Applications · human computer interaction papers, 2023–2026

Application area: human_computer_interaction

Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.

Key findings

Papers per year

Papers per venue

Counts by year and venue

Applications · human computer interaction papers by year and venue
YearNeurIPSICLRICMLCVPRTotal
20232824774133
2024683524100227
202586616685298
20267310011581369

Representative papers

Spread across years and venues so every edition shows up

All Applications · human computer interaction papers

340 papers, page 4 of 7

  1. CVPR 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactions
  2. CVPR 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance
  3. CVPR 2025ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting
  4. CVPR 2025RORem: Training a Robust Object Remover with Human-in-the-Loop
  5. CVPR 2025SAM-REF: Introducing Image-Prompt Synergy during Interaction for Detail Enhancement in the Segment Anything Model
  6. CVPR 2025Seeing More with Less: Human-like Representations in Vision Models
  7. CVPR 2025SegAgent: Exploring Pixel Understanding Capabilities in MLLMs by Imitating Human Annotator Trajectories
  8. CVPR 2025SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Prediction
  9. CVPR 2025Sketch Down the FLOPs: Towards Efficient Networks for Human Sketch
  10. CVPR 2025SkillMimic: Learning Basketball Interaction Skills from Demonstrations
  11. CVPR 2025StableAnimator: High-Quality Identity-Preserving Human Image Animation
  12. CVPR 2025StickMotion: Generating 3D Human Motions by Drawing a Stickman
  13. CVPR 2025The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion
  14. CVPR 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization
  15. CVPR 2025Vision-Guided Action: Enhancing 3D Human Motion Prediction with Gaze-informed Affordance in 3D Scenes
  16. CVPR 2025X-Dyna: Expressive Dynamic Human Image Animation
  17. CVPR 20243D Human Pose Perception from Egocentric Stereo Videos
  18. CVPR 20243DInAction: Understanding Human Actions in 3D Point Clouds
  19. CVPR 2024A Dual-Augmentor Framework for Domain Generalization in 3D Human Pose Estimation
  20. CVPR 2024A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signals
  21. CVPR 2024A Unified Framework for Human-centric Point Cloud Video Understanding
  22. CVPR 2024Advancing Saliency Ranking with Human Fixations: Dataset Models and Benchmarks
  23. CVPR 2024ANIM: Accurate Neural Implicit Model for Human Reconstruction from a single RGB-D Image
  24. CVPR 2024ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering
  25. CVPR 2024Bilateral Adaptation for Human-Object Interaction Detection with Occlusion-Robustness
  26. CVPR 2024CG-HOI: Contact-Guided 3D Human-Object Interaction Generation
  27. CVPR 2024ChatPose: Chatting about 3D Human Pose
  28. CVPR 2024CLOAF: CoLlisiOn-Aware Human Flow
  29. CVPR 2024ConTex-Human: Free-View Rendering of Human from a Single Image with Texture-Consistent Synthesis
  30. CVPR 2024Cross-view and Cross-pose Completion for 3D Human Understanding
  31. CVPR 2024CustomListener: Text-guided Responsive Interaction for User-friendly Listening Head Generation
  32. CVPR 2024Diffusion-FOF: Single-View Clothed Human Reconstruction via Diffusion-Based Fourier Occupancy Field
  33. CVPR 2024DiffusionPoser: Real-time Human Motion Reconstruction From Arbitrary Sparse Sensors Using Autoregressive Diffusion
  34. CVPR 2024DisCo: Disentangled Control for Realistic Human Dance Generation
  35. CVPR 2024Discovering Syntactic Interaction Clues for Human-Object Interaction Detection
  36. CVPR 2024Disentangled Pre-training for Human-Object Interaction Detection
  37. CVPR 2024Distilling CLIP with Dual Guidance for Learning Discriminative Human Body Shape Representation
  38. CVPR 2024DPMesh: Exploiting Diffusion Prior for Occluded Human Mesh Recovery
  39. CVPR 2024Dynamic Inertial Poser (DynaIP): Part-Based Motion Dynamics Learning for Enhanced Human Pose Estimation with Sparse Inertial Sensors
  40. CVPR 2024EventEgo3D: 3D Human Motion Capture from Egocentric Event Streams
  41. CVPR 2024Exploring Pose-Aware Human-Object Interaction via Hybrid Learning
  42. CVPR 2024Exploring Vision Transformers for 3D Human Motion-Language Models with Motion Patches
  43. CVPR 2024FineParser: A Fine-grained Spatio-temporal Action Parser for Human-centric Action Quality Assessment
  44. CVPR 2024FinePOSE: Fine-Grained Prompt-Driven 3D Human Pose Estimation via Diffusion Models
  45. CVPR 2024Forecasting of 3D Whole-body Human Poses with Grasping Objects
  46. CVPR 2024FreeMan: Towards Benchmarking 3D Human Pose Estimation under Real-World Conditions
  47. CVPR 2024FutureHuman3D: Forecasting Complex Long-Term 3D Human Behavior from Video Observations
  48. CVPR 2024GauHuman: Articulated Gaussian Splatting from Monocular Human Videos
  49. CVPR 2024GEARS: Local Geometry-aware Hand-object Interaction Synthesis
  50. CVPR 2024Generating Human Motion in 3D Scenes from Text Descriptions

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FAQ

How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
How many Applications · human computer interaction papers are at NeurIPS 2026?
NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
How many Applications · human computer interaction papers are at ICLR 2026?
ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
How many Applications · human computer interaction papers are at ICML 2026?
ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
How many Applications · human computer interaction papers are at CVPR 2026?
CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
Which conference publishes the most Applications · human computer interaction papers?
CVPR, with 340 papers from 2023 to 2026.

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