Applications · human computer interaction papers, 2023–2026
Application area: human_computer_interaction
Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.
Key findings
- Applications · human computer interaction went from 133 papers in 2023 to 369 in 2026, roughly 2.8x in three years.
- CVPR publishes the most Applications · human computer interaction work: 340 papers from 2023 to 2026, 33% of the four-venue total.
- The fastest-growing overlap is with Applications · computer vision: papers tagged with both rose from 10 in 2023 to 117 in 2026.
- Among the 10 topics under Application Domains, it ranks #5 by 2026 paper count; the fastest grower in the group, Applications · health medicine, is up 61x versus 2.8x here.
Papers per venue
Counts by year and venue
| Year | NeurIPS | ICLR | ICML | CVPR | Total |
|---|---|---|---|---|---|
| 2023 | 28 | 24 | 7 | 74 | 133 |
| 2024 | 68 | 35 | 24 | 100 | 227 |
| 2025 | 86 | 61 | 66 | 85 | 298 |
| 2026 | 73 | 100 | 115 | 81 | 369 |
Representative papers
Spread across years and venues so every edition shows up
- NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
- ICML 2026DiscoverLLM: From Executing Intents to Discovering Them
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- CVPR 2026Bezier Degradation Modeling for LiDAR-based Human Motion Capture
- NeurIPS 20253D Human Pose Estimation with Muscles
- ICML 2025Human-Aligned Image Models Improve Visual Decoding from the Brain
- ICLR 2025CoMotion: Concurrent Multi-person 3D Motion
- CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
- NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
- ICML 2024Do Large Language Models Perform the Way People Expect? Measuring the Human Generalization Function
- ICLR 2024Social-Transmotion: Promptable Human Trajectory Prediction
- CVPR 2024Disentangled Pre-training for Human-Object Interaction Detection
- NeurIPS 2023ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors
- ICML 2023Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach
- ICLR 2023A View From Somewhere: Human-Centric Face Representations
- CVPR 20233D Human Keypoints Estimation From Point Clouds in the Wild Without Human Labels
- NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
- ICML 2026Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- CVPR 2026BIT Matching-based Bi-directional Interaction Transformation Network for Visible-Infrared Person Re-Identification
All Applications · human computer interaction papers
340 papers, page 4 of 7
- CVPR 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactions
- CVPR 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance
- CVPR 2025ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting
- CVPR 2025RORem: Training a Robust Object Remover with Human-in-the-Loop
- CVPR 2025SAM-REF: Introducing Image-Prompt Synergy during Interaction for Detail Enhancement in the Segment Anything Model
- CVPR 2025Seeing More with Less: Human-like Representations in Vision Models
- CVPR 2025SegAgent: Exploring Pixel Understanding Capabilities in MLLMs by Imitating Human Annotator Trajectories
- CVPR 2025SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Prediction
- CVPR 2025Sketch Down the FLOPs: Towards Efficient Networks for Human Sketch
- CVPR 2025SkillMimic: Learning Basketball Interaction Skills from Demonstrations
- CVPR 2025StableAnimator: High-Quality Identity-Preserving Human Image Animation
- CVPR 2025StickMotion: Generating 3D Human Motions by Drawing a Stickman
- CVPR 2025The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion
- CVPR 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization
- CVPR 2025Vision-Guided Action: Enhancing 3D Human Motion Prediction with Gaze-informed Affordance in 3D Scenes
- CVPR 2025X-Dyna: Expressive Dynamic Human Image Animation
- CVPR 20243D Human Pose Perception from Egocentric Stereo Videos
- CVPR 20243DInAction: Understanding Human Actions in 3D Point Clouds
- CVPR 2024A Dual-Augmentor Framework for Domain Generalization in 3D Human Pose Estimation
- CVPR 2024A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signals
- CVPR 2024A Unified Framework for Human-centric Point Cloud Video Understanding
- CVPR 2024Advancing Saliency Ranking with Human Fixations: Dataset Models and Benchmarks
- CVPR 2024ANIM: Accurate Neural Implicit Model for Human Reconstruction from a single RGB-D Image
- CVPR 2024ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering
- CVPR 2024Bilateral Adaptation for Human-Object Interaction Detection with Occlusion-Robustness
- CVPR 2024CG-HOI: Contact-Guided 3D Human-Object Interaction Generation
- CVPR 2024ChatPose: Chatting about 3D Human Pose
- CVPR 2024CLOAF: CoLlisiOn-Aware Human Flow
- CVPR 2024ConTex-Human: Free-View Rendering of Human from a Single Image with Texture-Consistent Synthesis
- CVPR 2024Cross-view and Cross-pose Completion for 3D Human Understanding
- CVPR 2024CustomListener: Text-guided Responsive Interaction for User-friendly Listening Head Generation
- CVPR 2024Diffusion-FOF: Single-View Clothed Human Reconstruction via Diffusion-Based Fourier Occupancy Field
- CVPR 2024DiffusionPoser: Real-time Human Motion Reconstruction From Arbitrary Sparse Sensors Using Autoregressive Diffusion
- CVPR 2024DisCo: Disentangled Control for Realistic Human Dance Generation
- CVPR 2024Discovering Syntactic Interaction Clues for Human-Object Interaction Detection
- CVPR 2024Disentangled Pre-training for Human-Object Interaction Detection
- CVPR 2024Distilling CLIP with Dual Guidance for Learning Discriminative Human Body Shape Representation
- CVPR 2024DPMesh: Exploiting Diffusion Prior for Occluded Human Mesh Recovery
- CVPR 2024Dynamic Inertial Poser (DynaIP): Part-Based Motion Dynamics Learning for Enhanced Human Pose Estimation with Sparse Inertial Sensors
- CVPR 2024EventEgo3D: 3D Human Motion Capture from Egocentric Event Streams
- CVPR 2024Exploring Pose-Aware Human-Object Interaction via Hybrid Learning
- CVPR 2024Exploring Vision Transformers for 3D Human Motion-Language Models with Motion Patches
- CVPR 2024FineParser: A Fine-grained Spatio-temporal Action Parser for Human-centric Action Quality Assessment
- CVPR 2024FinePOSE: Fine-Grained Prompt-Driven 3D Human Pose Estimation via Diffusion Models
- CVPR 2024Forecasting of 3D Whole-body Human Poses with Grasping Objects
- CVPR 2024FreeMan: Towards Benchmarking 3D Human Pose Estimation under Real-World Conditions
- CVPR 2024FutureHuman3D: Forecasting Complex Long-Term 3D Human Behavior from Video Observations
- CVPR 2024GauHuman: Articulated Gaussian Splatting from Monocular Human Videos
- CVPR 2024GEARS: Local Geometry-aware Hand-object Interaction Synthesis
- CVPR 2024Generating Human Motion in 3D Scenes from Text Descriptions
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FAQ
- How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
- 1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
- How many Applications · human computer interaction papers are at NeurIPS 2026?
- NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
- How many Applications · human computer interaction papers are at ICLR 2026?
- ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
- How many Applications · human computer interaction papers are at ICML 2026?
- ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
- How many Applications · human computer interaction papers are at CVPR 2026?
- CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
- Which conference publishes the most Applications · human computer interaction papers?
- CVPR, with 340 papers from 2023 to 2026.
More in Application Domains
- Applications · chemistry physics and earth sciences 3,316
- Applications · computer vision 2,538
- Applications · neuroscience and cognitive science 2,033
- Applications · speech and audio 1,722
- Applications · robotics 393
- Applications · health medicine 350
- Applications · security 28
- Applications · economics 19
- Applications · education 4