Applications · human computer interaction papers, 2023–2026

Application area: human_computer_interaction

Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.

Key findings

Papers per year

Papers per venue

Counts by year and venue

Applications · human computer interaction papers by year and venue
YearNeurIPSICLRICMLCVPRTotal
20232824774133
2024683524100227
202586616685298
20267310011581369

Representative papers

Spread across years and venues so every edition shows up

All Applications · human computer interaction papers

340 papers, page 3 of 7

  1. CVPR 2025DynPose: Largely Improving the Efficiency of Human Pose Estimation by a Simple Dynamic Framework
  2. CVPR 2025Enhanced Visual-Semantic Interaction with Tailored Prompts for Pedestrian Attribute Recognition
  3. CVPR 2025EnvPoser: Environment-aware Realistic Human Motion Estimation from Sparse Observations with Uncertainty Modeling
  4. CVPR 2025FIction: 4D Future Interaction Prediction from Video
  5. CVPR 2025Free-viewpoint Human Animation with Pose-correlated Reference Selection
  6. CVPR 2025Gazing Into Missteps: Leveraging Eye-Gaze for Unsupervised Mistake Detection in Egocentric Videos of Skilled Human Activities
  7. CVPR 2025GBC-Splat: Generalizable Gaussian-Based Clothed Human Digitalization under Sparse RGB Cameras
  8. CVPR 2025Guiding Human-Object Interactions with Rich Geometry and Relations
  9. CVPR 2025H-MoRe: Learning Human-centric Motion Representation for Action Analysis
  10. CVPR 2025HeatFormer: A Neural Optimizer for Multiview Human Mesh Recovery
  11. CVPR 2025HiPART: Hierarchical Pose AutoRegressive Transformer for Occluded 3D Human Pose Estimation
  12. CVPR 2025HOIGen-1M: A Large-scale Dataset for Human-Object Interaction Video Generation
  13. CVPR 2025HOIGPT: Learning Long-Sequence Hand-Object Interaction with Language Models
  14. CVPR 2025HORP: Human-Object Relation Priors Guided HOI Detection
  15. CVPR 2025HSI-GPT: A General-Purpose Large Scene-Motion-Language Model for Human Scene Interaction
  16. CVPR 2025Human Motion Instruction Tuning
  17. CVPR 2025HumanMM: Global Human Motion Recovery from Multi-shot Videos
  18. CVPR 2025HuMoCon: Concept Discovery for Human Motion Understanding
  19. CVPR 2025HuPerFlow: A Comprehensive Benchmark for Human vs. Machine Motion Estimation Comparison
  20. CVPR 2025IDOL: Instant Photorealistic 3D Human Creation from a Single Image
  21. CVPR 2025Image Quality Assessment: From Human to Machine Preference
  22. CVPR 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation
  23. CVPR 2025InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing
  24. CVPR 2025InteractionMap: Improving Online Vectorized HDMap Construction with Interaction
  25. CVPR 2025InteractVLM: 3D Interaction Reasoning from 2D Foundational Models
  26. CVPR 2025Link to the Past: Temporal Propagation for Fast 3D Human Reconstruction from Monocular Video
  27. CVPR 2025Locality-Aware Zero-Shot Human-Object Interaction Detection
  28. CVPR 2025LSNet: See Large, Focus Small
  29. CVPR 2025MEGA: Masked Generative Autoencoder for Human Mesh Recovery
  30. CVPR 2025Minimal Interaction Seperated Tuning: A New Paradigm for Visual Adaptation
  31. CVPR 2025MixerMDM: Learnable Composition of Human Motion Diffusion Models
  32. CVPR 2025MODA: Motion-Drift Augmentation for Inertial Human Motion Analysis
  33. CVPR 2025MoFlow: One-Step Flow Matching for Human Trajectory Forecasting via Implicit Maximum Likelihood Estimation based Distillation
  34. CVPR 2025MotionMap: Representing Multimodality in Human Pose Forecasting
  35. CVPR 2025MotionPRO: Exploring the Role of Pressure in Human MoCap and Beyond
  36. CVPR 2025Motions as Queries: One-Stage Multi-Person Holistic Human Motion Capture
  37. CVPR 2025Multi-modal Knowledge Distillation-based Human Trajectory Forecasting
  38. CVPR 2025MVDoppler-Pose: Multi-Modal Multi-View mmWave Sensing for Long-Distance Self-Occluded Human Walking Pose Estimation
  39. CVPR 2025OmniMMI: A Comprehensive Multi-modal Interaction Benchmark in Streaming Video Contexts
  40. CVPR 2025One Model for ALL: Low-Level Task Interaction Is a Key to Task-Agnostic Image Fusion
  41. CVPR 2025ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactions
  42. CVPR 2025PersonaHOI: Effortlessly Improving Face Personalization in Human-Object Interaction Generation
  43. CVPR 2025PI-HMR: Towards Robust In-bed Temporal Human Shape Reconstruction with Contact Pressure Sensing
  44. CVPR 2025Pose-Guided Temporal Enhancement for Robust Low-Resolution Hand Reconstruction
  45. CVPR 2025PoseBH: Prototypical Multi-Dataset Training Beyond Human Pose Estimation
  46. CVPR 2025ProbPose: A Probabilistic Approach to 2D Human Pose Estimation
  47. CVPR 2025PromptHMR: Promptable Human Mesh Recovery
  48. CVPR 2025Pursuing Temporal-Consistent Video Virtual Try-On via Dynamic Pose Interaction
  49. CVPR 2025Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Model
  50. CVPR 2025Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning

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FAQ

How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
How many Applications · human computer interaction papers are at NeurIPS 2026?
NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
How many Applications · human computer interaction papers are at ICLR 2026?
ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
How many Applications · human computer interaction papers are at ICML 2026?
ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
How many Applications · human computer interaction papers are at CVPR 2026?
CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
Which conference publishes the most Applications · human computer interaction papers?
CVPR, with 340 papers from 2023 to 2026.

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