Applications · human computer interaction papers, 2023–2026

Application area: human_computer_interaction

Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.

Key findings

Papers per year

Papers per venue

Counts by year and venue

Applications · human computer interaction papers by year and venue
YearNeurIPSICLRICMLCVPRTotal
20232824774133
2024683524100227
202586616685298
20267310011581369

Representative papers

Spread across years and venues so every edition shows up

All Applications · human computer interaction papers

86 papers, page 2 of 2

  1. NeurIPS 2025MoPFormer: Motion-Primitive Transformer for Wearable-Sensor Activity Recognition
  2. NeurIPS 2025Multi-agent KTO: Enhancing Strategic Interactions of Large Language Model in Language Game
  3. NeurIPS 2025NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human Poses
  4. NeurIPS 2025Object-centric 3D Motion Field for Robot Learning from Human Videos
  5. NeurIPS 2025OctoNet: A Large-Scale Multi-Modal Dataset for Human Activity Understanding Grounded in Motion-Captured 3D Pose Labels
  6. NeurIPS 2025OmniResponse: Online Multimodal Conversational Response Generation in Dyadic Interactions
  7. NeurIPS 2025OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model
  8. NeurIPS 2025Orientation Matters: Making 3D Generative Models Orientation-Aligned
  9. NeurIPS 2025PandaPose: 3D Human Pose Lifting from a Single Image via Propagating 2D Pose Prior to 3D Anchor Space
  10. NeurIPS 2025Part-Aware Bottom-Up Group Reasoning for Fine-Grained Social Interaction Detection
  11. NeurIPS 2025Position: Towards Bidirectional Human-AI Alignment
  12. NeurIPS 2025Predictive Preference Learning from Human Interventions
  13. NeurIPS 2025Preference-based Reinforcement Learning beyond Pairwise Comparisons: Benefits of Multiple Options
  14. NeurIPS 2025RAPTR: Radar-based 3D Pose Estimation using Transformer
  15. NeurIPS 2025REFED: A Subject Real-time Dynamic Labeled EEG-fNIRS Synchronized Recorded Emotion Dataset
  16. NeurIPS 2025Reframing Gaussian Splatting Densification with Complexity-Density Consistency of Primitives
  17. NeurIPS 2025RHYTHM: Reasoning with Hierarchical Temporal Tokenization for Human Mobility
  18. NeurIPS 2025SGAR: Structural Generative Augmentation for 3D Human Motion Retrieval
  19. NeurIPS 2025ShiQ: Bringing back Bellman to LLMs
  20. NeurIPS 2025SnapMoGen: Human Motion Generation from Expressive Texts
  21. NeurIPS 2025SPINT: Spatial Permutation-Invariant Neural Transformer for Consistent Intracortical Motor Decoding
  22. NeurIPS 2025Strategic Costs of Perceived Bias in Fair Selection
  23. NeurIPS 2025The Burden of Interactive Alignment with Inconsistent Preferences
  24. NeurIPS 2025Thinking in Character: Advancing Role-Playing Agents with Role-Aware Reasoning
  25. NeurIPS 2025ToF-IP: Time-of-Flight Enhanced Sparse Inertial Poser for Real-time Human Motion Capture
  26. NeurIPS 2025Toward Human Deictic Gesture Target Estimation
  27. NeurIPS 2025Towards Dynamic 3D Reconstruction of Hand-Instrument Interaction in Ophthalmic Surgery
  28. NeurIPS 2025Towards Generalizable 3D Human Pose Estimation via Ensembles on Flat Loss Landscapes
  29. NeurIPS 2025Towards Predicting Any Human Trajectory In Context
  30. NeurIPS 2025Transformer brain encoders explain human high-level visual responses
  31. NeurIPS 2025Unified 2D-3D Discrete Priors for Noise-Robust and Calibration-Free Multiview 3D Human Pose Estimation
  32. NeurIPS 2025Universal Visuo-Tactile Video Understanding for Embodied Interaction
  33. NeurIPS 2025VTON-VLLM: Aligning Virtual Try-On Models with Human Preferences
  34. NeurIPS 2025WaveAR: Wavelet-Aware Continuous Autoregressive Diffusion for Accurate Human Motion Prediction
  35. NeurIPS 2025WearVQA: A Visual Question Answering Benchmark for Wearables in Egocentric Authentic Real-world scenarios
  36. NeurIPS 2025Where Does It Exist from the Low-Altitude: Spatial Aerial Video Grounding

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FAQ

How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
How many Applications · human computer interaction papers are at NeurIPS 2026?
NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
How many Applications · human computer interaction papers are at ICLR 2026?
ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
How many Applications · human computer interaction papers are at ICML 2026?
ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
How many Applications · human computer interaction papers are at CVPR 2026?
CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
Which conference publishes the most Applications · human computer interaction papers?
CVPR, with 340 papers from 2023 to 2026.

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