Applications · human computer interaction papers, 2023–2026

Application area: human_computer_interaction

Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.

Key findings

Papers per year

Papers per venue

Counts by year and venue

Applications · human computer interaction papers by year and venue
YearNeurIPSICLRICMLCVPRTotal
20232824774133
2024683524100227
202586616685298
20267310011581369

Representative papers

Spread across years and venues so every edition shows up

All Applications · human computer interaction papers

85 papers, page 2 of 2

  1. CVPR 2025MODA: Motion-Drift Augmentation for Inertial Human Motion Analysis
  2. CVPR 2025MoFlow: One-Step Flow Matching for Human Trajectory Forecasting via Implicit Maximum Likelihood Estimation based Distillation
  3. CVPR 2025MotionMap: Representing Multimodality in Human Pose Forecasting
  4. CVPR 2025MotionPRO: Exploring the Role of Pressure in Human MoCap and Beyond
  5. CVPR 2025Motions as Queries: One-Stage Multi-Person Holistic Human Motion Capture
  6. CVPR 2025Multi-modal Knowledge Distillation-based Human Trajectory Forecasting
  7. CVPR 2025MVDoppler-Pose: Multi-Modal Multi-View mmWave Sensing for Long-Distance Self-Occluded Human Walking Pose Estimation
  8. CVPR 2025OmniMMI: A Comprehensive Multi-modal Interaction Benchmark in Streaming Video Contexts
  9. CVPR 2025One Model for ALL: Low-Level Task Interaction Is a Key to Task-Agnostic Image Fusion
  10. CVPR 2025ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactions
  11. CVPR 2025PersonaHOI: Effortlessly Improving Face Personalization in Human-Object Interaction Generation
  12. CVPR 2025PI-HMR: Towards Robust In-bed Temporal Human Shape Reconstruction with Contact Pressure Sensing
  13. CVPR 2025Pose-Guided Temporal Enhancement for Robust Low-Resolution Hand Reconstruction
  14. CVPR 2025PoseBH: Prototypical Multi-Dataset Training Beyond Human Pose Estimation
  15. CVPR 2025ProbPose: A Probabilistic Approach to 2D Human Pose Estimation
  16. CVPR 2025PromptHMR: Promptable Human Mesh Recovery
  17. CVPR 2025Pursuing Temporal-Consistent Video Virtual Try-On via Dynamic Pose Interaction
  18. CVPR 2025Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Model
  19. CVPR 2025Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning
  20. CVPR 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactions
  21. CVPR 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance
  22. CVPR 2025ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting
  23. CVPR 2025RORem: Training a Robust Object Remover with Human-in-the-Loop
  24. CVPR 2025SAM-REF: Introducing Image-Prompt Synergy during Interaction for Detail Enhancement in the Segment Anything Model
  25. CVPR 2025Seeing More with Less: Human-like Representations in Vision Models
  26. CVPR 2025SegAgent: Exploring Pixel Understanding Capabilities in MLLMs by Imitating Human Annotator Trajectories
  27. CVPR 2025SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Prediction
  28. CVPR 2025Sketch Down the FLOPs: Towards Efficient Networks for Human Sketch
  29. CVPR 2025SkillMimic: Learning Basketball Interaction Skills from Demonstrations
  30. CVPR 2025StableAnimator: High-Quality Identity-Preserving Human Image Animation
  31. CVPR 2025StickMotion: Generating 3D Human Motions by Drawing a Stickman
  32. CVPR 2025The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion
  33. CVPR 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization
  34. CVPR 2025Vision-Guided Action: Enhancing 3D Human Motion Prediction with Gaze-informed Affordance in 3D Scenes
  35. CVPR 2025X-Dyna: Expressive Dynamic Human Image Animation

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FAQ

How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
How many Applications · human computer interaction papers are at NeurIPS 2026?
NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
How many Applications · human computer interaction papers are at ICLR 2026?
ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
How many Applications · human computer interaction papers are at ICML 2026?
ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
How many Applications · human computer interaction papers are at CVPR 2026?
CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
Which conference publishes the most Applications · human computer interaction papers?
CVPR, with 340 papers from 2023 to 2026.

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