Applications · human computer interaction papers, 2023–2026
Application area: human_computer_interaction
Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.
Key findings
- Applications · human computer interaction went from 133 papers in 2023 to 369 in 2026, roughly 2.8x in three years.
- CVPR publishes the most Applications · human computer interaction work: 340 papers from 2023 to 2026, 33% of the four-venue total.
- The fastest-growing overlap is with Applications · computer vision: papers tagged with both rose from 10 in 2023 to 117 in 2026.
- Among the 10 topics under Application Domains, it ranks #5 by 2026 paper count; the fastest grower in the group, Applications · health medicine, is up 61x versus 2.8x here.
Papers per venue
Counts by year and venue
| Year | NeurIPS | ICLR | ICML | CVPR | Total |
|---|---|---|---|---|---|
| 2023 | 28 | 24 | 7 | 74 | 133 |
| 2024 | 68 | 35 | 24 | 100 | 227 |
| 2025 | 86 | 61 | 66 | 85 | 298 |
| 2026 | 73 | 100 | 115 | 81 | 369 |
Representative papers
Spread across years and venues so every edition shows up
- NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
- ICML 2026DiscoverLLM: From Executing Intents to Discovering Them
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- CVPR 2026Bezier Degradation Modeling for LiDAR-based Human Motion Capture
- NeurIPS 20253D Human Pose Estimation with Muscles
- ICML 2025Human-Aligned Image Models Improve Visual Decoding from the Brain
- ICLR 2025CoMotion: Concurrent Multi-person 3D Motion
- CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
- NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
- ICML 2024Do Large Language Models Perform the Way People Expect? Measuring the Human Generalization Function
- ICLR 2024Social-Transmotion: Promptable Human Trajectory Prediction
- CVPR 2024Disentangled Pre-training for Human-Object Interaction Detection
- NeurIPS 2023ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors
- ICML 2023Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach
- ICLR 2023A View From Somewhere: Human-Centric Face Representations
- CVPR 20233D Human Keypoints Estimation From Point Clouds in the Wild Without Human Labels
- NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
- ICML 2026Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- CVPR 2026BIT Matching-based Bi-directional Interaction Transformation Network for Visible-Infrared Person Re-Identification
All Applications · human computer interaction papers
85 papers, page 2 of 2
- CVPR 2025MODA: Motion-Drift Augmentation for Inertial Human Motion Analysis
- CVPR 2025MoFlow: One-Step Flow Matching for Human Trajectory Forecasting via Implicit Maximum Likelihood Estimation based Distillation
- CVPR 2025MotionMap: Representing Multimodality in Human Pose Forecasting
- CVPR 2025MotionPRO: Exploring the Role of Pressure in Human MoCap and Beyond
- CVPR 2025Motions as Queries: One-Stage Multi-Person Holistic Human Motion Capture
- CVPR 2025Multi-modal Knowledge Distillation-based Human Trajectory Forecasting
- CVPR 2025MVDoppler-Pose: Multi-Modal Multi-View mmWave Sensing for Long-Distance Self-Occluded Human Walking Pose Estimation
- CVPR 2025OmniMMI: A Comprehensive Multi-modal Interaction Benchmark in Streaming Video Contexts
- CVPR 2025One Model for ALL: Low-Level Task Interaction Is a Key to Task-Agnostic Image Fusion
- CVPR 2025ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactions
- CVPR 2025PersonaHOI: Effortlessly Improving Face Personalization in Human-Object Interaction Generation
- CVPR 2025PI-HMR: Towards Robust In-bed Temporal Human Shape Reconstruction with Contact Pressure Sensing
- CVPR 2025Pose-Guided Temporal Enhancement for Robust Low-Resolution Hand Reconstruction
- CVPR 2025PoseBH: Prototypical Multi-Dataset Training Beyond Human Pose Estimation
- CVPR 2025ProbPose: A Probabilistic Approach to 2D Human Pose Estimation
- CVPR 2025PromptHMR: Promptable Human Mesh Recovery
- CVPR 2025Pursuing Temporal-Consistent Video Virtual Try-On via Dynamic Pose Interaction
- CVPR 2025Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Model
- CVPR 2025Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning
- CVPR 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactions
- CVPR 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance
- CVPR 2025ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting
- CVPR 2025RORem: Training a Robust Object Remover with Human-in-the-Loop
- CVPR 2025SAM-REF: Introducing Image-Prompt Synergy during Interaction for Detail Enhancement in the Segment Anything Model
- CVPR 2025Seeing More with Less: Human-like Representations in Vision Models
- CVPR 2025SegAgent: Exploring Pixel Understanding Capabilities in MLLMs by Imitating Human Annotator Trajectories
- CVPR 2025SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Prediction
- CVPR 2025Sketch Down the FLOPs: Towards Efficient Networks for Human Sketch
- CVPR 2025SkillMimic: Learning Basketball Interaction Skills from Demonstrations
- CVPR 2025StableAnimator: High-Quality Identity-Preserving Human Image Animation
- CVPR 2025StickMotion: Generating 3D Human Motions by Drawing a Stickman
- CVPR 2025The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion
- CVPR 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization
- CVPR 2025Vision-Guided Action: Enhancing 3D Human Motion Prediction with Gaze-informed Affordance in 3D Scenes
- CVPR 2025X-Dyna: Expressive Dynamic Human Image Animation
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FAQ
- How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
- 1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
- How many Applications · human computer interaction papers are at NeurIPS 2026?
- NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
- How many Applications · human computer interaction papers are at ICLR 2026?
- ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
- How many Applications · human computer interaction papers are at ICML 2026?
- ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
- How many Applications · human computer interaction papers are at CVPR 2026?
- CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
- Which conference publishes the most Applications · human computer interaction papers?
- CVPR, with 340 papers from 2023 to 2026.
More in Application Domains
- Applications · chemistry physics and earth sciences 3,316
- Applications · computer vision 2,538
- Applications · neuroscience and cognitive science 2,033
- Applications · speech and audio 1,722
- Applications · robotics 393
- Applications · health medicine 350
- Applications · security 28
- Applications · economics 19
- Applications · education 4