Applications · human computer interaction papers, 2023–2026

Application area: human_computer_interaction

Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.

Key findings

Papers per year

Papers per venue

Counts by year and venue

Applications · human computer interaction papers by year and venue
YearNeurIPSICLRICMLCVPRTotal
20232824774133
2024683524100227
202586616685298
20267310011581369

Representative papers

Spread across years and venues so every edition shows up

All Applications · human computer interaction papers

340 papers, page 2 of 7

  1. CVPR 2026PHAC Promptable Human Amodal Completion
  2. CVPR 2026PolySLGen Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interaction
  3. CVPR 2026Progressive Guessing to Fixed Point Rethinking Human Motion Prediction with
  4. CVPR 2026PSDesigner Automated Graphic Design with a Human-Like Creative Workflow
  5. CVPR 2026RAM Recover Any 3D Human Motion in-the-Wild
  6. CVPR 2026Reading Your Actions Learning Generalizable Action Representations via Pre-training AEMG
  7. CVPR 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos
  8. CVPR 2026ReGenHOI Unifying Reconstruction and Generation for 3D Human-Object Interaction Understanding
  9. CVPR 2026RegFormer Transferable Relational Grounding for Efficient Weakly-Supervised Human-Object Interaction Detection
  10. CVPR 2026ReMoGen Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse
  11. CVPR 2026ResiHMR Residual-Limb Aware Single-Image 3D Human Mesh Recovery for Individuals
  12. CVPR 2026RHINO Reconstructing Human Interactions with Novel Objects from Monocular Videos
  13. CVPR 2026SAM 3D Body Robust Full-Body Human Mesh Recovery
  14. CVPR 2026SceMoS Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded
  15. CVPR 2026Sketch2Colab Sketch-Conditioned Multi-Human Animation via Controllable Flow Distillation
  16. CVPR 2026Soul Breathe Life into Digital Human for High-fidelity Long-term Multimodal
  17. CVPR 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulation
  18. CVPR 2026StreamAvatar Streaming Diffusion Models for Real-Time Interactive Human Avatars
  19. CVPR 2026SyncMos Scalable Motion Synchronisation for Multi-Agent Scene Interaction
  20. CVPR 2026Tavatar Topology-Aware Gaussian Attribute Derivation for Animatable Human Avatars
  21. CVPR 2026TeamHOI Learning a Unified Policy for Cooperative Human-Object Interactions with
  22. CVPR 2026Temporal Interaction in Spiking Transformers with Multi-Delay Mixer
  23. CVPR 2026Towards Balanced Multi-Modal Learning in 3D Human Pose Estimation
  24. CVPR 2026Towards Motion Turing Test Evaluating Human-Likeness in Humanoid Robots
  25. CVPR 2026Ultra Diffusion Poser Diffusion-Based Human Motion Tracking from Sparse Inertial
  26. CVPR 2026VideoRealBench A Chain-of-Thought Realism Evaluation Benchmark for Generated Human-Centric Videos
  27. CVPR 2026ViHOI Human-Object Interaction Synthesis with Visual Priors
  28. CVPR 2026VIMCAN Visual-Inertial 3D Human Pose Estimation with Hybrid Mamba-Cross-Attention Network
  29. CVPR 2026VLM-Guided Group Preference Alignment for Diffusion-based Human Mesh Recovery
  30. CVPR 2026WebChain A Large-Scale Human-Annotated Dataset of Real-World Web Interaction Traces
  31. CVPR 2026What Are You Doing A Closer Look at Controllable Human
  32. CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
  33. CVPR 2025ALIEN: Implicit Neural Representations for Human Motion Prediction under Arbitrary Latency
  34. CVPR 2025AMR-Transformer: Enabling Efficient Long-range Interaction for Complex Neural Fluid Simulation
  35. CVPR 2025An Image-like Diffusion Method for Human-Object Interaction Detection
  36. CVPR 2025ANNEXE: Unified Analyzing, Answering, and Pixel Grounding for Egocentric Interaction
  37. CVPR 2025Are Spatial-Temporal Graph Convolution Networks for Human Action Recognition Over-Parameterized?
  38. CVPR 2025BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting
  39. CVPR 2025BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects
  40. CVPR 2025CARE Transformer: Mobile-Friendly Linear Visual Transformer via Decoupled Dual Interaction
  41. CVPR 2025Certified Human Trajectory Prediction
  42. CVPR 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generation
  43. CVPR 2025ChatHuman: Chatting about 3D Humans with Tools
  44. CVPR 2025CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement
  45. CVPR 2025D^3-Human: Dynamic Disentangled Digital Human from Monocular Video
  46. CVPR 2025Deterministic-to-Stochastic Diverse Latent Feature Mapping for Human Motion Synthesis
  47. CVPR 2025DiSRT-In-Bed: Diffusion-Based Sim-to-Real Transfer Framework for In-Bed Human Mesh Recovery
  48. CVPR 2025Do Computer Vision Foundation Models Learn the Low-level Characteristics of the Human Visual System?
  49. CVPR 2025DualTalk: Dual-Speaker Interaction for 3D Talking Head Conversations
  50. CVPR 2025Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Camera

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FAQ

How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
How many Applications · human computer interaction papers are at NeurIPS 2026?
NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
How many Applications · human computer interaction papers are at ICLR 2026?
ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
How many Applications · human computer interaction papers are at ICML 2026?
ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
How many Applications · human computer interaction papers are at CVPR 2026?
CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
Which conference publishes the most Applications · human computer interaction papers?
CVPR, with 340 papers from 2023 to 2026.

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