NeurIPS 2025 Papers

Conference on Neural Information Processing Systems

Decision breakdown

5,812papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    931.6%
  • Spotlight
    73912.7%
  • Poster
    4,98085.7%

Browse all papers

Registration is a Powerful Rotation-Invariance Learner for 3D Anomaly Detection

Yuyang Yu, Zhengwei Chen, Xuemiao Xu, Lei Zhang, Haoxin Yang, Yongwei Nie, Shengfeng He

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3D anomaly detection in point-cloud data is critical for industrial quality control, aiming to identify structural defects with high reliability. However, current memory bank-based methods often suffer from inconsistent feature transformations and limited discriminative capacity, particularly in capturing local geometric details and achieving rotation invariance. These limitations become more pronounced when registration fails, leading to unreliable detection results. We argue that point-cloud registration plays an essential role not only in aligning geometric structures but also in guiding feature extraction toward rotation-invariant and locally discriminative representations. To this end, we propose a registration-induced, rotation-invariant feature extraction framework that integrates the objectives of point-cloud registration and memory-based anomaly detection. Our key insight is that both tasks rely on modeling local geometric structures and leveraging feature similarity across samples. By embedding feature extraction into the registration learning process, our framework jointly optimizes alignment and representation learning. This integration enables the network to acquire features that are both robust to rotations and highly effective for anomaly detection. Extensive experiments on the Anomaly-ShapeNet and Real3D-AD datasets demonstrate that our method consistently outperforms existing approaches in effectiveness and generalizability.

Poster
Visual Sync: Multi‑Camera Synchronization via Cross‑View Object Motion

Shaowei Liu, David Yifan Yao, Saurabh Gupta, Shenlong Wang

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Today, people can easily record memorable moments, ranging from concerts, sports events, lectures, family gatherings, and birthday parties with multiple consumer cameras. However, synchronizing these cross‑camera streams remains challenging. Existing methods assume controlled settings, specific targets, manual correction, or costly hardware. We present VisualSync, an optimization framework based on multi‑view dynamics that aligns unposed, unsynchronized videos at millisecond accuracy. Our key insight is that any moving 3D point, when co‑visible in two cameras, obeys epipolar constraints once properly synchronized. To exploit this, VisualSync leverages off‑the‑shelf 3D reconstruction, feature matching, and dense tracking to extract tracklets, relative poses, and cross‑view correspondences. It then jointly minimizes the epipolar error to estimate each camera’s time offset. Experiments on four diverse, challenging datasets show that VisualSync outperforms baseline methods, achieving an average synchronization error below 130 ms.

Poster
MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics

Changmin Lee, Jihyun Lee, Tae-Kyun Kim

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While there has been significant progress in the field of 3D avatar creation from visual observations, modeling physically plausible dynamics of humans with loose garments remains a challenging problem. Although a few existing works address this problem by leveraging physical simulation, they suffer from limited accuracy or robustness to novel animation inputs. In this work, we present MPMAvatar, a framework for creating 3D human avatars from multi-view videos that supports highly realistic, robust animation, as well as photorealistic rendering from free viewpoints. For accurate and robust dynamics modeling, our key idea is to use a Material Point Method-based simulator, which we carefully tailor to model garments with complex deformations and contact with the underlying body by incorporating an anisotropic constitutive model and a novel collision handling algorithm. We combine this dynamics modeling scheme with our canonical avatar that can be rendered using 3D Gaussian Splatting with quasi-shadowing, enabling high-fidelity rendering for physically realistic animations. In our experiments, we demonstrate that MPMAvatar significantly outperforms the existing state-of-the-art physics-based avatar in terms of (1) dynamics modeling accuracy, (2) rendering accuracy, and (3) robustness and efficiency. Additionally, we present a novel application in which our avatar generalizes to unseen interactions in a zero-shot manner—which was not achievable with previous learning-based methods due to their limited simulation generalizability. Our code will be publicly available.

Poster
Joint Design of Protein Surface and Backbone Using a Diffusion Bridge Model

Guanlue Li, Xufeng Zhao, Fang Wu, Sören Laue

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Protein-protein interactions (PPIs) are governed by surface complementarity and hydrophobic interactions at protein interfaces. However, designing diverse and physically realistic protein structure and surfaces that precisely complement target receptors remains a significant challenge in computational protein design. In this work, we introduce PepBridge, a novel framework for the joint design of protein surface and structure that seamlessly integrates receptor surface geometry and biochemical properties. Starting with a receptor surface represented as a 3D point cloud, PepBridge generates complete protein structures through a multi-step process. First, it employs denoising diffusion bridge models (DDBMs) to map receptor surfaces to ligand surfaces. Next, a multi-model diffusion model predicts the corresponding structure, while Shape-Frame Matching Networks ensure alignment between surface geometry and backbone architecture. This integrated approach facilitates surface complementarity, conformational stability, and chemical feasibility. Extensive validation across diverse protein design scenarios demonstrates PepBridge's efficacy in generating structurally viable proteins, representing a significant advancement in the joint design of top-down protein structure.

Poster
Implicit Modeling for Transferability Estimation of Vision Foundation Models

Yaoyan Zheng, Huiqun Wang, Nan Zhou, Di Huang

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Transferability estimation identifies the best pre-trained models for downstream tasks without incurring the high computational cost of full fine-tuning. This capability facilitates deployment and advances the pre-training and fine-tuning paradigm. However, existing methods often struggle to accurately assess transferability for emerging pre-trained models with diverse architectures, training strategies, and task alignments. In this work, we propose Implicit Transferability Modeling (ITM), a novel framework that implicitly models each model’s intrinsic transferability, coupled with a Divide-and-Conquer Variational Approximation (DVA) strategy to efficiently approximate embedding space evolution. This design enables generalization across a broader range of models and downstream tasks. Extensive experiments on a comprehensive benchmark—spanning extensive training regimes and a wider variety of model types—demonstrate that ITM consistently outperforms existing methods in terms of stability, effectiveness, and efficiency.

Poster
Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos

Xuankai Zhang, Junjin Xiao, Qing Zhang

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This paper presents a unified framework that allows high-quality dynamic Gaussian Splatting from both defocused and motion-blurred monocular videos. Due to the significant difference between the formation processes of defocus blur and motion blur, existing methods are tailored for either one of them, lacking the ability to simultaneously deal with both of them. Although the two can be jointly modeled as blur kernel-based convolution, the inherent difficulty in estimating accurate blur kernels greatly limits the progress in this direction. In this work, we go a step further towards this direction. Particularly, we propose to estimate per-pixel reliable blur kernels using a blur prediction network that exploits blur-related scene and camera information and is subject to a blur-aware sparsity constraint. Besides, we introduce a dynamic Gaussian densification strategy to mitigate the lack of Gaussians for incomplete regions, and boost the performance of novel view synthesis by incorporating unseen view information to constrain scene optimization. Extensive experiments show that our method outperforms the state-of-the-art methods in generating photorealistic novel view synthesis from defocused and motion-blurred monocular videos. Our code is available at https://github.com/hhhddddddd/dydeblur.

Poster
Building 3D Representations and Generating Motions From a Single Image via Video-Generation

Weiming Zhi, Ziyong Ma, Tianyi Zhang, Matthew Johnson-Roberson

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Autonomous robots typically need to construct representations of their surroundings and adapt their motions to the geometry of their environment. Here, we tackle the problem of constructing a policy model for collision-free motion generation, consistent with the environment, from a single input RGB image. Extracting 3D structures from a single image often involves monocular depth estimation. Developments in depth estimation have given rise to large pre-trained models such as \emph{DepthAnything}. However, using outputs of these models for downstream motion generation is challenging due to frustum-shaped errors that arise. Instead, we propose a framework known as Video-Generation Environment Representation (VGER), which leverages the advances of large-scale video generation models to generate a moving camera video conditioned on the input image. Frames of this video, which form a multiview dataset, are then input into a pre-trained 3D foundation model to produce a dense point cloud. We then introduce a multi-scale noise approach to train an implicit representation of the environment structure and build a motion generation model that complies with the geometry of the representation. We extensively evaluate VGER over a diverse set of indoor and outdoor environments. We demonstrate its ability to produce smooth motions that account for the captured geometry of a scene, all from a single RGB input image.

Poster
Genesis: Multimodal Driving Scene Generation with Spatio-Temporal and Cross-Modal Consistency

Xiangyu Guo, Zhanqian Wu, Kaixin Xiong, Ziyang Xu, Lijun Zhou, Gangwei Xu, Shaoqing Xu, Haiyang Sun, Bing Wang, Guang Chen, Hangjun Ye, Wenyu Liu, Xinggang Wang

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We present Genesis, a unified world model for joint generation of multi-view driving videos and LiDAR sequences with spatio-temporal and cross-modal consistency. Genesis employs a two-stage architecture that integrates a DiT-based video diffusion model with 3D-VAE encoding, and a BEV-represented LiDAR generator with NeRF-based rendering and adaptive sampling. Both modalities are directly coupled through a shared condition input, enabling coherent evolution across visual and geometric domains. To guide the generation with structured semantics, we introduce DataCrafter, a captioning module built on vision-language models that provides scene-level and instance-level captions. Extensive experiments on the nuScenes benchmark demonstrate that Genesis achieves state-of-the-art performance across video and LiDAR metrics (FVD 16.95, FID 4.24, Chamfer 0.611), and benefits downstream tasks including segmentation and 3D detection, validating the semantic fidelity and practical utility of the synthetic data.

Poster
Dynamic Focused Masking for Autoregressive Embodied Occupancy Prediction

Yuan Sun, Julio Contreras, Jorge Ortiz

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Visual autoregressive modeling has recently demonstrated potential in image tasks by enabling coarse-to-fine, next-level prediction. Most indoor 3D occupancy prediction methods, however, continue to rely on dense voxel grids and convolution-heavy backbones, which incur high computational costs when applying such coarse-to-fine frameworks. In contrast, cost-efficient alternatives based on Gaussian representations—particularly in the context of multi-scale autoregression—remain underexplored. To bridge this gap, we propose DFGauss, a dynamic focused masking framework for multi-scale 3D Gaussian representation. Unlike conventional approaches that refine voxel volumes or 2D projections, DFGauss directly operates in the 3D Gaussian parameter space, progressively refining representations across resolutions under hierarchical supervision. Each finer-scale Gaussian is conditioned on its coarser-level counterpart, forming a scale-wise autoregressive process. To further enhance efficiency, we introduce an importance-guided refinement strategy that selectively propagates informative Gaussians across scales, enabling spatially adaptive detail modeling. Experiments on 3D occupancy benchmarks demonstrate that DFGauss achieves competitive performance, highlighting the promise of autoregressive modeling for scalable 3D occupancy prediction.

Poster
APML: Adaptive Probabilistic Matching Loss for Robust 3D Point Cloud Reconstruction

Sasan Sharifipour, Constantino Alvarez Casado, Mohammad Sabokrou, Miguel Bordallo Lopez

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Training deep learning models for point cloud prediction tasks such as shape completion and generation depends critically on loss functions that measure discrepancies between predicted and ground-truth point sets. Commonly used functions such as Chamfer Distance (CD), HyperCD, InfoCD and Density-aware CD rely on nearest-neighbor assignments, which often induce many-to-one correspondences, leading to point congestion in dense regions and poor coverage in sparse regions. These losses also involve non-differentiable operations due to index selection, which may affect gradient-based optimization. Earth Mover Distance (EMD) enforces one-to-one correspondences and captures structural similarity more effectively, but its cubic computational complexity limits its practical use. We propose the Adaptive Probabilistic Matching Loss (APML), a fully differentiable approximation of one-to-one matching that leverages Sinkhorn iterations on a temperature-scaled similarity matrix derived from pairwise distances. We analytically compute the temperature to guarantee a minimum assignment probability, eliminating manual tuning. APML achieves near-quadratic runtime, comparable to Chamfer-based losses, and avoids non-differentiable operations. When integrated into state-of-the-art architectures (PoinTr, PCN, FoldingNet) on ShapeNet benchmarks and on a spatio‑temporal Transformer (CSI2PC) that generates 3‑D human point clouds from WiFi‑CSI measurements, APM loss yields faster convergence, superior spatial distribution, especially in low-density regions, and improved or on-par quantitative performance without additional hyperparameter search. The code is available at: https://github.com/apm-loss/apml.

Poster
DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splatting

Moonsoo Jeong, Dongbeen Kim, Minseong Kim, Sungkil Lee

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We present a Directional Consistency (DC)-driven Adaptive Density Control (ADC) for 3D Gaussian Splatting (DC4GS). Whereas the conventional ADC bases its primitive splitting on the magnitudes of positional gradients, we further incorporate the DC of the gradients into ADC, and realize it through the angular coherence of the gradients. Our DC better captures local structural complexities in ADC, avoiding redundant splitting. When splitting is required, we again utilize the DC to define optimal split positions so that sub-primitives best align with the local structures than the conventional random placement. As a consequence, our DC4GS greatly reduces the number of primitives (up to 30\% in our experiments) than the existing ADC, and also enhances reconstruction fidelity greatly.

Poster
Improving Deep Learning for Accelerated MRI With Data Filtering

Kang Lin, Anselm Krainovic, Kun Wang, Reinhard Heckel

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Deep neural networks achieve state-of-the-art results for accelerated MRI reconstruction. Most research on deep learning based imaging focuses on improving neural network architectures trained and evaluated on fixed and homogeneous training and evaluation data. In this work, we investigate data curation strategies for improving MRI reconstruction. We assemble a large dataset of raw k-space data from 18 public sources consisting of 1.1M images and construct a diverse evaluation set comprising 48 test sets, capturing variations in anatomy, contrast, number of coils, and other key factors. We propose and study different data filtering strategies to enhance performance of current state-of-the-art neural networks for accelerated MRI reconstruction. Our experiments show that filtering the training data leads to consistent, albeit modest, performance gains. These performance gains are robust across different training set sizes and accelerations, and we find that filtering is particularly beneficial when the proportion of in-distribution data in the unfiltered training set is low.

Poster
WildCAT3D: Appearance-Aware Multi-View Diffusion in the Wild

Morris Alper, David Novotny, Filippos Kokkinos, Hadar Averbuch-Elor, Tom Monnier

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Despite recent advances in sparse novel view synthesis (NVS) applied to object-centric scenes, scene-level NVS remains a challenge. A central issue is the lack of available clean multi-view training data, beyond manually curated datasets with limited diversity, camera variation, or licensing issues. On the other hand, an abundance of diverse and permissively-licensed data exists in the wild, consisting of scenes with varying appearances (illuminations, transient occlusions, etc.) from sources such as tourist photos. To this end, we present WildCAT3D, a framework for generating novel views of scenes learned from diverse 2D scene image data cap tured in the wild. We unlock training on these data sources by explicitly modeling global appearance conditions in images, extending the state-of-the-art multi-view diffusion paradigm to learn from scene views of varying appearances. Our trained model generalizes to new scenes at inference time, enabling the generation of multiple consistent novel views. WildCAT3D provides state-of-the-art results on single-view NVS in object- and scene-level settings, while training on strictly fewer data sources than prior methods. Additionally, it enables novel applications by providing global appearance control during generation.

Poster
RaySt3R: Predicting Novel Depth Maps for Zero-Shot Object Completion

Bardienus Pieter Duisterhof, Jan Oberst, Bowen Wen, Stan Birchfield, Deva Ramanan, Jeffrey Ichnowski

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3D shape completion has broad applications in robotics, digital twin reconstruction, and extended reality (XR). Although recent advances in 3D object and scene completion have achieved impressive results, existing methods lack 3D consistency, are computationally expensive, and struggle to capture sharp object boundaries. Our work (RaySt3R) addresses these limitations by recasting 3D shape completion as a novel view synthesis problem. Specifically, given a single RGB-D image, and a novel viewpoint (encoded as a collection of query rays), we train a feedforward transformer to predict depth maps, object masks, and per-pixel confidence scores for those query rays. RaySt3R fuses these predictions across multiple query views to reconstruct complete 3D shapes. We evaluate RaySt3R on synthetic and real-world datasets, and observe it achieves state-of-the-art performance, outperforming the baselines on all datasets by up to 44% in 3D chamfer distance.

Poster
VR-Drive: Viewpoint-Robust End-to-End Driving with Feed-Forward 3D Gaussian Splatting

Hoonhee Cho, Jae-Young Kang, Giwon Lee, Hyemin Yang, Heejun Park, Seokwoo Jung, Kuk-Jin Yoon

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End-to-end autonomous driving (E2E-AD) has emerged as a promising paradigm that unifies perception, prediction, and planning into a holistic, data-driven framework. However, achieving robustness to varying camera viewpoints, a common real-world challenge due to diverse vehicle configurations, remains an open problem. In this work, we propose VR-Drive, a novel E2E-AD framework that addresses viewpoint generalization by jointly learning 3D scene reconstruction as an auxiliary task to enable planning-aware view synthesis. Unlike prior scene-specific synthesis approaches, VR-Drive adopts a feed-forward inference strategy that supports online training-time augmentation from sparse views without additional annotations. To further improve viewpoint consistency, we introduce a viewpoint-mixed memory bank that facilitates temporal interaction across multiple viewpoints and a viewpoint-consistent distillation strategy that transfers knowledge from original to synthesized views. Trained in a fully end-to-end manner, VR-Drive effectively mitigates synthesis-induced noise and improves planning under viewpoint shifts. In addition, we release a new benchmark dataset to evaluate E2E-AD performance under novel camera viewpoints, enabling comprehensive analysis. Our results demonstrate that VR-Drive is a scalable and robust solution for the real-world deployment of end-to-end autonomous driving systems.

Poster
Model Editing for Vision Transformers

Xinyi Huang, Kangfei Zhao, Long-Kai Huang

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Model editing offers a promising paradigm for efficiently and precisely updating knowledge in pre-trained transformers without costly retraining. While extensively studied in language models (LMs), model editing for vision transformers (ViTs) remains underexplored. Existing methods typically adapt LM-based techniques by modifying the multi-layer perceptron (MLP) modules, overlooking the unique characteristics of ViTs. In this work, we show that ViT predictions are more strongly influenced by the multi-head self-attention (MSA) modules than by the MLPs. Building on this observation, we propose a two-stage framework for editing ViTs. First, we identify which attention heads are most responsible for incorrect predictions. Next, we selectively remove the corresponding features to correct the model’s prediction. To further balance error correction with predictive stability on unrelated data, we learn a projection matrix that refines the image representations. Extensive experiments across multiple real-world datasets and model editing benchmarks demonstrate that our method consistently outperforms existing model editing methods for ViTs, achieving superior generalization and locality. Our code is available at https://github.com/shanghxy/Model-editing-for-vision-transformers.

Poster
GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Data

Wentao Wang, Hang Ye, Fangzhou Hong, Xue Yang, Jianfu Zhang, Yizhou Wang, Ziwei Liu, Liang Pan

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Given a single in-the-wild human photo, it remains a challenging task to reconstruct a high-fidelity 3D human model. Existing methods face difficulties including a) the varying body proportions captured by in-the-wild human images; b) diverse personal belongings within the shot; and c) ambiguities in human postures and inconsistency in human textures. In addition, the scarcity of high-quality human data intensifies the challenge. To address these problems, we propose a Generalizable image-to-3D huMAN reconstruction framework, dubbed GeneMAN, building upon a comprehensive multi-source collection of high-quality human data, including 3D scans, multi-view videos, single photos, and our generated synthetic human data. GeneMAN encompasses three key modules. 1) Without relying on parametric human models (e.g., SMPL), GeneMAN first trains a human-specific text-to-image diffusion model and a view-conditioned diffusion model, serving as GeneMAN 2D human prior and 3D human prior for reconstruction, respectively. 2) With the help of the pretrained human prior models, the Geometry Initialization-&-Sculpting pipeline is leveraged to recover high-quality 3D human geometry given a single image. 3) To achieve high-fidelity 3D human textures, GeneMAN employs the Multi-Space Texture Refinement pipeline, consecutively refining textures in the latent and the pixel spaces. Extensive experimental results demonstrate that GeneMAN could generate high-quality 3D human models from a single image input, outperforming prior state-of-the-art methods. Notably, GeneMAN could reveal much better generalizability in dealing with in-the-wild images, often yielding high-quality 3D human models in natural poses with common items, regardless of the body proportions in the input images.

Poster
Learning Neural Exposure Fields for View Synthesis

Michael Niemeyer, Fabian Manhardt, Marie-Julie Rakotosaona, Michael Oechsle, Christina Tsalicoglou, Keisuke Tateno, Jonathan T. Barron, Federico Tombari

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Recent advances in neural scene representations have led to unprecedented quality in 3D reconstruction and view synthesis. Despite achieving high-quality results for common benchmarks with curated data, outputs often degrade for data that contain per image variations such as strong exposure changes, present, e.g., in most scenes with indoor and outdoor areas or rooms with windows. In this paper, we introduce Neural Exposure Fields (NExF), a novel technique for robustly reconstructing 3D scenes with high quality and 3D-consistent appearance from challenging real-world captures. In the core, we propose to learn a neural field predicting an optimal exposure value per 3D point, enabling us to optimize exposure along with the neural scene representation. While capture devices such as cameras select optimal exposure per image/pixel, we generalize this concept and perform optimization in 3D instead. This enables accurate view synthesis in high dynamic range scenarios, bypassing the need of post-processing steps or multi-exposure captures. Our contributions include a novel neural representation for exposure prediction, a system for joint optimization of the scene representation and the exposure field via a novel neural conditioning mechanism, and demonstrated superior performance on challenging real-world data. We find that our approach trains faster than prior works and produces state-of-the-art results on several benchmarks improving by over 55% over best-performing baselines.

Poster
AffordBot: 3D Fine-grained Embodied Reasoning via Multimodal Large Language Models

Xinyi Wang, Xun Yang, Yanlong Xu, Yuchen Wu, Zhen Li, Na Zhao

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Effective human-agent collaboration in physical environments requires understanding not only what to act upon, but also where the actionable elements are and how to interact with them. Existing approaches often operate at the object level or disjointedly handle fine-grained affordance reasoning, lacking coherent, instruction-driven grounding and reasoning. In this work, we introduce a new task: Fine-grained 3D Embodied Reasoning, which requires an agent to predict, for each referenced affordance element in a 3D scene, a structured triplet comprising its spatial location, motion type, and motion axis, based on a task instruction. To solve this task, we propose AffordBot, a novel framework that integrates Multimodal Large Language Models (MLLMs) with a tailored chain-of-thought (CoT) reasoning paradigm. To bridge the gap between 3D input and 2D-compatible MLLMs, we render surround-view images of the scene and project 3D element candidates into these views, forming a rich visual representation aligned with the scene geometry. Our CoT pipeline begins with an active perception stage, prompting the MLLM to select the most informative viewpoint based on the instruction, before proceeding with step-by-step reasoning to localize affordance elements and infer plausible interaction motions. Evaluated on the SceneFun3D dataset, AffordBot achieves state-of-the-art performance, demonstrating strong generalization and physically grounded reasoning with only 3D point cloud input and MLLMs.

Poster
PointTruss: K-Truss for Point Cloud Registration

Yue Wu, Jun Jiang, Yongzhe Yuan, Maoguo Gong, Qiguang Miao, Hao Li, Mingyang Zhang, wenping ma

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Point cloud registration is a fundamental task in 3D computer vision. Recent advances have shown that graph-based methods are effective for outlier rejection in this context. However, existing clique-based methods impose overly strict constraints and are NP-hard, making it difficult to achieve both robustness and efficiency. While the k-core reduces computational complexity, which only considers node degree and ignores higher-order topological structures such as triangles, limiting its effectiveness in complex scenarios. To overcome these limitations, we introduce the $k$-truss from graph theory into point cloud registration, leveraging triangle support as a constraint for inlier selection. We further propose a consensus voting-based low-scale sampling strategy to efficiently extract the structural skeleton of the point cloud prior to $k$-truss decomposition. Additionally, we design a spatial distribution score that balances coverage and uniformity of inliers, preventing selections that concentrate on sparse local clusters. Extensive experiments on KITTI, 3DMatch, and 3DLoMatch demonstrate that our method consistently outperforms both traditional and learning-based approaches in various indoor and outdoor scenarios, achieving state-of-the-art results.

Poster