NeurIPS 2025 Papers

Conference on Neural Information Processing Systems

Decision breakdown

5,812papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    931.6%
  • Spotlight
    73912.7%
  • Poster
    4,98085.7%

Browse all papers

CogVLA: Cognition-Aligned Vision-Language-Action Models via Instruction-Driven Routing & Sparsification

Wei Li, Renshan Zhang, Rui Shao, Jie He, Liqiang Nie

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Recent Vision-Language-Action (VLA) models built on pre-trained Vision-Language Models (VLMs) require extensive post-training, resulting in high computational overhead that limits scalability and deployment. Existing sparsification strategies—such as Mixture-of-Depths, layer skipping, and early exit—fall short by neglecting the semantic coupling across vision-language-action modalities, and focusing narrowly on intra-LLM computation while overlooking end-to-end coherence from perception to control. To address these challenges, we propose **CogVLA**, a Cognition-Aligned Vision-Language-Action framework that leverages instruction-driven routing and sparsification to improve both efficiency and performance. CogVLA draws inspiration from human multimodal coordination and introduces a 3-stage progressive architecture. 1) **Encoder-FiLM based Aggregation Routing (EFA-Routing)** injects instruction information into the vision encoder to selectively aggregate and compress dual-stream visual tokens, forming a instruction-aware latent representation. 2) Building upon this compact visual encoding, **LLM-FiLM based Pruning Routing (LFP-Routing)** introduces action intent into the language model by pruning instruction-irrelevant visually grounded tokens, thereby achieving token-level sparsity. 3) To ensure that compressed perception inputs can still support accurate and coherent action generation, we introduce **V‑L‑A Coupled Attention (CAtten)**, which combines causal vision-language attention with bidirectional action parallel decoding. Extensive experiments on the LIBERO benchmark and real-world robotic tasks demonstrate that CogVLA achieves state-of-the-art performance with success rates of 97.4\% and 70.0\%, respectively, while reducing training costs by 2.5$\times$ and decreasing inference latency by 2.8$\times$ compared to OpenVLA.

Poster
FRBNet: Revisiting Low-Light Vision through Frequency-Domain Radial Basis Network

Fangtong Sun, Congyu Li, Ke Yang, Yuchen Pan, Hanwen Yu, Xichuan Zhang, Yiying Li

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Low-light vision remains a fundamental challenge in computer vision due to severe illumination degradation, which significantly affects the performance of downstream tasks such as detection and segmentation. While recent state-of-the-art methods have improved performance through invariant feature learning modules, they still fall short due to incomplete modeling of low-light conditions. Therefore, we revisit low-light image formation and extend the classical Lambertian model to better characterize low-light conditions. By shifting our analysis to the frequency domain, we theoretically prove that the frequency-domain channel ratio can be leveraged to extract illumination-invariant features via a structured filtering process. We then propose a novel and end-to-end trainable module named \textbf{F}requency-domain \textbf{R}adial \textbf{B}asis \textbf{Net}work (\textbf{FRBNet}), which integrates the frequency-domain channel ratio operation with a learnable frequency domain filter for the overall illumination-invariant feature enhancement. As a plug-and-play module, FRBNet can be integrated into existing networks for low-light downstream tasks without modifying loss functions. Extensive experiments across various downstream tasks demonstrate that FRBNet achieves superior performance, including +2.2 mAP for dark object detection and +2.9 mIoU for nighttime segmentation. Code is available at: \url{https://github.com/Sing-Forevet/FRBNet}.

Poster
Promptable 3-D Object Localization with Latent Diffusion Models

Cheng-Yao Hong, Li-Heng Wang, Tyng-Luh Liu

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Accurate identification and localization of objects in 3-D scenes are essential for advancing comprehensive 3-D scene understanding. Although diffusion models have demonstrated impressive capabilities across a broad spectrum of computer vision tasks, their potential in both 2-D and 3-D object detection remains underexplored. Existing approaches typically formulate detection as a ''noise-to-box'' process, but they rely heavily on direct coordinate regression, which limits adaptability for more advanced tasks such as grounding-based object detection. To overcome these challenges, we propose a promptable 3-D object recognition framework, which introduces a diffusion-based paradigm for flexible and conditionally guided 3-D object detection. Our approach encodes bounding boxes into latent representations and employs latent diffusion models to realize a ''promptable noise-to-box'' transformation. This formulation enables the refinement of standard 3-D object detection using textual prompts, such as class labels. Moreover, it naturally extends to grounding object detection through conditioning on natural language descriptions, and generalizes effectively to few-shot learning by incorporating annotated exemplars as visual prompts. We conduct thorough evaluations on three key 3-D object recognition tasks: general 3-D object detection, few-shot detection, and grounding-based detection. Experimental results demonstrate that our framework achieves competitive performance relative to state-of-the-art methods, validating its effectiveness, versatility, and broad applicability in 3-D computer vision.

Poster
Polyline Path Masked Attention for Vision Transformer

Zhongchen Zhao, Chaodong Xiao, Hui Lin, Qi Xie, Lei Zhang, Deyu Meng

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Global dependency modeling and spatial position modeling are two core issues of the foundational architecture design in current deep learning frameworks. Recently, Vision Transformers (ViTs) have achieved remarkable success in computer vision, leveraging the powerful global dependency modeling capability of the self-attention mechanism. Furthermore, Mamba2 has demonstrated its significant potential in natural language processing tasks by explicitly modeling the spatial adjacency prior through the structured mask. In this paper, we propose Polyline Path Masked Attention (PPMA) that integrates the self-attention mechanism of ViTs with an enhanced structured mask of Mamba2, harnessing the complementary strengths of both architectures. Specifically, we first ameliorate the traditional structured mask of Mamba2 by introducing a 2D polyline path scanning strategy and derive its corresponding structured mask, polyline path mask, which better preserves the adjacency relationships among image tokens. Notably, we conduct a thorough theoretical analysis on the structural characteristics of the proposed polyline path mask and design an efficient algorithm for the computation of the polyline path mask. Next, we embed the polyline path mask into the self-attention mechanism of ViTs, enabling explicit modeling of spatial adjacency prior. Extensive experiments on standard benchmarks, including image classification, object detection, and segmentation, demonstrate that our model outperforms previous state-of-the-art approaches based on both state-space models and Transformers. For example, our proposed PPMA-T/S/B models achieve 48.7%/51.1%/52.3% mIoU on the ADE20K semantic segmentation task, surpassing RMT-T/S/B by 0.7%/1.3%/0.3%, respectively. Code is available at https://github.com/zhongchenzhao/PPMA.

Spotlight
Active Test-time Vision-Language Navigation

Heeju Ko, Sungjune Kim, Gyeongrok Oh, Jeongyoon Yoon, Honglak Lee, Sujin Jang, Seungryong Kim, Sangpil Kim

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Vision-Language Navigation (VLN) policies trained on offline datasets often exhibit degraded task performance when deployed in unfamiliar navigation environments at test time, where agents are typically evaluated without access to external interaction or feedback. Entropy minimization has emerged as a practical solution for reducing prediction uncertainty at test time; however, it can suffer from accumulated errors, as agents may become overconfident in incorrect actions without sufficient contextual grounding. To tackle these challenges, we introduce ATENA (Active TEst-time Navigation Agent), a test-time active learning framework that enables a practical human-robot interaction via episodic feedback on uncertain navigation outcomes. In particular, ATENA learns to increase certainty in successful episodes and decrease it in failed ones, improving uncertainty calibration. Here, we propose mixture entropy optimization, where entropy is obtained from a combination of the action and pseudo-expert distributions—a hypothetical action distribution assuming the agent's selected action to be optimal—controlling both prediction confidence and action preference. In addition, we propose a self-active learning strategy that enables an agent to evaluate its navigation outcomes based on confident predictions. As a result, the agent stays actively engaged throughout all iterations, leading to well-grounded and adaptive decision-making. Extensive evaluations on challenging VLN benchmarks—REVERIE, R2R, and R2R-CE—demonstrate that ATENA successfully overcomes distributional shifts at test time, outperforming the compared baseline methods across various settings.

Poster
From Cradle to Cane: A Two-Pass Framework for High-Fidelity Lifespan Face Aging

Tao Liu, Dafeng Zhang, Gengchen Li, Shizhuo Liu, yongqi song, Senmao Li, Shiqi Yang, Boqian Li, Kai Wang, Yaxing Wang

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Face aging has become a crucial task in computer vision, with applications ranging from entertainment to healthcare. However, existing methods struggle with achieving a realistic and seamless transformation across the entire lifespan, especially when handling large age gaps or extreme head poses. The core challenge lies in balancing $age\ accuracy$ and $identity\ preservation$—what we refer to as the $Age\text{-}ID\ trade\text{-}off$. Most prior methods either prioritize age transformation at the expense of identity consistency or vice versa. In this work, we address this issue by proposing a $two\text{-}pass$ face aging framework, named $Cradle2Cane$, based on few-step text-to-image (T2I) diffusion models. The first pass focuses on solving $age\ accuracy$ by introducing an adaptive noise injection ($AdaNI$) mechanism. This mechanism is guided by including prompt descriptions of age and gender for the given person as the textual condition. Also, by adjusting the noise level, we can control the strength of aging while allowing more flexibility in transforming the face. However, identity preservation is weakly ensured here to facilitate stronger age transformations. In the second pass, we enhance $identity\ preservation$ while maintaining age-specific features by conditioning the model on two identity-aware embeddings ($IDEmb$): $SVR\text{-}ArcFace$ and $Rotate\text{-}CLIP$. This pass allows for denoising the transformed image from the first pass, ensuring stronger identity preservation without compromising the aging accuracy. Both passes are $jointly\ trained\ in\ an\ end\text{-}to\text{-}end\ way\$. Extensive experiments on the CelebA-HQ test dataset, evaluated through Face++ and Qwen-VL protocols, show that our $Cradle2Cane$ outperforms existing face aging methods in age accuracy and identity consistency. Additionally, $Cradle2Cane$ demonstrates superior robustness when applied to in-the-wild human face images, where prior methods often fail. This significantly broadens its applicability to more diverse and unconstrained real-world scenarios. Code is available at https://github.com/byliutao/Cradle2Cane.

Poster
Frequency-Aware Token Reduction for Efficient Vision Transformer

Dong-Jae Lee, Jiwan Hur, Jaehyun Choi, Jaemyung Yu, Junmo Kim

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Vision Transformers have demonstrated exceptional performance across various computer vision tasks, yet their quadratic computational complexity concerning token length remains a significant challenge. To address this, token reduction methods have been widely explored. However, existing approaches often overlook the frequency characteristics of self-attention, such as rank collapsing and over-smoothing phenomenon. In this paper, we propose a frequency-aware token reduction strategy that improves computational efficiency while preserving performance by mitigating rank collapsing. Our method partitions tokens into high-frequency tokens and low-frequency tokens. high-frequency tokens are selectively preserved, while low-frequency tokens are aggregated into a compact direct current token to retain essential low-frequency components. Through extensive experiments and analysis, we demonstrate that our approach significantly improves accuracy while reducing computational overhead and mitigating rank collapsing and over smoothing. Furthermore, we analyze the previous methods, shedding light on their implicit frequency characteristics and limitations. The code is available in https://github.com/jhtwosun/frequency-aware-token-pruning.

Poster
SegMASt3R: Geometry Grounded Segment Matching

Rohit Jayanti, Swayam Agrawal, Vansh Garg, Siddharth Tourani, Muhammad Haris Khan, Sourav Garg, Madhava Krishna

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Segment matching is an important intermediate task in computer vision that establishes correspondences between semantically or geometrically coherent regions across images. Unlike keypoint matching, which focuses on localized features, segment matching captures structured regions, offering greater robustness to occlusions, lighting variations, and viewpoint changes. In this paper, we leverage the spatial understanding of 3D foundation models to tackle wide-baseline segment matching, a challenging setting involving extreme viewpoint shifts. We propose an architecture that uses the inductive bias of these 3D foundation models to match segments across image pairs with up to $180^\circ$ rotation. Extensive experiments show that our approach outperforms state-of-the-art methods, including the SAM2 video propagator and local feature matching methods, by up to 30\% on the AUPRC metric, on ScanNet++ and Replica datasets. We further demonstrate benefits of the proposed model on relevant downstream tasks, including 3D instance mapping and object-relative navigation.

Spotlight
Test-Time Adaptation of Vision-Language Models for Open-Vocabulary Semantic Segmentation

Mehrdad Noori, David OSOWIECHI, Gustavo Adolfo Vargas Hakim, Ali Bahri, Moslem Yazdanpanah, Sahar Dastani, Farzad Beizaee, Ismail Ben Ayed, Christian Desrosiers

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Recently, test-time adaptation has attracted wide interest in the context of vision-language models for image classification. However, to the best of our knowledge, the problem is completely overlooked in dense prediction tasks such as Open-Vocabulary Semantic Segmentation (OVSS). In response, we propose a novel TTA method tailored to adapting VLMs for segmentation during test time. Unlike TTA methods for image classification, our Multi-Level and Multi-Prompt (MLMP) entropy minimization integrates features from intermediate vision-encoder layers and is performed with different text-prompt templates at both the global CLS token and local pixel-wise levels. Our approach could be used as plug-and-play for any segmentation network, does not require additional training data or labels, and remains effective even with a single test sample. Furthermore, we introduce a comprehensive OVSS TTA benchmark suite, which integrates a rigorous evaluation protocol, nine segmentation datasets, 15 common synthetic corruptions, and additional real and rendered domain shifts, with a total of 87 distinct test scenarios, establishing a standardized and comprehensive testbed for future TTA research in open-vocabulary segmentation. Our experiments on this suite demonstrate that our segmentation-tailored method consistently delivers significant gains over direct adoption of TTA classification baselines. Code and data are available at https://github.com/dosowiechi/MLMP.

Poster
HoloScene: Simulation‑Ready Interactive 3D Worlds from a Single Video

Hongchi Xia, Chih-Hao Lin, Hao-Yu Hsu, Quentin Leboutet, Katelyn Gao, Michael Paulitsch, Benjamin Ummenhofer, Shenlong Wang

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Digitizing the physical world into accurate simulation‑ready virtual environments offers significant opportunities in a variety of fields such as augmented and virtual reality, gaming, and robotics. However, current 3D reconstruction and scene-understanding methods commonly fall short in one or more critical aspects, such as geometry completeness, object interactivity, physical plausibility, photorealistic rendering, or realistic physical properties for reliable dynamic simulation. To address these limitations, we introduce HoloScene, a novel interactive 3D reconstruction framework that simultaneously achieves these requirements. HoloScene leverages a comprehensive interactive scene-graph representation, encoding object geometry, appearance, and physical properties alongside hierarchical and inter-object relationships. Reconstruction is formulated as an energy-based optimization problem, integrating observational data, physical constraints, and generative priors into a unified, coherent objective. Optimization is efficiently performed via a hybrid approach combining sampling-based exploration with gradient-based refinement. The resulting digital twins exhibit complete and precise geometry, physical stability, and realistic rendering from novel viewpoints. Evaluations conducted on multiple benchmark datasets demonstrate superior performance, while practical use-cases in interactive gaming and real-time digital-twin manipulation illustrate HoloScene's broad applicability and effectiveness.

Poster
Beyond Attention or Similarity: Maximizing Conditional Diversity for Token Pruning in MLLMs

Qizhe Zhang, Mengzhen Liu, Lichen Li, Ming Lu, Yuan Zhang, Junwen Pan, Qi She, Shanghang Zhang

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In multimodal large language models (MLLMs), the length of input visual tokens is often significantly greater than that of their textual counterparts, leading to a high inference cost. Many works aim to address this issue by removing redundant visual tokens. However, current approaches either rely on attention-based pruning, which retains numerous duplicate tokens, or use similarity-based pruning, overlooking the instruction relevance, consequently causing suboptimal performance. In this paper, we go beyond attention or similarity by proposing a novel visual token pruning method named **CDPruner**, which maximizes the conditional diversity of retained tokens. We first define the conditional similarity between visual tokens conditioned on the instruction, and then reformulate the token pruning problem with determinantal point process (DPP) to maximize the conditional diversity of the selected subset. The proposed CDPruner is training-free and model-agnostic, allowing easy application to various MLLMs. Extensive experiments across diverse MLLMs show that CDPruner establishes new state-of-the-art on various vision-language benchmarks. By maximizing conditional diversity through DPP, the selected subset better represents the input images while closely adhering to user instructions, thereby preserving strong performance even with high reduction ratios. When applied to LLaVA, CDPruner reduces FLOPs by **95\%** and CUDA latency by **78\%**, while maintaining **94\%** of the original accuracy. Our code is available at https://github.com/Theia-4869/CDPruner.

Poster
DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling

Kairun Wen, Yuzhihuang, Runyu Chen, Hui Zheng, Yunlong Lin, Panwang Pan, Chenxin Li, Wenyan Cong, Jian Zhang, Junbin Lu, Chenguo Lin, Dilin Wang, Zhicheng Yan, Hongyu Xu, Justin Theiss, Yue Huang, Xinghao Ding, Rakesh Ranjan, Zhiwen Fan

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Understanding the dynamic physical world, characterized by its evolving 3D structure, real-world motion, and semantic content with textual descriptions, is crucial for human-agent interaction and enables embodied agents to perceive and act within real environments with human‑like capabilities. However, existing datasets are often derived from limited simulators or utilize traditional Structure-from-Motion for up-to-scale annotation and offer limited descriptive captioning, which restricts the capacity of foundation models to accurately interpret real-world dynamics from monocular videos, commonly sourced from the internet. To bridge these gaps, we introduce **DynamicVerse**, a physical‑scale, multimodal 4D world modeling framework for dynamic real-world video. We employ large vision, geometric, and multimodal models to interpret metric-scale static geometry, real-world dynamic motion, instance-level masks, and holistic descriptive captions. By integrating window-based Bundle Adjustment with global optimization, our method converts long real-world video sequences into a comprehensive 4D multimodal format. DynamicVerse delivers a large-scale dataset consists of 100K+ videos with 800K+ annotated masks and 10M+ frames from internet videos. Experimental evaluations on three benchmark tasks, namely video depth estimation, camera pose estimation, and camera intrinsics estimation, demonstrate that our 4D modeling achieves superior performance in capturing physical-scale measurements with greater global accuracy than existing methods.

Poster
Visual Anagrams Reveal Hidden Differences in Holistic Shape Processing Across Vision Models

Fenil R. Doshi, Thomas FEL, Talia Konkle, George A. Alvarez

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Humans are able to recognize objects based on both local texture cues and the configuration of object parts, yet contemporary vision models primarily harvest local texture cues, yielding brittle, non-compositional features. Work on shape-vs-texture bias has pitted shape and texture representations in opposition, measuring shape relative to texture, ignoring the possibility that models (and humans) can simultaneously rely on both types of cues, and obscuring the absolute quality of both types of representation. We therefore recast shape evaluation as a matter of absolute configural competence, operationalized by the Configural Shape Score (CSS), which (i) measures the ability to recognize both images in Object-Anagram pairs that preserve local texture while permuting global part arrangement to depict different object categories. Across 86 convolutional, transformer, and hybrid models, CSS (ii) uncovers a broad spectrum of configural sensitivity with fully self-supervised and language-aligned transformers -- exemplified by DINOv2, SigLIP2 and EVA-CLIP -- occupying the top end of the CSS spectrum. Mechanistic probes reveal that (iii) high-CSS networks depend on long-range interactions: radius-controlled attention masks abolish performance showing a distinctive U-shaped integration profile, and representational-similarity analyses expose a mid-depth transition from local to global coding. A BagNet control, whose receptive fields straddle patch seams, remains at chance (iv), ruling out any "border-hacking" strategies. Finally, (v) we show that configural shape score also predicts other shape-dependent evals (e.g., foreground bias, spectral and noise robustness). Overall, we propose that the path toward truly robust, generalizable, and human-like vision systems may not lie in forcing an artificial choice between shape and texture, but rather in architectural and learning frameworks that seamlessly integrate both local-texture and global configural shape.

Poster
Discovering Compositional Hallucinations in LVLMs

Sibei Yang, Ge Zheng, Jiajin Tang, Jiaye Qian, Hanzhuo Huang, Cheng Shi

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Large language models (LLMs) and vision-language models (LVLMs) have driven the paradigm shift towards general-purpose foundation models. However, both of them are prone to hallucinations, which compromise their factual accuracy and reliability. While existing research primarily focuses on isolated textual- or visual-centric errors, a critical yet underexplored phenomenon persists in LVLMs: Even neither of textual- or visual centric errors occur, LVLMs often struggle with a new and subtle hallucination mode that arising from composition of them. In this paper, we define this issue as Simple Compositional Hallucination (SCHall). Through an preliminary analysis, we present two key findings: (1) visual abstraction fails under compositional questioning, and (2) visual inputs induce degradation in language processing, leading to hallucinations. To facilitate future research on this phenomenon, we introduce a custom benchmark, SCBench, and propose a novel VLR-distillation method, which serves as the first baseline to effectively mitigate SCHall. Furthermore, experiment results on publicly available benchmarks, including both hallucination-specific and general-purpose ones, demonstrate the effectiveness of our VLR-distillation method.

Poster
IBGS: Image-Based Gaussian Splatting

Hoang Chuong Nguyen, Wei Mao, Jose M. Alvarez, miaomiao Liu

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3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent effects such as specular highlights. Existing works augment Gaussians with either a global texture map, which struggles with complex scenes, or per-Gaussian texture maps, which introduces high storage overhead. We propose Image-Based Gaussian Splatting, an efficient alternative that leverages high-resolution source images for fine details and view-specific color modeling. Specifically, we model each pixel color as a combination of a base color from standard 3DGS rendering and a learned residual inferred from neighboring training images. This promotes accurate surface alignment and enables rendering images of high-frequency details and accurate view-dependent effects. Experiments on standard NVS benchmarks show that our method significantly outperforms prior Gaussian Splatting approaches in rendering quality, without increasing the storage footprint.

Poster
SeePhys: Does Seeing Help Thinking? – Benchmarking Vision-Based Physics Reasoning

Kun Xiang, Heng Li, Terry Jingchen Zhang, Yinya Huang, Zirong Liu, Peixin Qu, Jixi He, Jiaqi Chen, Yu-Jie Yuan, Jianhua Han, Hang Xu, Hanhui Li, Mrinmaya Sachan, Xiaodan Liang

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We present SeePhys, a large-scale multimodal benchmark for LLM reasoning grounded in physics questions ranging from middle school to PhD qualifying exams. The benchmark covers 7 fundamental domains spanning the physics discipline, incorporating 21 categories of highly heterogeneous diagrams. In contrast to prior works where visual elements mainly serve auxiliary purposes, our benchmark features a substantial proportion of vision-essential problems (75%) that mandate visual information extraction for correct solutions. Through extensive evaluation, we observe that even the most advanced visual reasoning models (e.g., Gemini-2.5-pro and o4-mini) achieve sub-60% accuracy on our benchmark. These results reveal fundamental challenges in current large language models' visual understanding capabilities, particularly in: (i) establishing rigorous coupling between diagram interpretation and physics reasoning, and (ii) overcoming their persistent reliance on textual cues as cognitive shortcuts. Project Page: github.com/SeePhys/seephys-project Hugging Face: huggingface.co/datasets/SeePhys/SeePhys

Poster
Optimize the Unseen - Fast NeRF Cleanup with Free Space Prior

Leo Segre, Shai Avidan

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Neural Radiance Fields (NeRF) have advanced photorealistic novel view synthesis, but their reliance on photometric reconstruction introduces artifacts, commonly known as "floaters". These artifacts degrade novel view quality, particularly in unseen regions where NeRF optimization is unconstrained. We propose a fast, post-hoc NeRF cleanup method that eliminates such artifacts by enforcing a Free Space Prior, ensuring that unseen regions remain empty while preserving the structure of observed areas. Unlike existing approaches that rely on Maximum Likelihood (ML) estimation or complex, data-driven priors, our method adopts a Maximum-a-Posteriori (MAP) approach with a simple yet effective global prior. This enables our method to clean artifacts in both seen and unseen areas, significantly improving novel view quality even in challenging scene regions. Our approach generalizes across diverse NeRF architectures and datasets while requiring no additional memory beyond the original NeRF. Compared to state-of-the-art cleanup methods, our method is 2.5x faster in inference and completes cleanup training in under 30 seconds. Our code will be made publicly available.

Poster
GSPN-2: Efficient Parallel Sequence Modeling

Hongjun Wang, yitong jiang, Collin McCarthy, David Wehr, Hanrong Ye, Xinhao Li, Ka Chun Cheung, Wonmin Byeon, Jinwei Gu, Ke Chen, Kai Han, Hongxu Yin, Pavlo Molchanov, Jan Kautz, Sifei Liu

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Efficient vision transformer remains a bottleneck for high-resolution images and long-video related real-world applications. Generalized Spatial Propagation Network (GSPN) \cite{wang2025parallel} addresses this by replacing quadratic self-attention with a line-scan propagation scheme, bringing the cost close to linear in the number of rows or columns, while retaining accuracy. Despite this advancement, the existing GSPN implementation still suffers from (i) heavy overhead due to repeatedly launching GPU kernels, (ii) excessive data transfers from global GPU memory, and (iii) redundant computations caused by maintaining separate propagation weights for each channel. We introduce GSPN-2, a joint algorithm–system redesign. In particular, we eliminate thousands of micro-launches from the previous implementation into one single 2D kernel, explicitly pin one warp to each channel slice, and stage the previous column's activations in shared memory. On the model side, we introduce a set of channel-shared propagation weights that replace per-channel matrices, trimming parameters, and align naturally with the affinity map used in transformer attention. Experiments demonstrate GSPN-2's effectiveness across image classification and text-to-image synthesis tasks, matching transformer-level accuracy with significantly lower computational cost. GSPN-2 establishes a new efficiency frontier for modeling global spatial context in vision applications through its unique combination of structured matrix transformations and GPU-optimized implementation.

Poster
Gaze Beyond the Frame: Forecasting Egocentric 3D Visual Span

Heeseung Yun, Joonil Na, Jaeyeon Kim, Calvin Murdock, Gunhee Kim

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People continuously perceive and interact with their surroundings based on underlying intentions that drive their exploration and behaviors. While research in egocentric user and scene understanding has focused primarily on motion and contact-based interaction, forecasting human visual perception itself remains less explored despite its fundamental role in guiding human actions and its implications for AR/VR and assistive technologies. We address the challenge of egocentric 3D visual span forecasting, predicting where a person's visual perception will focus next within their three-dimensional environment. To this end, we propose EgoSpanLift, a novel method that transforms egocentric visual span forecasting from 2D image planes to 3D scenes. EgoSpanLift converts SLAM-derived keypoints into gaze-compatible geometry and extracts volumetric visual span regions. We further combine EgoSpanLift with 3D U-Net and unidirectional transformers, enabling spatio-temporal fusion to efficiently predict future visual span in the 3D grid. In addition, we curate a comprehensive benchmark from raw egocentric multisensory data, creating a testbed with 364.6K samples for 3D visual span forecasting. Our approach outperforms competitive baselines for egocentric gaze anticipation and 3D localization, while achieving comparable results even when projected back onto 2D image planes without additional 2D-specific training.

Spotlight
VaMP: Variational Multi-Modal Prompt Learning for Vision-Language Models

Silin Cheng, Kai Han

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Vision-language models (VLMs), such as CLIP, have shown strong generalization under zero-shot settings, yet adapting them to downstream tasks with limited supervision remains a significant challenge. Existing multi-modal prompt learning methods typically rely on fixed, shared prompts and deterministic parameters, which limits their ability to capture instance-level variation or model uncertainty across diverse tasks and domains. To tackle this issue, we propose a novel Variational Multi-Modal Prompt Learning (VaMP) framework that enables sample-specific, uncertainty-aware prompt tuning in multi-modal representation learning. VaMP generates instance-conditioned prompts by sampling from a learned posterior distribution, allowing the model to personalize its behavior based on input content. To further enhance the integration of local and global semantics, we introduce a class-aware prior derived from the instance representation and class prototype. Building upon these, we formulate prompt tuning as variational inference over latent prompt representations and train the entire framework end-to-end through reparameterized sampling. Experiments on few-shot and domain generalization benchmarks show that VaMP achieves state-of-the-art performance, highlighting the benefits of modeling both uncertainty and task structure in our method. Project page: https://visual-ai.github.io/vamp

Poster