NeurIPS 2025 Papers

Conference on Neural Information Processing Systems

Decision breakdown

5,812papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    931.6%
  • Spotlight
    73912.7%
  • Poster
    4,98085.7%

Browse all papers

GSRF: Complex-Valued 3D Gaussian Splatting for Efficient Radio-Frequency Data Synthesis

Kang Yang, Gaofeng Dong, Sijie JI, Wan Du, Mani Srivastava

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Synthesizing radio-frequency (RF) data given the transmitter and receiver positions, e.g., received signal strength indicator (RSSI), is critical for wireless networking and sensing applications, such as indoor localization. However, it remains challenging due to complex propagation interactions, including reflection, diffraction, and scattering. State-of-the-art neural radiance field (NeRF)-based methods achieve high-fidelity RF data synthesis but are limited by long training times and high inference latency. We introduce GSRF, a framework that extends 3D Gaussian Splatting (3DGS) from the optical domain to the RF domain, enabling efficient RF data synthesis. GSRF realizes this adaptation through three key innovations: First, it introduces complex-valued 3D Gaussians with a hybrid Fourier–Legendre basis to model directional and phase-dependent radiance. Second, it employs orthographic splatting for efficient ray–Gaussian intersection identification. Third, it incorporates a complex-valued ray tracing algorithm, executed on RF-customized CUDA kernels and grounded in wavefront propagation principles, to synthesize RF data in real time. Evaluated across various RF technologies, GSRF preserves high-fidelity RF data synthesis while achieving significant improvements in training efficiency, shorter training time, and reduced inference latency.

Spotlight
Gaussian Regression-Driven Tensorized Incomplete Multi-View Clustering with Dual Manifold Regularization

Zhenhao Zhong, Zhibin Gu, Pengpeng Yang, Yaqian Zhou, Ruiqiang Guo

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Tensorized Incomplete Multi-View Clustering (TIMVC) algorithms have attracted growing attention for their ability to capture high-order correlations across multiple views. However, most existing TIMVC methods rely on simplistic noise assumptions using specific norms (e.g., $\ell_1$ or $\ell_{2,1}$), which fail to reflect the complex noise patterns encountered in real-world scenarios. Moreover, they primarily focus on modeling the global Euclidean structure of the tensor representation, while overlooking the preservation of local manifold structures. To address these limitations, we propose a novel approach, GaUssian regressIon-driven TIMVC with dual mAnifold Regularization (GUITAR). Specifically, we employ a Gaussian regression model to characterize complex noise distributions in a more realistic and flexible manner. Meanwhile, a dual manifold regularization is introduced in tensor representation learning, simultaneously modeling manifold information at both the view-specific and cross-view consensus levels, thereby promoting intra-view and inter-view consistency in the tensor representation. Furthermore, to better capture the intrinsic low-rank structure, we propose the high-preservation $\ell_{\delta}$-norm tensor rank constraint, which applies differentiated penalties to the singular values, thereby enhancing the robustness of the tensor representation. In addition, an efficient optimization algorithm is developed to solve the resulting non-convex problem with provable convergence. Extensive experiments on six datasets demonstrate that our method outperforms SOTA approaches.

Poster
Reinforcement Learning with Imperfect Transition Predictions: A Bellman-Jensen Approach

Chenbei Lu, Zaiwei Chen, Tongxin Li, Chenye Wu, Adam Wierman

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Traditional reinforcement learning (RL) assumes the agents make decisions based on Markov decision processes (MDPs) with one-step transition models. In many real-world applications, such as energy management and stock investment, agents can access multi-step predictions of future states, which provide additional advantages for decision making. However, multi-step predictions are inherently high-dimensional: naively embedding these predictions into an MDP leads to an exponential blow-up in state space and the curse of dimensionality. Moreover, existing RL theory provides few tools to analyze prediction-augmented MDPs, as it typically works on one-step transition kernels and cannot accommodate multi-step predictions with errors or partial action-coverage. We address these challenges with three key innovations: First, we propose the \emph{Bayesian value function} to characterize the optimal prediction-aware policy tractably. Second, we develop a novel \emph{Bellman–Jensen Gap} analysis on the Bayesian value function, which enables characterizing the value of imperfect predictions. Third, we introduce BOLA (Bayesian Offline Learning with Online Adaptation), a two-stage model-based RL algorithm that separates offline Bayesian value learning from lightweight online adaptation to real-time predictions. We prove that BOLA remains sample-efficient even under imperfect predictions. We validate our theory and algorithm on synthetic MDPs and a real-world wind energy storage control problem.

Spotlight
Assessing the quality of denoising diffusion models in Wasserstein distance: noisy score and optimal bounds

Vahan Arsenyan, Elen Vardanyan, Arnak S. Dalalyan

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Generative modeling aims to produce new random examples from an unknown target distribution, given access to a finite collection of examples. Among the leading approaches, denoising diffusion probabilistic models (DDPMs) construct such examples by mapping a Brownian motion via a diffusion process driven by an estimated score function. In this work, we first provide empirical evidence that DDPMs are robust to constant-variance noise in the score evaluations. We then establish finite-sample guarantees in Wasserstein-2 distance that exhibit two key features: (i) they characterize and quantify the robustness of DDPMs to noisy score estimates, and (ii) they achieve faster convergence rates than previously known results. Furthermore, we observe that the obtained rates match those known in the Gaussian case, implying their optimality.

Poster
Reconstructing Heterogeneous Biomolecules via Hierarchical Gaussian Mixtures and Part Discovery

Shayan Shekarforoush, David B. Lindell, Marcus A Brubaker, David J. Fleet

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Cryo-EM is a transformational paradigm in molecular biology where computational methods are used to infer 3D molecular structure at atomic resolution from extremely noisy 2D electron microscope images. At the forefront of research is how to model the structure when the imaged particles exhibit non-rigid conformational flexibility and compositional variation where parts are sometimes missing. We introduce a novel 3D reconstruction framework with a hierarchical Gaussian mixture model, inspired in part by Gaussian Splatting for 4D scene reconstruction. In particular, the structure of the model is grounded in an initial process that infers a part-based segmentation of the particle, providing essential inductive bias in order to handle both conformational and compositional variability. The framework, called \methodName, is shown to reveal biologically meaningful structures on complex experimental datasets, and establishes a new state-of-the-art on CryoBench, a benchmark for cryo-EM heterogeneity methods.

Poster
Recurrent Memory for Online Interdomain Gaussian Processes

Wenlong Chen, Naoki Kiyohara, Harrison Bo Hua Zhu, Jacob Curran-Sebastian, Samir Bhatt, Yingzhen Li

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We propose a novel online Gaussian process (GP) model that is capable of capturing long-term memory in sequential data in an online learning setting. Our model, Online HiPPO Sparse Variational Gaussian Process (OHSVGP), leverages the HiPPO (High-order Polynomial Projection Operators) framework, which is popularized in the RNN domain due to its long-range memory modeling capabilities. We interpret the HiPPO time-varying orthogonal projections as inducing variables with time-dependent orthogonal polynomial basis functions, which allows the SVGP inducing points to memorize the process history. We show that the HiPPO framework fits naturally into the interdomain GP framework and demonstrate that the kernel matrices can also be updated online in a recurrence form based on the ODE evolution of HiPPO. We evaluate OHSVGP with online prediction for 1D time series, continual learning in discriminative GP model for data with multidimensional inputs, and deep generative modeling with sparse Gaussian process variational autoencoder, showing that it outperforms existing online GP methods in terms of predictive performance, long-term memory preservation, and computational efficiency.

Poster
Gaussian Processes for Shuffled Regression

Masahiro Kohjima

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Shuffled regression is the problem of learning regression functions from shuffled data where the correspondence between the input features and target response is unknown. This paper proposes a probabilistic model for shuffled regression called Gaussian Process Shuffled Regression (GPSR). By introducing Gaussian processes as a prior of regression functions in function space via the kernel function, GPSR can express a wide variety of functions in a nonparametric manner while quantifying the uncertainty of the prediction. By adopting the Bayesian evidence maximization framework and a theoretical analysis of the connection between the marginal likelihood/predictive distribution of GPSR and that of standard Gaussian process regression (GPR), we derive an easy-to-implement inference algorithm for GPSR that iteratively applies GPR and updates the input-output correspondence. To reduce computation costs and obtain closed-form solutions for correspondence updates, we also develop a sparse approximate variant of GPSR using its weight space formulation, which can be seen as Bayesian shuffled linear regression with random Fourier features. Experiments on benchmark datasets confirm the effectiveness of our GPSR proposal.

Poster
Adaptive Kernel Design for Bayesian Optimization Is a Piece of CAKE with LLMs

Richard Cornelius Suwandi, Feng Yin, Juntao Wang, Renjie Li, Tsung-Hui Chang, Sergios Theodoridis

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The efficiency of Bayesian optimization (BO) relies heavily on the choice of the Gaussian process (GP) kernel, which plays a central role in balancing exploration and exploitation under limited evaluation budgets. Traditional BO methods often rely on fixed or heuristic kernel selection strategies, which can result in slow convergence or suboptimal solutions when the chosen kernel is poorly suited to the underlying objective function. To address this limitation, we propose a freshly-baked Context-Aware Kernel Evolution (CAKE) to enhance BO with large language models (LLMs). Concretely, CAKE leverages LLMs as the crossover and mutation operators to adaptively generate and refine GP kernels based on the observed data throughout the optimization process. To maximize the power of CAKE, we further propose BIC-Acquisition Kernel Ranking (BAKER) to select the most effective kernel through balancing the model fit measured by the Bayesian information criterion (BIC) with the expected improvement at each iteration of BO. Extensive experiments demonstrate that our fresh CAKE-based BO method consistently outperforms established baselines across a range of real-world tasks, including hyperparameter optimization, controller tuning, and photonic chip design. Our code is publicly available at https://github.com/richardcsuwandi/cake.

Poster
FHGS: Feature-Homogenized Gaussian Splatting

Q.G. Duan, Benyun ZHAO, Mingqiao Han, Yijun Huang, Ben M. Chen

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Scene understanding based on 3D Gaussian Splatting (3DGS) has recently achieved notable advances. Although 3DGS related methods have efficient rendering capabilities, they fail to address the inherent contradiction between the anisotropic color representation of gaussian primitives and the isotropic requirements of semantic features, leading to insufficient cross-view feature consistency. To overcome the limitation, we proposes FHGS (Feature-Homogenized Gaussian Splatting), a novel 3D feature distillation framework inspired by physical models, which freezes and distills 2D pre-trained features into 3D representations while preserving the real-time rendering efficiency of 3DGS. Specifically, our FHGS introduces the following innovations: Firstly, a universal feature fusion architecture is proposed, enabling robust embedding of large-scale pre-trained models' semantic features (e.g., SAM, CLIP) into sparse 3D structures. Secondly, a non-differentiable feature fusion mechanism is introduced, which enables semantic features to exhibit viewpoint independent isotropic distributions. This fundamentally balances the anisotropic rendering of gaussian primitives and the isotropic expression of features; Thirdly, a dual-driven optimization strategy inspired by electric potential fields is proposed, which combines external supervision from semantic feature fields with internal primitive clustering guidance. This mechanism enables synergistic optimization of global semantic alignment and local structural consistency. Extensive comparison experiments with other state-of-the-art methods on benchmark datasets demonstrate that our FHGS exhibits superior reconstruction performance in feature fusion, noise suppression, and geometric precision, while maintaining a significantly lower training time. This work establishes a novel Gaussian Splatting data structure, offering practical advancements for real-time semantic mapping, 3D stylization, and Vision-Language Navigation (VLN). Our code and additional results are available on our project page:https://fhgs.cuastro.org/.

Poster
Metropolis-Hastings Sampling for 3D Gaussian Reconstruction

Hyunjin Kim, Haebeom Jung, Jaesik Park

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We propose an adaptive sampling framework for 3D Gaussian Splatting (3DGS) that leverages comprehensive multi-view photometric error signals within a unified Metropolis-Hastings approach. Vanilla 3DGS heavily relies on heuristic-based density-control mechanisms (e.g., cloning, splitting, and pruning), which can lead to redundant computations or premature removal of beneficial Gaussians. Our framework overcomes these limitations by reformulating densification and pruning as a probabilistic sampling process, dynamically inserting and relocating Gaussians based on aggregated multi-view errors and opacity scores. Guided by Bayesian acceptance tests derived from these error-based importance scores, our method substantially reduces reliance on heuristics, offers greater flexibility, and adaptively infers Gaussian distributions without requiring predefined scene complexity. Experiments on benchmark datasets, including Mip-NeRF360, Tanks and Temples and Deep Blending, show that our approach reduces the number of Gaussians needed, achieving faster convergence while matching or modestly surpassing the view-synthesis quality of state-of-the-art models.

Poster
Optimal kernel regression bounds under energy-bounded noise

Amon Lahr, Johannes Köhler, Anna Scampicchio, Melanie Zeilinger

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Non-conservative uncertainty bounds are key for both assessing an estimation algorithm’s accuracy and in view of downstream tasks, such as its deployment in safety-critical contexts. In this paper, we derive a tight, non-asymptotic uncertainty bound for kernel-based estimation, which can also handle correlated noise sequences. Its computation relies on a mild norm-boundedness assumption on the unknown function and the noise, returning the worst-case function realization within the hypothesis class at an arbitrary query input location. The value of this function is shown to be given in terms of the posterior mean and covariance of a Gaussian process for an optimal choice of the measurement noise covariance. By rigorously analyzing the proposed approach and comparing it with other results in the literature, we show its effectiveness in returning tight and easy-to-compute bounds for kernel-based estimates.

Poster
Infinite Neural Operators: Gaussian processes on functions

Daniel Augusto de Souza, Yuchen Zhu, Harry Jake Cunningham, Yuri Saporito, Diego Mesquita, Marc Peter Deisenroth

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A variety of infinitely wide neural architectures (e.g., dense NNs, CNNs, and transformers) induce Gaussian process (GP) priors over their outputs. These relationships provide both an accurate characterization of the prior predictive distribution and enable the use of GP machinery to improve the uncertainty quantification of deep neural networks. In this work, we extend this connection to neural operators (NOs), a class of models designed to learn mappings between function spaces. Specifically, we show conditions for when arbitrary-depth NOs with Gaussian-distributed convolution kernels converge to function-valued GPs. Based on this result, we show how to compute the covariance functions of these NO-GPs for two NO parametrizations, including the popular Fourier neural operator (FNO). With this, we compute the posteriors of these GPs in regression scenarios, including PDE solution operators. This work is an important step towards uncovering the inductive biases of current FNO architectures and opens a path to incorporate novel inductive biases for use in kernel-based operator learning methods.

Poster
H3D-DGS: Exploring Heterogeneous 3D Motion Representation for Deformable 3D Gaussian Splatting

Bing He, Yunuo Chen, Guo Lu, Qi Wang, Qunshan Gu, Rong Xie, Li Song, Wenjun Zhang

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Dynamic scene reconstruction poses a persistent challenge in 3D vision. Deformable 3D Gaussian Splatting has emerged as an effective method for this task, offering real-time rendering and high visual fidelity. This approach decomposes a dynamic scene into a static representation in a canonical space and time-varying scene motion. Scene motion is defined as the collective movement of all Gaussian points, and for compactness, existing approaches commonly adopt implicit neural fields or sparse control points. However, these methods predominantly rely on gradient-based optimization for all motion information. Due to the high degree of freedom, they struggle to converge on real-world datasets exhibiting complex motion. To preserve the compactness of motion representation and address convergence challenges, this paper proposes heterogeneous 3D control points, termed \textbf{H3D control points}, whose attributes are obtained using a hybrid strategy combining optical flow back-projection and gradient-based methods. This design decouples directly observable motion components from those that are geometrically occluded. Specifically, components of 3D motion that project onto the image plane are directly acquired via optical flow back projection, while unobservable portions are refined through gradient-based optimization. Experiments on the Neu3DV and CMU-Panoptic datasets demonstrate that our method achieves superior performance over state-of-the-art deformable 3D Gaussian splatting techniques. Remarkably, our method converges within just 100 iterations and achieves a per-frame processing speed of 2 seconds on a single NVIDIA RTX 4070 GPU.

Poster
How Data Mixing Shapes In-Context Learning: Asymptotic Equivalence for Transformers with MLPs

Samet Demir, Zafer Dogan

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Pretrained Transformers demonstrate remarkable in-context learning (ICL) capabilities, enabling them to adapt to new tasks from demonstrations without parameter updates. However, theoretical studies often rely on simplified architectures (e.g., omitting MLPs), data models (e.g., linear regression with isotropic inputs), and single-source training—limiting their relevance to realistic settings. In this work, we study ICL in pretrained Transformers with nonlinear MLP heads on nonlinear tasks drawn from multiple data sources with heterogeneous input, task, and noise distributions. We analyze a model where the MLP comprises two layers, with the first layer trained via a single gradient step and the second layer fully optimized. Under high-dimensional asymptotics, we prove that such models are equivalent in ICL error to structured polynomial predictors, leveraging results from the theory of Gaussian universality and orthogonal polynomials. This equivalence reveals that nonlinear MLPs meaningfully enhance ICL performance—particularly on nonlinear tasks—compared to linear baselines. It also enables a precise analysis of data mixing effects: we identify key properties of high-quality data sources (low noise, structured covariances) and show that feature learning emerges only when the task covariance exhibits sufficient structure. These results are validated empirically across various activation functions, model sizes, and data distributions. Finally, we experiment with a real-world scenario involving multilingual sentiment analysis where each language is treated as a different source. Our experimental results for this case exemplify how our findings extend to real-world cases. Overall, our work advances the theoretical foundations of ICL in Transformers and provides actionable insight into the role of architecture and data in ICL.

Poster
The Generative Leap: Tight Sample Complexity for Efficiently Learning Gaussian Multi-Index Models

Alex Damian, Jason D. Lee, Joan Bruna

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In this work we consider generic Gaussian Multi-index models, in which the labels only depend on the (Gaussian) $d$-dimensional inputs through their projection onto a low-dimensional $r = O_d(1)$ subspace, and we study efficient agnostic estimation procedures for this hidden subspace. We introduce the *generative leap* exponent, a natural extension of the generative exponent from Damian et al. 2024 to the multi-index setting. We show that a sample complexity of $n=\Theta(d^{1 \vee k^\star/2})$ is necessary in the class of algorithms captured by the Low-Degree-Polynomial framework; and also sufficient, by giving a sequential estimation procedure based on a spectral U-statistic over appropriate Hermite tensors.

Spotlight
TreeSplat: Mergeable Tree for Deformable Gaussian Splatting

Qiuhong Shen, Xingyi Yang, Xinchao Wang

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Dynamic 3D scene reconstruction from multi-view videos demands representation to model complex deformations at scale. Current Gaussian Splatting based methods often either suffer from significant computation cost due to dense MLP-based modeling or explicit modeling deformation of each Gaussian independently. However, the dynamics of objects within a scene are typically hierarchical and exhibit structural correlations. To leverage these structural priors into the representation, we introduce **TreeSplat**, a **Tree** data structure for deformable Gaussian **Splat**ting. In TreeSplat, as the name suggests, motions of Gaussian are represented hierarchically within a tree. Each node learns coefficients for time-varying basis functions, defining a part of the motion. The full motion for any given Gaussian is then determined by accumulating these transformations along the tree path from its leaf node to the root node. This tree isn't predefined; instead, it is constructed adaptively alongside Gaussian densification, where cloning or splitting a Gaussian correspondingly creates new leaf nodes. One central property of TreeSplat is its mergeability; after optimization during training, the hierarchical motion parameters for each Gaussian can be efficiently consolidated. By performing this merging step before test time, we eliminate the need to traverse the tree explicitly for each Gaussian during rendering. This results in dramatically faster rendering over 200 FPS and compact storage, while maintaining state-of-the-art rendering quality. Experiments on diverse synthetic and real-world datasets validate these advantages.

Poster
Anti-Aliased 2D Gaussian Splatting

Mae Younes, Adnane Boukhayma

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2D Gaussian Splatting (2DGS) has recently emerged as a promising method for novel view synthesis and surface reconstruction, offering better view-consistency and geometric accuracy than volumetric 3DGS. However, 2DGS suffers from severe aliasing artifacts when rendering at different sampling rates than those used during training, limiting its practical applications in scenarios requiring camera zoom or varying fields of view. We identify that these artifacts stem from two key limitations: the lack of frequency constraints in the representation and an ineffective screen-space clamping approach. To address these issues, we present AA-2DGS, an anti-aliased formulation of 2D Gaussian Splatting that maintains its geometric benefits while significantly enhancing rendering quality across different scales. Our method introduces a world-space flat smoothing kernel that constrains the frequency content of 2D Gaussian primitives based on the maximal sampling frequency from training views, effectively eliminating high-frequency artifacts when zooming in. Additionally, we derive a novel object-space Mip filter by leveraging an affine approximation of the ray-splat intersection mapping, which allows us to efficiently apply proper anti-aliasing directly in the local space of each splat. Code will be available at https://github.com/maeyounes/AA-2DGS.

Poster
A Provable Approach for End-to-End Safe Reinforcement Learning

Akifumi Wachi, Kohei Miyaguchi, Takumi Tanabe, Rei Sato, Youhei Akimoto

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A longstanding goal in safe reinforcement learning (RL) is a method to ensure the safety of a policy throughout the entire process, from learning to operation. However, existing safe RL paradigms inherently struggle to achieve this objective. We propose a method, called Provably Lifetime Safe RL (PLS), that integrates offline safe RL with safe policy deployment to address this challenge. Our proposed method learns a policy offline using return-conditioned supervised learning and then deploys the resulting policy while cautiously optimizing a limited set of parameters, known as target returns, using Gaussian processes (GPs). Theoretically, we justify the use of GPs by analyzing the mathematical relationship between target and actual returns. We then prove that PLS finds near-optimal target returns while guaranteeing safety with high probability. Empirically, we demonstrate that PLS outperforms baselines both in safety and reward performance, thereby achieving the longstanding goal to obtain high rewards while ensuring the safety of a policy throughout the lifetime from learning to operation.

Poster
Autoregressive Motion Generation with Gaussian Mixture-Guided Latent Sampling

Linnan Tu, Lingwei Meng, Zongyi Li, Hefei Ling, Shijuan Huang

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Existing efforts in motion synthesis typically utilize either generative transformers with discrete representations or diffusion models with continuous representations. However, the discretization process in generative transformers can introduce motion errors, while the sampling process in diffusion models tends to be slow. In this paper, we propose a novel text-to-motion synthesis method GMMotion that combines a continuous motion representation with an autoregressive model, using the Gaussian mixture model (GMM) to represent the conditional probability distribution. Unlike autoregressive approaches relying on residual vector quantization, our model employs continuous motion representations derived from the VAE's latent space. This choice streamlines both the training and the inference processes. Specifically, we utilize a causal transformer to learn the distributions of continuous motion representations, which are modeled with a learnable Gaussian mixture model. Extensive experiments demonstrate that our model surpasses existing state-of-the-art models in the motion synthesis task.

Poster
ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos

Shi Chen, Erik Sandström, Sandro Lombardi, Siyuan Li, Martin R. Oswald

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Achieving truly practical dynamic 3D reconstruction requires online operation, global pose and map consistency, detailed appearance modeling, and the flexibility to handle both RGB and RGB-D inputs. However, existing SLAM methods typically merely remove the dynamic parts or require RGB-D input, while offline methods are not scalable to long video sequences, and current transformer-based feedforward methods lack global consistency and appearance details. To this end, we achieve online dynamic scene reconstruction by disentangling the static and dynamic parts within a SLAM system. The poses are tracked robustly with a novel motion masking strategy, and dynamic parts are reconstructed leveraging a progressive adaptation of a Motion Scaffolds graph. Our method yields novel view renderings competitive to offline methods and achieves on-par tracking with state-of-the-art dynamic SLAM methods.

Poster