NeurIPS 2025 Papers

Conference on Neural Information Processing Systems

Decision breakdown

5,812papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    931.6%
  • Spotlight
    73912.7%
  • Poster
    4,98085.7%

Browse all papers

Reframing Gaussian Splatting Densification with Complexity-Density Consistency of Primitives

Zhemeng Dong, Junjun Jiang, Youyu Chen, Jiaxin Zhang, Kui Jiang, Xianming Liu

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The essence of 3D Gaussian Splatting (3DGS) training is to smartly allocate Gaussian primitives, expressing complex regions with more primitives and vice versa. Prior researches typically mark out under-reconstructed regions in a rendering-loss-driven manner. However, such a loss-driven strategy is often dominated by low-frequency regions, which leads to insufficient modeling of high-frequency details in texture-rich regions. As a result, it yields a suboptimal spatial allocation of Gaussian primitives. This inspires us to excavate the loss-agnostic visual prior in training views to identify complex regions that need more primitives to model. Based on this insight, we propose Complexity-Density Consistent Gaussian Splatting (CDC-GS), which allocates primitives based on the consistency between visual complexity of training views and the density of primitives. Specifically, primitives involved in rendering high visual complexity areas are categorized as modeling high complexity regions, where we leverage the high frequency wavelet components of training views to measure the visual complexity. And the density of a primitive is computed with the inverse of geometric mean of its distance to the neighboring primitives. Guided by the positive correlation between primitive complexity and density, we determine primitives to be densified as well as pruned. Extensive experiments demonstrate that our CDC-GS surpasses the baseline methods in rendering quality by a large margin using the same amount of Gaussians. And we provide insightful analysis to reveal that our method serves perpendicularly to rendering loss in guiding Gaussian primitive allocation.

Poster
VT-FSL: Bridging Vision and Text with LLMs for Few-Shot Learning

Wenhao Li, Qiangchang Wang, Xianjing Meng, Zhibin Wu, Yilong Yin

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Few-shot learning (FSL) aims to recognize novel concepts from only a few labeled support samples. Recent studies enhance support features by incorporating additional semantic information (e.g., class descriptions) or designing complex semantic fusion modules. However, these methods still suffer from hallucinating semantics that contradict the visual evidence due to the lack of grounding in actual instances, resulting in noisy guidance and costly corrections. To address these issues, we propose a novel framework, bridging Vision and Text with LLMs for Few-Shot Learning (VT-FSL), which constructs precise cross-modal prompts conditioned on Large Language Models (LLMs) and support images, seamlessly integrating them through a geometry-aware alignment mechanism. It mainly consists of Cross-modal Iterative Prompting (CIP) and Cross-modal Geometric Alignment (CGA). Specifically, the CIP conditions an LLM on both class names and support images to generate precise class descriptions iteratively in a single structured reasoning pass. These descriptions not only enrich the semantic understanding of novel classes but also enable the zero-shot synthesis of semantically consistent images. The descriptions and synthetic images act respectively as complementary textual and visual prompts, providing high-level class semantics and low-level intra-class diversity to compensate for limited support data. Furthermore, the CGA jointly aligns the fused textual, support, and synthetic visual representations by minimizing the kernelized volume of the 3-dimensional parallelotope they span. It captures global and nonlinear relationships among all representations, enabling structured and consistent multimodal integration. The proposed VT-FSL method establishes new state-of-the-art performance across ten diverse benchmarks, including standard, cross-domain, and fine-grained few-shot learning scenarios. Code is available at https://github.com/peacelwh/VT-FSL.

Poster
Native Segmentation Vision Transformers

Guillem Braso, Aljosa Osep, Laura Leal-Taixé

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Uniform downsampling remains the de facto standard for reducing spatial resolution in vision backbones. In this work, we propose an alternative design built around a content-aware spatial grouping layer that dynamically assigns tokens to a reduced set based on image boundaries and their semantic content. Stacking our grouping layer across consecutive backbone stages results in hierarchical segmentation that arises *natively* in the feature extraction process, resulting in our coined Native Segmentation Vision Transformer. We show that a careful design of our architecture enables the emergence of strong segmentation masks solely from grouping layers, that is, without additional segmentation-specific heads. This sets the foundation for a new paradigm of *native*, backbone-level segmentation, which enables strong zero-shot results without mask supervision, as well as a minimal and efficient standalone model design for downstream segmentation tasks.

Poster
PolyPose: Deformable 2D/3D Registration via Polyrigid Transformations

Vivek Gopalakrishnan, Neel Dey, Polina Golland

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Determining the 3D pose of a patient from a limited set of 2D X-ray images is a critical task in interventional settings. While preoperative volumetric imaging (e.g., CT and MRI) provides precise 3D localization and visualization of anatomical targets, these modalities cannot be acquired during procedures, where fast 2D imaging (X-ray) is used instead. To integrate volumetric guidance into intraoperative procedures, we present PolyPose, a simple and robust method for deformable 2D/3D registration. PolyPose parameterizes complex 3D deformation fields as a composition of rigid transforms, leveraging the biological constraint that individual bones do not bend in typical motion. Unlike existing methods that either assume no inter-joint movement or fail outright in this under-determined setting, our polyrigid formulation enforces anatomically plausible priors that respect the piecewise-rigid nature of human movement. This approach eliminates the need for expensive deformation regularizers that require patient- and procedure-specific hyperparameter optimization. Across extensive experiments on diverse datasets from orthopedic surgery and radiotherapy, we show that this strong inductive bias enables PolyPose to successfully align the patient's preoperative volume to as few as two X-rays, thereby providing crucial 3D guidance in challenging sparse-view and limited-angle settings where current registration methods fail. Additional visualizations, tutorials, and code are available at https://polypose.csail.mit.edu.

Poster
Towards Building Model/Prompt-Transferable Attackers against Large Vision-Language Models

Xiaowen Cai, Daizong Liu, Xiaoye Qu, Xiang Fang, Jianfeng Dong, Keke Tang, Pan Zhou, Lichao Sun, Wei Hu

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Although Large Vision-Language Models (LVLMs) exhibit impressive multimodal capabilities, their vulnerability to adversarial examples has raised serious security concerns. Existing LVLM attackers simply optimize adversarial images that easily overfit a certain model/prompt, making them ineffective once they are transferred to attack a different model/prompt. Motivated by this research gap, this paper aims to develop a more powerful attack that is transferable to black-box LVLM models of different structures and task-aware prompts of different semantics. Specifically, we introduce a new perspective of information theory to investigate LVLMs' transferable characteristics by exploring the relative dependence between outputs of the LVLM model and input adversarial samples. Our empirical observations suggest that enlarging/decreasing the mutual information between outputs and the disentangled adversarial/benign patterns of input images helps to generate more agnostic perturbations for misleading LVLMs' perception with better transferability. In particular, we formulate the complicated calculation of information gain as an estimation problem and incorporate such informative constraints into the adversarial learning process. Extensive experiments on various LVLM models/prompts demonstrate our significant transfer-attack performance.

Spotlight
Manipulating Feature Visualizations with Gradient Slingshots

Dilyara Bareeva, Marina MC Höhne, Alexander Warnecke, Lukas Pirch, Klaus Robert Muller, Konrad Rieck, Sebastian Lapuschkin, Kirill Bykov

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Feature Visualization (FV) is a widely used technique for interpreting concepts learned by Deep Neural Networks (DNNs), which synthesizes input patterns that maximally activate a given feature. Despite its popularity, the trustworthiness of FV explanations has received limited attention. We introduce Gradient Slingshots, a novel method that enables FV manipulation without modifying model architecture or significantly degrading performance. By shaping new trajectories in off-distribution regions of a feature's activation landscape, we coerce the optimization process to converge to a predefined visualization. We evaluate our approach on several DNN architectures, demonstrating its ability to replace faithful FVs with arbitrary targets. These results expose a critical vulnerability: auditors relying solely on FV may accept entirely fabricated explanations. To mitigate this risk, we propose a straightforward defense and quantitatively demonstrate its effectiveness.

Poster
GLVD: Guided Learned Vertex Descent

Pol Caselles, Francesc Moreno-Noguer

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Existing 3D face modeling methods usually depend on 3D Morphable Models, which inherently constrain the representation capacity to fixed shape priors. Optimization-based approaches offer high-quality reconstructions but tend to be computationally expensive. In this work, we introduce GLVD, a hybrid method for 3D face reconstruction from few-shot images that extends Learned Vertex Descent (LVD) by integrating per-vertex neural field optimization with global structural guidance from dynamically predicted 3D keypoints. By incorporating relative spatial encoding, GLVD iteratively refines mesh vertices without requiring dense 3D supervision. This enables expressive and adaptable geometry reconstruction while maintaining computational efficiency. GLVD achieves state-of-the-art performance in single-view settings and remains highly competitive in multi-view scenarios, all while substantially reducing inference time.

Poster
C3Po: Cross-View Cross-Modality Correspondence by Pointmap Prediction

Kuan Wei Huang, Brandon Li, Bharath Hariharan, Noah Snavely

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Geometric models like DUSt3R have shown great advances in understanding the geometry of a scene from pairs of photos. However, they fail when the inputs are from vastly different viewpoints (e.g., aerial vs.\ ground) or modalities (e.g., photos vs.\ abstract drawings) compared to what was observed during training. This paper addresses a challenging version of this problem: predicting correspondences between ground-level photos and floor plans. Current datasets for joint photo--floor plan reasoning are limited, either lacking in varying modalities (VIGOR) or lacking in correspondences (WAFFLE). To address these limitations, we introduce a new dataset, C3, created by first reconstructing a number of scenes in 3D from Internet photo collections via structure-from-motion, then manually registering the reconstructions to floor plans gathered from the Internet, from which we can derive correspondence between images and floor plans. C3 contains 90K paired floor plans and photos across 597 scenes with 153M pixel-level correspondences and 85K camera poses. We find that state-of-the-art correspondence models struggle on this task. By training on our new data, we can improve on the best performing method by 34\% in RMSE. We also identify open challenges in cross-modal geometric reasoning that our dataset aims to help address. Our project website is available at: \url{https://c3po-correspondence.github.io/}.

Poster
IRRISIGHT: A Large-Scale Multimodal Dataset and Scalable Pipeline to Address Irrigation and Water Management in Agriculture

Nibir Chandra Mandal, Oishee Bintey Hoque, Mandy L Wilson, Samarth Swarup, Sayjro K Nouwakpo, Abhijin Adiga, Madhav Marathe

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The lack of fine-grained, large-scale datasets on water availability presents a critical barrier to applying machine learning (ML) for agricultural water management. Since there are multiple natural and anthropogenic factors that influence water availability, incorporating diverse multimodal features can significantly improve modeling performance. However, integrating such heterogeneous data is challenging due to spatial misalignments, inconsistent formats, semantic label ambiguities, and class imbalances. To address these challenges, we introduce IRRISIGHT, a large-scale, multimodal dataset spanning 20 U.S. states. It consists of 1.4 million pixel-aligned 224×224 patches that fuse satellite imagery with rich environmental attributes. We develop a robust geospatial fusion pipeline that aligns raster, vector, and point-based data on a unified 10m grid, and employ domain-informed structured prompts to convert tabular attributes into natural language. With irrigation type classification as a representative problem, the dataset is AI-ready, offering a spatially disjoint train/test split and extensive benchmarking with both vision and vision–language models. Our results demonstrate that multimodal representations substantially improve model performance, establishing a foundation for future research on water availability. https://github.com/Nibir088/IRRISIGHT https://huggingface.co/datasets/OBH30/IRRISIGHT

Poster
SSR: Enhancing Depth Perception in Vision-Language Models via Rationale-Guided Spatial Reasoning

Yang Liu, Ming Ma, Xiaomin Yu, Pengxiang Ding, Han Zhao, Mingyang Sun, Siteng Huang, Donglin Wang

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Despite impressive advancements in Visual-Language Models (VLMs) for multi-modal tasks, their reliance on RGB inputs limits precise spatial understanding. Existing methods for integrating spatial cues, such as point clouds or depth, either require specialized sensors or fail to effectively exploit depth information for higher-order reasoning. To this end, we propose a novel Spatial Sense and Reasoning method, dubbed SSR, a novel framework that transforms raw depth data into structured, interpretable textual rationales. These textual rationales serve as meaningful intermediate representations to significantly enhance spatial reasoning capabilities. Additionally, we leverage knowledge distillation to compress the generated rationales into compact latent embeddings, which facilitate resource-efficient and plug-and-play integration into existing VLMs without retraining. To enable comprehensive evaluation, we introduce a new dataset named SSR-CoT, a million-scale visual-language reasoning dataset enriched with intermediate spatial reasoning annotations, and present SSRBench, a comprehensive multi-task benchmark. Extensive experiments on multiple benchmarks demonstrate SSR substantially improves depth utilization and enhances spatial reasoning, thereby advancing VLMs toward more human-like multi-modal understanding. Project page: [https://yliu-cs.github.io/SSR](https://yliu-cs.github.io/SSR).

Poster
Evaluating Robustness of Monocular Depth Estimation with Procedural Scene Perturbations

John Nugent, Siyang Wu, Zeyu Ma, Beining Han, Meenal Parakh, Abhishek Joshi, Lingjie Mei, Alexander Raistrick, Xinyuan Li, Jia Deng

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Recent years have witnessed substantial progress on monocular depth estimation, particularly as measured by the success of large models on standard benchmarks. However, performance on standard benchmarks does not offer a complete assessment, because most evaluate accuracy but not robustness. In this work, we introduce PDE (Procedural Depth Evaluation), a new benchmark which enables systematic evaluation of robustness to changes in 3D scene content. PDE uses procedural generation to create 3D scenes that test robustness to various controlled perturbations, including object, camera, material and lighting changes. Our analysis yields interesting findings on what perturbations are challenging for state-of-the-art depth models, which we hope will inform further research. Code and data are available at https://github.com/princeton-vl/proc-depth-eval.

Poster
Spatial Understanding from Videos: Structured Prompts Meet Simulation Data

Haoyu Zhang, Meng Liu, Zaijing Li, Haokun Wen, Weili Guan, Yaowei Wang, Liqiang Nie

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Visual-spatial understanding, the ability to infer object relationships and layouts from visual input, is fundamental to downstream tasks such as robotic navigation and embodied interaction. However, existing methods face spatial uncertainty and data scarcity, limiting the 3D spatial reasoning capability of pre-trained vision-language models (VLMs). To address these challenges, we present a unified framework for enhancing 3D spatial reasoning in pre-trained VLMs without modifying their architecture. This framework combines SpatialMind, a structured prompting strategy that decomposes complex scenes and questions into interpretable reasoning steps, with ScanForgeQA, a scalable question-answering dataset built from diverse 3D simulation scenes through an automated construction process designed for fine-tuning. Extensive experiments across multiple benchmarks demonstrate the individual and combined effectiveness of our prompting and fine-tuning strategies, and yield insights that may inspire future research on visual-spatial understanding.

Spotlight
VisionThink: Smart and Efficient Vision Language Model via Reinforcement Learning

Senqiao Yang, Junyi Li, Xin Lai, Jinming Wu, Wei Li, Zejun MA, Bei Yu, Hengshuang Zhao, Jiaya Jia

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Recent advancements in vision-language models (VLMs) have improved performance by increasing the number of visual tokens, which are often significantly longer than text tokens. However, we observe that most real-world scenarios do not require such an extensive number of visual tokens. While the performance drops significantly in a small subset of OCR-related tasks, models still perform accurately in most other general VQA tasks with only 1/4 resolution. Therefore, we propose to dynamically process distinct samples with different resolutions, and present a new paradigm for visual token compression, namely, VisionThink. It starts with a downsampled image and smartly decides whether it is sufficient for problem solving. Otherwise, the model could output a special token to request the higher-resolution image. Compared to existing Efficient VLM methods that compress tokens using fixed pruning ratios or thresholds, VisionThink autonomously decides whether to compress tokens case by case. As a result, it demonstrates strong fine-grained visual understanding capability on OCR-related tasks, and meanwhile saves substantial visual tokens on simpler tasks. We adopt reinforcement learning and propose the LLM-as-Judge strategy to successfully apply RL to general VQA tasks. Moreoever, we carefully design a reward function and penalty mechanism to achieve a stable and reasonable image resize call ratio. Extensive experiments demonstrate the superiority, efficiency, and effectiveness of our method. All our code and data are open-sourced.

Poster
T-norm Selection for Object Detection in Autonomous Driving with Logical Constraints

Thomas Eiter, Katsumi Inoue, Nelson Higuera Ruiz, Sota Moriyama

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Integrating logical constraints into object detection models for autonomous driving (AD) is a promising way to enhance their compliance with rules and thereby increase the safety of the system. T-norms have been utilized to calculate the constrained loss, i.e., the violations of logical constraints as losses. While prior works have statically selected a few t-norms, we conduct an extensive experimental study to identify the most effective choices, as suboptimal t-norms can lead to undesired model behavior. To this end, we present MOD-ECL, a neurosymbolic framework that implements a wide range of t-norms and applies them in an adaptive manner. It includes an algorithm that selects well-performing t-norms during training and a scheduler that regulates the impact of the constrained loss. We evaluate its effectiveness on the ROAD-R and ROAD-Waymo-R datasets for object detection in AD, using attached common-sense constraints. Our results show that careful selection of parameters is crucial for effective constrained loss behavior. Moreover, our framework not only reduces constraint violations but also, in some cases, improves detection performance. Additionally, our methods offer fine-grained control over the trade-off between accuracy and constraint violation.

Poster
NAUTILUS: A Large Multimodal Model for Underwater Scene Understanding

Wei Xu, Cheng Wang, Dingkang Liang, Zongchuang Zhao, Xingyu Jiang, Peng Zhang, Xiang Bai

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Underwater exploration offers critical insights into our planet and attracts increasing attention for its broader applications in resource exploration, national security, etc. We study the underwater scene understanding methods, which aim to achieve automated underwater exploration. The underwater scene understanding task demands multi-task perceptions from multiple granularities. However, the absence of large-scale underwater multi-task instruction-tuning datasets hinders the progress of this research. To bridge this gap, we construct NautData, a dataset containing 1.45 M image-text pairs supporting eight underwater scene understanding tasks. It enables the development and thorough evaluation of the underwater scene understanding models. Underwater image degradation is a widely recognized challenge that interferes with underwater tasks. To improve the robustness of underwater scene understanding, we introduce physical priors derived from underwater imaging models and propose a plug-and-play vision feature enhancement (VFE) module, which explicitly restores clear underwater information. We integrate this module into renowned baselines LLaVA-1.5 and Qwen2.5-VL and build our underwater LMM, NAUTILUS. Experiments conducted on the NautData and public underwater datasets demonstrate the effectiveness of the VFE module, consistently improving the performance of both baselines on the majority of supported tasks, thus ensuring the superiority of NAUTILUS in the underwater scene understanding area. Data and models are available at https://github.com/H-EmbodVis/NAUTILUS.

Poster
Taccel: Scaling Up Vision-based Tactile Robotics via High-performance GPU Simulation

Yuyang Li, Wenxin Du, Chang Yu, Puhao Li, Zihang Zhao, Tengyu Liu, Chenfanfu Jiang, Yixin Zhu, Siyuan Huang

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Tactile sensing is crucial for achieving human-level robotic capabilities in manipulation tasks. As a promising solution, Vision-based Tactile Sensors (VBTSs) offer high spatial resolution and cost-effectiveness, but present unique challenges in robotics for their complex physical characteristics and visual signal processing requirements. The lack of efficient and accurate simulation tools for VBTSs has significantly limited the scale and scope of tactile robotics research. We present Taccel, a high-performance simulation platform that integrates Incremental Potential Contact (IPC) and Affine Body Dynamics (ABD) to model robots, tactile sensors, and objects with both accuracy and unprecedented speed, achieving a total of 915 FPS with 4096 parallel environments. Unlike previous simulators that operate at sub-real-time speeds with limited parallelization, Taccel provides precise physics simulation and realistic tactile signals while supporting flexible robot-sensor configurations through user-friendly APIs. Through extensive validation in object recognition, robotic grasping, and articulated object manipulation, we demonstrate precise simulation and successful sim-to-real transfer. These capabilities position Taccel as a powerful tool for scaling up tactile robotics research and development, potentially transforming how robots interact with and understand their physical environment.

Spotlight
DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splatting

Moonsoo Jeong, Dongbeen Kim, Minseong Kim, Sungkil Lee

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We present a Directional Consistency (DC)-driven Adaptive Density Control (ADC) for 3D Gaussian Splatting (DC4GS). Whereas the conventional ADC bases its primitive splitting on the magnitudes of positional gradients, we further incorporate the DC of the gradients into ADC, and realize it through the angular coherence of the gradients. Our DC better captures local structural complexities in ADC, avoiding redundant splitting. When splitting is required, we again utilize the DC to define optimal split positions so that sub-primitives best align with the local structures than the conventional random placement. As a consequence, our DC4GS greatly reduces the number of primitives (up to 30\% in our experiments) than the existing ADC, and also enhances reconstruction fidelity greatly.

Poster
HAODiff: Human-Aware One-Step Diffusion via Dual-Prompt Guidance

Jue Gong, Tingyu Yang, Jingkai Wang, Zheng Chen, Xing Liu, Hong Gu, Yulun Zhang, Xiaokang Yang

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Human-centered images often suffer from severe generic degradation during transmission and are prone to human motion blur (HMB), making restoration challenging. Existing research lacks sufficient focus on these issues, as both problems often coexist in practice. To address this, we design a degradation pipeline that simulates the coexistence of HMB and generic noise, generating synthetic degraded data to train our proposed HAODiff, a human-aware one-step diffusion. Specifically, we propose a triple-branch dual-prompt guidance (DPG), which leverages high-quality images, residual noise (LQ minus HQ), and HMB segmentation masks as training targets. It produces a positive–negative prompt pair for classifier‑free guidance (CFG) in a single diffusion step. The resulting adaptive dual prompts let HAODiff exploit CFG more effectively, boosting robustness against diverse degradations. For fair evaluation, we introduce MPII‑Test, a benchmark rich in combined noise and HMB cases. Extensive experiments show that our HAODiff surpasses existing state-of-the-art (SOTA) methods in terms of both quantitative metrics and visual quality on synthetic and real-world datasets, including our introduced MPII-Test. Code is available at: https://github.com/gobunu/HAODiff.

Poster
Training-Free Test-Time Adaptation via Shape and Style Guidance for Vision-Language Models

Shenglong Zhou, Manjiang Yin, Leiyu Sun, Shicai Yang, Di Xie, Jiang Zhu

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Test-time adaptation with pre-trained vision-language models shows impressive zero-shot classification abilities, and training-free methods further improve the performance without any optimization burden. However, existing training-free test-time adaptation methods typically rely on entropy criteria to select the visual features and update the visual caches, while ignoring the generalizable factors, such as shape-sensitive and style-insensitive factors. In this paper, we propose a novel shape and style guidance method (SSG) for training-free test-time adaptation in vision-language models, aiming to highlight the shape-sensitive (SHS) and style-insensitive (STI) factors in addition to entropy criteria. Specifically, SSG perturbs the raw test image with shape and style corruption operations, and measures the prediction difference between the raw and corrupted one as perturbed prediction difference (PPD). Based on the PPD measurement, SSG reweights the high-confidence visual features and corresponding predictions, aiming to highlight the effect of SHS and STI factors during the test-time procedure. Furthermore, SSG takes both PPD and entropy into consideration to update the visual cache, aiming to maintain the stored sample with high entropy and generalizable factors. Extensive experimental results on out-of-distribution and cross-domain benchmark datasets demonstrate that our proposed SSG consistently outperforms previous state-of-the-art methods while also exhibiting promising computational efficiency.

Poster
WildCAT3D: Appearance-Aware Multi-View Diffusion in the Wild

Morris Alper, David Novotny, Filippos Kokkinos, Hadar Averbuch-Elor, Tom Monnier

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Despite recent advances in sparse novel view synthesis (NVS) applied to object-centric scenes, scene-level NVS remains a challenge. A central issue is the lack of available clean multi-view training data, beyond manually curated datasets with limited diversity, camera variation, or licensing issues. On the other hand, an abundance of diverse and permissively-licensed data exists in the wild, consisting of scenes with varying appearances (illuminations, transient occlusions, etc.) from sources such as tourist photos. To this end, we present WildCAT3D, a framework for generating novel views of scenes learned from diverse 2D scene image data cap tured in the wild. We unlock training on these data sources by explicitly modeling global appearance conditions in images, extending the state-of-the-art multi-view diffusion paradigm to learn from scene views of varying appearances. Our trained model generalizes to new scenes at inference time, enabling the generation of multiple consistent novel views. WildCAT3D provides state-of-the-art results on single-view NVS in object- and scene-level settings, while training on strictly fewer data sources than prior methods. Additionally, it enables novel applications by providing global appearance control during generation.

Poster