NeurIPS 2025 Papers

Conference on Neural Information Processing Systems

Decision breakdown

5,812papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    931.6%
  • Spotlight
    73912.7%
  • Poster
    4,98085.7%

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Token Embeddings Violate the Manifold Hypothesis

Michael Robinson, Sourya Dey, Tony Chiang

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A full understanding of the behavior of a large language model (LLM) requires our grasp of its input token space. If this space differs from our assumptions, our comprehension of and conclusions about the LLM will likely be flawed. We elucidate the structure of the token embeddings both empirically and theoretically. We present a novel statistical test assuming that the neighborhood around each token has a relatively flat and smooth structure as the null hypothesis. Failing to reject the null is uninformative, but rejecting it at a specific token $\psi$ implies an irregularity in the token subspace in a $\psi$-neighborhood, $B(\psi)$. The structure assumed in the null is a generalization of a manifold with boundary called a \emph{smooth fiber bundle} (which can be split into two spatial regimes -- small and large radius), so we denote our new hypothesis test as the ``fiber bundle hypothesis.'' By running our test over several open-source LLMs, each with unique token embeddings, we find that the null is frequently rejected, and so the evidence suggests that the token subspace is not a fiber bundle and hence also not a manifold. As a consequence of our findings, when an LLM is presented with two semantically equivalent prompts, if one prompt contains a token implicated by our test, the response to that prompt will likely exhibit less stability than the other.

Poster
BridgeVLA: Input-Output Alignment for Efficient 3D Manipulation Learning with Vision-Language Models

Peiyan Li, Yixiang Chen, Hongtao Wu, Xiao Ma, Xiangnan Wu, Yan Huang, Liang Wang, Tao Kong, Tieniu Tan

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Recently, leveraging pre-trained vision-language models (VLMs) for building vision-language-action (VLA) models has emerged as a promising approach to effective robot manipulation learning. However, only few methods incorporate 3D signals into VLMs for action prediction, and they do not fully leverage the spatial structure inherent in 3D data, leading to low data efficiency. In this paper, we introduce a new paradigm for constructing 3D VLAs. Specifically, we first pre-train the VLM backbone to take 2D images as input and produce 2D heatmaps as output. Using this pre-trained VLM as the backbone, we then fine-tune the entire VLA model while maintaining alignment between inputs and outputs by: (1) projecting raw point cloud inputs into multi-view images, and (2) predicting heatmaps before generating the final action. Extensive experiments show that the resulting model, BridgeVLA, can learn 3D manipulation both efficiently and effectively. BridgeVLA outperforms state-of-the-art baselines across three simulation benchmarks. In RLBench, it improves the average success rate from 81.4\% to 88.2\%. In COLOSSEUM, it demonstrates significantly better performance in challenging generalization settings, boosting the average success rate from 56.7\% to 64.0\%. In GemBench, it surpasses all the comparing baseline methods in terms of average success rate. In real-robot experiments, BridgeVLA outperforms a state-of-the-art baseline method by 32\% on average. It generalizes robustly in multiple out-of-distribution settings, including visual disturbances and unseen instructions. Remarkably, it is able to achieve a success rate of 95.4\% on 10+ tasks with only 3 trajectories per task, while other VLA methods such as $\pi_{0}$ fail completely. Project Website: https://bridgevla.github.io/.

Poster
Concerto: Joint 2D-3D Self-Supervised Learning Emerges Spatial Representations

Yujia Zhang, Xiaoyang Wu, Yixing Lao, Chengyao Wang, Zhuotao Tian, Naiyan Wang, Hengshuang Zhao

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Humans learn abstract concepts through multisensory synergy, and once formed, such representations can often be recalled from a single modality. Inspired by this principle, we introduce Concerto, a minimalist simulation of human concept learning for spatial cognition, combining 3D intra-modal self-distillation with 2D-3D cross-modal joint embedding. Despite its simplicity, Concerto learns more coherent and informative spatial features, as demonstrated by zero-shot visualizations. It outperforms both standalone SOTA 2D and 3D self-supervised models by 14.2\% and 4.8\%, respectively, as well as their feature concatenation, in linear probing for 3D scene perception. With full fine-tuning, Concerto sets new SOTA results across multiple scene understanding benchmarks (e.g., 80.7\% mIoU on ScanNet). We further present a variant of Concerto tailored for video-lifted point cloud spatial understanding, and a translator that linearly projects Concerto representations into CLIP’s language space, enabling open-world perception. These results highlight that Concerto emerges spatial representations with superior fine-grained geometric and semantic consistency.

Poster
Non-Line-of-Sight 3D Reconstruction with Radar

Haowen Lai, Zitong Lan, Mingmin Zhao

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Seeing hidden structures and objects around corners is critical for robots operating in complex, cluttered environments. Existing methods, however, are limited to detecting and tracking hidden objects rather than reconstructing the occluded full scene. We present HoloRadar, a practical system that reconstructs both line-of-sight (LOS) and non-line-of-sight (NLOS) 3D scenes using a single mmWave radar. HoloRadar uses a two-stage pipeline: the first stage generates high-resolution multi-return range images that capture both LOS and NLOS reflections, and the second stage reconstructs the physical scene by mapping mirrored observations to their true locations using a physics-guided architecture that models ray interactions. We deploy HoloRadar on a mobile robot and evaluate it across diverse real-world environments. Our evaluation results demonstrate accurate and robust reconstruction in both LOS and NLOS regions. Code, dataset and demo videos are available on the project website: https://waves.seas.upenn.edu/projects/holoradar.

Poster
3D Gaussian Splatting based Scene-independent Relocalization with Unidirectional and Bidirectional Feature Fusion

Junyi Wang, Yuze Wang, Wantong Duan, Meng Wang, Yue Qi

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Visual localization is a critical component across various domains. The recent emergence of novel scene representations, such as 3D Gaussian Splatting (3D GS), introduces new opportunities for advancing localization pipelines. In this paper, we propose a novel 3D GS-based framework for RGB based, scene-independent camera relocalization, with three main contributions. First, we design a two-stage pipeline with fully exploiting 3D GS. The pipeline consists of an initial stage, which utilizes 2D-3D correspondences between image pixels and 3D Gaussians, followed by pose refinement using the rendered image by 3D GS. Second, we introduce a 3D GS based Relocalization Network, termed GS-RelocNet, to establish correspondences for initial camera pose estimation. Additionally, we present a refinement network that further optimizes the camera pose. Third, we propose a unidirectional 2D-3D feature fusion module and a bidirectional image feature fusion module, integrated into GS-RelocNet and the refinement network, respectively, to enhance feature sharing across the two stages. Experimental results on public 7 Scenes, Cambridge Landmarks, TUM RGB-D and Bonn demonstrate state-of-the-art performance. Furthermore, the beneficial effects of the two feature fusion modules and pose refinement are also highlighted. In summary, we believe that the proposed framework can be a novel universal localization pipeline for further research.

Poster
MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild

Deming Li, Kaiwen Jiang, Yutao Tang, Ravi Ramamoorthi, Rama Chellappa, Cheng Peng

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In-the-wild photo collections often contain limited volumes of imagery and exhibit multiple appearances, e.g., taken at different times of day or seasons, posing significant challenges to scene reconstruction and novel view synthesis. Although recent adaptations of Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) have improved in these areas, they tend to oversmooth and are prone to overfitting. In this paper, we present MS-GS, a novel framework designed with \textbf{M}ulti-appearance capabilities in \textbf{S}parse-view scenarios using 3D\textbf{GS}. To address the lack of support due to sparse initializations, our approach is built on the geometric priors elicited from monocular depth estimations. The key lies in extracting and utilizing local semantic regions with a Structure-from-Motion (SfM) points anchored algorithm for reliable alignment and geometry cues. Then, to introduce multi-view constraints, we propose a series of geometry-guided supervision steps at virtual views in pixel and feature levels to encourage 3D consistency and reduce overfitting. We also introduce a dataset and an in-the-wild experiment setting to set up more realistic benchmarks. We demonstrate that MS-GS achieves photorealistic renderings under various challenging sparse-view and multi-appearance conditions, and outperforms existing approaches significantly across different datasets.

Poster
ZigzagPointMamba: Spatial-Semantic Mamba for Point Cloud Understanding

LinshuangDiao, Sensen Song, Yurong Qian, Dayong Ren

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State Space models (SSMs) like PointMamba provide efficient feature extraction for point cloud self-supervised learning with linear complexity, surpassing Transformers in computational efficiency. However, existing PointMamba-based methods rely on complex token ordering and random masking, disrupting spatial continuity and local semantic correlations. We propose \textbf{ZigzagPointMamba} to address these challenges. The key to our approach is a simple zigzag scan path that globally sequences point cloud tokens, enhancing spatial continuity by preserving the proximity of spatially adjacent point tokens. Yet, random masking impairs local semantic modeling in self-supervised learning. To overcome this, we introduce a Semantic-Siamese Masking Strategy (SMS), which masks semantically similar tokens to facilitate reconstruction by integrating local features of original and similar tokens, thus overcoming dependence on isolated local features and enabling robust global semantic modeling. Our pre-training ZigzagPointMamba weights significantly boost downstream tasks, achieving a 1.59\% mIoU gain on ShapeNetPart for part segmentation, a 0.4\% higher accuracy on ModelNet40 for classification, and 0.19\%, 1.22\%, and 0.72\% higher accuracies respectively for the classification tasks on the OBJ-BG, OBJ-ONLY, and PB-T50-RS subsets of ScanObjectNN. Code is available at https://github.com/Rabbitttttt218/ZigzagPointMamba.

Poster
Restage4D: Reanimating Deformable 3D Reconstruction from a Single Video

Jixuan He, Chieh Hubert Lin, Lu Qi, Ming-Hsuan Yang

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Motion is one of the key components in deformable 3D scenes. Generative video models allow users to animate static scenes with text prompts for novel motion, but when it comes to 4D reconstruction, such reanimations often fall apart. The generated videos often suffer from geometric artifacts, implausible motion, and occlusions, which hinder physically consistent 4D reanimation. In this work, we introduce \textbf{Restage4D}, a geometry-preserving pipeline for deformable scene reconstruction from a single edited video. Our key insight is to leverage the unedited original video as an additional source of supervision, allowing the model to propagate accurate structure into occluded and disoccluded regions. To achieve this, we propose a video-rewinding training scheme that temporally bridges the edited and original sequences via a shared motion representation. We further introduce an occlusion-aware ARAP regularization to preserve local rigidity, and a disocclusion backtracing mechanism that supplements missing geometry in the canonical space. Together, these components enable robust reconstruction even when the edited input contains hallucinated content or inconsistent motion. We validate Restage4D on DAVIS and PointOdyssey, demonstrating improved geometry consistency, motion quality, and 3D tracking performance. Our method not only preserves deformable structure under novel motion, but also automatically corrects errors introduced by generative models, bridging the gap between flexible video synthesis and physically grounded 4D reconstruction.

Poster
Equivariant Eikonal Neural Networks: Grid-Free, Scalable Travel-Time Prediction on Homogeneous Spaces

Alejandro García-Castellanos, David Wessels, Nicky J. van den Berg, Remco Duits, Daniel Pelt, Erik J Bekkers

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We introduce Equivariant Neural Eikonal Solvers, a novel framework that integrates Equivariant Neural Fields (ENFs) with Neural Eikonal Solvers. Our approach employs a single neural field where a unified shared backbone is conditioned on signal-specific latent variables – represented as point clouds in a Lie group – to model diverse Eikonal solutions. The ENF integration ensures equivariant mapping from these latent representations to the solution field, delivering three key benefits: enhanced representation efficiency through weight-sharing, robust geometric grounding, and solution steerability. This steerability allows transformations applied to the latent point cloud to induce predictable, geometrically meaningful modifications in the resulting Eikonal solution. By coupling these steerable representations with Physics-Informed Neural Networks (PINNs), our framework accurately models Eikonal travel-time solutions while generalizing to arbitrary Riemannian manifolds with regular group actions. This includes homogeneous spaces such as Euclidean, position–orientation, spherical, and hyperbolic manifolds. We validate our approach through applications in seismic travel-time modeling of 2D, 3D, and spherical benchmark datasets. Experimental results demonstrate superior performance, scalability, adaptability, and user controllability compared to existing Neural Operator-based Eikonal solver methods.

Poster
MeshCoder: LLM-Powered Structured Mesh Code Generation from Point Clouds

BingQuan Dai, Luo Li, Qihong Tang, Jie Wang, Xinyu Lian, Hao Xu, Minghan Qin, Xudong Xu, Bo Dai, Haoqian Wang, Zhaoyang Lyu, Jiangmiao Pang

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Reconstructing 3D objects into editable programs is pivotal for applications like reverse engineering and shape editing. However, existing methods often rely on limited domain-specific languages (DSLs) and small-scale datasets, restricting their ability to model complex geometries and structures. To address these challenges, we introduce MeshLLM, a novel framework that reconstructs complex 3D objects from point clouds into editable Blender Python scripts. We develop a comprehensive set of expressive Blender Python APIs capable of synthesizing intricate geometries. Leveraging these APIs, we construct a large-scale paired object-code dataset, where the code for each object is decomposed into distinct semantic parts. Subsequently, we train a multimodal large language model (LLM) that translates 3D point cloud into executable Blender Python scripts. Our approach not only achieves superior performance in shape-to-code reconstruction tasks but also facilitates intuitive geometric and topological editing through convenient code modifications. Furthermore, our code-based representation enhances the reasoning capabilities of LLMs in 3D shape understanding tasks. Together, these contributions establish MeshLLM as a powerful and flexible solution for programmatic 3D shape reconstruction and understanding.

Poster
How Many Tokens Do 3D Point Cloud Transformer Architectures Really Need?

Tuan Anh Tran, Duy Minh Ho Nguyen, Hoai-Chau Tran, Michael Barz, Khoa D Doan, Roger Wattenhofer, Vien Anh Ngo, Mathias Niepert, Daniel Sonntag, Paul Swoboda

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Recent advances in 3D point cloud transformers have led to state-of-the-art results in tasks such as semantic segmentation and reconstruction. However, these models typically rely on dense token representations, incurring high computational and memory costs during training and inference. In this work, we present the finding that tokens are remarkably redundant, leading to substantial inefficiency. We introduce an efficient token merging method and illustrate that it can reduce the token count by up to 90–95% while maintaining competitive performance. This finding challenges the prevailing assumption that more tokens inherently yield better performance and highlights that many current models are over-tokenized and under-optimized for scalability. We validate our method across multiple 3D vision tasks and show consistent improvements in computational efficiency. This work is the first to assess redundancy in large-scale 3D transformer models, providing insights into the development of more efficient 3D foundation architectures. Our code and checkpoints are publicly available at https://gitmerge3d.github.io.

Poster
Seeing in the Dark: Benchmarking Egocentric 3D Vision with the Oxford Day-and-Night Dataset

Zirui Wang, Wenjing Bian, Xinghui Li, Yifu Tao, Jianeng Wang, Maurice Fallon, Victor Adrian Prisacariu

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We introduce Oxford Day-and-Night, a large-scale, egocentric dataset for novel view synthesis (NVS) and visual relocalisation under challenging lighting conditions. Existing datasets often lack crucial combinations of features such as ground-truth 3D geometry, wide-ranging lighting variation, and full 6DoF motion. Oxford Day-and-Night addresses these gaps by leveraging Meta ARIA glasses to capture egocentric video and applying multi-session SLAM to estimate camera poses, reconstruct 3D point clouds, and align sequences captured under varying lighting conditions, including both day and night. The dataset spans over 30 km of recorded trajectories and covers an area of $40{,}000\mathrm{m}^2$, offering a rich foundation for egocentric 3D vision research. It supports two core benchmarks, NVS and relocalisation, providing a unique platform for evaluating models in realistic and diverse environments. Project page: https://oxdan.active.vision/

Poster
What We Miss Matters: Learning from the Overlooked in Point Cloud Transformers

Yi Wang, Jiaze Wang, Ziyu Guo, Renrui Zhang, Donghao Zhou, Guangyong Chen, Anfeng Liu, Pheng-Ann Heng

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Point Cloud Transformers have become a cornerstone in 3D representation for their ability to model long-range dependencies via self-attention. However, these models tend to overemphasize salient regions while neglecting other informative regions, which limits feature diversity and compromises robustness. To address this challenge, we introduce BlindFormer, a novel contrastive attention learning framework that redefines saliency by explicitly incorporating features typically neglected by the model. The proposed Attentional Blindspot Mining (ABM) suppresses highly attended regions during training, thereby guiding the model to explore its own blind spots. This redirection of attention expands the model’s perceptual field and uncovers richer geometric cues. To consolidate these overlooked features, BlindFormer employs Blindspot-Aware Joint Optimization (BJO), a joint learning objective that integrates blindspot feature alignment with the original pretext task. BJO enhances feature discrimination while preserving performance on the primary task, leading to more robust and generalizable representations. We validate BlindFormer on several challenging benchmarks and demonstrate consistent performance gains across multiple Transformer backbones. Notably, it improves Point-MAE by +13.4\% and PointGPT-S by +6.3\% on OBJ-BG under Gaussian noise. These results highlight the importance of mitigating attentional biases in 3D representation learning, revealing BlindFormer’s superior ability to handle perturbations and improve feature discrimination.

Poster
ReCon-GS: Continuum-Preserved Guassian Streaming for Fast and Compact Reconstruction of Dynamic Scenes

Jiaye Fu, Qiankun Gao, Chengxiang Wen, Yanmin Wu, Siwei Ma, Jiaqi Zhang, Jian Zhang

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To address these challenges, we propose the Reconfigurable Continuum Gaussian Stream, dubbed ReCon-GS, a novel storage-aware framework that enables high-fidelity online dynamic scene reconstruction and real-time rendering. Specifically, we dynamically allocate multi-level Anchor Gaussians in a density-adaptive fashion to capture inter-frame geometric deformations, thereby decomposing scene motion into compact coarse-to-fine representations. Then, we design a dynamic hierarchy reconfiguration strategy that preserves localized motion expressiveness through on-demand anchor re-hierarchization, while ensuring temporal consistency through intra-hierarchical deformation inheritance that confines transformation priors to their respective hierarchy levels. Furthermore, we introduce a storage-aware optimization mechanism that flexibly adjusts the density of Anchor Gaussians at different hierarchy levels, enabling a controllable trade-off between reconstruction fidelity and memory usage. Extensive experiments on three widely used datasets demonstrate that, compared to state‐of‐the‐art methods, ReCon-GS improves training efficiency by approximately 15% and achieves superior FVV synthesis quality with enhanced robustness and stability. Moreover, at equivalent rendering quality, ReCon-GS slashes memory requirements by over 50% compared to leading state‑of‑the‑art methods. Code is avaliable at: https://github.com/jyfu-vcl/ReCon-GS/.

Poster
Bézier Splatting for Fast and Differentiable Vector Graphics Rendering

Xi Liu, Chaoyi Zhou, Nanxuan Zhao, Siyu Huang

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Differentiable vector graphics (VGs) are widely used in image vectorization and vector synthesis, while existing representations are costly to optimize and struggle to achieve high-quality rendering results for high-resolution images. This work introduces a new differentiable VG representation, dubbed Bézier Splatting, that enables fast yet high-fidelity VG rasterization. Bézier Splatting samples 2D Gaussians along Bézier curves, which naturally provide positional gradients at object boundaries. Thanks to the efficient splatting-based differentiable rasterizer, Bézier Splatting achieves 30× and 150× faster per forward and backward rasterization step for open curves compared to DiffVG. Additionally, we introduce an adaptive pruning and densification strategy that dynamically adjusts the spatial distribution of curves to escape local minima, further improving VG quality. Furthermore, our new VG representation supports conversion to standard XML-based SVG format, enhancing interoperability with existing VG tools and pipelines. Experimental results show that Bézier Splatting significantly outperforms existing methods with better visual fidelity and significant optimization speedup.

Poster
Rectified Point Flow: Generic Point Cloud Pose Estimation

Tao Sun, Liyuan Zhu, Shengyu Huang, Shuran Song, Iro Armeni

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We present Rectified Point Flow, a unified parameterization that formulates pairwise point cloud registration and multi-part shape assembly as a single conditional generative problem. Given unposed point clouds, our method learns a continuous point-wise velocity field that transports noisy points toward their target positions, from which part poses are recovered. In contrast to prior work that regresses part-wise poses with ad-hoc symmetry handling, our method intrinsically learns assembly symmetries without symmetry labels. Together with an overlap-aware encoder focused on inter-part contacts, Rectified Point Flow achieves a new state-of-the-art performance on six benchmarks spanning pairwise registration and shape assembly. Notably, our unified formulation enables effective joint training on diverse datasets, facilitating the learning of shared geometric priors and consequently boosting accuracy. Our code and models are available at https://rectified-pointflow.github.io/.

Spotlight
Care-PD: A Multi-Site Anonymized Clinical Dataset for Parkinson’s Disease Gait Assessment

Vida Adeli, Ivan Klabučar, Javad Rajabi, Benjamin Filtjens, Soroush Mehraban, Diwei Wang, Trung-Hieu Hoang, Minh N. Do, Hyewon Seo, Candice MULLER, Daniel Boari Coelho, Claudia Eunice Neves de Oliveira, Pieter Ginis, Moran Gilat, Alice Nieuwboer, Joke Spildooren, J. Lucas Mckay, Hyeokhyen Kwon, Gari Clifford, Christine D Esper, Stewart A Factor, Imari Genias, Amirhossein Dadashzadeh, Leia C Shum, Alan L. Whone, Majid Mirmehdi, Andrea Iaboni, Babak Taati

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Objective gait assessment in Parkinson’s Disease (PD) is limited by the absence of large, diverse, and clinically annotated motion datasets. We introduce Care-PD, the largest publicly available archive of 3D mesh gait data for PD, and the first multi-site collection spanning 9 cohorts from 8 clinical centers. All recordings (RGB video or motion capture) are converted into anonymized SMPL meshes via a harmonized preprocessing pipeline. Care-PD supports two key benchmarks: supervised clinical score prediction (estimating Unified Parkinson’s Disease Rating Scale, UPDRS, gait scores) and unsupervised motion pretext tasks (2D-to-3D keypoint lifting and full-body 3D reconstruction). Clinical prediction is evaluated under four generalization protocols: within-dataset, cross-dataset, leave-one-dataset-out, and multi-dataset in-domain adaptation. To assess clinical relevance, we compare state-of-the-art motion encoders with a traditional gait-feature baseline, finding that encoders consistently outperform handcrafted features. Pretraining on Care-PD reduces MPJPE (from 60.8mm to 7.5mm) and boosts PD severity macro-F1 by 17\%, underscoring the value of clinically curated, diverse training data. Care-PD and all benchmark code are released for non-commercial research (Code, Data).

Poster
Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videos

Kaihua Chen, Tarasha Khurana, Deva Ramanan

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We explore novel-view synthesis for dynamic scenes from monocular videos. Prior approaches rely on costly test-time optimization of 4D representations or do not preserve scene geometry when trained in a feed-forward manner. Our approach is based on three key insights: (1) covisible pixels (that are visible in both the input and target views) can be rendered by first reconstructing the dynamic 3D scene and rendering the reconstruction from the novel-views and (2) hidden pixels in novel views can be ``inpainted" with feed-forward 2D video diffusion models. Notably, our video inpainting diffusion model (CogNVS) can be self-supervised from 2D videos, allowing us to train it on a large corpus of in-the-wild videos. This in turn allows for (3) CogNVS to be applied zero-shot to novel test videos via test-time finetuning. We empirically verify that CogNVS outperforms almost all prior art for novel-view synthesis of dynamic scenes from monocular videos.

Poster
LinPrim: Linear Primitives for Differentiable Volumetric Rendering

Nicolas von Lützow, Matthias Nießner

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Volumetric rendering has become central to modern novel view synthesis methods, which use differentiable rendering to optimize 3D scene representations directly from observed views. While many recent works build on NeRF or 3D Gaussians, we explore an alternative volumetric scene representation. More specifically, we introduce two new scene representations based on linear primitives - octahedra and tetrahedra - both of which define homogeneous volumes bounded by triangular faces. To optimize these primitives, we present a differentiable rasterizer that runs efficiently on GPUs, allowing end-to-end gradient-based optimization while maintaining real-time rendering capabilities. Through experiments on real-world datasets, we demonstrate comparable performance to state-of-the-art volumetric methods while requiring fewer primitives to achieve similar reconstruction fidelity. Our findings deepen the understanding of 3D representations by providing insights into the fidelity and performance characteristics of transparent polyhedra and suggest that adopting novel primitives can expand the available design space.

Poster
VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment

Qing Li, Huifang Feng, Xun Gong, Yu-Shen Liu

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3D Gaussian Splatting has recently emerged as an efficient solution for high-quality and real-time novel view synthesis. However, its capability for accurate surface reconstruction remains underexplored. Due to the discrete and unstructured nature of Gaussians, supervision based solely on image rendering loss often leads to inaccurate geometry and inconsistent multi-view alignment. In this work, we propose a novel method that enhances the geometric representation of 3D Gaussians through view alignment (VA). Specifically, we incorporate edge-aware image cues into the rendering loss to improve surface boundary delineation. To enforce geometric consistency across views, we introduce a visibility-aware photometric alignment loss that models occlusions and encourages accurate spatial relationships among Gaussians. To further mitigate ambiguities caused by lighting variations, we incorporate normal-based constraints to refine the spatial orientation of Gaussians and improve local surface estimation. Additionally, we leverage deep image feature embeddings to enforce cross-view consistency, enhancing the robustness of the learned geometry under varying viewpoints and illumination. Extensive experiments on standard benchmarks demonstrate that our method achieves state-of-the-art performance in both surface reconstruction and novel view synthesis. The source code is available at https://github.com/LeoQLi/VA-GS.

Poster