NeurIPS 2025 Papers

Conference on Neural Information Processing Systems

Decision breakdown

5,812papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    931.6%
  • Spotlight
    73912.7%
  • Poster
    4,98085.7%

Browse all papers

HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusion

Lin Wu, Zhixiang Chen, Jianglin Lan

Expand abstract

Generating realistic 3D human-object interactions (HOIs) remains a challenging task due to the difficulty of modeling detailed interaction dynamics. Existing methods treat human and object motions independently, resulting in physically implausible and causally inconsistent behaviors. In this work, we present HOI-Dyn, a novel framework that formulates HOI generation as a driver-responder system, where human actions drive object responses. At the core of our method is a lightweight transformer-based interaction dynamics model that explicitly predicts how objects should react to human motion. To further enforce consistency, we introduce a residual-based dynamics loss that mitigates the impact of dynamics prediction errors and prevents misleading optimization signals. The dynamics model is used only during training, preserving inference efficiency. Through extensive qualitative and quantitative experiments, we demonstrate that our approach not only enhances the quality of HOI generation but also establishes a feasible metric for evaluating the quality of generated interactions. Project website: https://wulin97.github.io/hoi-dyn

Poster
Universal Visuo-Tactile Video Understanding for Embodied Interaction

Yifan Xie, Mingyang Li, Shoujie Li, Xingting Li, Guangyu Chen, Fei Ma, Fei Yu, Wenbo Ding

Expand abstract

Tactile perception is essential for embodied agents to understand the physical attributes of objects that cannot be determined through visual inspection alone. While existing methods have made progress in visual and language modalities for physical understanding, they fail to effectively incorporate tactile information that provides crucial haptic feedback for real-world interaction. In this paper, we present VTV-LLM, the first multi-modal large language model that enables universal Visuo-Tactile Video (VTV) understanding, bridging the gap between tactile perception and natural language. To address the challenges of cross-sensor and cross-modal integration, we contribute VTV150K, a comprehensive dataset comprising 150,000 video frames from 100 diverse objects captured across three different tactile sensors (GelSight Mini, DIGIT, and Tac3D), annotated with four fundamental tactile attributes (hardness, protrusion, elasticity, and friction). We develop a novel three-stage training paradigm that includes VTV enhancement for robust visuo-tactile representation, VTV-text alignment for cross-modal correspondence, and text prompt finetuning for natural language generation. Our framework enables sophisticated tactile reasoning capabilities including feature assessment, comparative analysis, and scenario-based decision-making. Extensive experimental evaluations demonstrate that VTV-LLM achieves superior performance in tactile reasoning tasks, establishing a foundation for more intuitive human-machine interaction in tactile domains.

Poster
CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects

Huaijin Pi, Zhi Cen, Zhiyang Dou, Taku Komura

Expand abstract

Synthesizing whole-body manipulation of articulated objects, including body motion, hand motion, and object motion, is a critical yet challenging task with broad applications in virtual humans and robotics. The core challenges are twofold. First, achieving realistic whole-body motion requires tight coordination between the hands and the rest of the body, as their movements are interdependent during manipulation. Second, articulated object manipulation typically involves high degrees of freedom and demands higher precision, often requiring the fingers to be placed at specific regions to actuate movable parts. To address these challenges, we propose a novel coordinated diffusion noise optimization framework. Specifically, we perform noise-space optimization over three specialized diffusion models for the body, left hand, and right hand, each trained on its own motion dataset to improve generalization. Coordination naturally emerges through gradient flow along the human kinematic chain, allowing the global body posture to adapt in response to hand motion objectives with high fidelity. To further enhance precision in hand-object interaction, we adopt a unified representation based on basis point sets (BPS), where end-effector positions are encoded as distances to the same BPS used for object geometry. This unified representation captures fine-grained spatial relationships between the hand and articulated object parts, and the resulting trajectories serve as targets to guide the optimization of diffusion noise, producing highly accurate interaction motion. We conduct extensive experiments demonstrating that our method outperforms existing approaches in motion quality and physical plausibility, and enables various capabilities such as object pose control, simultaneous walking and manipulation, and whole-body generation from hand-only data. The code will be released for reproducibility.

Poster
Orientation Matters: Making 3D Generative Models Orientation-Aligned

Yichong Lu, Yuzhuo Tian, Zijin Jiang, Yikun Zhao, Yuanbo Yang, Hao OUYANG, Haoji Hu, Huimin Yu, Yujun Shen, Yiyi Liao

Expand abstract

Humans intuitively perceive object shape and orientation from a single image, guided by strong priors about canonical poses. However, existing 3D generative models often produce misaligned results due to inconsistent training data, limiting their usability in downstream tasks. To address this gap, we introduce the task of orientation-aligned 3D object generation: producing 3D objects from single images with consistent orientations across categories. To facilitate this, we construct Objaverse-OA, a dataset of 14,832 orientation-aligned 3D models spanning 1,008 categories. Leveraging Objaverse-OA, we fine-tune two representative 3D generative models based on multi-view diffusion and 3D variational autoencoder frameworks to produce aligned objects that generalize well to unseen objects across various categories. Experimental results demonstrate the superiority of our method over post-hoc alignment approaches. Furthermore, we showcase downstream applications enabled by our aligned object generation, including zero-shot object orientation estimation via analysis-by-synthesis and efficient arrow-based object rotation manipulation.

Poster
SPINT: Spatial Permutation-Invariant Neural Transformer for Consistent Intracortical Motor Decoding

Trung Le, Hao Fang, Jingyuan Li, Tung Nguyen, Lu Mi, Amy L Orsborn, Uygar Sümbül, Eli Shlizerman

Expand abstract

Intracortical Brain-Computer Interfaces (iBCI) decode behavior from neural population activity to restore motor functions and communication abilities in individuals with motor impairments. A central challenge for long-term iBCI deployment is the nonstationarity of neural recordings, where the composition and tuning profiles of the recorded populations are unstable across recording sessions. Existing approaches attempt to address this issue by explicit alignment techniques; however, they rely on fixed neural identities and require test-time labels or parameter updates, limiting their generalization across sessions and imposing additional computational burden during deployment. In this work, we address the problem of cross-session nonstationarity in long-term iBCI systems and introduce SPINT - a Spatial Permutation-Invariant Neural Transformer framework for behavioral decoding that operates directly on unordered sets of neural units. Central to our approach is a novel context-dependent positional embedding scheme that dynamically infers unit-specific identities, enabling flexible generalization across recording sessions. SPINT supports inference on variable-size populations and allows few-shot, gradient-free adaptation using a small amount of unlabeled data from the test session. We evaluate SPINT on three multi-session datasets from the FALCON Benchmark, covering continuous motor decoding tasks in human and non-human primates. SPINT demonstrates robust cross-session generalization, outperforming existing zero-shot and few-shot unsupervised baselines while eliminating the need for test-time alignment and fine-tuning. Our work contributes an initial step toward a robust and scalable neural decoding framework for long-term iBCI applications.

Poster
JarvisArt: Liberating Human Artistic Creativity via an Intelligent Photo Retouching Agent

Yunlong Lin, Zixu Lin, Kunjie Lin, Jinbin Bai, Panwang Pan, Chenxin Li, Haoyu Chen, Zhongdao Wang, Xinghao Ding, Wenbo Li, Shuicheng YAN

Expand abstract

Photo retouching has become integral to contemporary visual storytelling, enabling users to capture aesthetics and express creativity. While professional tools such as Adobe Lightroom offer powerful capabilities, they demand substantial expertise and manual effort. In contrast, existing AI-based solutions provide automation but often suffer from limited adjustability and poor generalization, failing to meet diverse and personalized editing needs. To bridge this gap, we introduce JarvisArt, a multi-modal large language model (MLLM)-driven agent that understands user intent, mimics the reasoning process of professional artists, and intelligently coordinates over 200 retouching tools within Lightroom. JarvisArt undergoes a two-stage training process: an initial Chain-of-Thought supervised fine-tuning to establish basic reasoning and tool-use skills, followed by Group Relative Policy Optimization for Retouching (GRPO-R) to further enhance its decision-making and tool proficiency. We also propose the Agent-to-Lightroom Protocol to facilitate seamless integration with Lightroom. To evaluate performance, we develop MMArt-Bench, a novel benchmark constructed from real-world user edits. JarvisArt demonstrates user-friendly interaction, superior generalization, and fine-grained control over both global and local adjustments, paving a new avenue for intelligent photo retouching. Notably, it outperforms GPT-4o with a 60\% improvement in average pixel-level metrics on MMArt-Bench for content fidelity, while maintaining comparable instruction-following capabilities.

Poster
Can DPO Learn Diverse Human Values? A Theoretical Scaling Law

Shawn Im, Sharon Li

Expand abstract

Large language models (LLMs) have demonstrated remarkable capabilities but often struggle to align with human preferences, leading to harmful or undesirable outputs. Preference learning, which trains models to distinguish between preferred and non-preferred responses based on human feedback, has become a crucial component for ensuring that LLMs align with human values. An essential part of ensuring that LLMs are aligned for all people is accounting for a diverse set of values. This paper introduces a new theoretical framework to analyze how generalization scales with value diversity and sample quantity in models trained with direct preference optimization. Our framework rigorously assesses how well models generalize after a finite number of gradient steps, reflecting real-world LLM training practices. By analyzing the reward margin associated with each sample and its trajectory throughout training, we provide a bound on the generalization error that demonstrates the challenges of effectively learning a wide set of concepts or values. These insights are empirically validated on contemporary LLMs, underscoring the practical relevance of our theory.

Poster
InstructHOI: Context-Aware Instruction for Multi-Modal Reasoning in Human-Object Interaction Detection

Jinguo Luo, Weihong Ren, Quanlong Zheng, Yanhao Zhang, Zhenlong Yuan, Zhiyong Wang, Haonan Lu, Honghai LIU

Expand abstract

Recently, Large Foundation Models (LFMs), e.g., CLIP and GPT, have significantly advanced the Human-Object Interaction (HOI) detection, due to their superior generalization and transferability. Prior HOI detectors typically employ single- or multi-modal prompts to generate discriminative representations for HOIs from pretrained LFMs. However, such prompt-based approaches focus on transferring HOI-specific knowledge, but unexplore the potential reasoning capabilities of LFMs, which can provide informative context for ambiguous and open-world interaction recognition. In this paper, we propose InstructHOI, a novel method that leverages context-aware instructions to guide multi-modal reasoning for HOI detection. Specifically, to bridge knowledge gap and enhance reasoning abilities, we first perform HOI-domain fine-tuning on a pretrained multi-modal LFM, using a generated dataset with 140K interaction-reasoning image-text pairs. Then, we develop a Context-aware Instruction Generator (CIG) to guide interaction reasoning. Unlike traditional language-only instructions, CIG first mines visual interactive context at the human-object level, which is then fused with linguistic instructions, forming multi-modal reasoning guidance. Furthermore, an Interest Token Selector (ITS) is adopted to adaptively filter image tokens based on context-aware instructions, thereby aligning reasoning process with interaction regions. Extensive experiments on two public benchmarks demonstrate that our proposed method outperforms the state-of-the-art ones, under both supervised and zero-shot settings.

Spotlight
Unified 2D-3D Discrete Priors for Noise-Robust and Calibration-Free Multiview 3D Human Pose Estimation

Geng Chen, Pengfei Ren, Xufeng Jian, Haifeng Sun, Menghao Zhang, Qi Qi, Zirui Zhuang, Jing Wang, Jianxin Liao, Jingyu Wang

Expand abstract

Multi-view 3D human pose estimation (HPE) leverages complementary information across views to improve accuracy and robustness. Traditional methods rely on camera calibration to establish geometric correspondences, which is sensitive to calibration accuracy and lacks flexibility in dynamic settings. Calibration-free approaches address these limitations by learning adaptive view interactions, typically leveraging expressive and flexible continuous representations. However, as the multiview interaction relationship is learned entirely from data without constraint, they are vulnerable to noisy input, which can propagate, amplify and accumulate errors across all views, severely corrupting the final estimated pose. To mitigate this, we propose a novel framework that integrates a noise-resilient discrete prior into the continuous representation-based model. Specifically, we introduce the \textit{UniCodebook}, a unified, compact, robust, and discrete representation complementary to continuous features, allowing the model to benefit from robustness to noise while preserving regression capability. Furthermore, we further propose an attribute-preserving and complementarity-enhancing Discrete-Continuous Spatial Attention (DCSA) mechanism to facilitate interaction between discrete priors and continuous pose features. Extensive experiments on three representative datasets demonstrate that our approach outperforms both calibration-required and calibration-free methods, achieving state-of-the-art performance.

Poster
Multi-agent KTO: Enhancing Strategic Interactions of Large Language Model in Language Game

Rong Ye, Yongxin Zhang, Yikai Zhang, Haoyu Kuang, Peng Sun, Zhongyu Wei

Expand abstract

Achieving Artificial General Intelligence (AGI) requires AI agents that can not only make strategic decisions but also engage in flexible and meaningful communication. Inspired by Wittgenstein's language game theory, we propose that language agents can learn through in-context interaction rather than traditional multi-stage frameworks that separate decision-making from language expression. Using Werewolf, a social deduction game that tests language understanding, strategic interaction, and adaptability, as a test bed, we develop the Multi-agent Kahneman-Tversky's Optimization (MaKTO). MaKTO engages diverse models in extensive gameplay to generate unpaired desirable and unacceptable responses, then employs KTO to refine the model's decision-making process. In 9-player Werewolf games, MaKTO achieves a 61% average win rate across various models, outperforming GPT-4o and two-stage RL agents by relative improvements of 23.0% and 10.9%, respectively. Notably, MaKTO also demonstrates human-like performance, winning 60% against expert players and showing only 48.9% detectability in Turing-style blind tests. Code and data are available at project page https://reneeye.github.io/MaKTO.html.

Poster
A multiscale analysis of mean-field transformers in the moderate interaction regime

Giuseppe Bruno, Federico Pasqualotto, Andrea Agazzi

Expand abstract

In this paper, we study the evolution of tokens through the depth of encoder-only transformer models at inference time by modeling them as a system of particles interacting in a mean-field way and studying the corresponding dynamics. More specifically, we consider this problem in the moderate interaction regime, where the number $N$ of tokens is large and the inverse temperature parameter $\beta$ of the model scales together with $N$. In this regime, the dynamics of the system displays a multiscale behavior: a fast phase, where the token empirical measure collapses on a low-dimensional space, an intermediate phase, where the measure further collapses into clusters, and a slow one, where such clusters sequentially merge into a single one. We provide a rigorous characterization of the limiting dynamics in each of these phases and prove convergence in the above mentioned limit, exemplifying our results with some simulations.

Oral
Strategic Costs of Perceived Bias in Fair Selection

L. Elisa Celis, Lingxiao Huang, Milind Sohoni, Nisheeth K. Vishnoi

Expand abstract

Meritocratic systems, from admissions to hiring, aim to impartially reward skill and effort. Yet persistent disparities across race, gender, and class challenge this ideal. Some attribute these gaps to structural inequality; others to individual choice. We develop a game-theoretic model in which candidates from different socioeconomic groups differ in their perceived post-selection value—shaped by social context and, increasingly, by AI-powered tools offering personalized career or salary guidance. Each candidate strategically chooses effort, balancing its cost against expected reward; effort translates into observable merit, and selection is based solely on merit. We characterize the unique Nash equilibrium in the large-agent limit and derive explicit formulas showing how valuation disparities and institutional selectivity jointly determine effort, representation, social welfare, and utility. We further propose a cost-sensitive optimization framework that quantifies how modifying selectivity or perceived value can reduce disparities without compromising institutional goals. Our analysis reveals a perception-driven bias: when perceptions of post-selection value differ across groups, these differences translate into rational differences in effort, propagating disparities backward through otherwise "fair" selection processes. While the model is static, it captures one stage of a broader feedback cycle linking perceptions, incentives, and outcomes—bridging rational-choice and structural explanations of inequality by showing how techno-social environments shape individual incentives in meritocratic systems.

Spotlight
PandaPose: 3D Human Pose Lifting from a Single Image via Propagating 2D Pose Prior to 3D Anchor Space

Jinghong Zheng, Changlong Jiang, Yang Xiao, Jiaqi Li, Haohong Kuang, Hang Xu, Ran Wang, Zhiguo Cao, Min Du, Joey Tianyi Zhou

Expand abstract

3D human pose lifting from a single RGB image is a challenging task in 3D vision. Existing methods typically establish a direct joint-to-joint mapping from 2D to 3D poses based on 2D features. This formulation suffers from two fundamental limitations: inevitable error propagation from input predicted 2D pose to 3D predictions and inherent difficulties in handling self-occlusion cases. In this paper, we propose PandaPose, a 3D human pose lifting approach via propagating 2D pose prior to 3D anchor space as the unified intermediate representation. Specifically, our 3D anchor space comprises: (1) Joint-wise 3D anchors in the canonical coordinate system, providing accurate and robust priors to mitigate 2D pose estimation inaccuracies. (2) Depth-aware joint-wise feature lifting that hierarchically integrates depth information to resolve self-occlusion ambiguities. (3) The anchor-feature interaction decoder that incorporates 3D anchors with lifted features to generate unified anchor queries encapsulating joint-wise 3D anchor set, visual cues and geometric depth information. The anchor queries are further employed to facilitate anchor-to-joint ensemble prediction. Experiments on three well-established benchmarks (i.e., Human3.6M, MPI-INF-3DHP and 3DPW) demonstrate the superiority of our proposition. The substantial reduction in error by 14.7% compared to SOTA methods on the challenging conditions of Human3.6M and qualitative comparisons further showcase the effectiveness and robustness of our approach.

Poster
Reframing Gaussian Splatting Densification with Complexity-Density Consistency of Primitives

Zhemeng Dong, Junjun Jiang, Youyu Chen, Jiaxin Zhang, Kui Jiang, Xianming Liu

Expand abstract

The essence of 3D Gaussian Splatting (3DGS) training is to smartly allocate Gaussian primitives, expressing complex regions with more primitives and vice versa. Prior researches typically mark out under-reconstructed regions in a rendering-loss-driven manner. However, such a loss-driven strategy is often dominated by low-frequency regions, which leads to insufficient modeling of high-frequency details in texture-rich regions. As a result, it yields a suboptimal spatial allocation of Gaussian primitives. This inspires us to excavate the loss-agnostic visual prior in training views to identify complex regions that need more primitives to model. Based on this insight, we propose Complexity-Density Consistent Gaussian Splatting (CDC-GS), which allocates primitives based on the consistency between visual complexity of training views and the density of primitives. Specifically, primitives involved in rendering high visual complexity areas are categorized as modeling high complexity regions, where we leverage the high frequency wavelet components of training views to measure the visual complexity. And the density of a primitive is computed with the inverse of geometric mean of its distance to the neighboring primitives. Guided by the positive correlation between primitive complexity and density, we determine primitives to be densified as well as pruned. Extensive experiments demonstrate that our CDC-GS surpasses the baseline methods in rendering quality by a large margin using the same amount of Gaussians. And we provide insightful analysis to reveal that our method serves perpendicularly to rendering loss in guiding Gaussian primitive allocation.

Poster
ACT as Human: Multimodal Large Language Model Data Annotation with Critical Thinking

Lequan Lin, Dai Shi, Andi Han, Feng Chen, Qiuzheng Chen, Jiawen Li, Zhaoyang Li, Jiyuan Zhang, Zhenbang Sun, Junbin Gao

Expand abstract

Supervised learning relies on high-quality labeled data, but obtaining such data through human annotation is both expensive and time-consuming. Recent work explores using large language models (LLMs) for annotation, but LLM-generated labels still fall short of human-level quality. To address this problem, we propose the Annotation with Critical Thinking (ACT) data pipeline, where LLMs serve not only as annotators but also as judges to critically identify potential errors. Human effort is then directed towards reviewing only the most "suspicious" cases, significantly improving the human annotation efficiency. Our major contributions are as follows: (1) ACT is applicable to a wide range of domains, including natural language processing (NLP), computer vision (CV), and multimodal understanding, by leveraging multimodal-LLMs (MLLMs). (2) Through empirical studies, we derive 7 insights on how to enhance annotation quality while efficiently reducing the human cost, and then translate these findings into user-friendly guidelines. (3) We theoretically analyze how to modify the loss function so that models trained on ACT data achieve similar performance to those trained on fully human-annotated data. Our experiments show that the performance gap can be reduced to less than 2% on most benchmark datasets while saving up to 90% of human costs.

Poster
MoPFormer: Motion-Primitive Transformer for Wearable-Sensor Activity Recognition

Hao Zhang, Zhan Zhuang, Xuehao Wang, Xiaodong Yang, Yu Zhang

Expand abstract

Human Activity Recognition (HAR) with wearable sensors is challenged by limited interpretability, which significantly impacts cross-dataset generalization. To address this challenge, we propose Motion-Primitive Transformer (MoPFormer), a novel self-supervised framework that enhances interpretability by tokenizing inertial measurement unit signals into semantically meaningful motion primitives and leverages a Transformer architecture to learn rich temporal representations. MoPFormer comprises two stages. The first stage is to partition multi-channel sensor streams into short segments and quantize them into discrete ``motion primitive'' codewords, while the second stage enriches those tokenized sequences through a context-aware embedding module and then processes them with a Transformer encoder. The proposed MoPFormer can be pre-trained using a masked motion-modeling objective that reconstructs missing primitives, enabling it to develop robust representations across diverse sensor configurations. Experiments on six HAR benchmarks demonstrate that MoPFormer not only outperforms state-of-the-art methods but also successfully generalizes across multiple datasets. More importantly, the learned motion primitives significantly enhance both interpretability and cross-dataset performance by capturing fundamental movement patterns that remain consistent across similar activities, regardless of dataset origin.

Poster
Transformer brain encoders explain human high-level visual responses

Hossein Adeli, Minni Sun, Nikolaus Kriegeskorte

Expand abstract

A major goal of neuroscience is to understand brain computations during visual processing in naturalistic settings. A dominant approach is to use image-computable deep neural networks trained with different task objectives as a basis for linear encoding models. However, in addition to requiring estimation of a large number of linear encoding parameters, this approach ignores the structure of the feature maps both in the brain and the models. Recently proposed alternatives factor the linear mapping into separate sets of spatial and feature weights, thus finding static receptive fields for units, which is appropriate only for early visual areas. In this work, we employ the attention mechanism used in the transformer architecture to study how retinotopic visual features can be dynamically routed to category-selective areas in high-level visual processing. We show that this computational motif is significantly more powerful than alternative methods in predicting brain activity during natural scene viewing, across different feature basis models and modalities. We also show that this approach is inherently more interpretable as the attention-routing signals for different high-level categorical areas can be easily visualized for any input image. Given its high performance at predicting brain responses to novel images, the model deserves consideration as a candidate mechanistic model of how visual information from retinotopic maps is routed in the human brain based on the relevance of the input content to different category-selective regions. Our code is available at \href{https://github.com/Hosseinadeli/transformer_brain_encoder/}{https://github.com/Hosseinadeli/transformer\_brain\_encoder/}.

Spotlight
Capturing Individual Human Preferences with Reward Features

Andre Barreto, Vincent Dumoulin, Yiran Mao, Mark Rowland, Nicolas Perez-Nieves, Bobak Shahriari, Yann Dauphin, Doina Precup, Hugo Larochelle

Expand abstract

Reinforcement learning from human feedback usually models preferences using a reward function that does not distinguish between people. We argue that this is unlikely to be a good design choice in contexts with high potential for disagreement, like in the training of large language models. We formalise and analyse the problem of learning a reward model that can be specialised to a user. Using the principle of empirical risk minimisation, we derive a probably approximately correct (PAC) bound showing the dependency of the approximation error on the number of training examples, as usual, and also on the number of human raters who provided feedback on them. Based on our theoretical findings, we discuss how to best collect pairwise preference data and argue that adaptive reward models should be beneficial when there is considerable disagreement among users. We also propose a concrete architecture for an adaptive reward model. Our approach leverages the observation that individual preferences can be captured as a linear combination of a set of general reward features. We show how to learn such features and subsequently use them to quickly adapt the reward model to a specific individual, even if their preferences are not reflected in the training data. We present experiments with large language models illustrating our theoretical results and comparing the proposed architecture with a non-adaptive baseline. Consistent with our analysis, the benefits provided by our model increase with the number of raters and the heterogeneity of their preferences. We also show that our model compares favourably to adaptive counterparts, including those performing in-context personalisation.

Poster
Learning Dense Hand Contact Estimation from Imbalanced Data

Daniel Sungho Jung, Kyoung Mu Lee

Expand abstract

Hands are essential to human interaction, and exploring contact between hands and the world can promote comprehensive understanding of their function. Recently, there have been growing number of hand interaction datasets that cover interaction with object, other hand, scene, and body. Despite the significance of the task and increasing high-quality data, how to effectively learn dense hand contact estimation remains largely underexplored. There are two major challenges for learning dense hand contact estimation. First, there exists class imbalance issue from hand contact datasets where majority of regions are not in contact. Second, hand contact datasets contain spatial imbalance issue with most of hand contact exhibited in finger tips, resulting in challenges for generalization towards contacts in other hand regions. To tackle these issues, we present a framework that learns dense HAnd COntact estimation (HACO) from imbalanced data. To resolve the class imbalance issue, we introduce balanced contact sampling, which builds and samples from multiple sampling groups that fairly represent diverse contact statistics for both contact and non-contact vertices. Moreover, to address the spatial imbalance issue, we propose vertex-level class-balanced (VCB) loss, which incorporates spatially varying contact distribution by separately reweighting loss contribution of each vertex based on its contact frequency across dataset. As a result, we effectively learn to predict dense hand contact estimation with large-scale hand contact data without suffering from class and spatial imbalance issue. The codes are available at https://github.com/dqj5182/HACO_RELEASE.

Poster
ShiQ: Bringing back Bellman to LLMs

Pierre Clavier, Nathan Grinsztajn, Raphaël Avalos, Yannis Flet-Berliac, Irem Ergun, Omar Darwiche Domingues, Olivier Pietquin, Pierre Harvey Richemond, Florian Strub, Matthieu Geist

Expand abstract

The fine-tuning of pre-trained large language models (LLMs) using reinforcement learning (RL) is generally formulated as direct policy optimization. This approach was naturally favored as it efficiently improves a pretrained LLM with simple gradient updates. Another RL paradigm, Q-learning methods, has received far less attention in the LLM community while demonstrating major success in various non-LLM RL tasks. In particular, Q-learning effectiveness stems from its sample efficiency and ability to learn offline, which is particularly valuable given the high computational cost of sampling with LLM. However, naively applying a Q-learning–style update to the model’s logits is ineffective due to the specificity of LLMs. Our contribution is to derive theoretically grounded loss functions from Bellman equations to adapt Q-learning methods to LLMs. To do so, we interpret LLM logits as Q-values and carefully adapt insights from the RL literature to account for LLM-specific characteristics. It thereby ensures that the logits become reliable Q-value estimates. We then use this loss to build a practical algorithm, ShiQ for Shifted-Q, that supports off-policy, token-wise learning while remaining simple to implement. Finally, ShiQ is evaluated on both synthetic data and real-world benchmarks, e.g., UltraFeedback, BFCL-V3, demonstrating its effectiveness in both single-turn and multi-turn LLM settings.

Poster