NeurIPS 2025 Papers

Conference on Neural Information Processing Systems

Decision breakdown

5,812papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    931.6%
  • Spotlight
    73912.7%
  • Poster
    4,98085.7%

Browse all papers

Topic: Reinforcement Learning · 784 papers · Reset filters

Reviving DSP for Advanced Theorem Proving in the Era of Reasoning Models

Chenrui Cao, Liangcheng Song, Zenan Li, Xinyi Le, Xian Zhang, Hui Xue, Fan Yang

Expand abstract

Recent advancements, such as DeepSeek-Prover-V2-671B and Kimina-Prover-Preview-72B, demonstrate a prevailing trend in leveraging reinforcement learning (RL)-based large-scale training for automated theorem proving. Surprisingly, we discover that even without any training, careful neuro-symbolic coordination of existing off-the-shelf reasoning models and tactic step provers can achieve comparable performance. This paper introduces DSP+, an improved version of the Draft, Sketch, and Prove framework, featuring a fine-grained and integrated neuro-symbolic enhancement for each phase: (1) In the draft phase, we prompt reasoning models to generate concise natural-language subgoals to benefit the sketch phase, removing thinking tokens and references to human-written proofs; (2) In the sketch phase, subgoals are autoformalized with hypotheses to benefit the proving phase, and sketch lines containing syntactic errors are masked according to predefined rules; (3) In the proving phase, we tightly integrate symbolic search methods like Aesop with step provers to establish proofs for the sketch subgoals. Experimental results show that, without any additional model training or fine-tuning, DSP+ solves 80.7%, 32.8%, and 24 out of 644 problems from miniF2F, ProofNet, and PutnamBench, respectively, while requiring fewer budgets compared to state-of-the-arts. DSP+ proves imo_2019_p1, an IMO problem in miniF2F that is not solved by any prior work. Additionally, DSP+ generates proof patterns comprehensible by human experts, facilitating the identification of formalization errors; For example, eight wrongly formalized statements in miniF2F are discovered. Our results highlight the potential of classical reasoning patterns besides the RL-based training. All components will be open-sourced.

Poster
Fair Cooperation in Mixed-Motive Games via Conflict-Aware Gradient Adjustment

Woojun Kim, Katia P. Sycara

Expand abstract

Multi-agent reinforcement learning in mixed-motive settings presents a fundamental challenge: agents must balance individual interests with collective goals, which are neither fully aligned nor strictly opposed. To address this, reward restructuring methods such as gifting and intrinsic motivation have been proposed. However, these approaches primarily focus on promoting cooperation by managing the trade-off between individual and collective returns, without explicitly addressing fairness with respect to agents’ task-specific rewards. In this paper, we propose an adaptive conflict-aware gradient adjustment method that promotes cooperation while ensuring fairness in individual rewards. The proposed method dynamically balances policy gradients derived from individual and collective objectives in situations where the two objectives are in conflict. By explicitly resolving such conflicts, our method improves collective performance while preserving fairness across agents. We provide theoretical results that guarantee monotonic non-decreasing improvement in both the collective and individual objectives and ensure fairness. Empirical results in sequential social dilemma environments demonstrate that our approach outperforms baselines in terms of social welfare, while maintaining fairness.

Spotlight
Iterative Tool Usage Exploration for Multimodal Agents via Step-wise Preference Tuning

Pengxiang Li, Zhi Gao, Bofei Zhang, Yapeng Mi, Xiaojian Ma, Chenrui Shi, Tao Yuan, Yuwei Wu, Yunde Jia, Song-Chun Zhu, Qing Li

Expand abstract

Multimodal agents, which integrate a controller (e.g., a vision language model) with external tools, have demonstrated remarkable capabilities in tackling complex multimodal tasks. Existing approaches for training these agents, both supervised fine-tuning and reinforcement learning, depend on extensive human-annotated task-answer pairs and tool trajectories. However, for complex multimodal tasks, such annotations are prohibitively expensive or impractical to obtain. In this paper, we propose an iterative tool usage exploration method for multimodal agents without any pre-collected data, namely SPORT, via step-wise preference optimization to refine the trajectories of tool usage. Our method enables multimodal agents to autonomously discover effective tool usage strategies through self-exploration and optimization, eliminating the bottleneck of human annotation. SPORT has four iterative components: task synthesis, step sampling, step verification, and preference tuning. We first synthesize multimodal tasks using language models. Then, we introduce a novel trajectory exploration scheme, where step sampling and step verification are executed alternately to solve synthesized tasks. In step sampling, the agent tries different tools and obtains corresponding results. In step verification, we employ a verifier to provide AI feedback to construct step-wise preference data. The data is subsequently used to update the controller for tool usage through preference tuning, producing a SPORT agent. By interacting with real environments, the SPORT agent gradually evolves into a more refined and capable system. Evaluation in the GTA and GAIA benchmarks shows that the SPORT agent achieves 6.41% and 3.64% improvements, underscoring the generalization and effectiveness introduced by our method.

Poster
Novel Exploration via Orthogonality

Andreas Theophilou, Özgür Şimşek

Expand abstract

Efficient exploration remains one of the key open problems in reinforcement learning. Discovering novel states or transitions efficiently requires policies that effectively direct the agent away from regions of the state space that are already well explored. We introduce Novel Exploration via Orthogonality (NEO), an approach that automatically uncovers not only which regions of the environment are novel but also how to reach them by leveraging Laplacian representations. NEO uses the eigenvectors of a modified graph Laplacian to induce gradient flows from states that are frequently visited (less novel) to states that are seldom visited (more novel). We show that NEO’s modified Laplacian yields eigenvectors whose extreme values align with the most novel regions of the state space. We provide bounds for the eigenvalues of the modified Laplacian; and we show that the smoothest eigenvectors with real eigenvalues below certain thresholds provide guaranteed gradients to novel states for both undirected and directed graphs. In an empirical evaluation in online, incremental settings, NEO outperformed related state-of-the- art approaches, including eigen-options and cover options, in a large collection of undirected and directed domains with varying structures.

Poster
Prompt Tuning Decision Transformers with Structured and Scalable Bandits

Finn Rietz, Oleg Smirnov, Sara Karimi, Lele Cao

Expand abstract

Prompt tuning has emerged as a key technique for adapting large pre-trained Decision Transformers (DTs) in offline Reinforcement Learning (RL), particularly in multi-task and few-shot settings. The Prompting Decision Transformer (PDT) enables task generalization via trajectory prompts sampled uniformly from expert demonstrations -- without accounting for prompt informativeness. In this work, we propose a bandit-based prompt-tuning method that learns to construct optimal trajectory prompts from demonstration data at inference time. We devise a structured bandit architecture operating in the trajectory prompt space, achieving linear rather than combinatorial scaling with prompt size. Additionally, we show that the pre-trained PDT itself can serve as a powerful feature extractor for the bandit, enabling efficient reward modeling across various environments. We theoretically establish regret bounds and demonstrate empirically that our method consistently enhances performance across a wide range of tasks, high-dimensional environments, and out-of-distribution scenarios, outperforming existing baselines in prompt tuning.

Poster
Rebalancing Return Coverage for Conditional Sequence Modeling in Offline Reinforcement Learning

Wensong Bai, Chufan Chen, Yichao Fu, Qihang Xu, Chao Zhang, Hui Qian

Expand abstract

Recent advancements in offline reinforcement learning (RL) have underscored the capabilities of conditional sequence modeling (CSM), a paradigm that models the action distribution conditioned on both historical trajectories and target returns associated with each state. However, due to the imbalanced return distribution caused by suboptimal datasets, CSM is grappling with a serious distributional shift problem when conditioning on high returns. While recent approaches attempt to empirically tackle this challenge through return rebalancing techniques such as weighted sampling and value-regularized supervision, the relationship between return rebalancing and the performance of CSM methods is not well understood. In this paper, we reveal that both expert-level and full-spectrum return-coverage critically influence the performance and sample efficiency of CSM policies. Building on this finding, we devise a simple yet effective return-coverage rebalancing mechanism that can be seamlessly integrated into common CSM frameworks, including the most widely used one, Decision Transformer (DT). The resulting CSM algorithm, referred to as Return-rebalanced Value-regularized Decision Transformer (RVDT), integrates both implicit and explicit return-coverage rebalancing mechanisms, and achieves state-of-the-art performance in the D4RL experiments.

Poster
SceneDesigner: Controllable Multi-Object Image Generation with 9-DoF Pose Manipulation

Zhenyuan Qin, Xincheng Shuai, Henghui Ding

Expand abstract

Controllable image generation has attracted increasing attention in recent years, enabling users to manipulate visual content such as identity and style. However, achieving simultaneous control over the 9D poses (location, size, and orientation) of multiple objects remains an open challenge. Despite recent progress, existing methods often suffer from limited controllability and degraded quality, falling short of comprehensive multi-object 9D pose control. To address these limitations, we propose ***SceneDesigner***, a method for accurate and flexible multi-object 9-DoF pose manipulation. ***SceneDesigner*** incorporates a branched network to the pre-trained base model and leverages a new representation, ***CNOCS map***, which encodes 9D pose information from the camera view. This representation exhibits strong geometric interpretation properties, leading to more efficient and stable training. To support training, we construct a new dataset, ***ObjectPose9D***, which aggregates images from diverse sources along with 9D pose annotations. To further address data imbalance issues, particularly performance degradation on low-frequency poses, we introduce a two-stage training strategy with reinforcement learning, where the second stage fine-tunes the model using a reward-based objective on rebalanced data. At inference time, we propose ***Disentangled Object Sampling***, a technique that mitigates insufficient object generation and concept confusion in complex multi-object scenes. Moreover, by integrating user-specific personalization weights, ***SceneDesigner*** enables customized pose control for reference subjects. Extensive qualitative and quantitative experiments demonstrate that ***SceneDesigner*** significantly outperforms existing approaches in both controllability and quality.

Spotlight
Policy Optimized Text-to-Image Pipeline Design

Uri Gadot, Rinon Gal, Yftah Ziser, Gal Chechik, Shie Mannor

Expand abstract

Text-to-image generation has evolved beyond single monolithic models to complex multi-component pipelines that combine various enhancement tools. While these pipelines significantly improve image quality, their effective design requires substantial expertise. Recent approaches automating this process through large language models (LLMs) have shown promise but suffer from two critical limitations: extensive computational requirements from generating images with hundreds of predefined pipelines, and poor generalization beyond memorized training examples. We introduce a novel reinforcement learning-based framework that addresses these inefficiencies. Our approach first trains an ensemble of reward models capable of predicting image quality scores directly from prompt-workflow combinations, eliminating the need for costly image generation during training. We then implement a two-phase training strategy: initial workflow prediction training followed by GRPO-based optimization that guides the model toward higher-performing regions of the workflow space. Additionally, we incorporate a classifier-free guidance based enhancement technique that extrapolates along the path between the initial and GRPO-tuned models, further improving output quality. We validate our approach through a set of comparisons, showing that it can successfully create new flows with greater diversity and lead to superior image quality compared to existing baselines.

Poster
ORIGAMISPACE: Benchmarking Multimodal LLMs in Multi-Step Spatial Reasoning with Mathematical Constraints

Rui Xu, Dakuan Lu, Zicheng Zhao, Xiaoyu Tan, Xintao Wang, Siyu Yuan, Jiangjie Chen, Xu Yinghui

Expand abstract

Spatial reasoning is a key capability in the field of artificial intelligence, especially crucial in areas such as robotics, computer vision, and natural language understanding. However, evaluating the ability of multimodal large language models (MLLMs) in complex spatial reasoning still faces challenges, particularly in scenarios requiring multi-step reasoning and precise mathematical constraints. This paper introduces ORIGAMISPACE, a new dataset and benchmark designed to evaluate the multi-step spatial reasoning ability and the capacity to handle mathematical constraints of MLLMs through origami tasks. The dataset contains 350 data instances, each comprising a strictly formatted crease pattern (CP diagram), the Compiled Flat Pattern, the complete Folding Process, and the final Folded Shape Image. We propose four evaluation tasks: Pattern Prediction, Multi-step Spatial Reasoning, Spatial Relationship Prediction, and End-to-End CP Code Generation. For the CP code generation task, we design an interactive environment and explore the possibility of using reinforcement learning methods to train MLLMs. Through experiments on existing MLLMs, we initially reveal the strengths and weaknesses of these models in handling complex spatial reasoning tasks.

Spotlight
Multi-step Visual Reasoning with Visual Tokens Scaling and Verification

Tianyi Bai, Zengjie Hu, Fupeng Sun, Qiu Jiantao, Yizhen Jiang, Guangxin He, Bohan Zeng, Conghui He, Binhang Yuan, Wentao Zhang

Expand abstract

Multi-modal large language models (MLLMs) have achieved remarkable capabilities by integrating visual perception with language understanding, enabling applications such as image-grounded dialogue, visual question answering, and scientific analysis. However, most MLLMs adopt a static inference paradigm, encoding the entire image into fixed visual tokens upfront, which limits their ability to iteratively refine understanding or adapt to context during inference. This contrasts sharply with human perception, which is dynamic, selective, and feedback-driven. In this work, we introduce a novel framework for inference-time visual token scaling that enables MLLMs to perform iterative, verifier-guided reasoning over visual content. We formulate the problem as a Markov Decision Process, involving a reasoner that proposes visual actions and a verifier—trained via multi-step Direct Preference Optimization (DPO)—that evaluates these actions and determines when reasoning should terminate. To support this, we present a new dataset, VTS, comprising supervised reasoning trajectories (VTS-SFT) and preference-labeled reasoning comparisons (VTS-DPO). Our method significantly outperforms existing approaches across diverse visual reasoning benchmarks, offering not only improved accuracy but also more interpretable and grounded reasoning processes. These results demonstrate the promise of dynamic inference mechanisms for enabling fine-grained, context-aware visual reasoning in next-generation MLLMs. Code and datasets are publicly released at https://vts-v.github.io/.

Poster
A Novel General Framework for Sharp Lower Bounds in Succinct Stochastic Bandits

Guo Zeng, Jean Honorio

Expand abstract

Many online learning applications adopt the stochastic bandit problem with a linear reward model, where the unknown parameter exhibits a succinct structure. We study minimax regret lower bounds which allow to know whether more efficient algorithms can be proposed. We introduce a general definition of succinctness and propose a novel framework for constructing minimax regret lower bounds based on an information-regret trade-off. When applied to entry-sparse vectors, our framework sharpens a recent lower bound by (Hao et al, NeurIPS 2020). We further apply our framework to derive novel results. To the best of our knowledge, we provide the first lower bounds for the group-sparse and low-rank matrix settings.

Poster
TP-MDDN: Task-Preferenced Multi-Demand-Driven Navigation with Autonomous Decision-Making

Shanshan Li, Da Huang, Yu He, Yanwei Fu, Yu-Gang Jiang, Xiangyang Xue

Expand abstract

In daily life, people often move through spaces to find objects that meet their needs, posing a key challenge in embodied AI. Traditional Demand-Driven Navigation (DDN) handles one need at a time but does not reflect the complexity of real-world tasks involving multiple needs and personal choices. To bridge this gap, we introduce Task-Preferenced Multi-Demand-Driven Navigation (TP-MDDN), a new benchmark for long-horizon navigation involving multiple sub-demands with explicit task preferences. To solve TP-MDDN, we propose AWMSystem, an autonomous decision-making system composed of three key modules: BreakLLM (instruction decomposition), LocateLLM (goal selection), and StatusMLLM (task monitoring). For spatial memory, we design MASMap, which combines 3D point cloud accumulation with 2D semantic mapping for accurate and efficient environmental understanding. Our Dual-Tempo action generation framework integrates zero-shot planning with policy-based fine control, and is further supported by an Adaptive Error Corrector that handles failure cases in real time. Experiments demonstrate that our approach outperforms state-of-the-art baselines in both perception accuracy and navigation robustness.

Poster
A Differential and Pointwise Control Approach to Reinforcement Learning

Minh Phuong Nguyen, Chandrajit L. Bajaj

Expand abstract

Reinforcement learning (RL) in continuous state-action spaces remains challenging in scientific computing due to poor sample efficiency and lack of pathwise physical consistency. We introduce Differential Reinforcement Learning (Differential RL), a novel framework that reformulates RL from a continuous-time control perspective via a differential dual formulation. This induces a Hamiltonian structure that embeds physics priors and ensures consistent trajectories without requiring explicit constraints. To implement Differential RL, we develop Differential Policy Optimization (dfPO), a pointwise, stage-wise algorithm that refines local movement operators along the trajectory for improved sample efficiency and dynamic alignment. We establish pointwise convergence guarantees, a property not available in standard RL, and derive a competitive theoretical regret bound of $\mathcal{O}(K^{5/6})$. Empirically, dfPO outperforms standard RL baselines on representative scientific computing tasks, including surface modeling, grid control, and molecular dynamics, under low-data and physics-constrained conditions.

Poster
Policy Compatible Skill Incremental Learning via Lazy Learning Interface

Daehee Lee, Dongsu Lee, TaeYoon Kwack, Wonje Choi, Honguk Woo

Expand abstract

Skill Incremental Learning (SIL) is the process by which an embodied agent expands and refines its skill set over time by leveraging experience gained through interaction with its environment or by the integration of additional data. SIL facilitates efficient acquisition of hierarchical policies grounded in reusable skills for downstream tasks. However, as the skill repertoire evolves, it can disrupt compatibility with existing skill-based policies, limiting their reusability and generalization. In this work, we propose SIL-C, a novel framework that ensures skill-policy compatibility, allowing improvements in incrementally learned skills to enhance the performance of downstream policies without requiring policy re-training or structural adaptation. SIL-C employs a bilateral lazy learning-based mapping technique to dynamically align the subtask space referenced by policies with the skill space decoded into agent behaviors. This enables each subtask, derived from the policy's decomposition of a complex task, to be executed by selecting an appropriate skill based on trajectory distribution similarity. We evaluate SIL-C across diverse SIL scenarios and demonstrate that it maintains compatibility between evolving skills and downstream policies while ensuring efficiency throughout the learning process.

Spotlight
World Models as Reference Trajectories for Rapid Motor Adaptation

Carlos Stein Brito, Daniel C McNamee

Expand abstract

Learned control policies often fail when deployed in real-world environments with changing dynamics. When system dynamics shift unexpectedly, performance degrades until models are retrained on new data. We introduce Reflexive World Models (RWM), a dual control framework that uses world model predictions as implicit reference trajectories for rapid adaptation. Our method separates the control problem into long-term reward maximization through reinforcement learning and robust motor execution through reward-free rapid control in latent space. This dual architecture achieves significantly faster adaptation with low online computational cost compared to model-based RL baselines, while maintaining near-optimal performance. The approach combines the benefits of flexible policy learning through reinforcement learning with rapid error correction capabilities, providing a theoretically grounded method for maintaining performance in high-dimensional continuous control tasks under varying dynamics.

Poster
Sample-Efficient Tabular Self-Play for Offline Robust Reinforcement Learning

Na Li, Zewu Zheng, Wei Ni, Hangguan Shan, Wenjie Zhang, Xinyu Li

Expand abstract

Multi-agent reinforcement learning (MARL), as a thriving field, explores how multiple agents independently make decisions in a shared dynamic environment. Due to environmental uncertainties, policies in MARL must remain robust to tackle the sim-to-real gap. We focus on robust two-player zero-sum Markov games (TZMGs) in offline settings, specifically on tabular robust TZMGs (RTZMGs). We propose a model-based algorithm (*RTZ-VI-LCB*) for offline RTZMGs, which is optimistic robust value iteration combined with a data-driven Bernstein-style penalty term for robust value estimation. By accounting for distribution shifts in the historical dataset, the proposed algorithm establishes near-optimal sample complexity guarantees under partial coverage and environmental uncertainty. An information-theoretic lower bound is developed to confirm the tightness of our algorithm's sample complexity, which is optimal regarding both state and action spaces. To the best of our knowledge, RTZ-VI-LCB is the first to attain this optimality, sets a new benchmark for offline RTZMGs, and is validated experimentally.

Poster
Implicit Reward as the Bridge: A Unified View of SFT and DPO Connections

Bo Wang, Qinyuan Cheng, Runyu Peng, Rong Bao, Peiji Li, Qipeng Guo, Linyang Li, Zhiyuan Zeng, Yunhua Zhou, Xipeng Qiu

Expand abstract

Post-training processes are essential phases in grounding pre-trained language models to real-world tasks, with learning from demonstrations or preference signals playing a crucial role in this adaptation. We present a unified theoretical framework bridging Supervised Fine-Tuning (SFT) and preference learning in Large Language Model (LLM) post-training. Through rigorous mathematical derivation, we demonstrate that both SFT and preference learning methods like Direct Preference Optimization (DPO) operate within the same optimal policy-reward subspace, with SFT representing a special case of implicit reward learning. Our analysis reveals a critical limitation in conventional SFT: the KL divergence term in distribution matching becomes constant with respect to the policy during optimization, failing to constrain model updates. To address this, we propose a simple yet effective learning rate reduction approach that yields significant performance improvements (up to \textbf{25\%} relative gain and \textbf{6\%} absolute win rate increase in instruction following tasks. Additionally, we derive alternative SFT objectives from various f-divergence functions that preserve the KL term during optimization, further enhancing post-DPO model performance. Finally, we extend the theoretical relationship between LLM logits and Q-functions from preference learning to the SFT context, providing mathematical derivations and experimental validation.

Poster
Revisiting Reinforcement Learning for LLM Reasoning from A Cross-Domain Perspective

Zhoujun Cheng, Shibo Hao, Tianyang Liu, Fan Zhou, Yutao Xie, Feng Yao, Yuexin Bian, Nilabjo Dey, Yonghao Zhuang, Yuheng Zha, Yi Gu, Kun Zhou, Yuqi Wang, Yuan Li, Richard Fan, Jianshu She, Chengqian Gao, Abulhair Saparov, Taylor W. Killian, Haonan Li, Mikhail Yurochkin, Eric P. Xing, Zhengzhong Liu, Zhiting Hu

Expand abstract

Reinforcement learning (RL) has shown promise in enhancing large language model (LLM) reasoning, yet progress towards broader capabilities is limited by the availability of high-quality, multi-domain datasets. This work introduces \ours, a 92K RL-for-reasoning dataset designed to address this gap, covering six reasoning domains: Math, Code, Science, Logic, Simulation, and Tabular, each with corresponding verifiers. We build \ours via a careful data-curation pipeline, including sourcing, deduplication, reward design, and domain-specific and difficulty-based filtering, to facilitate the systematic investigation of cross-domain RL generalization. Our study using \ours suggests the efficacy of a simple mixed-domain RL training approach and reveals several key aspects affecting cross-domain transferability. We further train two models {\ours}-7B and {\ours}-32B purely with RL on our curated data and observe largely improved performance over leading open RL reasoning model baselines, with gains of 7.3\% and 7.8\% respectively on an extensive 17-task, six-domain evaluation suite. We are releasing our dataset, code, and evaluation suite to the community, aiming to support further research and development of more general RL-enhanced reasoning models.

Poster
VidEmo: Affective-Tree Reasoning for Emotion-Centric Video Foundation Models

Zhicheng Zhang, Weicheng Wang, Yongjie Zhu, Wenyu Qin, Pengfei Wan, Di Zhang, Jufeng Yang

Expand abstract

Understanding and predicting emotions from videos has gathered significant attention in recent studies, driven by advancements in video large language models (VideoLLMs). While advanced methods have made progress in video emotion analysis, the intrinsic nature of emotions—characterized by their open-set, dynamic, and context-dependent properties—poses challenge in understanding complex and evolving emotional states with reasonable rationale. To tackle these challenges, we propose a novel affective cues-guided reasoning framework that unifies fundamental attribute perception, expression analysis, and high-level emotional understanding in a stage-wise manner. At the core of our approach is a family of video emotion foundation models (VidEmo), specifically designed for emotion reasoning and instruction-following. These models undergo a two-stage tuning process: first, curriculum emotion learning for injecting emotion knowledge, followed by affective-tree reinforcement learning for emotion reasoning. Moreover, we establish a foundational data infrastructure and introduce a emotion-centric fine-grained dataset (Emo-CFG) consisting of 2.1M diverse instruction-based samples. Emo-CFG includes explainable emotional question-answering, fine-grained captions, and associated rationales, providing essential resources for advancing emotion understanding tasks. Experimental results demonstrate that our approach achieves competitive performance, setting a new milestone across 15 face perception tasks.

Poster
Act Only When It Pays: Efficient Reinforcement Learning for LLM Reasoning via Selective Rollouts

Haizhong Zheng, Yang Zhou, Brian R. Bartoldson, Bhavya Kailkhura, Fan Lai, Jiawei Zhao, Beidi Chen

Expand abstract

Reinforcement learning, such as PPO and GRPO, has powered recent breakthroughs in LLM reasoning. Scaling rollout to sample more prompts enables models to selectively use higher-quality data for training, which can stabilize RL training and improve model performance, but at the cost of significant computational overhead. In this paper, we first show that a substantial portion of this overhead can be avoided by skipping uninformative prompts before rollout. Our analysis of reward dynamics reveals a strong temporal consistency in prompt value: prompts that are uninformative in one epoch of training are likely to remain uninformative in near future epochs. Based on these insights, we propose GRESO (GRPO with Efficient Selective Rollout), an online, lightweight pre-rollout filtering algorithm that predicts and skips uninformative prompts using reward training dynamics. By evaluating GRESO on a broad range of math reasoning benchmarks and models, like Qwen2.5-Math-1.5B, DeepSeek-R1-Distill-Qwen-1.5B, Qwen2.5-Math-7B, Qwen2.5-14B, and Qwen2.5-32B, we show that GRESO achieves up to 2.4x wall-clock time speedup in rollout and up to 2.0x speedup in total training time without accuracy degradation. We make our code publicly available at https://github.com/Infini-AI-Lab/GRESO/.

Poster