NeurIPS 2025 Papers

Conference on Neural Information Processing Systems

Decision breakdown

5,812papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    931.6%
  • Spotlight
    73912.7%
  • Poster
    4,98085.7%

Browse all papers

ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos

Shi Chen, Erik Sandström, Sandro Lombardi, Siyuan Li, Martin R. Oswald

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Achieving truly practical dynamic 3D reconstruction requires online operation, global pose and map consistency, detailed appearance modeling, and the flexibility to handle both RGB and RGB-D inputs. However, existing SLAM methods typically merely remove the dynamic parts or require RGB-D input, while offline methods are not scalable to long video sequences, and current transformer-based feedforward methods lack global consistency and appearance details. To this end, we achieve online dynamic scene reconstruction by disentangling the static and dynamic parts within a SLAM system. The poses are tracked robustly with a novel motion masking strategy, and dynamic parts are reconstructed leveraging a progressive adaptation of a Motion Scaffolds graph. Our method yields novel view renderings competitive to offline methods and achieves on-par tracking with state-of-the-art dynamic SLAM methods.

Poster
4D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Time

Ziqiao Ma, Xuweiyi Chen, Shoubin Yu, Sai Bi, Kai Zhang, Chen Ziwen, Sihan Xu, Jianing Yang, Zexiang Xu, Kalyan Sunkavalli, Mohit Bansal, Joyce Chai, Hao Tan

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Can we scale 4D pretraining to learn general space-time representations that reconstruct an object from a few views at some times to any view at any time? We provide an affirmative answer with 4D-LRM, the first large-scale 4D reconstruction model that takes input from unconstrained views and timestamps and renders arbitrary novel view-time combinations. Unlike prior 4D approaches, e.g., optimization-based, geometry-based, or generative, that struggle with efficiency, generalization, or faithfulness, 4D-LRM learns a unified space-time representation and directly predicts per-pixel 4D Gaussian primitives from posed image tokens across time, enabling fast, high-quality rendering at, in principle, infinite frame rate. Our results demonstrate that scaling spatiotemporal pretraining enables accurate and efficient 4D reconstruction. We show that 4D-LRM generalizes to novel objects, interpolates across time, and handles diverse camera setups. It reconstructs 24-frame sequences in one forward pass with less than 1.5 seconds on a single A100 GPU.

Poster
SHF: Symmetrical Hierarchical Forest with Pretrained Vision Transformer Encoder for High-Resolution Medical Segmentation

Enzhi Zhang, Peng Chen, Rui Zhong, Du Wu, Jun Igarashi, Isaac Lyngaas, Xiao Wang, Masaharu Munetomo, Mohamed Wahib

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This paper presents a novel approach to addressing the long-sequence problem in high-resolution medical images for Vision Transformers (ViTs). Using smaller patches as tokens can enhance ViT performance, but quadratically increases computation and memory requirements. Therefore, the common practice for applying ViTs to high-resolution images is either to: (a) employ complex sub-quadratic attention schemes or (b) use large to medium-sized patches and rely on additional mechanisms within the model to capture the spatial hierarchy of details. We propose Symmetrical Hierarchical Forest (SHF), a lightweight approach that adaptively patches the input image to increase token information density and encode hierarchical spatial structures into the input embedding. We then apply a reverse depatching scheme to the output embeddings of the transformer encoder, eliminating the need for convolution-based decoders. Unlike previous methods that modify attention mechanisms \wahib{or use a complex hierarchy of interacting models}, SHF can be retrofitted to any ViT model to allow it to learn the hierarchical structure of details in high-resolution images without requiring architectural changes. Experimental results demonstrate significant gains in computational efficiency and performance: on the PAIP WSI dataset, we achieved a 3$\sim$32$\times$ speedup or a 2.95\% to 7.03\% increase in accuracy (measured by Dice score) at a $64K^2$ resolution with the same computational budget, compared to state-of-the-art production models. On the 3D medical datasets BTCV and KiTS, training was 6$\times$ faster, with accuracy gains of 6.93\% and 5.9\%, respectively, compared to models without SHF.

Spotlight
PlanarGS: High-Fidelity Indoor 3D Gaussian Splatting Guided by Vision-Language Planar Priors

Xirui Jin, Renbiao Jin, Boying Li, Danping Zou, Wenxian Yu

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Three-dimensional Gaussian Splatting (3DGS) has recently emerged as an efficient representation for novel-view synthesis, achieving impressive visual quality. However, in scenes dominated by large and low-texture regions, common in indoor environments, the photometric loss used to optimize 3DGS yields ambiguous geometry and fails to recover high-fidelity 3D surfaces. To overcome this limitation, we introduce PlanarGS, a 3DGS-based framework tailored for indoor scene reconstruction. Specifically, we design a pipeline for Language-Prompted Planar Priors (LP3) that employs a pretrained vision-language segmentation model and refines its region proposals via cross-view fusion and inspection with geometric priors. 3D Gaussians in our framework are optimized with two additional terms: a planar prior supervision term that enforces planar consistency, and a geometric prior supervision term that steers the Gaussians toward the depth and normal cues. We have conducted extensive experiments on standard indoor benchmarks. The results show that PlanarGS reconstructs accurate and detailed 3D surfaces, consistently outperforming state-of-the-art methods by a large margin. Project page: https://planargs.github.io

Poster
GTR-Loc: Geospatial Text Regularization Assisted Outdoor LiDAR Localization

Shangshu Yu, Wen Li, Xiaotian Sun, Zhimin Yuan, Xin Wang, Sijie Wang, Rui She, Cheng Wang

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Prevailing scene coordinate regression methods for LiDAR localization suffer from localization ambiguities, as distinct locations can exhibit similar geometric signatures — a challenge that current geometry-based regression approaches have yet to solve. Recent vision–language models show that textual descriptions can enrich scene understanding, supplying potential localization cues missing from point cloud geometries. In this paper, we propose GTR-Loc, a novel text-assisted LiDAR localization framework that effectively generates and integrates geospatial text regularization to enhance localization accuracy. We propose two novel designs: a Geospatial Text Generator that produces discrete pose-aware text descriptions, and a LiDAR-Anchored Text Embedding Refinement module that dynamically constructs view-specific embeddings conditioned on current LiDAR features. The geospatial text embeddings act as regularization to effectively reduce localization ambiguities. Furthermore, we introduce a Modality Reduction Distillation strategy to transfer textual knowledge. It enables high-performance LiDAR-only localization during inference, without requiring runtime text generation. Extensive experiments on challenging large-scale outdoor datasets, including QEOxford, Oxford Radar RobotCar, and NCLT, demonstrate the effectiveness of GTR-Loc. Our method significantly outperforms state-of-the-art approaches, notably achieving a 9.64%/8.04% improvement in position/orientation accuracy on QEOxford. Our code is available at https://github.com/PSYZ1234/GTR-Loc.

Poster
EGGS: Exchangeable 2D/3D Gaussian Splatting for Geometry-Appearance Balanced Novel View Synthesis

Yancheng Zhang, Guangyu Sun, Chen Chen

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Novel view synthesis (NVS) is crucial in computer vision and graphics, with wide applications in AR, VR, and autonomous driving. While 3D Gaussian Splatting (3DGS) enables real-time rendering with high appearance fidelity, it suffers from multi-view inconsistencies, limiting geometric accuracy. In contrast, 2D Gaussian Splatting (2DGS) enforces multi-view consistency but compromises texture details. To address these limitations, we propose Exchangeable Gaussian Splatting (EGGS), a hybrid representation that integrates 2D and 3D Gaussians to balance appearance and geometry. To achieve this, we introduce Hybrid Gaussian Rasterization for unified rendering, Adaptive Type Exchange for dynamic adaptation between 2D and 3D Gaussians, and Frequency-Decoupled Optimization that effectively exploits the strengths of each type of Gaussian representation. Our CUDA-accelerated implementation ensures efficient training and inference. Extensive experiments demonstrate that EGGS outperforms existing methods in rendering quality, geometric accuracy, and efficiency, providing a practical solution for high-quality NVS.

Spotlight
GeoComplete: Geometry-Aware Diffusion for Reference-Driven Image Completion

Beibei Lin, Tingting Chen, Robby T. Tan

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Reference-driven image completion, which restores missing regions in a target view using additional images, is particularly challenging when the target view differs significantly from the references. Existing generative methods rely solely on diffusion priors and, without geometric cues such as camera pose or depth, often produce misaligned or implausible content. We propose GeoComplete, a novel framework that incorporates explicit 3D structural guidance to enforce geometric consistency in the completed regions, setting it apart from prior image-only approaches. GeoComplete introduces two key ideas: conditioning the diffusion process on projected point clouds to infuse geometric information, and applying target-aware masking to guide the model toward relevant reference cues. The framework features a dual-branch diffusion architecture. One branch synthesizes the missing regions from the masked target, while the other extracts geometric features from the projected point cloud. Joint self-attention across branches ensures coherent and accurate completion. To address regions visible in references but absent in the target, we project the target view into each reference to detect occluded areas, which are then masked during training. This target-aware masking directs the model to focus on useful cues, enhancing performance in difficult scenarios. By integrating a geometry-aware dual-branch diffusion architecture with a target-aware masking strategy, GeoComplete offers a unified and robust solution for geometry-conditioned image completion. Experiments show that GeoComplete achieves a 17.1% PSNR improvement over state-of-the-art methods, significantly boosting geometric accuracy while maintaining high visual quality.

Poster
PolypSense3D: A Multi-Source Benchmark Dataset for Depth-Aware Polyp Size Measurement in Endoscopy

Ruyu Liu, Lin Wang, Zhou Mingming, Jianhua Zhang, ZHANG HAOYU, Xiufeng Liu, Xu Cheng, Sixian Chan, Shen yanbin, Dai Sheng, Yuping Yan, Yaochu Jin, Lingjuan Lyu

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Accurate polyp sizing during endoscopy is crucial for cancer risk assessment but is hindered by subjective methods and inadequate datasets lacking integrated 2D appearance, 3D structure, and real-world size information. We introduce PolypSense3D, the first multi-source benchmark dataset specifically targeting depth-aware polyp size measurement. It uniquely integrates over 43,000 frames from virtual simulations, physical phantoms, and clinical sequences, providing synchronized RGB, dense/sparse depth, segmentation masks, camera parameters, and millimeter-scale size labels derived via a novel forceps-assisted in-vivo annotation technique. To establish its value, we benchmark state-of-the-art segmentation and depth estimation models. Results quantify significant domain gaps between simulated/phantom and clinical data and reveal substantial error propagation from perception stages to final size estimation, with the best fully automated pipelines achieving an average Mean Absolute Error (MAE) of 0.95 mm on the clinical data subset. Publicly released under CC BY-SA 4.0 with code and evaluation protocols, PolypSense3D offers a standardized platform to accelerate research in robust, clinically relevant quantitative endoscopic vision. The benchmark dataset and code are available at: https://github.com/HNUicda/PolypSense3D and https://doi.org/10.7910/DVN/K13H89.

Poster
SurfelSplat: Learning Efficient and Generalizable Gaussian Surfel Representations for Sparse-View Surface Reconstruction

Chensheng Dai, Shengjun Zhang, Min Chen, Yueqi Duan

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3D Gaussian Splatting (3DGS) has demonstrated impressive performance in 3D scene reconstruction. Beyond novel view synthesis, it shows great potential for multi-view surface reconstruction. Existing methods employ optimization-based reconstruction pipelines that achieve precise and complete surface extractions. However, these approaches typically require dense input views and high time consumption for per-scene optimization. To address these limitations, we propose SurfaceSplat, a feed-forward framework that generates efficient and generalizable pixel-aligned Gaussian surfel representations from sparse-view images. We observe that conventional feed-forward structures struggle to recover accurate geometric attributes of Gaussian surfels because the spatial frequency of pixel-aligned primitives exceeds Nyquist sampling rates. Therefore, we propose a cross-view feature aggregation module based on the Nyquist sampling theorem. Specifically, we first adapt the geometric forms of Gaussian surfels with spatial sampling rate-guided low-pass filters. We then project the filtered surfels across all input views to obtain cross-view feature correlations. By processing these correlations through a specially designed feature fusion network, we can finally regress Gaussian surfels with precise geometry. Extensive experiments on DTU reconstruction benchmarks demonstrate that our model achieves comparable results with state-of-the-art methods, and predict Gaussian surfels within 1 second, offering a 100× speedup without costly per-scene training.

Poster
RGB-Only Supervised Camera Parameter Optimization in Dynamic Scenes

Fang Li, Hao Zhang, Narendra Ahuja

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Although COLMAP has long remained the predominant method for camera parameter optimization in static scenes, it is constrained by its lengthy runtime and reliance on ground truth (GT) motion masks for application to dynamic scenes. Many efforts attempted to improve it by incorporating more priors as supervision such as GT focal length, motion masks, 3D point clouds, camera poses, and metric depth, which, however, are typically unavailable in casually captured RGB videos. In this paper, we propose a novel method for more accurate and efficient camera parameter optimization in dynamic scenes solely supervised by a single RGB video, dubbed $\textbf{\textit{ROS-Cam}}$. Our method consists of three key components: (1) Patch-wise Tracking Filters, to establish robust and maximally sparse hinge-like relations across the RGB video. (2) Outlier-aware Joint Optimization, for efficient camera parameter optimization by adaptive down-weighting of moving outliers, without reliance on motion priors. (3) A Two-stage Optimization Strategy, to enhance stability and optimization speed by a trade-off between the Softplus limits and convex minima in losses. We visually and numerically evaluate our camera estimates. To further validate accuracy, we feed the camera estimates into a 4D reconstruction method and assess the resulting 3D scenes, and rendered 2D RGB and depth maps. We perform experiments on 4 real-world datasets (NeRF-DS, DAVIS, iPhone, and TUM-dynamics) and 1 synthetic dataset (MPI-Sintel), demonstrating that our method estimates camera parameters more efficiently and accurately with a single RGB video as the only supervision.

Spotlight
E-MoFlow: Learning Egomotion and Optical Flow from Event Data via Implicit Regularization

Wenpu Li, Bangyan Liao, Yi Zhou, Qi Xu, Pian Wan, Peidong Liu

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The estimation of optical flow and 6-DoF ego-motion—two fundamental tasks in 3-D vision—has typically been addressed independently. For neuromorphic vision (e.g., event cameras), however, the lack of robust data association makes solving the two problems separately an ill-posed challenge, especially in the absence of supervision via ground truth. Existing works mitigate this ill-posedness by either enforcing the smoothness of the flow field via an explicit variational regularizer or leveraging explicit structure-and-motion priors in the parametrization to improve event alignment. The former notably introduces bias in results and computational overhead, while the latter—which parametrizes the optical flow in terms of the scene depth and the camera motion—often converges to suboptimal local minima. To address these issues, we propose an unsupervised pipeline that jointly optimizes egomotion and flow via implicit spatial-temporal and geometric regularization. First, by modeling camera's egomotion as a continuous spline and optical flow as an implicit neural representation, our method inherently embeds spatial-temporal coherence through inductive biases. Second, we incorporate structure-and-motion priors through differential geometric constraints, bypassing explicit depth estimation while maintaining rigorous geometric consistency. As a result, our framework (called \textbf{E-MoFlow}) unifies egomotion and optical flow estimation via implicit regularization under a fully unsupervised paradigm. Experiments demonstrate its versatility to general 6-DoF motion scenarios, achieving state-of-the-art performance among unsupervised methods and competitive even with supervised approaches. Code will be released upon acceptance.

Poster
Spik-NeRF: Spiking Neural Networks for Neural Radiance Fields

Gang Wan, Qinlong Lan, LiZihan, Huimin Wang, Wu Yitian, wang zhen, Wanhua Li, Yufei Guo

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Spiking Neural Networks (SNNs), as a biologically inspired neural network architecture, have garnered significant attention due to their exceptional energy efficiency and increasing potential for various applications. In this work, we extend the use of SNNs to neural rendering tasks and introduce Spik-NeRF (Spiking Neural Radiance Fields). We observe that the binary spike activation map of traditional SNNs lacks sufficient information capacity, leading to information loss and a subsequent decline in the performance of spiking neural rendering models. To address this limitation, we propose the use of ternary spike neurons, which enhance the information-carrying capacity in the spiking neural rendering model. With ternary spike neurons, Spik-NeRF achieves performance that is on par with, or nearly identical to, traditional ANN-based rendering models. Additionally, we present a re-parameterization technique for inference that allows Spik-NeRF with ternary spike neurons to retain the event-driven, multiplication-free advantages typical of binary spike neurons. Furthermore, to further boost the performance of Spik-NeRF, we employ a distillation method, using an ANN-based NeRF to guide the training of our Spik-NeRF model, which is more compatible with the ternary neurons compared to the standard binary neurons. We evaluate Spik-NeRF on both realistic and synthetic scenes, and the experimental results demonstrate that Spik-NeRF achieves rendering performance comparable to ANN-based NeRF models.

Poster
SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting

Mengjiao Ma, Qi Ma, Yue Li, Jiahuan Cheng, Runyi Yang, Bin Ren, Nikola Popovic, Mingqiang Wei, Nicu Sebe, Ender Konukoglu, Luc Van Gool, Theo Gevers, Martin R. Oswald, Danda Pani Paudel

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3D Gaussian Splatting (3DGS) serves as a highly performant and efficient encoding of scene geometry, appearance, and semantics. Moreover, grounding language in 3D scenes has proven to be an effective strategy for 3D scene understanding. Current Language Gaussian Splatting line of work fall into three main groups: (i) per-scene optimization-based, (ii) per-scene optimization-free, and (iii) generalizable approach. However, most of them are evaluated only on rendered 2D views of a handful of scenes and viewpoints close to the training views, limiting ability and insight into holistic 3D understanding. To address this gap, we propose the first large-scale benchmark that systematically assesses these three groups of methods directly in 3D space, evaluating on 1060 scenes across three indoor datasets and one outdoor dataset. Benchmark results demonstrate a clear advantage of the generalizable paradigm, particularly in relaxing the scene-specific limitation, enabling fast feed-forward inference on novel scenes, and achieving superior segmentation performance. We further introduce SceneSplat-49K -- a carefully curated 3DGS dataset comprising of around 49K diverse indoor and outdoor scenes trained from multiple sources, with which we demonstrate generalizable approach could harness strong data priors. Our codes, benchmark, and datasets are available.

Poster
CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting

Kornel Howil, Joanna Waczynska, Joanna Waczyńska, Piotr Borycki, Tadeusz Dziarmaga, Marcin Mazur, Przemysław Spurek

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Gaussian Splatting (GS) has recently emerged as an efficient representation for rendering 3D scenes from 2D images and has been extended to images, videos, and dynamic 4D content. However, applying style transfer to GS-based representations, especially beyond simple color changes, remains challenging. In this work, we introduce CLIPGaussian, the first unified style transfer framework that supports text- and image-guided stylization across multiple modalities: 2D images, videos, 3D objects, and 4D scenes. Our method operates directly on Gaussian primitives and integrates into existing GS pipelines as a plug-in module, without requiring large generative models or retraining from scratch. The CLIPGaussian approach enables joint optimization of color and geometry in 3D and 4D settings, and achieves temporal coherence in videos, while preserving the model size. We demonstrate superior style fidelity and consistency across all tasks, validating CLIPGaussian as a universal and efficient solution for multimodal style transfer.

Poster