NeurIPS 2025 Papers

Conference on Neural Information Processing Systems

Decision breakdown

5,812papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    931.6%
  • Spotlight
    73912.7%
  • Poster
    4,98085.7%

Browse all papers

Pro3D-Editor: A Progressive Framework for Consistent and Precise 3D Editing

Yang Zheng, Mengqi Huang, Nan Chen, Zhendong Mao

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Text-guided 3D editing aims to locally modify 3D objects based on editing prompts, which has significant potential for applications in 3D game and film domains. Existing methods typically follow a view-agnostic paradigm: editing 2D view images indiscriminately and projecting them back into 3D space. However, the view-agnostic paradigm neglects view consistency and view-specific characteristics, resulting in spatial inconsistencies and imprecise control over edited regions. In this study, we argue that progressive view-oriented paradigm can effectively address these issues, which projects the editing information from a editing-sensitive view to other editing-insensitive views. Based on this paradigm, we design Pro3D-Editor, a new framework. Extensive experiments demonstrate that our method outperforms existing approaches in terms of editing accuracy and spatial consistency.

Poster
Adaptive 3D Reconstruction via Diffusion Priors and Forward Curvature-Matching Likelihood Updates

Seunghyeok Shin, Dabin Kim, Hongki Lim

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Reconstructing high-quality point clouds from images remains challenging in computer vision. Existing generative models, particularly diffusion models, based approaches that directly learn the posterior may suffer from inflexibility—they require conditioning signals during training, support only a fixed number of input views, and need complete retraining for different measurements. Recent diffusion-based methods have attempted to address this by combining prior models with likelihood updates, but they rely on heuristic fixed step sizes for the likelihood update that lead to slow convergence and suboptimal reconstruction quality. We advance this line of approach by integrating our novel Forward Curvature-Matching (FCM) update method with diffusion sampling. Our method dynamically determines optimal step sizes using only forward automatic differentiation and finite-difference curvature estimates, enabling precise optimization of the likelihood update. This formulation enables high-fidelity reconstruction from both single-view and multi-view inputs, and supports various input modalities through simple operator substitution—all without retraining. Experiments on ShapeNet and CO3D datasets demonstrate that our method achieves superior reconstruction quality at matched or lower NFEs, yielding higher F-score and lower CD and EMD, validating its efficiency and adaptability for practical applications. Code is available at https://github.com/Seunghyeok0715/FCM.

Spotlight
MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference

Wenyuan Zhang, Jimin Tang, Weiqi Zhang, Yi Fang, Yu-Shen Liu, Zhizhong Han

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Modeling reflections from 2D images is essential for photorealistic rendering and novel view synthesis. Recent approaches enhance Gaussian primitives with reflection-related material attributes to enable physically based rendering (PBR) with Gaussian Splatting. However, the material inference often lacks sufficient constraints, especially under limited environment modeling, resulting in illumination aliasing and reduced generalization. In this work, we revisit the problem from a multi-view perspective and show that multi-view consistent material inference with more physically-based environment modeling is key to learning accurate reflections with Gaussian Splatting. To this end, we enforce 2D Gaussians to produce multi-view consistent material maps during deferred shading. We also track photometric variations across views to identify highly reflective regions, which serve as strong priors for reflection strength terms. To handle indirect illumination caused by inter-object occlusions, we further introduce an environment modeling strategy through ray tracing with 2DGS, enabling photorealistic rendering of indirect radiance. Experiments on widely used benchmarks show that our method faithfully recovers both illumination and geometry, achieving state-of-the-art rendering quality in novel views synthesis. Project Page: https://wen-yuan-zhang.github.io/MaterialRefGS.

Poster
Instant4D: 4D Gaussian Splatting in Minutes

Zhanpeng Luo, Haoxi Ran, Li Lu

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Dynamic view synthesis has seen significant advances, yet reconstructing scenes from uncalibrated, casual video remains challenging due to slow optimization and complex parameter estimation. In this work, we present **Instant4D**, a monocular reconstruction system that leverages native 4D representation to efficiently process casual video sequences within minutes, without calibrated cameras or depth sensors. Our method begins with geometric recovery through deep visual SLAM, followed by grid pruning to optimize scene representation. Our design significantly reduces redundancy while maintaining geometric integrity, cutting model size to under **10%** of its original footprint. To handle temporal dynamics efficiently, we introduce a streamlined 4D Gaussian representation, achieving a **30×** speed-up and reducing training time to within two minutes, while maintaining competitive performance across several benchmarks. Our method reconstruct a single video within 10 minutes on the Dycheck dataset or for a typical 200-frame video. We further apply our model to in-the-wild videos, showcasing its generalizability. Our project website is published at https://instant4d.github.io/.

Poster
SIU3R: Simultaneous Scene Understanding and 3D Reconstruction Beyond Feature Alignment

Qi Xu, Dongxu Wei, Lingzhe Zhao, Wenpu Li, Zhangchi Huang, Shunping Ji, Peidong Liu

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Simultaneous understanding and 3D reconstruction plays an important role in developing end-to-end embodied intelligent systems. To achieve this, recent approaches resort to 2D-to-3D feature alignment paradigm, which leads to limited 3D understanding capability and potential semantic information loss. In light of this, we propose SIU3R, the first alignment-free framework for generalizable simultaneous understanding and 3D reconstruction from unposed images. Specifically, SIU3R bridges reconstruction and understanding tasks via pixel-aligned 3D representation, and unifies multiple understanding tasks into a set of unified learnable queries, enabling native 3D understanding without the need of alignment with 2D models. To encourage collaboration between the two tasks with shared representation, we further conduct in-depth analyses of their mutual benefits, and propose two lightweight modules to facilitate their interaction. Extensive experiments demonstrate that our method achieves state-of-the-art performance not only on the individual tasks of 3D reconstruction and understanding, but also on the task of simultaneous understanding and 3D reconstruction, highlighting the advantages of our alignment-free framework and the effectiveness of the mutual benefit designs.

Spotlight
Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting

Kangjie Chen, Yingji Zhong, Zhihao Li, Jiaqi Lin, Youyu Chen, Minghan Qin, Haoqian Wang

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3D Gaussian Splatting (3DGS) has demonstrated impressive performance in novel view synthesis under dense-view settings. However, in sparse-view scenarios, despite the realistic renderings in training views, 3DGS occasionally manifests appearance artifacts in novel views. This paper investigates the appearance artifacts in sparse-view 3DGS and uncovers a core limitation of current approaches: the optimized Gaussians are overly-entangled with one another to aggressively fit the training views, which leads to a neglect of the real appearance distribution of the underlying scene and results in appearance artifacts in novel views. The analysis is based on a proposed metric, termed Co-Adaptation Score (CA), which quantifies the entanglement among Gaussians, i.e., co-adaptation, by computing the pixel-wise variance across multiple renderings of the same viewpoint, with different random subsets of Gaussians. The analysis reveals that the degree of co-adaptation is naturally alleviated as the number of training views increases. Based on the analysis, we propose two lightweight strategies to explicitly mitigate the co-adaptation in sparse-view 3DGS: (1) random gaussian dropout; (2) multiplicative noise injection to the opacity. Both strategies are designed to be plug-and-play, and their effectiveness is validated across various methods and benchmarks. We hope that our insights into the co-adaptation effect will inspire the community to achieve a more comprehensive understanding of sparse-view 3DGS.

Poster
MiCADangelo: Fine-Grained Reconstruction of Constrained CAD Models from 3D Scans

Ahmet Serdar Karadeniz, Dimitrios Mallis, Danila Rukhovich, Kseniya Cherenkova, Anis Kacem, Djamila Aouada

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Computer-Aided Design (CAD) plays a foundational role in modern manufacturing and product development, often requiring designers to modify or build upon existing models. Converting 3D scans into parametric CAD representations—a process known as CAD reverse engineering—remains a significant challenge due to the high precision and structural complexity of CAD models. Existing deep learning-based approaches typically fall into two categories: bottom-up, geometry-driven methods, which often fail to produce fully parametric outputs, and top-down strategies, which tend to overlook fine-grained geometric details. Moreover, current methods neglect an essential aspect of CAD modeling: sketch-level constraints. In this work, we introduce a novel approach to CAD reverse engineering inspired by how human designers manually perform the task. Our method leverages multi-plane cross-sections to extract 2D patterns and capture fine parametric details more effectively. It enables the reconstruction of detailed and editable CAD models, outperforming state-of-the-art methods and, for the first time, incorporating sketch constraints directly into the reconstruction process.

Poster
Multimodal LiDAR-Camera Novel View Synthesis with Unified Pose-free Neural Fields

Weiyi Xue, Fan Lu, Yunwei Zhu, Zehan Zheng, Haiyun Wei, Sanqing Qu, Jiangtong Li, Ya Wu, Guang Chen

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Pose-free Neural Radiance Field (NeRF) aims at novel view synthesis (NVS) without relying on accurate poses, exhibiting significant practical value. Image and LiDAR point cloud are two pivotal modalities in autonomous driving scenarios. While demonstrating impressive performance, single-modality pose-free NeRFs often suffer from local optima due to the limited geometric information provided by dense image textures or the sparse, textureless nature of point clouds. Although prior methods have explored the complementary strengths of both modalities, they have only leveraged inherently sparse point clouds for discrete, non-pixel-wise depth supervision, and are limited to NVS of images. As a result, a Multimodal Unified Pose-free framework remains notably absent. In light of this, we propose MUP, a pose-free framework for LiDAR-Camera joint NVS in large-scale scenes. This unified framework enables continuous depth supervision for image reconstruction using LiDAR-Fields rather than discrete point clouds. By leveraging multimodal inputs, pose optimization receives gradients from the rendering loss of point cloud geometry and image texture, thereby alleviating the issue of local optima commonly encountered in single-modality pose-free tasks. Moreover, to further guide pose optimization of NeRF, we propose a multimodal geometric optimizer that leverages geometric relations from point clouds and photometric regularization from adjacent image frames. Besides, to alleviate the domain gap between modalities, we propose a multimodal-specific coarse-to-fine training approach for unified, compact reconstruction. Extensive experiments on KITTI-360 and NuScenes datasets demonstrate MUP's superiority in accomplishing geometry-aware, modality-consistent, and pose-free 3D reconstruction.

Poster
AtlasGS: Atlanta-world Guided Surface Reconstruction with Implicit Structured Gaussians

Xiyu Zhang, Chong Bao, YiPeng Chen, Hongjia Zhai, Yitong Dong, Hujun Bao, Zhaopeng Cui, Guofeng Zhang

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3D reconstruction of indoor and urban environments is a prominent research topic with various downstream applications. However, existing geometric priors for addressing low-texture regions in indoor and urban settings often lack global consistency. Moreover, Gaussian Splatting and implicit SDF fields often suffer from discontinuities or exhibit computational inefficiencies, resulting in a loss of detail. To address these issues, we propose an Atlanta-world guided implicit-structured Gaussian Splatting that achieves smooth indoor and urban scene reconstruction while preserving high-frequency details and rendering efficiency. By leveraging the Atlanta-world model, we ensure the accurate surface reconstruction for low-texture regions, while the proposed novel implicit-structured GS representations provide smoothness without sacrificing efficiency and high-frequency details. Specifically, we propose a semantic GS representation to predict the probability of all semantic regions and deploy a structure plane regularization with learnable plane indicators for global accurate surface reconstruction. Extensive experiments demonstrate that our method outperforms state-of-the-art approaches in both indoor and urban scenes, delivering superior surface reconstruction quality.

Poster
Optimized Minimal 3D Gaussian Splatting

Joo Chan Lee, Jong Hwan Ko, Eunbyung Park

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3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time, high-performance rendering, enabling a wide range of applications. However, representing 3D scenes with numerous explicit Gaussian primitives imposes significant storage and memory overhead. Recent studies have shown that high-quality rendering can be achieved with a substantially reduced number of Gaussians when represented with high-precision attributes. Nevertheless, existing 3DGS compression methods still rely on a relatively large number of Gaussians, focusing primarily on attribute compression. This is because a smaller set of Gaussians becomes increasingly sensitive to lossy attribute compression, leading to severe quality degradation. Since the number of Gaussians is directly tied to computational costs, it is essential to reduce the number of Gaussians effectively rather than only optimizing storage. In this paper, we propose Optimized Minimal Gaussians representation (OMG), which significantly reduces storage while using a minimal number of primitives. First, we determine the distinct Gaussian from the near ones, minimizing redundancy without sacrificing quality. Second, we propose a compact and precise attribute representation that efficiently captures both continuity and irregularity among primitives. Additionally, we propose a sub-vector quantization technique for improved irregularity representation, maintaining fast training with a negligible codebook size. Extensive experiments demonstrate that OMG reduces storage requirements by nearly 50% compared to the previous state-of-the-art and enables 600+ FPS rendering while maintaining high rendering quality. Our source code is available at https://maincold2.github.io/omg/.

Poster
CReFT-CAD: Boosting Orthographic Projection Reasoning for CAD via Reinforcement Fine-Tuning

Ke Niu, zhuofan chen, Haiyang Yu, Yuwen Chen, Teng Fu, Mengyang Zhao, Bin Li, Xiangyang Xue

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Computer-Aided Design (CAD) is pivotal in industrial manufacturing, with orthographic projection reasoning foundational to its entire workflow—encompassing design, manufacturing, and simulation. However, prevailing deep-learning approaches employ standard 3D reconstruction pipelines as an alternative, which often introduce imprecise dimensions and limit the parametric editability required for CAD workflows. Recently, some researchers adopt vision–language models (VLMs), particularly supervised fine-tuning (SFT), to tackle CAD-related challenges. SFT shows promise but often devolves into pattern memorization, resulting in poor out-of-distribution (OOD) performance on complex reasoning tasks. To tackle these limitations, we introduce CReFT-CAD, a two-stage fine-tuning paradigm: first, a curriculum-driven reinforcement learning stage with difficulty-aware rewards to steadily build reasoning abilities; second, supervised post-tuning to refine instruction following and semantic extraction. Complementing this, we release TriView2CAD, the first large-scale, open-source benchmark for orthographic projection reasoning, comprising 200,000 synthetic and 3,000 real-world orthographic projections with precise dimensional annotations and six interoperable data modalities. Benchmarking leading VLMs on orthographic projection reasoning, we show that CReFT-CAD significantly improves reasoning accuracy and OOD generalizability in real-world scenarios, providing valuable insights to advance CAD reasoning research. The code and adopted datasets are available at \url{https://github.com/KeNiu042/CReFT-CAD}.

Poster
Flux4D: Flow-based Unsupervised 4D Reconstruction

Jingkang Wang, Henry Che, Yun Chen, Ze Yang, Lily Goli, Sivabalan Manivasagam, Raquel Urtasun

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Reconstructing large-scale dynamic scenes from visual observations is a fundamental challenge in computer vision, with critical implications for robotics and autonomous systems. While recent differentiable rendering methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have achieved impressive photorealistic reconstruction, they suffer from scalability limitations and require annotations to decouple actor motion. Existing self-supervised methods attempt to eliminate explicit annotations by leveraging motion cues and geometric priors, yet they remain constrained by per-scene optimization and sensitivity to hyperparameter tuning. In this paper, we introduce Flux4D, a simple and scalable framework for 4D reconstruction of large-scale dynamic scenes. Flux4D directly predicts 3D Gaussians and their motion dynamics to reconstruct sensor observations in a fully unsupervised manner. By adopting only photometric losses and enforcing an "as static as possible" regularization, Flux4D learns to decompose dynamic elements directly from raw data without requiring pre-trained supervised models or foundational priors simply by training across many scenes. Our approach enables efficient reconstruction of dynamic scenes within seconds, scales effectively to large datasets, and generalizes well to unseen environments, including rare and unknown objects. Experiments on outdoor driving datasets show Flux4D significantly outperforms existing methods in scalability, generalization, and reconstruction quality.

Poster
4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos

Mengqi Guo, bo xu, Yanyan Li, Gim Hee Lee

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Novel view synthesis from monocular videos of dynamic scenes with unknown camera poses remains a fundamental challenge in computer vision and graphics. While recent advances in 3D representations such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have shown promising results for static scenes, they struggle with dynamic content and typically rely on pre-computed camera poses. We present 4D3R, a pose-free dynamic neural rendering framework that decouples static and dynamic components through a two-stage approach. Our method first leverages 3D foundational models for initial pose and geometry estimation, followed by motion-aware refinement. 4D3R introduces two key technical innovations: (1) a motion-aware bundle adjustment (MA-BA) module that combines transformer-based learned priors with SAM2 for robust dynamic object segmentation, enabling more accurate camera pose refinement; and (2) an efficient Motion-Aware Gaussian Splatting (MA-GS) representation that uses control points with a deformation field MLP and linear blend skinning to model dynamic motion, significantly reducing computational cost while maintaining high-quality reconstruction. Extensive experiments on real-world dynamic datasets demonstrate that our approach achieves up to 1.8dB PSNR improvement over state-of-the-art methods, particularly in challenging scenarios with large dynamic objects, while reducing computational requirements by 5× compared to previous dynamic scene representations.

Poster
ViSPLA: Visual Iterative Self-Prompting for Language-Guided 3D Affordance Learning

Hritam Basak, Zhaozheng Yin

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We address the problem of language-guided 3D affordance prediction, a core capability for embodied agents interacting with unstructured environments. Existing methods often rely on fixed affordance categories or require external expert prompts, limiting their ability to generalize across different objects and interpret multi-step instructions. In this work, we introduce $\textit{ViSPLA}$, a novel iterative self-prompting framework that leverages the intrinsic geometry of predicted masks for continual refinement. We redefine affordance detection as a language-conditioned segmentation task: given a 3D point cloud and language instruction, our model predicts a sequence of refined affordance masks, each guided by differential geometric feedback including Laplacians, normal derivatives, and curvature fields. This feedback is encoded into visual prompts that drive a multi-stage refinement decoder, enabling the model to self-correct and adapt to complex spatial structures. To further enhance precision and coherence, we introduce Implicit Neural Affordance Fields, which define continuous probabilistic regions over the 3D surface without additional supervision. Additionally, our Spectral Convolutional Self-Prompting module operates in the frequency domain of the point cloud, enabling multi-scale refinement that captures both coarse and fine affordance structures. Extensive experiments demonstrate that $\textit{ViSPLA}$ achieves state-of-the-art results on both seen and unseen objects on two benchmark datasets. Our framework establishes a new paradigm for open-world 3D affordance reasoning by unifying language comprehension with low-level geometric perception through iterative refinement.

Poster
TGA: True-to-Geometry Avatar Dynamic Reconstruction

Bo Guo, Sijia Wen, Ziwei Wang, Yifan Zhao

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Recent advances in 3D Gaussian Splatting (3DGS) have improved the visual fidelity of dynamic avatar reconstruction. However, existing methods often overlook the inherent chromatic similarity of human skin tones, leading to poor capture of intricate facial geometry under subtle appearance changes. This is caused by the affine approximation of Gaussian projection, which fails to be perspective-aware to depth-induced shear effects. To this end, we propose True-to-Geometry Avatar Dynamic Reconstruction (TGA), a perspective-aware 4D Gaussian avatar framework that sensitively captures fine-grained facial variations for accurate 3D geometry reconstruction. Specifically, to enable color-sensitive and geometry-consistent Gaussian representations under dynamic conditions, we introduce Perspective-Aware Gaussian Transformation that jointly models temporal deformations and spatial projection by integrating Jacobian-guided adaptive deformation into the homogeneous formulation. Furthermore, we develop Incremental BVH Tree Pivoting to enable fast frame-by-frame mesh extraction for 4D Gaussian representations. A dynamic Gaussian Bounding Volume Hierarchy (BVH) tree is used to model the topological relationships among points, where active ones are filtered out by BVH pivoting and subsequently re-triangulated for surface reconstruction. Extensive experiments demonstrate that TGA achieves superior geometric accuracy.

Spotlight
GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction

Jiahe Li, Jiawei Zhang, Youmin Zhang, Xiao Bai, Jin Zheng, Xiaohan Yu, Lin Gu

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Reconstructing accurate surfaces with radiance fields has achieved remarkable progress in recent years. However, prevailing approaches, primarily based on Gaussian Splatting, are increasingly constrained by representational bottlenecks. In this paper, we introduce GeoSVR, an explicit voxel-based framework that explores and extends the under-investigated potential of sparse voxels for achieving accurate, detailed, and complete surface reconstruction. As strengths, sparse voxels support preserving the coverage completeness and geometric clarity, while corresponding challenges also arise from absent scene constraints and locality in surface refinement. To ensure correct scene convergence, we first propose a Voxel-Uncertainty Depth Constraint that maximizes the effect of monocular depth cues while presenting a voxel-oriented uncertainty to avoid quality degradation, enabling effective and robust scene constraints yet preserving highly accurate geometries. Subsequently, Sparse Voxel Surface Regularization is designed to enhance geometric consistency for tiny voxels and facilitate the voxel-based formation of sharp and accurate surfaces. Extensive experiments demonstrate our superior performance compared to existing methods across diverse challenging scenarios, excelling in geometric accuracy, detail preservation, and reconstruction completeness while maintaining high efficiency. Code is available at https://github.com/Fictionarry/GeoSVR.

Spotlight
Polyline Path Masked Attention for Vision Transformer

Zhongchen Zhao, Chaodong Xiao, Hui Lin, Qi Xie, Lei Zhang, Deyu Meng

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Global dependency modeling and spatial position modeling are two core issues of the foundational architecture design in current deep learning frameworks. Recently, Vision Transformers (ViTs) have achieved remarkable success in computer vision, leveraging the powerful global dependency modeling capability of the self-attention mechanism. Furthermore, Mamba2 has demonstrated its significant potential in natural language processing tasks by explicitly modeling the spatial adjacency prior through the structured mask. In this paper, we propose Polyline Path Masked Attention (PPMA) that integrates the self-attention mechanism of ViTs with an enhanced structured mask of Mamba2, harnessing the complementary strengths of both architectures. Specifically, we first ameliorate the traditional structured mask of Mamba2 by introducing a 2D polyline path scanning strategy and derive its corresponding structured mask, polyline path mask, which better preserves the adjacency relationships among image tokens. Notably, we conduct a thorough theoretical analysis on the structural characteristics of the proposed polyline path mask and design an efficient algorithm for the computation of the polyline path mask. Next, we embed the polyline path mask into the self-attention mechanism of ViTs, enabling explicit modeling of spatial adjacency prior. Extensive experiments on standard benchmarks, including image classification, object detection, and segmentation, demonstrate that our model outperforms previous state-of-the-art approaches based on both state-space models and Transformers. For example, our proposed PPMA-T/S/B models achieve 48.7%/51.1%/52.3% mIoU on the ADE20K semantic segmentation task, surpassing RMT-T/S/B by 0.7%/1.3%/0.3%, respectively. Code is available at https://github.com/zhongchenzhao/PPMA.

Spotlight
HumanCrafter: Synergizing Generalizable Human Reconstruction and Semantic 3D Segmentation

Panwang Pan, Tingting Shen, Chenxin Li, Yunlong Lin, Kairun Wen, Jingjing Zhao, Yixuan Yuan

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Recent advances in generative models have achieved high-fidelity in 3D human reconstruction, yet their utility for specific tasks (e.g., human 3D segmentation) remains constrained. We propose HumanCrafter, a unified framework that enables the joint modeling of appearance and human-part semantics from a single image in a feed-forward manner. Specifically, we integrate human geometric priors in the reconstruction stage and self-supervised semantic priors in the segmentation stage. To address labeled 3D human datasets scarcity, we further develop an interactive annotation procedure for generating high-quality data-label pairs. Our pixel-aligned aggregation enables cross-task synergy, while the multi-task objective simultaneously optimizes texture modeling fidelity and semantic consistency. Extensive experiments demonstrate that HumanCrafter surpasses existing state-of-the-art methods in both 3D human-part segmentation and 3D human reconstruction **from a single image**.

Poster
Abstract Rendering: Certified Rendering Under 3D Semantic Uncertainty

Chenxi Ji, Yangge Li, Xiangru Zhong, Huan Zhang, Sayan Mitra

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Rendering produces 2D images from 3D scene representations, yet how continuous variations in camera pose and scenes influence these images—and, consequently, downstream visual models—remains underexplored. We introduce **abstract rendering**, a framework that computes provable bounds on all images rendered under continuously varying camera poses and scenes. The resulting abstract image, expressed as a set of constraints over the image matrix, enables rigorous uncertainty propagation through downstream neural networks and thereby supports certification of model behavior under realistic 3D semantic perturbations, far beyond traditional pixel-level noise models. Our approach propagates camera pose uncertainty through each rendering step using efficient piecewise linear bounds, including custom abstractions for three rendering-specific operations—matrix inversion, sorting-based aggregation, and cumulative product summation—not supported by standard tools. Our implementation, ABSTRACTRENDER, targets two state-of-the-art photorealistic scene representations—3D Gaussian Splats and Neural Radiance Fields (NeRF)—and scales to complex scenes with up to 1M Gaussians. Our computed abstract images achieve up to 3% over-approximation error compared to sampling results (baseline). Through experiments on classification (ResNet), object detection (YOLO), and pose estimation (GATENet) tasks, we demonstrate that abstract rendering enables formal certification of downstream models under realistic 3D variations—an essential step toward safety-critical vision systems.

Spotlight
GSRF: Complex-Valued 3D Gaussian Splatting for Efficient Radio-Frequency Data Synthesis

Kang Yang, Gaofeng Dong, Sijie JI, Wan Du, Mani Srivastava

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Synthesizing radio-frequency (RF) data given the transmitter and receiver positions, e.g., received signal strength indicator (RSSI), is critical for wireless networking and sensing applications, such as indoor localization. However, it remains challenging due to complex propagation interactions, including reflection, diffraction, and scattering. State-of-the-art neural radiance field (NeRF)-based methods achieve high-fidelity RF data synthesis but are limited by long training times and high inference latency. We introduce GSRF, a framework that extends 3D Gaussian Splatting (3DGS) from the optical domain to the RF domain, enabling efficient RF data synthesis. GSRF realizes this adaptation through three key innovations: First, it introduces complex-valued 3D Gaussians with a hybrid Fourier–Legendre basis to model directional and phase-dependent radiance. Second, it employs orthographic splatting for efficient ray–Gaussian intersection identification. Third, it incorporates a complex-valued ray tracing algorithm, executed on RF-customized CUDA kernels and grounded in wavefront propagation principles, to synthesize RF data in real time. Evaluated across various RF technologies, GSRF preserves high-fidelity RF data synthesis while achieving significant improvements in training efficiency, shorter training time, and reduced inference latency.

Spotlight