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Applications · human computer interaction

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Towards Hybrid-grained Feature Interaction Selection for Deep Sparse Network

Fuyuan Lyu, Xing Tang, Dugang Liu, Chen Ma, Weihong Luo, Liang Chen, xiuqiang He, Xue Liu

Deep sparse networks are widely investigated as a neural network architecture for prediction tasks with high-dimensional sparse features, with which feature interaction selection is a critical component. While previous methods primarily focus on how to search feature interaction in a coarse-grained space, less attention has been given to a finer granularity. In this work, we introduce a hybrid-grained feature interaction selection approach that targets both feature field and feature value for deep sparse networks. To explore such expansive space, we propose a decomposed space which is calculated on the fly. We then develop a selection algorithm called OptFeature, which efficiently selects the feature interaction from both the feature field and the feature value simultaneously. Results from experiments on three large real-world benchmark datasets demonstrate that OptFeature performs well in terms of accuracy and efficiency. Additional studies support the feasibility of our method. All source code are publicly available\footnote{https://anonymous.4open.science/r/OptFeature-Anonymous}.

CrossGNN: Confronting Noisy Multivariate Time Series Via Cross Interaction Refinement

Qihe Huang, Lei Shen, Ruixin Zhang, Shouhong Ding, Binwu Wang, Zhengyang Zhou, Yang Wang

Recently, multivariate time series (MTS) forecasting techniques have seen rapid development and widespread applications across various fields. Transformer-based and GNN-based methods have shown promising potential due to their strong ability to model interaction of time and variables. However, by conducting a comprehensive analysis of the real-world data, we observe that the temporal fluctuations and heterogeneity between variables are not well handled by existing methods. To address the above issues, we propose CrossGNN, a linear complexity GNN model to refine the cross-scale and cross-variable interaction for MTS. To deal with the unexpected noise in time dimension, an adaptive multi-scale identifier (AMSI) is leveraged to construct multi-scale time series with reduced noise. A Cross-Scale GNN is proposed to extract the scales with clearer trend and weaker noise. Cross-Variable GNN is proposed to utilize the homogeneity and heterogeneity between different variables. By simultaneously focusing on edges with higher saliency scores and constraining those edges with lower scores, the time and space complexity (i.e., $O(L)$) of CrossGNN can be linear with the input sequence length $L$. Extensive experimental results on 8 real-world MTS datasets demonstrate the effectiveness of CrossGNN compared with state-of-the-art methods.

State2Explanation: Concept-Based Explanations to Benefit Agent Learning and User Understanding

Devleena Das, Sonia Chernova, Been Kim

As more non-AI experts use complex AI systems for daily tasks, there has been an increasing effort to develop methods that produce explanations of AI decision making that are understandable by non-AI experts. Towards this effort, leveraging higher-level concepts and producing concept-based explanations have become a popular method. Most concept-based explanations have been developed for classification techniques, and we posit that the few existing methods for sequential decision making are limited in scope. In this work, we first contribute a desiderata for defining ``concepts'' in sequential decision making settings. Additionally, inspired by the Protege Effect which states explaining knowledge often reinforces one's self-learning, we explore how concept-based explanations of an RL agent's decision making can in turn improve the agent's learning rate, as well as improve end-user understanding of the agent's decision making. To this end, we contribute a unified framework, State2Explanation (S2E), that involves learning a joint embedding model between state-action pairs and concept-based explanations, and leveraging such learned model to both (1) inform reward shaping during an agent's training, and (2) provide explanations to end-users at deployment for improved task performance. Our experimental validations, in Connect 4 and Lunar Lander, demonstrate the success of S2E in providing a dual-benefit, successfully informing reward shaping and improving agent learning rate, as well as significantly improving end user task performance at deployment time.

Temporal Continual Learning with Prior Compensation for Human Motion Prediction

Jianwei Tang, Jiangxin Sun, Xiaotong Lin, lifang zhang, Wei-Shi Zheng, Jian-Fang Hu

Human Motion Prediction (HMP) aims to predict future poses at different moments according to past motion sequences. Previous approaches have treated the prediction of various moments equally, resulting in two main limitations: the learning of short-term predictions is hindered by the focus on long-term predictions, and the incorporation of prior information from past predictions into subsequent predictions is limited. In this paper, we introduce a novel multi-stage training framework called Temporal Continual Learning (TCL) to address the above challenges. To better preserve prior information, we introduce the Prior Compensation Factor (PCF). We incorporate it into the model training to compensate for the lost prior information. Furthermore, we derive a more reasonable optimization objective through theoretical derivation. It is important to note that our TCL framework can be easily integrated with different HMP backbone models and adapted to various datasets and applications. Extensive experiments on four HMP benchmark datasets demonstrate the effectiveness and flexibility of TCL. The code is available at https://github.com/hyqlat/TCL.

Human-Guided Complexity-Controlled Abstractions

Andi Peng, Mycal Tucker, Eoin M. Kenny, Noga Zaslavsky, Pulkit Agrawal, Julie Shah

Neural networks often learn task-specific latent representations that fail to generalize to novel settings or tasks. Conversely, humans learn discrete representations (i.e., concepts or words) at a variety of abstraction levels (e.g., "bird" vs. "sparrow'") and use the appropriate abstraction based on tasks. Inspired by this, we train neural models to generate a spectrum of discrete representations, and control the complexity of the representations (roughly, how many bits are allocated for encoding inputs) by tuning the entropy of the distribution over representations. In finetuning experiments, using only a small number of labeled examples for a new task, we show that (1) tuning the representation to a task-appropriate complexity level supports the greatest finetuning performance, and (2) in a human-participant study, users were able to identify the appropriate complexity level for a downstream task via visualizations of discrete representations. Our results indicate a promising direction for rapid model finetuning by leveraging human insight.

EgoEnv: Human-centric environment representations from egocentric video

Tushar Nagarajan, Santhosh Kumar Ramakrishnan, Ruta Desai, James Hillis, Kristen Grauman

First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the underlying physical space and capture only what is immediately visible. To facilitate human-centric environment understanding, we present an approach that links egocentric video and the environment by learning representations that are predictive of the camera-wearer's (potentially unseen) local surroundings. We train such models using videos from agents in simulated 3D environments where the environment is fully observable, and test them on human-captured real-world videos from unseen environments. On two human-centric video tasks, we show that models equipped with our environment-aware features consistently outperform their counterparts with traditional clip features. Moreover, despite being trained exclusively on simulated videos, our approach successfully handles real-world videos from HouseTours and Ego4D, and achieves state-of-the-art results on the Ego4D NLQ challenge.

Aligning Synthetic Medical Images with Clinical Knowledge using Human Feedback

Shenghuan Sun, Gregory Goldgof, Atul Butte, Ahmed Alaa

Generative models capable of precisely capturing nuanced clinical features in medical images hold great promise for facilitating clinical data sharing, enhancing rare disease datasets, and efficiently synthesizing (annotated) medical images at scale. Despite their potential, assessing the quality of synthetic medical images remains a challenge. While modern generative models can synthesize visually-realistic medical images, the clinical plausibility of these images may be called into question. Domain-agnostic scores, such as FID score, precision, and recall, cannot incorporate clinical knowledge and are, therefore, not suitable for assessing clinical sensibility. Additionally, there are numerous unpredictable ways in which generative models may fail to synthesize clinically plausible images, making it challenging to anticipate potential failures and design automated scores for their detection. To address these challenges, this paper introduces a pathologist-in-the-loop framework for generating clinically-plausible synthetic medical images. Our framework comprises three steps: (1) pretraining a conditional diffusion model to generate medical images conditioned on a clinical concept, (2) expert pathologist evaluation of the generated images to assess whether they satisfy clinical desiderata, and (3) training a reward model that predicts human feedback on new samples, which we use to incorporate expert knowledge into the finetuning objective of the diffusion model. Our results show that human feedback significantly improves the quality of synthetic images in terms of fidelity, diversity, utility in downstream applications, and plausibility as evaluated by experts. We also demonstrate that human feedback can teach the model new clinical concepts not annotated in the original training data. Our results demonstrate the value of incorporating human feedback in clinical applications where generative models may struggle to capture extensive domain knowledge from raw data alone.

Learning from Active Human Involvement through Proxy Value Propagation

Zhenghao Peng, Wenjie Mo, Chenda Duan, Quanyi Li, Bolei Zhou

Learning from active human involvement enables the human subject to actively intervene and demonstrate to the AI agent during training. The interaction and corrective feedback from human brings safety and AI alignment to the learning process. In this work, we propose a new reward-free active human involvement method called Proxy Value Propagation for policy optimization. Our key insight is that a proxy value function can be designed to express human intents, wherein state- action pairs in the human demonstration are labeled with high values, while those agents’ actions that are intervened receive low values. Through the TD-learning framework, labeled values of demonstrated state-action pairs are further propagated to other unlabeled data generated from agents’ exploration. The proxy value function thus induces a policy that faithfully emulates human behaviors. Human- in-the-loop experiments show the generality and efficiency of our method. With minimal modification to existing reinforcement learning algorithms, our method can learn to solve continuous and discrete control tasks with various human control devices, including the challenging task of driving in Grand Theft Auto V. Demo video and code are available at: https://metadriverse.github.io/pvp.

Binarized Spectral Compressive Imaging

Yuanhao Cai, Yuxin Zheng, Jing Lin, Xin Yuan, Yulun Zhang, Haoqian Wang

Existing deep learning models for hyperspectral image (HSI) reconstruction achieve good performance but require powerful hardwares with enormous memory and computational resources. Consequently, these methods can hardly be deployed on resource-limited mobile devices. In this paper, we propose a novel method, Binarized Spectral-Redistribution Network (BiSRNet), for efficient and practical HSI restoration from compressed measurement in snapshot compressive imaging (SCI) systems. Firstly, we redesign a compact and easy-to-deploy base model to be binarized. Then we present the basic unit, Binarized Spectral-Redistribution Convolution (BiSR-Conv). BiSR-Conv can adaptively redistribute the HSI representations before binarizing activation and uses a scalable hyperbolic tangent function to closer approximate the Sign function in backpropagation. Based on our BiSR-Conv, we customize four binarized convolutional modules to address the dimension mismatch and propagate full-precision information throughout the whole network. Finally, our BiSRNet is derived by using the proposed techniques to binarize the base model. Comprehensive quantitative and qualitative experiments manifest that our proposed BiSRNet outperforms state-of-the-art binarization algorithms. Code and models are publicly available at https://github.com/caiyuanhao1998/BiSCI

Detecting Any Human-Object Interaction Relationship: Universal HOI Detector with Spatial Prompt Learning on Foundation Models

Yichao Cao, Qingfei Tang, Xiu Su, Song Chen, Shan You, Xiaobo Lu, Chang Xu

Human-object interaction (HOI) detection aims to comprehend the intricate relationships between humans and objects, predicting <human, action, object> triplets, and serving as the foundation for numerous computer vision tasks. The complexity and diversity of human-object interactions in the real world, however, pose significant challenges for both annotation and recognition, particularly in recognizing interactions within an open world context. This study explores the universal interaction recognition in an open-world setting through the use of Vision-Language (VL) foundation models and large language models (LLMs). The proposed method is dubbed as UniHOI. We conduct a deep analysis of the three hierarchical features inherent in visual HOI detectors and propose a method for high-level relation extraction aimed at VL foundation models, which we call HO prompt-based learning. Our design includes an HO Prompt-guided Decoder (HOPD), facilitates the association of high-level relation representations in the foundation model with various HO pairs within the image. Furthermore, we utilize a LLM (i.e. GPT) for interaction interpretation, generating a richer linguistic understanding for complex HOIs. For open-category interaction recognition, our method supports either of two input types: interaction phrase or interpretive sentence. Our efficient architecture design and learning methods effectively unleash the potential of the VL foundation models and LLMs, allowing UniHOI to surpass all existing methods with a substantial margin, under both supervised and zero-shot settings. The code and pre-trained weights will be made publicly available.

What Makes Good Examples for Visual In-Context Learning?

Yuanhan Zhang, Kaiyang Zhou, Ziwei Liu

Large vision models with billions of parameters and trained on broad data have great potential in numerous downstream applications. However, these models are typically difficult to adapt due to their large parameter size and sometimes lack of accesss to their weights---entities able to develop large vision models often provide APIs only. In this paper, we study how to better utilize large vision models through the lens of in-context learning, a concept that has been well-known in natural language processing but has only been studied very recently in computer vision. In-context learning refers to the ability to perform inference on tasks never seen during training by simply conditioning on in-context examples (i.e., input-output pairs) without updating any internal model parameters. To demystify in-context learning in computer vision, we conduct an extensive research and identify a critical problem: downstream performance is highly sensitivie to the choice of visual in-context examples. To address this problem, we propose a prompt retrieval framework specifically for large vision models, allowing the selection of in-context examples to be fully automated. Concretely, we provide two implementations: (i) an unsupervised prompt retrieval method based on nearest example search using an off-the-shelf model, and (ii) a supervised prompt retrieval method, which trains a neural network to choose examples that directly maximize in-context learning performance. Both methods do not require access to the internal weights of large vision models. Our results demonstrate that our methods can bring non-trivial improvements to visual in-context learning in comparison to the commonly-used random selection. Code and models will be released.

A Single 2D Pose with Context is Worth Hundreds for 3D Human Pose Estimation

Qitao Zhao, Ce Zheng, Mengyuan Liu, Chen Chen

The dominant paradigm in 3D human pose estimation that lifts a 2D pose sequence to 3D heavily relies on long-term temporal clues (i.e., using a daunting number of video frames) for improved accuracy, which incurs performance saturation, intractable computation and the non-causal problem. This can be attributed to their inherent inability to perceive spatial context as plain 2D joint coordinates carry no visual cues. To address this issue, we propose a straightforward yet powerful solution: leveraging the $\textit{readily available}$ intermediate visual representations produced by off-the-shelf (pre-trained) 2D pose detectors -- no finetuning on the 3D task is even needed. The key observation is that, while the pose detector learns to localize 2D joints, such representations (e.g., feature maps) implicitly encode the joint-centric spatial context thanks to the regional operations in backbone networks. We design a simple baseline named $\textbf{Context-Aware PoseFormer}$ to showcase its effectiveness. $\textit{Without access to any temporal information}$, the proposed method significantly outperforms its context-agnostic counterpart, PoseFormer, and other state-of-the-art methods using up to $\textit{hundreds of}$ video frames regarding both speed and precision. $\textit{Project page:}$ https://qitaozhao.github.io/ContextAware-PoseFormer

SiT Dataset: Socially Interactive Pedestrian Trajectory Dataset for Social Navigation Robots

Jongwook Bae, Jungho Kim, Junyong Yun, Changwon Kang, Jeongseon Choi, Chanhyeok Kim, Junho Lee, Jungwook Choi, Jun Won Choi

To ensure secure and dependable mobility in environments shared by humans and robots, social navigation robots should possess the capability to accurately perceive and predict the trajectories of nearby pedestrians. In this paper, we present a novel dataset of pedestrian trajectories, referred to as Social Interactive Pedestrian Trajectory (SiT) dataset, which can be used to train pedestrian detection, tracking, and trajectory prediction models needed to design social navigation robots. Our dataset includes sequential raw data captured by two 3D LiDARs and five cameras covering a 360-degree view, two inertial measurement units (IMUs), and real-time kinematic positioning (RTK), as well as annotations including 2D & 3D boxes, object classes, and object IDs. Thus far, various human trajectory datasets have been introduced to support the development of pedestrian motion forecasting models. Our SiT dataset differs from these datasets in the following three respects. First, whereas the pedestrian trajectory data in other datasets were obtained from static scenes, our data was collected while the robot navigated in a crowded environment, capturing human-robot interactive scenarios in motion. Second, unlike many autonomous driving datasets where pedestrians are usually at a distance from vehicles and found on pedestrian paths, our dataset offers a distinctive view of navigation robots interacting closely with humans in crowded settings.Third, our dataset has been carefully organized to facilitate the training and evaluation of end-to-end prediction models encompassing 3D detection, 3D multi-object tracking, and trajectory prediction. This design allows for an end-to-end unified modular approach across different tasks. We introduce a comprehensive benchmark for assessing models across all aforementioned tasks and present the performance of multiple baseline models as part of our evaluation. Our dataset provides a strong foundation for future research in pedestrian trajectory prediction, which could expedite the development of safe and agile social navigation robots. The SiT dataset, development kit, and trained models are publicly available at: https://spalaboratory.github.io/SiT/

Discovering Intrinsic Spatial-Temporal Logic Rules to Explain Human Actions

Chengzhi Cao, Chao Yang, Ruimao Zhang, Shuang Li

We propose an interpretable model to uncover the behavioral patterns of human movements by analyzing their trajectories. Our approach is based on the belief that human actions are driven by intentions and are influenced by environmental factors such as spatial relationships with surrounding objects. To model this, we use a set of spatial-temporal logic rules that include intention variables as principles. These rules are automatically discovered and used to capture the dynamics of human actions. To learn the model parameters and rule content, we design an EM learning algorithm that treats the unknown rule content as a latent variable. In the E-step, we evaluate the posterior over the latent rule content, and in the M-step, we optimize the rule generator and model parameters by maximizing the expected log-likelihood. Our model has wide-ranging applications in areas such as sports analytics, robotics, and autonomous cars. We demonstrate the model's superior interpretability and prediction performance on both pedestrian and NBA basketball player datasets, achieving promising results.

Concept Distillation: Leveraging Human-Centered Explanations for Model Improvement

Avani Gupta, Saurabh Saini, P J Narayanan

Humans use abstract *concepts* for understanding instead of hard features. Recent interpretability research has focused on human-centered concept explanations of neural networks. Concept Activation Vectors (CAVs) estimate a model's sensitivity and possible biases to a given concept. We extend CAVs from post-hoc analysis to ante-hoc training to reduce model bias through fine-tuning using an additional *Concept Loss*. Concepts are defined on the final layer of the network in the past. We generalize it to intermediate layers, including the last convolution layer. We also introduce *Concept Distillation*, a method to define rich and effective concepts using a pre-trained knowledgeable model as the teacher. Our method can sensitize or desensitize a model towards concepts. We show applications of concept-sensitive training to debias several classification problems. We also show a way to induce prior knowledge into a reconstruction problem. We show that concept-sensitive training can improve model interpretability, reduce biases, and induce prior knowledge.

The ToMCAT Dataset

Adarsh Pyarelal, Eric Duong, Caleb Jones Shibu, Paulo Soares, Savannah Boyd, Payal Khosla, Valeria Pfeifer, Diheng Zhang, Eric S Andrews, Rick Champlin, Vincent Paul Raymond, Meghavarshini Krishnaswamy, Clayton Morrison, Emily Butler, Kobus Barnard

We present a rich, multimodal dataset consisting of data from 40 teams of three humans conducting simulated urban search-and-rescue (SAR) missions in a Minecraft-based testbed, collected for the Theory of Mind-based Cognitive Architecture for Teams (ToMCAT) project. Modalities include two kinds of brain scan data---functional near-infrared spectroscopy (fNIRS) and electroencephalography (EEG), as well as skin conductance, heart rate, eye tracking, face images, spoken dialog audio data with automatic speech recognition (ASR) transcriptions, game screenshots, gameplay data, game performance data, demographic data, and self-report questionnaires. Each team undergoes up to six consecutive phases: three behavioral tasks, one mission training session, and two collaborative SAR missions. As time-synchronized multimodal data collected under a variety of circumstances, this dataset will support studying a large variety of research questions on topics including teamwork, coordination, plan recognition, affective computing, physiological linkage, entrainment, and dialog understanding. We provide an initial public release of the de-identified data, along with analyses illustrating the utility of this dataset to both computer scientists and social scientists.

Learning Human Action Recognition Representations Without Real Humans

Howard Zhong, Samarth Mishra, Donghyun Kim, SouYoung Jin, Rameswar Panda, Hilde Kuehne, Leonid Karlinsky, Venkatesh Saligrama, Aude Oliva, Rogerio Feris

Pre-training on massive video datasets has become essential to achieve high action recognition performance on smaller downstream datasets. However, most large-scale video datasets contain images of people and hence are accompanied with issues related to privacy, ethics, and data protection, often preventing them from being publicly shared for reproducible research. Existing work has attempted to alleviate these problems by blurring faces, downsampling videos, or training on synthetic data. On the other hand, analysis on the {\em transferability} of privacy-preserving pre-trained models to downstream tasks has been limited. In this work, we study this problem by first asking the question: can we pre-train models for human action recognition with data that does not include real humans? To this end, we present, for the first time, a benchmark that leverages real-world videos with {\em humans removed} and synthetic data containing virtual humans to pre-train a model. We then evaluate the transferability of the representation learned on this data to a diverse set of downstream action recognition benchmarks. Furthermore, we propose a novel pre-training strategy, called Privacy-Preserving MAE-Align, to effectively combine synthetic data and human-removed real data. Our approach outperforms previous baselines by up to 5\% and closes the performance gap between human and no-human action recognition representations on downstream tasks, for both linear probing and fine-tuning. Our benchmark, code, and models are available at https://github.com/howardzh01/PPMA.

Neural-Logic Human-Object Interaction Detection

Liulei Li, Jianan Wei, Wenguan Wang, Yi Yang

The interaction decoder utilized in prevalent Transformer-based HOI detectors typically accepts pre-composed human-object pairs as inputs. Though achieving remarkable performance, such a paradigm lacks feasibility and cannot explore novel combinations over entities during decoding. We present LogicHOI, a new HOI detector that leverages neural-logic reasoning and Transformer to infer feasible interactions between. entities. Specifically, we modify. self-attention mechanism in the vanilla Transformer, enabling it to reason over the ⟨ human, action, object ⟩ triplet and constitute novel interactions. Meanwhile, such a reasoning process is guided by two crucial properties for understanding HOI: affordances (the potential actions an object can facilitate) and proxemics (the spatial relations between humans and objects). We formulate these two properties in first-order logic and ground them into continuous space to constrain the learning process of our approach, leading to improved performance and zero-shot generalization capabilities. We evaluate L OGIC HOI on V-COCO and HICO-DET under both normal and zero-shot setups, achieving significant improvements over existing methods.

Ethical Considerations for Responsible Data Curation

Jerone Andrews, Dora Zhao, William Thong, Apostolos Modas, Orestis Papakyriakopoulos, Alice Xiang

Human-centric computer vision (HCCV) data curation practices often neglect privacy and bias concerns, leading to dataset retractions and unfair models. HCCV datasets constructed through nonconsensual web scraping lack crucial metadata for comprehensive fairness and robustness evaluations. Current remedies are post hoc, lack persuasive justification for adoption, or fail to provide proper contextualization for appropriate application. Our research focuses on proactive, domain-specific recommendations, covering purpose, privacy and consent, and diversity, for curating HCCV evaluation datasets, addressing privacy and bias concerns. We adopt an ante hoc reflective perspective, drawing from current practices, guidelines, dataset withdrawals, and audits, to inform our considerations and recommendations.

Alexa Arena: A User-Centric Interactive Platform for Embodied AI

Qiaozi Gao, Govind Thattai, Suhaila Shakiah, Xiaofeng Gao, Shreyas Pansare, Vasu Sharma, Gaurav S. Sukhatme, Hangjie Shi, Bofei Yang, Desheng Zhang, Lucy Hu, Karthika Arumugam, Shui Hu, Matthew Wen, Dinakar Venkateswar Guthy, Shunan Cadence Chung, Rohan Khanna, Osman Ipek, Leslie Ball, Kate Bland, Heather Rocker, Michael Johnston, Reza Ghanadan, Dilek Hakkani-Tur, Prem Natarajan

We introduce Alexa Arena, a user-centric simulation platform to facilitate research in building assistive conversational embodied agents. Alexa Arena features multi-room layouts and an abundance of interactable objects. With user-friendly graphics and control mechanisms, the platform supports the development of gamified robotic tasks readily accessible to general human users, allowing high-efficiency data collection and EAI system evaluation. Along with the platform, we introduce a dialog-enabled task completion benchmark with online human evaluations.

Applications · human computer interaction · NeurIPS 2023 | paperlist.ai