NeurIPS 2022 Papers

Conference on Neural Information Processing Systems

Decision breakdown

2,901papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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Neural Shape Deformation Priors

Jiapeng Tang, Lev Markhasin, Bi Wang, Justus Thies, Matthias Nießner

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We present Neural Shape Deformation Priors, a novel method for shape manipulation that predicts mesh deformations of non-rigid objects from user-provided handle movements. State-of-the-art methods cast this problem as an optimization task, where the input source mesh is iteratively deformed to minimize an objective function according to hand-crafted regularizers such as ARAP. In this work, we learn the deformation behavior based on the underlying geometric properties of a shape, while leveraging a large-scale dataset containing a diverse set of non-rigid deformations. Specifically, given a source mesh and desired target locations of handles that describe the partial surface deformation, we predict a continuous deformation field that is defined in 3D space to describe the space deformation. To this end, we introduce transformer-based deformation networks that represent a shape deformation as a composition of local surface deformations. It learns a set of local latent codes anchored in 3D space, from which we can learn a set of continuous deformation functions for local surfaces. Our method can be applied to challenging deformations and generalizes well to unseen deformations. We validate our approach in experiments using the DeformingThing4D dataset, and compare to both classic optimization-based and recent neural network-based methods.

Accept
Disentangling Transfer in Continual Reinforcement Learning

Maciej Wolczyk, Michał Zając, Razvan Pascanu, Łukasz Kuciński, Piotr Miłoś

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The ability of continual learning systems to transfer knowledge from previously seen tasks in order to maximize performance on new tasks is a significant challenge for the field, limiting the applicability of continual learning solutions to realistic scenarios. Consequently, this study aims to broaden our understanding of transfer and its driving forces in the specific case of continual reinforcement learning. We adopt SAC as the underlying RL algorithm and Continual World as a suite of continuous control tasks. We systematically study how different components of SAC (the actor and the critic, exploration, and data) affect transfer efficacy, and we provide recommendations regarding various modeling options. The best set of choices, dubbed ClonEx-SAC, is evaluated on the recent Continual World benchmark. ClonEx-SAC achieves 87% final success rate compared to 80% of PackNet, the best method in the benchmark. Moreover, the transfer grows from 0.18 to 0.54 according to the metric provided by Continual World.

Accept
On the Complexity of Adversarial Decision Making

Dylan J Foster, Alexander Rakhlin, Ayush Sekhari, Karthik Sridharan

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A central problem in online learning and decision making---from bandits to reinforcement learning---is to understand what modeling assumptions lead to sample-efficient learning guarantees. We consider a general adversarial decision making framework that encompasses (structured) bandit problems with adversarial rewards and reinforcement learning problems with adversarial dynamics. Our main result is to show---via new upper and lower bounds---that the Decision-Estimation Coefficient, a complexity measure introduced by Foster et al. in the stochastic counterpart to our setting, is necessary and sufficient to obtain low regret for adversarial decision making. However, compared to the stochastic setting, one must apply the Decision-Estimation Coefficient to the convex hull of the class of models (or, hypotheses) under consideration. This establishes that the price of accommodating adversarial rewards or dynamics is governed by the behavior of the model class under convexification, and recovers a number of existing results --both positive and negative. En route to obtaining these guarantees, we provide new structural results that connect the Decision-Estimation Coefficient to variants of other well-known complexity measures, including the Information Ratio of Russo and Van Roy and the Exploration-by-Optimization objective of Lattimore and György.

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On Embeddings for Numerical Features in Tabular Deep Learning

Yury Gorishniy, Ivan Rubachev, Artem Babenko

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Recently, Transformer-like deep architectures have shown strong performance on tabular data problems. Unlike traditional models, e.g., MLP, these architectures map scalar values of numerical features to high-dimensional embeddings before mixing them in the main backbone. In this work, we argue that embeddings for numerical features are an underexplored degree of freedom in tabular DL, which allows constructing more powerful DL models and competing with gradient boosted decision trees (GBDT) on some GBDT-friendly benchmarks (that is, where GBDT outperforms conventional DL models). We start by describing two conceptually different approaches to building embedding modules: the first one is based on a piecewise linear encoding of scalar values, and the second one utilizes periodic activations. Then, we empirically demonstrate that these two approaches can lead to significant performance boosts compared to the embeddings based on conventional blocks such as linear layers and ReLU activations. Importantly, we also show that embedding numerical features is beneficial for many backbones, not only for Transformers. Specifically, after proper embeddings, simple MLP-like models can perform on par with the attention-based architectures. Overall, we highlight embeddings for numerical features as an important design aspect with good potential for further improvements in tabular DL. The source code is available at https://github.com/Yura52/tabular-dl-num-embeddings

Accept
Non-rigid Point Cloud Registration with Neural Deformation Pyramid

Yang Li, Tatsuya Harada

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Non-rigid point cloud registration is a key component in many computer vision and computer graphics applications. The high complexity of the unknown non-rigid motion make this task a challenging problem. In this paper, we break down this problem via hierarchical motion decomposition. Our method called Neural Deformation Pyramid (NDP) represents non-rigid motion using a pyramid architecture. Each pyramid level, denoted by a Multi-Layer Perception (MLP), takes as input a sinusoidally encoded 3D point and outputs its motion increments from the previous level. The sinusoidal function starts with a low input frequency and gradually increases when the pyramid level goes down. This allows a multi-level rigid to nonrigid motion decomposition and also speeds up the solving by ×50 times compared to the existing MLP-based approach. Our method achieves advanced partial-to-partial non-rigid point cloud registration results on the 4DMatch/4DLoMatch benchmark under both no-learned and supervised settings.

Accept
Ensemble of Averages: Improving Model Selection and Boosting Performance in Domain Generalization

Devansh Arpit, Huan Wang, Yingbo Zhou, Caiming Xiong

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In Domain Generalization (DG) settings, models trained independently on a given set of training domains have notoriously chaotic performance on distribution shifted test domains, and stochasticity in optimization (e.g. seed) plays a big role. This makes deep learning models unreliable in real world settings. We first show that this chaotic behavior exists even along the training optimization trajectory of a single model, and propose a simple model averaging protocol that both significantly boosts domain generalization and diminishes the impact of stochasticity by improving the rank correlation between the in-domain validation accuracy and out-domain test accuracy, which is crucial for reliable early stopping. Taking advantage of our observation, we show that instead of ensembling unaveraged models (that is typical in practice), ensembling moving average models (EoA) from independent runs further boosts performance. We theoretically explain the boost in performance of ensembling and model averaging by adapting the well known Bias-Variance trade-off to the domain generalization setting. On the DomainBed benchmark, when using a pre-trained ResNet-50, this ensemble of averages achieves an average of $68.0\%$, beating vanilla ERM (w/o averaging/ensembling) by $\sim 4\%$, and when using a pre-trained RegNetY-16GF, achieves an average of $76.6\%$, beating vanilla ERM by $\sim 6\%$.

Accept
Sampling in Constrained Domains with Orthogonal-Space Variational Gradient Descent

Ruqi Zhang, Qiang Liu, Xin T. Tong

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Sampling methods, as important inference and learning techniques, are typically designed for unconstrained domains. However, constraints are ubiquitous in machine learning problems, such as those on safety, fairness, robustness, and many other properties that must be satisfied to apply sampling results in real-life applications. Enforcing these constraints often leads to implicitly-defined manifolds, making efficient sampling with constraints very challenging. In this paper, we propose a new variational framework with a designed orthogonal-space gradient flow (O-Gradient) for sampling on a manifold $\mathcal{G}_0$ defined by general equality constraints. O-Gradient decomposes the gradient into two parts: one decreases the distance to $\mathcal{G}_0$ and the other decreases the KL divergence in the orthogonal space. While most existing manifold sampling methods require initialization on $\mathcal{G}_0$, O-Gradient does not require such prior knowledge. We prove that O-Gradient converges to the target constrained distribution with rate $\widetilde{O}(1/\text{the number of iterations})$ under mild conditions. Our proof relies on a new Stein characterization of conditional measure which could be of independent interest. We implement O-Gradient through both Langevin dynamics and Stein variational gradient descent and demonstrate its effectiveness in various experiments, including Bayesian deep neural networks.

Accept
Transformer-based Working Memory for Multiagent Reinforcement Learning with Action Parsing

Yaodong Yang, Guangyong Chen, Weixun Wang, Xiaotian Hao, Jianye Hao, Pheng-Ann Heng

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Learning in real-world multiagent tasks is challenging due to the usual partial observability of each agent. Previous efforts alleviate the partial observability by historical hidden states with Recurrent Neural Networks, however, they do not consider the multiagent characters that either the multiagent observation consists of a number of object entities or the action space shows clear entity interactions. To tackle these issues, we propose the Agent Transformer Memory (ATM) network with a transformer-based memory. First, ATM utilizes the transformer to enable the unified processing of the factored environmental entities and memory. Inspired by the human’s working memory process where a limited capacity of information temporarily held in mind can effectively guide the decision-making, ATM updates its fixed-capacity memory with the working memory updating schema. Second, as agents' each action has its particular interaction entities in the environment, ATM parses the action space to introduce this action’s semantic inductive bias by binding each action with its specified involving entity to predict the state-action value or logit. Extensive experiments on the challenging SMAC and Level-Based Foraging environments validate that ATM could boost existing multiagent RL algorithms with impressive learning acceleration and performance improvement.

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Alignment-guided Temporal Attention for Video Action Recognition

Yizhou Zhao, Zhenyang Li, Xun Guo, Yan Lu

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Temporal modeling is crucial for various video learning tasks. Most recent approaches employ either factorized (2D+1D) or joint (3D) spatial-temporal operations to extract temporal contexts from the input frames. While the former is more efficient in computation, the latter often obtains better performance. In this paper, we attribute this to a dilemma between the sufficiency and the efficiency of interactions among various positions in different frames. These interactions affect the extraction of task-relevant information shared among frames. To resolve this issue, we prove that frame-by-frame alignments have the potential to increase the mutual information between frame representations, thereby including more task-relevant information to boost effectiveness. Then we propose Alignment-guided Temporal Attention (ATA) to extend 1-dimensional temporal attention with parameter-free patch-level alignments between neighboring frames. It can act as a general plug-in for image backbones to conduct the action recognition task without any model-specific design. Extensive experiments on multiple benchmarks demonstrate the superiority and generality of our module.

Accept
A Near-Optimal Best-of-Both-Worlds Algorithm for Online Learning with Feedback Graphs

Chloé Rouyer, Dirk van der Hoeven, Nicolò Cesa-Bianchi, Yevgeny Seldin

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We consider online learning with feedback graphs, a sequential decision-making framework where the learner's feedback is determined by a directed graph over the action set. We present a computationally-efficient algorithm for learning in this framework that simultaneously achieves near-optimal regret bounds in both stochastic and adversarial environments. The bound against oblivious adversaries is $\tilde{O} (\sqrt{\alpha T})$, where $T$ is the time horizon and $\alpha$ is the independence number of the feedback graph. The bound against stochastic environments is $O\big((\ln T)^2 \max_{S\in \mathcal I(G)} \sum_{i \in S} \Delta_i^{-1}\big)$ where $\mathcal I(G)$ is the family of all independent sets in a suitably defined undirected version of the graph and $\Delta_i$ are the suboptimality gaps. The algorithm combines ideas from the EXP3++ algorithm for stochastic and adversarial bandits and the EXP3.G algorithm for feedback graphs with a novel exploration scheme. The scheme, which exploits the structure of the graph to reduce exploration, is key to obtain best-of-both-worlds guarantees with feedback graphs. We also extend our algorithm and results to a setting where the feedback graphs are allowed to change over time.

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Rethinking Generalization in Few-Shot Classification

Markus Hiller, Rongkai Ma, Mehrtash Harandi, Tom Drummond

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Single image-level annotations only correctly describe an often small subset of an image’s content, particularly when complex real-world scenes are depicted. While this might be acceptable in many classification scenarios, it poses a significant challenge for applications where the set of classes differs significantly between training and test time. In this paper, we take a closer look at the implications in the context of few-shot learning. Splitting the input samples into patches and encoding these via the help of Vision Transformers allows us to establish semantic correspondences between local regions across images and independent of their respective class. The most informative patch embeddings for the task at hand are then determined as a function of the support set via online optimization at inference time, additionally providing visual interpretability of ‘what matters most’ in the image. We build on recent advances in unsupervised training of networks via masked image modelling to overcome the lack of fine-grained labels and learn the more general statistical structure of the data while avoiding negative image-level annotation influence, aka supervision collapse. Experimental results show the competitiveness of our approach, achieving new state-of-the-art results on four popular few-shot classification benchmarks for 5-shot and 1-shot scenarios.

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An Information-Theoretic Framework for Deep Learning

Hong Jun Jeon, Benjamin Van Roy

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Each year, deep learning demonstrate new and improved empirical results with deeper and wider neural networks. Meanwhile, with existing theoretical frameworks, it is difficult to analyze networks deeper than two layers without resorting to counting parameters or encountering sample complexity bounds that are exponential in depth. Perhaps it may be fruitful to try to analyze modern machine learning under a different lens. In this paper, we propose a novel information-theoretic framework with its own notions of regret and sample complexity for analyzing the data requirements of machine learning. We use this framework to study the sample complexity of learning from data generated by deep ReLU neural networks and deep networks that are infinitely wide but have a bounded sum of weights. We establish that the sample complexity of learning under these data generating processes is at most linear and quadratic, respectively, in network depth.

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Implicit Regularization or Implicit Conditioning? Exact Risk Trajectories of SGD in High Dimensions

Courtney Paquette, Elliot Paquette, Ben Adlam, Jeffrey Pennington

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Stochastic gradient descent (SGD) is a pillar of modern machine learning, serving as the go-to optimization algorithm for a diverse array of problems. While the empirical success of SGD is often attributed to its computational efficiency and favorable generalization behavior, neither effect is well understood and disentangling them remains an open problem. Even in the simple setting of convex quadratic problems, worst-case analyses give an asymptotic convergence rate for SGD that is no better than full-batch gradient descent (GD), and the purported implicit regularization effects of SGD lack a precise explanation. In this work, we study the dynamics of multi-pass SGD on high-dimensional convex quadratics and establish an asymptotic equivalence to a stochastic differential equation, which we call homogenized stochastic gradient descent (HSGD), whose solutions we characterize explicitly in terms of a Volterra integral equation. These results yield precise formulas for the learning and risk trajectories, which reveal a mechanism of implicit conditioning that explains the efficiency of SGD relative to GD. We also prove that the noise from SGD negatively impacts generalization performance, ruling out the possibility of any type of implicit regularization in this context. Finally, we show how to adapt the HSGD formalism to include streaming SGD, which allows us to produce an exact prediction for the excess risk of multi-pass SGD relative to that of streaming SGD (bootstrap risk).

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Estimation of Entropy in Constant Space with Improved Sample Complexity

Maryam Aliakbarpour, Andrew McGregor, Jelani Nelson, Erik Waingarten

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Recent work of Acharya et al.~(NeurIPS 2019) showed how to estimate the entropy of a distribution $\mathcal D$ over an alphabet of size $k$ up to $\pm\epsilon$ additive error by streaming over $(k/\epsilon^3) \cdot \text{polylog}(1/\epsilon)$ i.i.d.\ samples and using only $O(1)$ words of memory. In this work, we give a new constant memory scheme that reduces the sample complexity to $(k/\epsilon^2)\cdot \text{polylog}(1/\epsilon)$. We conjecture that this is optimal up to $\text{polylog}(1/\epsilon)$ factors.

Accept
ZIN: When and How to Learn Invariance Without Environment Partition?

LIN Yong, Shengyu Zhu, Lu Tan, Peng Cui

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It is commonplace to encounter heterogeneous data, of which some aspects of the data distribution may vary but the underlying causal mechanisms remain constant. When data are divided into distinct environments according to the heterogeneity, recent invariant learning methods have proposed to learn robust and invariant models using this environment partition. It is hence tempting to utilize the inherent heterogeneity even when environment partition is not provided. Unfortunately, in this work, we show that learning invariant features under this circumstance is fundamentally impossible without further inductive biases or additional information. Then, we propose a framework to jointly learn environment partition and invariant representation, assisted by additional auxiliary information. We derive sufficient and necessary conditions for our framework to provably identify invariant features under a fairly general setting. Experimental results on both synthetic and real world datasets validate our analysis and demonstrate an improved performance of the proposed framework. Our findings also raise the need of making the role of inductive biases more explicit when learning invariant models without environment partition in future works. Codes are available at https://github.com/linyongver/ZIN_official .

Accept
Learning Partial Equivariances From Data

David W. Romero, Suhas Lohit

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Group Convolutional Neural Networks (G-CNNs) constrain learned features to respect the symmetries in the selected group, and lead to better generalization when these symmetries appear in the data. If this is not the case, however, equivariance leads to overly constrained models and worse performance. Frequently, transformations occurring in data can be better represented by a subset of a group than by a group as a whole, e.g., rotations in $[-90^{\circ}, 90^{\circ}]$. In such cases, a model that respects equivariance partially is better suited to represent the data. In addition, relevant transformations may differ for low and high-level features. For instance, full rotation equivariance is useful to describe edge orientations in a face, but partial rotation equivariance is better suited to describe face poses relative to the camera. In other words, the optimal level of equivariance may differ per layer. In this work, we introduce Partial G-CNNs: G-CNNs able to learn layer-wise levels of partial and full equivariance to discrete, continuous groups and combinations thereof as part of training. Partial G-CNNs retain full equivariance when beneficial, e.g., for rotated MNIST, but adjust it whenever it becomes harmful, e.g., for classification of 6/9 digits or natural images. We empirically show that partial G-CNNs pair G-CNNs when full equivariance is advantageous, and outperform them otherwise. Our code is publicly available at www.github.com/merlresearch/partial_gcnn .

Accept
Value Function Decomposition for Iterative Design of Reinforcement Learning Agents

James MacGlashan, Evan Archer, Alisa Devlic, Takuma Seno, Craig Sherstan, Peter R. Wurman, Peter Stone

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Designing reinforcement learning (RL) agents is typically a difficult process that requires numerous design iterations. Learning can fail for a multitude of reasons and standard RL methods provide too few tools to provide insight into the exact cause. In this paper, we show how to integrate \textit{value decomposition} into a broad class of actor-critic algorithms and use it to assist in the iterative agent-design process. Value decomposition separates a reward function into distinct components and learns value estimates for each. These value estimates provide insight into an agent's learning and decision-making process and enable new training methods to mitigate common problems. As a demonstration, we introduce SAC-D, a variant of soft actor-critic (SAC) adapted for value decomposition. SAC-D maintains similar performance to SAC, while learning a larger set of value predictions. We also introduce decomposition-based tools that exploit this information, including a new reward \textit{influence} metric, which measures each reward component's effect on agent decision-making. Using these tools, we provide several demonstrations of decomposition's use in identifying and addressing problems in the design of both environments and agents. Value decomposition is broadly applicable and easy to incorporate into existing algorithms and workflows, making it a powerful tool in an RL practitioner's toolbox.

Accept
Multivariate Time-Series Forecasting with Temporal Polynomial Graph Neural Networks

Yijing Liu, Qinxian Liu, Jian-Wei Zhang, Haozhe Feng, Zhongwei Wang, Zihan Zhou, Wei Chen

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Modeling multivariate time series (MTS) is critical in modern intelligent systems. The accurate forecast of MTS data is still challenging due to the complicated latent variable correlation. Recent works apply the Graph Neural Networks (GNNs) to the task, with the basic idea of representing the correlation as a static graph. However, predicting with a static graph causes significant bias because the correlation is time-varying in the real-world MTS data. Besides, there is no gap analysis between the actual correlation and the learned one in their works to validate the effectiveness. This paper proposes a temporal polynomial graph neural network (TPGNN) for accurate MTS forecasting, which represents the dynamic variable correlation as a temporal matrix polynomial in two steps. First, we capture the overall correlation with a static matrix basis. Then, we use a set of time-varying coefficients and the matrix basis to construct a matrix polynomial for each time step. The constructed result empirically captures the precise dynamic correlation of six synthetic MTS datasets generated by a non-repeating random walk model. Moreover, the theoretical analysis shows that TPGNN can achieve perfect approximation under a commutative condition. We conduct extensive experiments on two traffic datasets with prior structure and four benchmark datasets. The results indicate that TPGNN achieves the state-of-the-art on both short-term and long-term MTS forecastings.

Accept
SoftPatch: Unsupervised Anomaly Detection with Noisy Data

Jiang Xi, Jianlin Liu, Jinbao Wang, Qiang Nie, Kai WU, Yong Liu, Chengjie Wang, Feng Zheng

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Although mainstream unsupervised anomaly detection (AD) algorithms perform well in academic datasets, their performance is limited in practical application due to the ideal experimental setting of clean training data. Training with noisy data is an inevitable problem in real-world anomaly detection but is seldom discussed. This paper considers label-level noise in image sensory anomaly detection for the first time. To solve this problem, we proposed a memory-based unsupervised AD method, SoftPatch, which efficiently denoises the data at the patch level. Noise discriminators are utilized to generate outlier scores for patch-level noise elimination before coreset construction. The scores are then stored in the memory bank to soften the anomaly detection boundary. Compared with existing methods, SoftPatch maintains a strong modeling ability of normal data and alleviates the overconfidence problem in coreset. Comprehensive experiments in various noise scenes demonstrate that SoftPatch outperforms the state-of-the-art AD methods on the MVTecAD and BTAD benchmarks and is comparable to those methods under the setting without noise.

Accept
Mind Reader: Reconstructing complex images from brain activities

Sikun Lin, Thomas Christopher Sprague, Ambuj Singh

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Understanding how the brain encodes external stimuli and how these stimuli can be decoded from the measured brain activities are long-standing and challenging questions in neuroscience. In this paper, we focus on reconstructing the complex image stimuli from fMRI (functional magnetic resonance imaging) signals. Unlike previous works that reconstruct images with single objects or simple shapes, our work aims to reconstruct image stimuli that are rich in semantics, closer to everyday scenes, and can reveal more perspectives. However, data scarcity of fMRI datasets is the main obstacle to applying state-of-the-art deep learning models to this problem. We find that incorporating an additional text modality is beneficial for the reconstruction problem compared to directly translating brain signals to images. Therefore, the modalities involved in our method are: (i) voxel-level fMRI signals, (ii) observed images that trigger the brain signals, and (iii) textual description of the images. To further address data scarcity, we leverage an aligned vision-language latent space pre-trained on massive datasets. Instead of training models from scratch to find a latent space shared by the three modalities, we encode fMRI signals into this pre-aligned latent space. Then, conditioned on embeddings in this space, we reconstruct images with a generative model. The reconstructed images from our pipeline balance both naturalness and fidelity: they are photo-realistic and capture the ground truth image contents well.

Accept