NeurIPS 2022 Papers

Conference on Neural Information Processing Systems

Decision breakdown

2,901papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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Topic: World Models · 6 papers · Reset filters

Deep Hierarchical Planning from Pixels

Danijar Hafner, Kuang-Huei Lee, Ian Fischer, Pieter Abbeel

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Intelligent agents need to select long sequences of actions to solve complex tasks. While humans easily break down tasks into subgoals and reach them through millions of muscle commands, current artificial intelligence is limited to tasks with horizons of a few hundred decisions, despite large compute budgets. Research on hierarchical reinforcement learning aims to overcome this limitation but has proven to be challenging, current methods rely on manually specified goal spaces or subtasks, and no general solution exists. We introduce Director, a practical method for learning hierarchical behaviors directly from pixels by planning inside the latent space of a learned world model. The high-level policy maximizes task and exploration rewards by selecting latent goals and the low-level policy learns to achieve the goals. Despite operating in latent space, the decisions are interpretable because the world model can decode goals into images for visualization. Director learns successful behaviors across a wide range of environments, including visual control, Atari games, and DMLab levels and outperforms exploration methods on tasks with very sparse rewards, including 3D maze traversal with a quadruped robot from an egocentric camera and proprioception, without access to the global position or top-down view used by prior work.

Accept
Structuring Representations Using Group Invariants

Mehran Shakerinava, Arnab Kumar Mondal, Siamak Ravanbakhsh

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A finite set of invariants can identify many interesting transformation groups. For example, distances, inner products and angles are preserved by Euclidean, Orthogonal and Conformal transformations, respectively. In an equivariant representation, the group invariants should remain constant on the embedding as we transform the input. This gives a procedure for learning equivariant representations without knowing the possibly nonlinear action of the group in the input space. Rather than enforcing such hard invariance constraints on the latent space, we show how to use invariants for "symmetry regularization" of the latent, while guaranteeing equivariance through other means. We also show the feasibility of learning disentangled representations using this approach and provide favorable qualitative and quantitative results on downstream tasks, including world modeling and reinforcement learning.

Accept
Learning General World Models in a Handful of Reward-Free Deployments

Yingchen Xu, Jack Parker-Holder, Aldo Pacchiano, Philip J. Ball, Oleh Rybkin, Stephen J. Roberts, Tim Rocktäschel, Edward Grefenstette

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Building generally capable agents is a grand challenge for deep reinforcement learning (RL). To approach this challenge practically, we outline two key desiderata: 1) to facilitate generalization, exploration should be task agnostic; 2) to facilitate scalability, exploration policies should collect large quantities of data without costly centralized retraining. Combining these two properties, we introduce the reward-free deployment efficiency setting, a new paradigm for RL research. We then present CASCADE, a novel approach for self-supervised exploration in this new setting. CASCADE seeks to learn a world model by collecting data with a population of agents, using an information theoretic objective inspired by Bayesian Active Learning. CASCADE achieves this by specifically maximizing the diversity of trajectories sampled by the population through a novel cascading objective. We provide theoretical intuition for CASCADE which we show in a tabular setting improves upon naïve approaches that do not account for population diversity. We then demonstrate that CASCADE collects diverse task-agnostic datasets and learns agents that generalize zero-shot to novel, unseen downstream tasks on Atari, MiniGrid, Crafter and the DM Control Suite. Code and videos are available at https://ycxuyingchen.github.io/cascade/

Accept
Curious Exploration via Structured World Models Yields Zero-Shot Object Manipulation

Cansu Sancaktar, Sebastian Blaes, Georg Martius

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It has been a long-standing dream to design artificial agents that explore their environment efficiently via intrinsic motivation, similar to how children perform curious free play. Despite recent advances in intrinsically motivated reinforcement learning (RL), sample-efficient exploration in object manipulation scenarios remains a significant challenge as most of the relevant information lies in the sparse agent-object and object-object interactions. In this paper, we propose to use structured world models to incorporate relational inductive biases in the control loop to achieve sample-efficient and interaction-rich exploration in compositional multi-object environments. By planning for future novelty inside structured world models, our method generates free-play behavior that starts to interact with objects early on and develops more complex behavior over time. Instead of using models only to compute intrinsic rewards, as commonly done, our method showcases that the self-reinforcing cycle between good models and good exploration also opens up another avenue: zero-shot generalization to downstream tasks via model-based planning. After the entirely intrinsic task-agnostic exploration phase, our method solves challenging downstream tasks such as stacking, flipping, pick & place, and throwing that generalizes to unseen numbers and arrangements of objects without any additional training.

Accept
Iso-Dream: Isolating and Leveraging Noncontrollable Visual Dynamics in World Models

Minting Pan, Xiangming Zhu, Yunbo Wang, Xiaokang Yang

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World models learn the consequences of actions in vision-based interactive systems. However, in practical scenarios such as autonomous driving, there commonly exists noncontrollable dynamics independent of the action signals, making it difficult to learn effective world models. Naturally, therefore, we need to enable the world models to decouple the controllable and noncontrollable dynamics from the entangled spatiotemporal data. To this end, we present a reinforcement learning approach named Iso-Dream, which expands the Dream-to-Control framework in two aspects. First, the world model contains a three-branch neural architecture. By solving the inverse dynamics problem, it learns to factorize latent representations according to the responses to action signals. Second, in the process of behavior learning, we estimate the state values by rolling-out a sequence of noncontrollable states (less related to the actions) into the future and associate the current controllable state with them. In this way, the isolation of mixed dynamics can greatly facilitate long-horizon decision-making tasks in realistic scenes, such as avoiding potential future risks by predicting the movement of other vehicles in autonomous driving. Experiments show that Iso-Dream is effective in decoupling the mixed dynamics and remarkably outperforms existing approaches in a wide range of visual control and prediction domains.

Accept
Learning Robust Dynamics through Variational Sparse Gating

Arnav Kumar Jain, Shiva Kanth Sujit, Shruti Joshi, Vincent Michalski, Danijar Hafner, Samira Ebrahimi Kahou

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Learning world models from their sensory inputs enables agents to plan for actions by imagining their future outcomes. World models have previously been shown to improve sample-efficiency in simulated environments with few objects, but have not yet been applied successfully to environments with many objects. In environments with many objects, often only a small number of them are moving or interacting at the same time. In this paper, we investigate integrating this inductive bias of sparse interactions into the latent dynamics of world models trained from pixels. First, we introduce Variational Sparse Gating (VSG), a latent dynamics model that updates its feature dimensions sparsely through stochastic binary gates. Moreover, we propose a simplified architecture Simple Variational Sparse Gating (SVSG) that removes the deterministic pathway of previous models, resulting in a fully stochastic transition function that leverages the VSG mechanism. We evaluate the two model architectures in the BringBackShapes (BBS) environment that features a large number of moving objects and partial observability, demonstrating clear improvements over prior models.

Accept