NeurIPS 2020 Papers

Conference on Neural Information Processing Systems

Decision breakdown

1,901papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1065.6%
  • Spotlight
    28014.7%
  • Poster
    1,51379.6%
  • Other / unlabeled
    20.1%

Browse all papers

Learning Strategy-Aware Linear Classifiers

Yiling Chen, Yang Liu, Chara Podimata

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We address the question of repeatedly learning linear classifiers against agents who are \emph{strategically} trying to \emph{game} the deployed classifiers, and we use the \emph{Stackelberg regret} to measure the performance of our algorithms. First, we show that Stackelberg and external regret for the problem of strategic classification are \emph{strongly incompatible}: i.e., there exist worst-case scenarios, where \emph{any} sequence of actions providing \emph{sublinear} external regret might result in \emph{linear} Stackelberg regret and vice versa. Second, we present a strategy-aware algorithm for minimizing the Stackelberg regret for which we prove nearly matching upper and lower regret bounds. Finally, we provide simulations to complement our theoretical analysis. Our results advance the growing literature of learning from revealed preferences, which has so far focused on ``smoother'' assumptions from the perspective of the learner and the agents respectively.

Poster
Learning Strategic Network Emergence Games

Rakshit Trivedi, Hongyuan Zha

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Real-world networks, especially the ones that emerge due to actions of animate agents (e.g. humans, animals), are the result of underlying strategic mechanisms aimed at maximizing individual or collective benefits. Learning approaches built to capture these strategic insights would gain interpretability and flexibility benefits that are required to generalize beyond observations. To this end, we consider a game-theoretic formalism of network emergence that accounts for the underlying strategic mechanisms and take it to the observed data. We propose MINE (Multi-agent Inverse models of Network Emergence mechanism), a new learning framework that solves Markov-Perfect network emergence games using multi-agent inverse reinforcement learning. MINE jointly discovers agents' strategy profiles in the form of network emergence policy and the latent payoff mechanism in the form of learned reward function. In the experiments, we demonstrate that MINE learns versatile payoff mechanisms that: highly correlates with the ground truth for a synthetic case; can be used to analyze the observed network structure; and enable effective transfer in specific settings. Further, we show that the network emergence game as a learned model supports meaningful strategic predictions, thereby signifying its applicability to a variety of network analysis tasks.

Poster
Learning Sparse Prototypes for Text Generation

Junxian He, Taylor Berg-Kirkpatrick, Graham Neubig

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Prototype-driven text generation uses non-parametric models that first choose from a library of sentence "prototypes" and then modify the prototype to generate the output text. While effective, these methods are inefficient at test time as a result of needing to store and index the entire training corpus. Further, existing methods often require heuristics to identify which prototypes to reference at training time. In this paper, we propose a novel generative model that automatically learns a sparse prototype support set that, nonetheless, achieves strong language modeling performance. This is achieved by (1) imposing a sparsity-inducing prior on the prototype selection distribution, and (2) utilizing amortized variational inference to learn a prototype retrieval function. In experiments, our model outperforms previous prototype-driven language models while achieving up to a 1000x memory reduction, as well as a 1000x speed-up at test time. More interestingly, we show that the learned prototypes are able to capture semantics and syntax at different granularity as we vary the sparsity of prototype selection, and that certain sentence attributes can be controlled by specifying the prototype for generation.

Poster
Learning Some Popular Gaussian Graphical Models without Condition Number Bounds

Jonathan Kelner, Frederic Koehler, Raghu Meka, Ankur Moitra

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Gaussian Graphical Models (GGMs) have wide-ranging applications in machine learning and the natural and social sciences. In most of the settings in which they are applied, the number of observed samples is much smaller than the dimension and they are assumed to be sparse. While there are a variety of algorithms (e.g. Graphical Lasso, CLIME) that provably recover the graph structure with a logarithmic number of samples, to do so they require various assumptions on the well-conditioning of the precision matrix that are not information-theoretically necessary.

Spotlight
Learning Semantic-aware Normalization for Generative Adversarial Networks

Heliang Zheng, Jianlong Fu, Yanhong Zeng, Jiebo Luo, Zheng-Jun Zha

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The recent advances in image generation have been achieved by style-based image generators. Such approaches learn to disentangle latent factors in different image scales and encode latent factors as “style” to control image synthesis. However, existing approaches cannot further disentangle fine-grained semantics from each other, which are often conveyed from feature channels. In this paper, we propose a novel image synthesis approach by learning Semantic-aware relative importance for feature channels in Generative Adversarial Networks (SariGAN). Such a model disentangles latent factors according to the semantic of feature channels by channel-/group- wise fusion of latent codes and feature channels. Particularly, we learn to cluster feature channels by semantics and propose an adaptive group-wise Normalization (AdaGN) to independently control the styles of different channel groups. For example, we can adjust the statistics of channel groups for a human face to control the open and close of the mouth, while keeping other facial features unchanged. We propose to use adversarial training, a channel grouping loss, and a mutual information loss for joint optimization, which not only enables high-fidelity image synthesis but leads to superior interpretable properties. Extensive experiments show that our approach outperforms the SOTA style-based approaches in both unconditional image generation and conditional image inpainting tasks.

Spotlight
Learning Robust Decision Policies from Observational Data

Muhammad Osama, Dave Zachariah, Peter Stoica

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We address the problem of learning a decision policy from observational data of past decisions in contexts with features and associated outcomes. The past policy maybe unknown and in safety-critical applications, such as medical decision support, it is of interest to learn robust policies that reduce the risk of outcomes with high costs. In this paper, we develop a method for learning policies that reduce tails of the cost distribution at a specified level and, moreover, provide a statistically valid bound on the cost of each decision. These properties are valid under finite samples -- even in scenarios with uneven or no overlap between features for different decisions in the observed data -- by building on recent results in conformal prediction. The performance and statistical properties of the proposed method are illustrated using both real and synthetic data.

Poster
Learning Rich Rankings

Arjun Seshadri, Stephen Ragain, Johan Ugander

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Although the foundations of ranking are well established, the ranking literature has primarily been focused on simple, unimodal models, e.g. the Mallows and Plackett-Luce models, that define distributions centered around a single total ordering. Explicit mixture models have provided some tools for modelling multimodal ranking data, though learning such models from data is often difficult. In this work, we contribute a contextual repeated selection (CRS) model that leverages recent advances in choice modeling to bring a natural multimodality and richness to the rankings space. We provide rigorous theoretical guarantees for maximum likelihood estimation under the model through structure-dependent tail risk and expected risk bounds. As a by-product, we also furnish the first tight bounds on the expected risk of maximum likelihood estimators for the multinomial logit (MNL) choice model and the Plackett-Luce (PL) ranking model, as well as the first tail risk bound on the PL ranking model. The CRS model significantly outperforms existing methods for modeling real world ranking data in a variety of settings, from racing to rank choice voting.

Poster
Learning Retrospective Knowledge with Reverse Reinforcement Learning

Shangtong Zhang, Vivek Veeriah, Shimon Whiteson

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We present a Reverse Reinforcement Learning (Reverse RL) approach for representing retrospective knowledge. General Value Functions (GVFs) have enjoyed great success in representing predictive knowledge, i.e., answering questions about possible future outcomes such as “how much fuel will be consumed in expectation if we drive from A to B?”. GVFs, however, cannot answer questions like “how much fuel do we expect a car to have given it is at B at time t?”. To answer this question, we need to know when that car had a full tank and how that car came to B. Since such questions emphasize the influence of possible past events on the present, we refer to their answers as retrospective knowledge. In this paper, we show how to represent retrospective knowledge with Reverse GVFs, which are trained via Reverse RL. We demonstrate empirically the utility of Reverse GVFs in both representation learning and anomaly detection.

Poster
Learning Restricted Boltzmann Machines with Sparse Latent Variables

Guy Bresler, Rares-Darius Buhai

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Restricted Boltzmann Machines (RBMs) are a common family of undirected graphical models with latent variables. An RBM is described by a bipartite graph, with all observed variables in one layer and all latent variables in the other. We consider the task of learning an RBM given samples generated according to it. The best algorithms for this task currently have time complexity $\tilde{O}(n^2)$ for ferromagnetic RBMs (i.e., with attractive potentials) but $\tilde{O}(n^d)$ for general RBMs, where $n$ is the number of observed variables and $d$ is the maximum degree of a latent variable. Let the \textit{MRF neighborhood} of an observed variable be its neighborhood in the Markov Random Field of the marginal distribution of the observed variables. In this paper, we give an algorithm for learning general RBMs with time complexity $\tilde{O}(n^{2^s+1})$, where $s$ is the maximum number of latent variables connected to the MRF neighborhood of an observed variable. This is an improvement when $s < \log_2 (d-1)$, which corresponds to RBMs with sparse latent variables. Furthermore, we give a version of this learning algorithm that recovers a model with small prediction error and whose sample complexity is independent of the minimum potential in the Markov Random Field of the observed variables. This is of interest because the sample complexity of current algorithms scales with the inverse of the minimum potential, which cannot be controlled in terms of natural properties of the RBM.

Poster
Learning Representations from Audio-Visual Spatial Alignment

Pedro Morgado, Yi Li, Nuno Nvasconcelos

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We introduce a novel self-supervised pretext task for learning representations from audio-visual content. Prior work on audio-visual representation learning leverages correspondences at the video level. Approaches based on audio-visual correspondence (AVC) predict whether audio and video clips originate from the same or different video instances. Audio-visual temporal synchronization (AVTS) further discriminates negative pairs originated from the same video instance but at different moments in time. While these approaches learn high-quality representations for downstream tasks such as action recognition, they completely disregard the spatial cues of audio and visual signals naturally occurring in the real world. To learn from these spatial cues, we tasked a network to perform contrastive audio-visual spatial alignment of 360\degree video and spatial audio. The ability to perform spatial alignment is enhanced by reasoning over the full spatial content of the 360\degree video using a transformer architecture to combine representations from multiple viewpoints. The advantages of the proposed pretext task are demonstrated on a variety of audio and visual downstream tasks, including audio-visual correspondence, spatial alignment, action recognition and video semantic segmentation. Dataset and code are available at https://github.com/pedro-morgado/AVSpatialAlignment.

Poster
Learning Physical Graph Representations from Visual Scenes

Daniel Bear, Chaofei Fan, Damian Mrowca, Yunzhu Li, Seth Alter, Aran Nayebi, Jeremy Schwartz, Li F Fei-Fei, Jiajun Wu, Josh Tenenbaum, Daniel L Yamins

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Convolutional Neural Networks (CNNs) have proved exceptional at learning representations for visual object categorization. However, CNNs do not explicitly encode objects, parts, and their physical properties, which has limited CNNs' success on tasks that require structured understanding of visual scenes. To overcome these limitations, we introduce the idea of ``Physical Scene Graphs'' (PSGs), which represent scenes as hierarchical graphs, with nodes in the hierarchy corresponding intuitively to object parts at different scales, and edges to physical connections between parts. Bound to each node is a vector of latent attributes that intuitively represent object properties such as surface shape and texture. We also describe PSGNet, a network architecture that learns to extract PSGs by reconstructing scenes through a PSG-structured bottleneck. PSGNet augments standard CNNs by including: recurrent feedback connections to combine low and high-level image information; graph pooling and vectorization operations that convert spatially-uniform feature maps into object-centric graph structures; and perceptual grouping principles to encourage the identification of meaningful scene elements. We show that PSGNet outperforms alternative self-supervised scene representation algorithms at scene segmentation tasks, especially on complex real-world images, and generalizes well to unseen object types and scene arrangements. PSGNet is also able learn from physical motion, enhancing scene estimates even for static images. We present a series of ablation studies illustrating the importance of each component of the PSGNet architecture, analyses showing that learned latent attributes capture intuitive scene properties, and illustrate the use of PSGs for compositional scene inference.

Oral
Learning Physical Constraints with Neural Projections

Shuqi Yang, Xingzhe He, Bo Zhu

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We propose a new family of neural networks to predict the behaviors of physical systems by learning their underpinning constraints. A neural projection operator lies at the heart of our approach, composed of a lightweight network with an embedded recursive architecture that interactively enforces learned underpinning constraints and predicts the various governed behaviors of different physical systems. Our neural projection operator is motivated by the position-based dynamics model that has been used widely in game and visual effects industries to unify the various fast physics simulators. Our method can automatically and effectively uncover a broad range of constraints from observation point data, such as length, angle, bending, collision, boundary effects, and their arbitrary combinations, without any connectivity priors. We provide a multi-group point representation in conjunction with a configurable network connection mechanism to incorporate prior inputs for processing complex physical systems. We demonstrated the efficacy of our approach by learning a set of challenging physical systems all in a unified and simple fashion including: rigid bodies with complex geometries, ropes with varying length and bending, articulated soft and rigid bodies, and multi-object collisions with complex boundaries.

Poster
Learning Parities with Neural Networks

Amit Daniely, eran malach

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In recent years we see a rapidly growing line of research which shows learnability of various models via common neural network algorithms. Yet, besides a very few outliers, these results show learnability of models that can be learned using linear methods. Namely, such results show that learning neural-networks with gradient-descent is competitive with learning a linear classifier on top of a data-independent representation of the examples. This leaves much to be desired, as neural networks are far more successful than linear methods. Furthermore, on the more conceptual level, linear models don't seem to capture the``deepness" of deep networks. In this paper we make a step towards showing leanability of models that are inherently non-linear. We show that under certain distributions, sparse parities are learnable via gradient decent on depth-two network. On the other hand, under the same distributions, these parities cannot be learned efficiently by linear methods.

Oral
Learning Optimal Representations with the Decodable Information Bottleneck

Yann Dubois, Douwe Kiela, David J. Schwab, Ramakrishna Vedantam

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We address the question of characterizing and finding optimal representations for supervised learning. Traditionally, this question has been tackled using the Information Bottleneck, which compresses the inputs while retaining information about the targets, in a decoder-agnostic fashion. In machine learning, however, our goal is not compression but rather generalization, which is intimately linked to the predictive family or decoder of interest (e.g. linear classifier). We propose the Decodable Information Bottleneck (DIB) that considers information retention and compression from the perspective of the desired predictive family. As a result, DIB gives rise to representations that are optimal in terms of expected test performance and can be estimated with guarantees. Empirically, we show that the framework can be used to enforce a small generalization gap on downstream classifiers and to predict the generalization ability of neural networks.

Spotlight
Learning Object-Centric Representations of Multi-Object Scenes from Multiple Views

Nanbo Li, Cian Eastwood, Robert Fisher

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Learning object-centric representations of multi-object scenes is a promising approach towards machine intelligence, facilitating high-level reasoning and control from visual sensory data. However, current approaches for \textit{unsupervised object-centric scene representation} are incapable of aggregating information from multiple observations of a scene. As a result, these ``single-view'' methods form their representations of a 3D scene based only on a single 2D observation (view). Naturally, this leads to several inaccuracies, with these methods falling victim to single-view spatial ambiguities. To address this, we propose \textit{The Multi-View and Multi-Object Network (MulMON)}---a method for learning accurate, object-centric representations of multi-object scenes by leveraging multiple views. In order to sidestep the main technical difficulty of the \textit{multi-object-multi-view} scenario---maintaining object correspondences across views---MulMON iteratively updates the latent object representations for a scene over multiple views. To ensure that these iterative updates do indeed aggregate spatial information to form a complete 3D scene understanding, MulMON is asked to predict the appearance of the scene from novel viewpoints during training. Through experiments we show that MulMON better-resolves spatial ambiguities than single-view methods---learning more accurate and disentangled object representations---and also achieves new functionality in predicting object segmentations for novel viewpoints.

Spotlight
Learning Mutational Semantics

Brian Hie, Ellen Zhong, Bryan Bryson, Bonnie Berger

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In many natural domains, changing a small part of an entity can transform its semantics; for example, a single word change can alter the meaning of a sentence, or a single amino acid change can mutate a viral protein to escape antiviral treatment or immunity. Although identifying such mutations can be desirable (for example, therapeutic design that anticipates avenues of viral escape), the rules governing semantic change are often hard to quantify. Here, we introduce the problem of identifying mutations with a large effect on semantics, but where valid mutations are under complex constraints (for example, English grammar or biological viability), which we refer to as constrained semantic change search (CSCS). We propose an unsupervised solution based on language models that simultaneously learn continuous latent representations. We report good empirical performance on CSCS of single-word mutations to news headlines, map a continuous semantic space of viral variation, and, notably, show unprecedented zero-shot prediction of single-residue escape mutations to key influenza and HIV proteins, suggesting a productive link between modeling natural language and pathogenic evolution.

Poster
Learning Multi-Agent Coordination for Enhancing Target Coverage in Directional Sensor Networks

Jing Xu, fangwei zhong, Yizhou Wang

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Maximum target coverage by adjusting the orientation of distributed sensors is an important problem in directional sensor networks (DSNs). This problem is challenging as the targets usually move randomly but the coverage range of sensors is limited in angle and distance. Thus, it is required to coordinate sensors to get ideal target coverage with low power consumption, e.g. no missing targets or reducing redundant coverage. To realize this, we propose a Hierarchical Target-oriented Multi-Agent Coordination (HiT-MAC), which decomposes the target coverage problem into two-level tasks: targets assignment by a coordinator and tracking assigned targets by executors. Specifically, the coordinator periodically monitors the environment globally and allocates targets to each executor. In turn, the executor only needs to track its assigned targets. To effectively learn the HiT-MAC by reinforcement learning, we further introduce a bunch of practical methods, including a self-attention module, marginal contribution approximation for the coordinator, goal-conditional observation filter for the executor, etc. Empirical results demonstrate the advantage of HiT-MAC in coverage rate, learning efficiency, and scalability, comparing to baselines. We also conduct an ablative analysis on the effectiveness of the introduced components in the framework.

Poster
Learning Multi-Agent Communication through Structured Attentive Reasoning

Murtaza Rangwala, Ryan Williams

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Learning communication via deep reinforcement learning has recently been shown to be an effective way to solve cooperative multi-agent tasks. However, learning which communicated information is beneficial for each agent's decision-making process remains a challenging task. In order to address this problem, we explore relational reinforcement learning which leverages attention-based networks to learn efficient and interpretable relations between entities. On the foundation of relations, we introduce a novel communication architecture that exploits a memory-based attention network that selectively reasons about the value of information received from other agents while considering its past experiences. Specifically, the model communicates by first computing the relevance of messages received from other agents and then extracts task-relevant information from memories given the newly received information. We empirically demonstrate the strength of our model in cooperative and competitive multi-agent tasks, where inter-agent communication and reasoning over prior information substantially improves performance compared to baselines. We further show in the accompanying videos and experimental results that the agents learn a sophisticated and diverse set of cooperative behaviors to solve challenging tasks, both for discrete and continuous action spaces using on-policy and off-policy gradient methods. By developing an explicit architecture that is targeted towards communication, our work aims to open new directions to overcome important challenges in multi-agent cooperation through learned communication.

Poster
Learning Manifold Implicitly via Explicit Heat-Kernel Learning

Yufan Zhou, Changyou Chen, Jinhui Xu

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Manifold learning is a fundamental problem in machine learning with numerous applications. Most of the existing methods directly learn the low-dimensional embedding of the data in some high-dimensional space, and usually lack the flexibility of being directly applicable to down-stream applications. In this paper, we propose the concept of implicit manifold learning, where manifold information is implicitly obtained by learning the associated heat kernel. A heat kernel is the solution of the corresponding heat equation, which describes how ``heat'' transfers on the manifold, thus containing ample geometric information of the manifold. We provide both practical algorithm and theoretical analysis of our framework. The learned heat kernel can be applied to various kernel-based machine learning models, including deep generative models (DGM) for data generation and Stein Variational Gradient Descent for Bayesian inference. Extensive experiments show that our framework can achieve the state-of-the-art results compared to existing methods for the two tasks.

Poster