NeurIPS 2020 Papers

Conference on Neural Information Processing Systems

Decision breakdown

1,901papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1065.6%
  • Spotlight
    28014.7%
  • Poster
    1,51379.6%
  • Other / unlabeled
    20.1%

Browse all papers

Learning under Model Misspecification: Applications to Variational and Ensemble methods

Andres Masegosa

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Virtually any model we use in machine learning to make predictions does not perfectly represent reality. So, most of the learning happens under model misspecification. In this work, we present a novel analysis of the generalization performance of Bayesian model averaging under model misspecification and i.i.d. data using a new family of second-order PAC-Bayes bounds. This analysis shows, in simple and intuitive terms, that Bayesian model averaging provides suboptimal generalization performance when the model is misspecified. In consequence, we provide strong theoretical arguments showing that Bayesian methods are not optimal for learning predictive models, unless the model class is perfectly specified. Using novel second-order PAC-Bayes bounds, we derive a new family of Bayesian-like algorithms, which can be implemented as variational and ensemble methods. The output of these algorithms is a new posterior distribution, different from the Bayesian posterior, which induces a posterior predictive distribution with better generalization performance. Experiments with Bayesian neural networks illustrate these findings.

Poster
Learning to summarize with human feedback

Nisan Stiennon, Long Ouyang, Jeffrey Wu, Daniel Ziegler, Ryan Lowe, Chelsea Voss, Alec Radford, Dario Amodei, Paul F Christiano

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As language models become more powerful, training and evaluation are increasingly bottlenecked by the data and metrics used for a particular task. For example, summarization models are often trained to predict human reference summaries and evaluated using ROUGE, but both of these metrics are rough proxies for what we really care about---summary quality. In this work, we show that it is possible to significantly improve summary quality by training a model to optimize for human preferences. We collect a large, high-quality dataset of human comparisons between summaries, train a model to predict the human-preferred summary, and use that model as a reward function to fine-tune a summarization policy using reinforcement learning. We apply our method to a version of the TL;DR dataset of Reddit posts and find that our models significantly outperform both human reference summaries and much larger models fine-tuned with supervised learning alone. Our models also transfer to CNN/DM news articles, producing summaries nearly as good as the human reference without any news-specific fine-tuning. We conduct extensive analyses to understand our human feedback dataset and fine-tuned models. We establish that our reward model generalizes to new datasets, and that optimizing our reward model results in better summaries than optimizing ROUGE according to humans. We hope the evidence from our paper motivates machine learning researchers to pay closer attention to how their training loss affects the model behavior they actually want.

Poster
Learning to solve TV regularised problems with unrolled algorithms

Hamza Cherkaoui, Jeremias Sulam, Thomas Moreau

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Total Variation (TV) is a popular regularization strategy that promotes piece-wise constant signals by constraining the ℓ1-norm of the first order derivative of the estimated signal. The resulting optimization problem is usually solved using iterative algorithms such as proximal gradient descent, primal-dual algorithms or ADMM. However, such methods can require a very large number of iterations to converge to a suitable solution. In this paper, we accelerate such iterative algorithms by unfolding proximal gradient descent solvers in order to learn their parameters for 1D TV regularized problems. While this could be done using the synthesis formulation, we demonstrate that this leads to slower performances. The main difficulty in applying such methods in the analysis formulation lies in proposing a way to compute the derivatives through the proximal operator. As our main contribution, we develop and characterize two approaches to do so, describe their benefits and limitations, and discuss the regime where they can actually improve over iterative procedures. We validate those findings with experiments on synthetic and real data.

Poster
Learning to search efficiently for causally near-optimal treatments

Samuel Håkansson, Viktor Lindblom, Omer Gottesman, Fredrik D Johansson

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Finding an effective medical treatment often requires a search by trial and error. Making this search more efficient by minimizing the number of unnecessary trials could lower both costs and patient suffering. We formalize this problem as learning a policy for finding a near-optimal treatment in a minimum number of trials using a causal inference framework. We give a model-based dynamic programming algorithm which learns from observational data while being robust to unmeasured confounding. To reduce time complexity, we suggest a greedy algorithm which bounds the near-optimality constraint. The methods are evaluated on synthetic and real-world healthcare data and compared to model-free reinforcement learning. We find that our methods compare favorably to the model-free baseline while offering a more transparent trade-off between search time and treatment efficacy.

Poster
Learning to Utilize Shaping Rewards: A New Approach of Reward Shaping

Yujing Hu, Weixun Wang, Hangtian Jia, Yixiang Wang, Yingfeng Chen, Jianye Hao, Feng Wu, Changjie Fan

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Reward shaping is an effective technique for incorporating domain knowledge into reinforcement learning (RL). Existing approaches such as potential-based reward shaping normally make full use of a given shaping reward function. However, since the transformation of human knowledge into numeric reward values is often imperfect due to reasons such as human cognitive bias, completely utilizing the shaping reward function may fail to improve the performance of RL algorithms. In this paper, we consider the problem of adaptively utilizing a given shaping reward function. We formulate the utilization of shaping rewards as a bi-level optimization problem, where the lower level is to optimize policy using the shaping rewards and the upper level is to optimize a parameterized shaping weight function for true reward maximization. We formally derive the gradient of the expected true reward with respect to the shaping weight function parameters and accordingly propose three learning algorithms based on different assumptions. Experiments in sparse-reward cartpole and MuJoCo environments show that our algorithms can fully exploit beneficial shaping rewards, and meanwhile ignore unbeneficial shaping rewards or even transform them into beneficial ones.

Poster
Learning to Prove Theorems by Learning to Generate Theorems

Mingzhe Wang, Jia Deng

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We consider the task of automated theorem proving, a key AI task. Deep learning has shown promise for training theorem provers, but there are limited human-written theorems and proofs available for supervised learning. To address this limitation, we propose to learn a neural generator that automatically synthesizes theorems and proofs for the purpose of training a theorem prover. Experiments on real-world tasks demonstrate that synthetic data from our approach improves the theorem prover and advances the state of the art of automated theorem proving in Metamath.

Poster
Learning to Play Sequential Games versus Unknown Opponents

Pier Giuseppe Sessa, Ilija Bogunovic, Maryam Kamgarpour, Andreas Krause

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We consider a repeated sequential game between a learner, who plays first, and an opponent who responds to the chosen action. We seek to design strategies for the learner to successfully interact with the opponent. While most previous approaches consider known opponent models, we focus on the setting in which the opponent's model is unknown. To this end, we use kernel-based regularity assumptions to capture and exploit the structure in the opponent's response. We propose a novel algorithm for the learner when playing against an adversarial sequence of opponents. The algorithm combines ideas from bilevel optimization and online learning to effectively balance between exploration (learning about the opponent's model) and exploitation (selecting highly rewarding actions for the learner). Our results include algorithm's regret guarantees that depend on the regularity of the opponent's response and scale sublinearly with the number of game rounds. Moreover, we specialize our approach to repeated Stackelberg games, and empirically demonstrate its effectiveness in a traffic routing and wildlife conservation task.

Poster
Learning to Play No-Press Diplomacy with Best Response Policy Iteration

Thomas Anthony, Tom Eccles, Andrea Tacchetti, János Kramár, Ian Gemp, Thomas Hudson, Nicolas Porcel, Marc Lanctot, Julien Perolat, Richard Everett, Satinder P. Singh, Thore Graepel, Yoram Bachrach

Expand abstract

Recent advances in deep reinforcement learning (RL) have led to considerable progress in many 2-player zero-sum games, such as Go, Poker and Starcraft. The purely adversarial nature of such games allows for conceptually simple and principled application of RL methods. However real-world settings are many-agent, and agent interactions are complex mixtures of common-interest and competitive aspects. We consider Diplomacy, a 7-player board game designed to accentuate dilemmas resulting from many-agent interactions. It also features a large combinatorial action space and simultaneous moves, which are challenging for RL algorithms. We propose a simple yet effective approximate best response operator, designed to handle large combinatorial action spaces and simultaneous moves. We also introduce a family of policy iteration methods that approximate fictitious play. With these methods, we successfully apply RL to Diplomacy: we show that our agents convincingly outperform the previous state-of-the-art, and game theoretic equilibrium analysis shows that the new process yields consistent improvements.

Spotlight
Learning to Orient Surfaces by Self-supervised Spherical CNNs

Riccardo Spezialetti, Federico Stella, Marlon Marcon, Luciano Silva, Samuele Salti, Luigi di Stefano

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Defining and reliably finding a canonical orientation for 3D surfaces is key to many Computer Vision and Robotics applications. This task is commonly addressed by handcrafted algorithms exploiting geometric cues deemed as distinctive and robust by the designer. Yet, one might conjecture that humans learn the notion of the inherent orientation of 3D objects from experience and that machines may do so alike. In this work, we show the feasibility of learning a robust canonical orientation for surfaces represented as point clouds. Based on the observation that the quintessential property of a canonical orientation is equivariance to 3D rotations, we propose to employ Spherical CNNs, a recently introduced machinery that can learn equivariant representations defined on the Special Ortoghonal group SO(3). Specifically, spherical correlations compute feature maps whose elements define 3D rotations. Our method learns such feature maps from raw data by a self-supervised training procedure and robustly selects a rotation to transform the input point cloud into a learned canonical orientation. Thereby, we realize the first end-to-end learning approach to define and extract the canonical orientation of 3D shapes, which we aptly dub Compass. Experiments on several public datasets prove its effectiveness at orienting local surface patches as well as whole objects.

Poster
Learning to Mutate with Hypergradient Guided Population

Zhiqiang Tao, Yaliang Li, Bolin Ding, Ce Zhang, Jingren Zhou, Yun Fu

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Computing the gradient of model hyperparameters, i.e., hypergradient, enables a promising and natural way to solve the hyperparameter optimization task. However, gradient-based methods could lead to suboptimal solutions due to the non-convex nature of optimization in a complex hyperparameter space. In this study, we propose a hyperparameter mutation (HPM) algorithm to explicitly consider a learnable trade-off between using global and local search, where we adopt a population of student models to simultaneously explore the hyperparameter space guided by hypergradient and leverage a teacher model to mutate the underperforming students by exploiting the top ones. The teacher model is implemented with an attention mechanism and is used to learn a mutation schedule for different hyperparameters on the fly. Empirical evidence on synthetic functions is provided to show that HPM outperforms hypergradient significantly. Experiments on two benchmark datasets are also conducted to validate the effectiveness of the proposed HPM algorithm for training deep neural networks compared with several strong baselines.

Poster
Learning to Learn with Feedback and Local Plasticity

Jack Lindsey, Ashok Litwin-Kumar

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Interest in biologically inspired alternatives to backpropagation is driven by the desire to both advance connections between deep learning and neuroscience and address backpropagation's shortcomings on tasks such as online, continual learning. However, local synaptic learning rules like those employed by the brain have so far failed to match the performance of backpropagation in deep networks. In this study, we employ meta-learning to discover networks that learn using feedback connections and local, biologically inspired learning rules. Importantly, the feedback connections are not tied to the feedforward weights, avoiding biologically implausible weight transport. Our experiments show that meta-trained networks effectively use feedback connections to perform online credit assignment in multi-layer architectures. Surprisingly, this approach matches or exceeds a state-of-the-art gradient-based online meta-learning algorithm on regression and classification tasks, excelling in particular at continual learning. Analysis of the weight updates employed by these models reveals that they differ qualitatively from gradient descent in a way that reduces interference between updates. Our results suggest the existence of a class of biologically plausible learning mechanisms that not only match gradient descent-based learning, but also overcome its limitations.

Poster
Learning to Learn Variational Semantic Memory

Xiantong Zhen, Yingjun Du, Huan Xiong, Qiang Qiu, Cees Snoek, Ling Shao

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In this paper, we introduce variational semantic memory into meta-learning to acquire long-term knowledge for few-shot learning. The variational semantic memory accrues and stores semantic information for the probabilistic inference of class prototypes in a hierarchical Bayesian framework. The semantic memory is grown from scratch and gradually consolidated by absorbing information from tasks it experiences. By doing so, it is able to accumulate long-term, general knowledge that enables it to learn new concepts of objects. We formulate memory recall as the variational inference of a latent memory variable from addressed contents, which offers a principled way to adapt the knowledge to individual tasks. Our variational semantic memory, as a new long-term memory module, confers principled recall and update mechanisms that enable semantic information to be efficiently accrued and adapted for few-shot learning. Experiments demonstrate that the probabilistic modelling of prototypes achieves a more informative representation of object classes compared to deterministic vectors. The consistent new state-of-the-art performance on four benchmarks shows the benefit of variational semantic memory in boosting few-shot recognition.

Poster
Learning to Incentivize Other Learning Agents

Jiachen Yang, Ang Li, Mehrdad Farajtabar, Peter Sunehag, Edward Hughes, Hongyuan Zha

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The challenge of developing powerful and general Reinforcement Learning (RL) agents has received increasing attention in recent years. Much of this effort has focused on the single-agent setting, in which an agent maximizes a predefined extrinsic reward function. However, a long-term question inevitably arises: how will such independent agents cooperate when they are continually learning and acting in a shared multi-agent environment? Observing that humans often provide incentives to influence others' behavior, we propose to equip each RL agent in a multi-agent environment with the ability to give rewards directly to other agents, using a learned incentive function. Each agent learns its own incentive function by explicitly accounting for its impact on the learning of recipients and, through them, the impact on its own extrinsic objective. We demonstrate in experiments that such agents significantly outperform standard RL and opponent-shaping agents in challenging general-sum Markov games, often by finding a near-optimal division of labor. Our work points toward more opportunities and challenges along the path to ensure the common good in a multi-agent future.

Poster
Learning to Extrapolate Knowledge: Transductive Few-shot Out-of-Graph Link Prediction

Jinheon Baek, Dong Bok Lee, Sung Ju Hwang

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Many practical graph problems, such as knowledge graph construction and drug-drug interaction prediction, require to handle multi-relational graphs. However, handling real-world multi-relational graphs with Graph Neural Networks (GNNs) is often challenging due to their evolving nature, as new entities (nodes) can emerge over time. Moreover, newly emerged entities often have few links, which makes the learning even more difficult. Motivated by this challenge, we introduce a realistic problem of few-shot out-of-graph link prediction, where we not only predict the links between the seen and unseen nodes as in a conventional out-of-knowledge link prediction task but also between the unseen nodes, with only few edges per node. We tackle this problem with a novel transductive meta-learning framework which we refer to as Graph Extrapolation Networks (GEN). GEN meta-learns both the node embedding network for inductive inference (seen-to-unseen) and the link prediction network for transductive inference (unseen-to-unseen). For transductive link prediction, we further propose a stochastic embedding layer to model uncertainty in the link prediction between unseen entities. We validate our model on multiple benchmark datasets for knowledge graph completion and drug-drug interaction prediction. The results show that our model significantly outperforms relevant baselines for out-of-graph link prediction tasks.

Poster
Learning to Execute Programs with Instruction Pointer Attention Graph Neural Networks

David Bieber, Charles A. Sutton, Hugo Larochelle, Daniel Tarlow

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Graph neural networks (GNNs) have emerged as a powerful tool for learning software engineering tasks including code completion, bug finding, and program repair. They benefit from leveraging program structure like control flow graphs, but they are not well-suited to tasks like program execution that require far more sequential reasoning steps than number of GNN propagation steps. Recurrent neural networks (RNNs), on the other hand, are well-suited to long sequential chains of reasoning, but they do not naturally incorporate program structure and generally perform worse on the above tasks. Our aim is to achieve the best of both worlds, and we do so by introducing a novel GNN architecture, the Instruction Pointer Attention Graph Neural Networks (IPA-GNN), which achieves improved systematic generalization on the task of learning to execute programs using control flow graphs. The model arises by considering RNNs operating on program traces with branch decisions as latent variables. The IPA-GNN can be seen either as a continuous relaxation of the RNN model or as a GNN variant more tailored to execution. To test the models, we propose evaluating systematic generalization on learning to execute using control flow graphs, which tests sequential reasoning and use of program structure. More practically, we evaluate these models on the task of learning to execute partial programs, as might arise if using the model as a heuristic function in program synthesis. Results show that the IPA-GNN outperforms a variety of RNN and GNN baselines on both tasks.

Poster
Learning to Dispatch for Job Shop Scheduling via Deep Reinforcement Learning

Cong Zhang, Wen Song, Zhiguang Cao, Jie Zhang, Puay Siew Tan, Xu Chi

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Priority dispatching rule (PDR) is widely used for solving real-world Job-shop scheduling problem (JSSP). However, the design of effective PDRs is a tedious task, requiring a myriad of specialized knowledge and often delivering limited performance. In this paper, we propose to automatically learn PDRs via an end-to-end deep reinforcement learning agent. We exploit the disjunctive graph representation of JSSP, and propose a Graph Neural Network based scheme to embed the states encountered during solving. The resulting policy network is size-agnostic, effectively enabling generalization on large-scale instances. Experiments show that the agent can learn high-quality PDRs from scratch with elementary raw features, and demonstrates strong performance against the best existing PDRs. The learned policies also perform well on much larger instances that are unseen in training.

Poster
Learning to Detect Objects with a 1 Megapixel Event Camera

Etienne Perot, Pierre de Tournemire, Davide Nitti, Jonathan Masci, Amos Sironi

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Event cameras encode visual information with high temporal precision, low data-rate, and high-dynamic range. Thanks to these characteristics, event cameras are particularly suited for scenarios with high motion, challenging lighting conditions and requiring low latency. However, due to the novelty of the field, the performance of event-based systems on many vision tasks is still lower compared to conventional frame-based solutions. The main reasons for this performance gap are: the lower spatial resolution of event sensors, compared to frame cameras; the lack of large-scale training datasets; the absence of well established deep learning architectures for event-based processing. In this paper, we address all these problems in the context of an event-based object detection task. First, we publicly release the first high-resolution large-scale dataset for object detection. The dataset contains more than 14 hours recordings of a 1 megapixel event camera, in automotive scenarios, together with 25M bounding boxes of cars, pedestrians, and two-wheelers, labeled at high frequency. Second, we introduce a novel recurrent architecture for event-based detection and a temporal consistency loss for better-behaved training. The ability to compactly represent the sequence of events into the internal memory of the model is essential to achieve high accuracy. Our model outperforms by a large margin feed-forward event-based architectures. Moreover, our method does not require any reconstruction of intensity images from events, showing that training directly from raw events is possible, more efficient, and more accurate than passing through an intermediate intensity image. Experiments on the dataset introduced in this work, for which events and gray level images are available, show performance on par with that of highly tuned and studied frame-based detectors.

Spotlight
Learning to Decode: Reinforcement Learning for Decoding of Sparse Graph-Based Channel Codes

Salman Habib, Allison Beemer, Joerg Kliewer

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We show in this work that reinforcement learning can be successfully applied to decoding short to moderate length sparse graph-based channel codes. Specifically, we focus on low-density parity check (LDPC) codes, which for example have been standardized in the context of 5G cellular communication systems due to their excellent error correcting performance. These codes are typically decoded via belief propagation iterative decoding on the corresponding bipartite (Tanner) graph of the code via flooding, i.e., all check and variable nodes in the Tanner graph are updated at once. In contrast, in this paper we utilize a sequential update policy which selects the optimum check node (CN) scheduling in order to improve decoding performance. In particular, we model the CN update process as a multi-armed bandit process with dependent arms and employ a Q-learning scheme for optimizing the CN scheduling policy. In order to reduce the learning complexity, we propose a novel graph-induced CN clustering approach to partition the state space in such a way that dependencies between clusters are minimized. Our results show that compared to other decoding approaches from the literature, the proposed reinforcement learning scheme not only significantly improves the decoding performance, but also reduces the decoding complexity dramatically once the scheduling policy is learned.

Poster
Learning to Approximate a Bregman Divergence

Ali Siahkamari, XIDE XIA, Venkatesh Saligrama, David Castañón, Brian Kulis

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Bregman divergences generalize measures such as the squared Euclidean distance and the KL divergence, and arise throughout many areas of machine learning. In this paper, we focus on the problem of approximating an arbitrary Bregman divergence from supervision, and we provide a well-principled approach to analyzing such approximations. We develop a formulation and algorithm for learning arbitrary Bregman divergences based on approximating their underlying convex generating function via a piecewise linear function. We provide theoretical approximation bounds using our parameterization and show that the generalization error $O_p(m^{-1/2})$ for metric learning using our framework matches the known generalization error in the strictly less general Mahalanobis metric learning setting. We further demonstrate empirically that our method performs well in comparison to existing metric learning methods, particularly for clustering and ranking problems.

Poster