NeurIPS 2020 Papers

Conference on Neural Information Processing Systems

Decision breakdown

1,901papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1065.6%
  • Spotlight
    28014.7%
  • Poster
    1,51379.6%
  • Other / unlabeled
    20.1%

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Topic: Embodied AI · 2 papers · Reset filters

Learning Affordance Landscapes for Interaction Exploration in 3D Environments

Tushar Nagarajan, Kristen Grauman

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Embodied agents operating in human spaces must be able to master how their environment works: what objects can the agent use, and how can it use them? We introduce a reinforcement learning approach for exploration for interaction, whereby an embodied agent autonomously discovers the affordance landscape of a new unmapped 3D environment (such as an unfamiliar kitchen). Given an egocentric RGB-D camera and a high-level action space, the agent is rewarded for maximizing successful interactions while simultaneously training an image-based affordance segmentation model. The former yields a policy for acting efficiently in new environments to prepare for downstream interaction tasks, while the latter yields a convolutional neural network that maps image regions to the likelihood they permit each action, densifying the rewards for exploration. We demonstrate our idea with AI2-iTHOR. The results show agents can learn how to use new home environments intelligently and that it prepares them to rapidly address various downstream tasks like "find a knife and put it in the drawer." Project page: http://vision.cs.utexas.edu/projects/interaction-exploration/

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Counterfactual Vision-and-Language Navigation: Unravelling the Unseen

Amin Parvaneh, Ehsan Abbasnejad, Damien Teney, Javen Qinfeng Shi, Anton van den Hengel

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The task of vision-and-language navigation (VLN) requires an agent to follow text instructions to find its way through simulated household environments. A prominent challenge is to train an agent capable of generalising to new environments at test time, rather than one that simply memorises trajectories and visual details observed during training. We propose a new learning strategy that learns both from observations and generated counterfactual environments. We describe an effective algorithm to generate counterfactual observations on the fly for VLN, as linear combinations of existing environments. Simultaneously, we encourage the agent's actions to remain stable between original and counterfactual environments through our novel training objective-effectively removing the spurious features that otherwise bias the agent. Our experiments show that this technique provides significant improvements in generalisation on benchmarks for Room-to-Room navigation and Embodied Question Answering.

Spotlight