ICML 2026 Papers

International Conference on Machine Learning

Decision breakdown

6,341papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Spotlight
    5368.5%
  • Poster
    5,80591.5%

Browse all papers

Noise-Guided Transport: Imitation Learning from Random Priors

Lionel Blondé, Joao Candido Ramos, Alexandros Kalousis

Expand abstract

We consider imitation learning in the low-data regime, where only a limited number of expert demonstrations are available. In this setting, methods that rely on large-scale pretraining or high-capacity architectures can be difficult to apply, and efficiency with respect to demonstration data becomes critical. We introduce Noise-Guided Transport (NGT), a lightweight off-policy method that casts imitation as an optimal transport problem solved via adversarial training. NGT requires no pretraining or specialized architectures, incorporates uncertainty estimation by design, and is easy to implement and tune. Despite its simplicity, NGT achieves strong performance on challenging continuous control tasks, including high-dimensional Humanoid tasks, under ultra-low data regimes with as few as 20 transitions.

Poster
DualCOIL: Offline Imitation Learning from Contrasting Demonstrations

Huy Hoang, Tien Anh Mai, Pradeep Varakantham, Tanvi Verma

Expand abstract

Offline imitation learning typically learns from expert and unlabeled demonstrations, yet often overlooks the valuable signal in explicitly undesirable behaviors. In this work, we study offline imitation learning from contrasting behaviors, where the dataset contains both expert and undesirable demonstrations along with an unlabeled set of demonstrations. We propose a novel formulation that optimizes a difference of KL divergences over the state-action visitation distributions of expert and undesirable (or bad) data. Although the resulting objective is a DC (Difference-of-Convex) program, we prove that it becomes *convex* when expert demonstrations outweigh undesirable demonstrations, enabling a practical and stable non-adversarial training objective. Our method avoids adversarial training and handles both positive and negative demonstrations in a unified framework. Extensive experiments on standard offline imitation learning benchmarks demonstrate that our approach consistently outperforms state-of-the-art baselines.

Poster
Discounted Beta–Bernoulli Reward Estimation for Sample-Efficient Reinforcement Learning with Verifiable Rewards

Haechan Kim, Soohyun Ryu, Gyouk Chu, Doohyuk Jang, Eunho Yang

Expand abstract

Reinforcement learning with verifiable rewards (RLVR) has emerged as an effective post-training paradigm for improving the reasoning capabilities of large language models. However, existing group-based RLVR methods often suffer from severe sample inefficiency. This inefficiency stems from reliance on point estimation of rewards from a small number of rollouts, leading to high estimation variance, variance collapse, and ineffective utilization of generated responses. In this work, we reformulate RLVR from a statistical estimation perspective by modeling rewards as samples drawn from a policy-induced distribution and casting advantage computation as the problem of estimating the reward distribution from finite data. Building on this view, we propose **D**iscounted **B**eta–**B**ernoulli (**DBB**) reward estimation, which leverages historical reward statistics for the non-stationary distribution. Although biased, the resulting estimator exhibits reduced and stable variance and theoretically avoids variance collapse. Under mild non-stationarity, it also achieves a lower mean squared error than standard point estimation, as we characterize analytically and verify empirically. Across six in-distribution and three out-of-distribution reasoning benchmarks, GRPO with DBB consistently outperforms naive GRPO and strong recent baselines, including the replay-based RePO and the variance-collapse-aware GRESO and DAPO. Relative to GRPO, it achieves average Acc@8 improvements of 3.43/2.32 points in-distribution and 10.05/8.34 points out-of-distribution on the 1.7B and 8B models, respectively, without additional computational cost or memory usage.

Poster
Adaptive Reinforcement Learning for Unobservable Random Delays

John Wikman, Alexandre Proutiere, David Broman

Expand abstract

In standard reinforcement learning (RL) settings, the interaction between the agent and the environment is typically modeled as a Markov decision process (MDP), which assumes that the agent observes the system state instantaneously, selects an action without delay, and executes it immediately. In real-world dynamic environments, such as cyber-physical systems, this assumption often breaks down due to delays in the interaction between the agent and the system. These delays can vary stochastically over time and are typically _unobservable_ when deciding on an action. Existing methods deal with this uncertainty conservatively by assuming a known fixed upper bound on the delay, even if the delay is often much lower. In this work, we introduce the _interaction layer_, a general framework that enables agents to adaptively handle unobservable and time-varying delays. Specifically, the agent generates a matrix of possible future actions, anticipating a horizon of potential delays, to handle both unpredictable delays and lost action packets sent over networks. Building on this framework, we develop a model-based algorithm, _Actor-Critic with Delay Adaptation (ACDA)_, which dynamically adjusts to delay patterns. Our method significantly outperforms state-of-the-art approaches across a wide range of locomotion benchmark environments, including real-world measured delays.

Poster
BubbleSpec: Turning Long-Tail Bubbles into Speculative Rollout Drafts for Synchronous Reinforcement Learning

Yuhang Xu, Kaibin Tian, Yang Tian, Zhice Yang, Yifeng Yu, Yan Li, Shengzhong Liu, Fan Wu, Guihai Chen

Expand abstract

Reinforcement Learning (RL) has become a cornerstone for improving the performance of Large Language Models (LLMs). However, its rollout phase constitutes a significant efficiency bottleneck, mainly arising from the long-tail bubbles across data parallel ranks, particularly in long-context scenarios where faster GPUs remain idle while waiting for stragglers. Existing solutions, such as partial rollout or asynchronous RL, mitigate these bubbles by compromising the algorithm's strict synchronous nature. Instead, we propose **BubbleSpec**, a novel framework that accelerates RL rollouts while strictly keeping the mathematical exactness. Instead of attempting to eliminate bubbles, BubbleSpec exploits them. We exploit the idle time windows of faster ranks to pre-generate rollout results for subsequent steps, serving as drafts for speculative decoding. Unlike prior speculative methods that rely on historical epoch similarity and warm-ups, BubbleSpec is agnostic to dataset size and provides immediate acceleration from the onset of training. Extensive evaluations demonstrate that BubbleSpec reduces decoding steps by **$\sim$50\%** and increases rollout throughput by up to **1.8$\times$**. Critically, BubbleSpec is seamlessly compatible with various RL frameworks and strategies as it sustains the strict synchronous property of RL algorithms.

Poster
Reinforcement Learning via Self-Distillation

Jonas Hübotter, Frederike Lübeck, Lejs Deen Behric, Anton Baumann, Marco Bagatella, Daniel Marta, Ido Hakimi, Idan Shenfeld, Thomas Kleine Buening, Carlos Guestrin, Andreas Krause

Expand abstract

Large language models are increasingly post-trained with reinforcement learning in verifiable domains such as code and math. Yet, current methods for reinforcement learning with verifiable rewards (RLVR) learn only from a scalar outcome reward per attempt, creating a severe credit-assignment bottleneck. Many verifiable environments actually provide rich textual feedback, such as runtime errors or judge evaluations, that explain *why* an attempt failed. We formalize this setting as reinforcement learning with rich feedback and introduce **Self-Distillation Policy Optimization** (**SDPO**), which converts tokenized feedback into a dense learning signal without any external teacher or explicit reward model. SDPO treats the current model conditioned on feedback as a self-teacher and distills its feedback-informed next-token predictions back into the policy. In this way, SDPO leverages the model's ability to retrospectively identify its own mistakes in-context. Across scientific reasoning, tool use, and competitive programming on LiveCodeBench v6, SDPO improves sample efficiency and final accuracy over strong RLVR baselines. Notably, SDPO also outperforms baselines in standard RLVR environments that only return scalar feedback by using successful rollouts as implicit feedback for failed attempts. Finally, applying SDPO to individual questions at test time accelerates discovery on difficult binary-reward tasks, achieving the same discovery probability as best-of-k sampling or multi-turn conversations with 3x fewer attempts.

Poster
Robust Sequential Experimental Design for A/B Testing

Qianglin Wen, Xiangkun Wu, Chengchun Shi, Ting Li, Niansheng Tang, Yingying Zhang, Hongtu Zhu

Expand abstract

Experimental design has emerged as a powerful approach for improving the sample efficiency of A/B testing, yet existing designs rely critically on correctly specified models. We study robust sequential experimental design under model misspecification and develop a unified framework that covers both contextual bandit and dynamic settings. Theoretically, we prove that our design bounds the worst-case mean squared error of the estimated treatment effect. Empirically, we demonstrate the effectiveness of the proposed approach using synthetic and real-world datasets from a leading technology company.

Poster
Learning Interpretable Options by Identifying Reward Diffusion Bottlenecks in Reinforcement Learning

Yiming Fei, Lang Qin, Rui Yan, Huajin Tang

Expand abstract

Bottleneck states, which connect distinct regions of the state space, provide a principled and interpretable basis for constructing temporal abstractions in Hierarchical Reinforcement Learning (HRL). However, existing bottleneck identification methods primarily rely on topological analysis of the state-transition graph, limiting their scalability to high-dimensional or continuous domains. To address this challenge, we introduce Value Power Strength (VPS), a value function-based metric inspired by the analogy between the Bellman equation and Kirchhoff’s current law, to quantify bottleneck property via the diffusion of reward in Markov Decision Processes (MDPs). VPS is estimated efficiently using value functions learned from random reward signals and captures reward diffusion bottlenecks in both discrete and continuous state spaces. Leveraging VPS, we design options that guide agents toward or away from bottleneck regions. Experimental results on classic tabular domains, continuous-control PointMaze, and Atari 2600 games demonstrate that the VPS-based framework discovers semantically meaningful subgoals and substantially improves exploration efficiency.

Poster
ICR-RL: Deep Reinforcement Learning via In-Context-Regression

David Schiff, Ofir Lindenbaum, Yonathan Efroni

Expand abstract

Recent advancements in machine learning have largely been driven by foundation models (FMs) trained on large, diverse datasets, enabling them to generalize effectively to new, related tasks. However, extending this paradigm to reinforcement learning (RL), where an agent interacts with an environment to select actions, remains a significant challenge. Most existing approaches train FMs directly on sets of control tasks, but developing diverse RL environments and scaling training across them can be costly and complex. In this study, we explore a simpler alternative approach based on a classical reduction from RL to regression. We demonstrate that a foundation model pre-trained for regression tasks, when used as an in-context regression (ICR) model, can be directly applied to RL problems. Building on this insight, we introduce a gradient-free method, ICR-RL, that requires no additional training and leverages an ICR foundation model to tackle RL tasks. We evaluate our approach by applying the ICR model with the recently proposed TabPFN, which is trained on a wide range of regression tasks. Experiments conducted on the Gymnasium classic-control benchmark indicate that ICR-RL matches or outperforms state-of-the-art methods, including DQN and PPO. These results show that ICR foundation models can effectively solve RL tasks without fine-tuning, demonstrating their potential as a foundation for RL-oriented models

Poster
Non-Uniform Noise-to-Signal Ratio in the REINFORCE Policy-Gradient Estimator

Haoyu Han, Heng Yang

Expand abstract

Policy-gradient methods are widely used in reinforcement learning, yet training often becomes unstable or slows down as learning progresses. We study this phenomenon through the **noise-to-signal ratio** (NSR) of a policy-gradient estimator, defined as the estimator variance (noise) normalized by the squared norm of the true gradient (signal). Our main result is that, for (i) finite-horizon linear systems with Gaussian policies and linear state-feedback, and (ii) finite-horizon polynomial systems with Gaussian policies and polynomial feedback, the NSR of the REINFORCE estimator can be characterized exactly—either in closed form or via numerical moment-evaluation algorithms—without approximation. For general nonlinear dynamics and expressive policies (including neural policies), we further derive a general upper bound on the variance. These characterizations enable a direct examination of how NSR varies across policy parameters and how it evolves along optimization trajectories (e.g. SGD and Adam). Across a range of examples, we find that the NSR landscape is highly non-uniform and typically increases as the policy approaches an optimum; in some regimes it blows up, which can trigger training instability and policy collapse.

Poster
Compositional Transduction with Latent Analogies for Offline Goal-Conditioned Reinforcement Learning

Junseok Kim, Dohyeong Kim, Mineui Hong, Songhwai Oh

Expand abstract

Compositional generalization is essential for reaching unseen goals under novel contextual variations in offline goal-conditioned reinforcement learning (GCRL), where a generalist goal-reaching agent must be learned from limited data. Most prior approaches pursue this via trajectory stitching over temporally contiguous segments, which limits composing behaviors across varying contexts. To overcome this limitation, we formalize *analogy transduction* as synthesizing new plans by composing task-endogenous analogies with given contexts and propose a novel analogy representation tailored for it. Grounded in our theory, this analogy representation captures what changes under optimal task execution, remains invariant to contextual variations, and is sufficient for optimal goal reaching. We further contend that generalization to unseen analogy-context pairs is a practical obstacle in analogy transduction, and introduce a new approach for offline GCRL that enables analogy transduction beyond seen pairs to unseen combinations. We empirically demonstrate the effectiveness of our approach on OGBench manipulation environments, substantially outperforming prior methods that do not perform analogy transduction.

Poster
Emergence of Exploration in Policy Gradient Reinforcement Learning via Retrying

Soichiro Nishimori, Paavo Parmas, Sotetsu Koyamada, Tadashi Kozuno, Toshinori Kitamura, Shin Ishii, Yutaka Matsuo

Expand abstract

In reinforcement learning (RL), agents benefit from exploration *only* because they repeatedly encounter similar states: trying different actions can improve performance or reduce uncertainty; without such retries, a greedy policy is optimal. We formalize this intuition with **ReMax**, an objective that evaluates a policy by the expected maximum return over $M$ samples ($M \in \mathbb{N}$), while accounting for return uncertainty. Optimizing this objective induces stochastic exploration as an emergent property, without explicit bonus terms. For efficient policy optimization, we derive a new policy-gradient formulation for ReMax and introduce **Re**Max **PPO** (**RePPO**), a PPO variant that optimizes ReMax while generalizing the discrete retry count $M$ to a continuous parameter $m > 0$, enabling fine-grained control of exploration. Empirically, RePPO promotes exploration—without any explicit exploration bonuses—on the MinAtar and Craftax benchmarks. The official code is available at https://github.com/nissymori/remax-rl.

Poster
Test-time Offline Reinforcement Learning on Goal-related Experience

Marco Bagatella, Mert Albaba, Jonas Hübotter, Georg Martius, Andreas Krause

Expand abstract

Foundation models compress a large amount of information in a single, large neural network, which can then be queried for individual tasks. There are strong parallels between this widespread framework and offline goal-conditioned reinforcement learning algorithms: a universal value function is trained on a large number of goals, and the policy is evaluated on a single goal in each test episode. Extensive research in foundation models has shown that performance can be substantially improved through test-time training, specializing the model to the current goal. We find similarly that test-time offline reinforcement learning on experience related to the test goal can lead to substantially better policies at modest compute costs. We propose a novel self-supervised data selection criterion, which selects transitions from an offline dataset according to their relevance to the current state and quality with respect to the evaluation goal. We demonstrate across a wide range of high-dimensional loco-navigation and manipulation tasks that fine-tuning a policy on the selected data for a few gradient steps leads to significant performance gains over standard offline pre-training. Our goal-conditioned test-time training (GC-TTT) algorithm applies this routine in a receding-horizon fashion during evaluation, adapting the policy to the current trajectory as it is being rolled out. Finally, we study compute allocation at inference, demonstrating that, at comparable costs, GC-TTT induces performance gains that are not achievable by scaling model size.

Poster
PRM-PBE: Process Reward Model for Reinforcement Learning in Programming-by-Example

Yue Fang, Zhi Jin, Jie An, Hongshen Chen, Jiangmeng Li, xiaohong chen, Naijun Zhan

Expand abstract

Programming-by-Example (PBE), as a typical few-shot inductive reasoning paradigm, aims to synthesize corresponding algorithms from a set of input-output examples. Although Large Language Models (LLMs) have demonstrated strong program synthesis potential, they still remain ineffective when handling complex PBE tasks. Specifically, LLMs often struggle to accurately grasp the underlying intent of examples, resulting in synthesized programs that either partially satisfy the examples or completely deviate from the target. To address these limitations, we introduce a process-supervised reinforcement learning method that provides fine-grained feedback during the synthesis process, improving the ability of LLMs to capture the intended behavior of provided examples. Firstly, we develop a reasoning tree construction method that is used to build a PBE process supervision dataset. Subsequently, we train a process reward model through preference learning to evaluate the effectiveness of reasoning steps. Finally, we introduce a curriculum learning strategy based on the difficulty of PBE tasks, using Proximal Policy Optimization (PPO) to optimize the model. Experimental results on representative PBE benchmarks show that our approach achieves an average pass rate of 56.61\%, significantly outperforming the state-of-the-art baseline by 8.73\%.

Poster
Rate or Fate? RLV$^{\varepsilon}$R: Reinforcement Learning with Verifiable Noisy Rewards

Ali Rad, Khashayar Filom, Darioush Keivan, Peyman Mohajerin Esfahani, Ehsan Kamalinejad

Expand abstract

Reinforcement learning with verifiable rewards (RLVR) trains a policy by verifying sampled completions and reinforcing higher-scoring outputs, but practical verifiers (e.g., incomplete unit tests or noisy judges) are prone to false positives and false negatives. We ask when such noise merely slows learning and when it reverses it. Modeling GRPO-style RLVR as a bandit over recurring \emph{reasoning modes}, we derive mean-field replicator-style (natural-selection) flow on the probability simplex. The dynamics decouples into within-correct-mode competition and a one-dimensional evolution for the mass on incorrect modes, whose drift is determined solely by Youden's index $J=\mathrm{TPR}-\mathrm{FPR}$. This yields a sharp phase transition: when $J>0$, the incorrect mass is driven toward extinction (learning); when $J=0$, the process is neutral; and when $J<0$, incorrect modes amplify until they dominate (anti-learning and collapse). In the learning regime $J>0$, noise primarily rescales convergence time (``rate, not fate''). Experiments on verifiable programming tasks under synthetic noise reproduce the predicted $J=0$ boundary. Beyond noise, the framework offers a general lens for analyzing RLVR stability, convergence, and algorithmic interventions.

Spotlight
Trajectory-Level Data Augmentation for Offline Reinforcement Learning

Tobias Schmähling, Matthias Burkhardt, Tobias Windisch

Expand abstract

We propose a data augmentation method for offline reinforcement learning, motivated by active positioning problems. Particularly, our approach enables the training of off-policy models from a limited number of suboptimal trajectories. We introduce a trajectory-based augmentation technique that exploits task structure and the geometric relationship between rewards, value functions, and mathematical properties of logging policies. During data collection, our augmentation supports suboptimal logging policies, leading to higher data quality and improved offline reinforcement learning performance. We provide theoretical justification for these strategies and validate them empirically across positioning tasks of varying dimensionality and under partial observability.

Poster
Dynamic Optimizations of LLM Ensembles with Two-Stage Reinforcement Learning Agents

Selim Furkan Tekin, Gaowen Liu, Ramana Rao Kompella, Ling Liu

Expand abstract

The advancement of LLMs and their accessibility have triggered renewed interest in multi-agent reinforcement learning as robust and adaptive frameworks for dynamically changing environments. This paper introduces RL-Focal, a two-stage RL agent framework that routes and ensembles LLMs. First, we develop the Decider RL-agent, which learns to dynamically select an ensemble of small size ($m_i$) among $N$ LLMs ($m_i \ll N$) for incoming queries from a user-defined downstream task $i$, by maximizing both error-diversity and reasoning-performance of the selected ensemble through iterative updates of task-adaptive rewards and policy. Second, to enable effective fusion of dynamically selected LLMs, we develop the stage-2 Fusion RL-agent, which learns to resolve reasoning conflicts from different LLMs and dynamically adapt to different ensemble teams composed by the Decider Agent for different downstream tasks. {\em Third}, we introduce the focal diversity metric to better model the error correlations among multiple LLMs further improving the generalization performance of the Decider Agent, which actively prunes the ensemble combinations. By focal diversity, we enhance performance across tasks by effectively promoting reward-aware and policy-adaptive ensemble selection and inference fusion. Extensive evaluations on five benchmarks show that RL-Focal achieves the performance improvement of 8.48\% with an ensemble of small size compared to the best individual LLM in a pool and offers stronger robustness. Code is available at \url{https://anonymous.4open.science/r/rl-focal-8DCF/}

Poster
Formalizing Learning from Language Feedback with Provable Guarantees

Wanqiao Xu, Allen Nie, Ruijie Zheng, Aditya Modi, Adith Swaminathan, Ching-An Cheng

Expand abstract

Interactively learning from observation and language feedback is an increasingly studied area driven by the emergence of large language model (LLM) agents. While impressive empirical demonstrations have been shown, so far a principled framing of these decision problems remains lacking. In this paper, we formalize the Learning from Language Feedback (LLF) problem, assert sufficient assumptions to enable learning despite latent rewards, and introduce *transfer eluder dimension* as a measure to characterize the hardness of LLF problems. We formalize the intuition that information in the feedback governs the learning complexity of LLF problems. We demonstrate cases where learning from rich language feedback can be exponentially faster than learning from reward. We develop a no-regret algorithm, called `HELiX`, that provably solves LLF problems through sequential interactions, with performance guarantees that scale with the transfer eluder dimension of the problem. Across several empirical domains, we show that `HELiX` performs well even when repeatedly prompting LLMs does not work reliably. Our contributions mark an important step towards designing principled interactive learning algorithms from generic language feedback.

Poster
Action Manifold Smoothing: A Lipschitz Pathway Perspective on High-Dimensional Reinforcement Learning

Zhihao Lin

Expand abstract

High-dimensional continuous control remains challenging in deep reinforcement learning, where algorithms like TD3 and SAC often collapse. We propose a unifying \textbf{Lipschitz Pathway} framework that decomposes instability into four amplification stages, namely action parameterization ($L_1$), dynamics sensitivity ($L_2$), Q-network curvature ($L_3$), and temporal-difference (TD) target stability ($L_4$), where errors compound multiplicatively along the learning pipeline. Our analysis identifies a \textit{discrete-continuous mismatch} as the root cause: value functions trained from sparse point samples must generalize over continuous manifolds, leading to multiplicative error amplification along the pathway. To address this, we introduce \textbf{Action Manifold Smoothing (AMS)}, which replaces point-wise TD targets with orthogonally-sampled neighborhood averages, jointly regularizing $L_3$ (via implicit Laplacian smoothing) and $L_4$ (via local manifold supervision). We further characterize when Lipschitz-constrained Q-networks and geometric action priors are beneficial based on task structure. Empirically, AMS enables both TD3 and SAC to achieve over 400 reward on the 38-D Dog Run task within 1M steps, where baselines fail. These results validate the Lipschitz pathway as a principled framework for diagnosing and solving stability bottlenecks in high-dimensional control.

Poster
Intentional Updates for Streaming Reinforcement Learning

Arsalan Sharifnassab, Mohamed Elsayed, Kris De Asis, A. Rupam Mahmood, Richard S Sutton

Expand abstract

In gradient-based learning, a step size chosen in parameter units does not produce a predictable per-step change in function output. This often leads to instability in the streaming setting (i.e., batch size$=1$), where stochasticity is not averaged out and update magnitudes can momentarily become arbitrarily big or small. Instead, we propose intentional updates: first specify the intended outcome of an update and then solve for the step size that approximately achieves it. This strategy has precedent in online supervised linear regression via Normalized Least Mean Squares (NLMS) algorithm, which selects a step size to yield a specified change in the function output proportional to the current error. We extend this principle to streaming deep reinforcement learning by defining appropriate intended outcomes: Intentional TD aims for a fixed fractional reduction of the TD error, and Intentional Policy Gradient aims for a bounded per-step change in the policy, limiting local KL divergence. We propose practical algorithms combining eligibility traces and diagonal scaling. Empirically, these methods yield state-of-the-art streaming performance, frequently performing on par with batch and replay-buffer approaches.

Poster