ICML 2025 Papers

International Conference on Machine Learning

Decision breakdown

3,342papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1213.6%
  • Spotlight
    2256.7%
  • Poster
    2,99689.6%

Browse all papers

CLARIFY: Contrastive Preference Reinforcement Learning for Untangling Ambiguous Queries

Ni Mu, Hao Hu, Xiao Hu, Yiqin Yang, bo xu, Qing-Shan Jia

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Preference-based reinforcement learning (PbRL) bypasses explicit reward engineering by inferring reward functions from human preference comparisons, enabling better alignment with human intentions. However, humans often struggle to label a clear preference between similar segments, reducing label efficiency and limiting PbRL’s real-world applicability. To address this, we propose an offline PbRL method: Contrastive LeArning for ResolvIng Ambiguous Feedback (CLARIFY), which learns a trajectory embedding space that incorporates preference information, ensuring clearly distinguished segments are spaced apart, thus facilitating the selection of more unambiguous queries. Extensive experiments demonstrate that CLARIFY outperforms baselines in both non-ideal teachers and real human feedback settings. Our approach not only selects more distinguished queries but also learns meaningful trajectory embeddings.

Poster
Constrained Exploitability Descent: An Offline Reinforcement Learning Method for Finding Mixed-Strategy Nash Equilibrium

Runyu Lu, Yuanheng Zhu, Dongbin Zhao

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This paper proposes Constrained Exploitability Descent (CED), a model-free offline reinforcement learning (RL) algorithm for solving adversarial Markov games (MGs). CED combines the game-theoretical approach of Exploitability Descent (ED) with policy constraint methods from offline RL. While policy constraints can perturb the optimal pure-strategy solutions in single-agent scenarios, we find the side effect less detrimental in adversarial games, where the optimal policy can be a mixed-strategy Nash equilibrium. We theoretically prove that, under the uniform coverage assumption on the dataset, CED converges to a stationary point in deterministic two-player zero-sum Markov games. We further prove that the min-player policy at the stationary point follows the property of mixed-strategy Nash equilibrium in MGs. Compared to the model-based ED method that optimizes the max-player policy, our CED method no longer relies on a generalized gradient. Experiments in matrix games, a tree-form game, and an infinite-horizon soccer game verify that CED can find an equilibrium policy for the min-player as long as the offline dataset guarantees uniform coverage. Besides, CED achieves a significantly lower NashConv compared to an existing pessimism-based method and can gradually improve the behavior policy even under non-uniform data coverages. When combined with neural networks, CED also outperforms behavior cloning and offline self-play in a large-scale two-team robotic combat game.

Poster
Ad Hoc Teamwork via Offline Goal-Based Decision Transformers

Xinzhi Zhang, Hohei Chan, Deheng Ye, Yi Cai, Mengchen Zhao

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The ability of agents to collaborate with previously unknown teammates on the fly, known as ad hoc teamwork (AHT), is crucial in many real-world applications. Existing approaches to AHT require online interactions with the environment and some carefully designed teammates. However, these prerequisites can be infeasible in practice. In this work, we extend the AHT problem to the offline setting, where the policy of the ego agent is directly learned from a multi-agent interaction dataset. We propose a hierarchical sequence modeling framework called TAGET that addresses critical challenges in the offline setting, including limited data, partial observability and online adaptation. The core idea of TAGET is to dynamically predict teammate-aware rewards-to-go and sub-goals, so that the ego agent can adapt to the changes of teammates’ behaviors in real time. Extensive experimental results show that TAGET significantly outperforms existing solutions to AHT in the offline setting.

Poster
Action-Dependent Optimality-Preserving Reward Shaping

Grant Collier Forbes, Jianxun Wang, Leonardo Villalobos-Arias, Arnav Jhala, David Roberts

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Recent RL research has utilized reward shaping--particularly complex shaping rewards such as intrinsic motivation (IM)--to encourage agent exploration in sparse-reward environments. While often effective, ``reward hacking'' can lead to the shaping reward being optimized at the expense of the extrinsic reward, resulting in a suboptimal policy. Potential-Based Reward Shaping (PBRS) techniques such as Generalized Reward Matching (GRM) and Policy-Invariant Explicit Shaping (PIES) have mitigated this. These methods allow for implementing IM without altering optimal policies. In this work we show that they are effectively unsuitable for complex, exploration-heavy environments with long-duration episodes. To remedy this, we introduce Action-Dependent Optimality Preserving Shaping (ADOPS), a method of converting intrinsic rewards to an optimality-preserving form that allows agents to utilize IM more effectively in the extremely sparse environment of Montezuma's Revenge. We also prove ADOPS accommodates reward shaping functions that cannot be written in a potential-based form: while PBRS-based methods require the cumulative discounted intrinsic return be independent of actions, ADOPS allows for intrinsic cumulative returns to be dependent on agents' actions while still preserving the optimal policy set. We show how action-dependence enables ADOPS's to preserve optimality while learning in complex, sparse-reward environments where other methods struggle.

Poster
A Sharper Global Convergence Analysis for Average Reward Reinforcement Learning via an Actor-Critic Approach

Swetha Ganesh, Washim Uddin Mondal, Vaneet Aggarwal

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This work examines average-reward reinforcement learning with general policy parametrization. Existing state-of-the-art (SOTA) guarantees for this problem are either suboptimal or hindered by several challenges, including poor scalability with respect to the size of the state-action space, high iteration complexity, and a significant dependence on knowledge of mixing times and hitting times. To address these limitations, we propose a Multi-level Monte Carlo-based Natural Actor-Critic (MLMC-NAC) algorithm. Our work is the first to achieve a global convergence rate of $\tilde{\mathcal{O}}(1/\sqrt{T})$ for average-reward Markov Decision Processes (MDPs) (where $T$ is the horizon length), using an Actor-Critic approach. Moreover, the convergence rate does not scale with the size of the state space, therefore even being applicable to infinite state spaces.

Poster
Diversifying Robot Locomotion Behaviors with Extrinsic Behavioral Curiosity

Zhenglin Wan, Xingrui Yu, David Mark Bossens, Yueming Lyu, Qing Guo, Flint Xiaofeng Fan, Yew-Soon Ong, Ivor Tsang

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Imitation learning (IL) has shown promise in robot locomotion but is often limited to learning a single expert policy, constraining behavior diversity and robustness in unpredictable real-world scenarios. To address this, we introduce Quality Diversity Inverse Reinforcement Learning (QD-IRL), a novel framework that integrates quality-diversity optimization with IRL methods, enabling agents to learn diverse behaviors from limited demonstrations. This work introduces Extrinsic Behavioral Curiosity (EBC), which allows agents to receive additional curiosity rewards from an external critic based on how novel the behaviors are with respect to a large behavioral archive. To validate the effectiveness of EBC in exploring diverse locomotion behaviors, we evaluate our method on multiple robot locomotion tasks. EBC improves the performance of QD-IRL instances with GAIL, VAIL, and DiffAIL across all included environments by up to 185\%, 42\%, and 150\%, even surpassing expert performance by 20\% in Humanoid. Furthermore, we demonstrate that EBC is applicable to Gradient-Arborescence-based Quality Diversity Reinforcement Learning (QD-RL) algorithms, where it substantially improves performance and provides a generic technique for diverse robot locomotion. The source code of this work is provided at https://github.com/vanzll/EBC.

Poster
Combinatorial Reinforcement Learning with Preference Feedback

Joongkyu Lee, Min-hwan Oh

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In this paper, we consider combinatorial reinforcement learning with preference feedback, where a learning agent sequentially offers an action—an assortment of multiple items—to a user, whose preference feedback follows a multinomial logistic (MNL) model. This framework allows us to model real-world scenarios, particularly those involving long-term user engagement, such as in recommender systems and online advertising. However, this framework faces two main challenges: (1) the unknown value of each item, unlike traditional MNL bandits that only address single-step preference feedback, and (2) the difficulty of ensuring optimism while maintaining tractable assortment selection in the combinatorial action space with unknown values. In this paper, we assume a contextual MNL preference model, where the mean utilities are linear, and the value of each item is approximated by a general function. We propose an algorithm, MNL-VQL, that addresses these challenges, making it both computationally and statistically efficient. As a special case, for linear MDPs (with the MNL preference feedback), we establish the first regret lower bound in this framework and show that MNL-VQL achieves near-optimal regret. To the best of our knowledge, this is the first work to provide statistical guarantees in combinatorial RL with preference feedback.

Poster
Minimax Optimal Regret Bound for Reinforcement Learning with Trajectory Feedback

Zihan Zhang, Yuxin Chen, Jason D. Lee, Simon Shaolei Du, Ruosong Wang

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In this work, we study reinforcement learning (RL) with trajectory feedback. Compared to the standard RL setting, in RL with trajectory feedback, the agent only observes the accumulative reward along the trajectory, and therefore, this model is particularly suitable for scenarios where querying the reward in each single step incurs prohibitive cost. For a finite-horizon Markov Decision Process (MDP) with $S$ states, $A$ actions and a horizon length of $H$, we develop an algorithm that enjoys an asymptotically nearly optimal regret of $\tilde{O}\left(\sqrt{SAH^3K}\right)$ in $K$ episodes. To achieve this result, our new technical ingredients include (i) constructing a tighter confidence region for the reward function by incorporating the RL with trajectory feedback setting with techniques in linear bandits and (ii) constructing a reference transition model to better guide the exploration process.

Poster
Controlling Underestimation Bias in Constrained Reinforcement Learning for Safe Exploration

Shiqing Gao, Jiaxin Ding, Luoyi Fu, Xinbing Wang

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Constrained Reinforcement Learning (CRL) aims to maximize cumulative rewards while satisfying constraints. However, existing CRL algorithms often encounter significant constraint violations during training, limiting their applicability in safety-critical scenarios. In this paper, we identify the underestimation of the cost value function as a key factor contributing to these violations. To address this issue, we propose the Memory-driven Intrinsic Cost Estimation (MICE) method, which introduces intrinsic costs to mitigate underestimation and control bias to promote safer exploration. Inspired by flashbulb memory, where humans vividly recall dangerous experiences to avoid risks, MICE constructs a memory module that stores previously explored unsafe states to identify high-cost regions. The intrinsic cost is formulated as the pseudo-count of the current state visiting these risk regions. Furthermore, we propose an extrinsic-intrinsic cost value function that incorporates intrinsic costs and adopts a bias correction strategy. Using this function, we formulate an optimization objective within the trust region, along with corresponding optimization methods. Theoretically, we provide convergence guarantees for the proposed cost value function and establish the worst-case constraint violation for the MICE update. Extensive experiments demonstrate that MICE significantly reduces constraint violations while preserving policy performance comparable to baselines.

Oral
Hyper: Hyperparameter Robust Efficient Exploration in Reinforcement Learning

Yiran Wang, Chenshu Liu, Yunfan Li, Sanae Amani, Bolei Zhou, Lin Yang

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The exploration \& exploitation dilemma poses significant challenges in reinforcement learning (RL). Recently, curiosity-based exploration methods achieved great success in tackling hard-exploration problems. However, they necessitate extensive hyperparameter tuning on different environments, which heavily limits the applicability and accessibility of this line of methods. In this paper, we characterize this problem via analysis of the agent behavior, concluding the fundamental difficulty of choosing a proper hyperparameter. We then identify the difficulty and the instability of the optimization when the agent learns with curiosity. We propose our method, hyperparameter robust exploration (\textbf{Hyper}), which extensively mitigates the problem by effectively regularizing the visitation of the exploration and decoupling the exploitation to ensure stable training. We theoretically justify that \textbf{Hyper} is provably efficient under function approximation setting and empirically demonstrate its appealing performance and robustness in various environments.

Poster
A Reductions Approach to Risk-Sensitive Reinforcement Learning with Optimized Certainty Equivalents

Kaiwen Wang, Dawen Liang, Nathan Kallus, Wen Sun

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We study risk-sensitive RL where the goal is learn a history-dependent policy that optimizes some risk measure of cumulative rewards. We consider a family of risks called the optimized certainty equivalents (OCE), which captures important risk measures such as conditional value-at-risk (CVaR), entropic risk and Markowitz's mean-variance. In this setting, we propose two meta-algorithms: one grounded in optimism and another based on policy gradients, both of which can leverage the broad suite of risk-neutral RL algorithms in an augmented Markov Decision Process (MDP). Via a reductions approach, we leverage theory for risk-neutral RL to establish novel OCE bounds in complex, rich-observation MDPs. For the optimism-based algorithm, we prove bounds that generalize prior results in CVaR RL and that provide the first risk-sensitive bounds for exogenous block MDPs. For the gradient-based algorithm, we establish both monotone improvement and global convergence guarantees under a discrete reward assumption. Finally, we empirically show that our algorithms learn the optimal history-dependent policy in a proof-of-concept MDP, where all Markovian policies provably fail.

Poster
Hyperspherical Normalization for Scalable Deep Reinforcement Learning

Hojoon Lee, Youngdo Lee, Takuma Seno, Donghu Kim, Peter Stone, Jaegul Choo

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Scaling up the model size and computation has brought consistent performance improvements in supervised learning. However, this lesson often fails to apply to reinforcement learning (RL) because training the model on non-stationary data easily leads to overfitting and unstable optimization. In response, we introduce SimbaV2, a novel RL architecture designed to stabilize optimization by (i) constraining the growth of weight and feature norm by hyperspherical normalization; and (ii) using a distributional value estimation with reward scaling to maintain stable gradients under varying reward magnitudes. Using the soft actor-critic as a base algorithm, SimbaV2 scales up effectively with larger models and greater compute, achieving state-of-the-art performance on 57 continuous control tasks across 4 domains.

Spotlight
Behavior-agnostic Task Inference for Robust Offline In-context Reinforcement Learning

Long Ma, fangwei zhong, Yizhou Wang

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The ability to adapt to new environments with noisy dynamics and unseen objectives is crucial for AI agents. In-context reinforcement learning (ICRL) has emerged as a paradigm to build adaptive policies, employing a **context** trajectory of the test-time interactions to infer the true task and the corresponding optimal policy efficiently without gradient updates. However, ICRL policies heavily rely on context trajectories, making them vulnerable to distribution shifts from training to testing and degrading performance, particularly in offline settings where the training data is static. In this paper, we highlight that most existing offline ICRL methods are trained for approximate Bayesian inference based on the training distribution, rendering them vulnerable to distribution shifts at test time and resulting in poor generalization. To address this, we introduce Behavior-agnostic Task Inference (BATI) for ICRL, a model-based maximum-likelihood solution to infer the task representation robustly. In contrast to previous methods that rely on a learned encoder as the approximate posterior, BATI focuses purely on dynamics, thus insulating itself against the behavior of the context collection policy. Experiments on MuJoCo environments demonstrate that BATI effectively interprets out-of-distribution contexts and outperforms other methods, even in the presence of significant environmental noise.

Poster
Stay Hungry, Keep Learning: Sustainable Plasticity for Deep Reinforcement Learning

Huaicheng Zhou, Zifeng Zhuang, Donglin Wang

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The integration of Deep Neural Networks in Reinforcement Learning (RL) systems has led to remarkable progress in solving complex tasks but also introduced challenges like primacy bias and dead neurons. Primacy bias skews learning towards early experiences, while dead neurons diminish the network's capacity to acquire new knowledge. Traditional reset mechanisms aimed at addressing these issues often involve maintaining large replay buffers to train new networks or selectively resetting subsets of neurons. However, these approaches either incur prohibitive computational costs or reset network parameters without ensuring stability through recovery mechanisms, ultimately impairing learning efficiency. In this work, we introduce the novel concept of neuron regeneration, which combines reset mechanisms with knowledge recovery techniques. We also propose a new framework called Sustainable Backup Propagation(SBP) that effectively maintains plasticity in neural networks through this neuron regeneration process. The SBP framework achieves whole network neuron regeneration through two key procedures: cycle reset and inner distillation. Cycle reset involves a scheduled renewal of neurons, while inner distillation functions as a knowledge recovery mechanism at the neuron level. To validate our framework, we integrate SBP with Proximal Policy Optimization (PPO) and propose a novel distillation function for inner distillation. This integration results in Plastic PPO (P3O), a new algorithm that enables efficient cyclic regeneration of all neurons in the actor network. Extensive experiments demonstrate the approach effectively maintains policy plasticity and improves sample efficiency in reinforcement learning.

Poster
Vintix: Action Model via In-Context Reinforcement Learning

Andrei Polubarov, Lyubaykin Nikita, Alexander Derevyagin, Ilya Zisman, Denis Tarasov, Alexander Nikulin, Vladislav Kurenkov

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In-Context Reinforcement Learning (ICRL) represents a promising paradigm for developing generalist agents that learn at inference time through trial-and-error interactions, analogous to how large language models adapt contextually, but with a focus on reward maximization. However, the scalability of ICRL beyond toy tasks and single-domain settings remains an open challenge. In this work, we present the first steps toward scaling ICRL by introducing a fixed, cross-domain model capable of learning behaviors through in-context reinforcement learning. Our results demonstrate that Algorithm Distillation, a framework designed to facilitate ICRL, offers a compelling and competitive alternative to expert distillation to construct versatile action models. These findings highlight the potential of ICRL as a scalable approach for generalist decision-making systems.

Poster
Hierarchical Reinforcement Learning with Targeted Causal Interventions

Mohammadsadegh Khorasani, Saber Salehkaleybar, Negar Kiyavash, Matthias Grossglauser

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Hierarchical reinforcement learning (HRL) improves the efficiency of long-horizon reinforcement-learning tasks with sparse rewards by decomposing the task into a hierarchy of subgoals. The main challenge of HRL is efficient discovery of the hierarchical structure among subgoals and utilizing this structure to achieve the final goal. We address this challenge by modeling the subgoal structure as a causal graph and propose a causal discovery algorithm to learn it. Additionally, rather than intervening on the subgoals at random during exploration, we harness the discovered causal model to prioritize subgoal interventions based on their importance in attaining the final goal. These targeted interventions result in a significantly more efficient policy in terms of the training cost. Unlike previous work on causal HRL, which lacked theoretical analysis, we provide a formal analysis of the problem. Specifically, for tree structures and, for a variant of Erdős-Rényi random graphs, our approach results in remarkable improvements. Our experimental results on HRL tasks also illustrate that our proposed framework outperforms existing work in terms of training cost.

Poster
An Optimistic Algorithm for online CMDPS with Anytime Adversarial Constraints

Jiahui Zhu, Kihyun Yu, Dabeen Lee, Xin Liu, Honghao Wei

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Online safe reinforcement learning (RL) plays a key role in dynamic environments, with applications in autonomous driving, robotics, and cybersecurity. The objective is to learn optimal policies that maximize rewards while satisfying safety constraints modeled by constrained Markov decision processes (CMDPs). Existing methods achieve sublinear regret under stochastic constraints but often fail in adversarial settings, where constraints are unknown, time-varying, and potentially adversarially designed. In this paper, we propose the Optimistic Mirror Descent Primal-Dual (OMDPD) algorithm, the first to address online CMDPs with anytime adversarial constraints. OMDPD achieves optimal regret $\tilde{\mathcal{O}}(\sqrt{K})$ and strong constraint violation $\tilde{\mathcal{O}}(\sqrt{K})$ without relying on Slater’s condition or the existence of a strictly known safe policy. We further show that access to accurate estimates of rewards and transitions can further improve these bounds. Our results offer practical guarantees for safe decision-making in adversarial environments.

Poster
In-Context Reinforcement Learning From Suboptimal Historical Data

Juncheng Dong, Moyang Guo, Ethan X Fang, Zhuoran Yang, Vahid Tarokh

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Transformer models have achieved remarkable empirical successes, largely due to their in-context learning capabilities. Inspired by this, we explore training an autoregressive transformer for in-context reinforcement learning (ICRL). In this setting, we initially train a transformer on an offline dataset consisting of trajectories collected from various RL tasks, and then fix and use this transformer to create an action policy for new RL tasks. Notably, we consider the setting where the offline dataset contains trajectories sampled from suboptimal behavioral policies. In this case, standard autoregressive training corresponds to imitation learning and results in suboptimal performance. To address this, we propose the *Decision Importance Transformer* (DIT) framework, which emulates the actor-critic algorithm in an in-context manner. In particular, we first train a transformer-based value function that estimates the advantage functions of the behavior policies that collected the suboptimal trajectories. Then we train a transformer-based policy via a weighted maximum likelihood estimation loss, where the weights are constructed based on the trained value function to steer the suboptimal policies to the optimal ones. We conduct extensive experiments to test the performance of DIT on both bandit and Markov Decision Process problems. Our results show that DIT achieves superior performance, particularly when the offline dataset contains suboptimal historical data.

Poster
QPRL : Learning Optimal Policies with Quasi-Potential Functions for Asymmetric Traversal

Jumman Hossain, Nirmalya Roy

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Reinforcement learning (RL) in real-world tasks such as robotic navigation often encounters environments with asymmetric traversal costs, where actions like climbing uphill versus moving downhill incur distinctly different penalties, or transitions may become irreversible. While recent quasimetric RL methods relax symmetry assumptions, they typically do not explicitly account for path-dependent costs or provide rigorous safety guarantees. We introduce Quasi-Potential Reinforcement Learning (QPRL), a novel framework that explicitly decomposes asymmetric traversal costs into a path-independent potential function ($\Phi$) and a path-dependent residual ($\Psi$). This decomposition allows efficient learning and stable policy optimization via a Lyapunov-based safety mechanism. Theoretically, we prove that QPRL achieves convergence with improved sample complexity of $\tilde{O}(\sqrt{T})$, surpassing prior quasimetric RL bounds of $\tilde{O}(T)$. Empirically, our experiments demonstrate that QPRL attains state-of-the-art performance across various navigation and control tasks, significantly reducing irreversible constraint violations by approximately $4\times$ compared to baselines.

Poster
Provably Efficient Exploration in Inverse Constrained Reinforcement Learning

Bo Yue, Jian Li, Guiliang Liu

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Optimizing objective functions subject to constraints is fundamental in many real-world applications. However, these constraints are often not readily defined and must be inferred from expert agent behaviors, a problem known as Inverse Constraint Inference. Inverse Constrained Reinforcement Learning (ICRL) is a common solver for recovering feasible constraints in complex environments, relying on training samples collected from interactive environments. However, the efficacy and efficiency of current sampling strategies remain unclear. We propose a strategic exploration framework for sampling with guaranteed efficiency to bridge this gap. By defining the feasible cost set for ICRL problems, we analyze how estimation errors in transition dynamics and the expert policy influence the feasibility of inferred constraints. Based on this analysis, we introduce two exploratory algorithms to achieve efficient constraint inference via 1) dynamically reducing the bounded aggregate error of cost estimations or 2) strategically constraining the exploration policy around plausibly optimal ones. Both algorithms are theoretically grounded with tractable sample complexity, and their performance is validated empirically across various environments.

Poster