ICML 2025 Papers

International Conference on Machine Learning

Decision breakdown

3,342papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1213.6%
  • Spotlight
    2256.7%
  • Poster
    2,99689.6%

Browse all papers

Point-Level Topological Representation Learning on Point Clouds

Vincent Peter Grande, Michael T. Schaub

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Topological Data Analysis (TDA) allows us to extract powerful topological and higher-order information on the global shape of a data set or point cloud. Tools like Persistent Homology give a single complex description of the global structure of the point cloud. However, common machine learning applications like classification require point-level information and features. In this paper, we bridge this gap and propose a novel method to extract node-level topological features from complex point clouds using discrete variants of concepts from algebraic topology and differential geometry. We verify the effectiveness of these topological point features (TOPF) on both synthetic and real-world data and study their robustness under noise and heterogeneous sampling.

Poster
MIRROR: Make Your Object-Level Multi-View Generation More Consistent with Training-Free Rectification

Tianchi Xing, Bonan Li, Congying Han, Xinmin Qiu, Zicheng Zhang, Tiande Guo

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Multi-view Diffusion has greatly advanced the development of 3D content creation by generating multiple images from distinct views, achieving remarkable photorealistic results. However, existing works are still vulnerable to inconsistent 3D geometric structures (commonly known as Janus Problem) and severe artifacts. In this paper, we introduce MIRROR, a versatile plug-and-play method that rectifies such inconsistencies in a training-free manner, enabling the acquisition of high-fidelity, realistic structures without compromising diversity. Our key idea focuses on tracing the motion trajectory of physical points across adjacent viewpoints, enabling rectifications based on neighboring observations of the same region. Technically, MIRROR comprises two core modules: Trajectory Tracking Module (TTM) for pixel-wise trajectory tracking that labels identical points across views, and Feature Rectification Module (FRM) for explicitly adjustment of each pixel embedding on noisy synthesized images by minimizing the distance to corresponding block features in neighboring views, thereby achieving consistent outputs. Extensive evaluations demonstrate that MIRROR can seamlessly integrate with a diverse range of off-the-shelf object-level multi-view diffusion models, significantly enhancing both the consistency and the fidelity in an efficient way.

Poster
Generative Point Cloud Registration

Haobo Jiang, Jin Xie, Jian Yang, liang yu, Jianmin Zheng

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In this paper, we propose a novel 3D registration paradigm, Generative Point Cloud Registration, which bridges advanced 2D generative models with 3D matching tasks to enhance registration performance. Our key idea is to generate cross-view consistent image pairs that are well-aligned with the source and target point clouds, enabling geometric-color feature fusion to facilitate robust matching. To ensure high-quality matching, the generated image pair should feature both 2D-3D geometric consistency and cross-view texture consistency. To achieve this, we introduce Match-ControlNet, a matching-specific, controllable 2D generative model. Specifically, it leverages the depth-conditioned generation capability of ControlNet to produce images that are geometrically aligned with depth maps derived from point clouds, ensuring 2D-3D geometric consistency. Additionally, by incorporating a coupled conditional denoising scheme and coupled prompt guidance, Match-ControlNet further promotes cross-view feature interaction, guiding texture consistency generation. Our generative 3D registration paradigm is general and could be seamlessly integrated into various registration methods to enhance their performance. Extensive experiments on 3DMatch and ScanNet datasets verify the effectiveness of our approach.

Poster
Geometric Algebra Planes: Convex Implicit Neural Volumes

Irmak Sivgin, Sara Fridovich-Keil, Gordon Wetzstein, Mert Pilanci

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Volume parameterizations abound in recent literature, encompassing methods from classic voxel grids to implicit neural representations. While implicit representations offer impressive capacity and improved memory efficiency compared to voxel grids, they traditionally require training through nonconvex optimization, which can be slow and sensitive to initialization and hyperparameters. We introduce GA-Planes, a novel family of implicit neural volume representations inspired by Geometric Algebra that can be trained using convex optimization, addressing the limitations of nonconvex methods. GA-Planes models generalize many existing representations including any combination of features stored in tensor basis elements followed by a neural feature decoder, and can be adapted to convex or nonconvex training as needed for various inverse problems. In the 2D setting, we prove GA-Planes models are equivalent to a low-rank plus low-resolution matrix factorization that outperforms the classic low-rank plus sparse decomposition for fitting a natural image. In 3D, GA-Planes models exhibit competitive expressiveness, model size, and optimizability across tasks such as radiance field reconstruction, 3D segmentation, and video segmentation.

Poster
VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians

Pengchong Hu, Zhizhong Han

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Jointly estimating camera poses and mapping scenes from RGBD images is a fundamental task in simultaneous localization and mapping (SLAM). State-of-the-art methods employ 3D Gaussians to represent a scene, and render these Gaussians through splatting for higher efficiency and better rendering. However, these methods cannot scale up to extremely large scenes, due to the inefficient tracking and mapping strategies that need to optimize all 3D Gaussians in the limited GPU memories throughout the training to maintain the geometry and color consistency to previous RGBD observations. To resolve this issue, we propose novel tracking and mapping strategies to work with a novel 3D representation, dubbed view-tied 3D Gaussians, for RGBD SLAM systems. View-tied 3D Gaussians is a kind of simplified Gaussians, which is tied to depth pixels, without needing to learn locations, rotations, and multi-dimensional variances. Tying Gaussians to views not only significantly saves storage but also allows us to employ many more Gaussians to represent local details in the limited GPU memory. Moreover, our strategies remove the need of maintaining all Gaussians learnable throughout the training, while improving rendering quality, and tracking accuracy. We justify the effectiveness of these designs, and report better performance over the latest methods on the widely used benchmarks in terms of rendering and tracking accuracy and scalability. Please see our project page for code and videos at https://machineperceptionlab.github.io/VTGaussian-SLAM-Project.

Poster
CUPS: Improving Human Pose-Shape Estimators with Conformalized Deep Uncertainty

Harry Zhang, Luca Carlone

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We introduce CUPS, a novel method for learning sequence-to-sequence 3D human shapes and poses from RGB videos with uncertainty quantification. To improve on top of prior work, we develop a method to {generate and score multiple hypotheses during training}, effectively integrating uncertainty quantification into the learning process. This process results in a deep uncertainty function that is trained end-to-end with the 3D pose estimator. Post-training, the learned deep uncertainty model is used as the conformity score, which can be used to calibrate a conformal predictor in order to {assess} the quality of the output prediction. Since the data in human pose-shape learning is not fully exchangeable, we also {present} two practical bounds for the coverage gap in conformal prediction, developing theoretical backing for the uncertainty bound of our model. Our results indicate that by taking advantage of deep uncertainty with conformal prediction, our method achieves state-of-the-art performance across various metrics and datasets while inheriting the probabilistic guarantees of conformal prediction. Interactive 3D visualization, code, and data will be available at https://sites.google.com/view/champpp.

Poster
Enhancing Visual Localization with Cross-Domain Image Generation

Yuanze Wang, Yichao Yan, Shiming Song, Songchang Jin, Yilan Huang, Xingdong Sheng, Dianxi Shi

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Visual localization aims to predict the absolute camera pose for a single query image. However, predominant methods focus on single-camera images and scenes with limited appearance variations, limiting their applicability to cross-domain scenes commonly encountered in real-world applications. Furthermore, the long-tail distribution of cross-domain datasets poses additional challenges for visual localization. In this work, we propose a novel cross-domain data generation method to enhance visual localization methods. To achieve this, we first construct a cross-domain 3DGS to accurately model photometric variations and mitigate the interference of dynamic objects in large-scale scenes. We introduce a text-guided image editing model to enhance data diversity for addressing the long-tail distribution problem and design an effective fine-tuning strategy for it. Then, we develop an anchor-based method to generate high-quality datasets for visual localization. Finally, we introduce positional attention to address data ambiguities in cross-camera images. Extensive experiments show that our method achieves state-of-the-art accuracy, outperforming existing cross-domain visual localization methods by an average of 59\% across all domains. Project page: https://yzwang-sjtu.github.io/CDG-Loc.

Poster
Compositional Generalization via Forced Rendering of Disentangled Latents

Qiyao Liang, Daoyuan Qian, Liu Ziyin, Ila R Fiete

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Composition—the ability to generate myriad variations from finite means—is believed to underlie powerful generalization. However, compositional generalization remains a key challenge for deep learning. A widely held assumption is that learning disentangled (factorized) representations naturally supports this kind of extrapolation. Yet, empirical results are mixed, with many generative models failing to recognize and compose factors to generate out-of-distribution (OOD) samples. In this work, we investigate a controlled 2D Gaussian "bump" generation task with fully disentangled $(x,y)$ inputs, demonstrating that standard generative architectures still fail in OOD regions when training with partial data, by re-entangling latent representations in subsequent layers. By examining the model's learned kernels and manifold geometry, we show that this failure reflects a "memorization" strategy for generation via data superposition rather than via composition of the true factorized features. We show that when models are forced—through architectural modifications with regularization or curated training data—to render the disentangled latents into the full-dimensional representational (pixel) space, they can be highly data-efficient and effective at composing in OOD regions. These findings underscore that disentangled latents in an abstract representation are insufficient and show that if models can represent disentangled factors directly in the output representational space, it can achieve robust compositional generalization.

Poster
ReferSplat: Referring Segmentation in 3D Gaussian Splatting

Shuting He, Guangquan Jie, Changshuo Wang, Yun Zhou, Shuming Hu, Guanbin Li, Henghui Ding

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We introduce Referring 3D Gaussian Splatting Segmentation (R3DGS), a new task that aims to segment target objects in a 3D Gaussian scene based on natural language descriptions, which often contain spatial relationships or object attributes. This task requires the model to identify newly described objects that may be occluded or not directly visible in a novel view, posing a significant challenge for 3D multi-modal understanding. Developing this capability is crucial for advancing embodied AI. To support research in this area, we construct the first R3DGS dataset, Ref-LERF. Our analysis reveals that 3D multi-modal understanding and spatial relationship modeling are key challenges for R3DGS. To address these challenges, we propose ReferSplat, a framework that explicitly models 3D Gaussian points with natural language expressions in a spatially aware paradigm. ReferSplat achieves state-of-the-art performance on both the newly proposed R3DGS task and 3D open-vocabulary segmentation benchmarks. Dataset and code are available at https://github.com/heshuting555/ReferSplat.

Oral
Symmetry-Robust 3D Orientation Estimation

Christopher Scarvelis, David Benhaim, Paul Zhang

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Orientation estimation is a fundamental task in 3D shape analysis which consists of estimating a shape's orientation axes: its side-, up-, and front-axes. Using this data, one can rotate a shape into canonical orientation, where its orientation axes are aligned with the coordinate axes. Developing an orientation algorithm that reliably estimates complete orientations of general shapes remains an open problem. We introduce a two-stage orientation pipeline that achieves state of the art performance on up-axis estimation and further demonstrate its efficacy on full-orientation estimation, where one seeks all three orientation axes. Unlike previous work, we train and evaluate our method on all of Shapenet rather than a subset of classes. We motivate our engineering contributions by theory describing fundamental obstacles to orientation estimation for rotationally-symmetric shapes, and show how our method avoids these obstacles.

Poster
Semantics-aware Test-time Adaptation for 3D Human Pose Estimation

Qiuxia Lin, Rongyu Chen, Kerui Gu, Angela Yao

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This work highlights a semantics misalignment in 3D human pose estimation. For the task of test-time adaptation, the misalignment manifests as overly smoothed and unguided predictions. The smoothing settles predictions towards some average pose. Furthermore, when there are occlusions or truncations, the adaptation becomes fully unguided. To this end, we pioneer the integration of a semantics-aware motion prior for the test-time adaptation of 3D pose estimation. We leverage video understanding and a well-structured motion-text space to adapt the model motion prediction to adhere to video semantics during test time. Additionally, we incorporate a missing 2D pose completion based on the motion-text similarity. The pose completion strengthens the motion prior's guidance for occlusions and truncations. Our method significantly improves state-of-the-art 3D human pose estimation TTA techniques, with more than 12% decrease in PA-MPJPE on 3DPW and 3DHP.

Poster
Tackling View-Dependent Semantics in 3D Language Gaussian Splatting

Jiazhong Cen, Xudong Zhou, Jiemin Fang, Changsong Wen, Lingxi Xie, Xiaopeng Zhang, Wei Shen, Qi Tian

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Recent advancements in 3D Gaussian Splatting (3D-GS) enable high-quality 3D scene reconstruction from RGB images. Many studies extend this paradigm for language-driven open-vocabulary scene understanding. However, most of them simply project 2D semantic features onto 3D Gaussians and overlook a fundamental gap between 2D and 3D understanding: a 3D object may exhibit various semantics from different viewpoints—a phenomenon we term **view-dependent semantics**. To address this challenge, we propose **LaGa** (**La**nguage **Ga**ussians), which establishes cross-view semantic connections by decomposing the 3D scene into objects. Then, it constructs view-aggregated semantic representations by clustering semantic descriptors and reweighting them based on multi-view semantics. Extensive experiments demonstrate that LaGa effectively captures key information from view-dependent semantics, enabling a more comprehensive understanding of 3D scenes. Notably, under the same settings, LaGa achieves a significant improvement of **+18.7\% mIoU** over the previous SOTA on the LERF-OVS dataset. Our code is available at: https://github.com/https://github.com/SJTU-DeepVisionLab/LaGa.

Poster
Rethinking Point Cloud Data Augmentation: Topologically Consistent Deformation

Jian Bi, Qianliang Wu, Xiang Li, Shuo Chen, Jianjun Qian, Lei Luo, Jian Yang

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Data augmentation has been widely used in machine learning. Its main goal is to transform and expand the original data using various techniques, creating a more diverse and enriched training dataset. However, due to the disorder and irregularity of point clouds, existing methods struggle to enrich geometric diversity and maintain topological consistency, leading to imprecise point cloud understanding. In this paper, we propose SinPoint, a novel method designed to preserve the topological structure of the original point cloud through a homeomorphism. It utilizes the Sine function to generate smooth displacements. This simulates object deformations, thereby producing a rich diversity of samples. In addition, we propose a Markov chain Augmentation Process to further expand the data distribution by combining different basic transformations through a random process. Our extensive experiments demonstrate that our method consistently outperforms existing Mixup and Deformation methods on various benchmark point cloud datasets, improving performance for shape classification and part segmentation tasks. Specifically, when used with PointNet++ and DGCNN, our method achieves a state-of-the-art accuracy of 90.2 in shape classification with the real-world ScanObjectNN dataset. We release the code at https://github.com/CSBJian/SinPoint.

Poster
You Always Recognize Me (YARM): Robust Texture Synthesis Against Multi-View Corruption

Weihang Ran, Wei Yuan, Yinqiang Zheng

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Damage to imaging systems and complex external environments often introduce corruption, which can impair the performance of deep learning models pretrained on high-quality image data. Previous methods have focused on restoring degraded images or fine-tuning models to adapt to out-of-distribution data. However, these approaches struggle with complex, unknown corruptions and often reduce model accuracy on high-quality data. Inspired by the use of warning colors and camouflage in the real world, we propose designing a robust appearance that can enhance model recognition of low-quality image data. Furthermore, we demonstrate that certain universal features in radiance fields can be applied across objects of the same class with different geometries. We also examine the impact of different proxy models on the transferability of robust appearances. Extensive experiments demonstrate the effectiveness of our proposed method, which outperforms existing image restoration and model fine-tuning approaches across different experimental settings, and retains effectiveness when transferred to models with different architectures. Code will be available at https://github.com/SilverRAN/YARM.

Poster
Position: You Can't Manufacture a NeRF

MA Kimmel, Mueed Ur Rehman, Yonatan Bisk, Gary K. Fedder

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In this paper, we examine the manufacturability gap in state-of-the-art generative models for 3D object representations. Many models for generating 3D assets focus on rendering virtual content and do not consider the constraints of real-world manufacturing, such as milling, casting, or injection molding. We demonstrate that existing generative models for computer-aided design representation do not generalize outside of their training datasets or to unmodified real, human-created objects. We identify limitations with the current approaches, including missing manufacturing-readable semantics, the inability to decompose complex shapes into parameterized segments appropriate for computer-aided manufacturing, and a lack of appropriate scoring metrics to assess the generated output versus the true reconstruction. The academic community could greatly impact real-world manufacturing by rallying around pathways to solve these challenges. We offer revised, more realistic datasets and baseline benchmarks as a step in targeting the challenge. In evaluating these datasets, we find that existing models are severely overfit to simpler data.

Poster
History-Guided Video Diffusion

Kiwhan Song, Boyuan Chen, Max Simchowitz, Yilun Du, Russ Tedrake, Vincent Sitzmann

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Classifier-free guidance (CFG) is a key technique for improving conditional generation in diffusion models, enabling more accurate control while enhancing sample quality. It is natural to extend this technique to video diffusion, which generates video conditioned on a variable number of context frames, collectively referred to as history. However, we find two key challenges to guiding with variable-length history: architectures that only support fixed-size conditioning, and the empirical observation that CFG-style history dropout performs poorly. To address this, we propose the Diffusion Forcing Transformer (DFoT), a video diffusion architecture and theoretically grounded training objective that jointly enable conditioning on a flexible number of history frames. We then introduce History Guidance, a family of guidance methods uniquely enabled by DFoT. We show that its simplest form, vanilla history guidance, already significantly improves video generation quality and temporal consistency. A more advanced method, history guidance across time and frequency further enhances motion dynamics, enables compositional generalization to out-of-distribution history, and can stably roll out extremely long videos. Project website: [https://boyuan.space/history-guidance](https://boyuan.space/history-guidance)

Poster
Unpaired Point Cloud Completion via Unbalanced Optimal Transport

Taekyung Lee, Jaemoo Choi, Jaewoong Choi, Myungjoo Kang

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Unpaired point cloud completion is crucial for real-world applications, where ground-truth data for complete point clouds are often unavailable. By learning a completion map from unpaired incomplete and complete point cloud data, this task avoids the reliance on paired datasets. In this paper, we propose the \textit{Unbalanced Optimal Transport Map for Unpaired Point Cloud Completion (\textbf{UOT-UPC})} model, which formulates the unpaired completion task as the (Unbalanced) Optimal Transport (OT) problem. Our method employs a Neural OT model learning the UOT map using neural networks. Our model is the first attempt to leverage UOT for unpaired point cloud completion, achieving competitive or superior performance on both single-category and multi-category benchmarks. In particular, our approach is especially robust under the class imbalance problem, which is frequently encountered in real-world unpaired point cloud completion scenarios.

Poster
Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

Hongbi Zhou, Zhangkai Ni

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3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis. However, existing methods struggle to adaptively optimize the distribution of Gaussian primitives based on scene characteristics, making it challenging to balance reconstruction quality and efficiency. Inspired by human perception, we propose scene-adaptive perceptual densification for Gaussian Splatting (Perceptual-GS), a novel framework that integrates perceptual sensitivity into the 3DGS training process to address this challenge. We first introduce a perception-aware representation that models human visual sensitivity while constraining the number of Gaussian primitives. Building on this foundation, we develop a perceptual sensitivity-adaptive distribution to allocate finer Gaussian granularity to visually critical regions, enhancing reconstruction quality and robustness. Extensive evaluations on multiple datasets, including BungeeNeRF for large-scale scenes, demonstrate that Perceptual-GS achieves state-of-the-art performance in reconstruction quality, efficiency, and robustness. The code is publicly available at: https://github.com/eezkni/Perceptual-GS

Poster
RePaViT: Scalable Vision Transformer Acceleration via Structural Reparameterization on Feedforward Network Layers

Xuwei Xu, Yang Li, Yudong Chen, Jiajun Liu, Sen Wang

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We reveal that feedforward network (FFN) layers, rather than attention layers, are the primary contributors to Vision Transformer (ViT) inference latency, with their impact signifying as model size increases. This finding highlights a critical opportunity for optimizing the efficiency of large-scale ViTs by focusing on FFN layers. In this work, we propose a novel channel idle mechanism that facilitates post-training structural reparameterization for efficient FFN layers during testing. Specifically, a set of feature channels remains idle and bypasses the nonlinear activation function in each FFN layer, thereby forming a linear pathway that enables structural reparameterization during inference. This mechanism results in a family of **RePa**rameterizable **Vi**sion **T**ransformers (RePaViTs), which achieve remarkable latency reductions with acceptable sacrifices (sometimes gains) in accuracy across various ViTs. The benefits of our method scale consistently with model sizes, demonstrating greater speed improvements and progressively narrowing accuracy gaps or even higher accuracies on larger models. In particular, RePa-ViT-Large and RePa-ViT-Huge enjoy **66.8%** and **68.7%** speed-ups with **+1.7%** and **+1.1%** higher top-1 accuracies under the same training strategy, respectively. RePaViT is the first to employ structural reparameterization on FFN layers to expedite ViTs to our best knowledge, and we believe that it represents an auspicious direction for efficient ViTs. Source code is available at https://github.com/Ackesnal/RePaViT.

Poster
High Dynamic Range Novel View Synthesis with Single Exposure

Kaixuan Zhang, HuWang, Minxian Li, Mingwu Ren, Mao Ye, Xiatian Zhu

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High Dynamic Range Novel View Synthesis (HDR-NVS) aims to establish a 3D scene HDR model from Low Dynamic Range (LDR) imagery. Typically, multiple-exposure LDR images are employed to capture a wider range of brightness levels in a scene, as a single LDR image cannot represent both the brightest and darkest regions simultaneously. While effective, this multiple-exposure HDR-NVS approach has significant limitations, including susceptibility to motion artifacts (e.g., ghosting and blurring), high capture and storage costs. To overcome these challenges, we introduce, for the first time, the single-exposure HDR-NVS problem, where only single exposure LDR images are available during training. We further introduce a novel approach, Mono-HDR-3D, featuring two dedicated modules formulated by the LDR image formation principles, one for converting LDR colors to HDR counterparts, and the other for transforming HDR images to LDR format so that unsupervised learning is enabled in a closed loop. Designed as a meta-algorithm, our approach can be seamlessly integrated with existing NVS models. Extensive experiments show that Mono-HDR-3D significantly outperforms previous methods. Source code is released at https://github.com/prinasi/Mono-HDR-3D.

Poster