ICML 2025 Papers

International Conference on Machine Learning

Decision breakdown

3,342papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1213.6%
  • Spotlight
    2256.7%
  • Poster
    2,99689.6%

Browse all papers

Directly Forecasting Belief for Reinforcement Learning with Delays

Qingyuan Wu, Yuhui Wang, Simon Sinong Zhan, Yixuan Wang, Chung-Wei Lin, Chen Lv, Qi Zhu, Jürgen Schmidhuber, Chao Huang

Expand abstract

Reinforcement learning (RL) with delays is challenging as sensory perceptions lag behind the actual events: the RL agent needs to estimate the real state of its environment based on past observations. State-of-the-art (SOTA) methods typically employ recursive, step-by-step forecasting of states. This can cause the accumulation of compounding errors. To tackle this problem, our novel belief estimation method, named Directly Forecasting Belief Transformer (DFBT), directly forecasts states from observations without incrementally estimating intermediate states step-by-step. We theoretically demonstrate that DFBT greatly reduces compounding errors of existing recursively forecasting methods, yielding stronger performance guarantees. In experiments with D4RL offline datasets, DFBT reduces compounding errors with remarkable prediction accuracy. DFBT's capability to forecast state sequences also facilitates multi-step bootstrapping, thus greatly improving learning efficiency. On the MuJoCo benchmark, our DFBT-based method substantially outperforms SOTA baselines. Code is available at \href{https://github.com/QingyuanWuNothing/DFBT}{https://github.com/QingyuanWuNothing/DFBT}.

Poster
Position: General Intelligence Requires Reward-based Pretraining

Seungwook Han, Jyothish Pari, Samuel J. Gershman, Pulkit Agrawal

Expand abstract

Large Language Models (LLMs) have demonstrated impressive real-world utility, exemplifying artificial useful intelligence (AUI). However, their ability to reason adaptively and robustly -- the hallmarks of artificial general intelligence (AGI) -- remains fragile. While LLMs seemingly succeed in commonsense reasoning, programming, and mathematics, they struggle to generalize algorithmic understanding across novel contexts. Our experiments with algorithmic tasks in esoteric programming languages reveal that LLM's reasoning overfits to the training data and is limited in its transferability. We hypothesize that the core issue underlying such limited transferability is the coupling of reasoning and knowledge in LLMs. To transition from AUI to AGI, we propose disentangling knowledge and reasoning through three key directions: (1) pretaining to reason using RL from scratch as an alternative to the widely used next-token prediction pretraining, (2) using a curriculum of synthetic tasks to ease the learning of a \textit{reasoning prior} for RL that can then be transferred to natural language tasks, and (3) learning more generalizable reasoning functions using a small context window to reduce exploiting spurious correlations between tokens. Such a reasoning system coupled with a trained retrieval system and a large external memory bank as a knowledge store can overcome several limitations of existing architectures at learning to reason in novel scenarios.

Spotlight
IL-SOAR : Imitation Learning with Soft Optimistic Actor cRitic

Stefano Viel, Luca Viano, Volkan Cevher

Expand abstract

This paper introduces the SOAR framework for imitation learning. SOAR is an algorithmic template which learns a policy from expert demonstrations with a primal-dual style algorithm which alternates cost and policy updates. Within the policy updates the SOAR framework prescribe to use an actor critic method with multiple critics to estimate the critic uncertainty and therefore build an optimistic critic fundamental to drive exploration. When instantiated to the tabular setting, we get a provable algorithms dubbed FRA with guarantees matching the best known results in $\epsilon$. Practically, the SOAR template is shown to boost consistently the performance of primal dual IL algorithms building on actor critic routines for the policy updates. Approximately, thanks to SOAR, the required number of episodes to achieve the same performance is reduced by a half.

Poster
Accelerating Quantum Reinforcement Learning with a Quantum Natural Policy Gradient Based Approach

Yang Xu, Vaneet Aggarwal

Expand abstract

We address the problem of quantum reinforcement learning (QRL) under model-free settings with quantum oracle access to the Markov Decision Process (MDP). This paper introduces a Quantum Natural Policy Gradient (QNPG) algorithm, which replaces the random sampling used in classical Natural Policy Gradient (NPG) estimators with a deterministic gradient estimation approach, enabling seamless integration into quantum systems. While this modification introduces a bounded bias in the estimator, the bias decays exponentially with increasing truncation levels. This paper demonstrates that the proposed QNPG algorithm achieves a sample complexity of $\tilde{\mathcal{O}}(\epsilon^{-1.5})$ for queries to the quantum oracle, significantly improving the classical lower bound of $\tilde{\mathcal{O}}(\epsilon^{-2})$ for queries to the MDP.

Poster
Flow Q-Learning

Seohong Park, Qiyang Li, Sergey Levine

Expand abstract

We present flow Q-learning (FQL), a simple and performant offline reinforcement learning (RL) method that leverages an expressive flow-matching policy to model arbitrarily complex action distributions in data. Training a flow policy with RL is a tricky problem, due to the iterative nature of the action generation process. We address this challenge by training an expressive one-step policy with RL, rather than directly guiding an iterative flow policy to maximize values. This way, we can completely avoid unstable recursive backpropagation, eliminate costly iterative action generation at test time, yet still mostly maintain expressivity. We experimentally show that FQL leads to strong performance across 73 challenging state- and pixel-based OGBench and D4RL tasks in offline RL and offline-to-online RL.

Poster
Position: Lifetime tuning is incompatible with continual reinforcement learning

Golnaz Mesbahi, Parham Mohammad Panahi, Olya Mastikhina, Steven Tang, Martha White, Adam White

Expand abstract

In continual RL we want agents capable of never-ending learning, and yet our evaluation methodologies do not reflect this. The standard practice in RL is to assume unfettered access to the deployment environment for the full lifetime of the agent. For example, agent designers select the best performing hyperparameters in Atari by testing each for 200 million frames and then reporting results on 200 million frames. In this position paper, we argue and demonstrate the pitfalls of this inappropriate empirical methodology: lifetime tuning. We provide empirical evidence to support our position by testing DQN and SAC across several of continuing and non-stationary environments with two main findings: (1) lifetime tuning does not allow us to identify algorithms that work well for continual learning---all algorithms equally succeed; (2) recently developed continual RL algorithms outperform standard non-continual algorithms when tuning is limited to a fraction of the agent's lifetime. The goal of this paper is to provide an explanation for why recent progress in continual RL has been mixed and motivate the development of empirical practices that better match the goals of continual RL.

Poster
Improving Transformer World Models for Data-Efficient RL

Antoine Dedieu, Joseph Ortiz, Xinghua Lou, Carter Wendelken, J Swaroop Guntupalli, Wolfgang Lehrach, Miguel Lazaro-Gredilla, Kevin Patrick Murphy

Expand abstract

We present an approach to model-based RL that achieves a new state of the art performance on the challenging Craftax-classic benchmark, an open-world 2D survival game that requires agents to exhibit a wide range of general abilities---such as strong generalization, deep exploration, and long-term reasoning. With a series of careful design choices aimed at improving sample efficiency, our MBRL algorithm achieves a reward of 69.66% after only 1M environment steps, significantly outperforming DreamerV3, which achieves $53.2\%$, and, for the first time, exceeds human performance of 65.0%. Our method starts by constructing a SOTA model-free baseline, using a novel policy architecture that combines CNNs and RNNs. We then add three improvements to the standard MBRL setup: (a) "Dyna with warmup", which trains the policy on real and imaginary data, (b) "nearest neighbor tokenizer" on image patches, which improves the scheme to create the transformer world model (TWM) inputs, and (c) "block teacher forcing", which allows the TWM to reason jointly about the future tokens of the next timestep.

Poster
The Number of Trials Matters in Infinite-Horizon General-Utility Markov Decision Processes

Pedro Pinto Santos, Alberto Sardinha, Francisco S. Melo

Expand abstract

The general-utility Markov decision processes (GUMDPs) framework generalizes the MDPs framework by considering objective functions that depend on the frequency of visitation of state-action pairs induced by a given policy. In this work, we contribute with the first analysis on the impact of the number of trials, i.e., the number of randomly sampled trajectories, in infinite-horizon GUMDPs. We show that, as opposed to standard MDPs, the number of trials plays a key-role in infinite-horizon GUMDPs and the expected performance of a given policy depends, in general, on the number of trials. We consider both discounted and average GUMDPs, where the objective function depends, respectively, on discounted and average frequencies of visitation of state-action pairs. First, we study policy evaluation under discounted GUMDPs, proving lower and upper bounds on the mismatch between the finite and infinite trials formulations for GUMDPs. Second, we address average GUMDPs, studying how different classes of GUMDPs impact the mismatch between the finite and infinite trials formulations. Third, we provide a set of empirical results to support our claims, highlighting how the number of trajectories and the structure of the underlying GUMDP influence policy evaluation.

Spotlight
Automatic Reward Shaping from Confounded Offline Data

Mingxuan Li, Junzhe Zhang, Elias Bareinboim

Expand abstract

Reward shaping has been demonstrated to be an effective technique for accelerating the learning process of reinforcement learning (RL) agents. While successful in empirical applications, the design of a good shaping function is less well understood in principle and thus often relies on domain expertise and manual design. To overcome this limitation, we propose a novel automated approach for designing reward functions from offline data, possibly contaminated with the unobserved confounding bias.We propose to use causal state value upper bounds calculated from offline datasets as a conservative optimistic estimation of the optimal state value, which is then used as state potentials in Potential-Based Reward Shaping (PBRS). When applying our shaping function to a model-free learner based on UCB principles, we show that it enjoys a better gap-dependent regret bound than the learner without shaping. To the best of our knowledge, this is the first gap-dependent regret bound for PBRS in model-free learning with online exploration. Simulations support the theoretical findings.

Poster
Policy Regularization on Globally Accessible States in Cross-Dynamics Reinforcement Learning

Zhenghai Xue, Lang Feng, Jiacheng Xu, Kang Kang, Xiang Wen, Bo An, Shuicheng YAN

Expand abstract

To learn from data collected in diverse dynamics, Imitation from Observation (IfO) methods leverage expert state trajectories based on the premise that recovering expert state distributions in other dynamics facilitates policy learning in the current one. However, Imitation Learning inherently imposes a performance upper bound of learned policies. Additionally, as the environment dynamics change, certain expert states may become inaccessible, rendering their distributions less valuable for imitation. To address this, we propose a novel framework that integrates reward maximization with IfO, employing F-distance regularized policy optimization. This framework enforces constraints on globally accessible states—those with nonzero visitation frequency across all considered dynamics—mitigating the challenge posed by inaccessible states. By instantiating F-distance in different ways, we derive two theoretical analysis and develop a practical algorithm called Accessible State Oriented Policy Regularization (ASOR). ASOR serves as a general-purpose module that can be incorporated into various RL approaches, including offline RL and off-policy RL. Extensive experiments across multiple benchmarks demonstrate ASOR’s effectiveness in enhancing state-of-the-art cross-domain policy transfer algorithms, significantly improving their performance.

Spotlight
Unveiling Markov heads in Pretrained Language Models for Offline Reinforcement Learning

Wenhao Zhao, Qiushui Xu, Linjie Xu, Lei Song, Jinyu Wang, Chunlai Zhou, Jiang Bian

Expand abstract

Recently, incorporating knowledge from pretrained language models (PLMs) into decision transformers (DTs) has generated significant attention in offline reinforcement learning (RL). These PLMs perform well in RL tasks, raising an intriguing question: what kind of knowledge from PLMs has been transferred to RL to achieve such good results? This work first dives into this problem by analyzing each head quantitatively and points out Markov head, a crucial component that exists in the attention heads of PLMs. It leads to extreme attention on the last-input token and performs well only in short-term environments. Furthermore, we prove that this extreme attention cannot be changed by re-training embedding layer or fine-tuning. Inspired by our analysis, we propose a general method GPT-DTMA, which equips a pretrained DT with Mixture of Attention (MoA), to enable adaptive learning and accommodate diverse attention requirements during fine-tuning. Extensive experiments demonstrate the effectiveness of GPT-DTMA: it achieves superior performance in short-term environments compared to baselines, significantly reduces the performance gap of PLMs in long-term scenarios, and the experimental results also validate our theorems.

Poster
Robust Offline Reinforcement Learning with Linearly Structured $f$-Divergence Regularization

Cheng Tang, Zhishuai Liu, Pan Xu

Expand abstract

The Robust Regularized Markov Decision Process (RRMDP) is proposed to learn policies robust to dynamics shifts by adding regularization to the transition dynamics in the value function. Existing methods mostly use unstructured regularization, potentially leading to conservative policies under unrealistic transitions. To address this limitation, we propose a novel framework, the $d$-rectangular linear RRMDP ($d$-RRMDP), which introduces latent structures into both transition kernels and regularization. We focus on offline reinforcement learning, where an agent learns policies from a precollected dataset in the nominal environment. We develop the Robust Regularized Pessimistic Value Iteration (R2PVI) algorithm that employs linear function approximation for robust policy learning in $d$-RRMDPs with $f$-divergence based regularization terms on transition kernels. We provide instance-dependent upper bounds on the suboptimality gap of R2PVI policies, demonstrating that these bounds are influenced by how well the dataset covers state-action spaces visited by the optimal robust policy under robustly admissible transitions. We establish information-theoretic lower bounds to verify that our algorithm is near-optimal. Finally, numerical experiments validate that R2PVI learns robust policies and exhibits superior computational efficiency compared to baseline methods.

Poster
Benchmarking Quantum Reinforcement Learning

Nico Meyer, Christian Ufrecht, George Yammine, Georgios Kontes, Christopher Mutschler, Daniel Scherer

Expand abstract

Benchmarking and establishing proper statistical validation metrics for reinforcement learning (RL) remain ongoing challenges, where no consensus has been established yet. The emergence of quantum computing and its potential applications in quantum reinforcement learning (QRL) further complicate benchmarking efforts. To enable valid performance comparisons and to streamline current research in this area, we propose a novel benchmarking methodology, which is based on a statistical estimator for sample complexity and a definition of statistical outperformance. Furthermore, considering QRL, our methodology casts doubt on some previous claims regarding its superiority. We conducted experiments on a novel benchmarking environment with flexible levels of complexity. While we still identify possible advantages, our findings are more nuanced overall. We discuss the potential limitations of these results and explore their implications for empirical research on quantum advantage in QRL.

Poster
Mitigating Plasticity Loss in Continual Reinforcement Learning by Reducing Churn

Hongyao Tang, Johan Obando-Ceron, Pablo Samuel Castro, Aaron Courville, Glen Berseth

Expand abstract

Plasticity, or the ability of an agent to adapt to new tasks, environments, or distributions, is crucial for continual learning. In this paper, we study the loss of plasticity in deep continual RL from the lens of churn: network output variability induced by the data in each training batch. We demonstrate that (1) the loss of plasticity is accompanied by the exacerbation of churn due to the gradual rank decrease of the Neural Tangent Kernel (NTK) matrix; (2) reducing churn helps prevent rank collapse and adjusts the step size of regular RL gradients adaptively. Moreover, we introduce Continual Churn Approximated Reduction (C-CHAIN) and demonstrate it improves learning performance and outperforms baselines in a diverse range of continual learning environments on OpenAI Gym Control, ProcGen, DeepMind Control Suite, and MinAtar benchmarks.

Poster
Universal Approximation Theorem of Deep Q-Networks

Qian Qi

Expand abstract

We establish a continuous-time framework for analyzing Deep Q-Networks (DQNs) via stochastic control and Forward-Backward Stochastic Differential Equations (FBSDEs). Considering a continuous-time Markov Decision Process (MDP) driven by a square-integrable martingale, we analyze DQN approximation properties. We show that DQNs can approximate the optimal Q-function on compact sets with arbitrary accuracy and high probability, leveraging residual network approximation theorems and large deviation bounds for the state-action process. We then analyze the convergence of a general Q-learning algorithm for training DQNs in this setting, adapting stochastic approximation theorems. Our analysis emphasizes the interplay between DQN layer count, time discretization, and the role of viscosity solutions (primarily for the value function $V^*$) in addressing potential non-smoothness of the optimal Q-function. This work bridges deep reinforcement learning and stochastic control, offering insights into DQNs in continuous-time settings, relevant for applications with physical systems or high-frequency data.

Poster
Provable Maximum Entropy Manifold Exploration via Diffusion Models

Riccardo De Santi, Marin Vlastelica, Ya-Ping Hsieh, Zebang Shen, Niao He, Andreas Krause

Expand abstract

Exploration is critical for solving real-world decision-making problems such as scientific discovery, where the objective is to generate truly novel designs rather than mimic existing data distributions. In this work, we address the challenge of leveraging the representational power of generative models for exploration without relying on explicit uncertainty quantification. We introduce a novel framework that casts exploration as entropy maximization over the approximate data manifold implicitly defined by a pre-trained diffusion model. Then, we present a novel principle for exploration based on density estimation, a problem well-known to be challenging in practice. To overcome this issue and render this method truly scalable, we leverage a fundamental connection between the entropy of the density induced by a diffusion model and its score function. Building on this, we develop an algorithm based on mirror descent that solves the exploration problem as sequential fine-tuning of a pre-trained diffusion model. We prove its convergence to the optimal exploratory diffusion model under realistic assumptions by leveraging recent understanding of mirror flows. Finally, we empirically evaluate our approach on both synthetic and high-dimensional text-to-image diffusion, demonstrating promising results.

Poster
RobustZero: Enhancing MuZero Reinforcement Learning Robustness to State Perturbations

Yushuai Li, Hengyu Liu, Torben Bach Pedersen, Yuqiang He, Kim Guldstrand Larsen, Lu Chen, Christian S. Jensen, Jiachen Xu, TIANYI LI

Expand abstract

The MuZero reinforcement learning method has achieved superhuman performance at games, and advances that enable MuZero to contend with complex actions now enable use of MuZero-class methods in real-world decision-making applications. However, some real-world applications are susceptible to state perturbations caused by malicious attacks and noisy sensors. To enhance the robustness of MuZero-class methods to state perturbations, we propose RobustZero, the first MuZero-class method that is $\underline{robust}$ to worst-case and random-case state perturbations, with $\underline{zero}$ prior knowledge of the environment’s dynamics. We present a training framework for RobustZero that features a self-supervised representation network, targeting the generation of a consistent initial hidden state, which is key to obtain consistent policies before and after state perturbations, and it features a unique loss function that facilitates robustness. We present an adaptive adjustment mechanism to enable model update, enhancing robustness to both worst-case and random-case state perturbations. Experiments on two classical control environments, three energy system environments, three transportation environments, and four Mujoco environments demonstrate that RobustZero can outperform state-of-the-art methods at defending against state perturbations.

Poster
Reward-Guided Prompt Evolving in Reinforcement Learning for LLMs

Ziyu Ye, Rishabh Agarwal, Tianqi Liu, Rishabh Joshi, Sarmishta Velury, Quoc V Le, Qijun Tan, Yuan Liu

Expand abstract

Existing reinforcement learning (RL) methods for large language models (LLMs) rely on static prompt sets, where prompts are curated a priori, and sampled in a fixed schedule for training, regardless of their usefulness to the RL process. We design `eva`, the first method that allows LLMs to prioritize and adaptively create useful prompts during RL training by reward signals. In principle, `eva` (Evolving via A symmetric Self-Play) casts language model training as a game between: (1) a creator, who samples and generates training prompts, and (2) a solver, who generates responses to the prompts. `eva` is simple, suits both offline and online RL for LLMs, and sets a new state-of-the-art on challenging benchmarks without extra human prompts: it improves gemma-2-9b-it’s win-rate on Arena-Hard from 51.6% to 60.1% by DPO and 52.6% to 62.4% by RLOO, surpassing claude-3-opus and nearing gemini-1.5-pro, both are orders of magnitude larger. Further ablation studies show `eva` can induce meaningful learning curriculum, and effectively scale RL for LLMs beyond static human prompts.

Poster
Bellman Unbiasedness: Toward Provably Efficient Distributional Reinforcement Learning with General Value Function Approximation

Taehyun Cho, Seungyub Han, Seokhun Ju, Dohyeong Kim, Kyungjae Lee, Jungwoo Lee

Expand abstract

Distributional reinforcement learning improves performance by capturing environmental stochasticity, but a comprehensive theoretical understanding of its effectiveness remains elusive. In addition, the intractable element of the infinite dimensionality of distributions has been overlooked. In this paper, we present a regret analysis of distributional reinforcement learning with general value function approximation in a finite episodic Markov decision process setting. We first introduce a key notion of Bellman unbiasedness which is essential for exactly learnable and provably efficient distributional updates in an online manner. Among all types of statistical functionals for representing infinite-dimensional return distributions, our theoretical results demonstrate that only moment functionals can exactly capture the statistical information. Secondly, we propose a provably efficient algorithm, SF-LSVI, that achieves a tight regret bound of $\tilde{O}(d_E H^{\frac{3}{2}}\sqrt{K})$ where $H$ is the horizon, $K$ is the number of episodes, and $d_E$ is the eluder dimension of a function class.

Poster
A Reduction Framework for Distributionally Robust Reinforcement Learning under Average Reward

Zachary Andrew Roch, George K. Atia, Yue Wang

Expand abstract

Robust reinforcement learning (RL) under the average reward criterion, which seeks to optimize long-term system performance in uncertain environments, remains a largely unexplored area. To address this challenge, we propose a reduction-based framework that transforms robust average reward optimization into the more extensively studied robust discounted reward optimization by employing a specific discount factor. Our framework provides two key advantages. **Data Efficiency**: We design a model-based reduction algorithm that achieves near-optimal sample complexity, enabling efficient identification of optimal robust policies; **Scalability**: By bypassing the inherent challenges of scaling up average reward optimization, our framework facilitates the design of scalable, convergent algorithms for robust average reward optimization leveraging function approximation. Our algorithmic design, supported by theoretical and empirical analyses, provides a concrete solution to robust average reward RL with the first data efficiency and scalability guarantees, highlighting the framework’s potential to optimize long-term performance under model uncertainty in practical problems.

Poster