ICML 2024 Papers

International Conference on Machine Learning

Decision breakdown

2,610papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1445.5%
  • Spotlight
    1917.3%
  • Poster
    2,27587.2%

Browse all papers

Unlock the Cognitive Generalization of Deep Reinforcement Learning via Granular Ball Representation

Jiashun Liu, Jianye Hao, Yi Ma, Shuyin Xia

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The policies learned by humans in simple scenarios can be deployed in complex scenarios with the same task logic through limited feature alignment training, a process referred to as cognitive generalization or systematic generalization. Thus, a plausible conjecture is that unlocking cognitive generalization in DRL could enable effective generalization of policies from simple to complex scenarios through reward-agnostic fine-tuning. This would eliminate the need for designing reward functions in complex scenarios, thus reducing environment-building costs. In this paper, we propose a general framework to enhance the cognitive generalization ability of standard DRL methods. Our framework builds a cognitive latent space in a simple scenario, then segments the latent space to cluster samples with similar environmental influences into same subregion. During the fine-tuning in the complex scenario, the policy uses cognitive latent space to align the new sample with the same subregion sample collected from the simple scenario and approximates the rewards and Q values of the new samples for policy update. Based on this framework, we propose *Granular Ball Reinforcement Leaning* (GBRL), a practical algorithm via Variational Autoencoder (VAE) and Granular Ball Representation. GBRL achieves effective policy generalization on various difficult scenarios with the same task logic.

Poster
Towards Global Optimality for Practical Average Reward Reinforcement Learning without Mixing Time Oracles

Bhrij Patel, Wesley A Suttle, Alec Koppel, Vaneet Aggarwal, Brian M. Sadler, Dinesh Manocha, Amrit Bedi

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In the context of average-reward reinforcement learning, the requirement for oracle knowledge of the mixing time, a measure of the duration a Markov chain under a fixed policy needs to achieve its stationary distribution, poses a significant challenge for the global convergence of policy gradient methods. This requirement is particularly problematic due to the difficulty and expense of estimating mixing time in environments with large state spaces, leading to the necessity of impractically long trajectories for effective gradient estimation in practical applications. To address this limitation, we consider the Multi-level Actor-Critic (MAC) framework, which incorporates a Multi-level Monte-Carlo (MLMC) gradient estimator. With our approach, we effectively alleviate the dependency on mixing time knowledge, a first for average-reward MDPs global convergence. Furthermore, our approach exhibits the tightest available dependence of $\mathcal{O}(\sqrt{\tau_{mix}})$ known from prior work. With a 2D grid world goal-reaching navigation experiment, we demonstrate that MAC outperforms the existing state-of-the-art policy gradient-based method for average reward settings.

Poster
Improving Generalization in Offline Reinforcement Learning via Adversarial Data Splitting

Da Wang, Lin Li, Wei Wei, Qixian Yu, Jianye Hao, Jiye Liang

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Offline Reinforcement Learning (RL) commonly suffers from the out-of-distribution (OOD) overestimation issue due to the distribution shift. Prior work gradually shifts their focus from suppressing OOD overestimation to avoiding overly conservative learning from suboptimal behavior policies to improve generalization. However, most approaches explicitly delimit boundaries for OOD actions based on the support in the dataset, which can potentially impede the data near these boundaries from acquiring realistic estimates. This paper investigates how to loosen the rigid demarcation of OOD boundaries, adaptively extracting knowledge from empirical data to implicitly improve the model's generalization to nearby unseen data. We introduce an adversarial data splitting (ADS) framework that enforces the model to generalize the distribution shifts simulated from the train/validation subsets splitting of the dataset. Specifically, ADS is modeled as a min-max optimization problem inspired by meta-learning and solved by iterating over the following two steps. First, we train the model on the train-subset to minimize its loss on the validation-subset. Then, we adversarially generate the "hardest" train/validation subsets with the maximum distribution shift, making the model incapable of generalization at that splitting. We derive a generalization error bound for theoretically understanding ADS and verify the effectiveness with extensive experiments. Code is available at https://github.com/DkING-lv6/ADS.

Poster
RIME: Robust Preference-based Reinforcement Learning with Noisy Preferences

Jie Cheng, Gang Xiong, Xingyuan Dai, Qinghai Miao, Yisheng Lv, Fei-Yue Wang

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Preference-based Reinforcement Learning (PbRL) circumvents the need for reward engineering by harnessing human preferences as the reward signal. However, current PbRL methods excessively depend on high-quality feedback from domain experts, which results in a lack of robustness. In this paper, we present RIME, a robust PbRL algorithm for effective reward learning from noisy preferences. Our method utilizes a sample selection-based discriminator to dynamically filter out noise and ensure robust training. To counteract the cumulative error stemming from incorrect selection, we suggest a warm start for the reward model, which additionally bridges the performance gap during the transition from pre-training to online training in PbRL. Our experiments on robotic manipulation and locomotion tasks demonstrate that RIME significantly enhances the robustness of the state-of-the-art PbRL method. Code is available at https://github.com/CJReinforce/RIME_ICML2024.

Spotlight
Uncertainty-Aware Reward-Free Exploration with General Function Approximation

Junkai Zhang, Weitong ZHANG, Dongruo Zhou, Quanquan Gu

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Mastering multiple tasks through exploration and learning in an environment poses a significant challenge in reinforcement learning (RL). Unsupervised RL has been introduced to address this challenge by training policies with intrinsic rewards rather than extrinsic rewards. However, current intrinsic reward designs and unsupervised RL algorithms often overlook the heterogeneous nature of collected samples, thereby diminishing their sample efficiency. To overcome this limitation, in this paper, we proposed a reward-free RL algorithm called GFA-RFE. The key idea behind our algorithm is an uncertainty-aware intrinsic reward for exploring the environment and an uncertainty-weighted learning process to handle heterogeneous uncertainty in different samples. Theoretically, we show that in order to find an $\epsilon$-optimal policy, GFA-RFE needs to collect $\tilde{O} (H^2 \log N_{\mathcal{F}} (\epsilon) \text{dim} (\mathcal{F}) / \epsilon^2 )$ number of episodes, where $\mathcal{F}$ is the value function class with covering number $N_{\mathcal{F}} (\epsilon)$ and generalized eluder dimension $\text{dim} (\mathcal{F})$. Such a result outperforms all existing reward-free RL algorithms. We further implement and evaluate GFA-RFE across various domains and tasks in the DeepMind Control Suite. Experiment results show that GFA-RFE outperforms or is comparable to the performance of state-of-the-art unsupervised RL algorithms.

Poster
FuRL: Visual-Language Models as Fuzzy Rewards for Reinforcement Learning

Yuwei Fu, Haichao Zhang, Di Wu, Wei Xu, Benoit Boulet

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In this work, we investigate how to leverage pre-trained visual-language models (VLM) for online Reinforcement Learning (RL). In particular, we focus on sparse reward tasks with pre-defined textual task descriptions. We first identify the problem of reward misalignment when applying VLM as a reward in RL tasks. To address this issue, we introduce a lightweight fine-tuning method, named Fuzzy VLM reward-aided RL (FuRL), based on reward alignment and relay RL. Specifically, we enhance the performance of SAC/DrQ baseline agents on sparse reward tasks by fine-tuning VLM representations and using relay RL to avoid local minima. Extensive experiments on the Meta-world benchmark tasks demonstrate the efficacy of the proposed method. Code is available at: https://github.com/fuyw/FuRL.

Poster
Safe Reinforcement Learning using Finite-Horizon Gradient-based Estimation

Juntao Dai, Yaodong Yang, Qian Zheng, Gang Pan

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A key aspect of Safe Reinforcement Learning (Safe RL) involves estimating the constraint condition for the next policy, which is crucial for guiding the optimization of safe policy updates. However, the existing *Advantage-based Estimation* (ABE) method relies on the infinite-horizon discounted advantage function. This dependence leads to catastrophic errors in finite-horizon scenarios with non-discounted constraints, resulting in safety-violation updates. In response, we propose the first estimation method for finite-horizon non-discounted constraints in deep Safe RL, termed *Gradient-based Estimation* (GBE), which relies on the analytic gradient derived along trajectories. Our theoretical and empirical analyses demonstrate that GBE can effectively estimate constraint changes over a finite horizon. Constructing a surrogate optimization problem with GBE, we developed a novel Safe RL algorithm called *Constrained Gradient-based Policy Optimization* (CGPO). CGPO identifies feasible optimal policies by iteratively resolving sub-problems within trust regions. Our empirical results reveal that CGPO, unlike baseline algorithms, successfully estimates the constraint functions of subsequent policies, thereby ensuring the efficiency and feasibility of each update.

Poster
Acquiring Diverse Skills using Curriculum Reinforcement Learning with Mixture of Experts

Onur Celik, Aleksandar Taranovic, Gerhard Neumann

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Reinforcement learning (RL) is a powerful approach for acquiring a good-performing policy. However, learning diverse skills is challenging in RL due to the commonly used Gaussian policy parameterization. We propose Diverse Skill Learning (Di-SkilL), an RL method for learning diverse skills using Mixture of Experts, where each expert formalizes a skill as a contextual motion primitive. Di-SkilL optimizes each expert and its associate context distribution to a maximum entropy objective that incentivizes learning diverse skills in similar contexts. The per-expert context distribution enables automatic curricula learning, allowing each expert to focus on its best-performing sub-region of the context space. To overcome hard discontinuities and multi-modalities without any prior knowledge of the environment's unknown context probability space, we leverage energy-based models to represent the per-expert context distributions and demonstrate how we can efficiently train them using the standard policy gradient objective. We show on challenging robot simulation tasks that Di-SkilL can learn diverse and performant skills.

Poster
Temporal Logic Specification-Conditioned Decision Transformer for Offline Safe Reinforcement Learning

Zijian Guo, Weichao Zhou, Wenchao Li

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Offline safe reinforcement learning (RL) aims to train a constraint satisfaction policy from a fixed dataset. Current state-of-the-art approaches are based on supervised learning with a conditioned policy. However, these approaches fall short in real-world applications that involve complex tasks with rich temporal and logical structures. In this paper, we propose temporal logic Specification-conditioned Decision Transformer (SDT), a novel framework that harnesses the expressive power of signal temporal logic (STL) to specify complex temporal rules that an agent should follow and the sequential modeling capability of Decision Transformer (DT). Empirical evaluations on the DSRL benchmarks demonstrate the better capacity of SDT in learning safe and high-reward policies compared with existing approaches. In addition, SDT shows good alignment with respect to different desired degrees of satisfaction of the STL specification that it is conditioned on.

Poster
Switching the Loss Reduces the Cost in Batch Reinforcement Learning

Alex Ayoub, Kaiwen Wang, Vincent Liu, Samuel Robertson, James McInerney, Dawen Liang, Nathan Kallus, Csaba Szepesvari

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We propose training fitted Q-iteration with log-loss (FQI-LOG) for batch reinforcement learning (RL). We show that the number of samples needed to learn a near-optimal policy with FQI-LOG scales with the accumulated cost of the optimal policy, which is zero in problems where acting optimally achieves the goal and incurs no cost. In doing so, we provide a general framework for proving small-cost bounds, i.e. bounds that scale with the optimal achievable cost, in batch RL. Moreover, we empirically verify that FQI-LOG uses fewer samples than FQI trained with squared loss on problems where the optimal policy reliably achieves the goal.

Poster
Is Inverse Reinforcement Learning Harder than Standard Reinforcement Learning? A Theoretical Perspective

Lei Zhao, Mengdi Wang, Yu Bai

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Inverse Reinforcement Learning (IRL)---the problem of learning reward functions from demonstrations of an *expert policy*---plays a critical role in developing intelligent systems. While widely used in applications, theoretical understandings of IRL present unique challenges and remain less developed compared with standard RL. For example, it remains open how to do IRL efficiently in standard *offline* settings with pre-collected data, where states are obtained from a *behavior policy* (which could be the expert policy itself), and actions are sampled from the expert policy. This paper provides the first line of results for efficient IRL in vanilla offline and online settings using polynomial samples and runtime. Our algorithms and analyses seamlessly adapt the pessimism principle commonly used in offline RL, and achieve IRL guarantees in stronger metrics than considered in existing work. We provide lower bounds showing that our sample complexities are nearly optimal. As an application, we also show that the learned rewards can *transfer* to another target MDP with suitable guarantees when the target MDP satisfies certain similarity assumptions with the original (source) MDP.

Poster
Confidence Aware Inverse Constrained Reinforcement Learning

Sriram Ganapathi Subramanian, Guiliang Liu, Mohammed Elmahgiubi, Kasra Rezaee, Pascal Poupart

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In coming up with solutions to real-world problems, humans implicitly adhere to constraints that are too numerous and complex to be specified completely. However, reinforcement learning (RL) agents need these constraints to learn the correct optimal policy in these settings. The field of Inverse Constraint Reinforcement Learning (ICRL) deals with this problem and provides algorithms that aim to estimate the constraints from expert demonstrations collected offline. Practitioners prefer to know a measure of confidence in the estimated constraints, before deciding to use these constraints, which allows them to only use the constraints that satisfy a desired level of confidence. However, prior works do not allow users to provide the desired level of confidence for the inferred constraints. This work provides a principled ICRL method that can take a confidence level with a set of expert demonstrations and outputs a constraint that is at least as constraining as the true underlying constraint with the desired level of confidence. Further, unlike previous methods, this method allows a user to know if the number of expert trajectories is insufficient to learn a constraint with a desired level of confidence, and therefore collect more expert trajectories as required to simultaneously learn constraints with the desired level of confidence and a policy that achieves the desired level of performance.

Poster
Provably Efficient Partially Observable Risk-sensitive Reinforcement Learning with Hindsight Observation

Tonghe Zhang, Yu Chen, Longbo Huang

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This work pioneers regret analysis of risk-sensitive reinforcement learning in partially observable environments with hindsight observation, addressing a gap in theoretical exploration. We introduce a novel formulation that integrates hindsight observations into a Partially Observable Markov Decision Process (POMDP) framework, where the goal is to optimize accumulated reward under the entropic risk measure. We develop the first provably efficient RL algorithm tailored for this setting. We also prove by rigorous analysis that our algorithm achieves polynomial regret $\tilde{O}\left(\frac{e^{|{\gamma}|H}-1}{|{\gamma}|H}H^2\sqrt{KHS^2OA}\right)$, which outperforms or matches existing upper bounds when the model degenerates to risk-neutral or fully observable settings. We adopt the method of change-of-measure and develop a novel analytical tool of beta vectors to streamline mathematical derivations. These techniques are of particular interest to the theoretical study of reinforcement learning.

Poster
Breadth-First Exploration on Adaptive Grid for Reinforcement Learning

Youngsik Yoon, Gangbok Lee, Sungsoo Ahn, Jungseul Ok

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Graph-based planners have gained significant attention for goal-conditioned reinforcement learning (RL), where they construct a graph consisting of confident transitions between *subgoals* as edges and run shortest path algorithms to exploit the confident edges. Meanwhile, identifying and avoiding unattainable transitions are also crucial yet overlooked by the previous graph-based planners, leading to wasting an excessive number of attempts at unattainable subgoals. To address this oversight, we propose a graph construction method that efficiently manages all the achieved and unattained subgoals on a grid graph adaptively discretizing the goal space. This enables a breadth-first exploration strategy, grounded in the local adaptive grid refinement, that prioritizes broad probing of subgoals on a coarse grid over meticulous one on a dense grid. We conducted a theoretical analysis and demonstrated the effectiveness of our approach through empirical evidence, showing that only BEAG succeeds in complex environments under the proposed fixed-goal setting.

Poster
Fine-tuning Reinforcement Learning Models is Secretly a Forgetting Mitigation Problem

Maciej Wolczyk, Bartłomiej Cupiał, Mateusz Ostaszewski, Michał Bortkiewicz, Michał Zając, Razvan Pascanu, Łukasz Kuciński, Piotr Miłoś

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Fine-tuning is a widespread technique that allows practitioners to transfer pre-trained capabilities, as recently showcased by the successful applications of foundation models. However, fine-tuning reinforcement learning (RL) models remains a challenge. This work conceptualizes one specific cause of poor transfer, accentuated in the RL setting by the interplay between actions and observations: *forgetting of pre-trained capabilities*. Namely, a model deteriorates on the state subspace of the downstream task not visited in the initial phase of fine-tuning, on which the model behaved well due to pre-training. This way, we lose the anticipated transfer benefits. We identify conditions when this problem occurs, showing that it is common and, in many cases, catastrophic. Through a detailed empirical analysis of the challenging NetHack and Montezuma's Revenge environments, we show that standard knowledge retention techniques mitigate the problem and thus allow us to take full advantage of the pre-trained capabilities. In particular, in NetHack, we achieve a new state-of-the-art for neural models, improving the previous best score from $5$K to over $10$K points in the Human Monk scenario.

Spotlight
To the Max: Reinventing Reward in Reinforcement Learning

Grigorii Veviurko, Wendelin Boehmer, Mathijs de Weerdt

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In reinforcement learning (RL), different reward functions can define the same optimal policy but result in drastically different learning performance. For some, the agent gets stuck with a suboptimal behavior, and for others, it solves the task efficiently. Choosing a good reward function is hence an extremely important yet challenging problem. In this paper, we explore an alternative approach for using rewards for learning. We introduce *max-reward RL*, where an agent optimizes the maximum rather than the cumulative reward. Unlike earlier works, our approach works for deterministic and stochastic environments and can be easily combined with state-of-the-art RL algorithms. In the experiments, we study the performance of max-reward RL algorithms in two goal-reaching environments from Gymnasium-Robotics and demonstrate its benefits over standard RL. The code is available at https://github.com/veviurko/To-the-Max.

Poster
Single-Trajectory Distributionally Robust Reinforcement Learning

Zhipeng Liang, Xiaoteng Ma, Jose Blanchet, Jun Yang, Jiheng Zhang, Zhengyuan Zhou

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To mitigate the limitation that the classical reinforcement learning (RL) framework heavily relies on identical training and test environments, Distributionally Robust RL (DRRL) has been proposed to enhance performance across a range of environments, possibly including unknown test environments. As a price for robustness gain, DRRL involves optimizing over a set of distributions, which is inherently more challenging than optimizing over a fixed distribution in the non-robust case. Existing DRRL algorithms are either model-based or fail to learn from a single sample trajectory. In this paper, we design a first fully model-free DRRL algorithm, called distributionally robust Q-learning with single trajectory (DRQ). We delicately design a multi-timescale framework to fully utilize each incrementally arriving sample and directly learn the optimal distributionally robust policy without modeling the environment, thus the algorithm can be trained along a single trajectory in a model-free fashion. Despite the algorithm's complexity, we provide asymptotic convergence guarantees by generalizing classical stochastic approximation tools.Comprehensive experimental results demonstrate the superior robustness and sample complexity of our proposed algorithm, compared to non-robust methods and other robust RL algorithms.

Poster
When Do Skills Help Reinforcement Learning? A Theoretical Analysis of Temporal Abstractions

Zhening Li, Gabriel Poesia, Armando Solar-Lezama

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Skills are temporal abstractions that are intended to improve reinforcement learning (RL) performance through hierarchical RL. Despite our intuition about the properties of an environment that make skills useful, a precise characterization has been absent. We provide the first such characterization, focusing on the utility of deterministic skills in deterministic sparse-reward environments with finite action spaces. We show theoretically and empirically that RL performance gain from skills is worse in environments where solutions to states are less compressible. Additional theoretical results suggest that skills benefit exploration more than they benefit learning from existing experience, and that using unexpressive skills such as macroactions may worsen RL performance. We hope our findings can guide research on automatic skill discovery and help RL practitioners better decide when and how to use skills.

Poster
Hybrid Inverse Reinforcement Learning

Juntao Ren, Gokul Swamy, Steven Wu, Drew Bagnell, Sanjiban Choudhury

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The inverse reinforcement learning approach to imitation learning is a double-edged sword. On the one hand, it can enable learning from a smaller number of expert demonstrations with more robustness to error compounding than behavioral cloning approaches. On the other hand, it requires that the learner repeatedly solve a computationally expensive reinforcement learning (RL) problem. Often, much of this computation is wasted searching over policies very dissimilar to the expert's. In this work, we propose using *hybrid RL* -- training on a mixture of online and expert data -- to curtail unnecessary exploration. Intuitively, the expert data focuses the learner on good states during training, which reduces the amount of exploration required to compute a strong policy. Notably, such an approach doesn't need the ability to reset the learner to arbitrary states in the environment, a requirement of prior work in efficient inverse RL. More formally, we derive a reduction from inverse RL to *expert-competitive RL* (rather than globally optimal RL) that allows us to dramatically reduce interaction during the inner policy search loop while maintaining the benefits of the IRL approach. This allows us to derive both model-free and model-based hybrid inverse RL algorithms with strong policy performance guarantees. Empirically, we find that our approaches are significantly more sample efficient than standard inverse RL and several other baselines on a suite of continuous control tasks.

Poster
Provable Risk-Sensitive Distributional Reinforcement Learning with General Function Approximation

Yu Chen, XiangCheng Zhang, Siwei Wang, Longbo Huang

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In the realm of reinforcement learning (RL), accounting for risk is crucial for making decisions under uncertainty, particularly in applications where safety and reliability are paramount. In this paper, we introduce a general framework on Risk-Sensitive Distributional Reinforcement Learning (RS-DisRL), with static Lipschitz Risk Measures (LRM) and general function approximation. Our framework covers a broad class of risk-sensitive RL, and facilitates analysis of the impact of estimation functions on the effectiveness of RSRL strategies and evaluation of their sample complexity. We design two innovative meta-algorithms: RS-DisRL-M, a model-based strategy for model-based function approximation, and RS-DisRL-V, a model-free approach for general value function approximation. With our novel estimation techniques via Least Squares Regression (LSR) and Maximum Likelihood Estimation (MLE) in distributional RL with augmented Markov Decision Process (MDP), we derive the first $\widetilde{\mathcal{O}}(\sqrt{K})$ dependency of the regret upper bound for RSRL with static LRM, marking a pioneering contribution towards statistically efficient algorithms in this domain.

Poster