ICML 2024 Papers

International Conference on Machine Learning

Decision breakdown

2,610papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1445.5%
  • Spotlight
    1917.3%
  • Poster
    2,27587.2%

Browse all papers

ArCHer: Training Language Model Agents via Hierarchical Multi-Turn RL

Yifei Zhou, Andrea Zanette, Jiayi Pan, Sergey Levine, Aviral Kumar

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Large language models (LLMs) have the potential to tackle sequential decision-making problems due to their generalist capabilities. Instead of optimizing ``myopic'' surrogate objectives such as human preferences within a single turn, in such problems, we wish to directly optimize long-term objectives, such as user satisfaction over an entire dialogue with an LLM or delayed success metrics in web navigation. Multi-turn reinforcement learning (RL) provides an appealing approach to directly optimize long-term objectives, but how can we design effective and efficient multi-turn RL algorithms for LLMs? In this work, we propose an algorithmic framework to multi-turn RL for LLMs that preserves the flexibility of token-by-token RL used in single-turn RL problems, while still accommodating long horizons and delayed rewards more effectively. Our framework, the **A**cto**r**-**C**ritic Framework with a **H**i**e**rarchical Structu**r**e (**ArCHer**), combines a high-level off-policy RL algorithm that trains a value function with a low-level RL algorithm that trains a token-by-token policy. While ArCHer can be instantiated with multiple RL algorithms, a particularly convenient instantiation is to use temporal difference (TD) learning at the high level and on-policy token-level policy gradient at the low level. Empirically, we show that ArCHer significantly improves efficiency and performance of multi-turn LLM tasks, attaining sample efficiency boosts of about **100x** over prior on-policy methods and converging to a much better performance than other off-policy methods.

Poster
Socialized Learning: Making Each Other Better Through Multi-Agent Collaboration

Xinjie Yao, Yu Wang, Pengfei Zhu, Wanyu Lin, Jialu Li, Weihao Li, Qinghua Hu

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Learning new knowledge frequently occurs in our dynamically changing world, e.g., humans culturally evolve by continuously acquiring new abilities to sustain their survival, leveraging collective intelligence rather than a large number of individual attempts. The effective learning paradigm during cultural evolution is termed socialized learning (SL). Consequently, a straightforward question arises: Can multi-agent systems acquire more new abilities like humans? In contrast to most existing methods that address continual learning and multi-agent collaboration, our emphasis lies in a more challenging problem: we prioritize the knowledge in the original expert classes, and as we adeptly learn new ones, the accuracy in the original expert classes stays superior among all in a directional manner. Inspired by population genetics and cognitive science, leading to unique and complete development, we propose Multi-Agent Socialized Collaboration (MASC), which achieves SL through interactions among multiple agents. Specifically, we introduce collective collaboration and reciprocal altruism modules, organizing collaborative behaviors, promoting information sharing, and facilitating learning and knowledge interaction among individuals. We demonstrate the effectiveness of multi-agent collaboration in an extensive empirical study. Our code will be publicly available at https://github.com/yxjdarren/SL.

Poster
Reward Shaping for Reinforcement Learning with An Assistant Reward Agent

Haozhe Ma, Kuankuan Sima, Thanh Vinh Vo, Di Fu, Tze-Yun Leong

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Reward shaping is a promising approach to tackle the sparse-reward challenge of reinforcement learning by reconstructing more informative and dense rewards. This paper introduces a novel dual-agent reward shaping framework, composed of two synergistic agents: a policy agent to learn the optimal behavior and a reward agent to generate auxiliary reward signals. The proposed method operates as a self-learning approach, without reliance on expert knowledge or hand-crafted functions. By restructuring the rewards to capture future-oriented information, our framework effectively enhances the sample efficiency and convergence stability. Furthermore, the auxiliary reward signals facilitate the exploration of the environment in the early stage and the exploitation of the policy agent in the late stage, achieving a self-adaptive balance. We evaluate our framework on continuous control tasks with sparse and delayed rewards, demonstrating its robustness and superiority over existing methods.

Poster
Improving Sample Efficiency of Model-Free Algorithms for Zero-Sum Markov Games

Songtao Feng, Ming Yin, Yu-Xiang Wang, Jing Yang, Yingbin Liang

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The problem of two-player zero-sum Markov games has recently attracted increasing interests in theoretical studies of multi-agent reinforcement learning (RL). In particular, for finite-horizon episodic Markov decision processes (MDPs), it has been shown that model-based algorithms can find an $\epsilon$-optimal Nash Equilibrium (NE) with the sample complexity of $O(H^3SAB/\epsilon^2)$, which is optimal in the dependence of the horizon $H$ and the number of states $S$ (where $A$ and $B$ denote the number of actions of the two players, respectively). However, none of the existing model-free algorithms can achieve such an optimality. In this work, we propose a model-free stage-based algorithm and show that it achieves the same sample complexity as the best model-based algorithm, and hence for the first time demonstrate that model-free algorithms can enjoy the same optimality in the $H$ dependence as model-based algorithms. The main improvement of the dependency on $H$ arises by leveraging the popular variance reduction technique based on the reference-advantage decomposition previously used only for single-agent RL. However, such a technique relies on a critical monotonicity property of the value function, which does not hold in Markov games due to the update of the policy via the coarse correlated equilibrium (CCE) oracle. Thus, to extend such a technique to Markov games, our algorithm features a key novel design of updating the reference value functions as the pair of optimistic and pessimistic value functions whose value difference is the smallest in the history in order to achieve the desired improvement in the sample efficiency.

Poster
Prediction Accuracy of Learning in Games : Follow-the-Regularized-Leader meets Heisenberg

Yi Feng, Georgios Piliouras, Xiao Wang

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We investigate the accuracy of prediction in deterministic learning dynamics of zero-sum games with random initializations, specifically focusing on observer uncertainty and its relationship to the evolution of covariances. Zero-sum games are a prominent field of interest in machine learning due to their various applications. Concurrently, the accuracy of prediction in dynamical systems from mechanics has long been a classic subject of investigation since the discovery of the Heisenberg Uncertainty Principle. This principle employs covariance and standard deviation of particle states to measure prediction accuracy. In this study, we bring these two approaches together to analyze the Follow-the-Regularized-Leader (FTRL) algorithm in two-player zero-sum games. We provide growth rates of covariance information for continuous-time FTRL, as well as its two canonical discretization methods (Euler and Symplectic). A Heisenberg-type inequality is established for FTRL. Our analysis and experiments also show that employing Symplectic discretization enhances the accuracy of prediction in learning dynamics.

Poster
Leveraging (Biased) Information: Multi-armed Bandits with Offline Data

Wang Chi Cheung, Lixing Lyu

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We leverage offline data to facilitate online learning in stochastic multi-armed bandits. The probability distributions that govern the offline data and the online rewards can be different. Without any non-trival upper bound on their difference, we show that no non-anticipatory policy can out-perform the UCB policy by (Auer et al. 2002), even in the presence of offline data. In complement, we propose an online policy MIN-UCB, which outperforms UCB when a non-trivial upper bound is given. MIN-UCB adaptively chooses to utilize the offline data when they are deemed informative, and to ignore them otherwise. MIN-UCB is shown to be tight in terms of both instance indepedent and dependent regret bounds. Finally, we corroborate the theoretical results with numerical experiments.

Spotlight
Decouple then Classify: A Dynamic Multi-view Labeling Strategy with Shared and Specific Information

Xinhang Wan, Jiyuan Liu, Xinwang Liu, Yi Wen, Hao Yu, Siwei Wang, Shengju Yu, Tianjiao Wan, Jun Wang, En Zhu

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Sample labeling is the most primary and fundamental step of semi-supervised learning. In literature, most existing methods randomly label samples with a given ratio, but achieve unpromising and unstable results due to the randomness, especially in multi-view settings. To address this issue, we propose a Dynamic Multi-view Labeling Strategy with Shared and Specific Information. To be brief, by building two classifiers with existing labels to utilize decoupled shared and specific information, we select the samples of low classification confidence and label them in high priorities. The newly generated labels are also integrated to update the classifiers adaptively. The two processes are executed alternatively until a satisfying classification performance. To validate the effectiveness of the proposed method, we conduct extensive experiments on popular benchmarks, achieving promising performance. The code is publicly available at https://github.com/wanxinhang/ICML2024_decouple_then_classify.

Poster
Generalization Analysis for Multi-Label Learning

Yifan Zhang, Min-Ling Zhang

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Despite great advances in algorithms for multi-label learning, research on the theoretical analysis of generalization is still in the early stage. Some recent theoretical results has investigated the generalization performance of multi-label learning under several evaluation metrics, however, how to reduce the dependency on the number of labels, explicitly introduce label correlations, and quantitatively analyze the impact of various inductive biases in the generalization analysis of multi-label learning is still a crucial and open problem. In an attempt to make up for the gap in the generalization theory of multi-label learning, we develop several novel vector-contraction inequalities, which exploit the Lipschitz continuity of loss functions, and derive generalization bounds with a weaker dependency on the number of labels than the state of the art in the case of decoupling the relationship among different components, which serves as theoretical guarantees for the generalization of multi-label learning. In addition, we derive the generalization bound for Macro-Averaged AUC and analyze its relationship with class-imbalance. The mild bounds without strong assumptions explain the good generalization ability of multi-label learning with first-order label correlations and high-order label correlations induced by norm regularizers.

Poster
An Embodied Generalist Agent in 3D World

Jiangyong Huang, Silong Yong, Xiaojian Ma, Xiongkun Linghu, Puhao Li, Yan Wang, Qing Li, Song-Chun Zhu, Baoxiong Jia, Siyuan Huang

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Leveraging massive knowledge from large language models (LLMs), recent machine learning models show notable successes in general-purpose task solving in diverse domains such as computer vision and robotics. However, several significant challenges remain: (i) most of these models rely on 2D images yet exhibit a limited capacity for 3D input; (ii) these models rarely explore the tasks inherently defined in 3D world, e.g., 3D grounding, embodied reasoning and acting. We argue these limitations significantly hinder current models from performing real-world tasks and approaching general intelligence. To this end, we introduce LEO, an embodied multi-modal generalist agent that excels in perceiving, grounding, reasoning, planning, and acting in the 3D world. LEO is trained with a unified task interface, model architecture, and objective in two stages: (i) 3D vision-language (VL) alignment and (ii) 3D vision-language-action (VLA) instruction tuning. We collect large-scale datasets comprising diverse object-level and scene-level tasks, which require considerable understanding of and interaction with the 3D world. Moreover, we meticulously design an LLM-assisted pipeline to produce high-quality 3D VL data. Through extensive experiments, we demonstrate LEO's remarkable proficiency across a wide spectrum of tasks, including 3D captioning, question answering, embodied reasoning, navigation and manipulation. Our ablative studies and scaling analyses further provide valuable insights for developing future embodied generalist agents. Code and data are available on [project page](https://embodied-generalist.github.io/).

Poster
Configurable Mirror Descent: Towards a Unification of Decision Making

Pengdeng Li, Shuxin Li, Chang Yang, Xinrun Wang, Shuyue Hu, Xiao Huang, Hau Chan, Bo An

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Decision-making problems, categorized as single-agent, e.g., Atari, cooperative multi-agent, e.g., Hanabi, competitive multi-agent, e.g., Hold'em poker, and mixed cooperative and competitive, e.g., football, are ubiquitous in the real world. Although various methods have been proposed to address the specific decision-making categories, these methods typically evolve independently and cannot generalize to other categories. Therefore, a fundamental question for decision-making is: *Can we develop **a single algorithm** to tackle **ALL** categories of decision-making problems?* There are several main challenges to address this question: i) different decision-making categories involve different numbers of agents and different relationships between agents, ii) different categories have different solution concepts and evaluation measures, and iii) there lacks a comprehensive benchmark covering all the categories. This work presents a preliminary attempt to address the question with three main contributions. i) We propose the generalized mirror descent (GMD), a generalization of MD variants, which considers multiple historical policies and works with a broader class of Bregman divergences. ii) We propose the configurable mirror descent (CMD) where a meta-controller is introduced to dynamically adjust the hyper-parameters in GMD conditional on the evaluation measures. iii) We construct the GameBench with 15 academic-friendly games across different decision-making categories. Extensive experiments demonstrate that CMD achieves empirically competitive or better outcomes compared to baselines while providing the capability of exploring diverse dimensions of decision making.

Poster
Multi-Agent Reinforcement Learning with Hierarchical Coordination for Emergency Responder Stationing

Amutheezan Sivagnanam, Ava Pettet, Hunter Lee, Ayan Mukhopadhyay, Abhishek Dubey, Aron Laszka

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An emergency responder management (ERM) system dispatches responders, such as ambulances, when it receives requests for medical aid. ERM systems can also proactively reposition responders between predesignated waiting locations to cover any gaps that arise due to the prior dispatch of responders or significant changes in the distribution of anticipated requests. Optimal repositioning is computationally challenging due to the exponential number of ways to allocate responders between locations and the uncertainty in future requests. The state-of-the-art approach in proactive repositioning is a hierarchical approach based on spatial decomposition and online Monte Carlo tree search, which may require minutes of computation for each decision in a domain where seconds can save lives. We address the issue of long decision times by introducing a novel reinforcement learning (RL) approach, based on the same hierarchical decomposition, but replacing online search with learning. To address the computational challenges posed by large, variable-dimensional, and discrete state and action spaces, we propose: (1) actor-critic based agents that incorporate transformers to handle variable-dimensional states and actions, (2) projections to fixed-dimensional observations to handle complex states, and (3) combinatorial techniques to map continuous actions to discrete allocations. We evaluate our approach using real-world data from two U.S. cities, Nashville, TN and Seattle, WA. Our experiments show that compared to the state of the art, our approach reduces computation time per decision by three orders of magnitude, while also slightly reducing average ambulance response time by 5 seconds.

Poster
Representation Surgery for Multi-Task Model Merging

Enneng Yang, Li Shen, Zhenyi Wang, Guibing Guo, Xiaojun Chen, Xingwei Wang, Dacheng Tao

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Multi-task learning (MTL) compresses the information from multiple tasks into a unified backbone to improve computational efficiency and generalization. Recent work directly merges multiple independently trained models to perform MTL instead of collecting their raw data for joint training, greatly expanding the application scenarios of MTL. However, by visualizing the representation distribution of existing model merging schemes, we find that the merged model often suffers from the dilemma of representation bias. That is, there is a significant discrepancy in the representation distribution between the merged and individual models, resulting in poor performance of merged MTL. In this paper, we propose a representation surgery solution called ``Surgery" to reduce representation bias in the merged model. Specifically, Surgery is a lightweight task-specific plugin that takes the representation of the merged model as input and attempts to output the biases contained in the representation from the merged model. We then designed an unsupervised optimization objective that updates the Surgery plugin by minimizing the distance between the merged model's representation and the individual model's representation. Extensive experiments demonstrate significant MTL performance improvements when our Surgery plugin is applied to state-of-the-art (SOTA) model merging schemes.

Poster
Improving Transformers with Dynamically Composable Multi-Head Attention

Da Xiao, Qingye Meng, Shengping Li, xingyuan yuan

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Multi-Head Attention (MHA) is a key component of Transformer. In MHA, attention heads work independently, causing problems such as low-rank bottleneck of attention score matrices and head redundancy. We propose Dynamically Composable Multi-Head Attention (DCMHA), a parameter and computation efficient attention architecture that tackles the shortcomings of MHA and increases the expressive power of the model by dynamically composing attention heads. At the core of DCMHA is a Compose function that transforms the attention score and weight matrices in an input-dependent way. DCMHA can be used as a drop-in replacement of MHA in any transformer architecture to obtain the corresponding DCFormer. DCFormer significantly outperforms Transformer on different architectures and model scales in language modeling, matching the performance of models with 1.7x-2.0x compute. For example, DCPythia-6.9B outperforms open source Pythia-12B on both pretraining perplexity and downstream task evaluation.

Oral
Scalable Safe Policy Improvement for Factored Multi-Agent MDPs

Federico Bianchi, Edoardo Zorzi, Alberto Castellini, Thiago D. Simão, Matthijs T. J. Spaan, Alessandro Farinelli

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In this work, we focus on safe policy improvement in multi-agent domains where current state-of-the-art methods cannot be effectively applied because of large state and action spaces. We consider recent results using Monte Carlo Tree Search for Safe Policy Improvement with Baseline Bootstrapping and propose a novel algorithm that scales this approach to multi-agent domains, exploiting the factorization of the transition model and value function. Given a centralized behavior policy and a dataset of trajectories, our algorithm generates an improved policy by selecting joint actions using a novel extension of Max-Plus (or Variable Elimination) that constrains local actions to guarantee safety criteria. An empirical evaluation on multi-agent SysAdmin and multi-UAV Delivery shows that the approach scales to very large domains where state-of-the-art methods cannot work.

Poster
SleepFM: Multi-modal Representation Learning for Sleep Across Brain Activity, ECG and Respiratory Signals

Rahul Thapa, Bryan He, Magnus Ruud Kjaer, Hyatt Moore IV, Gauri Ganjoo, Emmanuel Mignot, James Zou

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Sleep is a complex physiological process evaluated through various modalities recording electrical brain, cardiac, and respiratory activities. We curate a large polysomnography dataset from over 14,000 participants comprising over 100,000 hours of multi-modal sleep recordings. Leveraging this extensive dataset, we developed SleepFM, the first multi-modal foundation model for sleep analysis. We show that a novel leave-one-out approach for contrastive learning significantly improves downstream task performance compared to representations from standard pairwise contrastive learning. A logistic regression model trained on SleepFM's learned embeddings outperforms an end-to-end trained convolutional neural network (CNN) on sleep stage classification (macro AUROC 0.88 vs 0.72 and macro AUPRC 0.72 vs 0.48) and sleep disordered breathing detection (AUROC 0.85 vs 0.69 and AUPRC 0.77 vs 0.61). Notably, the learned embeddings achieve 48% top-1 average accuracy in retrieving modality clip pairs from 90,000 candidates. This work demonstrates the value of holistic multi-modal sleep modeling to fully capture the richness of sleep recordings. SleepFM is open source and available at https://anonymous.4open.science/r/sleepfm.

Poster
Towards Resource-friendly, Extensible and Stable Incomplete Multi-view Clustering

Shengju Yu, Zhibin Dong, Siwei Wang, Xinhang Wan, Yue Liu, Weixuan Liang, Pei Zhang, Wenxuan Tu, Xinwang Liu

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Incomplete multi-view clustering (IMVC) methods typically encounter three drawbacks: (1) intense time and/or space overheads; (2) intractable hyper-parameters; (3) non-zero variance results. With these concerns in mind, we give a simple yet effective IMVC scheme, termed as ToRES. Concretely, instead of self-expression affinity, we manage to construct prototype-sample affinity for incomplete data so as to decrease the memory requirements. To eliminate hyper-parameters, besides mining complementary features among views by view-wise prototypes, we also attempt to devise cross-view prototypes to capture consensus features for jointly forming high-quality clustering representation. To avoid the variance, we successfully unify representation learning and clustering operation, and directly optimize the discrete cluster indicators from incomplete data. Then, for the resulting objective function, we provide two equivalent solutions from perspectives of feasible region partitioning and objective transformation. Many results suggest that ToRES exhibits advantages against 20 SOTA algorithms, even in scenarios with a higher ratio of incomplete data.

Spotlight
A Federated Stochastic Multi-level Compositional Minimax Algorithm for Deep AUC Maximization

Xinwen Zhang, Ali Payani, Myungjin Lee, Richard Souvenir, Hongchang Gao

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AUC maximization is an effective approach to address the imbalanced data classification problem in federated learning. In the past few years, a couple of federated AUC maximization approaches have been developed based on the minimax optimization. However, directly solving a minimax optimization problem to maximize the AUC score cannot achieve satisfactory performance. To address this issue, we propose to maximize AUC via optimizing a federated multi-level compositional minimax problem. Specifically, we develop a novel federated multi-level compositional minimax algorithm with rigorous theoretical guarantees to solve this new learning paradigm in both algorithmic design and theoretical analysis. To the best of our knowledge, this is the first work studying the multi-level minimax optimization problem. Additionally, extensive empirical evaluations confirm the efficacy of our proposed approach.

Poster
Optimistic Multi-Agent Policy Gradient

Wenshuai Zhao, Yi Zhao, Zhiyuan Li, Juho Kannala, Joni Pajarinen

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*Relative overgeneralization* (RO) occurs in cooperative multi-agent learning tasks when agents converge towards a suboptimal joint policy due to overfitting to suboptimal behaviors of other agents. No methods have been proposed for addressing RO in multi-agent policy gradient (MAPG) methods although these methods produce state-of-the-art results. To address this gap, we propose a general, yet simple, framework to enable optimistic updates in MAPG methods that alleviate the RO problem. Our approach involves clipping the advantage to eliminate negative values, thereby facilitating optimistic updates in MAPG. The optimism prevents individual agents from quickly converging to a local optimum. Additionally, we provide a formal analysis to show that the proposed method retains optimality at a fixed point. In extensive evaluations on a diverse set of tasks including the *Multi-agent MuJoCo* and *Overcooked* benchmarks, our method outperforms strong baselines on 13 out of 19 tested tasks and matches the performance on the rest.

Poster
Provable Multi-Task Representation Learning by Two-Layer ReLU Neural Networks

Liam Collins, Hamed Hassani, Mahdi Soltanolkotabi, Aryan Mokhtari, Sanjay Shakkottai

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An increasingly popular machine learning paradigm is to pretrain a neural network (NN) on many tasks offline, then adapt it to downstream tasks, often by re-training only the last linear layer of the network. This approach yields strong downstream performance in a variety of contexts, demonstrating that multitask pretraining leads to effective feature learning. Although several recent theoretical studies have shown that shallow NNs learn meaningful features when either (i) they are trained on a *single* task or (ii) they are *linear*, very little is known about the closer-to-practice case of *nonlinear* NNs trained on *multiple* tasks. In this work, we present the first results proving that feature learning occurs during training with a nonlinear model on multiple tasks. Our key insight is that multi-task pretraining induces a pseudo-contrastive loss that favors representations that align points that typically have the same label across tasks. Using this observation, we show that when the tasks are binary classification tasks with labels depending on the projection of the data onto an $r$-dimensional subspace within the $d\gg r$-dimensional input space, a simple gradient-based multitask learning algorithm on a two-layer ReLU NN recovers this projection, allowing for generalization to downstream tasks with sample and neuron complexity independent of $d$. In contrast, we show that with high probability over the draw of a single task, training on this single task cannot guarantee to learn all $r$ ground-truth features.

Oral
Sequential Asynchronous Action Coordination in Multi-Agent Systems: A Stackelberg Decision Transformer Approach

Bin Zhang, Hangyu Mao, Lijuan Li, Zhiwei Xu, Dapeng Li, Rui Zhao, Guoliang Fan

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Asynchronous action coordination presents a pervasive challenge in Multi-Agent Systems (MAS), which can be represented as a Stackelberg game (SG). However, the scalability of existing Multi-Agent Reinforcement Learning (MARL) methods based on SG is severely restricted by network architectures or environmental settings. To address this issue, we propose the Stackelberg Decision Transformer (STEER). It efficiently manages decision-making processes by incorporating the hierarchical decision structure of SG, the modeling capability of autoregressive sequence models, and the exploratory learning methodology of MARL. Our approach exhibits broad applicability across diverse task types and environmental configurations in MAS. Experimental results demonstrate both the convergence of our method towards Stackelberg equilibrium strategies and its superiority over strong baselines in complex scenarios.

Poster