ICML 2024 Papers

International Conference on Machine Learning

Decision breakdown

2,610papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1445.5%
  • Spotlight
    1917.3%
  • Poster
    2,27587.2%

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Zero-Sum Positional Differential Games as a Framework for Robust Reinforcement Learning: Deep Q-Learning Approach

Anton Plaksin, Vitaly Kalev

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Robust Reinforcement Learning (RRL) is a promising Reinforcement Learning (RL) paradigm aimed at training robust to uncertainty or disturbances models, making them more efficient for real-world applications. Following this paradigm, uncertainty or disturbances are interpreted as actions of a second adversarial agent, and thus, the problem is reduced to seeking the agents' policies robust to any opponent's actions. This paper is the first to propose considering the RRL problems within the positional differential game theory, which helps us to obtain theoretically justified intuition to develop a centralized Q-learning approach. Namely, we prove that under Isaacs's condition (sufficiently general for real-world dynamical systems), the same Q-function can be utilized as an approximate solution of both minimax and maximin Bellman equations. Based on these results, we present the Isaacs Deep Q-Network algorithms and demonstrate their superiority compared to other baseline RRL and Multi-Agent RL algorithms in various environments.

Poster
SiT: Symmetry-invariant Transformers for Generalisation in Reinforcement Learning

Matthias Weissenbacher, Rishabh Agarwal, Yoshinobu Kawahara

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An open challenge in reinforcement learning (RL) is the effective deployment of a trained policy to new or slightly different situations as well as semantically-similar environments. We introduce **S**ymmetry-**I**nvariant **T**ransformer (**SiT**), a scalable vision transformer (ViT) that leverages both local and global data patterns in a self-supervised manner to improve generalisation. Central to our approach is Graph Symmetric Attention, which refines the traditional self-attention mechanism to preserve graph symmetries, resulting in invariant and equivariant latent representations. We showcase SiT's superior generalization over ViTs on MiniGrid and Procgen RL benchmarks, and its sample efficiency on Atari 100k and CIFAR10.

Poster
A Primal-Dual Algorithm for Offline Constrained Reinforcement Learning with Linear MDPs

Kihyuk Hong, Ambuj Tewari

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We study offline reinforcement learning (RL) with linear MDPs under the infinite-horizon discounted setting which aims to learn a policy that maximizes the expected discounted cumulative reward using a pre-collected dataset. Existing algorithms for this setting either require a uniform data coverage assumptions or are computationally inefficient for finding an $\epsilon$-optimal policy with $\mathcal{O}(\epsilon^{-2})$ sample complexity. In this paper, we propose a primal dual algorithm for offline RL with linear MDPs in the infinite-horizon discounted setting. Our algorithm is the first computationally efficient algorithm in this setting that achieves sample complexity of $\mathcal{O}(\epsilon^{-2})$ with partial data coverage assumption. Our work is an improvement upon a recent work that requires $\mathcal{O}(\epsilon^{-4})$ samples. Moreover, we extend our algorithm to work in the offline constrained RL setting that enforces constraints on additional reward signals.

Poster
Reward-Free Kernel-Based Reinforcement Learning

Sattar Vakili, Farhang Nabiei, Da-shan Shiu, Alberto Bernacchia

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Achieving sample efficiency in Reinforcement Learning (RL) is primarily hinged on the efficient exploration of the underlying environment, but it is still unknown what are the best exploration strategies in different settings. We consider the *reward-free* RL problem, which operates in two phases: an exploration phase, where the agent gathers exploration trajectories over episodes irrespective of any predetermined reward function, and a subsequent planning phase, where a reward function is introduced. The agent then utilizes the episodes from the exploration phase to calculate a near-optimal policy. Existing algorithms and sample complexities for reward-free RL are limited to tabular, linear or very smooth function approximations, leaving the problem largely open for more general cases. We consider a broad range of kernel-based function approximations, including non-smooth kernels, and propose an algorithm based on adaptive domain partitioning. We show that our algorithm achieves order-optimal sample complexity for a large class of common kernels, which includes Matérn and Neural Tangent kernels.

Poster
RICE: Breaking Through the Training Bottlenecks of Reinforcement Learning with Explanation

Zelei Cheng, Xian Wu, Jiahao Yu, Sabrina Yang, Gang Wang, Xinyu Xing

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Deep reinforcement learning (DRL) is playing an increasingly important role in real-world applications. However, obtaining an optimally performing DRL agent for complex tasks, especially with sparse rewards, remains a significant challenge. The training of a DRL agent can be often trapped in a bottleneck without further progress. In this paper, we propose RICE, an innovative refining scheme for reinforcement learning that incorporates explanation methods to break through the training bottlenecks. The high-level idea of RICE is to construct a new initial state distribution that combines both the default initial states and critical states identified through explanation methods, thereby encouraging the agent to explore from the mixed initial states. Through careful design, we can theoretically guarantee that our refining scheme has a tighter sub-optimality bound. We evaluate RICE in various popular RL environments and real-world applications. The results demonstrate that RICE significantly outperforms existing refining schemes in enhancing agent performance.

Spotlight
Provable Representation with Efficient Planning for Partially Observable Reinforcement Learning

Hongming Zhang, Tongzheng Ren, Chenjun Xiao, Dale Schuurmans, Bo Dai

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In most real-world reinforcement learning applications, state information is only partially observable, which breaks the Markov decision process assumption and leads to inferior performance for algorithms that conflate observations with state. Partially Observable Markov Decision Processes (POMDPs), on the other hand, provide a general framework that allows for partial observability to be accounted for in *learning, exploration and planning*, but presents significant computational and statistical challenges. To address these difficulties, we develop a representation-based perspective that leads to a coherent framework and tractable algorithmic approach for practical reinforcement learning from partial observations. We provide a theoretical analysis for justifying the statistical efficiency of the proposed algorithm, and also empirically demonstrate the proposed algorithm can surpass state-of-the-art performance with partial observations across various benchmarks, advancing reliable reinforcement learning towards more practical applications.

Poster
Sequence Compression Speeds Up Credit Assignment in Reinforcement Learning

Aditya Ramesh, Kenny John Young, Louis Kirsch, Jürgen Schmidhuber

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Temporal credit assignment in reinforcement learning is challenging due to delayed and stochastic outcomes. Monte Carlo targets can bridge long delays between action and consequence but lead to high-variance targets due to stochasticity. Temporal difference (TD) learning uses bootstrapping to overcome variance but introduces a bias that can only be corrected through many iterations. TD($\lambda$) provides a mechanism to navigate this bias-variance tradeoff smoothly. Appropriately selecting $\lambda$ can significantly improve performance. Here, we propose Chunked-TD, which uses predicted probabilities of transitions from a model for computing $\lambda$-return targets. Unlike other model-based solutions to credit assignment, Chunked-TD is less vulnerable to model inaccuracies. Our approach is motivated by the principle of history compression and ‘chunks’ trajectories for conventional TD learning. Chunking with learned world models compresses near-deterministic regions of the environment-policy interaction to speed up credit assignment while still bootstrapping when necessary. We propose algorithms that can be implemented online and show that they solve some problems much faster than conventional TD($\lambda$).

Poster
Augmenting Decision with Hypothesis in Reinforcement Learning

Nguyen Minh Quang, Hady W. Lauw

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Value-based reinforcement learning is the current State-Of-The-Art due to high sampling efficiency. However, our study shows it suffers from low exploitation in early training period and bias sensitiveness. To address these issues, we propose to augment the decision-making process with hypothesis, a weak form of environment description. Our approach relies on prompting the learning agent with accurate hypotheses, and designing a ready-to-adapt policy through incremental learning. We propose the ALH algorithm, showing detailed analyses on a typical learning scheme and a diverse set of Mujoco benchmarks. Our algorithm produces a significant improvement over value-based learning algorithms and other strong baselines. Our code is available at [Github URL](https://github.com/nbtpj/ALH).

Poster
Test-Time Regret Minimization in Meta Reinforcement Learning

Mirco Mutti, Aviv Tamar

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Meta reinforcement learning sets a distribution over a set of tasks on which the agent can train at will, then is asked to learn an optimal policy for any test task efficiently. In this paper, we consider a finite set of tasks modeled through Markov decision processes with various dynamics. We assume to have endured a long training phase, from which the set of tasks is perfectly recovered, and we focus on regret minimization against the optimal policy in the unknown test task. Under a separation condition that states the existence of a state-action pair revealing a task against another, Chen et al. (2022) show that $O(M^2 \log(H))$ regret can be achieved, where $M, H$ are the number of tasks in the set and test episodes, respectively. In our first contribution, we demonstrate that the latter rate is nearly optimal by developing a novel lower bound for test-time regret minimization under separation, showing that a linear dependence with $M$ is unavoidable. Then, we present a family of stronger yet reasonable assumptions beyond separation, which we call strong identifiability, enabling algorithms achieving fast rates $\log (H)$ and sublinear dependence with $M$ simultaneously. Our paper provides a new understanding of the statistical barriers of test-time regret minimization and when fast rates can be achieved.

Poster
Federated Offline Reinforcement Learning: Collaborative Single-Policy Coverage Suffices

Jiin Woo, Laixi Shi, Gauri Joshi, Yuejie Chi

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Offline reinforcement learning (RL), which seeks to learn an optimal policy using offline data, has garnered significant interest due to its potential in critical applications where online data collection is infeasible or expensive. This work explores the benefit of federated learning for offline RL, aiming at collaboratively leveraging offline datasets at multiple agents. Focusing on finite-horizon episodic tabular Markov decision processes (MDPs), we design FedLCB-Q, a variant of the popular model-free Q-learning algorithm tailored for federated offline RL. FedLCB-Q updates local Q-functions at agents with novel learning rate schedules and aggregates them at a central server using importance averaging and a carefully designed pessimistic penalty term. Our sample complexity analysis reveals that, with appropriately chosen parameters and synchronization schedules, FedLCB-Q achieves linear speedup in terms of the number of agents without requiring high-quality datasets at individual agents, as long as the local datasets collectively cover the state-action space visited by the optimal policy, highlighting the power of collaboration in the federated setting. In fact, the sample complexity almost matches that of the single-agent counterpart, as if all the data are stored at a central location, up to polynomial factors of the horizon length. Furthermore, FedLCB-Q is communication-efficient, where the number of communication rounds is only linear with respect to the horizon length up to logarithmic factors.

Poster
Information-Directed Pessimism for Offline Reinforcement Learning

Alec Koppel, Sujay Bhatt, Jiacheng Guo, Joe Eappen, Mengdi Wang, Sumitra Ganesh

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Policy optimization from batch data, i.e., offline reinforcement learning (RL) is important when collecting data from a current policy is not possible. This setting incurs distribution mismatch between batch training data and trajectories from the current policy. Pessimistic offsets estimate mismatch using concentration bounds, which possess strong theoretical guarantees and simplicity of implementation. Mismatch may be conservative in sparse data regions and less so otherwise, which can result in under-performing their no-penalty variants in practice. We derive a new pessimistic penalty as the distance between the data and the true distribution using an evaluable one-sample test known as Stein Discrepancy that requires minimal smoothness conditions, and noticeably, allows a mixture family representation of distribution over next states. This entity forms a quantifier of information in offline data, which justifies calling this approach *information-directed pessimism* (IDP) for offline RL. We further establish that this new penalty based on discrete Stein discrepancy yields practical gains in performance while generalizing the regret of prior art to multimodal distributions.

Poster
Feasibility Consistent Representation Learning for Safe Reinforcement Learning

Zhepeng Cen, Yihang Yao, Zuxin Liu, Ding Zhao

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In the field of safe reinforcement learning (RL), finding a balance between satisfying safety constraints and optimizing reward performance presents a significant challenge. A key obstacle in this endeavor is the estimation of safety constraints, which is typically more difficult than estimating a reward metric due to the sparse nature of the constraint signals. To address this issue, we introduce a novel framework named Feasibility Consistent Safe Reinforcement Learning (FCSRL). This framework combines representation learning with feasibility-oriented objectives to identify and extract safety-related information from the raw state for safe RL. Leveraging self-supervised learning techniques and a more learnable safety metric, our approach enhances the policy learning and constraint estimation. Empirical evaluations across a range of vector-state and image-based tasks demonstrate that our method is capable of learning a better safety-aware embedding and achieving superior performance than previous representation learning baselines.

Poster
Pessimism Meets Risk: Risk-Sensitive Offline Reinforcement Learning

Dake Zhang, Boxiang Lyu, Shuang Qiu, Mladen Kolar, Tong Zhang

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We study risk-sensitive reinforcement learning (RL), a crucial field due to its ability to enhance decision-making in scenarios where it is essential to manage uncertainty and minimize potential adverse outcomes. Particularly, our work focuses on applying the entropic risk measure to RL problems. While existing literature primarily investigates the online setting, there remains a large gap in understanding how to efficiently derive a near-optimal policy based on this risk measure using only a pre-collected dataset. We center on the linear Markov Decision Process (MDP) setting, a well-regarded theoretical framework that has yet to be examined from a risk-sensitive standpoint. In response, we introduce two provably sample-efficient algorithms. We begin by presenting a risk-sensitive pessimistic value iteration algorithm, offering a tight analysis by leveraging the structure of the risk-sensitive performance measure. To further improve the obtained bounds, we propose another pessimistic algorithm that utilizes variance information and reference-advantage decomposition, effectively improving both the dependence on the space dimension $d$ and the risk-sensitivity factor. To the best of our knowledge, we obtain the first provably efficient risk-sensitive offline RL algorithms.

Spotlight
Listwise Reward Estimation for Offline Preference-based Reinforcement Learning

Heewoong Choi, Sangwon Jung, Hongjoon Ahn, Taesup Moon

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In Reinforcement Learning (RL), designing precise reward functions remains to be a challenge, particularly when aligning with human intent. Preference-based RL (PbRL) was introduced to address this problem by learning reward models from human feedback. However, existing PbRL methods have limitations as they often overlook the *second-order* preference that indicates the relative strength of preference. In this paper, we propose Listwise Reward Estimation (LiRE), a novel approach for offline PbRL that leverages second-order preference information by constructing a Ranked List of Trajectories (RLT), which can be efficiently built by using the same ternary feedback type as traditional methods. To validate the effectiveness of LiRE, we propose a new offline PbRL dataset that objectively reflects the effect of the estimated rewards. Our extensive experiments on the dataset demonstrate the superiority of LiRE, *i.e.,* outperforming state-of-the-art baselines even with modest feedback budgets and enjoying robustness with respect to the number of feedbacks and feedback noise. Our code is available at https://github.com/chwoong/LiRE

Poster
A General Framework for Sequential Decision-Making under Adaptivity Constraints

Nuoya Xiong, Zhaoran Wang, Zhuoran Yang

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We take the first step in studying general sequential decision-making under two adaptivity constraints: rare policy switch and batch learning. First, we provide a general class called the Eluder Condition class, which includes a wide range of reinforcement learning classes. Then, for the rare policy switch constraint, we provide a generic algorithm to achieve a $\widetilde{\mathcal{O}}(\log K) $ switching cost with a $\widetilde{\mathcal{O}}(\sqrt{K})$ regret on the EC class. For the batch learning constraint, we provide an algorithm that provides a $\widetilde{\mathcal{O}}(\sqrt{K}+K/B)$ regret with the number of batches $B.$ This paper is the first work considering rare policy switch and batch learning under general function classes, which covers nearly all the models studied in the previous works such as tabular MDP (Bai et al. 2019, Zhang et al. 2020), linear MDP (Wang et al. 2021, Gao et al. 2021), low eluder dimension MDP (Kong et al., 2021; Velegkas et al., 2022), generalized linear function approximation (Qiao et al. 2023), and also some new classes such as the low $D_\Delta$-type Bellman eluder dimension problem, linear mixture MDP, kernelized nonlinear regulator and undercomplete partially observed Markov decision process (POMDP).

Poster
Rich-Observation Reinforcement Learning with Continuous Latent Dynamics

Yuda Song, Lili Wu, Dylan J Foster, Akshay Krishnamurthy

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Sample-efficiency and reliability remain major bottlenecks toward wide adoption of reinforcement learning algorithms in continuous settings with high-dimensional perceptual inputs. Toward addressing these challenges, we introduce a new theoretical framework, **RichCLD** (“Rich-Observation RL with Continuous Latent Dynamics”), in which the agent performs control based on high-dimensional observations, but the environment is governed by low-dimensional latent states and Lipschitz continuous dynamics. Our main contribution is a new algorithm for this setting that is provably statistically and computationally efficient. The core of our algorithm is a new representation learning objective; we show that prior representation learning schemes tailored to discrete dynamics do not naturally extend to the continuous setting. Our new objective is amenable to practical implementation, and empirically, we find that it compares favorably to prior schemes in a standard evaluation protocol. We further provide several insights into the statistical complexity of the **RichCLD** framework, in particular proving that certain notions of Lipschitzness that admit sample-efficient learning in the absence of rich observations are insufficient in the rich-observation setting.

Poster
Constrained Reinforcement Learning Under Model Mismatch

Zhongchang Sun, Sihong He, Fei Miao, Shaofeng Zou

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Existing studies on constrained reinforcement learning (RL) may obtain a well-performing policy in the training environment. However, when deployed in a real environment, it may easily violate constraints that were originally satisfied during training because there might be model mismatch between the training and real environments. To address this challenge, we formulate the problem as constrained RL under model uncertainty, where the goal is to learn a policy that optimizes the reward and at the same time satisfies the constraint under model mismatch. We develop a Robust Constrained Policy Optimization (RCPO) algorithm, which is the first algorithm that applies to large/continuous state space and has theoretical guarantees on worst-case reward improvement and constraint violation at each iteration during the training. We show the effectiveness of our algorithm on a set of RL tasks with constraints.

Poster
No-Regret Reinforcement Learning in Smooth MDPs

Davide Maran, Alberto Maria Metelli, Matteo Papini, Marcello Restelli

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Obtaining no-regret guarantees for reinforcement learning (RL) in the case of problems with continuous state and/or action spaces is still one of the major open challenges in the field. Recently, a variety of solutions have been proposed, but besides very specific settings, the general problem remains unsolved. In this paper, we introduce a novel structural assumption on the Markov decision processes (MDPs), namely $\nu-$smoothness, that generalizes most of the settings proposed so far (e.g., linear MDPs and Lipschitz MDPs). To face this challenging scenario, we propose two algorithms for regret minimization in $\nu-$smooth MDPs. Both algorithms build upon the idea of constructing an MDP representation through an orthogonal feature map based on Legendre polynomials. The first algorithm, Legendre-Eleanor, archives the no-regret property under weaker assumptions but is computationally inefficient, whereas the second one, Legendre-LSVI, runs in polynomial time, although for a smaller class of problems. After analyzing their regret properties, we compare our results with state-of-the-art ones from RL theory, showing that our algorithms achieve the best guarantees.

Poster
Adaptive Advantage-Guided Policy Regularization for Offline Reinforcement Learning

Tenglong Liu, Yang Li, Yixing Lan, Hao Gao, Wei Pan, Xin Xu

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In offline reinforcement learning, the challenge of out-of-distribution (OOD) is pronounced. To address this, existing methods often constrain the learned policy through policy regularization. However, these methods often suffer from the issue of unnecessary conservativeness, hampering policy improvement. This occurs due to the indiscriminate use of all actions from the behavior policy that generates the offline dataset as constraints. The problem becomes particularly noticeable when the quality of the dataset is suboptimal. Thus, we propose Adaptive Advantage-guided Policy Regularization (A2PR), obtaining high-advantage actions from an augmented behavior policy combined with VAE to guide the learned policy. A2PR can select high-advantage actions that differ from those present in the dataset, while still effectively maintaining conservatism from OOD actions. This is achieved by harnessing the VAE capacity to generate samples matching the distribution of the data points. We theoretically prove that the improvement of the behavior policy is guaranteed. Besides, it effectively mitigates value overestimation with a bounded performance gap. Empirically, we conduct a series of experiments on the D4RL benchmark, where A2PR demonstrates state-of-the-art performance. Furthermore, experimental results on additional suboptimal mixed datasets reveal that A2PR exhibits superior performance. Code is available at https://github.com/ltlhuuu/A2PR.

Poster
Model-based Reinforcement Learning for Confounded POMDPs

Mao Hong, Zhengling Qi, Yanxun Xu

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We propose a model-based offline reinforcement learning (RL) algorithm for confounded partially observable Markov decision processes (POMDPs) under general function approximations and show it is provably efficient under some technical conditions such as the partial coverage imposed on the offline data distribution. Specifically, we first establish a novel model-based identification result for learning the effect of any action on the reward and future transitions in the confounded POMDP. Using this identification result, we then design a nonparametric two-stage estimation procedure to construct an estimator for off-policy evaluation (OPE), which permits general function approximations. Finally, we learn the optimal policy by performing a conservative policy optimization within the confidence regions based on the proposed estimation procedure for OPE. Under some mild conditions, we establish a finite-sample upper bound on the suboptimality of the learned policy in finding the optimal one, which depends on the sample size and the length of horizons polynomially.

Poster