ICML 2024 Papers

International Conference on Machine Learning

Decision breakdown

2,610papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1445.5%
  • Spotlight
    1917.3%
  • Poster
    2,27587.2%

Browse all papers

Topic: Reinforcement Learning · 356 papers · Reset filters

RLAIF vs. RLHF: Scaling Reinforcement Learning from Human Feedback with AI Feedback

Harrison Lee, Samrat Phatale, Hassan Mansoor, Thomas Mesnard, Johan Ferret, Kellie Ren Lu, Colton Bishop, Ethan Hall, Victor Carbune, Abhinav Rastogi, Sushant Prakash

Expand abstract

Reinforcement learning from human feedback (RLHF) has proven effective in aligning large language models (LLMs) with human preferences, but gathering high-quality preference labels is expensive. RL from AI Feedback (RLAIF), introduced in Bai et al. (2022b), offers a promising alternative that trains the reward model (RM) on preferences generated by an off-the-shelf LLM. Across the tasks of summarization, helpful dialogue generation, and harmless dialogue generation, we show that RLAIF achieves comparable performance to RLHF. Furthermore, we take a step towards "self-improvement" by demonstrating that RLAIF can outperform a supervised fine-tuned baseline even when the AI labeler is the same size as the policy, or even the exact same checkpoint as the initial policy. Finally, we introduce direct-RLAIF (d-RLAIF) - a technique that circumvents RM training by obtaining rewards directly from an off-the-shelf LLM during RL, which achieves superior performance to canonical RLAIF. Our results suggest that RLAIF can achieve performance on-par with using human feedback, offering a potential solution to the scalability limitations of RLHF.

Poster
Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game

Zelai Xu, Chao Yu, Fei Fang, Yu Wang, Yi Wu

Expand abstract

Agents built with large language models (LLMs) have shown great potential across a wide range of domains. However, in complex decision-making tasks, pure LLM-based agents tend to exhibit intrinsic bias in their choice of actions, which is inherited from the model's training data and results in suboptimal performance. To develop *strategic language agents*, i.e., agents that generate flexible language actions and possess strong decision-making abilities, we propose a novel framework that powers LLM-based agents with reinforcement learning (RL). We consider Werewolf, a popular social deduction game, as a challenging testbed that emphasizes versatile communication and strategic gameplay. To mitigate the intrinsic bias in language actions, our agents use an LLM to perform deductive reasoning and generate a diverse set of action candidates. Then an RL policy trained to optimize the decision-making ability chooses an action from the candidates to play in the game. Extensive experiments show that our agents overcome the intrinsic bias and outperform existing LLM-based agents in the Werewolf game. We also conduct human-agent experiments and find that our agents achieve human-level performance and demonstrate strong strategic play.

Poster
DRED: Zero-Shot Transfer in Reinforcement Learning via Data-Regularised Environment Design

Samuel Garcin, James Doran, Shangmin Guo, Christopher G. Lucas, Stefano V. Albrecht

Expand abstract

Autonomous agents trained using deep reinforcement learning (RL) often lack the ability to successfully generalise to new environments, even when these environments share characteristics with the ones they have encountered during training. In this work, we investigate how the sampling of individual environment instances, or levels, affects the zero-shot generalisation (ZSG) ability of RL agents. We discover that, for deep actor-critic architectures sharing their base layers, prioritising levels according to their value loss minimises the mutual information between the agent's internal representation and the set of training levels in the generated training data. This provides a novel theoretical justification for the regularisation achieved by certain adaptive sampling strategies. We then turn our attention to unsupervised environment design (UED) methods, which assume control over level generation. We find that existing UED methods can significantly shift the training distribution, which translates to low ZSG performance. To prevent both overfitting and distributional shift, we introduce *data-regularised environment design* (DRED). DRED generates levels using a generative model trained to approximate the ground truth distribution of an initial set of level parameters. Through its grounding, DRED achieves significant improvements in ZSG over adaptive level sampling strategies and UED methods.

Poster
Distinguishing the Knowable from the Unknowable with Language Models

Gustaf Ahdritz, Tian Qin, Nikhil Vyas, Boaz Barak, Benjamin L. Edelman

Expand abstract

We study the feasibility of identifying *epistemic* uncertainty (reflecting a lack of knowledge), as opposed to *aleatoric* uncertainty (reflecting entropy in the underlying distribution), in the outputs of large language models (LLMs) over free-form text. In the absence of ground-truth probabilities, we explore a setting where, in order to (approximately) disentangle a given LLM's uncertainty, a significantly larger model stands in as a proxy for the ground truth. We show that small linear probes trained on the embeddings of frozen, pretrained models accurately predict when larger models will be more confident at the token level and that probes trained on one text domain generalize to others. Going further, we propose a fully unsupervised method that achieves non-trivial accuracy on the same task. Taken together, we interpret these results as evidence that LLMs naturally contain internal representations of different types of uncertainty that could potentially be leveraged to devise more informative indicators of model confidence in diverse practical settings. Code can be found at: https://github.com/KempnerInstitute/llm_uncertainty

Poster
Multi-View Clustering by Inter-cluster Connectivity Guided Reward

Hao Dai, Yang Liu, Peng Su, Hecheng Cai, Shudong Huang, Jiancheng Lv

Expand abstract

Multi-view clustering has been widely explored for its effectiveness in harmonizing heterogeneity along with consistency in different views of data. Despite the significant progress made by recent works, the performance of most existing methods is heavily reliant on strong priori information regarding the true cluster number $\textit{K}$, which is rarely feasible in real-world scenarios. In this paper, we propose a novel graph-based multi-view clustering algorithm to infer unknown $\textit{K}$ through a graph consistency reward mechanism. To be specific, we evaluate the cluster indicator matrix during each iteration with respect to diverse $\textit{K}$. We formulate the inference process of unknown $\textit{K}$ as a parsimonious reinforcement learning paradigm, where the reward is measured by inter-cluster connectivity. As a result, our approach is capable of independently producing the final clustering result, free from the input of a predefined cluster number. Experimental results on multiple benchmark datasets demonstrate the effectiveness of our proposed approach in comparison to existing state-of-the-art methods.

Poster
Offline Actor-Critic Reinforcement Learning Scales to Large Models

Jost Tobias Springenberg, Abbas Abdolmaleki, Jingwei Zhang, Oliver Groth, Michael Bloesch, Thomas Lampe, Philemon Brakel, Sarah Maria Elisabeth Bechtle, Steven Kapturowski, Roland Hafner, Nicolas Heess, Martin Riedmiller

Expand abstract

We show that offline actor-critic reinforcement learning can scale to large models - such as transformers - and follows similar scaling laws as supervised learning. We find that offline actor-critic algorithms can outperform strong, supervised, behavioral cloning baselines for multi-task training on a large dataset; containing both sub-optimal and expert behavior on 132 continuous control tasks. We introduce a Perceiver-based actor-critic model and elucidate the key features needed to make offline RL work with self- and cross-attention modules. Overall, we find that: i) simple offline actor critic algorithms are a natural choice for gradually moving away from the currently predominant paradigm of behavioral cloning, and ii) via offline RL it is possible to learn multi-task policies that master many domains simultaneously, including real robotics tasks, from sub-optimal demonstrations or self-generated data.

Oral
Finite Time Logarithmic Regret Bounds for Self-Tuning Regulation

Rahul Singh, Akshay Mete, Avik Kar, Panganamala Kumar

Expand abstract

We establish the first finite-time logarithmic regret bounds for the self-tuning regulation problem. We introduce a modified version of the certainty equivalence algorithm, which we call PIECE, that clips inputs in addition to utilizing probing inputs for exploration. We show that it has a $C \log T$ upper bound on the regret after $T$ time-steps for bounded noise, and $C\log^3 T$ in the case of sub-Gaussian noise, unlike the LQ problem where logarithmic regret is shown to be not possible. The PIECE algorithm is also designed to address the critical challenge of poor initial transient performance of reinforcement learning algorithms for linear systems. Comparative simulation results illustrate the improved performance of PIECE.

Poster
Random Exploration in Bayesian Optimization: Order-Optimal Regret and Computational Efficiency

Sudeep Salgia, Sattar Vakili, Qing Zhao

Expand abstract

We consider Bayesian optimization using Gaussian Process models, also referred to as kernel-based bandit optimization. We study the methodology of exploring the domain using random samples drawn from a distribution. We show that this random exploration approach achieves the optimal error rates. Our analysis is based on novel concentration bounds in an infinite dimensional Hilbert space established in this work, which may be of independent interest. We further develop an algorithm based on random exploration with domain shrinking and establish its order-optimal regret guarantees under both noise-free and noisy settings. In the noise-free setting, our analysis closes the existing gap in regret performance under a mild assumption on the underlying function and thereby *partially resolves a COLT open problem*. The proposed algorithm also enjoys a computational advantage over prevailing methods due to the random exploration that obviates the expensive optimization of a non-convex acquisition function for choosing the query points at each iteration.

Poster
Zero-Shot Reinforcement Learning via Function Encoders

Tyler Ingebrand, Amy Zhang, Ufuk Topcu

Expand abstract

Although reinforcement learning (RL) can solve many challenging sequential decision making problems, achieving *zero-shot* transfer across related tasks remains a challenge. The difficulty lies in finding a good representation for the current task so that the agent understands how it relates to previously seen tasks. To achieve zero-shot transfer, we introduce the *function encoder*, a representation learning algorithm which represents a function as a weighted combination of learned, non-linear basis functions. By using a function encoder to represent the reward function or the transition function, the agent has information on how the current task relates to previously seen tasks via a coherent vector representation. Thus, the agent is able to achieve transfer between related tasks at run time with no additional training. We demonstrate state-of-the-art data efficiency, asymptotic performance, and training stability in three RL fields by augmenting basic RL algorithms with a function encoder task representation.

Poster
Training Large Language Models for Reasoning through Reverse Curriculum Reinforcement Learning

Zhiheng Xi, Wenxiang Chen, Boyang Hong, Senjie Jin, Rui Zheng, Wei He, Yiwen Ding, Shichun Liu, Xin Guo, Junzhe Wang, Honglin Guo, Wei Shen, Xiaoran Fan, Yuhao Zhou, Shihan Dou, Xiao Wang, Xinbo Zhang, Peng Sun, Tao Gui, Qi Zhang, Xuanjing Huang

Expand abstract

In this paper, we propose **R**$^3$: Learning **R**easoning through **R**everse Curriculum **R**einforcement Learning (RL), a novel method that employs only outcome supervision to achieve the benefits of process supervision for large language models. The core challenge in applying RL to complex reasoning is to identify a sequence of actions that result in positive rewards and provide appropriate supervision for optimization. Outcome supervision provides sparse rewards for final results without identifying error locations, whereas process supervision offers step-wise rewards but requires extensive manual annotation. **R**$^3$ overcomes these limitations by learning from correct demonstrations. Specifically, **R**$^3$ progressively slides the start state of reasoning from a demonstration's end to its beginning, facilitating easier model exploration at all stages. Thus, **R**$^3$ establishes a step-wise curriculum, allowing outcome supervision to offer step-level signals and precisely pinpoint errors. Using Llama2-7B, our method surpasses RL baseline on eight reasoning tasks by $4.1$ points on average. Notably, in program-based reasoning, 7B-scale models perform comparably to larger models or closed-source models with our **R**$^3$.

Poster
Coprocessor Actor Critic: A Model-Based Reinforcement Learning Approach For Adaptive Brain Stimulation

Michelle Pan, Mariah L Schrum, Vivek Myers, Erdem Biyik, Anca Dragan

Expand abstract

Adaptive brain stimulation can treat neurological conditions such as Parkinson’s disease and post-stroke motor deficits by influencing abnormal neural activity. Because of patient heterogeneity, each patient requires a unique stimulation policy to achieve optimal neural responses. Model-free reinforcement learning (MFRL) holds promise in learning effective policies for a variety of similar control tasks, but is limited in domains like brain stimulation by a need for numerous costly environment interactions. In this work we introduce Coprocessor Actor Critic, a novel, model-based reinforcement learning (MBRL) approach for learning neural coprocessor policies for brain stimulation. Our key insight is that coprocessor policy learning is a combination of learning how to act optimally in the world and learning how to induce optimal actions in the world through stimulation of an injured brain. We show that our approach overcomes the limitations of traditional MFRL methods in terms of sample efficiency and task success and outperforms baseline MBRL approaches in a neurologically realistic model of an injured brain.

Poster
In value-based deep reinforcement learning, a pruned network is a good network

Johan Samir Obando Ceron, Aaron Courville, Pablo Samuel Castro

Expand abstract

Recent work has shown that deep reinforcement learning agents have difficulty in effectively using their network parameters. We leverage prior insights into the advantages of sparse training techniques and demonstrate that gradual magnitude pruning enables value-based agents to maximize parameter effectiveness. This results in networks that yield dramatic performance improvements over traditional networks, using only a small fraction of the full network parameters. Our code is publicly available, see Appendix A for details.

Poster
Understanding and Diagnosing Deep Reinforcement Learning

Ezgi Korkmaz

Expand abstract

Deep neural policies have recently been installed in a diverse range of settings, from biotechnology to automated financial systems. However, the utilization of deep neural networks to approximate the value function leads to concerns on the decision boundary stability, in particular, with regard to the sensitivity of policy decision making to indiscernible, non-robust features due to highly non-convex and complex deep neural manifolds. These concerns constitute an obstruction to understanding the reasoning made by deep neural policies, and their foundational limitations. Hence, it is crucial to develop techniques that aim to understand the sensitivities in the learnt representations of neural network policies. To achieve this we introduce a theoretically founded method that provides a systematic analysis of the unstable directions in the deep neural policy decision boundary across both time and space. Through experiments in the Arcade Learning Environment (ALE), we demonstrate the effectiveness of our technique for identifying correlated directions of instability, and for measuring how sample shifts remold the set of sensitive directions in the neural policy landscape. Most importantly, we demonstrate that state-of-the-art robust training techniques yield learning of disjoint unstable directions, with dramatically larger oscillations over time, when compared to standard training. We believe our results reveal the fundamental properties of the decision process made by reinforcement learning policies, and can help in constructing reliable and robust deep neural policies.

Poster
WARM: On the Benefits of Weight Averaged Reward Models

Alexandre Rame, Nino Vieillard, Leonard Hussenot, Robert Dadashi, Geoffrey Cideron, Olivier Bachem, Johan Ferret

Expand abstract

Aligning large language models (LLMs) with human preferences through reinforcement learning (RLHF) can lead to reward hacking, where LLMs exploit failures in the reward model (RM) to achieve seemingly high rewards without meeting the underlying objectives. We identify two primary challenges when designing RMs to mitigate reward hacking: distribution shifts during the RL process and inconsistencies in human preferences. As a solution, we propose Weight Averaged Reward Models (WARM), first fine-tuning multiple RMs, then averaging them in the weight space. This strategy follows the observation that fine-tuned weights remain linearly mode connected when sharing the same pre-training. By averaging weights, WARM improves efficiency compared to the traditional ensembling of predictions, while improving reliability under distribution shifts and robustness to preference inconsistencies. Our experiments on summarization tasks, using best-of-N and RL methods, shows that WARM improves the overall quality and alignment of LLM predictions; for example, a policy RL fine-tuned with WARM has a 79.4% win rate against a policy RL fine-tuned with a single RM.

Poster
Contrastive Representation for Data Filtering in Cross-Domain Offline Reinforcement Learning

Xiaoyu Wen, Chenjia Bai, Kang Xu, Xudong Yu, Yang Zhang, Xuelong Li, Zhen Wang

Expand abstract

Cross-domain offline reinforcement learning leverages source domain data with diverse transition dynamics to alleviate the data requirement for the target domain. However, simply merging the data of two domains leads to performance degradation due to the dynamics mismatch. Existing methods address this problem by measuring the dynamics gap via domain classifiers while relying on the assumptions of the transferability of paired domains. In this paper, we propose a novel representation-based approach to measure the domain gap, where the representation is learned through a contrastive objective by sampling transitions from different domains. We show that such an objective recovers the mutual-information gap of transition functions in two domains without suffering from the unbounded issue of the dynamics gap in handling significantly different domains. Based on the representations, we introduce a data filtering algorithm that selectively shares transitions from the source domain according to the contrastive score functions. Empirical results on various tasks demonstrate that our method achieves superior performance, using only 10% of the target data to achieve 89.2% of the performance on 100% target dataset with state-of-the-art methods.

Poster
Linguistic Calibration of Long-Form Generations

Neil Band, Xuechen Li, Tengyu Ma, Tatsunori Hashimoto

Expand abstract

Language models (LMs) may lead their users to make suboptimal downstream decisions when they confidently hallucinate. This issue can be mitigated by having the LM verbally convey the probability that its claims are correct, but existing models cannot produce long-form text with calibrated confidence statements. Through the lens of decision-making, we define linguistic calibration for long-form generations: an LM is linguistically calibrated if its generations enable its users to make calibrated probabilistic predictions. This definition enables a training framework where a supervised finetuning step bootstraps an LM to emit long-form generations with confidence statements such as "I estimate a 30% chance of..." or "I am certain that...", followed by a reinforcement learning step which rewards generations that enable a user to provide calibrated answers to related questions. We linguistically calibrate Llama 2 7B and find in automated and human evaluations of long-form generations that it is significantly more calibrated than strong finetuned factuality baselines with comparable accuracy. These findings generalize under significant domain shifts to scientific and biomedical questions and to an entirely held-out person biography generation task. Our results demonstrate that long-form generations may be calibrated end-to-end by constructing an objective in the space of the predictions that users make in downstream decision-making.

Poster
Exploration and Anti-Exploration with Distributional Random Network Distillation

Kai Yang, Jian Tao, Jiafei Lyu, Xiu Li

Expand abstract

Exploration remains a critical issue in deep reinforcement learning for an agent to attain high returns in unknown environments. Although the prevailing exploration Random Network Distillation (RND) algorithm has been demonstrated to be effective in numerous environments, it often needs more discriminative power in bonus allocation. This paper highlights the ``bonus inconsistency'' issue within RND, pinpointing its primary limitation. To address this issue, we introduce the Distributional RND (DRND), a derivative of the RND. DRND enhances the exploration process by distilling a distribution of random networks and implicitly incorporating pseudo counts to improve the precision of bonus allocation. This refinement encourages agents to engage in more extensive exploration. Our method effectively mitigates the inconsistency issue without introducing significant computational overhead. Both theoretical analysis and experimental results demonstrate the superiority of our approach over the original RND algorithm. Our method excels in challenging online exploration scenarios and effectively serves as an anti-exploration mechanism in D4RL offline tasks. Our code is publicly available at https://github.com/yk7333/DRND.

Poster
Multi-Agent Reinforcement Learning Meets Leaf Sequencing in Radiotherapy

Riqiang Gao, Florin-Cristian Ghesu, Simon Arberet, Shahab Basiri, Esa Kuusela, Martin Kraus, Dorin Comaniciu, Ali Kamen

Expand abstract

In contemporary radiotherapy planning (RTP), a key module leaf sequencing is predominantly addressed by optimization-based approaches. In this paper, we propose a novel deep reinforcement learning (DRL) model termed as *Reinforced Leaf Sequencer* (RLS) in a multi-agent framework for leaf sequencing. The RLS model offers improvements to time-consuming iterative optimization steps via large-scale training and can control movement patterns through the design of reward mechanisms. We have conducted experiments on four datasets with four metrics and compared our model with a leading optimization sequencer. Our findings reveal that the proposed RLS model can achieve reduced fluence reconstruction errors, and potential faster convergence when integrated in an optimization planner. Additionally, RLS has shown promising results in a full artificial intelligence RTP pipeline. We hope this pioneer multi-agent RL leaf sequencer can foster future research on machine learning for RTP.

Poster
From Words to Actions: Unveiling the Theoretical Underpinnings of LLM-Driven Autonomous Systems

Jianliang He, Siyu Chen, Fengzhuo Zhang, Zhuoran Yang

Expand abstract

In this work, from a theoretical lens, we aim to understand why large language model (LLM) empowered agents are able to solve decision-making problems in the physical world. To this end, consider a hierarchical reinforcement learning (RL) model where the LLM Planner and the Actor perform high-level task planning and low-level execution, respectively. Under this model, the LLM Planner navigates a partially observable Markov decision process (POMDP) by iteratively generating language-based subgoals via prompting. Under proper assumptions on the pretraining data, we prove that the pretrained LLM Planner effectively performs Bayesian aggregated imitation learning (BAIL) through in-context learning. Additionally, we highlight the necessity for exploration beyond the subgoals derived from BAIL by proving that naively executing the subgoals returned by LLM leads to a linear regret. As a remedy, we introduce an $\epsilon$-greedy exploration strategy to BAIL, which is proven to incur sublinear regret when the pretraining error is small. Finally, we extend our theoretical framework to include scenarios where the LLM Planner serves as a world model for inferring the transition model of the environment and to multi-agent settings, enabling coordination among multiple Actors.

Poster
Provably Efficient Reinforcement Learning for Adversarial Restless Multi-Armed Bandits with Unknown Transitions and Bandit Feedback

Guojun Xiong, Jian Li

Expand abstract

Restless multi-armed bandits (RMAB) play a central role in modeling sequential decision making problems under an instantaneous activation constraint that at most $B$ arms can be activated at any decision epoch. Each restless arm is endowed with a state that evolves independently according to a Markov decision process regardless of being activated or not. In this paper, we consider the task of learning in episodic RMAB with unknown transition functions, bandit feedback, and adversarial rewards, which can change arbitrarily across episodes. The goal of the decision maker is to maximize its total adversarial rewards during the learning process while the instantaneous activation constraint must be satisfied in each decision epoch. We develop a novel reinforcement learning algorithm with two key contributors: a novel biased adversarial reward estimator to deal with bandit feedback and unknown transitions, and a low-complexity index policy to satisfy the instantaneous activation constraint. We show $\tilde{\mathcal{O}}(H\sqrt{T})$ regret bound for our algorithm, where $T$ is the number of episodes and $H$ is the episode length. To our best knowledge, this is the first algorithm to ensure $\tilde{\mathcal{O}}(\sqrt{T})$ regret for adversarial RMAB in our considered challenging settings.

Poster