ICML 2023 Papers

International Conference on Machine Learning

Decision breakdown

1,865papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1558.3%
  • Poster
    1,71091.7%

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Topic: Reinforcement Learning · 297 papers · Reset filters

On the Convergence of SARSA with Linear Function Approximation

Shangtong Zhang, Remi Tachet des Combes, Romain Laroche

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SARSA, a classical on-policy control algorithm for reinforcement learning, is known to chatter when combined with linear function approximation: SARSA does not diverge but oscillates in a bounded region. However, little is known about how fast SARSA converges to that region and how large the region is. In this paper, we make progress towards this open problem by showing the convergence rate of projected SARSA to a bounded region. Importantly, the region is much smaller than the region that we project into, provided that the the magnitude of the reward is not too large. Existing works regarding the convergence of linear SARSA to a fixed point all require the Lipschitz constant of SARSA's policy improvement operator to be sufficiently small; our analysis instead applies to arbitrary Lipschitz constants and thus characterizes the behavior of linear SARSA for a new regime.

Poster
Learning GFlowNets From Partial Episodes For Improved Convergence And Stability

Kanika Madan, Jarrid Rector-Brooks, Maksym Korablyov, Emmanuel Bengio, Moksh Jain, Andrei Cristian Nica, Tom Bosc, Yoshua Bengio, Nikolay Malkin

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Generative flow networks (GFlowNets) are a family of algorithms for training a sequential sampler of discrete objects under an unnormalized target density and have been successfully used for various probabilistic modeling tasks. Existing training objectives for GFlowNets are either local to states or transitions, or propagate a reward signal over an entire sampling trajectory. We argue that these alternatives represent opposite ends of a gradient bias-variance tradeoff and propose a way to exploit this tradeoff to mitigate its harmful effects. Inspired by the TD($\lambda$) algorithm in reinforcement learning, we introduce *subtrajectory balance* or SubTB($\lambda$), a GFlowNet training objective that can learn from partial action subsequences of varying lengths. We show that SubTB($\lambda$) accelerates sampler convergence in previously studied and new environments and enables training GFlowNets in environments with longer action sequences and sparser reward landscapes than what was possible before. We also perform a comparative analysis of stochastic gradient dynamics, shedding light on the bias-variance tradeoff in GFlowNet training and the advantages of subtrajectory balance.

Oral
Scalable Multi-Agent Reinforcement Learning through Intelligent Information Aggregation

Siddharth Nayak, Kenneth Choi, Wenqi Ding, Sydney Dolan, Karthik Gopalakrishnan, Hamsa Balakrishnan

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We consider the problem of multi-agent navigation and collision avoidance when observations are limited to the local neighborhood of each agent. We propose InforMARL, a novel architecture for multi-agent reinforcement learning (MARL) which uses local information intelligently to compute paths for all the agents in a decentralized manner. Specifically, InforMARL aggregates information about the local neighborhood of agents for both the actor and the critic using a graph neural network and can be used in conjunction with any standard MARL algorithm. We show that (1) in training, InforMARL has better sample efficiency and performance than baseline approaches, despite using less information, and (2) in testing, it scales well to environments with arbitrary numbers of agents and obstacles. We illustrate these results using four task environments, including one with predetermined goals for each agent, and one in which the agents collectively try to cover all goals.

Poster
Reachability-Aware Laplacian Representation in Reinforcement Learning

Kaixin Wang, Kuangqi Zhou, Jiashi FENG, Bryan Hooi, Xinchao Wang

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In Reinforcement Learning (RL), Laplacian Representation (LapRep) is a task-agnostic state representation that encodes the geometry of the environment. A desirable property of LapRep stated in prior works is that the Euclidean distance in the LapRep space roughly reflects the reachability between states, which motivates the usage of this distance for reward shaping. However, we find that LapRep does not necessarily have this property in general: two states having a small distance under LapRep can actually be far away in the environment. Such a mismatch would impede the learning process in reward shaping. To fix this issue, we introduce a Reachability-Aware Laplacian Representation (RA-LapRep), by properly scaling each dimension of LapRep. Despite the simplicity, we demonstrate that RA-LapRep can better capture the inter-state reachability as compared to LapRep, through both theoretical explanations and experimental results. Additionally, we show that this improvement yields a significant boost in reward shaping performance and benefits bottleneck state discovery.

Poster
Hierarchical Imitation Learning with Vector Quantized Models

Kalle Kujanpää, Joni Pajarinen, Alexander Ilin

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The ability to plan actions on multiple levels of abstraction enables intelligent agents to solve complex tasks effectively. However, learning the models for both low and high-level planning from demonstrations has proven challenging, especially with higher-dimensional inputs. To address this issue, we propose to use reinforcement learning to identify subgoals in expert trajectories by associating the magnitude of the rewards with the predictability of low-level actions given the state and the chosen subgoal. We build a vector-quantized generative model for the identified subgoals to perform subgoal-level planning. In experiments, the algorithm excels at solving complex, long-horizon decision-making problems outperforming state-of-the-art. Because of its ability to plan, our algorithm can find better trajectories than the ones in the training set.

Poster
Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling

Kolby Nottingham, Prithviraj Ammanabrolu, Alane Suhr, Yejin Choi, Hannaneh Hajishirzi, Sameer Singh, Roy Fox

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Reinforcement learning (RL) agents typically learn tabula rasa, without prior knowledge of the world. However, if initialized with knowledge of high-level subgoals and transitions between subgoals, RL agents could utilize this Abstract World Model (AWM) for planning and exploration. We propose using few-shot large language models (LLMs) to hypothesize an AWM, that will be verified through world experience, to improve sample efficiency of RL agents. Our DECKARD agent applies LLM-guided exploration to item crafting in Minecraft in two phases: (1) the Dream phase where the agent uses an LLM to decompose a task into a sequence of subgoals, the hypothesized AWM; and (2) the Wake phase where the agent learns a modular policy for each subgoal and verifies or corrects the hypothesized AWM. Our method of hypothesizing an AWM with LLMs and then verifying the AWM based on agent experience not only increases sample efficiency over contemporary methods by an order of magnitude but is also robust to and corrects errors in the LLM, successfully blending noisy internet-scale information from LLMs with knowledge grounded in environment dynamics.

Poster
Meta-learning Parameterized Skills

Haotian Fu, Shangqun Yu, Saket Tiwari, Michael Littman, George Konidaris

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We propose a novel parameterized skill-learning algorithm that aims to learn transferable parameterized skills and synthesize them into a new action space that supports efficient learning in long-horizon tasks. We propose to leverage off-policy Meta-RL combined with a trajectory-centric smoothness term to learn a set of parameterized skills. Our agent can use these learned skills to construct a three-level hierarchical framework that models a Temporally-extended Parameterized Action Markov Decision Process. We empirically demonstrate that the proposed algorithms enable an agent to solve a set of highly difficult long-horizon (obstacle-course and robot manipulation) tasks.

Poster
Multi-task Hierarchical Adversarial Inverse Reinforcement Learning

Jiayu Chen, Dipesh Tamboli, Tian Lan, Vaneet Aggarwal

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Multi-task Imitation Learning (MIL) aims to train a policy capable of performing a distribution of tasks based on multi-task expert demonstrations, which is essential for general-purpose robots. Existing MIL algorithms suffer from low data efficiency and poor performance on complex long-horizontal tasks. We develop Multi-task Hierarchical Adversarial Inverse Reinforcement Learning (MH-AIRL) to learn hierarchically-structured multi-task policies, which is more beneficial for compositional tasks with long horizons and has higher expert data efficiency through identifying and transferring reusable basic skills across tasks. To realize this, MH-AIRL effectively synthesizes context-based multi-task learning, AIRL (an IL approach), and hierarchical policy learning. Further, MH-AIRL can be adopted to demonstrations without the task or skill annotations (i.e., state-action pairs only) which are more accessible in practice. Theoretical justifications are provided for each module of MH-AIRL, and evaluations on challenging multi-task settings demonstrate superior performance and transferability of the multi-task policies learned with MH-AIRL as compared to SOTA MIL baselines.

Poster
Explaining Reinforcement Learning with Shapley Values

Daniel Beechey, Thomas M. S. Smith, Özgür Şimşek

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For reinforcement learning systems to be widely adopted, their users must understand and trust them. We present a theoretical analysis of explaining reinforcement learning using Shapley values, following a principled approach from game theory for identifying the contribution of individual players to the outcome of a cooperative game. We call this general framework Shapley Values for Explaining Reinforcement Learning (SVERL). Our analysis exposes the limitations of earlier uses of Shapley values in reinforcement learning. We then develop an approach that uses Shapley values to explain agent performance. In a variety of domains, SVERL produces meaningful explanations that match and supplement human intuition.

Poster
Masked Trajectory Models for Prediction, Representation, and Control

Philipp Wu, Arjun Majumdar, Kevin Stone, Yixin Lin, Igor Mordatch, Pieter Abbeel, Aravind Rajeswaran

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We introduce Masked Trajectory Models (MTM) as a generic abstraction for sequential decision making. MTM takes a trajectory, such as a state-action sequence, and aims to reconstruct the trajectory conditioned on random subsets of the same trajectory. By training with a highly randomized masking pattern, MTM learns versatile networks that can take on different roles or capabilities, by simply choosing appropriate masks at inference time. For example, the same MTM network can be used as a forward dynamics model, inverse dynamics model, or even an offline RL agent. Through extensive experiments in several continuous control tasks, we show that the same MTM network -- i.e. same weights -- can match or outperform specialized networks trained for the aforementioned capabilities. Additionally, we find that state representations learned by MTM can significantly accelerate the learning speed of traditional RL algorithms. Finally, in offline RL benchmarks, we find that MTM is competitive with specialized offline RL algorithms, despite MTM being a generic self-supervised learning method without any explicit RL components. Code is available at https://github.com/facebookresearch/mtm.

Poster
Reinforcement Learning in Low-rank MDPs with Density Features

Audrey Huang, Jinglin Chen, Nan Jiang

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MDPs with low-rank transitions---that is, the transition matrix can be factored into the product of two matrices, left and right---is a highly representative structure that enables tractable learning. The left matrix enables expressive function approximation for value-based learning and has been studied extensively. In this work, we instead investigate sample-efficient learning with density features, i.e., the right matrix, which induce powerful models for state-occupancy distributions. This setting not only sheds light on leveraging unsupervised learning in RL, but also enables plug-in solutions for settings like convex RL. In the offline setting, we propose an algorithm for off-policy estimation of occupancies that can handle non-exploratory data. Using this as a subroutine, we further devise an online algorithm that constructs exploratory data distributions in a level-by-level manner. As a central technical challenge, the additive error of occupancy estimation is incompatible with the multiplicative definition of data coverage. In the absence of strong assumptions like reachability, this incompatibility easily leads to exponential error blow-up, which we overcome via novel technical tools. Our results also readily extend to the representation learning setting, when the density features are unknown and must be learned from an exponentially large candidate set.

Poster
Understanding Self-Predictive Learning for Reinforcement Learning

Yunhao Tang, Zhaohan Daniel Guo, Pierre Harvey Richemond, Bernardo Avila Pires, Yash Chandak, Remi Munos, Mark Rowland, Mohammad Gheshlaghi Azar, Charline Le Lan, Clare Lyle, András György, Shantanu Thakoor, Will Dabney, Bilal Piot, Daniele Calandriello, Michal Valko

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We study the learning dynamics of self-predictive learning for reinforcement learning, a family of algorithms that learn representations by minimizing the prediction error of their own future latent representations. Despite its recent empirical success, such algorithms have an apparent defect: trivial representations (such as constants) minimize the prediction error, yet it is obviously undesirable to converge to such solutions. Our central insight is that careful designs of the optimization dynamics are critical to learning meaningful representations. We identify that a faster paced optimization of the predictor and semi-gradient updates on the representation, are crucial to preventing the representation collapse. Then in an idealized setup, we show self-predictive learning dynamics carries out spectral decomposition on the state transition matrix, effectively capturing information of the transition dynamics. Building on the theoretical insights, we propose bidirectional self-predictive learning, a novel self-predictive algorithm that learns two representations simultaneously. We examine the robustness of our theoretical insights with a number of small-scale experiments and showcase the promise of the novel representation learning algorithm with large-scale experiments.

Poster
Bootstrapped Representations in Reinforcement Learning

Charline Le Lan, Stephen Tu, Mark Rowland, Anna Harutyunyan, Rishabh Agarwal, Marc G Bellemare, Will Dabney

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In reinforcement learning (RL), state representations are key to dealing with large or continuous state spaces. While one of the promises of deep learning algorithms is to automatically construct features well-tuned for the task they try to solve, such a representation might not emerge from end-to-end training of deep RL agents. To mitigate this issue, auxiliary objectives are often incorporated into the learning process and help shape the learnt state representation. Bootstrapping methods are today's method of choice to make these additional predictions. Yet, it is unclear which features these algorithms capture and how they relate to those from other auxiliary-task-based approaches. In this paper, we address this gap and provide a theoretical characterization of the state representation learnt by temporal difference learning (Sutton, 1988). Surprisingly, we find that this representation differs from the features learned by Monte Carlo and residual gradient algorithms for most transition structures of the environment in the policy evaluation setting. We describe the efficacy of these representations for policy evaluation, and use our theoretical analysis to design new auxiliary learning rules. We complement our theoretical results with an empirical comparison of these learning rules for different cumulant functions on classic domains such as the four-room domain (Sutton et al, 1999) and Mountain Car (Moore, 1990).

Poster
Target-based Surrogates for Stochastic Optimization

Jonathan Wilder Lavington, Sharan Vaswani, Reza Babanezhad Harikandeh, Mark Schmidt, Nicolas Le Roux

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We consider minimizing functions for which it is expensive to compute the (possibly stochastic) gradient. Such functions are prevalent in reinforcement learning, imitation learning and adversarial training. Our target optimization framework uses the (expensive) gradient computation to construct surrogate functions in a *target space* (e.g. the logits output by a linear model for classification) that can be minimized efficiently. This allows for multiple parameter updates to the model, amortizing the cost of gradient computation. In the full-batch setting, we prove that our surrogate is a global upper-bound on the loss, and can be (locally) minimized using a black-box optimization algorithm. We prove that the resulting majorization-minimization algorithm ensures convergence to a stationary point of the loss. Next, we instantiate our framework in the stochastic setting and propose the $SSO$ algorithm, which can be viewed as projected stochastic gradient descent in the target space. This connection enables us to prove theoretical guarantees for $SSO$ when minimizing convex functions. Our framework allows the use of standard stochastic optimization algorithms to construct surrogates which can be minimized by any deterministic optimization method. To evaluate our framework, we consider a suite of supervised learning and imitation learning problems. Our experiments indicate the benefits of target optimization and the effectiveness of $SSO$.

Poster
Universal Morphology Control via Contextual Modulation

Zheng Xiong, Jacob Beck, Shimon Whiteson

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Learning a universal policy across different robot morphologies can significantly improve learning efficiency and generalization in continuous control. However, it poses a challenging multi-task reinforcement learning problem, as the optimal policy may be quite different across robots and critically depend on the morphology. Existing methods utilize graph neural networks or transformers to handle heterogeneous state and action spaces across different morphologies, but pay little attention to the dependency of a robot's control policy on its morphology context. In this paper, we propose a hierarchical architecture to better model this dependency via contextual modulation, which includes two key submodules: (1) Instead of enforcing hard parameter sharing across robots, we use hypernetworks to generate morphology-dependent control parameters; (2) We propose a fixed attention mechanism that solely depends on the morphology to modulate the interactions between different limbs in a robot. Experimental results show that our method not only improves learning performance on a diverse set of training robots, but also generalizes better to unseen morphologies in a zero-shot fashion. The code is publicly available at https://github.com/MasterXiong/ModuMorph.

Poster
On the Importance of Feature Decorrelation for Unsupervised Representation Learning in Reinforcement Learning

Hojoon Lee, Koanho Lee, Dongyoon Hwang, Hyunho Lee, Byungkun Lee, Jaegul Choo

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Recently, unsupervised representation learning (URL) has improved the sample efficiency of Reinforcement Learning (RL) by pretraining a model from a large unlabeled dataset. The underlying principle of these methods is to learn temporally predictive representations by predicting future states in the latent space. However, an important challenge of this approach is the representational collapse, where the subspace of the latent representations collapses into a low-dimensional manifold. To address this issue, we propose a novel URL framework that causally predicts future states while increasing the dimension of the latent manifold by decorrelating the features in the latent space. Through extensive empirical studies, we demonstrate that our framework effectively learns predictive representations without collapse, which significantly improves the sample efficiency of state-of-the-art URL methods on the Atari 100k benchmark. The code is available at https://github.com/dojeon-ai/SimTPR.

Poster
Homomorphism AutoEncoder --- Learning Group Structured Representations from Observed Transitions

Hamza Keurti, Hsiao-Ru Pan, Michel Besserve, Benjamin F Grewe, Bernhard Schölkopf

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How can agents learn internal models that veridically represent interactions with the real world is a largely open question. As machine learning is moving towards representations containing not just observational but also interventional knowledge, we study this problem using tools from representation learning and group theory. We propose methods enabling an agent acting upon the world to learn internal representations of sensory information that are consistent with actions that modify it. We use an autoencoder equipped with a group representation acting on its latent space, trained using an equivariance-derived loss in order to enforce a suitable homomorphism property on the group representation. In contrast to existing work, our approach does not require prior knowledge of the group and does not restrict the set of actions the agent can perform. We motivate our method theoretically, and show empirically that it can learn a group representation of the actions, thereby capturing the structure of the set of transformations applied to the environment. We further show that this allows agents to predict the effect of sequences of future actions with improved accuracy.

Poster
Reinforcement Learning from Passive Data via Latent Intentions

Dibya Ghosh, Chethan Anand Bhateja, Sergey Levine

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Passive observational data, such as human videos, is abundant and rich in information, yet remains largely untapped by current RL methods. Perhaps surprisingly, we show that passive data, despite not having reward or action labels, can still be used to learn features that accelerate downstream RL. Our approach learns from passive data by modeling intentions: measuring how the likelihood of future outcomes change when the agent acts to achieve a particular task. We propose a temporal difference learning objective to learn about intentions, resulting in an algorithm similar to conventional RL, but which learns entirely from passive data. When optimizing this objective, our agent simultaneously learns representations of states, of policies, and of possible outcomes in an environment, all from raw observational data. Both theoretically and empirically, this scheme learns features amenable for value prediction for downstream tasks, and our experiments demonstrate the ability to learn from many forms of passive data, including cross-embodiment video data and YouTube videos.

Oral
Simple Embodied Language Learning as a Byproduct of Meta-Reinforcement Learning

Evan Zheran Liu, Sahaana Suri, Tong Mu, Allan Zhou, Chelsea Finn

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Whereas machine learning models typically learn language by directly training on language tasks (e.g., next-word prediction), language emerges in human children as a byproduct of solving non-language tasks (e.g., acquiring food). Motivated by this observation, we ask: can embodied reinforcement learning (RL) agents also indirectly learn language from non-language tasks? Learning to associate language with its meaning requires a dynamic environment with varied language. Therefore, we investigate this question in a multi-task environment with language that varies across the different tasks. Specifically, we design an office navigation environment, where the agent’s goal is to find a particular office, and office locations differ in different buildings (i.e., tasks). Each building includes a floor plan with a simple language description of the goal office’s location, which can be visually read as an RGB image when visited. We find RL agents indeed are able to indirectly learn language. Agents trained with current meta-RL algorithms successfully generalize to reading floor plans with held-out layouts and language phrases, and quickly navigate to the correct office, despite receiving no direct language supervision.

Poster
The Optimal Approximation Factors in Misspecified Off-Policy Value Function Estimation

Philip Amortila, Nan Jiang, Csaba Szepesvari

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Theoretical guarantees in reinforcement learning (RL) are known to suffer multiplicative blow-up factors with respect to the misspecification error of function approximation. Yet, the nature of such *approximation factors*---especially their optimal form in a given learning problem---is poorly understood. In this paper we study this question in linear off-policy value function estimation, where many open questions remain. We study the approximation factor in a broad spectrum of settings, such as presence vs. absence of state aliasing and full vs. partial coverage of the state space. Our core results include instance-dependent upper bounds on the approximation factors with respect to both the weighted $L_2$-norm (where the weighting is the offline state distribution) and the $L_\infty$ norm. We show that these approximation factors are optimal (in an instance-dependent sense) for a number of these settings. In other cases, we show that the instance-dependent parameters which appear in the upper bounds are necessary, and that the finiteness of either alone cannot guarantee a finite approximation factor even in the limit of infinite data.

Poster