ICML 2023 Papers

International Conference on Machine Learning

Decision breakdown

1,865papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1558.3%
  • Poster
    1,71091.7%

Browse all papers

LESSON: Learning to Integrate Exploration Strategies for Reinforcement Learning via an Option Framework

Woojun Kim, Jeonghye Kim, Youngchul Sung

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In this paper, a unified framework for exploration in reinforcement learning (RL) is proposed based on an option-critic architecture. The proposed framework learns to integrate a set of diverse exploration strategies so that the agent can adaptively select the most effective exploration strategy to realize an effective exploration-exploitation trade-off for each given task. The effectiveness of the proposed exploration framework is demonstrated by various experiments in the MiniGrid and Atari environments.

Poster
Identifiability and Generalizability in Constrained Inverse Reinforcement Learning

Andreas Schlaginhaufen, Maryam Kamgarpour

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Two main challenges in Reinforcement Learning (RL) are designing appropriate reward functions and ensuring the safety of the learned policy. To address these challenges, we present a theoretical framework for Inverse Reinforcement Learning (IRL) in constrained Markov decision processes. From a convex-analytic perspective, we extend prior results on reward identifiability and generalizability to both the constrained setting and a more general class of regularizations. In particular, we show that identifiability up to potential shaping (Cao et al., 2021) is a consequence of entropy regularization and may generally no longer hold for other regularizations or in the presence of safety constraints. We also show that to ensure generalizability to new transition laws and constraints, the true reward must be identified up to a constant. Additionally, we derive a finite sample guarantee for the suboptimality of the learned rewards, and validate our results in a gridworld environment.

Poster
The Dormant Neuron Phenomenon in Deep Reinforcement Learning

Ghada Sokar, Rishabh Agarwal, Pablo Samuel Castro, Utku Evci

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In this work we identify the dormant neuron phenomenon in deep reinforcement learning, where an agent's network suffers from an increasing number of inactive neurons, thereby affecting network expressivity. We demonstrate the presence of this phenomenon across a variety of algorithms and environments, and highlight its effect on learning. To address this issue, we propose a simple and effective method (ReDo) that Recycles Dormant neurons throughout training. Our experiments demonstrate that ReDo maintains the expressive power of networks by reducing the number of dormant neurons and results in improved performance.

Oral
Reinforcement Learning Can Be More Efficient with Multiple Rewards

Christoph Dann, Yishay Mansour, Mehryar Mohri

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Reward design is one of the most critical and challenging aspects when formulating a task as a reinforcement learning (RL) problem. In practice, it often takes several attempts of reward specification and learning with it in order to find one that leads to sample-efficient learning of the desired behavior. Instead, in this work, we study whether directly incorporating multiple alternate reward formulations of the same task in a single agent can lead to faster learning. We analyze multi-reward extensions of action-elimination algorithms and prove more favorable instance-dependent regret bounds compared to their single-reward counterparts, both in multi-armed bandits and in tabular Markov decision processes. Our bounds scale for each state-action pair with the inverse of the largest gap among all reward functions. This suggests that learning with multiple rewards can indeed be more sample-efficient, as long as the rewards agree on an optimal policy. We further prove that when rewards do not agree, multi-reward action elimination in multi-armed bandits still learns a policy that is good across all reward functions.

Poster
Model-Bellman Inconsistency for Model-based Offline Reinforcement Learning

Yihao Sun, Jiaji Zhang, Chengxing Jia, Haoxin Lin, Junyin Ye, Yang Yu

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For offline reinforcement learning (RL), model-based methods are expected to be data-efficient as they incorporate dynamics models to generate more data. However, due to inevitable model errors, straightforwardly learning a policy in the model typically fails in the offline setting. Previous studies have incorporated conservatism to prevent out-of-distribution exploration. For example, MOPO penalizes rewards through uncertainty measures from predicting the next states, which we have discovered are loose bounds of the ideal uncertainty, i.e., the Bellman error. In this work, we propose MOdel-Bellman Inconsistency penalized offLinE Policy Optimization (MOBILE), a novel uncertainty-driven offline RL algorithm. MOBILE conducts uncertainty quantification through the inconsistency of Bellman estimations under an ensemble of learned dynamics models, which can be a better approximator to the true Bellman error, and penalizes the Bellman estimation based on this uncertainty. Empirically we have verified that our proposed uncertainty quantification can be significantly closer to the true Bellman error than the compared methods. Consequently, MOBILE outperforms prior offline RL approaches on most tasks of D4RL and NeoRL benchmarks.

Poster
Reinforcement Learning with History Dependent Dynamic Contexts

Guy Tennenholtz, Nadav Merlis, Lior Shani, Martin Mladenov, Craig Boutilier

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We introduce *Dynamic Contextual Markov Decision Processes (DCMDPs)*, a novel reinforcement learning framework for history-dependent environments that generalizes the contextual MDP framework to handle non-Markov environments, where contexts change over time. We consider special cases of the model, with a focus on logistic DCMDPs, which break the exponential dependence on history length by leveraging aggregation functions to determine context transitions. This special structure allows us to derive an upper-confidence-bound style algorithm for which we establish regret bounds. Motivated by our theoretical results, we introduce a practical model-based algorithm for logistic DCMDPs that plans in a latent space and uses optimism over history-dependent features. We demonstrate the efficacy of our approach on a recommendation task (using MovieLens data) where user behavior dynamics evolve in response to recommendations.

Poster
Model-based Reinforcement Learning with Scalable Composite Policy Gradient Estimators

Paavo Parmas, Takuma Seno, Yuma Aoki

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In model-based reinforcement learning (MBRL), policy gradients can be estimated either by derivative-free RL methods, such as likelihood ratio gradients (LR), or by backpropagating through a differentiable model via reparameterization gradients (RP). Instead of using one or the other, the Total Propagation (TP) algorithm in prior work showed that a combination of LR and RP estimators averaged using inverse variance weighting (IVW) can achieve orders of magnitude improvement over either method. However, IVW-based composite estimators have not yet been applied in modern RL tasks, as it is unclear if they can be implemented scalably. We propose a scalable method, Total Propagation X (TPX) that improves over TP by changing the node used for IVW, and employing coordinate wise weighting. We demonstrate the scalability of TPX by applying it to the state of the art visual MBRL algorithm Dreamer. The experiments showed that Dreamer fails with long simulation horizons, while our TPX works reliably for only a fraction of additional computation. One key advantage of TPX is its ease of implementation, which will enable experimenting with IVW on many tasks beyond MBRL.

Poster
Representation-Driven Reinforcement Learning

Ofir Nabati, Guy Tennenholtz, Shie Mannor

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We present a representation-driven framework for reinforcement learning. By representing policies as estimates of their expected values, we leverage techniques from contextual bandits to guide exploration and exploitation. Particularly, embedding a policy network into a linear feature space allows us to reframe the exploration-exploitation problem as a representation-exploitation problem, where good policy representations enable optimal exploration. We demonstrate the effectiveness of this framework through its application to evolutionary and policy gradient-based approaches, leading to significantly improved performance compared to traditional methods. Our framework provides a new perspective on reinforcement learning, highlighting the importance of policy representation in determining optimal exploration-exploitation strategies.

Poster
Offline Reinforcement Learning with Closed-Form Policy Improvement Operators

Jiachen Li, Edwin Zhang, Ming Yin, Qinxun Bai, Yu-Xiang Wang, William Yang Wang

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Behavior constrained policy optimization has been demonstrated to be a successful paradigm for tackling Offline Reinforcement Learning. By exploiting historical transitions, a policy is trained to maximize a learned value function while constrained by the behavior policy to avoid a significant distributional shift. In this paper, we propose our closed-form policy improvement operators. We make a novel observation that the behavior constraint naturally motivates the use of first-order Taylor approximation, leading to a linear approximation of the policy objective. Additionally, as practical datasets are usually collected by heterogeneous policies, we model the behavior policies as a Gaussian Mixture and overcome the induced optimization difficulties by leveraging the LogSumExp's lower bound and Jensen's Inequality, giving rise to a closed-form policy improvement operator. We instantiate both one-step and iterative offline RL algorithms with our novel policy improvement operators and empirically demonstrate their effectiveness over state-of-the-art algorithms on the standard D4RL benchmark. Our code is available at https://cfpi-icml23.github.io/.

Poster
Set-membership Belief State-based Reinforcement Learning for POMDPs

Wei Wei, Lijun Zhang, Lin Li, Huizhong Song, Jiye Liang

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Reinforcement learning (RL) has made significant progress in areas such as Atari games and robotic control, where the agents have perfect sensing capabilities. However, in many real-world sequential decision-making tasks, the observation data could be noisy or incomplete due to the intrinsic low quality of the sensors or unexpected malfunctions; that is, the agent's perceptions are rarely perfect. The current POMDP RL methods, such as particle-based and Gaussian-based, can only provide a probability estimate of hidden states rather than certain belief regions, which may lead to inefficient and even wrong decision-making. This paper proposes a novel algorithm called Set-membership Belief state-based Reinforcement Learning (SBRL), which consists of two parts: a Set-membership Belief state learning Model (SBM) for learning bounded belief state sets and an RL controller for making decisions based on SBM. We prove that our belief estimation method can provide a series of belief state sets that always contain the true states under the unknown-but-bounded (UBB) noise. The effectiveness of the proposed method is verified on a collection of benchmark tasks, and the results show that our method outperforms the state-of-the-art methods.

Poster
Near-Minimax-Optimal Risk-Sensitive Reinforcement Learning with CVaR

Kaiwen Wang, Nathan Kallus, Wen Sun

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In this paper, we study risk-sensitive Reinforcement Learning (RL), focusing on the objective of Conditional Value at Risk (CVaR) with risk tolerance $\tau$. Starting with multi-arm bandits (MABs), we show the minimax CVaR regret rate is $\Omega(\sqrt{\tau^{-1}AK})$, where $A$ is the number of actions and $K$ is the number of episodes, and that it is achieved by an Upper Confidence Bound algorithm with a novel Bernstein bonus. For online RL in tabular Markov Decision Processes (MDPs), we show a minimax regret lower bound of $\Omega(\sqrt{\tau^{-1}SAK})$ (with normalized cumulative rewards), where $S$ is the number of states, and we propose a novel bonus-driven Value Iteration procedure. We show that our algorithm achieves the optimal regret of $\widetilde O(\sqrt{\tau^{-1}SAK})$ under a continuity assumption and in general attains a near-optimal regret of $\widetilde O(\tau^{-1}\sqrt{SAK})$, which is minimax-optimal for constant $\tau$. This improves on the best available bounds. By discretizing rewards appropriately, our algorithms are computationally efficient.

Poster
Internally Rewarded Reinforcement Learning

Mengdi Li, Xufeng Zhao, Jae Hee Lee, Cornelius Weber, Stefan Wermter

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We study a class of reinforcement learning problems where the reward signals for policy learning are generated by a discriminator that is dependent on and jointly optimized with the policy. This interdependence between the policy and the discriminator leads to an unstable learning process because reward signals from an immature discriminator are noisy and impede policy learning, and conversely, an under-optimized policy impedes discriminator learning. We call this learning setting $\textit{Internally Rewarded Reinforcement Learning}$ (IRRL) as the reward is not provided directly by the environment but $\textit{internally}$ by the discriminator. In this paper, we formally formulate IRRL and present a class of problems that belong to IRRL. We theoretically derive and empirically analyze the effect of the reward function in IRRL and based on these analyses propose the clipped linear reward function. Experimental results show that the proposed reward function can consistently stabilize the training process by reducing the impact of reward noise, which leads to faster convergence and higher performance compared with baselines in diverse tasks.

Poster
Model-Free Robust Average-Reward Reinforcement Learning

Yue Wang, Alvaro Velasquez, George K. Atia, Ashley Prater-Bennette, Shaofeng Zou

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Robust Markov decision processes (MDPs) address the challenge of model uncertainty by optimizing the worst-case performance over an uncertainty set of MDPs. In this paper, we focus on the robust average-reward MDPs under the model-free setting. We first theoretically characterize the structure of solutions to the robust average-reward Bellman equation, which is essential for our later convergence analysis. We then design two model-free algorithms, robust relative value iteration (RVI) TD and robust RVI Q-learning, and theoretically prove their convergence to the optimal solution. We provide several widely used uncertainty sets as examples, including those defined by the contamination model, total variation, Chi-squared divergence, Kullback-Leibler (KL) divergence, and Wasserstein distance.

Poster
Interactive Object Placement with Reinforcement Learning

Shengping Zhang, Quanling Meng, Qinglin Liu, Liqiang Nie, Bineng Zhong, Xiaopeng Fan, Rongrong Ji

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Object placement aims to insert a foreground object into a background image with a suitable location and size to create a natural composition. To predict a diverse distribution of placements, existing methods usually establish a one-to-one mapping from random vectors to the placements. However, these random vectors are not interpretable, which prevents users from interacting with the object placement process. To address this problem, we propose an Interactive Object Placement method with Reinforcement Learning, dubbed IOPRE, to make sequential decisions for producing a reasonable placement given an initial location and size of the foreground. We first design a novel action space to flexibly and stably adjust the location and size of the foreground while preserving its aspect ratio. Then, we propose a multi-factor state representation learning method, which integrates composition image features and sinusoidal positional embeddings of the foreground to make decisions for selecting actions. Finally, we design a hybrid reward function that combines placement assessment and the number of steps to ensure that the agent learns to place objects in the most visually pleasing and semantically appropriate location. Experimental results on the OPA dataset demonstrate that the proposed method achieves state-of-the-art performance in terms of plausibility and diversity.

Poster
A Reinforcement Learning Framework for Dynamic Mediation Analysis

Lin Ge, Jitao Wang, Chengchun Shi, Zhenke Wu, Rui Song

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Mediation analysis learns the causal effect transmitted via mediator variables between treatments and outcomes, and receives increasing attention in various scientific domains to elucidate causal relations. Most existing works focus on point-exposure studies where each subject only receives one treatment at a single time point. However, there are a number of applications (e.g., mobile health) where the treatments are sequentially assigned over time and the dynamic mediation effects are of primary interest. Proposing a reinforcement learning (RL) framework, we are the first to evaluate dynamic mediation effects in settings with infinite horizons. We decompose the average treatment effect into an immediate direct effect, an immediate mediation effect, a delayed direct effect, and a delayed mediation effect. Upon the identification of each effect component, we further develop robust and semi-parametrically efficient estimators under the RL framework to infer these causal effects. The superior performance of the proposed method is demonstrated through extensive numerical studies, theoretical results, and an analysis of a mobile health dataset. A Python implementation of the proposed procedure is available at https://github.com/linlinlin97/MediationRL.

Poster
Robust Situational Reinforcement Learning in Face of Context Disturbances

Jinpeng Zhang, Yufeng Zheng, Chuheng Zhang, Li Zhao, Lei Song, Yuan Zhou, Jiang Bian

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In many real-world tasks, some parts of state features, called contexts, are independent of action signals, e.g., customer demand in inventory control, speed of lead car in autonomous driving, etc. One of the challenges of reinforcement learning in these applications is that the true context transitions can be easily exposed some unknown source of contamination, leading to a shift of context transitions between source domains and target domains, which could cause performance degradation for RL algorithms. However, existing methods on robust RL aim at learning robust policies against the deviations of the entire system dynamics. To tackle this problem, this paper proposes the framework of robust situational Markov decision process (RS-MDP) which captures the possible deviations of context transitions explicitly. To scale to large context space, we introduce the softmin smoothed robust Bellman operator to learn the robust Q-value approximately, and apply our RS-MDP framework to existing RL algorithm SAC to learn the desired robust policies. We conduct experiments on several robot control tasks with dynamic contexts and inventory control tasks to demonstrate that our algorithm can generalize better and more robust against deviations of context transitions, and outperform existing robust RL algorithms.

Poster
GEAR: A GPU-Centric Experience Replay System for Large Reinforcement Learning Models

Hanjing Wang, Man-Kit Sit, Congjie He, Ying Wen, Weinan Zhang, Jun Wang, Yaodong Yang, Luo Mai

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This paper introduces a distributed, GPU-centric experience replay system, GEAR, designed to perform scalable reinforcement learning (RL) with large sequence models (such as transformers). With such models, existing systems such as Reverb face considerable bottlenecks in memory, computation, and communication. GEAR, however, optimizes memory efficiency by enabling the memory resources on GPU servers (including host memory and device memory) to manage trajectory data. Furthermore, it facilitates decentralized GPU devices to expedite various trajectory selection strategies, circumventing computational bottlenecks. GEAR is equipped with GPU kernels capable of collecting trajectories using zero-copy access to host memory, along with remote-directed-memory access over InfiniBand, improving communication efficiency. Cluster experiments have shown that GEAR can achieve performance levels up to 6× greater than Reverb when training state-of-the-art large RL models. GEAR is open-sourced at https:// github.com/bigrl-team/gear.

Poster
Mastering the Unsupervised Reinforcement Learning Benchmark from Pixels

Sai Rajeswar, Pietro Mazzaglia, Tim Verbelen, Alexandre Piché, Bart Dhoedt, Aaron Courville, Alexandre Lacoste

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Controlling artificial agents from visual sensory data is an arduous task. Reinforcement learning (RL) algorithms can succeed but require large amounts of interactions between the agent and the environment. To alleviate the issue, unsupervised RL proposes to employ self-supervised interaction and learning, for adapting faster to future tasks. Yet, as shown in the Unsupervised RL Benchmark (URLB; Laskin et al. 2021), whether current unsupervised strategies can improve generalization capabilities is still unclear, especially in visual control settings. In this work, we study the URLB and propose a new method to solve it, using unsupervised model-based RL, for pre-training the agent, and a task-aware fine-tuning strategy combined with a new proposed hybrid planner, Dyna-MPC, to adapt the agent for downstream tasks. On URLB, our method obtains 93.59% overall normalized performance, surpassing previous baselines by a staggering margin. The approach is empirically evaluated through a large-scale empirical study, which we use to validate our design choices and analyze our models. We also show robust performance on the Real-Word RL benchmark, hinting at resiliency to environment perturbations during adaptation. Project website: https://masteringurlb.github.io/

Oral
Towards Theoretical Understanding of Inverse Reinforcement Learning

Alberto Maria Metelli, Filippo Lazzati, Marcello Restelli

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Inverse reinforcement learning (IRL) denotes a powerful family of algorithms for recovering a reward function justifying the behavior demonstrated by an expert agent. A well-known limitation of IRL is the ambiguity in the choice of the reward function, due to the existence of multiple rewards that explain the observed behavior. This limitation has been recently circumvented by formulating IRL as the problem of estimating the feasible reward set, i.e., the region of the rewards compatible with the expert's behavior. In this paper, we make a step towards closing the theory gap of IRL in the case of finite-horizon problems with a generative model. We start by formally introducing the problem of estimating the feasible reward set, the corresponding PAC requirement, and discussing the properties of particular classes of rewards. Then, we provide the first minimax lower bound on the sample complexity for the problem of estimating the feasible reward set of order ${\Omega}\left( \frac{H^3SA}{\epsilon^2} \left( \log \left(\frac{1}{\delta}\right) + S \right)\right)$, being $S$ and $A$ the number of states and actions respectively, $H$ the horizon, $\epsilon$ the desired accuracy, and $\delta$ the confidence. We analyze the sample complexity of a uniform sampling strategy (US-IRL), proving a matching upper bound up to logarithmic factors. Finally, we outline several open questions in IRL and propose future research directions.

Oral
Posterior Sampling for Deep Reinforcement Learning

Remo Sasso, Michelangelo Conserva, Paulo Rauber

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Despite remarkable successes, deep reinforcement learning algorithms remain sample inefficient: they require an enormous amount of trial and error to find good policies. Model-based algorithms promise sample efficiency by building an environment model that can be used for planning. Posterior Sampling for Reinforcement Learning is such a model-based algorithm that has attracted significant interest due to its performance in the tabular setting. This paper introduces Posterior Sampling for Deep Reinforcement Learning (PSDRL), the first truly scalable approximation of Posterior Sampling for Reinforcement Learning that retains its model-based essence. PSDRL combines efficient uncertainty quantification over latent state space models with a specially tailored incremental planning algorithm based on value-function approximation. Extensive experiments on the Atari benchmark show that PSDRL significantly outperforms previous state-of-the-art attempts at scaling up posterior sampling while being competitive with a state-of-the-art (model-based) reinforcement learning method, both in sample efficiency and computational efficiency.

Poster