ICML 2023 Papers

International Conference on Machine Learning

Decision breakdown

1,865papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1558.3%
  • Poster
    1,71091.7%

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Parallel Online Clustering of Bandits via Hedonic Game

Xiaotong Cheng, Cheng Pan, Setareh Maghsudi

Expand abstract

Contextual bandit algorithms appear in several applications, such as online advertisement and recommendation systems like personalized education or personalized medicine. Individually-tailored recommendations boost the performance of the underlying application; nevertheless, providing individual suggestions becomes costly and even implausible as the number of users grows. As such, to efficiently serve the demands of several users in modern applications, it is imperative to identify the underlying users' clusters, i.e., the groups of users for which a single recommendation might be (near-)optimal. We propose CLUB-HG, a novel algorithm that integrates a game-theoretic approach into clustering inference. Our algorithm achieves Nash equilibrium at each inference step and discovers the underlying clusters. We also provide regret analysis within a standard linear stochastic noise setting. Finally, experiments on synthetic and real-world datasets show the superior performance of our proposed algorithm compared to the state-of-the-art algorithms.

Poster
Explaining Reinforcement Learning with Shapley Values

Daniel Beechey, Thomas M. S. Smith, Özgür Şimşek

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For reinforcement learning systems to be widely adopted, their users must understand and trust them. We present a theoretical analysis of explaining reinforcement learning using Shapley values, following a principled approach from game theory for identifying the contribution of individual players to the outcome of a cooperative game. We call this general framework Shapley Values for Explaining Reinforcement Learning (SVERL). Our analysis exposes the limitations of earlier uses of Shapley values in reinforcement learning. We then develop an approach that uses Shapley values to explain agent performance. In a variety of domains, SVERL produces meaningful explanations that match and supplement human intuition.

Poster
Adapting to game trees in zero-sum imperfect information games

Côme Fiegel, Pierre Menard, Tadashi Kozuno, Remi Munos, Vianney Perchet, Michal Valko

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Imperfect information games (IIG) are games in which each player only partially observes the current game state. We study how to learn $\epsilon$-optimal strategies in a zero-sum IIG through self-play with trajectory feedback. We give a problem-independent lower bound $\widetilde{\mathcal{O}}(H(A_{\mathcal{X}}+B_{\mathcal{Y}})/\epsilon^2)$ on the required number of realizations to learn these strategies with high probability, where $H$ is the length of the game, $A_{\mathcal{X}}$ and $B_{\mathcal{Y}}$ are the total number of actions for the two players. We also propose two Follow the Regularized leader (FTRL) algorithms for this setting: Balanced FTRL which matches this lower bound, but requires the knowledge of the information set structure beforehand to define the regularization; and Adaptive FTRL which needs $\widetilde{\mathcal{O}}(H^2(A_{\mathcal{X}}+B_{\mathcal{Y}})/\epsilon^2)$ realizations without this requirement by progressively adapting the regularization to the observations.

Oral
Auxiliary Learning as an Asymmetric Bargaining Game

Aviv Shamsian, Aviv Navon, Neta Glazer, Kenji Kawaguchi, Gal Chechik, Ethan Fetaya

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Auxiliary learning is an effective method for enhancing the generalization capabilities of trained models, particularly when dealing with small datasets. However, this approach may present several difficulties: (i) optimizing multiple objectives can be more challenging, and (ii) how to balance the auxiliary tasks to best assist the main task is unclear. In this work, we propose a novel approach, named AuxiNash, for balancing tasks in auxiliary learning by formalizing the problem as generalized bargaining game with asymmetric task bargaining power. Furthermore, we describe an efficient procedure for learning the bargaining power of tasks based on their contribution to the performance of the main task and derive theoretical guarantees for its convergence. Finally, we evaluate AuxiNash on multiple multi-task benchmarks and find that it consistently outperforms competing methods.

Poster