ICML 2023 Papers

International Conference on Machine Learning

Decision breakdown

1,865papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1558.3%
  • Poster
    1,71091.7%

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Topic: Reinforcement Learning · 297 papers · Reset filters

Sharp Variance-Dependent Bounds in Reinforcement Learning: Best of Both Worlds in Stochastic and Deterministic Environments

Runlong Zhou, Zihan Zhang, Simon Shaolei Du

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We study variance-dependent regret bounds for Markov decision processes (MDPs). Algorithms with variance-dependent regret guarantees can automatically exploit environments with low variance (e.g., enjoying constant regret on deterministic MDPs). The existing algorithms are either variance-independent or suboptimal. We first propose two new environment norms to characterize the fine-grained variance properties of the environment. For model-based methods, we design a variant of the MVP algorithm (Zhang et al., 2021a). We apply new analysis techniques to demonstrate that this algorithm enjoys variance-dependent bounds with respect to the norms we propose. In particular, this bound is simultaneously minimax optimal for both stochastic and deterministic MDPs, the first result of its kind. We further initiate the study on model-free algorithms with variance-dependent regret bounds by designing a reference-function-based algorithm with a novel capped-doubling reference update schedule. Lastly, we also provide lower bounds to complement our upper bounds.

Poster
Revisiting Bellman Errors for Offline Model Selection

Joshua P Zitovsky, Daniel de Marchi, Rishabh Agarwal, Michael Rene Kosorok

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Offline model selection (OMS), that is, choosing the best policy from a set of many policies given only logged data, is crucial for applying offline RL in real-world settings. One idea that has been extensively explored is to select policies based on the mean squared Bellman error (MSBE) of the associated Q-functions. However, previous work has struggled to obtain adequate OMS performance with Bellman errors, leading many researchers to abandon the idea. To this end, we elucidate why previous work has seen pessimistic results with Bellman errors and identify conditions under which OMS algorithms based on Bellman errors will perform well. Moreover, we develop a new estimator of the MSBE that is more accurate than prior methods. Our estimator obtains impressive OMS performance on diverse discrete control tasks, including Atari games.

Poster
Decentralized Stochastic Bilevel Optimization with Improved per-Iteration Complexity

Xuxing Chen, Minhui Huang, Shiqian Ma, Krishna Balasubramanian

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Bilevel optimization recently has received tremendous attention due to its great success in solving important machine learning problems like meta learning, reinforcement learning, and hyperparameter optimization. Extending single-agent training on bilevel problems to the decentralized setting is a natural generalization, and there has been a flurry of work studying decentralized bilevel optimization algorithms. However, it remains unknown how to design the distributed algorithm with sample complexity and convergence rate comparable to SGD for stochastic optimization, and at the same time without directly computing the exact Hessian or Jacobian matrices. In this paper we propose such an algorithm. More specifically, we propose a novel decentralized stochastic bilevel optimization (DSBO) algorithm that only requires first order stochastic oracle, Hessian-vector product and Jacobian-vector product oracle. The sample complexity of our algorithm matches the currently best known results for DSBO, while our algorithm does not require estimating the full Hessian and Jacobian matrices, thereby possessing to improved per-iteration complexity.

Poster
On the Global Convergence of Risk-Averse Policy Gradient Methods with Expected Conditional Risk Measures

Xian Yu, Lei Ying

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Risk-sensitive reinforcement learning (RL) has become a popular tool to control the risk of uncertain outcomes and ensure reliable performance in various sequential decision-making problems. While policy gradient methods have been developed for risk-sensitive RL, it remains unclear if these methods enjoy the same global convergence guarantees as in the risk-neutral case. In this paper, we consider a class of dynamic time-consistent risk measures, called Expected Conditional Risk Measures (ECRMs), and derive policy gradient updates for ECRM-based objective functions. Under both constrained direct parameterization and unconstrained softmax parameterization, we provide global convergence and iteration complexities of the corresponding risk-averse policy gradient algorithms. We further test risk-averse variants of REINFORCE and actor-critic algorithms to demonstrate the efficacy of our method and the importance of risk control.

Poster
Why Target Networks Stabilise Temporal Difference Methods

Mattie Fellows, Matthew J. A. Smith, Shimon Whiteson

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Integral to recent successes in deep reinforcement learning has been a class of temporal difference methods that use infrequently updated target values for policy evaluation in a Markov Decision Process. Yet a complete theoretical explanation for the effectiveness of target networks remains elusive. In this work, we provide an analysis of this popular class of algorithms, to finally answer the question: “why do target networks stabilise TD learning”? To do so, we formalise the notion of a partially fitted policy evaluation method, which describes the use of target networks and bridges the gap between fitted methods and semigradient temporal difference algorithms. Using this framework we are able to uniquely characterise the so-called deadly triad–the use of TD updates with (nonlinear) function approximation and off-policy data–which often leads to nonconvergent algorithms.This insight leads us to conclude that the use of target networks can mitigate the effects of poor conditioning in the Jacobian of the TD update. Instead, we show that under mild regularity con- ditions and a well tuned target network update frequency, convergence can be guaranteed even in the extremely challenging off-policy sampling and nonlinear function approximation setting.

Poster
MAHALO: Unifying Offline Reinforcement Learning and Imitation Learning from Observations

Anqi Li, Byron Boots, Ching-An Cheng

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We study a new paradigm for sequential decision making, called offline policy learning from observations (PLfO). Offline PLfO aims to learn policies using datasets with substandard qualities: 1) only a subset of trajectories is labeled with rewards, 2) labeled trajectories may not contain actions, 3) labeled trajectories may not be of high quality, and 4) the data may not have full coverage. Such imperfection is common in real-world learning scenarios, and offline PLfO encompasses many existing offline learning setups, including offline imitation learning (IL), offline IL from observations (ILfO), and offline reinforcement learning (RL). In this work, we present a generic approach to offline PLfO, called Modality-agnostic Adversarial Hypothesis Adaptation for Learning from Observations (MAHALO). Built upon the pessimism concept in offline RL, MAHALO optimizes the policy using a performance lower bound that accounts for uncertainty due to the dataset's insufficient coverage. We implement this idea by adversarially training data-consistent critic and reward functions, which forces the learned policy to be robust to data deficiency. We show that MAHALO consistently outperforms or matches specialized algorithms across a variety of offline PLfO tasks in theory and experiments. Our code is available at https://github.com/AnqiLi/mahalo.

Poster
Information-Theoretic State Space Model for Multi-View Reinforcement Learning

HyeongJoo Hwang, Seokin Seo, Youngsoo Jang, Sungyoon Kim, Geon-Hyeong Kim, Seunghoon Hong, Kee-Eung Kim

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Multi-View Reinforcement Learning (MVRL) seeks to find an optimal control for an agent given multi-view observations from various sources. Despite recent advances in multi-view learning that aim to extract the latent representation from multi-view data, it is not straightforward to apply them to control tasks, especially when the observations are temporally dependent on one another. The problem can be even more challenging if the observations are intermittently missing for a subset of views. In this paper, we introduce Fuse2Control (F2C), an information-theoretic approach to capturing the underlying state space model from the sequences of multi-view observations. We conduct an extensive set of experiments in various control tasks showing that our method is highly effective in aggregating task-relevant information across many views, that scales linearly with the number of views while retaining robustness to arbitrary missing view scenarios.

Oral
Safe Offline Reinforcement Learning with Real-Time Budget Constraints

Qian Lin, Bo Tang, Zifan Wu, Chao Yu, Shangqin Mao, Qianlong Xie, Xingxing Wang, Dong Wang

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Aiming at promoting the safe real-world deployment of Reinforcement Learning (RL), research on safe RL has made significant progress in recent years. However, most existing works in the literature still focus on the online setting where risky violations of the safety budget are likely to be incurred during training. Besides, in many realworld applications, the learned policy is required to respond to dynamically determined safety budgets (i.e., constraint threshold) in real time. In this paper, we target at the above real-time budget constraint problem under the offline setting, and propose Trajectory-based REal-time Budget Inference (TREBI) as a novel solution that approaches this problem from the perspective of trajectory distribution. Theoretically, we prove an error bound of the estimation on the episodic reward and cost under the offline setting and thus provide a performance guarantee for TREBI. Empirical results on a wide range of simulation tasks and a real-world large-scale advertising application demonstrate the capability of TREBI in solving real-time budget constraint problems under offline settings.

Poster
Neural Collapse in Deep Linear Networks: From Balanced to Imbalanced Data

Hien Dang, Tho Tran Huu, Stanley Osher, Hung Tran-The, Nhat Ho, Tan Minh Nguyen

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Modern deep neural networks have achieved impressive performance on tasks from image classification to natural language processing. Surprisingly, these complex systems with massive amounts of parameters exhibit the same structural properties in their last-layer features and classifiers across canonical datasets when training until convergence. In particular, it has been observed that the last-layer features collapse to their class-means, and those class-means are the vertices of a simplex Equiangular Tight Frame (ETF). This phenomenon is known as Neural Collapse (NC). Recent papers have theoretically shown that NC emerges in the global minimizers of training problems with the simplified ``unconstrained feature model''. In this context, we take a step further and prove the NC occurrences in deep linear networks for the popular mean squared error (MSE) and cross entropy (CE) losses, showing that global solutions exhibit NC properties across the linear layers. Furthermore, we extend our study to imbalanced data for MSE loss and present the first geometric analysis of NC under bias-free setting. Our results demonstrate the convergence of the last-layer features and classifiers to a geometry consisting of orthogonal vectors, whose lengths depend on the amount of data in their corresponding classes. Finally, we empirically validate our theoretical analyses on synthetic and practical network architectures with both balanced and imbalanced scenarios.

Poster
Delay-Adapted Policy Optimization and Improved Regret for Adversarial MDP with Delayed Bandit Feedback

Tal Lancewicki, Aviv Rosenberg, Dmitry Sotnikov

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Policy Optimization (PO) is one of the most popular methods in Reinforcement Learning (RL). Thus, theoretical guarantees for PO algorithms have become especially important to the RL community. In this paper, we study PO in adversarial MDPs with a challenge that arises in almost every real-world application -- *delayed bandit feedback*. We give the first near-optimal regret bounds for PO in tabular MDPs, and may even surpass state-of-the-art (which uses less efficient methods). Our novel Delay-Adapted PO (DAPO) is easy to implement and to generalize, allowing us to extend our algorithm to: (i) infinite state space under the assumption of linear $Q$-function, proving the first regret bounds for delayed feedback with function approximation. (ii) deep RL, demonstrating its effectiveness in experiments on MuJoCo domains.

Poster
Principled Offline RL in the Presence of Rich Exogenous Information

Riashat Islam, Manan Tomar, Alex Lamb, Yonathan Efroni, Hongyu Zang, Aniket Rajiv Didolkar, Dipendra Misra, Xin Li, Harm van Seijen, Remi Tachet des Combes, John Langford

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Learning to control an agent from offline data collected in a rich pixel-based visual observation space is vital for real-world applications of reinforcement learning (RL). A major challenge in this setting is the presence of input information that is hard to model and irrelevant to controlling the agent. This problem has been approached by the theoretical RL community through the lens of *exogenous information*, i.e., any control-irrelevant information contained in observations. For example, a robot navigating in busy streets needs to ignore irrelevant information, such as other people walking in the background, textures of objects, or birds in the sky. In this paper, we focus on the setting with visually detailed exogenous information and introduce new offline RL benchmarks that offer the ability to study this problem. We find that contemporary representation learning techniques can fail on datasets where the noise is a complex and time-dependent process, which is prevalent in practical applications. To address these, we propose to use multi-step inverse models to learn Agent-Centric Representations for Offline-RL (ACRO). Despite being simple and reward-free, we show theoretically and empirically that the representation created by this objective greatly outperforms baselines.

Poster
Model-agnostic Measure of Generalization Difficulty

Akhilan Boopathy, Kevin Liu, Jaedong Hwang, Shu Ge, Asaad Mohammedsaleh, Ila R Fiete

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The measure of a machine learning algorithm is the difficulty of the tasks it can perform, and sufficiently difficult tasks are critical drivers of strong machine learning models. However, quantifying the generalization difficulty of machine learning benchmarks has remained challenging. We propose what is to our knowledge the first model-agnostic measure of the inherent generalization difficulty of tasks. Our inductive bias complexity measure quantifies the total information required to generalize well on a task minus the information provided by the data. It does so by measuring the fractional volume occupied by hypotheses that generalize on a task given that they fit the training data. It scales exponentially with the intrinsic dimensionality of the space over which the model must generalize but only polynomially in resolution per dimension, showing that tasks which require generalizing over many dimensions are drastically more difficult than tasks involving more detail in fewer dimensions. Our measure can be applied to compute and compare supervised learning, reinforcement learning and meta-learning generalization difficulties against each other. We show that applied empirically, it formally quantifies intuitively expected trends, e.g. that in terms of required inductive bias, MNIST $<$ CIFAR10 $<$ Imagenet and fully observable Markov decision processes (MDPs) $<$ partially observable MDPs. Further, we show that classification of complex images $<$ few-shot meta-learning with simple images. Our measure provides a quantitative metric to guide the construction of more complex tasks requiring greater inductive bias, and thereby encourages the development of more sophisticated architectures and learning algorithms with more powerful generalization capabilities.

Poster
FLEX: an Adaptive Exploration Algorithm for Nonlinear Systems

Matthieu Blanke, marc lelarge

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Model-based reinforcement learning is a powerful tool, but collecting data to fit an accurate model of the system can be costly. Exploring an unknown environment in a sample-efficient manner is hence of great importance. However, the complexity of dynamics and the computational limitations of real systems make this task challenging. In this work, we introduce FLEX, an exploration algorithm for nonlinear dynamics based on optimal experimental design. Our policy maximizes the information of the next step and results in an adaptive exploration algorithm, compatible with arbitrary parametric learning models, and requiring minimal computing resources. We test our method on a number of nonlinear environments covering different settings, including time-varying dynamics. Keeping in mind that exploration is intended to serve an exploitation objective, we also test our algorithm on downstream model-based classical control tasks and compare it to other state-of-the-art model-based and model-free approaches. The performance achieved by FLEX is competitive and its computational cost is low.

Poster
ChiPFormer: Transferable Chip Placement via Offline Decision Transformer

Yao Lai, Jinxin Liu, Zhentao Tang, Bin Wang, Jianye Hao, Ping Luo

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Placement is a critical step in modern chip design, aiming to determine the positions of circuit modules on the chip canvas. Recent works have shown that reinforcement learning (RL) can improve human performance in chip placement. However, such an RL-based approach suffers from long training time and low transfer ability in unseen chip circuits. To resolve these challenges, we cast the chip placement as an offline RL formulation and present ChiPFormer that enables learning a transferable placement policy from fixed offline data. ChiPFormer has several advantages that prior arts do not have. First, ChiPFormer can exploit offline placement designs to learn transferable policies more efficiently in a multi-task setting. Second, ChiPFormer can promote effective finetuning for unseen chip circuits, reducing the placement runtime from hours to minutes. Third, extensive experiments on 32 chip circuits demonstrate that ChiPFormer achieves significantly better placement quality while reducing the runtime by 10x compared to recent state-of-the-art approaches in both public benchmarks and realistic industrial tasks. The deliverables are released at https://sites.google.com/view/chipformer/home.

Poster
Model-Free Robust Average-Reward Reinforcement Learning

Yue Wang, Alvaro Velasquez, George K. Atia, Ashley Prater-Bennette, Shaofeng Zou

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Robust Markov decision processes (MDPs) address the challenge of model uncertainty by optimizing the worst-case performance over an uncertainty set of MDPs. In this paper, we focus on the robust average-reward MDPs under the model-free setting. We first theoretically characterize the structure of solutions to the robust average-reward Bellman equation, which is essential for our later convergence analysis. We then design two model-free algorithms, robust relative value iteration (RVI) TD and robust RVI Q-learning, and theoretically prove their convergence to the optimal solution. We provide several widely used uncertainty sets as examples, including those defined by the contamination model, total variation, Chi-squared divergence, Kullback-Leibler (KL) divergence, and Wasserstein distance.

Poster
Interactive Object Placement with Reinforcement Learning

Shengping Zhang, Quanling Meng, Qinglin Liu, Liqiang Nie, Bineng Zhong, Xiaopeng Fan, Rongrong Ji

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Object placement aims to insert a foreground object into a background image with a suitable location and size to create a natural composition. To predict a diverse distribution of placements, existing methods usually establish a one-to-one mapping from random vectors to the placements. However, these random vectors are not interpretable, which prevents users from interacting with the object placement process. To address this problem, we propose an Interactive Object Placement method with Reinforcement Learning, dubbed IOPRE, to make sequential decisions for producing a reasonable placement given an initial location and size of the foreground. We first design a novel action space to flexibly and stably adjust the location and size of the foreground while preserving its aspect ratio. Then, we propose a multi-factor state representation learning method, which integrates composition image features and sinusoidal positional embeddings of the foreground to make decisions for selecting actions. Finally, we design a hybrid reward function that combines placement assessment and the number of steps to ensure that the agent learns to place objects in the most visually pleasing and semantically appropriate location. Experimental results on the OPA dataset demonstrate that the proposed method achieves state-of-the-art performance in terms of plausibility and diversity.

Poster
A Reinforcement Learning Framework for Dynamic Mediation Analysis

Lin Ge, Jitao Wang, Chengchun Shi, Zhenke Wu, Rui Song

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Mediation analysis learns the causal effect transmitted via mediator variables between treatments and outcomes, and receives increasing attention in various scientific domains to elucidate causal relations. Most existing works focus on point-exposure studies where each subject only receives one treatment at a single time point. However, there are a number of applications (e.g., mobile health) where the treatments are sequentially assigned over time and the dynamic mediation effects are of primary interest. Proposing a reinforcement learning (RL) framework, we are the first to evaluate dynamic mediation effects in settings with infinite horizons. We decompose the average treatment effect into an immediate direct effect, an immediate mediation effect, a delayed direct effect, and a delayed mediation effect. Upon the identification of each effect component, we further develop robust and semi-parametrically efficient estimators under the RL framework to infer these causal effects. The superior performance of the proposed method is demonstrated through extensive numerical studies, theoretical results, and an analysis of a mobile health dataset. A Python implementation of the proposed procedure is available at https://github.com/linlinlin97/MediationRL.

Poster
Social learning spontaneously emerges by searching optimal heuristics with deep reinforcement learning

Seungwoong Ha, Hawoong Jeong

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How have individuals of social animals in nature evolved to learn from each other, and what would be the optimal strategy for such learning in a specific environment? Here, we address both problems by employing a deep reinforcement learning model to optimize the social learning strategies (SLSs) of agents in a cooperative game in a multi-dimensional landscape. Throughout the training for maximizing the overall payoff, we find that the agent spontaneously learns various concepts of social learning, such as copying, focusing on frequent and well-performing neighbors, self-comparison, long-term cooperation between agents, and the importance of balancing between individual and social learning, without any explicit guidance or prior knowledge about the system. The SLS from a fully trained agent outperforms all of the traditional, baseline SLSs in terms of mean payoff. We demonstrate the superior performance of the reinforcement learning agent in various environments, including temporally changing environments and real social networks, which also verifies the adaptability of our framework to different social settings.

Poster
Robust Situational Reinforcement Learning in Face of Context Disturbances

Jinpeng Zhang, Yufeng Zheng, Chuheng Zhang, Li Zhao, Lei Song, Yuan Zhou, Jiang Bian

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In many real-world tasks, some parts of state features, called contexts, are independent of action signals, e.g., customer demand in inventory control, speed of lead car in autonomous driving, etc. One of the challenges of reinforcement learning in these applications is that the true context transitions can be easily exposed some unknown source of contamination, leading to a shift of context transitions between source domains and target domains, which could cause performance degradation for RL algorithms. However, existing methods on robust RL aim at learning robust policies against the deviations of the entire system dynamics. To tackle this problem, this paper proposes the framework of robust situational Markov decision process (RS-MDP) which captures the possible deviations of context transitions explicitly. To scale to large context space, we introduce the softmin smoothed robust Bellman operator to learn the robust Q-value approximately, and apply our RS-MDP framework to existing RL algorithm SAC to learn the desired robust policies. We conduct experiments on several robot control tasks with dynamic contexts and inventory control tasks to demonstrate that our algorithm can generalize better and more robust against deviations of context transitions, and outperform existing robust RL algorithms.

Poster
Toward Efficient Gradient-Based Value Estimation

Arsalan Sharifnassab, Richard S. Sutton

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Gradient-based methods for value estimation in reinforcement learning have favorable stability properties, but they are typically much slower than Temporal Difference (TD) learning methods. We study the root causes of this slowness and show that Mean Square Bellman Error (MSBE) is an ill-conditioned loss function in the sense that its Hessian has large condition-number. To resolve the adverse effect of poor conditioning of MSBE on gradient based methods, we propose a low complexity batch-free proximal method that approximately follows the Gauss-Newton direction and is asymptotically robust to parameterization. Our main algorithm, called RANS, is efficient in the sense that it is significantly faster than the residual gradient methods while having almost the same computational complexity, and is competitive with TD on the classic problems that we tested.

Poster