ICML 2023 Papers

International Conference on Machine Learning

Decision breakdown

1,865papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1558.3%
  • Poster
    1,71091.7%

Browse all papers

Reinforcement Learning with General Utilities: Simpler Variance Reduction and Large State-Action Space

Anas Barakat, Ilyas Fatkhullin, Niao He

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We consider the reinforcement learning (RL) problem with general utilities which consists in maximizing a function of the state-action occupancy measure. Beyond the standard cumulative reward RL setting, this problem includes as particular cases constrained RL, pure exploration and learning from demonstrations among others. For this problem, we propose a simpler single-loop parameter-free normalized policy gradient algorithm. Implementing a recursive momentum variance reduction mechanism, our algorithm achieves $\tilde{\mathcal{O}}(\epsilon^{-3})$ and $\tilde{\mathcal{O}}(\epsilon^{-2})$ sample complexities for $\epsilon$-first-order stationarity and $\epsilon$-global optimality respectively, under adequate assumptions. We further address the setting of large finite state action spaces via linear function approximation of the occupancy measure and show a $\tilde{\mathcal{O}}(\epsilon^{-4})$ sample complexity for a simple policy gradient method with a linear regression subroutine.

Poster
Provable Reset-free Reinforcement Learning by No-Regret Reduction

Hoai-An Nguyen, Ching-An Cheng

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Reinforcement learning (RL) so far has limited real-world applications. One key challenge is that typical RL algorithms heavily rely on a reset mechanism to sample proper initial states; these reset mechanisms, in practice, are expensive to implement due to the need for human intervention or heavily engineered environments. To make learning more practical, we propose a generic no-regret reduction to systematically design reset-free RL algorithms. Our reduction turns the reset-free RL problem into a two-player game. We show that achieving sublinear regret in this two-player game would imply learning a policy that has both sublinear performance regret and sublinear total number of resets in the original RL problem. This means that the agent eventually learns to perform optimally and avoid resets. To demonstrate the effectiveness of this reduction, we design an instantiation for linear Markov decision processes, which is the first provably correct reset-free RL algorithm.

Poster
Boosting Offline Reinforcement Learning with Action Preference Query

Qisen Yang, Shenzhi Wang, Matthieu Gaetan Lin, Shiji Song, Gao Huang

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Training practical agents usually involve offline and online reinforcement learning (RL) to balance the policy's performance and interaction costs. In particular, online fine-tuning has become a commonly used method to correct the erroneous estimates of out-of-distribution data learned in the offline training phase. However, even limited online interactions can be inaccessible or catastrophic for high-stake scenarios like healthcare and autonomous driving. In this work, we introduce an interaction-free training scheme dubbed Offline-with-Action-Preferences (OAP). The main insight is that, compared to online fine-tuning, querying the preferences between pre-collected and learned actions can be equally or even more helpful to the erroneous estimate problem. By adaptively encouraging or suppressing policy constraint according to action preferences, OAP could distinguish overestimation from beneficial policy improvement and thus attains a more accurate evaluation of unseen data. Theoretically, we prove a lower bound of the behavior policy's performance improvement brought by OAP. Moreover, comprehensive experiments on the D4RL benchmark and state-of-the-art algorithms demonstrate that OAP yields higher (29% on average) scores, especially on challenging AntMaze tasks (98% higher).

Poster
Emergence of Adaptive Circadian Rhythms in Deep Reinforcement Learning

aqeel labash, Florian Stelzer, Daniel Majoral, Raul Vicente

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Adapting to regularities of the environment is critical for biological organisms to anticipate events and plan. A prominent example is the circadian rhythm corresponding to the internalization by organisms of the $24$-hour period of the Earth's rotation. In this work, we study the emergence of circadian-like rhythms in deep reinforcement learning agents. In particular, we deployed agents in an environment with a reliable periodic variation while solving a foraging task. We systematically characterize the agent's behavior during learning and demonstrate the emergence of a rhythm that is endogenous and entrainable. Interestingly, the internal rhythm adapts to shifts in the phase of the environmental signal without any re-training. Furthermore, we show via bifurcation and phase response curve analyses how artificial neurons develop dynamics to support the internalization of the environmental rhythm. From a dynamical systems view, we demonstrate that the adaptation proceeds by the emergence of a stable periodic orbit in the neuron dynamics with a phase response that allows an optimal phase synchronisation between the agent's dynamics and the environmental rhythm.

Poster
Near-optimal Conservative Exploration in Reinforcement Learning under Episode-wise Constraints

Donghao Li, Ruiquan Huang, Cong Shen, Jing Yang

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This paper investigates conservative exploration in reinforcement learning where the performance of the learning agent is guaranteed to be above a certain threshold throughout the learning process. It focuses on the tabular episodic Markov Decision Process (MDP) setting that has finite states and actions. With the knowledge of an existing safe baseline policy, an algorithms termed as StepMix is proposed to balance the exploitation and exploration while ensuring that the conservative constraint is never violated in each episode with high probability. StepMix features a unique design of a mixture policy that adaptively and smoothly interpolates between the baseline policy and the optimistic policy. Theoretical analysis shows that StepMix achieves near-optimal regret order as in the constraint-free setting, indicating that obeying the stringent episode-wise conservative constraint does not compromise the learning performance. Besides, a randomization based EpsMix algorithm is also proposed and shown the achieve the same performance as StepMix. The algorithm design and theoretical analysis are further extended to the setting where the baseline policy is not given a priori but must be learned from an offline dataset, and it is proved that similar conservative guarantee and regret can be achieved if the offline dataset is sufficiently large. Experiment results corroborate the theoretical analysis and demonstrate the effectiveness of the proposed conservative exploration strategies.

Poster
The Benefits of Model-Based Generalization in Reinforcement Learning

Kenny John Young, Aditya Ramesh, Louis Kirsch, Jürgen Schmidhuber

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Model-Based Reinforcement Learning (RL) is widely believed to have the potential to improve sample efficiency by allowing an agent to synthesize large amounts of imagined experience. Experience Replay (ER) can be considered a simple kind of model, which has proved effective at improving the stability and efficiency of deep RL. In principle, a learned parametric model could improve on ER by generalizing from real experience to augment the dataset with additional plausible experience. However, given that learned value functions can also generalize, it is not immediately obvious why model generalization should be better. Here, we provide theoretical and empirical insight into when, and how, we can expect data generated by a learned model to be useful. First, we provide a simple theorem motivating how learning a model as an intermediate step can narrow down the set of possible value functions more than learning a value function directly from data using the Bellman equation. Second, we provide an illustrative example showing empirically how a similar effect occurs in a more concrete setting with neural network function approximation. Finally, we provide extensive experiments showing the benefit of model-based learning for online RL in environments with combinatorial complexity, but factored structure that allows a learned model to generalize. In these experiments, we take care to control for other factors in order to isolate, insofar as possible, the benefit of using experience generated by a learned model relative to ER alone.

Poster
Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learning

Tongzhou Wang, Antonio Torralba, Phillip Isola, Amy Zhang

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In goal-reaching reinforcement learning (RL), the optimal value function has a particular geometry, called quasimetrics structure. This paper introduces Quasimetric Reinforcement Learning (QRL), a new RL method that utilizes quasimetric models to learn optimal value functions. Distinct from prior approaches, the QRL objective is specifically designed for quasimetrics, and provides strong theoretical recovery guarantees. Empirically, we conduct thorough analyses on a discretized MountainCar environment, identifying properties of QRL and its advantages over alternatives. On offline and online goal-reaching benchmarks, QRL also demonstrates improved sample efficiency and performance, across both state-based and image-based observations.

Poster
Provably Efficient Offline Reinforcement Learning with Perturbed Data Sources

Chengshuai Shi, Wei Xiong, Cong Shen, Jing Yang

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Existing theoretical studies on offline reinforcement learning (RL) mostly consider a dataset sampled directly from the target task. In practice, however, data often come from several heterogeneous but related sources. Motivated by this gap, this work aims at rigorously understanding offline RL with multiple datasets that are collected from randomly perturbed versions of the target task instead of from itself. An information-theoretic lower bound is derived, which reveals a necessary requirement on the number of involved sources in addition to that on the number of data samples. Then, a novel HetPEVI algorithm is proposed, which simultaneously considers the sample uncertainties from a finite number of data samples per data source and the source uncertainties due to a finite number of available data sources. Theoretical analyses demonstrate that HetPEVI can solve the target task as long as the data sources collectively provide a good data coverage. Moreover, HetPEVI is demonstrated to be optimal up to a polynomial factor of the horizon length. Finally, the study is extended to offline Markov games and offline robust RL, which demonstrates the generality of the proposed designs and theoretical analyses.

Poster
Automatic Intrinsic Reward Shaping for Exploration in Deep Reinforcement Learning

Mingqi Yuan, Bo Li, Xin Jin, Wenjun Zeng

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We present AIRS: **A**utomatic **I**ntrinsic **R**eward **S**haping that intelligently and adaptively provides high-quality intrinsic rewards to enhance exploration in reinforcement learning (RL). More specifically, AIRS selects shaping function from a predefined set based on the estimated task return in real-time, providing reliable exploration incentives and alleviating the biased objective problem. Moreover, we develop an intrinsic reward toolkit to provide efficient and reliable implementations of diverse intrinsic reward approaches. We test AIRS on various tasks of MiniGrid, Procgen, and DeepMind Control Suite. Extensive simulation demonstrates that AIRS can outperform the benchmarking schemes and achieve superior performance with simple architecture.

Poster
Model-based Offline Reinforcement Learning with Count-based Conservatism

Byeongchan Kim, Min-hwan Oh

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In this paper, we present a model-based offline reinforcement learning method that integrates count-based conservatism, named $\texttt{Count-MORL}$. Our method utilizes the count estimates of state-action pairs to quantify model estimation error, marking the first algorithm of demonstrating the efficacy of count-based conservatism in model-based offline deep RL to the best of our knowledge. For our proposed method, we first show that the estimation error is inversely proportional to the frequency of state-action pairs. Secondly, we demonstrate that the learned policy under the count-based conservative model offers near-optimality performance guarantees. Through extensive numerical experiments, we validate that $\texttt{Count-MORL}$ with hash code implementation significantly outperforms existing offline RL algorithms on the D4RL benchmark datasets. The code is accessible at https://github.com/oh-lab/Count-MORL.

Poster
Reachability-Aware Laplacian Representation in Reinforcement Learning

Kaixin Wang, Kuangqi Zhou, Jiashi FENG, Bryan Hooi, Xinchao Wang

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In Reinforcement Learning (RL), Laplacian Representation (LapRep) is a task-agnostic state representation that encodes the geometry of the environment. A desirable property of LapRep stated in prior works is that the Euclidean distance in the LapRep space roughly reflects the reachability between states, which motivates the usage of this distance for reward shaping. However, we find that LapRep does not necessarily have this property in general: two states having a small distance under LapRep can actually be far away in the environment. Such a mismatch would impede the learning process in reward shaping. To fix this issue, we introduce a Reachability-Aware Laplacian Representation (RA-LapRep), by properly scaling each dimension of LapRep. Despite the simplicity, we demonstrate that RA-LapRep can better capture the inter-state reachability as compared to LapRep, through both theoretical explanations and experimental results. Additionally, we show that this improvement yields a significant boost in reward shaping performance and benefits bottleneck state discovery.

Poster
Explaining Reinforcement Learning with Shapley Values

Daniel Beechey, Thomas M. S. Smith, Özgür Şimşek

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For reinforcement learning systems to be widely adopted, their users must understand and trust them. We present a theoretical analysis of explaining reinforcement learning using Shapley values, following a principled approach from game theory for identifying the contribution of individual players to the outcome of a cooperative game. We call this general framework Shapley Values for Explaining Reinforcement Learning (SVERL). Our analysis exposes the limitations of earlier uses of Shapley values in reinforcement learning. We then develop an approach that uses Shapley values to explain agent performance. In a variety of domains, SVERL produces meaningful explanations that match and supplement human intuition.

Poster
Reinforcement Learning in Low-rank MDPs with Density Features

Audrey Huang, Jinglin Chen, Nan Jiang

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MDPs with low-rank transitions---that is, the transition matrix can be factored into the product of two matrices, left and right---is a highly representative structure that enables tractable learning. The left matrix enables expressive function approximation for value-based learning and has been studied extensively. In this work, we instead investigate sample-efficient learning with density features, i.e., the right matrix, which induce powerful models for state-occupancy distributions. This setting not only sheds light on leveraging unsupervised learning in RL, but also enables plug-in solutions for settings like convex RL. In the offline setting, we propose an algorithm for off-policy estimation of occupancies that can handle non-exploratory data. Using this as a subroutine, we further devise an online algorithm that constructs exploratory data distributions in a level-by-level manner. As a central technical challenge, the additive error of occupancy estimation is incompatible with the multiplicative definition of data coverage. In the absence of strong assumptions like reachability, this incompatibility easily leads to exponential error blow-up, which we overcome via novel technical tools. Our results also readily extend to the representation learning setting, when the density features are unknown and must be learned from an exponentially large candidate set.

Poster
Bootstrapped Representations in Reinforcement Learning

Charline Le Lan, Stephen Tu, Mark Rowland, Anna Harutyunyan, Rishabh Agarwal, Marc G Bellemare, Will Dabney

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In reinforcement learning (RL), state representations are key to dealing with large or continuous state spaces. While one of the promises of deep learning algorithms is to automatically construct features well-tuned for the task they try to solve, such a representation might not emerge from end-to-end training of deep RL agents. To mitigate this issue, auxiliary objectives are often incorporated into the learning process and help shape the learnt state representation. Bootstrapping methods are today's method of choice to make these additional predictions. Yet, it is unclear which features these algorithms capture and how they relate to those from other auxiliary-task-based approaches. In this paper, we address this gap and provide a theoretical characterization of the state representation learnt by temporal difference learning (Sutton, 1988). Surprisingly, we find that this representation differs from the features learned by Monte Carlo and residual gradient algorithms for most transition structures of the environment in the policy evaluation setting. We describe the efficacy of these representations for policy evaluation, and use our theoretical analysis to design new auxiliary learning rules. We complement our theoretical results with an empirical comparison of these learning rules for different cumulant functions on classic domains such as the four-room domain (Sutton et al, 1999) and Mountain Car (Moore, 1990).

Poster
Reinforcement Learning from Passive Data via Latent Intentions

Dibya Ghosh, Chethan Anand Bhateja, Sergey Levine

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Passive observational data, such as human videos, is abundant and rich in information, yet remains largely untapped by current RL methods. Perhaps surprisingly, we show that passive data, despite not having reward or action labels, can still be used to learn features that accelerate downstream RL. Our approach learns from passive data by modeling intentions: measuring how the likelihood of future outcomes change when the agent acts to achieve a particular task. We propose a temporal difference learning objective to learn about intentions, resulting in an algorithm similar to conventional RL, but which learns entirely from passive data. When optimizing this objective, our agent simultaneously learns representations of states, of policies, and of possible outcomes in an environment, all from raw observational data. Both theoretically and empirically, this scheme learns features amenable for value prediction for downstream tasks, and our experiments demonstrate the ability to learn from many forms of passive data, including cross-embodiment video data and YouTube videos.

Oral
Simple Embodied Language Learning as a Byproduct of Meta-Reinforcement Learning

Evan Zheran Liu, Sahaana Suri, Tong Mu, Allan Zhou, Chelsea Finn

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Whereas machine learning models typically learn language by directly training on language tasks (e.g., next-word prediction), language emerges in human children as a byproduct of solving non-language tasks (e.g., acquiring food). Motivated by this observation, we ask: can embodied reinforcement learning (RL) agents also indirectly learn language from non-language tasks? Learning to associate language with its meaning requires a dynamic environment with varied language. Therefore, we investigate this question in a multi-task environment with language that varies across the different tasks. Specifically, we design an office navigation environment, where the agent’s goal is to find a particular office, and office locations differ in different buildings (i.e., tasks). Each building includes a floor plan with a simple language description of the goal office’s location, which can be visually read as an RGB image when visited. We find RL agents indeed are able to indirectly learn language. Agents trained with current meta-RL algorithms successfully generalize to reading floor plans with held-out layouts and language phrases, and quickly navigate to the correct office, despite receiving no direct language supervision.

Poster
Inverse Reinforcement Learning without Reinforcement Learning

Gokul Swamy, David Wu, Sanjiban Choudhury, Drew Bagnell, Steven Wu

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Inverse Reinforcement Learning (IRL) is a powerful set of techniques for imitation learning that aims to learn a reward function that rationalizes expert demonstrations. Unfortunately, traditional IRL methods suffer from a computational weakness: they require repeatedly solving a hard reinforcement learning (RL) problem as a subroutine. This is counter-intuitive from the viewpoint of reductions: we have reduced the *easier* problem of imitation learning to repeatedly solving the *harder* problem of RL. Another thread of work has proved that access to the side-information of the distribution of states where a strong policy spends time can dramatically reduce the sample and computational complexities of solving an RL problem. In this work, we demonstrate for the first time a more informed imitation learning reduction where we utilize the state distribution of the expert to alleviate the global exploration component of the RL subroutine, providing an *exponential* speedup in theory. In practice, we find that we are able to significantly speed up the prior art on continuous control tasks.

Poster
Enforcing Hard Constraints with Soft Barriers: Safe Reinforcement Learning in Unknown Stochastic Environments

Yixuan Wang, Simon Sinong Zhan, Ruochen Jiao, Zhilu Wang, Wanxin Jin, Zhuoran Yang, Zhaoran Wang, Chao Huang, Qi Zhu

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It is quite challenging to ensure the safety of reinforcement learning (RL) agents in an unknown and stochastic environment under hard constraints that require the system state not to reach certain specified unsafe regions. Many popular safe RL methods such as those based on the Constrained Markov Decision Process (CMDP) paradigm formulate safety violations in a cost function and try to constrain the expectation of cumulative cost under a threshold. However, it is often difficult to effectively capture and enforce hard reachability-based safety constraints indirectly with such constraints on safety violation cost. In this work, we leverage the notion of barrier function to explicitly encode the hard safety chance constraints, and given that the environment is unknown, relax them to our design of *generative-model-based soft barrier functions*. Based on such soft barriers, we propose a novel safe RL approach with bi-level optimization that can jointly learn the unknown environment and optimize the control policy, while effectively avoiding the unsafe region with safety probability optimization. Experiments on a set of examples demonstrate that our approach can effectively enforce hard safety chance constraints and significantly outperform CMDP-based baseline methods in system safe rates measured via simulations.

Poster
Hierarchical Programmatic Reinforcement Learning via Learning to Compose Programs

Guan-Ting Liu, En-Pei Hu, Pu-Jen Cheng, Hung-Yi Lee, Shao-Hua Sun

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Aiming to produce reinforcement learning (RL) policies that are human-interpretable and can generalize better to novel scenarios, Trivedi et al. (2021) present a method (LEAPS) that first learns a program embedding space to continuously parameterize diverse programs from a pre-generated program dataset, and then searches for a task-solving program in the learned program embedding space when given a task. Despite the encouraging results, the program policies that LEAPS can produce are limited by the distribution of the program dataset. Furthermore, during searching, LEAPS evaluates each candidate program solely based on its return, failing to precisely reward correct parts of programs and penalize incorrect parts. To address these issues, we propose to learn a meta-policy that composes a series of programs sampled from the learned program embedding space. By learning to compose programs, our proposed hierarchical programmatic reinforcement learning (HPRL) framework can produce program policies that describe out-of-distributionally complex behaviors and directly assign credits to programs that induce desired behaviors. The experimental results in the Karel domain show that our proposed framework outperforms baselines. The ablation studies confirm the limitations of LEAPS and justify our design choices.

Poster
Revisiting the Linear-Programming Framework for Offline RL with General Function Approximation

Asuman E. Ozdaglar, Sarath Pattathil, Jiawei Zhang, Kaiqing Zhang

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Offline reinforcement learning (RL) aims to find an optimal policy for sequential decision-making using a pre-collected dataset, without further interaction with the environment. Recent theoretical progress has focused on developing sample-efficient offline RL algorithms with various relaxed assumptions on data coverage and function approximators, especially to handle the case with excessively large state-action spaces. Among them, the framework based on the linear-programming (LP) reformulation of Markov decision processes has shown promise: it enables sample-efficient offline RL with function approximation, under only partial data coverage and realizability assumptions on the function classes, with favorable computational tractability. In this work, we revisit the LP framework for offline RL, and provide a new reformulation that advances the existing results in several aspects, relaxing certain assumptions and achieving optimal statistical rates in terms of sample size. Our key enabler is to introduce proper constraints in the reformulation, instead of using any regularization as in the literature, also with careful choices of the function classes and initial state distributions. We hope our insights bring into light the use of LP formulations and the induced primal-dual minimax optimization, in offline RL.

Poster