ICML 2022 Papers

International Conference on Machine Learning

Decision breakdown

1,233papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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    1189.6%
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Topic: AI Agents · 26 papers · Reset filters

The Power of Exploiter: Provable Multi-Agent RL in Large State Spaces

Chi Jin, Qinghua Liu, Tiancheng Yu

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Modern reinforcement learning (RL) commonly engages practical problems with large state spaces, where function approximation must be deployed to approximate either the value function or the policy. While recent progresses in RL theory address a rich set of RL problems with general function approximation, such successes are mostly restricted to the single-agent setting. It remains elusive how to extend these results to multi-agent RL, especially in the face of new game-theoretical challenges. This paper considers two-player zero-sum Markov Games (MGs). We propose a new algorithm that can provably find the Nash equilibrium policy using a polynomial number of samples, for any MG with low

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Symmetric Machine Theory of Mind

Melanie Sclar, Graham Neubig, Yonatan Bisk

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Theory of mind, the ability to model others’ thoughts and desires, is a cornerstone of human social intelligence. This makes it an important challenge for the machine learning community, but previous works mainly attempt to design agents that model the "mental state" of others as passive observers or in specific predefined roles, such as in speaker-listener scenarios. In contrast, we propose to model machine theory of mind in a more general symmetric scenario. We introduce a multi-agent environment SymmToM where, like in real life, all agents can speak, listen, see other agents, and move freely through the world. Effective strategies to maximize an agent’s reward require it to develop a theory of mind. We show that reinforcement learning agents that model the mental states of others achieve significant performance improvements over agents with no such theory of mind model. Importantly, our best agents still fail to achieve performance comparable to agents with access to the gold-standard mental state of other agents, demonstrating that the modeling of theory of mind in multi-agent scenarios is very much an open challenge.

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Self-Organized Polynomial-Time Coordination Graphs

Qianlan Yang, Weijun Dong, Zhizhou Ren, Jianhao Wang, Tonghan Wang, Chongjie Zhang

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Coordination graph is a promising approach to model agent collaboration in multi-agent reinforcement learning. It conducts a graph-based value factorization and induces explicit coordination among agents to complete complicated tasks. However, one critical challenge in this paradigm is the complexity of greedy action selection with respect to the factorized values. It refers to the decentralized constraint optimization problem (DCOP), which and whose constant-ratio approximation are NP-hard problems. To bypass this systematic hardness, this paper proposes a novel method, named Self-Organized Polynomial-time Coordination Graphs (SOP-CG), which uses structured graph classes to guarantee the accuracy and the computational efficiency of collaborated action selection. SOP-CG employs dynamic graph topology to ensure sufficient value function expressiveness. The graph selection is unified into an end-to-end learning paradigm. In experiments, we show that our approach learns succinct and well-adapted graph topologies, induces effective coordination, and improves performance across a variety of cooperative multi-agent tasks.

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Sample and Communication-Efficient Decentralized Actor-Critic Algorithms with Finite-Time Analysis

Ziyi Chen, Yi Zhou, Rong-Rong Chen, Shaofeng Zou

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Actor-critic (AC) algorithms have been widely used in decentralized multi-agent systems to learn the optimal joint control policy. However, existing decentralized AC algorithms either need to share agents’ sensitive information or lack communication-efficiency. In this work, we develop decentralized AC and natural AC (NAC) algorithms that avoid sharing agents’ local information and are sample and communication-efficient. In both algorithms, agents share only noisy rewards and use mini-batch local policy gradient updates to ensure high sample and communication efficiency. Particularly for decentralized NAC, we develop a decentralized Markovian SGD algorithm with an adaptive mini-batch size to efficiently compute the natural policy gradient. Under Markovian sampling and linear function approximation, we prove that the proposed decentralized AC and NAC algorithms achieve the state-of-the-art sample complexities $\mathcal{O}(\epsilon^{-2}\ln\epsilon^{-1})$ and $\mathcal{O}(\epsilon^{-3}\ln\epsilon^{-1})$, respectively, and achieve an improved communication complexity $\mathcal{O}(\epsilon^{-1}\ln\epsilon^{-1})$. Numerical experiments demonstrate that the proposed algorithms achieve lower sample and communication complexities than the existing decentralized AC algorithms.

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Revisiting Some Common Practices in Cooperative Multi-Agent Reinforcement Learning

Wei Fu, Chao Yu, Zelai Xu, Jiaqi Yang, Yi Wu

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Many advances in cooperative multi-agent reinforcement learning (MARL) are based on two common design principles: value decomposition and parameter sharing. A typical MARL algorithm of this fashion decomposes a centralized Q-function into local Q-networks with parameters shared across agents. Such an algorithmic paradigm enables centralized training and decentralized execution (CTDE) and leads to efficient learning in practice. Despite all the advantages, we revisit these two principles and show that in certain scenarios, e.g., environments with a highly multi-modal reward landscape, value decomposition, and parameter sharing can be problematic and lead to undesired outcomes. In contrast, policy gradient (PG) methods with individual policies provably converge to an optimal solution in these cases, which partially supports some recent empirical observations that PG can be effective in many MARL testbeds. Inspired by our theoretical analysis, we present practical suggestions on implementing multi-agent PG algorithms for either high rewards or diverse emergent behaviors and empirically validate our findings on a variety of domains, ranging from the simplified matrix and grid-world games to complex benchmarks such as StarCraft Multi-Agent Challenge and Google Research Football. We hope our insights could benefit the community towards developing more general and more powerful MARL algorithms.

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Policy Diagnosis via Measuring Role Diversity in Cooperative Multi-agent RL

Siyi Hu, Chuanlong Xie, Xiaodan Liang, Xiaojun Chang

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Cooperative multi-agent reinforcement learning (MARL) is making rapid progress for solving tasks in a grid world and real-world scenarios, in which agents are given different attributes and goals, resulting in different behavior through the whole multi-agent task. In this study, we quantify the agent’s behavior difference and build its relationship with the policy performance via {\bf Role Diversity}, a metric to measure the characteristics of MARL tasks. We define role diversity from three perspectives: action-based, trajectory-based, and contribution-based to fully measure a multi-agent task. Through theoretical analysis, we find that the error bound in MARL can be decomposed into three parts that have a strong relation to the role diversity. The decomposed factors can significantly impact policy optimization in three popular directions including parameter sharing, communication mechanism, and credit assignment. The main experimental platforms are based on {\bf Multiagent Particle Environment (MPE) }and {\bf The StarCraft Multi-Agent Challenge (SMAC)}. Extensive experiments clearly show that role diversity can serve as a robust measurement for the characteristics of a multi-agent cooperation task and help diagnose whether the policy fits the current multi-agent system for better policy performance.

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Plan Better Amid Conservatism: Offline Multi-Agent Reinforcement Learning with Actor Rectification

Ling Pan, Longbo Huang, Tengyu Ma, Huazhe Xu

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Conservatism has led to significant progress in offline reinforcement learning (RL) where an agent learns from pre-collected datasets. However, as many real-world scenarios involve interaction among multiple agents, it is important to resolve offline RL in the multi-agent setting. Given the recent success of transferring online RL algorithms to the multi-agent setting, one may expect that offline RL algorithms will also transfer to multi-agent settings directly. Surprisingly, we empirically observe that conservative offline RL algorithms do not work well in the multi-agent setting—the performance degrades significantly with an increasing number of agents. Towards mitigating the degradation, we identify a key issue that non-concavity of the value function makes the policy gradient improvements prone to local optima. Multiple agents exacerbate the problem severely, since the suboptimal policy by any agent can lead to uncoordinated global failure. Following this intuition, we propose a simple yet effective method, Offline Multi-Agent RL with Actor Rectification (OMAR), which combines the first-order policy gradients and zeroth-order optimization methods to better optimize the conservative value functions over the actor parameters. Despite the simplicity, OMAR achieves state-of-the-art results in a variety of multi-agent control tasks.

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PMIC: Improving Multi-Agent Reinforcement Learning with Progressive Mutual Information Collaboration

Pengyi Li, Hongyao Tang, Tianpei Yang, Xiaotian Hao, Tong Sang, Yan Zheng, Jianye Hao, Matthew E. Taylor, Wenyuan Tao, Zhen Wang

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Learning to collaborate is critical in Multi-Agent Reinforcement Learning (MARL). Previous works promote collaboration by maximizing the correlation of agents’ behaviors, which is typically characterized by Mutual Information (MI) in different forms. However, we reveal sub-optimal collaborative behaviors also emerge with strong correlations, and simply maximizing the MI can, surprisingly, hinder the learning towards better collaboration. To address this issue, we propose a novel MARL framework, called Progressive Mutual Information Collaboration (PMIC), for more effective MI-driven collaboration. PMIC uses a new collaboration criterion measured by the MI between global states and joint actions. Based on this criterion, the key idea of PMIC is maximizing the MI associated with superior collaborative behaviors and minimizing the MI associated with inferior ones. The two MI objectives play complementary roles by facilitating better collaborations while avoiding falling into sub-optimal ones. Experiments on a wide range of MARL benchmarks show the superior performance of PMIC compared with other algorithms.

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Modeling Strong and Human-Like Gameplay with KL-Regularized Search

Athul Paul Jacob, David J Wu, Gabriele Farina, Adam Lerer, Hengyuan Hu, Anton Bakhtin, Jacob Andreas, Noam Brown

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We consider the task of accurately modeling strong human policies in multi-agent decision-making problems, given examples of human behavior. Imitation learning is effective at predicting human actions but may not match the strength of expert humans (e.g., by sometimes committing blunders), while self-play learning and search techniques such as AlphaZero lead to strong performance but may produce policies that differ markedly from human behavior. In chess and Go, we show that regularized search algorithms that penalize KL divergence from an imitation-learned policy yield higher prediction accuracy of strong humans and better performance than imitation learning alone. We then introduce a novel regret minimization algorithm that is regularized based on the KL divergence from an imitation-learned policy, and show that using this algorithm for search in no-press Diplomacy yields a policy that matches the human prediction accuracy of imitation learning while being substantially stronger.

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MASER: Multi-Agent Reinforcement Learning with Subgoals Generated from Experience Replay Buffer

Jeewon Jeon, Woojun Kim, Whiyoung Jung, Youngchul Sung

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In this paper, we consider cooperative multi-agent reinforcement learning (MARL) with sparse reward. To tackle this problem, we propose a novel method named MASER: MARL with subgoals generated from experience replay buffer. Under the widely-used assumption of centralized training with decentralized execution and consistent Q-value decomposition for MARL, MASER automatically generates proper subgoals for multiple agents from the experience replay buffer by considering both individual Q-value and total Q-value. Then, MASER designs individual intrinsic reward for each agent based on actionable representation relevant to Q-learning so that the agents reach their subgoals while maximizing the joint action value. Numerical results show that MASER significantly outperforms StarCraft II micromanagement benchmark compared to other state-of-the-art MARL algorithms.

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Individual Reward Assisted Multi-Agent Reinforcement Learning

LI Wang, Yupeng Zhang, Yujing Hu, Weixun Wang, Chongjie Zhang, Yang Gao, Jianye Hao, Tangjie Lv, Changjie Fan

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In many real-world multi-agent systems, the sparsity of team rewards often makes it difficult for an algorithm to successfully learn a cooperative team policy. At present, the common way for solving this problem is to design some dense individual rewards for the agents to guide the cooperation. However, most existing works utilize individual rewards in ways that do not always promote teamwork and sometimes are even counterproductive. In this paper, we propose

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Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence

Dongsheng Ding, Chen-Yu Wei, Kaiqing Zhang, Mihailo Jovanovic

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We examine global non-asymptotic convergence properties of policy gradient methods for multi-agent reinforcement learning (RL) problems in Markov potential games (MPGs). To learn a Nash equilibrium of an MPG in which the size of state space and/or the number of players can be very large, we propose new independent policy gradient algorithms that are run by all players in tandem. When there is no uncertainty in the gradient evaluation, we show that our algorithm finds an $\epsilon$-Nash equilibrium with $O(1/\epsilon^2)$ iteration complexity which does not explicitly depend on the state space size. When the exact gradient is not available, we establish $O(1/\epsilon^5)$ sample complexity bound in a potentially infinitely large state space for a sample-based algorithm that utilizes function approximation. Moreover, we identify a class of independent policy gradient algorithms that enjoy convergence for both zero-sum Markov games and Markov cooperative games with the players that are oblivious to the types of games being played. Finally, we provide computational experiments to corroborate the merits and the effectiveness of our theoretical developments.

Oral
Greedy based Value Representation for Optimal Coordination in Multi-agent Reinforcement Learning

Lipeng Wan, Zeyang Liu, Xingyu Chen, Xuguang Lan, Nanning Zheng

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Due to the representation limitation of the joint Q value function, multi-agent reinforcement learning methods with linear value decomposition (LVD) or monotonic value decomposition (MVD) suffer from relative overgeneralization. As a result, they can not ensure optimal consistency (i.e., the correspondence between individual greedy actions and the best team performance). In this paper, we derive the expression of the joint Q value function of LVD and MVD. According to the expression, we draw a transition diagram, where each self-transition node (STN) is a possible convergence. To ensure the optimal consistency, the optimal node is required to be the unique STN. Therefore, we propose the greedy-based value representation (GVR), which turns the optimal node into an STN via inferior target shaping and eliminates the non-optimal STNs via superior experience replay. Theoretical proofs and empirical results demonstrate that given the true Q values, GVR ensures the optimal consistency under sufficient exploration. Besides, in tasks where the true Q values are unavailable, GVR achieves an adaptive trade-off between optimality and stability. Our method outperforms state-of-the-art baselines in experiments on various benchmarks.

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Efficient Model-based Multi-agent Reinforcement Learning via Optimistic Equilibrium Computation

Pier Giuseppe Sessa, Maryam Kamgarpour, Andreas Krause

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We consider model-based multi-agent reinforcement learning, where the environment transition model is unknown and can only be learned via expensive interactions with the environment. We propose H-MARL (Hallucinated Multi-Agent Reinforcement Learning), a novel sample-efficient algorithm that can efficiently balance exploration, i.e., learning about the environment, and exploitation, i.e., achieve good equilibrium performance in the underlying general-sum Markov game. H-MARL builds high-probability confidence intervals around the unknown transition model and sequentially updates them based on newly observed data. Using these, it constructs an optimistic hallucinated game for the agents for which equilibrium policies are computed at each round. We consider general statistical models (e.g., Gaussian processes, deep ensembles, etc.) and policy classes (e.g., deep neural networks), and theoretically analyze our approach by bounding the agents’ dynamic regret. Moreover, we provide a convergence rate to the equilibria of the underlying Markov game. We demonstrate our approach experimentally on an autonomous driving simulation benchmark. H-MARL learns successful equilibrium policies after a few interactions with the environment and can significantly improve the performance compared to non-optimistic exploration methods.

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Divergence-Regularized Multi-Agent Actor-Critic

Kefan Su, Zongqing Lu

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Entropy regularization is a popular method in reinforcement learning (RL). Although it has many advantages, it alters the RL objective and makes the converged policy deviate from the optimal policy of the original Markov Decision Process (MDP). Though divergence regularization has been proposed to settle this problem, it cannot be trivially applied to cooperative multi-agent reinforcement learning (MARL). In this paper, we investigate divergence regularization in cooperative MARL and propose a novel off-policy cooperative MARL framework, divergence-regularized multi-agent actor-critic (DMAC). Theoretically, we derive the update rule of DMAC which is naturally off-policy, guarantees the monotonic policy improvement and convergence in both the original MDP and the divergence-regularized MDP, and is not biased by the regularization. We also give a bound of the discrepancy between the converged policy and the optimal policy in the original MDP. DMAC is a flexible framework and can be combined with many existing MARL algorithms. Empirically, we evaluate DMAC in a didactic stochastic game and StarCraft Multi-Agent Challenge and show that DMAC substantially improves the performance of existing MARL algorithms.

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Disentangling Sources of Risk for Distributional Multi-Agent Reinforcement Learning

Kyunghwan Son, Junsu Kim, Sungsoo Ahn, Roben D Delos Reyes, Yung Yi, Jinwoo Shin

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In cooperative multi-agent reinforcement learning, the outcomes of agent-wise policies are highly stochastic due to the two sources of risk: (a) random actions taken by teammates and (b) random transition and rewards. Although the two sources have very distinct characteristics, existing frameworks are insufficient to control the risk-sensitivity of agent-wise policies in a disentangled manner. To this end, we propose Disentangled RIsk-sensitive Multi-Agent reinforcement learning (DRIMA) to separately access the risk sources. For example, our framework allows an agent to be optimistic with respect to teammates (who can prosocially adapt) but more risk-neutral with respect to the environment (which does not adapt). Our experiments demonstrate that DRIMA significantly outperforms prior state-of-the-art methods across various scenarios in the StarCraft Multi-agent Challenge environment. Notably, DRIMA shows robust performance where prior methods learn only a highly suboptimal policy, regardless of reward shaping, exploration scheduling, and noisy (random or adversarial) agents.

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Discovering Generalizable Spatial Goal Representations via Graph-based Active Reward Learning

Aviv Netanyahu, Tianmin Shu, Joshua Tenenbaum, Pulkit Agrawal

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In this work, we consider one-shot imitation learning for object rearrangement tasks, where an AI agent needs to watch a single expert demonstration and learn to perform the same task in different environments. To achieve a strong generalization, the AI agent must infer the spatial goal specification for the task. However, there can be multiple goal specifications that fit the given demonstration. To address this, we propose a reward learning approach, Graph-based Equivalence Mappings (GEM), that can discover spatial goal representations that are aligned with the intended goal specification, enabling successful generalization in unseen environments. Specifically, GEM represents a spatial goal specification by a reward function conditioned on i) a graph indicating important spatial relationships between objects and ii) state equivalence mappings for each edge in the graph indicating invariant properties of the corresponding relationship. GEM combines inverse reinforcement learning and active reward learning to efficiently improve the reward function by utilizing the graph structure and domain randomization enabled by the equivalence mappings. We conducted experiments with simulated oracles and with human subjects. The results show that GEM can drastically improve the generalizability of the learned goal representations over strong baselines.

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Difference Advantage Estimation for Multi-Agent Policy Gradients

Yueheng Li, Guangming Xie, Zongqing Lu

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Multi-agent policy gradient methods in centralized training with decentralized execution recently witnessed many progresses. During centralized training, multi-agent credit assignment is crucial, which can substantially promote learning performance. However, explicit multi-agent credit assignment in multi-agent policy gradient methods still receives less attention. In this paper, we investigate multi-agent credit assignment induced by reward shaping and provide a theoretical understanding in terms of its credit assignment and policy bias. Based on this, we propose an exponentially weighted advantage estimator, which is analogous to GAE, to enable multi-agent credit assignment while allowing the tradeoff with policy bias. Empirical results show that our approach can successfully perform effective multi-agent credit assignment, and thus substantially outperforms other advantage estimators.

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Deconfounded Value Decomposition for Multi-Agent Reinforcement Learning

Jiahui Li, Kun Kuang, Baoxiang Wang, Furui Liu, Long Chen, Changjie Fan, Fei Wu, Jun Xiao

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Value decomposition (VD) methods have been widely used in cooperative multi-agent reinforcement learning (MARL), where credit assignment plays an important role in guiding the agents’ decentralized execution. In this paper, we investigate VD from a novel perspective of causal inference. We first show that the environment in existing VD methods is an unobserved confounder as the common cause factor of the global state and the joint value function, which leads to the confounding bias on learning credit assignment. We then present our approach, deconfounded value decomposition (DVD), which cuts off the backdoor confounding path from the global state to the joint value function. The cut is implemented by introducing the

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