ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

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Topic: Applications · speech and audio · 451 papers · Reset filters

Segment Any Events with Language

Seungjun Lee, Gim Hee Lee

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Scene understanding with free-form language has been widely explored within diverse modalities such as images, point clouds, and LiDAR. However, related studies on event sensors are scarce or narrowly centered on semantic-level understanding. We introduce **SEAL**, the first Semantic-aware Segment Any Events framework that addresses Open-Vocabulary Event Instance Segmentation (OV-EIS). Given the visual prompt, our model presents a unified framework to support both event segmentation and open-vocabulary mask classification at multiple levels of granularity, including instance-level and part-level. To enable thorough evaluation on OV-EIS, we curate four benchmarks that cover *label granularity* from coarse to fine class configurations and *semantic granularity* from instance-level to part-level understanding. Extensive experiments show that our SEAL largely outperforms proposed baselines in terms of performance and inference speed with a parameter-efficient architecture. In the Appendix, we further present a simple variant of our SEAL achieving generic spatiotemporal OV-EIS that does not require any visual prompts from users in the inference. The code will be publicly available.

Poster
STVG-R1: Incentivizing Instance-Level Reasoning and Grounding in Videos via Reinforcement Learning

Xiaowen Zhang, Zhi Gao, Licheng Jiao, Lingling Li, Qing Li

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In vision–language models (VLMs), misalignment between textual descriptions and visual coordinates often induces hallucinations. This issue becomes particularly severe in dense prediction tasks such as spatial–temporal video grounding (STVG). Prior approaches typically focus on enhancing visual–textual alignment or attaching auxiliary decoders. However, these strategies inevitably introduce additional trainable modules, leading to significant annotation costs and computational overhead. In this work, we propose a novel visual prompting paradigm that avoids the difficult problem of aligning coordinates across modalities. Specifically, we reformulate per-frame coordinate prediction as a compact instance-level identification problem by assigning each object a unique, temporally consistent ID. These IDs are embedded into the video as visual prompts, providing explicit and interpretable inputs to the VLMs. Furthermore, we introduce STVG-R1, the first reinforcement learning framework for STVG, which employs a task-driven reward to jointly optimize temporal accuracy, spatial consistency, and structural format regularization. Extensive experiments on six benchmarks demonstrate the effectiveness of our approach. STVG-R1 surpasses the baseline Qwen2.5-VL-7B by a remarkable margin of 20.9% on m_IoU on the HCSTVG-v2 benchmark, establishing a new state of the art (SOTA). Surprisingly, STVG-R1 also exhibits strong zero-shot generalization to multi-object referring video object segmentation task, achieving a SOTA 47.3% J&F on MeViS.

Poster
Dancing in Chains: Strategic Persuasion in Academic Rebuttal via Theory of Mind

Zhitao He, Zongwei LYU, Yi R. Fung

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Although artificial intelligence (AI) has become deeply integrated into various stages of the research workflow and achieved remarkable advancements, academic rebuttal remains a significant and underexplored challenge. This is because rebuttal is a complex process of strategic communication under severe information asymmetry rather than a simple technical debate. Consequently, current approaches struggle as they largely imitate surface-level linguistics, missing the essential element of perspective-taking required for effective persuasion. In this paper, we introduce RebuttalAgent, the first framework to ground academic rebuttal in Theory of Mind (ToM), operationalized through a ToM-Strategy-Response (TSR) framework that models reviewer mental state, formulates persuasion strategy, and generates evidence-based response. To train our agent, we construct RebuttalBench, a large-scale dataset synthesized via a novel critique-and-refine approach. Our training process consists of two stages, beginning with a supervised fine-tuning phase to equip the agent with ToM-based analysis and strategic planning capabilities, followed by a reinforcement learning phase leveraging the self-reward mechanism for scalable self-improvement. For reliable and efficient automated evaluation, we further develop Rebuttal-RM, a specialized evaluator trained on over 100K samples of multi-source rebuttal data, which achieves scoring consistency with human preferences surpassing powerful judge GPT-4.1. Extensive experiments show RebuttalAgent significantly outperforms the base model by an average of 18.3% on automated metrics, while also outperforming advanced proprietary models across both automated and human evaluations.

Poster
Towards True Speech-to-Speech Models Without Text Guidance

Xingjian Zhao, Zhe Xu, Luozhijie Jin, Yang Wang, Hanfu Chen, Yaozhou Jiang, Ke Chen, Ruixiao Li, Mingshu Chen, Ruiming Wang, Wenbo Zhang, Qinyuan Cheng, Zhaoye Fei, Shimin Li, Xipeng Qiu

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Spoken dialogue systems often rely on cascaded pipelines that transcribe, process, and resynthesize speech. While effective, this design discards paralinguistic cues and limits expressivity. Recent end-to-end methods reduce latency and better preserve these cues, yet still rely on text intermediates, creating a fundamental bottleneck. We present a true speech-to-speech large language model that directly understands and generates speech without relying on text guidance. Our approach combines a modality-based layer-splitting architecture with a frozen pre-training strategy, preserving the reasoning and knowledge of pretrained text LLMs while adding native speech capabilities. Experiments show that our model achieves state-of-the-art results in spoken question answering and delivers comparable speech-to-speech performance relative to existing text-guided systems, while still maintaining competitive text performance. By narrowing the gap between text-guided and direct speech generation, our work establishes a new paradigm for expressive and efficient end-to-end speech interaction. We will release our code and models to support further research in true speech-to-speech foundation models.

Poster
CLoD-GS: Continuous Level-of-Detail via 3D Gaussian Splatting

Zhigang Cheng, Mingchao Sun, Yu Liu, Zengye Ge, Luyang Tang, Mu Xu, Yangyan Li, Peng Pan

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Level of Detail (LoD) is a fundamental technique in real-time computer graphics for managing the rendering costs of complex scenes while preserving visual fidelity. Traditionally, LoD is implemented using discrete levels (DLoD), where multiple, distinct versions of a model are swapped out at different distances. However, this long-standing paradigm suffers from two major drawbacks: it requires significant storage for multiple model copies and causes jarring visual "popping" artifacts during transitions, degrading the user experience. We argue that the explicit, primitive-based nature of the emerging 3D Gaussian Splatting (3DGS) technique enables a more ideal paradigm: Continuous LoD (CLoD). A CLoD approach facilitates smooth and seamless quality scaling within a single unified model, thereby circumventing the core problems of DLOD. To this end, we introduce CLoD-GS, a framework that integrates a continuous LoD mechanism directly into a 3DGS representation. Our method introduces a learnable distance-dependent decay parameter for each Gaussian primitive that dynamically adjusts its opacity based on viewpoint proximity. This allows for the progressive and smooth filtering of less significant primitives, effectively creating a continuous spectrum of detail within one model. To train this model to be robust across all distances, we introduce a virtual distance scaling mechanism with point count regularization. Our approach not only eliminates the storage overhead and visual artifacts of discrete methods but also reduces the primitive count and memory footprint of the final model. Extensive experiments demonstrate that CLoD-GS achieves smooth, quality-scalable rendering from a single model, delivering high-fidelity results across a wide range of performance targets.

Poster
OWL : Geometry-Aware Spatial Reasoning for Audio Large Language Models

Subrata Biswas, Mohammad Nur Hossain Khan, Bashima Islam

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Spatial reasoning is fundamental to auditory perception, yet current audio large language models (ALLMs) largely rely on unstructured binaural cues and single- step inference. This limits both perceptual accuracy in direction and distance estimation and the capacity for interpretable reasoning. Recent work such as BAT demonstrates spatial QA with binaural audio, but its reliance on coarse categorical labels (left, right, up, down) and the absence of explicit geometric supervision constrain resolution and robustness. We introduce the $\textbf{Spatial-Acoustic Geometry Encoder (SAGE}$), a geometry-aware audio encoder that aligns binaural acoustic features with 3D spatial structure using panoramic depth images and room-impulse responses at training time, while requiring only audio at inference. Building on this representation, we present $\textbf{OWL}$, an ALLM that integrates $\textbf{SAGE}$ with a spatially grounded chain-of-thought to rationalize over direction-of-arrivals (DoA) and distance estimates. Through curriculum learning from perceptual QA to multi-step reasoning, $\textbf{OWL}$ supports o’clock-level azimuth and DoA estimation. To enable large-scale training and evaluation, we construct and release $\textbf{BiDepth}$, a dataset of over one million QA pairs combining binaural audio with panoramic depth images and room impulse responses across both in-room and out-of-room scenarios. Across two benchmark datasets, our new $\textbf{BiDepth}$ and the public SpatialSoundQA, $\textbf{OWL}$ reduces mean DoA error by $\textbf{11$^{\circ}$}$ through $\textbf{SAGE}$ and improves spatial reasoning QA accuracy by up to $\textbf{25}$% over BAT. Our dataset and code are available at: https://anonymous.4open.science/r/OWL-ICLR-26/

Poster
S2GO: Streaming Sparse Gaussian Occupancy

Jinhyung Park, Chensheng Peng, Yihan Hu, Wenzhao Zheng, Kris Kitani, Wei Zhan

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Despite the efficiency and performance of sparse query-based representations for perception, state-of-the-art 3D occupancy estimation methods still rely on voxel-based or dense Gaussian-based 3D representations. However, dense representations are slow, and they lack flexibility in capturing the temporal dynamics of driving scenes. Distinct from prior work, we instead summarize the scene into a compact set of 3D queries which are propagated through time in an online, streaming fashion. These queries are then decoded into semantic Gaussians at each timestep. We couple our framework with a denoising rendering objective to guide the queries and their constituent Gaussians in effectively capturing scene geometry. Owing to its efficient, query-based representation, S2GO achieves state-of-the-art performance on the nuScenes and KITTI occupancy benchmarks, outperforming prior art (e.g., GaussianWorld) by 2.7 IoU with 4.5x faster inference.

Poster
Sharp Monocular View Synthesis in Less Than a Second

Lars Mescheder, Wei Dong, Shiwei Li, Xuyang BAI, Marcel Santos, Peiyun Hu, Bruno Lecouat, Mingmin Zhen, Amaël Delaunoy, Tian Fang, Yanghai Tsin, Stephan Richter, Vladlen Koltun

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We present SHARP, an approach to photorealistic view synthesis from a single image. Given a single photograph, SHARP regresses the parameters of a 3D Gaussian representation of the depicted scene. This is done in less than a second on a standard GPU via a single feedforward pass through a neural network. The 3D Gaussian representation produced by SHARP can then be rendered in real time, yielding high-resolution photorealistic images for nearby views. The representation is metric, with absolute scale, supporting metric camera movements. Experimental results demonstrate that SHARP delivers robust zero-shot generalization across datasets. It sets a new state of the art on multiple datasets, reducing LPIPS by 25–34% and DISTS by 21–43% versus the best prior model, while lowering the synthesis time by three orders of magnitude.

Poster
CTC-DRO: Robust Optimization for Reducing Language Disparities in Speech Recognition

Martijn Bartelds, Ananjan Nandi, Moussa Koulako Bala Doumbouya, Dan Jurafsky, Tatsunori Hashimoto, Karen Livescu

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Modern deep learning models often achieve high overall performance, but consistently fail on specific subgroups. Group distributionally robust optimization (group DRO) addresses this problem by minimizing the worst-group loss, but it fails when group losses misrepresent performance differences between groups. This is common in domains like speech, where the widely used connectionist temporal classification (CTC) loss not only scales with input length but also varies with linguistic and acoustic properties, leading to spurious differences between group losses. We present CTC-DRO, which addresses the shortcomings of the group DRO objective by smoothing the group weight update to prevent overemphasis on consistently high-loss groups, while using input length-matched batching to mitigate CTC's scaling issues. We evaluate CTC-DRO on the task of multilingual automatic speech recognition (ASR) across five language sets from the diverse ML-SUPERB 2.0 benchmark. CTC-DRO consistently outperforms group DRO and CTC-based baseline models, reducing the worst-language error by up to 47.1% and the average error by up to 32.9%. CTC-DRO can be applied to ASR with minimal computational costs, and, while motivated by multilingual ASR, offers the potential for reducing group disparities in other domains with similar challenges.

Poster
Joint Shadow Generation and Relighting via Light-Geometry Interaction Maps

SHAN WANG, Peixia Li, Chenchen Xu, Ziang Cheng, Jiayu Yang, Hongdong Li, Pulak Purkait

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We propose Light–Geometry Interaction (LGI) maps, a novel representation that encodes light-aware occlusion from monocular depth. Unlike ray tracing, which requires full 3D reconstruction, LGI captures essential light–shadow interactions reliably and accurately, computed from off-the-shelf 2.5D depth map predictions. LGI explicitly ties illumination direction to geometry, providing a physics-inspired prior that constrains generative models. Without such prior, these models often produce floating shadows, inconsistent illumination, and implausible shadow geometry. Building on this representation, we propose a unified pipeline for joint shadow generation and relighting-unlike prior methods that treat them as disjoint tasks-capturing the intrinsic coupling of illumination and shadowing essential for modeling indirect effects. By embedding LGI into a bridge-matching generative backbone, we reduce ambiguity and enforce physically consistent light–shadow reasoning. To enable effective training, we curated the first large-scale benchmark dataset for joint shadow and relighting, covering reflections, transparency, and complex interreflections. Experiments show significant gains in realism and consistency across synthetic and real images. LGI thus bridges geometry-inspired rendering with generative modeling, enabling efficient, physically consistent shadow generation and relighting.

Poster
NGS-Marker: Robust Native Watermarking for 3D Gaussian Splatting

Hao Qin, Yukai Sun, Luyuan Chen, Mengxu Lu, Feng Zhang, Ming Kong, Zhenhong Du, Qiang Zhu

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With the rapid development and adoption of 3D Gaussian Splatting (3DGS), the need for effective copyright protection has become increasingly critical. Existing watermarking techniques for 3DGS mainly focus on protecting rendered images via pre-trained decoders, leaving the underlying 3D Gaussian primitives vulnerable to misuse. In particular, they are ineffective against **Partial Infringement**, where an adversary extracts and reuses only a subset of Gaussians. In this paper, we propose **NGS-Marker**, a novel native watermarking framework for 3DGS. It integrates a jointly trained watermark injector and message decoder, and employs a gradient-based progressive injection strategy to ensure full-scene coverage. This enables robust ownership decoding from any local region. We further extend NGS-Marker with hybrid protection (combining native and indirect watermarks) and support for multimodal watermarking. Extensive experiments demonstrate that NGS-Marker effectively defends against partial infringement while offering practical flexibility for real-world deployment.

Poster
SHIELD: Suppressing Hallucinations In LVLM Encoders via Bias and Vulnerability Defense

Yiyang Huang, Liang Shi, Yitian Zhang, Yi Xu, Yun Fu

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Large Vision-Language Models (LVLMs) excel in diverse cross-modal tasks. However, object hallucination, where models produce plausible but inaccurate object descriptions, remains a significant challenge. In contrast to previous work focusing on LLM components, this paper is the first to trace LVLM hallucinations to visual encoders and identifies three key issues: statistical bias, inherent bias, and vulnerability. To address these challenges, we propose SHIELD, a training-free framework that mitigates hallucinations through three strategies: re-weighting visual tokens to reduce statistical bias, introducing noise-derived tokens to counter inherent bias, and applying adversarial attacks with contrastive decoding to address vulnerability. Experiments demonstrate that SHIELD effectively mitigates object hallucinations across diverse benchmarks and LVLM families. Moreover, SHIELD achieves strong performance on the general LVLM benchmark, highlighting its broad applicability. Code is available at https://github.com/hukcc/SHIELD.

Poster
Depth Anything 3: Recovering the Visual Space from Any Views

Haotong Lin, Sili Chen, Jun Hao Liew, Donny Y. Chen, Zhenyu Li, Yang Zhao, Sida Peng, Hengkai Guo, Xiaowei Zhou, Guang Shi, Jiashi FENG, Bingyi Kang

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We present Depth Anything 3 (DA3), a model that predicts spatially consistent geometry from an arbitrary number of visual inputs, with or without known camera poses. In pursuit of minimal modeling, DA3 yields two key insights: a single plain transformer (e.g., vanilla DINOv2 encoder) is sufficient as a backbone without architectural specialization, and a singular depth-ray prediction target obviates the need for complex multi-task learning. Through our teacher-student training paradigm, the model achieves a level of detail and generalization on par with Depth Anything 2 (DA2). We establish a new visual geometry benchmark covering camera pose estimation, any-view geometry and visual rendering. On this benchmark, DA3 sets a new state-of-the-art across all tasks, surpassing prior SOTA VGGT by an average of 35.7\% in camera pose accuracy and 23.6\% in geometric accuracy. Moreover, it outperforms DA2 in monocular depth estimation. All models are trained exclusively on public academic datasets.

Oral
Learning From the Past with Cascading Eligibility Traces

Tokiniaina Raharison Ralambomihanta, Ivan Anokhin, Roman Pogodin, Samira Ebrahimi Kahou, Jonathan Cornford, Blake Aaron Richards

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Animals often receive information about errors and rewards after significant delays. In some cases these delays are fixed aspects of neural processing or sensory feedback, for example, there is typically a delay of tens to hundreds of milliseconds between motor actions and visual feedback. The standard approach to handling delays in models of synaptic plasticity is to use eligibility traces. However, standard eligibility traces that decay exponentially mix together any events that happen during the delay, presenting a problem for any credit assignment signal that occurs with a significant delay. Here, we show that eligibility traces formed by a state-space model, inspired by a cascade of biochemical reactions, can provide a temporally precise memory for handling credit assignment at arbitrary delays. We demonstrate that these cascading eligibility traces (CETs) work for credit assignment at behavioral time-scales, ranging from seconds to minutes. As well, we can use CETs to handle extremely slow retrograde signals, as have been found in retrograde axonal signaling. These results demonstrate that CETs can provide an excellent basis for modeling synaptic plasticity.

Poster
Seeing Through Words: Controlling Visual Retrieval Quality with Language

Jianglin Lu, Simon Jenni, Kushal Kafle, Jing Shi, Handong Zhao, Yun Fu

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Text-to-image retrieval is a fundamental task in vision--language learning, yet in real-world scenarios it is often challenged by short and underspecified user queries. Such queries are typically only one or two words long, making them semantically ambiguous, prone to collisions across diverse visual interpretations, and lacking explicit control over the quality of retrieved images. To address these issues, we propose a new paradigm of quality-controllable retrieval, which enriches short queries with contextual details while incorporating explicit notions of image quality. Our key idea is to leverage a generative large language model as a query completion function, extending underspecified queries into descriptive forms that capture fine-grained visual attributes such as pose, scene, and aesthetics. We introduce a training framework that conditions query completion on discretized quality levels, derived from relevance and aesthetic scoring models, so that query enrichment is not only semantically meaningful but also quality-aware. The resulting system provides three key advantages: {1} flexibility, as it is compatible with any pretrained vision--language model without modification; {2} transparency, since enriched queries are explicitly interpretable by users; and {3} controllability, enabling retrieval results to be steered toward user-preferred quality levels. Extensive experiments demonstrate that our proposed approach significantly improves retrieval results and provides effective quality control, bridging the gap between the expressive capacity of modern vision--language models and the underspecified nature of short user queries.

Poster
From Pixels to Semantics: Unified Facial Action Representation Learning for Micro-Expression Analysis

Yicheng Deng, Hideaki Hayashi, Hajime Nagahara

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Micro-expression recognition (MER) is highly challenging due to the subtle and rapid facial muscle movements and the scarcity of annotated data. Existing methods typically rely on pixel-level motion descriptors such as optical flow and frame difference, which tend to be sensitive to identity and lack generalization. In this work, we propose D-FACE, a Discrete Facial ACtion Encoding framework that leverages large-scale facial video data to pretrain an identity- and domain-invariant facial action tokenizer, for MER. For the first time, MER is shifted from relying on pixel-level motion descriptors to leveraging semantic-level facial action tokens, providing compact and generalizable representations of facial dynamics. Empirical analyses reveal that these tokens exhibit position-dependent semantics, motivating sequential modeling. Building on this insight, we employ a Transformer with sparse attention pooling to selectively capture discriminative action cues. Furthermore, to explicitly bridge action tokens with human-understandable emotions, we introduce an emotion-description-guided CLIP (EDCLIP) alignment. EDCLIP leverages textual prompts as semantic anchors for representation learning, while enforcing that the "others" category, which lacks corresponding prompts due to its ambiguity, remains distant from all anchor prompts. Extensive experiments on multiple datasets demonstrate that our method achieves not only state-of-the-art recognition accuracy but also high-quality cross-identity and even cross-domain micro-expression generation, suggesting a paradigm shift from pixel-level to generalizable semantic-level facial motion analysis.

Poster
Grounding-IQA: Grounding Multimodal Language Model for Image Quality Assessment

Zheng Chen, Xun Zhang, Wenbo Li, Renjing Pei, Fenglong Song, Xiongkuo Min, Xiaohong Liu, Xin Yuan, Yong Guo, Yulun Zhang

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The development of multimodal large language models (MLLMs) enables the evaluation of image quality through natural language descriptions. This advancement allows for more detailed assessments. However, these MLLM-based IQA methods primarily rely on general contextual descriptions, sometimes limiting fine-grained quality assessment. To address this limitation, we introduce a new image quality assessment (IQA) task paradigm, **grounding-IQA**. This paradigm integrates multimodal referring and grounding with IQA to realize more fine-grained quality perception, thereby extending existing IQA. Specifically, grounding-IQA comprises two subtasks: grounding-IQA-description (GIQA-DES) and visual question answering (GIQA-VQA). GIQA-DES involves detailed descriptions with precise locations (e.g., bounding boxes), while GIQA-VQA focuses on quality QA for local regions. To realize grounding-IQA, we construct a corresponding dataset, GIQA-160K, through our proposed automated annotation pipeline. Furthermore, we develop a well-designed benchmark, GIQA-Bench. The benchmark comprehensively evaluates the model grounding-IQA performance from three perspectives: description quality, VQA accuracy, and grounding precision. Experiments demonstrate that our proposed task paradigm, dataset, and benchmark facilitate the more fine-grained IQA application. Code will be made public.

Poster
PartSAM: A Scalable Promptable Part Segmentation Model Trained on Native 3D Data

Zhe Zhu, Le Wan, Rui Xu, Yiheng Zhang, Honghua Chen, Zhiyang Dou, Cheng Lin, Yuan Liu, Mingqiang Wei

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Segmenting 3D objects into parts is a long-standing challenge in computer vision. To overcome taxonomy constraints and generalize to unseen 3D objects, recent works turn to open-world part segmentation. These approaches typically transfer supervision from 2D foundation models, such as SAM, by lifting multi-view masks into 3D. However, this indirect paradigm fails to capture intrinsic geometry, leading to surface-only understanding, uncontrolled decomposition, and limited generalization. We present PartSAM, the first promptable part segmentation model trained natively on large-scale 3D data. Following the design philosophy of SAM, PartSAM employs an encoder–decoder architecture in which a triplane-based dual-branch encoder produces spatially structured tokens for scalable part-aware representation learning. To enable large-scale supervision, we further introduce a model-in-the-loop annotation pipeline that curates over five million 3D shape–part pairs from online assets, providing diverse and fine-grained labels. This combination of scalable architecture and diverse 3D data yields emergent open-world capabilities: with a single prompt, PartSAM achieves highly accurate part identification, and in a “Segment-Every-Part” mode, it automatically decomposes shapes into both surface and internal structures. Extensive experiments show that PartSAM outperforms state-of-the-art methods by large margins across multiple benchmarks, marking a decisive step toward foundation models for 3D part understanding.

Poster
GaitSnippet: Gait Recognition Beyond Unordered Sets and Ordered Sequences

Saihui Hou, Chenye Wang, Wenpeng Lang, Zhengxiang Lan, Yongzhen Huang

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Recent advancements in gait recognition have significantly enhanced performance by treating silhouettes as either an unordered set or an ordered sequence. However, both set-based and sequence-based approaches exhibit notable limitations. Specifically, set-based methods tend to overlook short-range temporal context for individual frames, while sequence-based methods struggle to capture long-range temporal dependencies effectively. To address these challenges, we draw inspiration from human identification and propose a new perspective that conceptualizes human gait as a composition of individualized actions. Each action is represented by a series of frames, randomly selected from a continuous segment of the sequence, which we term a snippet. Fundamentally, the collection of snippets for a given sequence enables the incorporation of multi-scale temporal context, facilitating more comprehensive gait feature learning. Moreover, we introduce a non-trivial solution for snippet-based gait recognition, focusing on Snippet Sampling and Snippet Modeling as key components. Extensive experiments on four widely-used gait datasets validate the effectiveness of our proposed approach and, more importantly, highlight the potential of gait snippets. For instance, our method achieves the rank-1 accuracy of 77.5% on Gait3D and 81.7% on GREW using a 2D convolution-based backbone.

Poster
Photon: Speedup Volume Understanding with Efficient Multimodal Large Language Models

Chengyu Fang, Heng Guo, Zheng Jiang, Chunming He, Xiu Li, Minfeng Xu

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Multimodal large language models are promising for clinical visual question answering tasks, but scaling to 3D imaging is hindered by high computational costs. Prior methods often rely on 2D slices or fixed-length token compression, disrupting volumetric continuity and obscuring subtle findings. We present Photon, a framework that represents 3D medical volumes with token sequences of variable length. Photon introduces instruction-conditioned token scheduling and surrogate gradient propagation to adaptively reduce tokens during both training and inference, which lowers computational cost while mitigating the attention dilution caused by redundant tokens. It incorporates a custom backpropagation rule with gradient restoration to enable differentiable optimization despite discrete token drop. To stabilize token compression and ensure reliable use of visual evidence, Photon further applies regularization objectives that mitigate language-only bias and improve reliability. Experiments on diverse medical visual question answering tasks show that Photon achieves state-of-the-art accuracy while reducing resource usage and accelerating both training and inference.

Poster