ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

Browse all papers

From Parameters to Behaviors: Unsupervised Compression of the Policy Space

Davide Tenedini, Riccardo Zamboni, Mirco Mutti, Marcello Restelli

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Despite its recent successes, Deep Reinforcement Learning (DRL) is notoriously sample-inefficient. We argue that this inefficiency stems from the standard practice of optimizing policies directly in the high-dimensional and highly redundant parameter space $\\Theta$. This challenge is greatly compounded in multi-task settings. In this work, we develop a novel, unsupervised approach that compresses the policy parameter space $\\Theta$ into a low-dimensional latent space $\\mathcal Z$. We train a generative model $g:\\mathcal Z\\to\\Theta$ by optimizing a behavioral reconstruction loss, which ensures that the latent space is organized by functional similarity rather than proximity in parameterization. We conjecture that the inherent dimensionality of this manifold is a function of the environment's complexity, rather than the size of the policy network. We validate our approach in continuous control domains, showing that the parameterization of standard policy networks can be compressed up to five orders of magnitude while retaining most of its expressivity. As a byproduct, we show that the learned manifold enables task-specific adaptation via Policy Gradient operating in the latent space $\\mathcal{Z}$.

Poster
Mastering Sparse CUDA Generation through Pretrained Models and Deep Reinforcement Learning

Yaoyu Wang, Hankun Dai, Zhidong Yang, Junmin Xiao, Guangming Tan

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Code generation is a crucial research area in the field of artificial intelligence, holding the potential to revolutionize software development and streamline programming processes. However, generating the high-performance code, which need to be executed in a shorter time for the low-latency scenario, remains a formidable challenge. Existing methods often struggle to account for the irregularity of input sparse data in sparse programs and the need for domain-specific architectural knowledge, leading to sub-optimal performance. To tackle these issues, we propose the SparseRL framework. SparseRL leverages deep reinforcement learning, treating a pre-trained language model as a stochastic policy. It takes the row and column indices of non-zero elements in the sparse matrix as input and generates CUDA code as output for sparse matrix operations. We also introduce a domain-specific code generation mechanism for the dynamic input, a sinusoidal embedding technique tailored for sparse matrices, and a hierarchical reward function that considers both code correctness and execution efficiency. Experimental results demonstrate SparseRL achieves state-of-the-art performance. In sparse matrix-vector multiplication (SpMV) tasks, it improves the compilation rate by 20% compared to existing methods, and the generated code runs 30% faster on average. For sparse matrix-dense matrix multiplication (SpMM) tasks, SparseRL also shows significant performance gains. These results highlight the effectiveness of SparseRL in generating high-performance CUDA code for sparse matrix operations.

Oral
GoldenStart: Q-Guided Priors and Entropy Control for Distilling Flow Policies

He Zhang, Ying Sun, Hui Xiong

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Flow-matching policies hold great promise for reinforcement learning (RL) by capturing complex, multi-modal action distributions. However, their practical application is often hindered by prohibitive inference latency and ineffective online exploration. Although recent works have employed one-step distillation for fast inference, the structure of the initial noise distribution remains an overlooked factor that presents significant untapped potential. This overlooked factor, along with the challenge of controlling policy stochasticity, constitutes two critical areas for advancing distilled flow-matching policies. To overcome these limitations, we propose GoldenStart (GS-flow), a policy distillation method with Q-guided priors and explicit entropy control. Instead of initializing generation from uninformed noise, we introduce a Q-guided prior modeled by a conditional VAE. This state-conditioned prior repositions the starting points of the one-step generation process into high-Q regions, effectively providing a ``golden start'' that shortcuts the policy to promising actions. Furthermore, for effective online exploration, we enable our distilled actor to output a stochastic distribution instead of a deterministic point. This is governed by entropy regularization, allowing the policy to shift from pure exploitation to principled exploration. Our integrated framework demonstrates that by designing the generative startpoint and explicitly controlling policy entropy, it is possible to achieve efficient and exploratory policies, bridging the generative models and the practical actor-critic methods. We conduct extensive experiments on offline and online continuous control benchmarks, where our method significantly outperforms prior state-of-the-art approaches.

Poster
Unsupervised Learning of Efficient Exploration: Pre-training Adaptive Policies via Self-Imposed Goals

Octavio Pappalardo

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Unsupervised pre-training can equip reinforcement learning agents with prior knowledge and accelerate learning in downstream tasks. A promising direction, grounded in human development, investigates agents that learn by setting and pursuing their own goals. The core challenge lies in how to effectively generate, select, and learn from such goals. Our focus is on broad distributions of downstream tasks where solving every task zero-shot is infeasible. Such settings naturally arise when the target tasks lie outside of the pre-training distribution or when their identities are unknown to the agent. In this work, we (i) optimize for efficient multi-episode exploration and adaptation within a meta-learning framework, and (ii) guide the training curriculum with evolving estimates of the agent’s post-adaptation performance. We present ULEE, an unsupervised meta-learning method that combines an in-context learner with an adversarial goal-generation strategy that maintains training at the frontier of the agent’s capabilities. On XLand-MiniGrid benchmarks, ULEE pre-training yields improved exploration and adaptation abilities that generalize to novel objectives, environment dynamics, and map structures. The resulting policy attains improved zero-shot and few-shot performance, and provides a strong initialization for longer fine-tuning processes. It outperforms learning from scratch, DIAYN pre-training, and alternative curricula.

Poster
Bayes Adaptive Monte Carlo Tree Search for Offline Model-based Reinforcement Learning

Jiayu Chen, Le Xu, Wentse Chen, Jeff Schneider

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Offline reinforcement learning (RL) is a powerful approach for data-driven decision-making and control. Compared to model-free methods, offline model-based reinforcement learning (MBRL) explicitly learns world models from a static dataset and uses them as surrogate simulators, improving the data efficiency and enabling the learned policy to potentially generalize beyond the dataset support. However, there could be various MDPs that behave identically on the offline dataset and dealing with the uncertainty about the true MDP can be challenging. In this paper, we propose modeling offline MBRL as a Bayes Adaptive Markov Decision Process (BAMDP), which is a principled framework for addressing model uncertainty. We further propose a novel Bayes Adaptive Monte-Carlo planning algorithm capable of solving BAMDPs in continuous state and action spaces with stochastic transitions. This planning process is based on Monte Carlo Tree Search and can be integrated into offline MBRL as a policy improvement operator in policy iteration. Our "RL + Search" framework follows in the footsteps of superhuman AIs like AlphaZero, improving on current offline MBRL methods by incorporating more computation input. The proposed algorithm significantly outperforms state-of-the-art offline RL methods on twelve D4RL MuJoCo tasks and three challenging, stochastic tokamak control tasks.

Poster
Wavelet Predictive Representations for Non-Stationary Reinforcement Learning

Min Wang, Xin Li, Ye He, Yao-Hui Li, Hasnaa Bennis, Riashat Islam, Mingzhong Wang

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The real world is inherently non-stationary, with ever-changing factors, such as weather conditions and traffic flows, making it challenging for agents to adapt to varying environmental dynamics. Non-Stationary Reinforcement Learning (NSRL) addresses this challenge by training agents to adapt rapidly to sequences of distinct Markov Decision Processes (MDPs). However, existing NSRL approaches often focus on tasks with regularly evolving patterns, leading to limited adaptability in highly dynamic settings. Inspired by the success of Wavelet analysis in time series modeling, specifically its ability to capture signal trends at multiple scales, we propose WISDOM to leverage wavelet-domain predictive task representations to enhance NSRL. WISDOM captures these multi-scale features in evolving MDP sequences by transforming task representation sequences into the wavelet domain, where wavelet coefficients represent both global trends and fine-grained variations of non-stationary changes. In addition to the auto-regressive modeling commonly employed in time series forecasting, we devise a wavelet temporal difference (TD) update operator to enhance tracking and prediction of MDP evolution. We theoretically prove the convergence of this operator and demonstrate policy improvement with wavelet task representations. Experiments on diverse benchmarks show that WISDOM significantly outperforms existing baselines in both sample efficiency and asymptotic performance, demonstrating its remarkable adaptability in complex environments characterized by non-stationary and stochastically evolving tasks.

Poster
Exploratory Memory-Augmented LLM Agent via Hybrid On- and Off-Policy Optimization

Zeyuan Liu, Jeonghye Kim, Xufang Luo, Dongsheng Li, Yuqing Yang

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Exploration remains the key bottleneck for large language model agents trained with reinforcement learning. While prior methods exploit pretrained knowledge, they fail in environments requiring the discovery of novel states. We propose EMPO$^2$, a hybrid RL framework that leverages memory for exploration and combines on- and off-policy updates to make LLMs perform well with memory while also ensuring robustness without it. On ScienceWorld and WebShop, EMPO$^2$ achieves 128.6% and 11.3% improvements over GRPO, respectively. Moreover, in out-of-distribution tests, EMPO$^2$ demonstrates superior adaptability to new tasks, requiring only a few trials with memory and no parameter updates. These results highlight EMPO$^2$ as a promising framework for building more exploratory and generalizable LLM-based agents.

Poster
Sample More to Think Less: Group Filtered Policy Optimization for Concise Reasoning

Vaishnavi Shrivastava, Ahmed Hassan Awadallah, Vidhisha Balachandran, Shivam Garg, Harkirat Behl, Dimitris Papailiopoulos

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Large language models trained with reinforcement learning on verifiable rewards often inflate response length—trading brevity for accuracy. While longer reasoning can help on hard problems, many extra tokens are filler: verbose text making little progress. We introduce GFPO (Group Filtered Policy Optimization), which curbs this length explosion by sampling larger groups per problem and only training on responses filtered by (1) length and (2) token efficiency (reward per token). By sampling more during training time, GFPO teaches models to think less at inference time. On Phi-4-reasoning, GFPO cuts GRPO’s length inflation by up to 85\% across STEM and coding benchmarks (AIME 24/25, GPQA, Omni-MATH, LiveCodeBench) while preserving accuracy. We find that GFPO also outperforms Dr. GRPO in both accuracy and length reduction and generalizes across model sizes and families. We further propose Adaptive Difficulty GFPO, which allocates more training exploration to harder problems, yielding better efficiency-accuracy trade-offs on challenging questions. With only a 7\% increase in training time, GFPO reduces end-to-end latency by $\sim$30\%, cutting response time on hard queries by 90 seconds. GFPO trades modest training-time increases for lasting gains in inference—an effective recipe for efficient reasoning.

Poster
Scaling Goal-conditioned Reinforcement Learning with Multistep Quasimetric Distances

Bill Zheng, Vivek Myers, Benjamin Eysenbach, Sergey Levine

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The problem of learning how to reach goals in an environment has been a long- standing challenge in for AI researchers. Effective goal-conditioned reinforcement learning (GCRL) methods promise to enable reaching distant goals without task- specific rewards by stitching together past experiences of different complexity. Mathematically, there is a duality between the notion of optimal goal-reaching value functions (the likelihood of success at reaching a goal) and temporal dis- tances (transit times states). Recent works have exploited this property by learning quasimetric distance representations that stitch long-horizon behaviors using the in- ductive bias of their architecture. These methods have shown promise in simulated benchmarks, reducing value learning to a shortest-path problem. But quasimet- ric, and more generally, goal-conditioned RL methods still struggle in complex environments with stochasticity and high-dimensional (visual) observations. There is a fundamental tension between the local dynamic programming (TD backups, temporal distances) that enables optimal shortest-path reasoning in theory and the statistical global MC updates (multistep returns, suboptimal in theory). We show how these approaches can be integrated into a practical GCRL method that fits a quasimetric distance using a multistep Monte-Carlo return. We show our method outperforms existing GCRL methods on long-horizon simulated tasks with up to 4000 steps, even with visual observations. We also demonstrate that our method can enable stitching in the real-world robotic manipulation domain (Bridge setup). Our approach is the first end-to-end GCRL method that enables multistep stitching in this real-world manipulation domain from an unlabeled offline dataset of visual observations.

Poster
Koopman-Assisted Trajectory Synthesis: A Data Augmentation Framework for Offline Imitation Learning

Jin Wang, Pengcheng He, Ke Jiang, Xiaoyang Tan

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Data augmentation plays a pivotal role in offline imitation learning (IL) by alleviating covariate shift, yet existing methods remain constrained. Single-step techniques frequently violate underlying system dynamics, whereas trajectory-level approaches are plagued by compounding errors or scalability limitations. Even recent Koopman-based methods typically function at the single-step level, encountering computational bottlenecks due to action-equivariance requirements and vulnerability to approximation errors. To overcome these challenges, we introduce Koopman-Assisted Trajectory Synthesis (KATS), a novel framework for generating complete, multi-step trajectories. By operating at the trajectory level, KATS effectively mitigates compounding errors. It leverages a state-equivariant assumption to ensure computational efficiency and scalability, while incorporating a refined generator matrix to bolster robustness against Koopman approximation errors. This approach enables a more direct and efficacious mechanism for distribution matching in offline IL. Extensive experiments demonstrate that KATS substantially enhances policy performance and achieves state-of-the-art (SOTA) results, especially in demanding scenarios with narrow expert data distributions.

Poster
AMPED: Adaptive Multi-objective Projection for balancing Exploration and skill Diversification

Geonwoo Cho, Jaemoon Lee, Jaegyun Im, Subi Lee, Jihwan Lee, Sundong Kim

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Skill-based reinforcement learning (SBRL) enables rapid adaptation in environments with sparse rewards by pretraining a skill-conditioned policy. Effective skill learning requires jointly maximizing both exploration and skill diversity. However, existing methods often face challenges in simultaneously optimizing for these two conflicting objectives. In this work, we propose a new method, Adaptive Multi-objective Projection for balancing Exploration and skill Diversification (AMPED), which explicitly addresses both: during pre-training, a gradient-surgery projection balances the exploration and diversity gradients, and during fine-tuning, a skill selector exploits the learned diversity by choosing skills suited to downstream tasks. Our approach achieves performance that surpasses SBRL baselines across various benchmarks. Through an extensive ablation study, we identify the role of each component and demonstrate that each element in AMPED is contributing to performance. We further provide theoretical evidence that, with a greedy skill selector, greater skill diversity reduces fine-tuning sample complexity. These results highlight the importance of explicitly harmonizing exploration and diversity and demonstrate the effectiveness of AMPED in enabling robust and generalizable skill learning.

Poster
Safe Continuous-time Multi-Agent Reinforcement Learning via Epigraph Form

Xuefeng Wang, Lei Zhang, Henglin Pu, Husheng Li, Ahmed H Qureshi

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Multi-agent reinforcement learning (MARL) has made significant progress in recent years, but most algorithms still rely on a discrete-time Markov Decision Process (MDP) with fixed decision intervals. This formulation is often ill-suited for complex multi-agent dynamics, particularly in high-frequency or irregular time-interval settings, leading to degraded performance and motivating the development of continuous-time MARL (CT-MARL). Existing CT-MARL methods are mainly built on Hamilton–Jacobi–Bellman (HJB) equations. However, they rarely account for safety constraints such as collision penalties, since these introduce discontinuities that make HJB-based learning difficult. To address this challenge, we propose a continuous-time constrained MDP (CT-CMDP) formulation and a novel MARL framework that transforms discrete MDPs into CT-CMDPs via an epigraph-based reformulation. We then solve this by proposing a novel PINN-based actor–critic method that enables stable and efficient optimization in continuous time. We evaluate our approach on continuous-time safe multi-particle environments (MPE) and safe multi-agent MuJoCo benchmarks. Results demonstrate smoother value approximations, more stable training, and improved performance over safe MARL baselines, validating the effectiveness and robustness of our method.

Poster
Correlated Policy Optimization in Multi-Agent Subteams

Dingyang Chen, Jianing Ye, Zhenyu Zhang, Xiaolong Kuang, Xinyang Shen, Ozalp Ozer, Chongjie Zhang, Qi Zhang

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In cooperative multi-agent reinforcement learning, agents often face scalability challenges due to the exponential growth of the joint action and observation spaces. Inspired by the structure of human teams, we explore subteam-based coordination, where agents are partitioned into fully correlated subgroups with limited inter-group interaction. We formalize this structure using Bayesian networks and propose a class of correlated joint policies induced by directed acyclic graphs . Theoretically, we prove that regularized policy gradient ascent converges to near-optimal policies under a decomposability condition of the environment. Empirically, we introduce a heuristic for dynamically constructing context-aware subteams with limited dependency budgets, and demonstrate that our method outperforms standard baselines across multiple benchmark environments.

Poster
Hierarchical Entity-centric Reinforcement Learning with Factored Subgoal Diffusion

Dan Haramati, Carl Qi, Tal Daniel, Amy Zhang, Aviv Tamar, George Konidaris

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We propose a hierarchical entity-centric framework for offline Goal-Conditioned Reinforcement Learning (GCRL) that combines subgoal decomposition with factored structure to solve long-horizon tasks in domains with multiple entities. Achieving long-horizon goals in complex environments remains a core challenge in Reinforcement Learning (RL). Domains with multiple entities are particularly difficult due to their combinatorial complexity. GCRL facilitates generalization across goals and the use of subgoal structure, but struggles with high-dimensional observations and combinatorial state-spaces, especially under sparse reward. We employ a two-level hierarchy composed of a value-based GCRL agent and a factored subgoal-generating conditional diffusion model. The RL agent and subgoal generator are trained independently and composed post hoc through selective subgoal generation based on the value function, making the approach modular and compatible with existing GCRL algorithms. We introduce new variations to benchmark tasks that highlight the challenges of multi-entity domains, and show that our method consistently boosts performance of the underlying RL agent on image-based long-horizon tasks with sparse rewards, achieving over $150$% higher success rates on the hardest task in our suite and generalizing to increasing horizons and numbers of entities. Rollout videos are provided at: https://sites.google.com/view/hecrl.

Poster
From Ticks to Flows: Dynamics of Neural Reinforcement Learning in Continuous Environments

Saket Tiwari, Tejas Kotwal, George Konidaris

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We present a novel theoretical framework for deep reinforcement learning (RL) in continuous environments by modeling the problem as a continuous-time stochastic process, drawing on insights from stochastic control. Building on previous work, we introduce a viable model of actor–critic algorithm that incorporates both exploration and stochastic transitions. For single-hidden-layer neural networks, we show that the state of the environment can be formulated as a two time scale process: the environment time and the gradient time. Within this formulation, we characterize how the time-dependent random variables that represent the environment's state and estimate of the cumulative discounted return evolve over gradient steps in the infinite width limit of two-layer networks. Using the theory of stochastic differential equations, we derive, for the first time in continuous RL, an equation describing the infinitesimal change in the state distribution at each gradient step, under a vanishingly small learning rate. Overall, our work provides a novel nonparametric formulation for studying overparametrized neural actor-critic algorithms. We empirically corroborate our theoretical result using a toy continuous control task.

Poster
Retaining Suboptimal Actions to Follow Shifting Optima in Multi-Agent Reinforcement Learning

Yonghyeon Jo, Sunwoo Lee, Seungyul Han

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Value decomposition is a core approach for cooperative multi-agent reinforcement learning (MARL). However, existing methods still rely on a single optimal action and struggle to adapt when the underlying value function shifts during training, often converging to suboptimal policies. To address this limitation, we propose Successive Sub-value Q-learning (S2Q), which learns multiple sub-value functions to retain alternative high-value actions. Incorporating these sub-value functions into a Softmax-based behavior policy, S2Q encourages persistent exploration and enables $Q^{\text{tot}}$ to adjust quickly to the changing optima. Experiments on challenging MARL benchmarks confirm that S2Q consistently outperforms various MARL algorithms, demonstrating improved adaptability and overall performance. Our code is available at https://github.com/hyeon1996/S2Q.

Poster
Structured Reasoning for LLMs: A Unified Framework for Efficiency and Explainability

Yubo Dong, Hehe Fan, Linchao Zhu, Yi Yang

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Recent Large Language Models (LLMs) have made remarkable progress, but they still struggle with complex reasoning tasks such as logical deduction and planning. This is partly because they rely primarily on token-level probability relationships, which limits their ability to reason effectively. In this paper, inspired by cognitive science and neurosymbolic AI, we introduce Structured Reasoning, which aimes at enhancing the reasoning capabilities of LLMs from the step level. To this end, we first collect high‑frequency, domain‑agnostic reasoning step tags and construct a structured reasoning dataset with those tags. Then, we treat a reasoning process as a directed acyclic graph, where the vertices represent steps and the edges indicate the direction of reasoning. In this context, an efficient reasoning process corresponds to, or can be characterized by, a sparse reasoning graph. To construct reasoning graphs, we introduce structured tags for reliable step extraction from LLM outputs. For single-graph optimization, we propose the MaxFlow reward, which rewards graphs with balanced node contributions and fewer redundant steps. The quality of a sparse reasoning graph can be reflected by the total flow from all steps to the final answer. For multi-graph comparison, we propose the LCS reward, which selects reliable reasoning paths by identifying optimal common subsequences (consecutive steps) shared across multiple generated responses (sequences). Experiments with DeepSeek-R1-Distill-Qwen-1.5B and 7B models show that our method consistently outperforms GRPO and other carefully tuned baselines across various context lengths (0.5k–8k). Structured Reasoning shows particular strength in efficiency (better performance with fewer steps) and stability (consistently generating high-quality outputs across a temperature range of 0.1 to 1.0).

Poster
Action-Free Offline-To-Online RL via Discretised State Policies

Natinael Solomon Neggatu, Jeremie Houssineau, Giovanni Montana

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Most existing offline RL methods presume the availability of action labels within the dataset, but in many practical scenarios, actions may be missing due to privacy, storage, or sensor limitations. We formalise the setting of action-free offline-to-online RL, where agents must learn from datasets consisting solely of $(s,r,s')$ tuples and later leverage this knowledge during online interaction. To address this challenge, we propose learning state policies that recommend desirable next-state transitions rather than actions. Our contributions are twofold. First, we introduce a simple yet novel state discretisation transformation and propose Offline State-Only DecQN (OSO-DecQN), a value-based algorithm designed to pre-train state policies from action-free data. OSO-DecQN integrates the transformation to scale efficiently to high-dimensional problems while avoiding instability and overfitting associated with continuous state prediction. Second, we propose a novel mechanism for guided online learning that leverages these pre-trained state policies to accelerate the learning of online agents. Together, these components establish a scalable and practical framework for leveraging action-free datasets to accelerate online RL. Empirical results across diverse benchmarks demonstrate that our approach improves convergence speed and asymptotic performance, while analyses reveal that discretisation and regularisation are critical to its effectiveness.

Poster
Designing Time Series Experiments in A/B Testing with Transformer Reinforcement Learning

Xiangkun Wu, Qianglin Wen, Yingying Zhang, Hongtu Zhu, Ting Li, Chengchun Shi

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A/B testing has become a gold standard for modern technological companies to conduct policy evaluation. Yet, its application to time series experiments, where treatments are sequentially assigned over time, remains challenging. Existing designs suffer from two limitations: (i) they do not fully leverage the entire history for treatment allocation; (ii) they rely on strong assumptions to approximate the objective function (e.g., the mean squared error of the estimated treatment effect) for optimizing the design. We first establish an impossibility theorem showing that failure to condition on the full history leads to suboptimal designs, due to the dynamic dependencies in time series experiments. To address both limitations simultaneously, we next propose a transformer reinforcement learning (RL) approach which leverages transformers to condition treatment allocation on the entire history and employs RL to directly optimize the MSE without relying on restrictive assumptions. Empirical evaluations on synthetic data, a publicly available dispatch simulator, and a real-world ridesharing dataset demonstrate that our proposal consistently outperforms existing designs.

Poster
Hierarchy-of-Groups Policy Optimization for Long-Horizon Agentic Tasks

Shuo He, Lang Feng, Qi Wei, Xin Cheng, Lei Feng, Bo An

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Group-based reinforcement learning (RL), such as GRPO, has advanced the capabilities of large language models on long-horizon agentic tasks. To enable more fine-grained policy updates, recent research has increasingly shifted toward stepwise group-based policy optimization, which treats each step in a rollout trajectory independently while using a memory module to retain historical context. However, we find a key issue in estimating stepwise relative advantages, namely context inconsistency, where steps within the same group may differ in their historical contexts. Empirically, we reveal that this issue can lead to severely biased advantage estimation, thereby degrading policy optimization significantly. To address the issue, in this paper, we propose Hierarchical-of-Groups Policy Optimization (HGPO) for long-horizon agentic tasks. Specifically, within a group of rollout trajectories, HGPO assigns each step to multiple hierarchical groups according to the consistency of historic contexts. Then, for each step, HGPO computes distinct advantages within each group and aggregates them with an adaptive weighting scheme. In this way, HGPO can achieve a favorable bias-variance trade-off in stepwise advantage estimation, without extra models or rollouts. Evaluations on two challenging agentic tasks, ALFWorld and WebShop with Qwen2.5-1.5B-Instruct and Qwen2.5-7B-Instruct, show that HGPO significantly outperforms existing agentic RL methods under the same computational constraints.

Poster