ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

Browse all papers

Exploring the Potential of Encoder-free Architectures in 3D LMMs

Yiwen Tang, Ziyu Guo, Zhuhao Wang, Renrui Zhang, Qizhi Chen, Junli Liu, Delin Qu, Dong Wang, Bin Zhao, Xuelong Li

Expand abstract

Encoder-free architectures have been preliminarily explored in the 2D Large Multimodal Models (LMMs), yet it remains an open question whether they can be effectively applied to 3D understanding scenarios. In this paper, we present the first comprehensive investigation into the potential of encoder-free architectures to alleviate the challenges of encoder-based 3D LMMs. These long-standing challenges include the failure to adapt to varying point cloud resolutions during inference and the point features from the encoder not meeting the semantic needs of Large Language Models (LLMs). We identify key aspects for 3D LMMs to remove the pre-trained encoder and enable the LLM to assume the role of the 3D encoder: 1) We propose the LLM-embedded Semantic Encoding strategy in the pre-training stage, exploring the effects of various point cloud self-supervised losses. And we present the Hybrid Semantic Loss to extract high-level semantics. 2) We introduce the Hierarchical Geometry Aggregation strategy in the instruction tuning stage. This incorporates inductive bias into the LLM layers to focus on the local details of the point clouds. To the end, we present the first Encoder-free 3D LMM, **ENEL**. Our 7B model rivals the state-of-the-art model, PointLLM-PiSA-13B, achieving 57.91%, 61.0%, and 55.20% on the classification, captioning, and VQA tasks, respectively. Our results show that the encoder-free architecture is highly promising for replacing encoder-based architectures in the field of 3D understanding.

Poster
IWR-Bench: Can LVLMs reconstruct interactive webpage from a user interaction video?

Yang Chen, minghao liu, Yufan Shen, Yunwen Li, Tianyuan Huang, Xinyu Fang, Tianyu Zheng, Wenxuan Huang, Cheng Yang, Licheng Wen, Xuemeng Yang, Daocheng Fu, Jianbiao Mei, Rong Wu, Song Mao, Qunshu Lin, Zhi Yu, Yongliang Shen, Yu Qiao, Botian Shi

Expand abstract

The webpage-to-code task requires models to understand visual representations of webpages and generate corresponding code. However, existing benchmarks primarily focus on static screenshot-to-code tasks, thereby overlooking the dynamic interactions fundamental to real-world web applications. To address this limitation, this paper introduces IWR-Bench, a novel benchmark for evaluating the capabilities of Large Vision-Language Models (LVLMs) in interactive webpage reconstruction from video. IWR-Bench comprises 113 meticulously curated tasks from 100 real-world websites, with 1,001 actions and featuring diverse interaction complexities (e.g., web games), visual styles, and domains. Aligning with standard web development practices, each task includes not only user interaction videos but also all crawled static assets (e.g., images, videos). This benchmark evaluates models on two fundamental challenges: comprehensive multi-modal reasoning to infer interaction logic from video and assets, and advanced code generation to translate this logic into functional code. An agent-as-a-judge framework with a comprehensive metric system automatically assesses the functional correctness and visual fidelity of generated webpages. Extensive experiments on 28 LVLMs reveal a significant challenge: the best model achieves an overall score of only 36.35\%, as functional correctness (24.39\% IFS) lags significantly behind visual fidelity (64.25\% VFS). These results highlight critical limitations in current models' ability to reason about temporal dynamics and synthesize event-driven logic, establishing IWR-Bench as a challenging frontier for vision-language research. The benchmark and evaluation code will be made publicly available.

Poster
FOCUS: Efficient Keyframe Selection for Long Video Understanding

Zirui Zhu, Hailun Xu, Yang Luo, Yong Liu, Kanchan Sarkar, Zhenheng Yang, Yang You

Expand abstract

Multimodal large language models (MLLMs) represent images and video frames as visual tokens. Scaling from single images to hour-long videos, however, inflates the token budget far beyond practical limits. Popular pipelines therefore either uniformly subsample or apply keyframe selection with retrieval-style scoring using smaller vision-language models. However, these keyframe selection methods still rely on pre-filtering before selection to reduce the inference cost and can miss the most informative moments. We propose FOCUS, Frame-Optimistic Confidence Upper-bound Selection, a training-free, model-agnostic keyframe selection module that selects query-relevant frames under a strict token budget. FOCUS formulates keyframe selection as a combinatorial pure-exploration (CPE) problem in multi-armed bandits: it treats short temporal clips as arms, and uses empirical means and Bernstein confidence radius to identify informative regions while preserving exploration of uncertain areas. The resulting two-stage exploration-exploitation procedure reduces from a sequential policy with theoretical guarantees, first identifying high-value temporal regions, then selecting top-scoring frames within each region. Extensive experiments across four long-video question-answering benchmarks and four popular MLLMs demonstrate that FOCUS delivers substantial accuracy improvements while processing less than 2% of video frames. For videos longer than 20 minutes, it achieves an 11.9% gain in accuracy on LongVideoBench, demonstrating its effectiveness as a keyframe selection method and providing a simple and general solution for scalable long-video understanding with MLLMs.

Poster
VideoReasonBench: Can MLLMs Perform Vision-Centric Complex Video Reasoning?

Yuanxin Liu, Kun Ouyang, Haoning Wu, Yi Liu, Lin Sui, Xinhao Li, Yan Zhong, Y.Charles, Xinyu Zhou, Xu Sun

Expand abstract

Recent studies have shown that long chain-of-thought (CoT) reasoning can significantly enhance the performance of large language models (LLMs) on complex tasks. However, this benefit is yet to be demonstrated in the domain of video understanding, since most existing benchmarks lack the reasoning depth required to demonstrate the advantages of extended CoT chains. While recent efforts have proposed benchmarks aimed at video reasoning, the tasks are often knowledge-driven and do not rely heavily on visual content. To bridge this gap, we introduce **VideoReasonBench**, a benchmark designed to evaluate **vision-centric, complex video reasoning**. To ensure visual richness and high reasoning complexity, each video in VideoReasonBench depicts a sequence of fine-grained operations on a latent state that is only visible in part of the video. The questions evaluate three escalating levels of video reasoning skills: recalling observed visual information, inferring the content of latent states, and predicting information beyond the video. Under such task setting, models have to precisely recall multiple operations in the video, and perform step-by-step reasoning to get correct final answers for these questions. Using VideoReasonBench, we comprehensively evaluate 18 state-of-the-art multimodal LLMs (MLLMs), finding that most perform poorly on complex video reasoning—e.g., GPT-4o achieves only 6.9\% accuracy—while the thinking-enhanced Gemini-2.5-Pro significantly outperforms others with 56.0% accuracy. Our investigations on "test-time scaling" further reveal that extended thinking budget, while offering none or minimal benefits on existing video benchmarks, is essential for improving the performance on VideoReasonBench.

Poster
Geometry-aware 4D Video Generation for Robot Manipulation

Zeyi Liu, Shuang Li, Eric Cousineau, Siyuan Feng, Benjamin Burchfiel, Shuran Song

Expand abstract

Understanding and predicting dynamics of the physical world can enhance a robot's ability to plan and interact effectively in complex environments. While recent video generation models have shown strong potential in modeling dynamic scenes, generating videos that are both temporally coherent and geometrically consistent across camera views remains a significant challenge. To address this, we propose a 4D video generation model that enforces multi-view 3D consistency of generated videos by supervising the model with cross-view pointmap alignment during training. Through this geometric supervision, the model learns a shared 3D scene representation, enabling it to generate spatio-temporally aligned future video sequences from novel viewpoints given a single RGB-D image per view, and without relying on camera poses as input. Compared to existing baselines, our method produces more visually stable and spatially aligned predictions across multiple simulated and real-world robotic datasets. We further show that the predicted 4D videos can be used to recover robot end-effector trajectories using an off-the-shelf 6DoF pose tracker, yielding robot manipulation policies that generalize well to novel camera viewpoints.

Poster
Model Already Knows the Best Noise: Bayesian Active Noise Selection via Attention in Video Diffusion Model

Kwanyoung Kim, Sanghyun Kim

Expand abstract

The choice of initial noise strongly affects quality and prompt alignment in video diffusion; different seeds for the same prompt can yield drastically different results. While recent methods use externally designed priors (e.g., frequency filtering or inter-frame smoothing), they often overlook internal model signals that indicate inherently preferable seeds. To address this, we propose ANSE (Active Noise Selection for Generation), a model-aware framework that selects high-quality seeds by quantifying attention-based uncertainty. At its core is BANSA (Bayesian Active Noise Selection via Attention), an acquisition function that measures entropy disagreement across multiple stochastic attention samples to estimate model confidence and consistency. For efficient inference-time deployment, we introduce a Bernoulli-masked approximation of BANSA that estimates scores from a single diffusion step and a subset of informative attention layers. Experiments across diverse text-to-video backbones demonstrate improved video quality and temporal coherence with marginal inference overhead, providing a principled and generalizable approach to noise selection in video diffusion.

Poster
VUDG: A Dataset for Video Understanding Domain Generalization

Ziyi Wang, Zhi Gao, Boxuan Yu, Zirui Dai, Peiyao Wang, Yuxiang Song, Qingyuan Lu, Jin Chen, Xinxiao Wu

Expand abstract

Video understanding has made remarkable progress in recent years, largely driven by advances in deep models and the availability of large-scale annotated datasets. However, the robustness of these models to domain shifts encountered in real-world video applications remains a critical yet underexplored problem, limiting their practical reliability. To address this problem, we introduce \textbf{V}ideo \textbf{U}nderstanding \textbf{D}omain \textbf{G}eneralization (\textbf{VUDG}), the first dataset designed specifically for evaluating domain generalization in video understanding. VUDG contains videos from 11 distinct domains that cover three types of domain shifts, and maintains semantic consistency across different domains to ensure fair and meaningful evaluation. We propose a multi-expert progressive annotation framework to efficiently annotate videos with structured question-answer pairs designed for domain generalization. Extensive experiments on 9 representative Large Vision-Language Models (LVLMs) and several traditional video question answering methods show that most models (including state-of-the-art LVLMs) suffer performance degradation under domain shifts. These results highlight the challenges posed by VUDG and the difference in the robustness of current models to data distribution shifts. We believe VUDG provides a critical resource to benefit future research in domain generalization for video understanding.

Poster
Video-LevelGauge: Investigating Contextual Positional Bias in Video Language Models.

Hou Xia, Zheren Fu, Fangcan Ling, Jiajun Li, Yi Tu, Zhendong Mao, Yongdong Zhang

Expand abstract

Large video language models (LVLMs) have made notable progress in video understanding, spurring the development of corresponding evaluation benchmarks. However, existing benchmarks generally assess overall performance across entire video sequences, overlooking nuanced behaviors such as contextual positional bias, a critical yet under-explored aspect of LVLM performance. We present **Video-LevelGauge**, a dedicated benchmark designed to systematically assess positional bias in LVLMs. We employ standardized probes and customized contextual setups, allowing flexible control over context length, probe position, and contextual types to simulate diverse real-world scenarios. In addition, we introduce a comprehensive analysis method that combines statistical measures with bias pattern recognition to characterize bias. Our benchmark comprises 438 manually curated videos spanning multiple types, yielding 1,177 high-quality multiple-choice questions and 120 open-ended questions, validated for their effectiveness in exposing positional bias. Based on these, we evaluate 27 state-of-the-art LVLMs, including both commercial and open-source models. Our findings reveal significant positional biases in many leading open-source models, typically exhibiting head or neighbor-content preferences. In contrast, commercial models such as Gemini 2.5 Pro show impressive, consistent performance across entire video sequences. Further analyses on context variation, context length, model scale, and multi-modal reasoning provide insights for mitigating bias and guiding model enhancement.

Poster