ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

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TIPS: Turn-level Information-Potential Reward Shaping for Search-Augmented LLMs

Yutao Xie, Nathaniel Thomas, Nicklas Hansen, Yang Fu, Li Erran Li, Xiaolong Wang

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Search-augmented large language models (LLMs) trained with reinforcement learning (RL) have achieved strong results on open-domain question answering (QA), but training still remains a significant challenge. The optimization is often unstable due to sparse rewards and difficult credit assignments across reasoning and tool calls. To address this, we introduce Turn-Level Information Potential Reward Shaping (TIPS), a simple framework that assigns dense, turn-level rewards to each reasoning + tool-call segment based on the increased likelihood of the correct answer under a teacher model. By leveraging the potential-based reward shaping, TIPS offers fine-grained and policy-invariant guidance that overcomes the limitations of outcome-only optimization. Evaluated on seven QA benchmarks, TIPS consistently outperforms GRPO/PPO baselines and substantially improves training stability. For instance, with a Qwen-2.5 7B Instruct model, TIPS improves the average Exact Match score by 11.8% and F1 by 13.6% relative to PPO. Our results demonstrate that turn-level information-potential reward shaping provides an effective and general solution to sparse-reward credit assignment for multi-turn LLM reasoning.

Poster
Robustness in the Face of Partial Identifiability in Reward Learning

Filippo Lazzati, Alberto Maria Metelli

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In Reward Learning (ReL), we are given feedback on an unknown target reward, and the goal is to use this information to recover it in order to carry out some downstream application, e.g., planning. When the feedback is not informative enough, the target reward is only partially identifiable, i.e., there exists a set of rewards, called the feasible set, that are equally plausible candidates for the target reward. In these cases, the ReL algorithm might recover a reward function different from the target reward, possibly leading to a failure in the application. In this paper, we introduce a general ReL framework that permits to quantify the drop in "performance" suffered in the considered application because of identifiability issues. Building on this, we propose a robust approach to address the identifiability problem in a principled way, by maximizing the "performance" with respect to the worst-case reward in the feasible set. We then develop Rob-ReL, a ReL algorithm that applies this robust approach to the subset of ReL problems aimed at assessing a preference between two policies, and we provide theoretical guarantees on sample and iteration complexity for Rob-ReL. We conclude with some numerical simulations to illustrate the setting and empirically characterize Rob-ReL.

Poster
Less Is More: Clustered Cross-Covariance Control for Offline RL

Nan Qiao, Sheng Yue, Shuning Wang, Yongheng Deng, Ju Ren

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A fundamental challenge in offline reinforcement learning is distributional shift. Scarce data or datasets dominated by out-of-distribution (OOD) areas exacerbate this issue. Our theoretical analysis and experiments show that the standard squared error objective induces a harmful TD cross covariance. This effect amplifies in OOD areas, biasing optimization and degrading policy learning. To counteract this mechanism, we develop two complementary strategies: partitioned buffer sampling that restricts updates to localized replay partitions, attenuates irregular covariance effects, and aligns update directions, yielding a scheme that is easy to integrate with existing implementations, namely Clustered Cross-Covariance Control for TD ($C^4$). We also introduce an explicit gradient-based corrective penalty that cancels the covariance induced bias within each update. We prove that buffer partitioning preserves the lower bound property of the maximization objective, and that these constraints mitigate excessive conservatism in extreme OOD areas without altering the core behavior of policy constrained offline reinforcement learning. Empirically, our method showcases higher stability and up to 30% improvement in returns over prior methods, especially with small datasets and splits that emphasize OOD areas.

Poster
Lipschitz Bandits with Stochastic Delayed Feedback

Zhongxuan Liu, Yue Kang, Thomas Lee

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The Lipschitz bandit problem extends stochastic bandits to a continuous action set defined over a metric space, where the expected reward function satisfies a Lipschitz condition. In this work, we introduce a new problem of Lipschitz bandit in the presence of stochastic delayed feedback, where the rewards are not observed immediately but after a random delay. We consider both bounded and unbounded stochastic delays, and design algorithms that attain sublinear regret guarantees in each setting. For bounded delays, we propose a delay-aware zooming algorithm that retains the optimal performance of the delay-free setting up to an additional term that scales with the maximum delay $\tau_{\max}$. For unbounded delays, we propose a novel phased learning strategy that accumulates reliable feedback over carefully scheduled intervals, and establish a regret lower bound showing that our method is nearly optimal up to logarithmic factors. Finally, we present experimental results to demonstrate the efficiency of our algorithms under various delay scenarios.

Poster
Partially Equivariant Reinforcement Learning in Symmetry-Breaking Environments

Junwoo Chang, Minwoo Park, Joohwan Seo, Roberto Horowitz, Jongmin Lee, Jongeun Choi

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Group symmetries provide a powerful inductive bias for reinforcement learning (RL), enabling efficient generalization across symmetric states and actions via group-invariant Markov Decision Processes (MDPs). However, real-world environments almost never realize fully group-invariant MDPs; dynamics, actuation limits, and reward design usually break symmetries, often only locally. Under group-invariant Bellman backups for such cases, local symmetry-breaking introduces errors that propagate across the entire state--action space, resulting in global value estimation errors. To address this, we introduce Partially group-Invariant MDP (PI-MDP), which selectively applies group-invariant or standard Bellman backups depending on where symmetry holds. This framework mitigates error propagation from locally broken symmetries while maintaining the benefits of equivariance, thereby enhancing sample efficiency and generalizability. Building on this framework, we present practical RL algorithms -- Partially Equivariant (PE)-DQN for discrete control and PE-SAC for continuous control -- that combine the benefits of equivariance with robustness to symmetry-breaking. Experiments across Grid-World, locomotion, and manipulation benchmarks demonstrate that PE-DQN and PE-SAC significantly outperform baselines, highlighting the importance of selective symmetry exploitation for robust and sample-efficient RL.

Poster
Zero-Shot Adaptation of Behavioral Foundation Models to Unseen Dynamics

Maksim Bobrin, Ilya Zisman, Alexander Nikulin, Vladislav Kurenkov, Dmitry V. Dylov

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Behavioral Foundation Models (BFMs) proved successful in producing near-optimal policies for arbitrary tasks in a zero-shot manner, requiring no test-time retraining or task-specific fine-tuning. Among the most promising BFMs are the ones that estimate the successor measure learned in an unsupervised way from task-agnostic offline data. However, these methods fail to react to changes in the dynamics, making them inefficient under partial observability or when the transition function changes. This hinders the applicability of BFMs in a real-world setting, e.g., in robotics, where the dynamics can unexpectedly change at test time. In this work, we demonstrate that Forward–Backward (FB) representation, one of the methods from the BFM family, cannot produce reasonable policies under distinct dynamics, leading to an interference among the latent policy representations. To address this, we propose an FB model with a transformer-based belief estimator, which greatly facilitates zero-shot adaptation. Additionally, we show that partitioning the policy encoding space into dynamics-specific clusters, aligned with the context-embedding directions, yields additional gain in performance. Those traits allow our method to respond to the dynamics mismatches observed during training and to generalize to unseen ones. Empirically, in the changing dynamics setting, our approach achieves up to a 2x higher zero-shot returns compared to the baselines for both discrete and continuous tasks.

Poster
WebArbiter: A Generative Reasoning Process Reward Model for Web Agents

Yao Zhang, Shijie Tang, Zeyu Li, Zhen Han, Volker Tresp

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Web agents hold great potential for automating complex computer tasks, yet their interactions involve long horizons, multi-step decisions, and actions that can be irreversible. In such settings, outcome-based supervision is sparse and delayed, often rewarding incorrect trajectories and failing to support inference-time scaling. This motivates the use of Process Reward Models (WebPRMs) for web navigation, but existing approaches remain limited: scalar WebPRMs collapse progress into coarse, weakly grounded signals, while checklist-based WebPRMs rely on brittle template matching that fails under layout or semantic changes and often mislabels superficially correct actions as successful, providing little insight or interpretability. To address these challenges, we introduce WebArbiter, a reasoning-first, principle-inducing WebPRM that formulates reward modeling as text generation, producing structured justifications that conclude with a preference verdict and identify the action most conducive to task completion under the current context. Training follows a two-stage pipeline: reasoning distillation equips the model with coherent principle-guided reasoning, and reinforcement learning corrects teacher biases by directly aligning verdicts with correctness, enabling stronger generalization. To support systematic evaluation, we release WebPRMBench, a comprehensive benchmark spanning four diverse web environments with rich tasks and high-quality preference annotations. On WebPRMBench, WebArbiter-7B outperforms the strongest baseline, Gemini Flash, by 10.9%. In reward-guided trajectory search on WebArena-Lite, it surpasses the best prior WebPRM by up to 7.2%, underscoring its robustness and practical value in real-world complex web tasks.

Poster
Strict Subgoal Execution: Reliable Long-Horizon Planning in Hierarchical Reinforcement Learning

Seungyul Han, Jaebak Hwang, Sanghyeon Lee, Jeongmo Kim

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Long-horizon goal-conditioned tasks pose fundamental challenges for reinforcement learning (RL), particularly when goals are distant and rewards are sparse. While hierarchical and graph-based methods offer partial solutions, their reliance on conventional hindsight relabeling often fails to correct subgoal infeasibility, leading to inefficient high-level planning. To address this, we propose Strict Subgoal Execution (SSE), a graph-based hierarchical RL framework that integrates Frontier Experience Replay (FER) to separate unreachable from admissible subgoals and streamline high-level decision making. FER delineates the reachability frontier using failure and partial-success transitions, which identifies unreliable subgoals, increases subgoal reliability, and reduces unnecessary high-level decisions. Additionally, SSE employs a decoupled exploration policy to cover underexplored regions of the goal space and a path refinement that adjusts edge costs using observed low-level failures. Experimental results across diverse long-horizon benchmarks show that SSE consistently outperforms existing goal-conditioned and hierarchical RL methods in both efficiency and success rate.

Poster
Stackelberg Coupling of Online Representation Learning and Reinforcement Learning

Fernando Martinez, Tao Li, Yingdong Lu, Juntao Chen

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Deep Q-learning jointly learns representations and values within monolithic networks, promising beneficial co-adaptation between features and value estimates. Although this architecture has attained substantial success, the coupling between representation and value learning creates instability as representations must constantly adapt to non-stationary value targets, while value estimates depend on these shifting representations. This is compounded by high variance in bootstrapped targets, which causes bias in value estimation in off-policy methods. We introduce Stackelberg Coupled Representation and Reinforcement Learning (SCORER), a framework for value-based RL that views representation and Q-learning as two strategic agents in a hierarchical game. SCORER models the Q-function as the leader, which commits to its strategy by updating less frequently, while the perception network (encoder) acts as the follower, adapting more frequently to learn representations that minimize Bellman error variance given the leader's committed strategy. Through this division of labor, the Q-function minimizes MSBE while perception minimizes its variance, thereby reducing bias accordingly, with asymmetric updates allowing stable co-adaptation, unlike simultaneous parameter updates in monolithic solutions. Our proposed SCORER framework leads to a bi-level optimization problem whose solution is approximated by a two-timescale algorithm that creates an asymmetric learning dynamic between the two players. Extensive experiments on DQN and its variants demonstrate that gains stem from algorithmic insight rather than model complexity.

Poster
ELMUR: External Layer Memory with Update/Rewrite for Long-Horizon RL

Egor Cherepanov, Alexey Kovalev, Aleksandr Panov

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Real-world robotic agents must act under partial observability and long horizons, where key cues may appear long before they affect decision making. However, most modern approaches rely solely on instantaneous information, without incorporating insights from the past. Standard recurrent or transformer models struggle with retaining and leveraging long-term dependencies: context windows truncate history, while naive memory extensions fail under scale and sparsity. We propose $\textbf{ELMUR}$ ($\textbf{E}$xternal $\textbf{L}$ayer $\textbf{M}$emory with $\textbf{U}$pdate/$\textbf{R}$ewrite), a transformer architecture with structured external memory. Each layer maintains memory embeddings, interacts with them via bidirectional cross-attention, and updates them through an $\textbf{L}$east $\textbf{R}$ecently $\textbf{U}$sed $\textbf{(LRU)}$ memory module using replacement or convex blending. ELMUR extends effective horizons up to 100,000 times beyond the attention window and achieves a 100% success rate on a synthetic T-Maze task with corridors up to one million steps. In POPGym, it outperforms baselines on more than half of the tasks. On MIKASA-Robo sparse-reward manipulation tasks with visual observations, it nearly doubles the performance of strong baselines. These results demonstrate that structured, layer-local external memory offers a simple and scalable approach to decision making under partial observability.

Poster
Primal-Dual Policy Optimization for Adversarial Linear CMDPs

Kihyun Yu, Seoungbin Bae, Dabeen Lee

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Existing work on linear constrained Markov decision processes (CMDPs) has primarily focused on stochastic settings, where the losses and costs are either fixed or drawn from fixed distributions. However, such formulations are inherently vulnerable to adversarially changing environments. To overcome this limitation, we propose a primal-dual policy optimization algorithm for online finite-horizon {adversarial} linear CMDPs, where the losses are adversarially chosen under full-information feedback and the costs are stochastic under bandit feedback. Our algorithm is the \emph{first} to achieve sublinear regret and constraint violation bounds in this setting, both bounded by $\widetilde{\mathcal{O}}(K^{3/4})$, where $K$ denotes the number of episodes. The algorithm introduces and runs with a new class of policies, which we call weighted LogSumExp softmax policies, designed to adapt to adversarially chosen loss functions. Our main result stems from the following key contributions: (i) a new covering number argument for the weighted LogSumExp softmax policies, and (ii) two novel algorithmic components---periodic policy mixing and a regularized dual update---which allow us to effectively control both the covering number and the dual variable. We also report numerical results that validate our theoretical findings on the performance of the algorithm.

Poster
DEAS: DEtached value learning with Action Sequence for Scalable Offline RL

Changyeon Kim, Haeone Lee, Younggyo Seo, Kimin Lee, Yuke Zhu

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Offline reinforcement learning (RL) presents an attractive paradigm for training intelligent agents without expensive online interactions. However, current approaches still struggle with complex, long-horizon sequential decision making. In this work, we introduce DEtached value learning with Action Sequence (DEAS), a simple yet effective offline RL framework that leverages action sequences for value learning. These temporally extended actions provide richer information than single-step actions, enabling reduction of the effective planning horizon by considering longer sequences at once. However, directly adopting such sequences in actor-critic algorithms introduces excessive value overestimation, which we address through detached value learning that steers value estimates toward in-distribution actions that achieve high returns in the offline dataset. We demonstrate that DEAS consistently outperforms baselines on complex, long-horizon tasks from OGBench and can be applied to enhance the performance of large-scale Vision-Language-Action models that predict action sequences, significantly boosting performance in both RoboCasa Kitchen simulation tasks and real-world manipulation tasks.

Poster
Efficient Offline Reinforcement Learning via Peer-Influenced Constraint

Yujia Zhang, Lin Li, Wei Wei, Jianguo Wu, Yi Ma, Jiye Liang

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Offline reinforcement learning (RL) seeks to learn an optimal policy from a fixed dataset, but distributional shift between the dataset and the learned policy often leads to suboptimal real-world performance. Existing methods typically use behavior policy regularization to constrain the learned policy, but these conservative approaches can limit performance and generalization, especially when the behavior policy is suboptimal. We propose a Peer-Influenced Constraint (PIC) framework with a ``peer review" mechanism. Specifically, we construct a set of similar states and use the corresponding actions as candidates, from which we select the optimal action to constrain the policy. This method helps the policy escape local optima while approximately ensuring the staying within the in-distribution space, boosting both performance and generalization. We also introduce an improved version, Ensemble Peer-Influenced Constraint (EPIC), which combines ensemble methods to achieve strong performance while maintaining high efficiency. Additionally, we uncover the Coupling Effect between PIC and uncertainty estimation, providing valuable insights for offline RL. We evaluate our methods on classic continuous control tasks from the D4RL benchmark, with both PIC and EPIC achieving competitive performance compared to state-of-the-art approaches.

Poster
Queue Length Regret Bounds for Contextual Queueing Bandits

Seoungbin Bae, Garyeong Kang, Dabeen Lee

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We introduce contextual queueing bandits, a new context-aware framework for scheduling while simultaneously learning unknown service rates. Individual jobs carry heterogeneous contextual features, based on which the agent chooses a job and matches it with a server to maximize the departure rate. The service/departure rate is governed by a logistic model of the contextual feature with an unknown server-specific parameter. To evaluate the performance of a policy, we consider queue length regret, defined as the difference in queue length between the policy and the optimal policy. The main challenge in the analysis is that the lists of remaining job features in the queue may differ under our policy versus the optimal policy for a given time step, since they may process jobs in different orders. To address this, we propose the idea of policy-switching queues equipped with a sophisticated coupling argument. This leads to a novel queue length regret decomposition framework, allowing us to understand the short-term effect of choosing a suboptimal job-server pair and its long-term effect on queue state differences. We show that our algorithm, CQB-$\varepsilon$, achieves a regret upper bound of $\widetilde{\mathcal{O}}(T^{-1/4})$. We also consider the setting of adversarially chosen contexts, for which our second algorithm, CQB-Opt, achieves a regret upper bound of $\mathcal{O}(\log^2 T)$. Lastly, we provide experimental results that validate our theoretical findings.

Poster
Contextual Similarity Distillation: Ensemble Uncertainties with a Single Model

Moritz Akiya Zanger, Pascal R. Van der Vaart, Wendelin Boehmer, Matthijs T. J. Spaan

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Uncertainty quantification is a critical aspect of reinforcement learning and deep learning, with numerous applications ranging from efficient exploration and stable offline reinforcement learning to outlier detection in medical diagnostics. The scale of modern neural networks, however, complicates the use of many theoretically well-motivated approaches such as full Bayesian inference. Approximate methods like deep ensembles can provide reliable uncertainty estimates but still remain computationally expensive. In this work, we propose contextual similarity distillation, a novel approach that explicitly estimates the variance of an ensemble of deep neural networks with a single model, without ever learning or evaluating such an ensemble in the first place. Our method builds on the predictable learning dynamics of wide neural networks, governed by the neural tangent kernel, to derive an efficient approximation of the predictive variance of an infinite ensemble. Specifically, we reinterpret the computation of ensemble variance as a supervised regression problem with kernel similarities as regression targets. The resulting model can estimate predictive variance at inference time with a single forward pass, and can make use of unlabeled target-domain data or data augmentations to refine its uncertainty estimates. We empirically validate our method across a variety of out-of-distribution detection benchmarks and sparse-reward reinforcement learning environments. We find that our single-model method performs competitively and sometimes superior to ensemble-based baselines and serves as a reliable signal for efficient exploration. These results, we believe, position contextual similarity distillation as a principled and scalable alternative for uncertainty quantification in reinforcement learning and general deep learning.

Poster
Decoupled Q-Chunking

Qiyang Li, Seohong Park, Sergey Levine

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Bootstrapping bias problem is a long-standing challenge in temporal-difference (TD) methods in off-policy reinforcement learning (RL). Multi-step return backups can alleviate this issue but require delicate importance sampling to correct their off-policy bias. Recent work has proposed to use chunked critics, which estimate the value of short action sequences ("chunks") rather than individual actions, enabling unbiased multi-step backup. However, extracting policies from chunked critics is challenging: policies must output the entire action chunk open-loop, which can be sub-optimal in environments that require policy reactivity and also challenging to model especially when the chunk length grows. Our key insight is to decouple the chunk length of the critic from that of the policy, allowing the policy to operate over shorter action chunks. We propose a novel algorithm that achieves this by optimizing the policy against a distilled critic for partial action chunks, constructed by optimistically backing up from the original chunked critic to approximate the maximum value achievable when a partial action chunk is extended to a complete one. This design retains the benefits of multi-step value propagation while sidestepping both the open-loop sub-optimality and the difficulty of learning policies over long action chunks. We evaluate our method on challenging, long-horizon offline goal-conditioned benchmarks and show that it reliably outperforms prior methods.

Poster
CE-Nav: Flow-Guided Reinforcement Refinement for Cross-Embodiment Local Navigation

Kai Yang, Tianlin Zhang, Zhengbo Wang, Zedong Chu, Xiaolong Wu, Yang Cai, Mu Xu

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Generalizing local navigation policies across diverse robot morphologies is a critical challenge. Progress is often hindered by the need for costly and embodiment-specific data, the tight coupling of planning and control, and the "disastrous averaging" problem where deterministic models fail to capture multi-modal decisions (e.g., turning left or right). We introduce CE-Nav, a novel two-stage (IL-then-RL) framework that systematically decouples universal geometric reasoning from embodiment-specific dynamic adaptation. First, we train an embodiment-agnostic General Expert offline using imitation learning. This expert, a conditional normalizing flow model named VelFlow, learns the full distribution of kinematically-sound actions from a large-scale dataset generated by a classical planner, completely avoiding real robot data and resolving the multi-modality issue. Second, for a new robot, we freeze the expert and use it as a guiding prior to train a lightweight, Dynamics-Aware Refiner via online reinforcement learning. This refiner rapidly learns to compensate for the target robot's specific dynamics and controller imperfections with minimal environmental interaction. Extensive experiments on quadrupeds, bipeds, and quadrotors show that CE-Nav achieves state-of-the-art performance while drastically reducing adaptation cost. Successful real-world deployments further validate our approach as an efficient and scalable solution for building generalizable navigation systems.

Poster
General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chess

Brian Hu Zhang, Tuomas Sandholm

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Since the advent of AI, games have served as progress benchmarks. Meanwhile, imperfect-information variants of chess have existed for over a century, present extreme challenges, and have been the focus of decades of AI research. Beyond calculation needed in regular chess, they require reasoning about information gathering, the opponent’s knowledge, signaling, _etc_. The most popular variant, _Fog of War (FoW) chess_ (a.k.a. _dark chess_), has been a major challenge problem in imperfect-information game solving since superhuman performance was reached in no-limit Texas hold’em poker. We present _Obscuro_, the first superhuman AI for FoW chess. It introduces advances to search in imperfect-information games, enabling strong, scalable reasoning. Experiments against the prior state-of-the-art AI and human players---including the world's best---show that _Obscuro_ is significantly stronger. FoW chess is the largest (by amount of imperfect information) turn-based zero-sum game in which superhuman performance has been achieved and the largest game in which imperfect-information search has been successfully applied.

Poster
Stop Unnecessary Reflection: Training LRMs for Efficient Reasoning with Adaptive Reflection and Length Coordinated Penalty

Zewei Yu, Lirong Gao, Yuke Zhu, Bo Zheng, Junbo Zhao, Sheng Guo, Haobo Wang

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Large Reasoning Models (LRMs) have demonstrated remarkable performance on complex reasoning tasks by employing test-time scaling. However, they often generate over-long chains-of-thought that, driven by substantial reflections such as repetitive self-questioning and circular reasoning, lead to high token consumption, substantial computational overhead, and increased latency without improving accuracy, particularly in smaller models. Our observation reveals that increasing problem complexity induces more excessive and unnecessary reflection, which in turn reduces accuracy and increases token overhead. To address this challenge, we propose Adaptive Reflection and Length Coordinated Penalty (ARLCP), a novel reinforcement learning framework designed to dynamically balance reasoning efficiency and solution accuracy. ARLCP introduces two key innovations: (1) a reflection penalty that adaptively curtails unnecessary reflective steps while preserving essential reasoning, and (2) a length penalty calibrated to the estimated complexity of the problem. By coordinating these penalties, ARLCP encourages the model to generate more concise and effective reasoning paths. We evaluate our method on five mathematical reasoning benchmarks using DeepSeek-R1-Distill-Qwen-1.5B and DeepSeek-R1-Distill-Qwen-7B models. Experimental results show that ARLCP achieves a superior efficiency-accuracy trade-off compared to existing approaches. For the 1.5B model, it reduces the average response length by 53.1% while simultaneously improving accuracy by 5.8%. For the 7B model, it achieves a 35.0% reduction in length with a 2.7% accuracy gain.

Poster
Dual Goal Representations

Seohong Park, Deepinder Mann, Sergey Levine

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In this work, we introduce dual goal representations for goal-conditioned reinforcement learning (GCRL). A dual goal representation characterizes a state by "the set of temporal distances from all other states"; in other words, it encodes a state through its relations to every other state, measured by temporal distance. This representation provides several appealing theoretical properties. First, it depends only on the intrinsic dynamics of the environment and is invariant to the original state representation. Second, it contains provably sufficient information to recover an optimal goal-reaching policy, while being able to filter out exogenous noise. Based on this concept, we develop a practical goal representation learning method that can be combined with any existing GCRL algorithm. Through diverse experiments on the OGBench task suite, we empirically show that dual goal representations consistently improve offline goal-reaching performance across 20 state- and pixel-based tasks.

Poster