ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

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PAGE-4D: Disentangled Pose and Geometry Estimation for 4D Perception

Kaichen Zhou, Yuhan Wang, Grace Chen, Gaspard Beaudouin, Fangneng Zhan, Paul Pu Liang, Mengyu Wang

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Recent 3D feed-forward models, such as the Visual Geometry Grounded Transformer (VGGT), have shown strong capability in inferring 3D attributes of static scenes. However, since they are typically trained on static datasets, these models often struggle in real-world scenarios involving complex dynamic elements, such as moving humans or deformable objects like umbrellas. To address this limitation, we introduce PAGE-4D, a feedforward model that extends VGGT to dynamic scenes, enabling camera pose estimation, depth prediction, point cloud reconstruction, and point tracking—all without post-processing. Training a geometry transformer for dynamic scenes from scratch, however, demands large-scale dynamic datasets and substantial computational resources, which are often impractical. To overcome this, we propose an efficient fine-tuning strategy that allows PAGE-4D to generalize to dynamic scenarios using only limited dynamic data and compute. In particular, we design a dynamics-aware aggregator that disentangles dynamic from static content for downstream scene understanding tasks: it first predicts a dynamics-aware mask, which then guides a dynamics-aware global attention mechanism. Extensive experiments show that PAGE-4D consistently outperforms the original VGGT in dynamic scenarios, achieving superior results in camera pose estimation, monocular and video depth estimation, and dense point map reconstruction. The source code and pretrained model weights are provided in the supplementary material.

Poster
CompMarkGS: Robust Watermarking for Compressed 3D Gaussian Splatting

Sumin In, Youngdong Jang, Utae Jeong, MinHyuk Jang, Hyeongcheol Park, Eunbyung Park, Sangpil Kim

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As 3D Gaussian Splatting (3DGS) is increasingly adopted in various academic and commercial applications due to its high-quality and real-time rendering capabilities, the need for copyright protection is growing. At the same time, its large model size requires efficient compression for storage and transmission. However, compression techniques, especially quantization-based methods, degrade the integrity of existing 3DGS watermarking methods, thus creating the need for a novel methodology that is robust against compression. To ensure reliable watermark detection under compression, we propose a compression-tolerant 3DGS watermarking method that preserves watermark integrity and rendering quality. Our approach utilizes an anchor-based 3DGS, embedding the watermark into anchor attributes, particularly the anchor feature, to enhance security and rendering quality. We also propose a quantization distortion layer that injects quantization noise during training, preserving the watermark after quantization-based compression. Moreover, we employ a frequency-aware anchor growing strategy that enhances rendering quality by effectively identifying Gaussians in high-frequency regions, and an HSV loss to mitigate color artifacts for further rendering quality improvement. Extensive experiments demonstrate that our proposed method preserves the watermark even under compression and maintains high rendering quality.

Poster
Unified 3D Scene Understanding Through Physical World Modeling

Wanhee Lee, Klemen Kotar, Rahul Mysore Venkatesh, Jared Watrous, Honglin Chen, Khai Loong Aw, Daniel LK Yamins

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Understanding 3D scenes requires flexible combinations of visual reasoning tasks, including depth estimation, novel view synthesis, and object manipulation, all of which are essential for perception and interaction. Existing approaches have typically addressed these tasks in isolation, preventing them from sharing a common representation or transferring knowledge across tasks. A conceptually simpler but practically non-trivial alternative is to unify these diverse tasks into a single model, reducing different tasks from separate training objectives to merely different prompts and allowing for joint training across all datasets. In this work, we present a physical world model for unified 3D understanding and interaction 3WM, formulated as a probabilistic graphical model in which nodes represent multimodal scene elements such as RGB, optical flow, and camera pose. Diverse tasks emerge from different inference pathways through the graph: novel view synthesis from RGB and dense flow prompts, object manipulation from RGB and sparse flow prompts, and depth estimation from RGB and camera conditioning, all zero-shot without task-specific training. 3WM outperforms specialized baselines without the need for finetuning by offering precise controllability, strong geometric consistency, and robustness in real-world scenarios, achieving state-of-the-art performance on NVS and 3D object manipulation. Beyond predefined tasks, the model supports composable inference pathways, such as moving objects aside while navigating a 3D environment, enabling complex geometric reasoning. This demonstrates that a unified model can serve as a practical alternative to fragmented task-specific systems, taking a step towards a general-purpose visual world model.

Poster
Horseshoe Splatting: Handling Structural Sparsity for Uncertainty-Aware Gaussian-Splatting Radiance Field Rendering

Feng Wu, Tsai Hor Chan, Yihang Chen, Lingting Zhu, Guosheng Yin, Lequan Yu

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We introduce Horseshoe Splatting, a Bayesian extension of 3D Gaussian Splatting (3DGS) that jointly addresses structured sparsity in per-splat covariances and delivers calibrated uncertainty. While neural radiance fields achieve high-fidelity view synthesis and 3DGS attains real-time rendering with explicit anisotropic Gaussians, existing pipelines do not explicitly encode structural sparsity in the covariance—e.g., axis-wise variances or pairwise correlations—leaving noise-dominated components insufficiently regularized. Uncertainty is likewise essential for trustworthy and robust novel-view prediction, yet most 3DGS variants remain deterministic. We place a global-local Horseshoe prior on the covariance scales, whose spike-at-zero and heavy-tails adaptively shrink irrelevant directions while preserving the salient structure. We fit the model with a factorized variational inference scheme that mirrors the Horseshoe's inverse-Gamma augmentation, enabling Monte Carlo rendering and pixel-wise posterior uncertainty with minimal overhead. Theoretically, we establish posterior contraction rates for the scale parameters and transfer them to the rendered image via a local Lipschitz mapping, providing guarantees that estimation error and predictive uncertainty diminish with data. Empirically, Horseshoe Splatting produces high-quality uncertainty maps while matching state-of-the-art 3DGS visual fidelity and runtime, yielding a practical, uncertainty-aware renderer that is robust to structured sparsity in the radiance field. The code is available at https://github.com/HKU-MedAI/Horseshoe-Splatting.

Poster
Variation-aware Flexible 3D Gaussian Editing

Hao Qin, Yukai Sun, Meng Wang, Ming Kong, Mengxu Lu, Qiang Zhu

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Indirect editing methods for 3D Gaussian Splatting (3DGS) have recently witnessed significant advancements. These approaches operate by first applying edits in the rendered 2D space and subsequently projecting the modifications back into 3D. *However, this paradigm inevitably introduces cross-view inconsistencies and constrains both the flexibility and efficiency of the editing process*. To address these challenges, we present **VF-Editor**, which enables native editing of Gaussian primitives by predicting attribute variations in a feedforward manner. To accurately and efficiently estimate these variations, we design a novel variation predictor distilled from 2D editing knowledge. The predictor encodes the input to generate a variation field and employs two learnable, parallel decoding functions to iteratively infer attribute changes for each 3D Gaussian. Thanks to its unified design, VF-Editor can seamlessly distill editing knowledge from diverse 2D editors and strategies into a single predictor, allowing for flexible and effective knowledge transfer into the 3D domain. Extensive experiments on both public and private datasets reveal the inherent limitations of indirect editing pipelines and validate the effectiveness and flexibility of our approach.

Poster
Mango-GS: Enhancing Spatio-Temporal Consistency in Dynamic Scenes Reconstruction using Multi-Frame Node-Guided 4D Gaussian Splatting

Tingxuan Huang, Haowei Zhu, Jun-Hai Yong, Hao Pan, Bin Wang

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Reconstructing dynamic 3D scenes with photorealistic detail and temporal coherence remains a significant challenge. Existing Gaussian splatting approaches modeling scenes rely on per-frame optimization, causing them to overfit to instantaneous states rather than learning true motion dynamics. To address this, we present Mango-GS, a multi-frame, node-guided framework for high-fidelity 4D reconstruction. Our approach leverages a temporal Transformer to learn complex motion dependencies across a window of frames, ensuring the generation of plausible trajectories. For efficiency, this temporal modeling is confined to a sparse set of control nodes. These nodes are uniquely designed with decoupled position and latent codes, which provide a stable semantic anchor for motion influence and prevents correspondence errors for large movements. Our framework is trained end-to-end, enhanced by a input masking strategy and two multi-frame loss to ensure robustness. Extensive experiments demonstrate that Mango-GS achieves state-of-the-art quality and fast rendering speed, enabling high-fidelity reconstruction and real-time rendering of dynamic scenes.

Poster
DriveMamba: Task-Centric Scalable State Space Model for Efficient End-to-End Autonomous Driving

Haisheng Su, Wei Wu, Feixiang Song, Junjie Zhang, Zhenjie Yang, Junchi Yan

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Recent advances towards End-to-End Autonomous Driving (E2E-AD) focus on integrating modular designs into a unified framework for joint optimization. Most of these advances follow a sequential paradigm (i.e., perception-prediction-planning) based on separable Transformer decoders and rely on dense BEV features to encode scene representations. However, such manual ordering design can inevitably cause information loss and cumulative errors, lacking flexible and diverse relation modeling among different modules and sensors. Meanwhile, insufficient training of image backbone and quadratic-complexity of attention mechanism also hinder the scalability and efficiency of E2E-AD system to handle spatiotemporal input. To this end, we propose DriveMamba, a Task-Centric Scalable paradigm for efficient E2E-AD, which integrates dynamic task relation modeling, implicit view correspondence learning and long-term temporal fusion into a single-stage Unified Mamba decoder. Specifically, both extracted image features and expected task outputs are converted into token-level sparse representations in advance, which are then sorted by their instantiated positions in 3D space. The linear-complexity operator enables efficient long-context sequential token modeling to capture task-related inter-dependencies simultaneously. Additionally, a bidirectional trajectory-guided "local-to-global" scan method is designed to preserve spatial locality from ego-perspective, thus facilitating the ego-planning. Extensive experiments conducted on nuScenes and Bench2Drive datasets demonstrate the superiority, generalizability and great efficiency of DriveMamba.

Poster
Implicit 4D Gaussian Splatting for Fast Motion with Large Inter-Frame Displacements

Seung-gyeom Kim, Areum Kim, Yongjae Yoo, Sukmin Yun

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Recent 4D Gaussian Splatting (4DGS) methods often fail under fast motion with large inter-frame displacements, where Gaussian attributes are poorly learned during training, and fast-moving objects are often lost from the reconstruction. In this work, we introduce Spatiotemporal Position Implicit Network for 4DGS, coined SPIN-4DGS, which learns Gaussian attributes from explicitly collected spatiotemporal positions rather than modeling temporal displacements, thereby enabling more faithful splatting under fast motions with large inter-frame displacements. To avoid the heavy memory overhead of explicitly optimizing attributes across all spatiotemporal positions, we instead predict them with a lightweight feed-forward network trained under a rasterization-based reconstruction loss. Consequently, SPIN-4DGS learns shared representations across Gaussians, effectively capturing spatiotemporal consistency and enabling stable high-quality Gaussian splatting even under challenging motions. Across extensive experiments, SPIN-4DGS consistently achieves higher fidelity under large displacements, with clear improvements in PSNR and SSIM on challenging sports scenes from the CMU Panoptic dataset. For example, SPIN-4DGS notably outperforms the strongest baseline, D3DGS, by achieving +1.83 higher PSNR on the Basketball scene.

Poster
From Sparse to Dense: Spatio-Temporal Fusion for Multi-View 3D Human Pose Estimation with DenseWarper

Ling Li, Changjie Chen, Yuyan Wang, Jiaqing Lyu, Kenglun Chang, Yiyun Chen, Zhidong Deng

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In multi-view 3D human pose estimation, models typically rely on images captured simultaneously from different camera views to predict a pose at a specific moment. While providing accurate spatial information, this traditional approach often overlooks the rich temporal dependencies between adjacent frames. We propose a novel 3D human pose estimation input method: the sparse interleaved input to address this. This method leverages images captured from different camera views at various time points (e.g., View 1 at time $t$ and View 2 at time $t+\delta$), allowing our model to capture rich spatio-temporal information and effectively boost performance. More importantly, this approach offers two key advantages: First, it can theoretically increase the output pose frame rate by N times with N cameras, thereby breaking through single-view frame rate limitations and enhancing the temporal resolution of the production. Second, using a sparse subset of available frames, our method can reduce data redundancy and simultaneously achieve better performance. We introduce the DenseWarper model, which leverages epipolar geometry for efficient spatio-temporal heatmap exchange. We conducted extensive experiments on the Human3.6M and MPI-INF-3DHP datasets. Results demonstrate that our method, utilizing only sparse interleaved images as input, outperforms traditional dense multi-view input approaches and achieves state-of-the-art performance.

Poster
Condition Matters in Full-head 3D GANs

Heyuan Li, Huimin Zhang, Yuda Qiu, Zhengwentai Sun, Keru Zheng, Lingteng Qiu, Peihao Li, Qi Zuo, Ce Chen, Yujian Zheng, Yuming Gu, Zilong Dong, Xiaoguang Han

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Conditioning is crucial for stable training of full-head 3D-aware GANs. Without any conditioning signal, the model suffers from severe mode collapse, making it impractical to training (\cref{fig:intro}(a,b)). However, a series of previous full-head 3D-aware GANs conventionally choose the view angle as the conditioning input, which leads to a bias in the learned 3D full-head space along the conditional view direction. This is evident in the significant differences in generation quality and diversity between the conditional view and non-conditional views of the generated 3D heads, resulting in global incoherence across different head regions (\cref{fig:intro}(d-i)). In this work, we propose to use \textit{view-invariant semantic feature} as the conditioning input, thereby decoupling the generative capability of 3D heads from the viewing direction. To construct a view-invariant semantic condition for each training image, we create a novel synthesized head image dataset. We leverage FLUX.1 Kontext to extend existing high-quality frontal face datasets to a wide range of view angles. The image clip feature extracted from the frontal view is then used as a shared semantic condition across all views in the extended images, ensuring semantic alignment while eliminating directional bias. This also allows supervision from different views of the same subject to be consolidated under a shared semantic condition, which accelerates training (\cref{fig:intro}(c)) and enhances the global coherence of the generated 3D heads (\cref{fig:teaser}). Moreover, as GANs often experience slower improvements in diversity once the generator learns a few modes that successfully fool the discriminator, our semantic conditioning encourages the generator to follow the true semantic distribution, thereby promoting continuous learning and diverse generation. Extensive experiments on full-head synthesis and single-view GAN inversion demonstrate that our method achieves significantly higher fidelity, diversity, and generalizability.

Poster
VaseVQA-3D: Benchmarking 3D VLMs on Ancient Greek Pottery

Nonghai Zhang, Zeyu Zhang, Jiazi Wang, Yang Zhao, Hao Tang

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Vision-Language Models (VLMs) have achieved significant progress in multimodal understanding tasks, demonstrating strong capabilities particularly in general tasks such as image captioning and visual reasoning. However, when dealing with specialized cultural heritage domains like 3D vase artifacts, existing models face severe data scarcity issues and insufficient domain knowledge limitations. Due to the lack of targeted training data, current VLMs struggle to effectively handle such culturally significant specialized tasks. To address these challenges, we propose the VaseVQA-3D dataset, which serves as the first 3D visual question answering dataset for ancient Greek pottery analysis, collecting 664 ancient Greek vase 3D models with corresponding question-answer data and establishing a complete data construction pipeline. We further develop the VaseVLM model, enhancing model performance in vase artifact analysis through domain-adaptive training. Experimental results validate the effectiveness of our approach, where our VaseVLM-7B-RL achieves 12.8\% improvement in R@1 accuracy and 6.6\% improvement in lexical similarity compared to the strongest baselines on the VaseVQA-3D dataset, significantly improving the recognition and understanding of 3D vase artifacts, providing new technical pathways for digital heritage preservation research.

Poster
Uncertainty-Aware Gaussian Map for Vision-Language Navigation

Jianzhe Gao, Rui Liu, Yuxuan Xu, Tongtong Cao, Yingxue Zhang, Zhanguang Zhang, Sida Peng, Yi Yang, Wenguan Wang

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Vision-Language Navigation (VLN) requires an agent to navigate 3D environments following natural language instructions. During navigation, existing agents commonly encounter perceptual uncertainty, such as insufficient evidence for reliable grounding or ambiguity in interpreting spatial cues, yet they typically ignore such information when predicting actions. In this work, we explicitly model three forms of perceptual uncertainty (i.e., geometric, semantic, and appearance uncertainty) and integrate them into the agent’s observation space to enable informed decision-making. Concretely, our agent first constructs a Semantic Gaussian Map (SGM), composed of differentiable 3D Gaussian primitives initialized from panoramic observations, that encodes both the geometric structure and semantic content of the environment. On top of SGM, geometric uncertainty is estimated through variational perturbations of Gaussian position and scale to assess structural reliability; semantic uncertainty is captured by perturbing Gaussian semantic attributes to reveal ambiguous interpretations; and appearance uncertainty is characterized by Fisher Information, which measures the sensitivity of rendered observations to Gaussian-level variations. These uncertainties are incorporated into SGM, extending it into a unified 3D Value Map, which grounds them as affordances and constraints that support reliable navigation. Comprehensive evaluations across multiple VLN benchmarks (i.e., R2R, RxR, REVERIE) demonstrate the effectiveness of our agent. The code will be released.

Poster
UrbanGS: Efficient and Scalable Architecture for Geometrically Accurate Large-Scene Reconstruction

Changbai Li, Haodong Zhu, Hanlin Chen, Xiuping Liang, Tongfei Chen, Shuwei Shao, Linlin Yang, Huobin Tan, Baochang Zhang

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While 3D Gaussian Splatting (3DGS) delivers high-quality, real-time rendering for bounded scenes, its extension to large-scale urban environments introduces critical challenges in geometric consistency, memory efficiency, and computational scalability. We present UrbanGS, a scalable reconstruction framework that effectively addresses these challenges for city-scale applications. We propose a Depth-Consistent D-Normal Regularization module. In contrast to existing approaches that rely solely on monocular normal estimators—which effectively update rotation parameters but poorly optimize other geometric attributes—our method integrates D-Normal constraints with external depth supervision. This enables comprehensive updates of all geometric parameters. By further incorporating an adaptive confidence weighting mechanism based on gradient consistency and inverse depth deviation, our approach significantly enhances multi-view depth alignment and geometric coherence. To improve scalability, we introduce a Spatially Adaptive Gaussian Pruning (SAGP) strategy, which dynamically adjusts Gaussian density based on local geometric complexity and visibility to reduce redundancy. Additionally, a unified partitioning and view assignment scheme is designed to eliminate boundary artifacts and optimize computational load. Extensive experiments on multiple urban datasets demonstrate that UrbanGS achieves superior performance in rendering quality, geometric accuracy, and memory efficiency, offering a systematic solution for high-fidelity large-scale scene reconstruction.

Poster
Learning Physics-Grounded 4D Dynamics with Neural Gaussian Force Fields

Shiqian Li, Ruihong Shen, Junfeng Ni, Chang Pan, Chi Zhang, Yixin Zhu

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Predicting physical dynamics from raw visual data remains a major challenge in AI. While recent video generation models have achieved impressive visual quality, they still cannot consistently generate physically plausible videos due to a lack of modeling of physical laws. Recent approaches combining 3D Gaussian splatting and physics engines can produce physically plausible videos, but are hindered by high computational costs in both reconstruction and simulation, and often lack robustness in complex real-world scenarios. To address these issues, we introduce **Neural Gaussian Force Field (NGFF)**, an end-to-end neural framework that integrates 3D Gaussian perception with physics-based dynamic modeling to generate interactive, physically realistic 4D videos from multi-view RGB inputs, achieving two orders of magnitude faster than prior Gaussian simulators. To support training, we also present **GSCollision**, a 4D Gaussian dataset featuring diverse materials, multi-object interactions, and complex scenes, totaling over 640k rendered physical videos (∼4 TB). Evaluations on synthetic and real 3D scenarios show NGFF’s strong generalization and robustness in physical reasoning, advancing video prediction towards physics-grounded world models.

Poster
Locality-Attending Vision Transformer

Sina Hajimiri, Farzad Beizaee, Fereshteh Shakeri, Christian Desrosiers, Ismail Ben Ayed, Jose Dolz

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Vision transformers have demonstrated remarkable success in classification by leveraging global self-attention to capture long-range dependencies. However, this same mechanism can obscure fine-grained spatial details crucial for tasks such as segmentation. In this work, we seek to enhance the segmentation performance of vision transformers after being trained using the usual image-level classification objective. More specifically, we present a simple yet effective add-on for vision transformers that improve their performance on segmentation tasks while retaining their image-level recognition capabilities. In our approach, we modulate the self-attention with a learnable Gaussian kernel that biases the attention toward neighboring patches. We further refine the patch representations to learn better embeddings at patch positions. These modifications ensure meaningful representations at spatial positions and encourage tokens to focus on local surroundings, while still preserving the model's ability to incorporate global information. Experiments demonstrate the effectiveness of our modifications, evidenced by substantial segmentation gains on three benchmarks (e.g., over 6% and 4% on ADE20K for ViT Tiny and Base), without changing the training regime or sacrificing classification performance. The code is available at https://anonymous.4open.science/r/LocAtViTRepo/.

Poster
3DSMT: A Hybrid Spiking Mamba-Transformer for Point Cloud Analysis

Zhouzhiming, Yong He, Qiaoyun Wu, Chaoxu Mu, Ajmal Saeed Mian

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The sparse unordered structure of point clouds causes unnecessary computation and energy consumption in deep models. Conventionally, the Transformer architecture is leveraged to model global relationships in point clouds, however, its quadratic complexity restricts scalability. Although the Mamba architecture enables efficient global modeling with linear complexity, it lacks natural adaptability to unordered point clouds. Spiking Neural Network (SNN) is an energy-efficient alternative to Artificial Neural Network (ANN), offering an ultra low-power event-driven paradigm. The inherent sparsity and event-driven characteristics of SNN are highly compatible with the sparse distribution of point clouds. To balance efficiency and performance, we propose a hybrid spiking Mamba-Transformer (3DSMT) model for point cloud analysis. 3DSMT integrates a Spiking Local Offset Attention module to efficiently capture fine-grained local geometric features with a spiking Mamba block designed for unordered point clouds to achieve global feature integration with linear complexity. Experiments show that 3DSMT achieves state-of-the-art performance among SNN-based methods in shape classification, few-shot classification, and part segmentation tasks, significantly reducing computational energy consumption while also outperforming numerous ANN-based models. Our source code is in supplementary material and will be made publicly available

Poster
Point-Focused Attention Meets Context-Scan State Space: Robust Biological Visual Perception for Point Cloud Representation

Kanglin Qu, Pan Gao, Qun Dai, Yuanhao Sun

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Synergistically capturing intricate local structures and global contextual dependencies has become a critical challenge in point cloud representation learning. To address this, we introduce PointLearner, a point cloud representation learning network that closely aligns with biological vision which employs an active, foveation-inspired processing strategy, thus enabling local geometric modeling and long-range dependency interactions simultaneously. Specifically, we first design a point-focused attention, which simulates foveal vision at the visual focus through a competitive normalized attention mechanism between local neighbors and spatially downsampled features. The spatially downsampled features are extracted by a pooling method based on learnable inducing points, which can flexibly adapt to the non-uniform distribution of point clouds as the number of inducing points is controlled and they interact directly with point clouds. Second, we propose a context-scan state space that mimics eye's saccade inference, which infers the overall semantic structure and spatial content in the scene through a scan path guided by the Hilbert curve for the bidirectional S6. With this focus-then-context biomimetic design, PointLearner demonstrates remarkable robustness and achieves state-of-the-art performance across multiple point cloud tasks. The code is available at https://github.com/Point-Cloud-Learning/PointLearner.

Poster
Densemarks: Learning Canonical Embeddings for Human Heads Images via Point Tracks

Dmitrii Pozdeev, Alexey Artemov, Ananta R. Bhattarai, Artem Sevastopolsky

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We propose DenseMarks -- a new learned representation for human heads, enabling high-quality dense correspondences of human head images. For a 2D image of a human head, a Vision Transformer network predicts a 3D embedding for each pixel, which corresponds to a location in a 3D canonical unit cube. In order to train our network, we collect a dataset of pairwise point matches, estimated by a state-of-the-art point tracker over a collection of diverse in-the-wild talking heads videos, and guide the mapping via a contrastive loss, encouraging matched points to have close embeddings. We further employ multi-task learning with face landmarks and segmentation constraints, as well as imposing spatial continuity of embeddings through latent cube features, which results in an interpretable and queryable canonical space. The representation can be used for finding common semantic parts, face/head tracking, and stereo reconstruction. Due to the strong supervision, our method is robust to pose variations and covers the entire head, including hair. Additionally, the canonical space bottleneck makes sure the obtained representations are consistent across diverse poses and individuals. We demonstrate state-of-the-art results in geometry-aware point matching and monocular head tracking with 3D Morphable Models. The code and the model checkpoint will be made available to the public.

Poster
AsyncBEV: Cross-modal flow alignment in Asynchronous 3D Object Detection

Shiming Wang, Holger Caesar, Liangliang Nan, Julian F. P. Kooij

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In autonomous driving, multi-modal perception tasks like 3D object detection typically rely on well-synchronized sensors, both at training and inference. However, despite the use of hardware- or software-based synchronization algorithms, perfect synchrony is rarely guaranteed: Sensors may operate at different frequencies, and real-world factors such as network latency, hardware failures, or processing bottlenecks often introduce time offsets between sensors. Such asynchrony degrades perception performance, especially for dynamic objects. To address this challenge, we propose AsyncBEV, a trainable lightweight and generic module to improve the robustness of 3D Birds' Eye View (BEV) object detection models against sensor asynchrony. Inspired by scene flow estimation, AsyncBEV first estimates the 2D flow from the BEV features of two different sensor modalities, taking into account the known time offset between these sensor measurements. The predicted feature flow is then used to warp and spatially align the feature maps, which we show can easily be integrated into different current BEV detector architectures (e.g., BEV grid-based and token-based). Extensive experiments demonstrate AsyncBEV improves robustness against both small and large asynchrony between LiDAR or camera sensors in both the token-based CMT and grid-based UniBEV, especially for dynamic objects. We significantly outperform the ego motion compensated CMT and UniBEV baselines, notably by $16.6$ % and $11.9$ % NDS on dynamic objects in the worst-case scenario of a $0.5 s$ time offset. Code will be released upon acceptance.

Poster
Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting

Yixin Yang, Bojian Wu, Yang Zhou, Hui Huang

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Due to the real-time rendering performance, 3D Gaussian Splatting (3DGS) has emerged as the leading method for radiance field reconstruction. However, its reliance on spherical harmonics for color encoding inherently limits its ability to separate diffuse and specular components, making it challenging to accurately represent complex reflections. To address this, we propose a novel enhanced Gaussian kernel that explicitly models specular effects through view-dependent opacity. Meanwhile, we introduce an error-driven compensation strategy to improve rendering quality in existing 3DGS scenes. Our method begins with 2D Gaussian initialization and then adaptively inserts and optimizes enhanced Gaussian kernels, ultimately producing an augmented radiance field. Experiments demonstrate that our method not only surpasses state-of-the-art NeRF methods in rendering performance but also achieves greater parameter efficiency. Code will be released.

Poster