ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

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Topic: Applications · computer vision · 538 papers · Reset filters

Thicker and Quicker: The Jumbo Token for Fast Plain Vision Transformers

Anthony Fuller, Yousef Yassin, Daniel Kyrollos, Evan Shelhamer, James R Green

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ViTs are general and accurate, and address many tasks, but ViTs are slow, and are not always practical when efficiency is key. Existing methods for faster ViTs design hybrid non-ViT architectures, losing generality, or shrink their tokens, sacrificing accuracy. While many non-ViT architectures are both fast and accurate, they cannot flexibly process other input shapes, pre-train by SOTA self-supervised learning, reduce computation by dropping tokens, and more like ViTs can. We make ViTs faster by reducing patch token width while increasing global token width by adding a new Jumbo token. Our wider Jumbo token is processed by its own wider FFN to increase model capacity. Yet our Jumbo FFN is efficient: it processes a single token, for speed, and its parameters are shared across all layers, for memory. Crucially, our Jumbo is attention-only and non-hierarchical, like a plain ViT, so it is simple, scalable, flexible, and compatible with ViT methods new and old. Jumbo improves over ViT baselines with Registers from Nano to Large scales while maintaining speed/throughput on ImageNet-1K (↑0.1−13%). Jumbo also improves MAE pre-training (↑4.9% linear probing on ImageNet-1K), test-time adaptation (↑5.2% on ImageNet-C), and time series modeling. Our Jumbo models even achieve better speed-accuracy trade-offs than specialized non-ViT compute-efficient models, while maintaining plain-ViT compatibility for practicality.

Poster
EgoHandICL: Egocentric 3D Hand Reconstruction with In-Context Learning

Binzhu Xie, Shi Qiu, Sicheng Zhang, Yinqiao Wang, Hao Xu, Muzammal Naseer, Chi-Wing Fu, Pheng-Ann Heng

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Robust 3D hand reconstruction is challenging in egocentric vision due to depth ambiguity, self-occlusion, and complex hand-object interactions. Prior works attempt to mitigate the challenges by scaling up training data or incorporating auxiliary cues, often falling short of effectively handling unseen contexts. In this paper, we introduce EgoHandICL, the first in-context learning (ICL) framework for 3D hand reconstruction that achieves strong semantic alignment, visual consistency, and robustness under challenging egocentric conditions. Specifically, we develop (i) complementary exemplar retrieval strategies guided by vision–language models (VLMs), (ii) an ICL-tailored tokenizer that integrates multimodal context, and (iii) a Masked Autoencoders (MAE)-based architecture trained with 3D hand–guided geometric and perceptual objectives. By conducting comprehensive experiments on the ARCTIC and EgoExo4D benchmarks, our EgoHandICL consistently demonstrates significant improvements over state-of-the-art 3D hand reconstruction methods. We further show EgoHandICL’s applicability by testing it on real-world egocentric cases and integrating it with EgoVLMs to enhance their hand–object interaction reasoning. Our code and data will be publicly available.

Poster
Flash-Mono: Feed-Forward Accelerated Gaussian Splatting Monocular SLAM

Zicheng Zhang, Ke Wu, Xiangting Meng, Keyu Liu, Jieru Zhao, Wenchao Ding

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Monocular 3D Gaussian Splatting SLAM suffers from critical limitations in time efficiency, geometric accuracy, and multi-view consistency. These issues stem from the time-consuming $\textit{Train-from-Scratch}$ optimization and the lack of inter-frame scale consistency from single-frame geometry priors. We contend that a feed-forward paradigm, leveraging multi-frame context to predict Gaussian attributes directly, is crucial for addressing these challenges. We present Flash-Mono, a system composed of three core modules: a feed-forward prediction frontend, a 2D Gaussian Splatting mapping backend, and an efficient hidden-state-based loop closure module. We trained a recurrent feed-forward frontend model that progressively aggregates multi-frame visual features into a hidden state via cross attention and jointly predicts camera poses and per-pixel Gaussian properties. By directly predicting Gaussian attributes, our method bypasses the burdensome per-frame optimization required in optimization-based GS-SLAM, achieving a $\textbf{10x}$ speedup while ensuring high-quality rendering. The power of our recurrent architecture extends beyond efficient prediction. The hidden states act as compact submap descriptors, facilitating efficient loop closure and global $\mathrm{Sim}(3)$ optimization to mitigate the long-standing challenge of drift. For enhanced geometric fidelity, we replace conventional 3D Gaussian ellipsoids with 2D Gaussian surfels. Extensive experiments demonstrate that Flash-Mono achieves state-of-the-art performance in both tracking and mapping quality, highlighting its potential for embodied perception and real-time reconstruction applications.

Poster
OmniCT: Towards a Unified Slice-Volume LVLM for Comprehensive CT Analysis

Tianwei Lin, Zhongwei Qiu, Wenqiao Zhang, Jiang Liu, Yihan Xie, Mingjian Gao, Zhenxuan Fan, Zhaocheng Li, Sijing Li, Zhongle Xie, Peng Lu, Yueting Zhuang, Ling Zhang, Beng Chin Ooi, Yingda Xia

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Computed Tomography (CT) is one of the most widely used and diagnostically information-dense imaging modalities, covering critical organs such as the heart, lungs, liver, and colon. Clinical interpretation relies on both \textbf{slice-driven} local features (e.g., sub-centimeter nodules, lesion boundaries) and \textbf{volume-driven} spatial representations (e.g., tumor infiltration, inter-organ anatomical relations). However, existing Large Vision–Language Models (LVLMs) remain fragmented in CT slice versus volumetric understanding: slice-driven LVLMs show strong generalization but lack cross-slice spatial consistency, while volume-driven LVLMs explicitly capture volumetric semantics but suffer from coarse granularity and poor compatibility with slice inputs. The absence of a unified modeling paradigm constitutes a major bottleneck for the clinical translation of medical LVLMs. We present \textbf{OmniCT}, a powerful unified slice–volume LVLM for CT scans, which makes three contributions: \textbf{(i) Spatial Consistency Enhancement (SCE):} volumetric slice composition combined with tri-axial positional encoding introduces volumetric consistency, and an MoE hybird projection enables efficient slice–volume adaptation; \textbf{(ii) Organ-level Semantic Enhancement (OSE):} segmentation and ROI localization explicitly align anatomical regions, emphasizing lesion- and organ-level semantics; \textbf{(iii) MedEval-CT:} the largest slice–volume CT dataset and hybrid benchmark integrates multi-level metrics for unified evaluation. OmniCT consistently outperforms existing methods with a substantial margin across diverse clinical tasks, satisfies both micro-level detail sensitivity and macro-level spatial reasoning, and establishes a new paradigm for cross-dimensional medical imaging modeling. Our project is available at \href{https://anonymous.4open.science/r/OmniCT}{link}.

Poster
DiffuDETR: Rethinking Detection Transformers with Diffusion Process

Youssef Ahmed Nawar, Mohamed Badran, Marwan Torki

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In this paper, we present DiffuDETR, a novel approach that formulates object detection as a conditional object query generation task, conditioned on the image and a set of noisy reference points. We integrate DETR-based models with denoising diffusion training to generate object queries' reference points from a prior gaussian distribution. We propose two variants: DiffuDETR, built on top of the Deformable DETR decoder, and DiffuDINO, based on DINO’s decoder with contrastive denoising queries (CDNs). To improve inference efficiency, we further introduce a lightweight sampling scheme that requires only multiple forward passes through the decoder. Our method demonstrates consistent improvements across multiple backbones and datasets, including COCO2017, LVIS, and V3Det, surpassing the performance of their respective baselines, with notable gains in complex and crowded scenes. Using ResNet-50 backbone we observe a +1.0 in COCO-val reaching 51.9 mAP on DiffuDINO compared to 50.9 mAP of the DINO. We also observe similar improvements on LVIS and V3DET datasets with +2.4 and +2.2 respectively. Code will be released upon acceptance.

Poster
AnyTouch 2: General Optical Tactile Representation Learning For Dynamic Tactile Perception

Ruoxuan Feng, Yuxuan Zhou, Siyu Mei, Dongzhan Zhou, Pengwei Wang, Shaowei Cui, Bin Fang, Guocai Yao, Di Hu

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Real-world contact-rich manipulation demands robots to perceive temporal tactile feedback, capture subtle surface deformations, and reason about object properties and force dynamics. Although optical tactile sensors are uniquely capable of providing such rich information, existing tactile datasets and models remain limited. These resources primarily focus on object-level attributes (e.g., material) while largely overlooking fine-grained temporal dynamics. We consider that advancing dynamic tactile perception requires a systematic hierarchy of dynamic perception capabilities to guide both data collection and model design. To address the lack of tactile data with rich dynamic information, we present ToucHD, a large-scale tactile dataset spanning tactile atomic actions, real-world manipulations, and touch-force paired data. Beyond scale, ToucHD establishes a comprehensive dynamic data ecosystem that explicitly supports hierarchical perception capabilities from the data perspective. Building on it, we propose AnyTouch 2, a general tactile representation learning framework for diverse optical tactile sensors that unifies object-level understanding with fine-grained, force-aware dynamic perception. The framework captures both pixel-level and action-specific deformations across frames, while explicitly modeling physical force dynamics, thereby learning multi-level dynamic perception capabilities from the model perspective. We evaluate our model on benchmarks that covers static object properties and dynamic physical attributes, as well as real-world manipulation tasks spanning multiple tiers of dynamic perception capabilities—from basic object-level understanding to force-aware dexterous manipulation. Experimental results demonstrate consistent and strong performance across sensors and tasks, highlighting the framework’s effectiveness as a general dynamic tactile perception model. The code, dataset and model are available at gewu-lab.github.io/AnyTouch2/.

Poster
AdaReasoner: Dynamic Tool Orchestration for Iterative Visual Reasoning

Mingyang Song, Haoyu Sun, Jiawei Gu, Linjie Li, Ranjay Krishna, Yu Cheng

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While augmenting Multimodal Large Language Models (MLLMs) with tools is a promising direction, current approaches face critical limitations. They often rely on single, atomic tools, failing to address the challenges of multi-turn planning, and they do not equip models with the ability to select effective tool combinations for complex tasks. To overcome these limitations, we introduce AdaReasoner, a framework that teaches models to perform dynamic tool orchestration for iterative visual reasoning. Our paradigm is designed to support a broad spectrum of tools, including computationally intensive, expert-model-based services. It features a comprehensive design that includes a new data curation methodology and a tailored Tool GRPO algorithm to optimize multi-turn tool-calling trajectories, which yields state-of-the-art models that achieve substantial gains over their baselines (+38.7\% average on 7B) and reach near-perfect accuracy on complex benchmarks like Visual Spatial Planning (97.6\%). This performance surpasses leading proprietary systems such as GPT-5 and Claude Sonnet 4, demonstrating that our approach can effectively overcome scale-based limitations by augmenting smaller models with powerful tool-use capabilities. Critically, we find that AdaReasoner develops emergent, self-adaptive behaviors: it learns to autonomously adopt beneficial tools, discard irrelevant ones, and modulate its usage frequency. This ability to curate its own optimal problem-solving strategies represents a significant step toward building more robust, scalable, and reliable reasoning agents.

Poster
VLMgineer: Vision-Language Models as Robotic Toolsmiths

George Jiayuan Gao, Tianyu Li, Junyao Shi, Yihan Li, Zizhe Zhang, Nadia Figueroa, Dinesh Jayaraman

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Tool design and use reflect the ability to understand and manipulate the physical world through creativity, planning, and foresight. As such, it is often regarded as a measurable indicator of cognitive intelligence across biological species. While much of today’s research on robotics intelligence focuses on generating better control strategies, inventing smarter tools offers a complementary form of physical intelligence: moving the problem-solving onus into the tool’s geometry so that control becomes simpler. This motivates us to ask: can today’s foundation models offer useful priors to automatically invent—and effectively wield—such tools? We present VLMgineer, the first fully automatic framework designs tools and actions from scratch by harnessing the creativity of Vision–Language Models (VLMs) together with evolutionary search. We evaluate VLMgineer on a diverse benchmark of everyday manipulation scenarios that demand creative tool design and use. Across this suite, VLMgineer consistently discovers tools and policies that solve tasks more effectively and innovatively, transforming challenging robotics problems into straightforward executions. It also consistently outperforms VLM-generated designs from human specifications and existing human-crafted tools for everyday tasks. We further demonstrate that VLMgineer’s automatically designed tools and action policies transfer seamlessly to real-world task execution on a physical robot. To facilitate future research on automated tool invention, we will release our benchmark and code. Project Website: https://vlmgineer.github.io/.

Poster
UniRestorer: Universal Image Restoration via Adaptively Estimating Image Degradation at Proper Granularity

Jingbo Lin, Zhilu Zhang, Wenbo Li, Renjing Pei, Hang Xu, Hongzhi Zhang, Wangmeng Zuo

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Recently, considerable progress has been made in all-in-one image restoration. Generally, existing methods can be degradation-agnostic or degradation-aware. However, the former are limited in leveraging degradation estimation-based priors, and the latter suffer from the inevitable error in degradation estimation. Consequently, the performance of existing methods has a large gap compared to specific single-task models. In this work, we make a step forward in this topic, and present our UniRestorer with improved restoration performance. Specifically, we perform hierarchical clustering on degradation space, and train a multi-granularity mixture-of-experts (MoE) restoration model. Then, UniRestorer adopts both degradation and granularity estimation to adaptively select an appropriate expert for image restoration. In contrast to existing degradation-agnostic and -aware methods, UniRestorer can leverage degradation estimation to benefit degradation-specific restoration, and use granularity estimation to make the model robust to degradation estimation error. Experimental results show that our UniRestorer outperforms state-of-the-art all-in-one methods by a large margin, and is promising in closing the performance gap to specific single-task models. The code and pre-trained models will be publicly available.

Poster
You Point, I Learn: Online Adaptation of Interactive Segmentation Models for Handling Distribution Shifts in Medical Imaging

Wentian Xu, Ziyun Liang, Harry Anthony, Yasin Ibrahim, Felix Cohen, Guang Yang, Konstantinos Kamnitsas

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Interactive segmentation uses real-time user inputs, such as mouse clicks, to iteratively refine model predictions. Although not originally designed to address distribution shifts, this paradigm naturally lends itself to such challenges. In medical imaging, where distribution shifts are common, interactive methods can use user inputs to guide models towards improved predictions. Moreover, once a model is deployed, user corrections can be used to adapt the network parameters to the new data distribution, mitigating distribution shift. Based on these insights, we aim to develop a practical, effective method for improving the adaptive capabilities of interactive segmentation models to new data distributions in medical imaging. Firstly, we found that strengthening the model's responsiveness to clicks is important for the initial training process. Moreover, we show that by treating the post-interaction user-refined model output as pseudo-ground-truth, we can design a lean, practical online adaptation method that enables a model to learn effectively across sequential test images. The framework includes two components: (i) a Post-Interaction adaptation process, updating the model after the user has completed interactive refinement of an image, and (ii) a Mid-Interaction adaptation process, updating incrementally after each click. Both processes include a Click-Centered Gaussian loss that strengthens the model's reaction to clicks and enhances focus on user-guided, clinically relevant regions. Experiments on 5 fundus and 4 brain‑MRI databases show that our approach consistently outperforms existing methods under diverse distribution shifts, including unseen imaging modalities and pathologies. Code and pretrained models will be released upon publication.

Poster
Articulation in Motion: Prior-free Part Mobility Analysis for Articulated Objects By Dynamic-Static Disentanglement

Hao Ai, Wenjie Chang, Jianbo Jiao, Ales Leonardis, Eyal Ofek

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Articulated objects are ubiquitous in daily life. Our goal is to achieve a high-quality reconstruction, segmentation of independent moving parts, and analysis of articulation. Recent methods analyse two different articulation states and perform per-point part segmentation, optimising per-part articulation using cross-state correspondences, given a priori knowledge of the number of parts. Such assumptions greatly limit their applications and performance. Their robustness is reduced when objects cannot be clearly visible in both states. To address these issues, in this paper, we present a new framework, *Articulation in Motion (AiM)*. We infer part-level decomposition, articulation kinematics, and reconstruct an interactive 3D digital replica from a user–object interaction video and a start-state scan. We propose a dual-Gaussian scene representation that is learned from an initial 3DGS scan of the object and a video that shows the movement of separate parts. It uses motion cues to segment the object into parts and assign articulation joints. Subsequently, a robust, sequential RANSAC is employed to achieve part mobility analysis \textit{without any part-level structural priors}, which clusters moving primitives into rigid parts and estimates kinematics while automatically determining the number of parts. The proposed approach separates the object into parts, each represented as a 3D Gaussian set, enabling high-quality rendering. Our approach yields higher quality part segmentation than previous methods, without prior knowledge. Extensive experimental analysis on both simple and complex objects validates the effectiveness and strong generalisation ability of our approach. Project page: https://haoai-1997.github.io/AiM/.

Poster
OVID: Open-Vocabulary Intrusion Detection

Fujun Han, Jingqi Ye, Chenglong Zhang, Peng Ye

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Various vision intrusion detection models have made great success in many scenarios, e.g., autonomous driving, intelligent monitoring, and security, etc. However, their reliance on pre-defined classes limits their applicability in open-world intrusion detection scenarios. To remedy these, we introduce the Open-Vocabulary Intrusion Detection (OVID) project for the first time. Specifically, we first develop a novel dataset, Cityintrusion-OpenV for OVID, with more diverse intrusion categories and corresponding text prompts. Then, we design a multi-modal, multi-task, and end-to-end open-vocabulary intrusion detection framework named OVIDNet. It achieves open-world intrusion detection via aligning visual features with language embeddings. Further, two simple yet effective strategies are proposed to improve the generalization and performance of this specific task: (1) A Multi-Distributed Noise Mixing strategy is introduced to enhance location information of unknown and unseen categories. (2) A Dynamic Memory-Gated module is designed to capture the contextual information under complex scenarios. Finally, comprehensive experiments and comparisons are conducted on multiple dominant datasets, e.g., COCO, Cityscape, Foggy-Cityscape, and Cityintrusion-OpenV. Besides, we also evaluate the universal applicability of our model in real scenarios. The results show that our method can outperform other classic and promising methods, and reach strong performance even under task-specific transfer and zero-shot settings, demonstrating its high practicality. All the source codes and datasets will be released.

Poster
Random Anchors with Low-rank Decorrelated Learning: A Minimalist Pipeline for Class-Incremental Medical Image Classification

Xinyao Wu, Zhe Xu, Raymond Kai-yu Tong

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Class-incremental learning (CIL) in medical image-guided diagnosis requires models to preserve knowledge of historical disease classes while adapting to emerging categories. Pre-trained models (PTMs) with well-generalized features provide a strong foundation, yet most PTM-based CIL strategies, such as prompt tuning, task-specific adapters and model mixtures, rely on increasingly complex designs. While effective in general-domain benchmarks, these methods falter in medical imaging, where low intra-class variability and high inter-domain shifts (from scanners, protocols and institutions) make CIL particularly prone to representation collapse and domain misalignment. Under such conditions, we find that lightweight representation calibration strategies, often dismissed in general-domain CIL for their modest gains, can be remarkably effective for adapting PTMs in medical settings. To this end, we introduce Random Anchors with Low-rank Decorrelated Learning (RA-LDL), a minimalist representation-based framework that combines (a) PTM-based feature extraction with optional ViT-Adapter tuning, (b) feature calibration via frozen Random Anchor projection and a single-session-trained Low-Rank Projection (LRP), and (c) analytical closed-form decorrelated learning. The entire pipeline requires only one training session and minimal task-specific tuning, making it appealing for efficient deployment. Despite its simplicity, RA-LDL achieves consistent and substantial improvements across both general-domain and medical-specific PTMs, and outperforms recent state-of-the-art methods on four diverse medical imaging datasets. These results highlight that minimalist representation recalibration, rather than complex architectural modifications, can unlock the underexplored potential of PTMs in medical CIL. We hope this work establishes a practical and extensible foundation for future research in class-incremental image-guided diagnosis. Code will be made publicly available.

Poster
Shuffle-R1: Efficient RL framework for Multimodal Large Language Models via Data-centric Dynamic Shuffle

Linghao Zhu, Yiran Guan, Dingkang Liang, Jianzhong Ju, Zhenbo Luo, Bin Qin, Jian Luan, Yuliang Liu, Xiang Bai

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Reinforcement learning (RL) has emerged as an effective post-training paradigm for enhancing the reasoning capabilities of multimodal large language model (MLLM). However, current RL pipelines often suffer from training inefficiencies caused by two underexplored issues: Advantage Collapsing, where most advantages in a batch concentrate near zero, and Rollout Silencing, where the proportion of rollouts contributing non-zero gradients diminishes over time. These issues lead to suboptimal gradient updates and hinder long-term learning efficiency. To address these issues, we propose Shuffle-R1, a simple yet principled framework that improves RL fine-tuning efficiency by dynamically restructuring trajectory sampling and batch composition. It introduces (1) Pairwise Trajectory Sampling, which selects high-contrast trajectories with large advantages to improve gradient signal quality, and (2) Advantage-based Trajectory Shuffle, which increases exposure of valuable rollouts through informed batch reshuffling. Experiments across multiple reasoning benchmarks show that our framework consistently outperforms strong RL baselines with minimal overhead. These results highlight the importance of data-centric adaptations for more efficient RL training in MLLM.

Poster
ViMo: A Generative Visual GUI World Model for App Agents

Dezhao Luo, Bohan Tang, Kang Li, Georgios Papoudakis, Jifei Song, Shaogang Gong, Jianye Hao, Jun Wang, Kun Shao

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App agents, which autonomously operate mobile Apps through GUIs, have gained significant interest in real-world applications. Yet, they often struggle with long-horizon planning, failing to find the optimal actions for complex tasks with longer steps. To address this, world models are used to predict the next GUI observation based on user actions, enabling more effective agent planning. However, existing world models primarily focus on generating only textual descriptions, lacking essential visual details. To fill this gap, we propose ViMo, the first Visual world Model designed to generate future App observations as images. For the challenge of generating text in image patches, where even minor pixel errors can distort readability, we decompose GUI generation into graphic and text content generation. We propose a novel data representation, the Symbolic Text Representation (STR), to overlay text content with symbolic placeholders while preserving graphics. With this design, ViMo employs a STR Predictor to predict future GUIs’ graphics and a GUI-text Predictor for generating the corresponding text. Moreover, we deploy ViMo to enhance agent-focused tasks by predicting the outcome of actions. Experiments show that ViMo establishes visual world models as a compelling alternative to language-based approaches, producing visually plausible and functionally effective GUIs that empower App agents with more informed decisions.

Poster
WorldTree: Towards 4D Dynamic Worlds from Monocular Video using Tree-Chains

Qisen Wang, Yifan Zhao, Jia Li

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Dynamic reconstruction has achieved remarkable progress, but there remain challenges in monocular input for more practical applications. The prevailing works attempt to construct efficient motion representations, but lack a unified spatiotemporal decomposition framework, suffering from either holistic temporal optimization or coupled hierarchical spatial composition. To this end, we propose WorldTree, a unified framework comprising Temporal Partition Tree (TPT) that enables coarse-to-fine optimization based on the inheritance-based partition tree structure for hierarchical temporal decomposition, and Spatial Ancestral Chains (SAC) that recursively query ancestral hierarchical structure to provide complementary spatial dynamics while specializing motion representations across ancestral nodes. Experimental results on different datasets indicate that our proposed method achieves 8.26% improvement of LPIPS on NVIDIA-LS and 9.09% improvement of mLPIPS on DyCheck compared to the second-best method. Code: https://github.com/iCVTEAM/WorldTree.

Poster
Learning Facts at Scale with Active Reading

Jessy Lin, Vincent-Pierre Berges, Xilun Chen, Wen-tau Yih, Gargi Ghosh, Barlas Oguz

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LLMs are known to store vast amounts of knowledge in their parametric memory. However, learning and recalling facts from this memory is known to be unreliable, depending largely on the prevalence of particular facts in the training data and other factors which are poorly understood. Practitioners are lacking tools which will allow them to ensure that the models learn a given body of knowledge reliably and consistently. To this end, we propose Active Reading: a framework where we train models to study a given set of material with self-generated learning strategies. First, we demonstrate models trained with Active Reading on expert domains absorb significantly more knowledge than vanilla finetuning and other data augmentations. We train expert 8B models that achieve 66% on a Wikipedia-grounded subset of SimpleQA (+313% relative over vanilla finetuning) and 26% on FinanceBench (+160% relative over vanilla finetuning) by applying Active Reading to the source documents for each benchmark. Finally, we show that Active Reading can be utilized at pre-training scale to build more factual models. As a demonstration of this, we release WikiExpert-8B, a Wikipedia-expert model trained on 1 trillion generated tokens, which outcompetes models with hundreds of billions of parameters on factual QA.

Poster
Progressive Gaussian Transformer with Anisotropy-aware Sampling for Open Vocabulary Occupancy Prediction

Chi Yan, Dan Xu

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The 3D occupancy prediction task has witnessed remarkable progress in recent years, playing a crucial role in vision-based autonomous driving systems. While traditional methods are limited to fixed semantic categories, recent approaches have moved towards predicting text-aligned features to enable open-vocabulary text queries in real-world scenes. However, there exists a trade-off in text-aligned scene modeling: sparse Gaussian representation struggles to capture small objects in the scene, while dense representation incurs significant computational overhead. To address these limitations, we present **PG-Occ**, an innovative **P**rogressive **G**aussian Transformer Framework that enables open-vocabulary 3D occupancy prediction. Our framework employs progressive online densification, a feed-forward strategy that gradually enhances the 3D Gaussian representation to capture fine-grained scene details. By iteratively enhancing the representation, the framework achieves increasingly precise and detailed scene understanding. Another key contribution is the introduction of an anisotropy-aware sampling strategy with spatio-temporal fusion, which adaptively assigns receptive fields to Gaussians at different scales and stages, enabling more effective feature aggregation and richer scene information capture. Through extensive evaluations, we demonstrate that **PG-Occ** achieves *state-of-the-art* performance with a relative **14.3\% mIoU improvement** over the previous best performing method. The source code and models will be made publicly available upon publication.

Poster
SpaceControl: Introducing Test-Time Spatial Control to 3D Generative Modeling

Elisabetta Fedele, Francis Engelmann, Ian Huang, Or Litany, Marc Pollefeys, Leonidas Guibas

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Generative methods for 3D assets have recently achieved remarkable progress, yet providing intuitive and precise control over the object geometry remains a key challenge. Existing approaches predominantly rely on text or image prompts, which often fall short in geometric specificity: language can be ambiguous, and images are cumbersome to edit. In this work, we introduce SpaceControl, a training-free test-time method for explicit spatial control of 3D generation. Our approach accepts diverse geometric inputs, from coarse primitives to detailed meshes, and conditions a powerful pre-trained generative model without additional training. A controllable parameter lets users trade off between geometric fidelity and output realism. Extensive quantitative evaluation and user studies demonstrate that SpaceControl outperforms both training-based and optimization-based baselines in geometric faithfulness while preserving high visual quality. Finally, we present an interactive user interface that enables online editing of superquadrics for direct conversion into textured 3D assets, facilitating practical deployment in creative workflows.

Poster
Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstruction

Fengzhi Guo, Chih-Chuan Hsu, Sihao Ding, Cheng Zhang

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Reconstructing dynamic 3D scenes from monocular input is fundamentally under-constrained, with ambiguities arising from occlusion and extreme novel views. While dynamic Gaussian Splatting offers an efficient representation, vanilla models optimize all Gaussian primitives uniformly, ignoring whether they are well or poorly observed. This limitation leads to motion drifts under occlusion and degraded synthesis when extrapolating to unseen views. We argue that uncertainty matters: Gaussians with recurring observations across views and time act as reliable anchors to guide motion, whereas those with limited visibility are treated as less reliable. To this end, we introduce USplat4D, a novel Uncertainty-aware dynamic Gaussian Splatting framework that propagates reliable motion cues to enhance 4D reconstruction. Our approach estimates time-varying per-Gaussian uncertainty and leverages it to construct a spatio-temporal graph for uncertainty-aware optimization. Experiments on diverse real and synthetic datasets show that explicitly modeling uncertainty consistently improves dynamic Gaussian Splatting models, yielding more stable geometry under occlusion and high-quality synthesis at extreme viewpoints. Our code, dataset, and model will be released publicly.

Poster