ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

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Grounding Computer Use Agents on Human Demonstrations

Aarash Feizi, Shravan Nayak, Xiangru Jian, Kevin Qinghong Lin, Kaixin Li, Rabiul Awal, Xing Han Lù, Johan Obando-Ceron, Juan A. Rodriguez, Nicolas Chapados, David Vazquez, Adriana Romero-Soriano, Reihaneh Rabbany, Perouz Taslakian, Christopher Pal, Spandana Gella, Sai Rajeswar

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Building reliable computer-use agents requires grounding: accurately connecting natural language instructions to the correct on-screen elements. While large datasets exist for web and mobile interactions, high-quality resources for desktop environments are limited. To address this gap, we introduce GroundCUA, a large-scale desktop grounding dataset built from expert human demonstrations. It covers 87 applications across 12 categories and includes 56K screenshots, with every on-screen element carefully annotated for a total of over 3.56M human-verified annotations. From these demonstrations, we generate diverse instructions that capture a wide range of real-world tasks, providing high-quality data for model training. Using GroundCUA, we develop the GroundNext family of models that map instructions to their target UI elements. At both 3B and 7B scales, GroundNext achieves state-of-the-art results across five benchmarks using supervised fine-tuning, while requiring less than one-tenth the training data of prior work. Reinforcement learning post-training further improves performance. These results demonstrate the critical role of high-quality, expert-driven datasets in advancing general-purpose computer-use agents.

Poster
Brain-IT: Image Reconstruction from fMRI via Brain-Interaction Transformer

Roman Beliy, Amit Zalcher, Jonathan Kogman, navve wasserman, michal Irani

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Reconstructing images seen by people from their fMRI brain recordings provides a non-invasive window into the human brain. Despite recent progress enabled by diffusion models, current methods often lack faithfulness to the actual seen images. We present ``Brain-IT'', a brain-inspired approach that addresses this challenge through a Brain Interaction Transformer (BIT), allowing effective interactions between clusters of functionally-similar brain-voxels. These functional-clusters are shared by all subjects, serving as building blocks for integrating information both within and across brains. All model components are shared by all clusters \& subjects, allowing efficient training with limited amount of data. To guide the image reconstruction, BIT predicts two complementary localized patch-level image features: (i) high-level semantic features which steer the diffusion model toward the correct semantic content of the image; and (ii) low-level structural features which help to initialize the diffusion process with the correct coarse layout of the image. BIT's design enables direct flow of information from brain-voxel clusters to localized image features. Through these principles, our method achieves image reconstructions from fMRI that faithfully reconstruct the seen images, and surpass current SotA approaches both visually and by standard objective metrics. Moreover, with only 1-hour of fMRI data from a new subject, we achieve results comparable to current methods trained on full 40-hour recordings.

Poster
Assembling the Mind's Mosaic: Towards EEG Semantic Intent Decoding

Jiahe Li, Junru Chen, Fanqi Shen, Jialan Yang, Jada Li, Zhizhang Yuan, Baowen Cheng, Meng Li, Yang Yang

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Enabling natural communication through brain–computer interfaces (BCIs) remains one of the most profound challenges in neuroscience and neurotechnology. While existing frameworks offer partial solutions, they are constrained by oversimplified semantic representations and a lack of interpretability. To overcome these limitations, we introduce **Semantic Intent Decoding(SID)**, a novel framework that translates neural activity into natural language by modeling meaning as a flexible set of compositional semantic units. SID is built on three core principles: semantic compositionality, continuity and expandability of semantic space, and fidelity in reconstruction. We present **BrainMosaic**, a deep learning architecture implementing SID. BrainMosaic decodes multiple semantic units from EEG/SEEG signals using set matching and then reconstructs coherent sentences through semantic-guided reconstruction. This approach moves beyond traditional pipelines that rely on fixed-class classification or unconstrained generation, enabling a more interpretable and expressive communication paradigm. Extensive experiments on multilingual EEG and clinical SEEG datasets demonstrate that SID and BrainMosaic offer substantial advantages over existing frameworks, paving the way for natural and effective BCI-mediated communication.

Poster
Presenting a Paper is an Art: Self-Improvement Aesthetic Agents for Academic Presentations

Chengzhi Liu, Yuzhe Yang, Kaiwen Zhou, Zhen Zhang, Yue Fan, Yanan Xie, Peng Qi, Xin Eric Wang

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The promotion of academic papers has become an important means of enhancing research visibility. where the appeal of dissemination largely determines its effectiveness. However, existing automated methods struggle limited storytelling, insufficient aesthetic quality, and constrained self-adjustment, making it difficult to achieve efficient and engaging dissemination. At the heart of those challenges is a simple principle: *there is no way to improve it when you cannot evaluate it right*. To address this, we introduce **EvoPresent**, a self-improvement agent framework that unifies coherent narratives, aesthetic-aware designs, and realistic presentation delivery via virtual characters. Central to EvoPresent is **PresAesth**, a multi-task reinforcement learning (RL) aesthetic model that provides reliable aesthetic scoring, defect adjustment, and comparative feedback, enabling iterative self-improvement even under limited aesthetic training data. To systematically evaluate the methods, we introduce **EvoPresent Benchmark**, a comprehensive benchmark comprising: *Presentation Generation Quality*, built on 650 top-tier AI conference papers with multimodal resources (slides, videos and scripts) to assess both content and design; and *Aesthetic Awareness*, consisting of 2,000 slide pairs with varying aesthetic levels, supporting joint training and evaluation on scoring, defect adjustment, and comparison. Our findings highlight that (i) High-quality feedback is essential for agent self-improvement, while initial capability alone does not guarantee effective self-correction. (ii) Automated generation pipelines exhibit a trade-off between visual design and content construction. (iii) Multi-task RL training shows stronger generalization in aesthetic awareness tasks.

Poster
Query-Guided Spatial–Temporal–Frequency Interaction for Music Audio–Visual Question Answering

Kun Li, Michael Ying Yang, Sami Sebastian Brandt

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Audio–Visual Question Answering (AVQA) is a challenging multimodal task that requires jointly reasoning over audio, visual, and textual information in a given video to answer natural language questions. Inspired by recent advances in Video QA, many existing AVQA approaches primarily focus on visual information processing, leveraging pre-trained models to extract object-level and motion-level representations. However, in those methods, the audio input is primarily treated as complementary to video analysis, and the textual question information contributes minimally to audio–visual understanding, as it is typically integrated only in the final stages of reasoning. To address these limitations, we propose a novel Query-guided Spatial–Temporal–Frequency (QSTar) interaction method, which effectively incorporates question-guided clues and exploits the distinctive frequency-domain characteristics of audio signals, alongside spatial and temporal perception, to enhance audio–visual understanding. Furthermore, we introduce a Query Context Reasoning (QCR) block inspired by prompting, which guides the model to focus more precisely on semantically relevant audio and visual features. Extensive experiments conducted on two AVQA benchmarks demonstrate the effectiveness of our proposed method, achieving significant performance improvements over existing Audio QA, Visual QA, Video QA, and AVQA approaches. The code is released under https://github.com/lik1996/QSTar.

Poster
Instilling an Active Mind in Avatars via Cognitive Simulation

Jianwen Jiang, Weihong Zeng, Zerong Zheng, Jiaqi Yang, Chao Liang, Wang Liao, Han Liang, Weifeng Chen, Xing Wang, Yuan Zhang, Mingyuan Gao

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Current video avatar models can generate fluid animations but struggle to capture a character's authentic essence, primarily synchronizing motion with low-level audio cues instead of understanding higher-level semantics like emotion or intent. To bridge this gap, we propose a novel framework for generating character animations that are not only physically plausible but also semantically rich and expressive. Our model is built on two technical innovations. First, we employ Multimodal Large Language Models to generate a structured textual representation from input conditions, providing high-level semantic guidance for creating contextually and emotionally resonant actions. Second, to ensure robust fusion of multimodal signals, we introduce a specialized Multimodal Diffusion Transformer architecture featuring a novel Pseudo Last Frame design. This allows our model to accurately interpret the joint semantics of audio, images and text, generating motions that are deeply coherent with the overall context. Comprehensive experiments validate the superiority of our method, which achieves compelling results in lip-sync accuracy, video quality, motion naturalness, and semantic consistency. The approach also shows strong generalization to challenging scenarios, including multi-person and non-human subjects. Our video results are linked in https://omnihuman-lab.github.io/v1_5/ .

Oral
Unleashing Guidance Without Classifiers for Human-Object Interaction Animation

Ziyin Wang, Sirui Xu, Chuan Guo, Bing Zhou, Jiangshan Gong, Jian Wang, Yu-Xiong Wang, Liangyan Gui

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Generating realistic human-object interaction (HOI) animations remains challenging because it requires jointly modeling dynamic human actions and diverse object geometries. Prior diffusion-based approaches often rely on handcrafted contact priors or human-imposed kinematic constraints to improve contact quality. We propose a data-driven alternative in which guidance emerges from the denoising pace itself, reducing dependence on manually designed priors. Building on diffusion forcing, we factor the representation into modality-specific components and assign individualized noise levels with asynchronous denoising schedules. In this paradigm, cleaner components guide noisier ones through cross-attention, yielding guidance without auxiliary classifiers. We find that this data-driven guidance is inherently contact-aware, and can be further enhanced when training is augmented with a broad spectrum of synthetic object geometries, encouraging invariance of contact semantics to geometric diversity. Extensive experiments show that pace-induced guidance more effectively mirrors the benefits of contact priors than conventional classifier-free guidance, while achieving higher contact fidelity, more realistic HOI generation, and stronger generalization to unseen objects and tasks.

Poster
Joint Optimization for 4D Human-Scene Reconstruction in the Wild

Zhizheng Liu, Joe Lin, Wayne Wu, Bolei Zhou

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Reconstructing human motion and its surrounding environment is crucial for understanding human-scene interaction and predicting human movements in the scene. While much progress has been made in capturing human-scene interaction in constrained environments, those prior methods can hardly reconstruct the natural and diverse human motion and scene context from web videos. In this work, we propose JOSH, a novel optimization-based method for 4D human-scene reconstruction in the wild from monocular videos. Compared to prior works that perform separate optimization of the human, the camera, and the scene, JOSH leverages the human-scene contact constraints to jointly optimize all parameters in a single stage. Experiment results demonstrate that JOSH significantly improves 4D human-scene reconstruction, global human motion estimation, and dense scene reconstruction by utilizing the joint optimization of scene geometry, human motion, and camera poses. Further studies show that JOSH can enable scalable training of end-to-end global human motion models on extensive web data, highlighting its robustness and generalizability. The code and model will be publicly available.

Poster
LaTo: Landmark-tokenized Diffusion Transformer for Fine-grained Human Face Editing

Zhenghao Zhang, Ziying Zhang, Junchao Liao, Xiangyu Meng, Qiang Hu, Siyu Zhu, Xiaoyun Zhang, Long Qin, Weizhi Wang

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Recent multimodal models for instruction-based face editing enable semantic manipulation but still struggle with precise attribute control and identity preservation. Structural facial representations such as landmarks are effective for intermediate supervision, yet most existing methods treat them as rigid geometric constraints, which can degrade identity when conditional landmarks deviate significantly from the source (e.g., large expression or pose changes, inaccurate landmark estimates). To address these limitations, we propose LaTo, a landmark-tokenized diffusion transformer for fine-grained, identity-preserving face editing. Our key innovations include: (1) a landmark tokenizer that directly quantizes raw landmark coordinates into discrete facial tokens, obviating the need for dense pixel-wise correspondence; (2) a location-mapped positional encoding and a landmark-aware classifier-free guidance that jointly facilitate flexible yet decoupled interactions among instruction, geometry, and appearance, enabling strong identity preservation; and (3) a landmark predictor that leverages vision–language models to infer target landmarks from instructions and source images, whose structured chain-of-thought improves estimation accuracy and interactive control. To mitigate data scarcity, we curate HFL-150K, to our knowledge the largest benchmark for this task, containing over 150K real face pairs with fine-grained instructions. Extensive experiments show that LaTo outperforms state-of-the-art methods by 7.8% in identity preservation and 4.6% in semantic consistency. Code and dataset will be made publicly available upon acceptance.

Poster
Riemannian High-Order Pooling for Brain Foundation Models

Chen Hu, Ziheng Chen, Rui Wang, Yefeng Zheng, Nicu Sebe

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Electroencephalography (EEG) is a noninvasive technique for measuring brain electrical activity that supports a wide range of brain-computer interaction applications. Motivated by the breakthroughs of Large Language Models (LLMs), recent efforts have begun to explore Large EEG foundation Models trained on broad unlabeled corpora. However, most advances focus on improving the backbone while neglecting the classification head. Existing models often rely on a single class token, underutilizing the spatiotemporal structure and second-order statistics that are crucial for EEG decoding. We propose Riemannian High Order Pooling (RHOP), a plug-and-play module that injects principled Riemannian statistics into the classifier. RHOP maps each token to a quotient Gaussian jointly encoding mean and second-order information, yielding scale-invariant descriptors. Tokens are then aggregated by estimating a Riemannian Gaussian on the SPD manifold, where the Fréchet mean and covariance are embedded into an SPD descriptor. The resulting normalized vector is fused with the class token for prediction. RHOP is backbone-agnostic and integrates with modern EEG foundation models, e.g., BIOT and LaBraM. Across diverse EEG benchmarks, it improves accuracy, robustness, and efficiency under full fine-tuning, linear probing, and from-scratch training settings.

Poster
Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation

Zichen Geng, Zeeshan Hayder, Bo Miao, Jian Liu, Wei Liu, Ajmal Saeed Mian

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Generating realistic 3D Human-Human Interaction (HHI) requires coherent modeling of the physical plausibility of the agents and their interaction semantics. Existing methods compress all motion information into a single latent representation, limiting their ability to capture fine-grained actions and inter-agent interactions. This often leads to semantic misalignment and physically implausible artifacts, such as penetration or missed contact. We propose Disentangled Hierarchical Variational Autoencoder (DHVAE) based latent diffusion for structured and controllable HHI generation. DHVAE explicitly disentangles the global interaction context and individual motion patterns into a decoupled latent structure by employing a CoTransformer module. To mitigate implausible and physically inconsistent contacts in HHI, we incorporate contrastive learning constraints with our DHVAE to promote a more discriminative and physically plausible latent interaction space. For high-fidelity interaction synthesis, DHVAE employs a DDIM-based diffusion denoising process in the hierarchical latent space, enhanced by a skip-connected AdaLN-Transformer denoiser. Extensive evaluations show that DHVAE achieves superior motion fidelity, text alignment, and physical plausibility with greater computational efficiency.

Poster
Identity-Free Deferral For Unseen Experts

Joshua Strong, Pramit Saha, Yasin Ibrahim, Cheng Ouyang, Alison Noble

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Learning to Defer (L2D) improves AI reliability in decision-critical environments, such as healthcare, by training a model to either make its own prediction or delerejector the decision to a human expert. A key challenge is adapting to unseen experts: those who were not involved during the system's training process. Current methods for this task, however, can falter when unseen experts are out-of-distribution (OOD) relative to the training population. We identify a core architectural flaw as the cause: they learn identity-conditioned policies by processing class-indexed signals in fixed coordinates, creating shortcuts that violate the problem's inherent permutation symmetry. We introduce Identity-Free Deferral (IFD), an architecture that enforces this symmetry by construction. From a few-shot context, IFD builds a query-independent Bayesian competence profile for each expert. It then supplies the deferral rejector with a low-dimensional, role-indexed state containing only structural information, such as the model's confidence in its top-ranked class and the expert's estimated skill for that same role, which obscures absolute class identities. We train IFD using an uncertainty-aware, context-only objective that removes the need for expensive query-time expert labels. We formally prove the permutation invariance of our approach, contrasting it with the generic non-invariance of standard population encoders. Experiments on medical imaging benchmarks and ImageNet-16H with real human annotators show that IFD consistently improves generalization to unseen experts, with significant gains in OOD settings, all while using fewer annotations than competing methods.

Poster
TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactions

Guangyi Han, Wei Zhai, Yuhang Yang, Yang Cao, Zheng-Jun Zha

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Hand-object interaction (HOI) is fundamental for humans to express intent. Existing HOI generation research is predominantly confined to fixed grasping patterns, where control is tied to physical priors such as force closure or generic intent instructions, even when expressed through elaborate language. Such an overly general conditioning imposes a strong inductive bias for stable grasps, thus failing to capture the diversity of daily HOI. To address these limitations, we introduce $\textbf{Free-Form HOI Generation}$, which aims to generate controllable, diverse, and physically plausible HOI conditioned on fine-grained intent, extending HOI from grasping to free-form interactions, like pushing, poking, and rotating. To support this task, we construct $\textbf{WildO2}$, an in-the-wild diverse 3D HOI dataset, which includes diverse HOI derived from internet videos. Specifically, it contains 4.4k unique interactions across 92 intents and 403 object categories, each with detailed semantic annotations. Building on this dataset, we propose $\textbf{TOUCH}$, a three-stage framework centered on a multi-level diffusion model that facilitates fine-grained semantic control to generate versatile hand poses beyond grasping priors. This process leverages explicit contact modeling for conditioning and is subsequently refined with contact consistency and physical constraints to ensure realism. Comprehensive experiments demonstrate our method's ability to generate controllable, diverse, and physically plausible hand interactions representative of daily activities.

Poster
NeMo-map: Neural Implicit Flow Fields for Spatio-Temporal Motion Mapping

Yufei Zhu, Shih-Min Yang, Andrey Rudenko, Tomasz Piotr Kucner, Achim J. Lilienthal, Martin Magnusson

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Safe and efficient robot operation in complex human environments can benefit from good models of site-specific motion patterns. Maps of Dynamics (MoDs) provide such models by encoding statistical motion patterns in a map, but existing representations use discrete spatial sampling and typically require costly offline construction. We propose a continuous spatio-temporal MoD representation based on implicit neural functions that directly map coordinates to the parameters of a Semi-Wrapped Gaussian Mixture Model. This removes the need for discretization and imputation for unevenly sampled regions, enabling smooth generalization across both space and time. Evaluated on two public datasets with real-world people tracking data, our method achieves better accuracy of motion representation and smoother velocity distributions in sparse regions while still being computationally efficient, compared to available baselines. The proposed approach demonstrates a powerful and efficient way of modeling complex human motion patterns and high performance in the trajectory prediction downstream task.

Poster
Computer Agent Arena: Toward Human-Centric Evaluation and Analysis of Computer-Use Agents

Bowen Wang, Xinyuan Wang, Jiaqi Deng, Tianbao Xie, Ryan Li, Yanzhe Zhang, Junli Wang, Dunjie Lu, Zicheng Gong, Gavin Li, Toh Jing Hua, Wei-Lin Chiang, Ion Stoica, Diyi Yang, Yu Su, Yi Zhang, Zhiguo Wang, Victor Zhong, Tao Yu

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As Computer-Use Agents (CUAs) proliferate and grow increasingly capable, evaluation has become more challenging: static, manually curated benchmarks are narrow in domain, contamination-prone, and environment-heavy, and they diverge substantially from user-driven, real-world evaluation. We present Computer Agent Arena, an open-source platform for head-to-head CUA evaluation and a dynamic methodology that converts human preferences into structured feedback in realistic environments. The system (i) simulates real-world computer use via cloud-hosted, diverse, and dynamic environment initializations and customizations; (ii) ensures authentic, fair comparison by faithfully reproducing open-source CUAs and executing anonymously in matched, controlled environments; and (iii) extends evaluation beyond pairwise preference and correctness to capability- and behavior-oriented signals. Across 2,201 high-quality votes over 12 agents—spanning multi-app interactions, ambiguous instructions, and open-ended queries—we observe striking ranking reversals relative to static benchmarks. Further analysis shows that overall correctness mainly drives human preference; beyond that, agent-human interaction and self-correction boost user preference, even when overall task completion is comparable. Our error analysis reveals agent behavior errors, such as long-horizon memory and fine-grained action failures that static benchmarks fail to evaluate. We also contrast pure GUI agents with universal digital agents capable of tool use and coding, and discuss the trade-offs of these different design philosophies. We open source the full platform, collected dataset, and code of Computer Agent Arena to support future research on the evaluation and development of CUA.

Poster
Target-Aware Video Diffusion Models

Taeksoo Kim, Hanbyul Joo

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We present a target-aware video diffusion model that generates videos from an input image, in which an actor interacts with a specified target while performing a desired action. The target is defined by a segmentation mask, and the action is described through a text prompt. Our key motivation is to incorporate target awareness into video generation, enabling actors to perform directed actions on designated objects. This enables video diffusion models to act as motion planners, producing plausible predictions of human–object interactions by leveraging the priors of large-scale video generative models. We build our target-aware model by extending a baseline model to incorporate the target mask as an additional input. To enforce target awareness, we introduce a special token that encodes the target's spatial information within the text prompt. We then fine-tune the model with our curated dataset using an additional cross-attention loss that aligns the cross-attention maps associated with this token with the input target mask. To further improve performance, we selectively apply this loss to the most semantically relevant attention regions and transformer blocks. Experimental results show that our target-aware model outperforms existing solutions in generating videos where actors interact accurately with the specified targets. We further demonstrate its efficacy in two downstream applications: zero-shot 3D HOI motion synthesis with physical plausibility and long-term video content creation.

Poster
Loc$^{2}$: Interpretable Cross-View Localization via Depth-Lifted Local Feature Matching

Zimin Xia, Chenghao Xu, Alexandre Alahi

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We propose an accurate and interpretable fine-grained cross-view localization method that estimates the 3 Degrees of Freedom (DoF) pose of a ground-level image by matching its local features with a reference aerial image. Unlike prior approaches that rely on global descriptors or bird’s-eye-view (BEV) transformations, our method directly learns ground–aerial image-plane correspondences using weak supervision from camera poses. The matched ground points are lifted into BEV space with monocular depth predictions, and scale-aware Procrustes alignment is then applied to estimate camera rotation, translation, and optionally the scale between relative depth and the aerial metric space. This formulation is lightweight, end-to-end trainable, and requires no pixel-level annotations. Experiments show state-of-the-art accuracy in challenging scenarios such as cross-area testing and unknown orientation. Furthermore, our method offers strong interpretability: correspondence quality directly reflects localization accuracy and enables outlier rejection via RANSAC, while overlaying the re-scaled ground layout on the aerial image provides an intuitive visual cue of localization accuracy.

Poster
EnvSocial-Diff: A Diffusion-Based Crowd Simulation Model with Environmental Conditioning and Individual-Group Interaction

Bingxue Zhao, Qi Zhang, Hui Huang

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Modeling realistic pedestrian trajectories requires accounting for both social interactions and environmental context, yet most existing approaches largely emphasize social dynamics. We propose EnvSocial-Diff: a diffusion-based crowd simulation model informed by social physics and augmented with environmental conditioning and individual-group interaction. Our structured environmental conditioning module explicitly encodes obstacles, objects of interest, and lighting levels, providing interpretable signals that capture scene constraints and attractors. In parallel, the individual-group interaction module goes beyond individual-level modeling by capturing both fine-grained interpersonal relations and group-level conformity through a graph-based design. Experiments on multiple benchmark datasets demonstrate that EnvSocial-Diff outperforms the latest state-of-the-art methods, underscoring the importance of explicit environmental conditioning and multi-level social interaction for realistic crowd simulation.

Poster
Dynamic Texture Modeling of 3D Clothed Gaussian Avatars from a Single Video

Seungeun Lee, SeungJun Moon, Hah Min Lew, Ji-Su Kang, Gyeong-Moon Park

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Recent advances in neural rendering, particularly 3D Gaussian Splatting (3DGS), have enabled animatable 3D human avatars from single videos with efficient rendering and high fidelity. However, current methods struggle with dynamic appearances, especially in loose garments (e.g., skirts), causing unrealistic cloth motion and needle artifacts. This paper introduces a novel approach to dynamic appearance modeling for 3DGS-based avatars, focusing on loose clothing. We identify two key challenges: (1) limited Gaussian deformation under pre-defined template articulation, and (2) a mismatch between body-template assumptions and the geometry of loose apparel. To address these issues, we propose a motion-aware autoregressive structural deformation framework for Gaussians. We structure Gaussians into an approximate graph and recursively predict structure-preserving updates, yielding realistic, template-free cloth dynamics. Our framework enables view-consistent and robust appearance modeling under the single-view constraint, producing accurate foreground silhouettes and precise alignment of Gaussian points with clothed shapes. To demonstrate the effectiveness of our method, we introduce an in-the-wild dataset featuring subjects performing dynamic movements in loose clothing, and extensive experiments validate that our approach significantly outperforms existing 3DGS-based methods in modeling dynamic appearances from single videos.

Poster
Sparkle: A Robust and Versatile Representation for Point Cloud-based Human Motion Capture

Yiming Ren, YUJING SUN, Aoru Xue, Kwok-Yan Lam, Yuexin Ma

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Point cloud-based motion capture leverages rich spatial geometry and privacy-preserving sensing, but learning robust representations from noisy, unstructured point clouds remains challenging. Existing approaches face a struggle trade-off between point-based methods (geometrically detailed but noisy) and skeleton-based ones (robust but oversimplified). We address the fundamental challenge: how to construct an effective representation for human motion capture that can balance expressiveness and robustness. In this paper, we propose Sparkle, a structured representation unifying skeletal joints and surface anchors with explicit kinematic-geometric factorization. Our framework, SparkleMotion, learns this representation through hierarchical modules embedding geometric continuity and kinematic constraints. By explicitly disentangling internal kinematic structure from external surface geometry, SparkleMotion achieves state-of-the-art performance not only in accuracy but crucially in robustness and generalization under severe domain shifts, noise, and occlusion. Extensive experiments demonstrate our superiority across diverse sensor types and challenging real-world scenarios.

Poster