ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

Browse all papers

TTT3R: 3D Reconstruction as Test-Time Training

Xingyu Chen, Yue Chen, Yuliang Xiu, Andreas Geiger, Anpei Chen

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Modern Recurrent Neural Networks have become a competitive architecture for 3D reconstruction due to their linear-time complexity. However, their performance degrades significantly when applied beyond the training context length, revealing limited length generalization. In this work, we revisit the 3D reconstruction foundation models from a Test-Time Training perspective, framing their designs as an online learning problem. Building on this perspective, we leverage the alignment confidence between the memory state and incoming observations to derive a closed-form learning rate for memory updates, to balance between retaining historical information and adapting to new observations. This training-free intervention, termed TTT3R, substantially improves length generalization, achieving a 2 $\times$ improvement in global pose estimation over baselines, while operating at 20 FPS with just 6 GB of GPU memory to process thousands of images. Code is available in https://rover-xingyu.github.io/TTT3R.

Poster
True Self-Supervised Novel View Synthesis is Transferable

Thomas Mitchel, Hyunwoo Ryu, Vincent Sitzmann

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In this paper, we identify that the key criterion for determining whether a model is truly capable of novel view synthesis (NVS) is transferability: Whether any pose representation extracted from one video sequence can be used to re-render the same camera trajectory in another. We analyze prior work on self-supervised NVS and find that their predicted poses do not transfer: The same set of poses lead to different camera trajectories in different 3D scenes. Here, we present XFactor, the first geometry-free self-supervised model capable of true NVS. XFactor combines pair-wise pose estimation with a simple augmentation scheme of the inputs and outputs that jointly enables disentangling camera pose from scene content and facilitates geometric reasoning. Remarkably, we show that XFactor achieves transferability with unconstrained latent pose variables, without any 3D inductive biases or concepts from multi-view geometry — such as an explicit parameterization of poses as elements of SE(3). We introduce a new metric to quantify transferability, and through large-scale experiments, we demonstrate that XFactor significantly outperforms prior pose-free NVS transformers, and show that latent poses are highly correlated with real-world poses through probing experiments.

Oral
To Augment or Not to Augment? Diagnosing Distributional Symmetry Breaking

Hannah Lawrence, Elyssa Hofgard, Vasco Portilheiro, Yuxuan Chen, Tess Smidt, Robin Walters

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Symmetry-aware methods for machine learning, such as data augmentation and equivariant architectures, encourage correct model behavior on all transformations (e.g. rotations or permutations) of the original dataset. These methods can impart improved generalization and sample efficiency, under the assumption that the transformed datapoints are highly probable, or "important", under the test distribution. In this work, we develop a method for critically evaluating this assumption. In particular, we quantify the amount of anisotropy, or symmetry-breaking, in a dataset, via a two-sample neural classifier test that distinguishes between the original dataset and its randomly augmented equivalent. We validate our metric on synthetic datasets, and then use it to uncover surprisingly high degrees of anisotropy in several benchmark point cloud datasets. In theory, this kind of distributional symmetry-breaking can actually preclude invariant methods from performing optimally even when the underlying labels truly are invariant, as we show for invariant ridge regression in the infinite feature limit. In practice, we find that the implication for symmetry-aware methods is dataset-dependent: equivariant methods still impart benefits on some anisotropic datasets, but not others. Overall, these findings suggest that understanding equivariance — both when it works, and why — may require rethinking symmetry biases in the data.

Poster
PTNET: A PROPOSAL-CENTRIC TRANSFORMER NET- WORK FOR 3D OBJECT DETECTION

Jianping Zhong, Zhaobo Qi, Kaiwen Duan, Xinyan Liu, Beichen Zhang, Weigang Zhang, Qingming Huang

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3D object detection from LiDAR point cloud data is important for autonomous driving systems. Recent two-stage 3D object detectors struggle to achieve satisfactory performance due to limitations in proposal quality, stemming from the degradation of geometric detail information in the generated proposal features caused by high sparsity and uneven distribution of point clouds, as well as a lack of effective exploitation of surrounding contextual cues in the independent proposal refinement stage. To this end, we propose a Proposal-centric Transformer Network (PTN), which includes a Hierarchical Attentive Feature Alignment (HAFA) module and a Collaborative Proposal Refinement Module (CPRM). More concretely, to obtain multi-granularity proposal representations, HAFA employs a dual-stream architecture that extracts both coarse-grained voxel features and fine-grained point features to enhance proposal features, then harmo- nizes them through a feature alignment network in a unified space. The CPRM first generates object queries for all objects and then establishes contextual-aware interactions to extract complementary information from semantically similar and spatially relevant proposals. PTN achieves promising performance on large-scale Waymo and KITTI benchmark, demonstrating the superiority of PTN.

Poster
EA3D: Event-Augmented 3D Diffusion for Generalizable Novel View Synthesis

Wangbo Yu, Chaoran Feng, Jianing Li, Aofan Zhang, Zhenyu Tang, Mingyi Guo, Wei Zhang, Zhengyu Ma, Li Yuan, Yonghong Tian

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We introduce **EA3D**, an Event-Augmented 3D Diffusion framework for generalizable novel view synthesis from event streams and sparse RGB inputs. Existing approaches either rely solely on RGB frames for generalizable synthesis, which limits their robustness under rapid camera motion, or require per-scene optimization to exploit event data, undermining scalability. EA3D addresses these limitations by jointly leveraging the complementary strengths of asynchronous events and RGB imagery. At its core lies a learnable EA-Renderer, which constructs view-dependent 3D features within target camera frustums by fusing appearance cues from RGB frames with geometric structure extracted from adaptively sliced event voxels. These features condition a 3D-informed diffusion model, enabling high-fidelity and temporally consistent novel view generation along arbitrary camera trajectories. To further enhance scalability and generalization, we develop the Event-DL3DV dataset, a large-scale 3D benchmark pairing diverse synthetic event streams with photorealistic multi-view RGB images and depth maps. Extensive experiments on both real-world and synthetic event data demonstrate that EA3D consistently outperforms optimization-based and generalizable baselines, achieving superior fidelity and cross-scene generalization.

Poster
Quantized Visual Geometry Grounded Transformer

Weilun Feng, Haotong Qin, Mingqiang Wu, Chuanguang Yang, Yuqi Li, Xiangqi Li, Zhulin An, Libo Huang, Yulun Zhang, Michele Magno, Yongjun Xu

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Learning-based 3D reconstruction models, represented by Visual Geometry Grounded Transformers (VGGTs), have achieved remarkable progress with large-scale transformers. Their prohibitive computational and memory costs severely hinder real-world deployment. Post-Training Quantization (PTQ) has emerged as a common practice to compress and accelerate models. However, we empirically observe that PTQ faces unique obstacles when compressing billion-scale VGGTs: the data-independent special tokens induce heavy-tailed activation distributions, while the multi-view nature of 3D data makes calibration sample selection highly unstable. This paper proposes the first **Quant**ization framework for **VGGT**s, namely **QuantVGGT**. This mainly relies on two technical contributions: First, we introduce *Dual-Smoothed Fine-Grained Quantization*, which integrates pre-global Hadamard rotation and post-local channel smoothing to robustly mitigate heavy-tailed distributions and inter-channel variance. Second, we design *Noise-Filtered Diverse Sampling*, which filters outliers via deep-layer statistics and constructs frame-aware diverse calibration clusters to ensure stable quantization ranges. Comprehensive experiments demonstrate that QuantVGGT achieves the state-of-the-art results across different benchmarks and bit-width, surpassing the previous state-of-the-art generic quantization method with a great margin. We highlight that our 4-bit QuantVGGT can deliver a **3.7$\times$** memory reduction and **2.5$\times$** acceleration in real-hardware inference, while preserving over **98\%** reconstruction accuracy of the full-precision counterparts. This demonstrates the vast advantages and practicality of QuantVGGT in resource-constrained scenarios.

Poster
ODE-GS: Latent ODEs for Dynamic Scene Extrapolation with 3D Gaussian Splatting

Daniel Wang, Patrick Rim, Tian Tian, Dong Lao, Alex Wong, Ganesh Sundaramoorthi

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We introduce ODE-GS, a novel approach that integrates 3D Gaussian Splatting with latent neural ordinary differential equations (ODEs) to enable future extrapolation of dynamic 3D scenes. Unlike existing dynamic scene reconstruction methods, which rely on time-conditioned deformation networks and are limited to interpolation within a fixed time window, ODE-GS eliminates timestamp dependency by modeling Gaussian parameter trajectories as continuous-time latent dynamics. Our approach first learns an interpolation model to generate accurate Gaussian trajectories within the observed window, then trains a Transformer encoder to aggregate past trajectories into a latent state evolved via a neural ODE. Finally, numerical integration produces smooth, physically plausible future Gaussian trajectories, enabling rendering at arbitrary future timestamps. On the D-NeRF, NVFi, and HyperNeRF benchmarks, ODE-GS achieves state-of-the-art extrapolation performance, improving metrics by 19.8% compared to leading baselines, demonstrating its ability to accurately represent and predict 3D scene dynamics.

Poster
UniUGG: Unified 3D Understanding and Generation via Geometric-Semantic Encoding

Yueming Xu, Jiahui Zhang, Ze Huang, Yurui Chen, Yanpeng Zhou, Zhenyu Chen, Yu-Jie Yuan, Pengxiang Xia, Guowei Huang, Xinyue Cai, Zhongang Qi, Xingyue Quan, Jianye Hao, Hang Xu, Li Zhang

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Despite the impressive progress on understanding and generating images shown by the recent unified architectures, the integration of 3D tasks remains challenging and largely unexplored. In this paper, we introduce UniUGG, the first unified understanding and generation framework for 3D modalities. Our unified framework employs an LLM to comprehend and decode sentences and 3D representations. At its core, we propose a spatial decoder leveraging a latent diffusion model to generate high-quality 3D representations. This allows for the generation and imagination of 3D scenes based on a reference image and an arbitrary view transformation, while remaining supports for spatial visual question answering (VQA) tasks. Additionally, we propose a geometric-semantic learning strategy to pretrain the vision encoder. This design jointly captures the input's semantic and geometric cues, enhancing both spatial understanding and generation. Extensive experimental results demonstrate the superiority of our method in visual representation, spatial understanding, and 3D generation.

Poster
MoE-GS: Mixture of Experts for Dynamic Gaussian Splatting

In-Hwan Jin, Hyeongju Mun, Joonsoo Kim, Kugjin Yun, Kyeongbo Kong

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Recent advances in dynamic scene reconstruction have significantly benefited from 3D Gaussian Splatting, yet existing methods show inconsistent performance across diverse scenes, indicating no single approach effectively handles all dynamic challenges. To overcome these limitations, we propose Mixture of Experts for Dynamic Gaussian Splatting (MoE-GS), a unified framework integrating multiple specialized experts via a novel Volume-aware Pixel Router. Unlike sparsity-oriented MoE architectures in large language models, MoE-GS is designed to improve dynamic novel view synthesis quality by combining heterogeneous deformation priors, rather than to reduce training or inference-time FLOPs. Our router adaptively blends expert outputs by projecting volumetric Gaussian-level weights into pixel space through differentiable weight splatting, ensuring spatially and temporally coherent results. Although MoE-GS improves rendering quality, the increased model capacity and reduced FPS are inherent to the MoE architecture. To mitigate this, we explore two complementary directions: (1) single-pass multi-expert rendering and gate-aware Gaussian pruning, which improve efficiency within the MoE framework, and (2) a distillation strategy that transfers MoE performance to individual experts, enabling lightweight deployment without architectural changes. To the best of our knowledge, MoE-GS is the first approach incorporating Mixture-of-Experts techniques into dynamic Gaussian splatting. Extensive experiments on the N3V and Technicolor datasets demonstrate that MoE-GS consistently outperforms state-of-the-art methods with improved efficiency. Video demonstrations are available at https://huggingface.co/spaces/moegs/MoE-GS.

Poster
CloDS: Visual-Only Unsupervised Cloth Dynamics Learning in Unknown Conditions

Yu-Liang Zhan, Jian Li, Wenbing Huang, Yang Liu, Hao Sun

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Deep learning has demonstrated remarkable capabilities in simulating complex dynamic systems. However, existing methods require known physical properties as supervision or inputs, limiting their applicability under unknown conditions. To explore this challenge, we introduce Cloth Dynamics Grounding (CDG), a novel scenario for unsupervised learning of cloth dynamics from multi-view visual observations. We further propose Cloth Dynamics Splatting (CloDS), an unsupervised dynamic learning framework designed for CDG. CloDS adopts a three-stage pipeline that first performs video-to-geometry grounding and then trains a dynamics model on the grounded meshes. To cope with large non-linear deformations and severe self-occlusions during grounding, we introduce a dual-position opacity modulation that supports bidirectional mapping between 2D observations and 3D geometry via mesh-based Gaussian splatting in video-to-geometry grounding stage. It jointly considers the absolute and relative position of Gaussian components. Comprehensive experimental evaluations demonstrate that CloDS effectively learns cloth dynamics from visual data while maintaining strong generalization capabilities for unseen configurations. Our code is available at https://github.com/whynot-zyl/CloDS. Visualization results are available at https://github.com/whynot-zyl/CloDS_video.

Poster
Part-X-MLLM: Part-aware 3D Multimodal Large Language Model

Chunshi Wang, Junliang Ye, Yunhan Yang, Yang Li, Zizhuo Lin, Jun Zhu, Zhuo Chen, Yawei Luo, Chunchao Guo

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We introduce Part-X-MLLM, a native 3D multimodal large language model that unifies diverse 3D tasks by formulating them as programs in a structured, executable grammar. Given an RGB point cloud and a natural language prompt, our model autoregressively generates a single, coherent token sequence encoding part-level bounding boxes, semantic descriptions, and edit commands. This structured output serves as a versatile interface to drive downstream geometry-aware modules for part-based generation and editing. By decoupling the symbolic planning from the geometric synthesis, our approach allows any compatible geometry engine to be controlled through a single, language-native frontend. We pre-train a dual-encoder architecture to disentangle structure from semantics and instruction-tune the model on a large-scale, part-centric dataset. Experiments demonstrate that our model excels at producing high-quality, structured plans, enabling state-of-the-art performance in grounded Q&A, compositional generation, and localized editing through one unified interface.

Poster
SpikeGen: Decoupled “Rods and Cones” Visual Representation Processing with Latent Generative Framework

Gaole Dai, Menghang Dong, Rongyu Zhang, Ruichuan An, Tiejun Huang, Shanghang Zhang

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The process through which humans perceive and learn visual representations in dynamic environments is highly complex. From a structural perspective, the human eye decouples the functions of cone and rod cells: cones are primarily responsible for color perception, while rods are specialized in detecting motion, particularly variations in light intensity. These two distinct modalities of visual information are integrated and processed within the visual cortex, thereby enhancing the robustness of the human visual system. Inspired by this biological mechanism, modern hardware systems have evolved to include not only color-sensitive RGB cameras but also motion-sensitive Dynamic Visual Systems, such as spike cameras. Building upon these advancements, this study seeks to emulate the human visual system by integrating decomposed multi-modal visual inputs with modern latent-space generative frameworks. We named it ***SpikeGen***. We evaluate its performance across various spike-RGB tasks, including conditional image and video deblurring, dense frame reconstruction from spike streams, and high-speed scene novel-view synthesis. Supported by extensive experiments, we demonstrate that leveraging the latent space manipulation capabilities of generative models enables an effective synergistic enhancement of different visual modalities, addressing spatial sparsity in spike inputs and temporal sparsity in RGB inputs.

Poster
PD$^{2}$GS: Part-Level Decoupling and Continuous Deformation of Articulated Objects via Gaussian Splatting

Haowen Wang, Xiaoping Yuan, Zhao Jin, Zhen Zhao, Zhengping Che, Yousong Xue, Jing Tian, Yakun Huang, Jian Tang

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Articulated objects are ubiquitous and important in robotics, AR/VR, and digital twins. Most self-supervised methods for articulated object modeling reconstruct discrete interaction states and relate them via cross-state geometric consistency, yielding representational fragmentation and drift that hinder smooth control of articulated configurations. We introduce PD$^{2}$GS, a novel framework that learns a shared canonical Gaussian field and models the arbitrary interaction state as its continuous deformation, jointly encoding geometry and kinematics. By associating each interaction state with a latent code and refining part boundaries using generic vision priors, PD$^{2}$GS enables accurate and reliable part-level decoupling while enforcing mutual exclusivity between parts and preserving scene-level coherence. This unified formulation supports part-aware reconstruction, fine-grained continuous control, and accurate kinematic modeling, all without manual supervision. To assess realism and generalization, we release RS-Art, a real-to-sim RGB-D dataset aligned with reverse-engineered 3D models, supporting real-world evaluation. Extensive experiments demonstrate that PD$^{2}$GS surpasses prior methods in geometric and kinematic accuracy, and in consistency under continuous control, both on synthetic and real data.

Poster
Pixel3DMM: Versatile Screen-Space Priors for Single-Image 3D Face Reconstruction

Simon Giebenhain, Tobias Kirschstein, Martin Rünz, Lourdes Agapito, Matthias Nießner

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We address the 3D reconstruction of human faces from a single RGB image. To this end, we propose Pixel3DMM, a set of highly-generalized vision transformers which predict per-pixel geometric cues in order to constrain the optimization of a 3D morphable face model (3DMM). We exploit the latent features of the DINO foundation model, and introduce a tailored surface normal and uv-coordinate prediction head. We train our model by registering three high-quality 3D face datasets against the FLAME mesh topology, which results in a total of over 1,000 identities and 976K images. For 3D face reconstruction, we propose a FLAME fitting opitmization that solves for the 3DMM parameters from the uv-coordinate and normal estimates. To evaluate our method, we introduce a new benchmark for single-image face reconstruction, which features high diversity facial expressions, viewing angles, and ethnicities. Crucially, our benchmark is the first to evaluate both posed and neutral facial geometry. Ultimately, our method outperforms the state-of-the-art (SoTA) by over 15\% in terms of geometric accuracy for posed facial expressions.

Poster
GIQ: Benchmarking 3D Geometric Reasoning of Vision Foundation Models with Simulated and Real Polyhedra

Mateusz Michalkiewicz, Anekha Sokhal, Tadeusz Michalkiewicz, Piotr Pawlikowski, Mahsa Baktashmotlagh, Varun Jampani, Guha Balakrishnan

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Monocular 3D reconstruction methods and vision-language models (VLMs) demonstrate impressive results on standard benchmarks, yet their true understanding of geometric properties remains unclear. We introduce GIQ, a comprehensive benchmark specifically designed to evaluate the geometric reasoning capabilities of vision and vision-language foundation models. GIQ comprises synthetic and real-world images and corresponding 3D meshes of diverse polyhedra—including Platonic, Archimedean, Johnson, and Catalan solids, as well as stellations and compound shapes—covering varying levels of complexity and symmetry. Through systematic experiments involving monocular 3D reconstruction, 3D symmetry detection, mental rotation tests, and zero-shot shape classification tasks, we reveal significant shortcomings in current models. State-of-the-art reconstruction algorithms trained on extensive 3D datasets struggle to reconstruct even basic geometric forms accurately. While foundation models effectively detect specific 3D symmetry elements via non-linear probing, they falter significantly in tasks requiring detailed geometric differentiation, such as mental rotation. Moreover, advanced vision-language assistants exhibit remarkably low accuracy on complex polyhedra, systematically misinterpreting basic properties like face geometry, convexity, and compound structures. GIQ is publicly available at toomanymatts.github.io/giq-benchmark/, providing a structured platform to benchmark critical gaps in geometric intelligence and facilitate future progress in robust, geometry-aware representation learning.

Poster
Features Emerge as Discrete States: The First Application of SAEs to 3D Representations

Albert Miao, Chenliang Zhou, Jiawei Zhou, Cengiz Oztireli

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Sparse Autoencoders (SAEs) are a powerful dictionary learning technique for decomposing neural network activations, translating the hidden state into human ideas with high semantic value despite no external intervention or guidance. However, this technique has rarely been applied outside of the textual domain, limiting theoretical explorations of feature decomposition. We present the first application of SAEs to the 3D domain, analyzing the features used by a state-of-the-art 3D reconstruction VAE applied to 53k 3D models from the Objaverse dataset. We observe that the network encodes discrete rather than continuous features, leading to our key finding: such models approximate a discrete state space, driven by phase-like transitions from feature activations. Through this state transition framework, we address three otherwise unintuitive behaviors — the inclination of the reconstruction model towards positional encoding representations, the sigmoidal behavior of reconstruction loss from feature ablation, and the bimodality in the distribution of phase transition points. This final observation suggests the model actively manipulates the interference caused by superposition to prioritize the saliency of different features. Our work not only compiles and explains unexpected phenomena regarding feature decomposition, but also describes a generally applicable, state-based feature framework.

Poster
Frequency-aware Dynamic Gaussian Splatting

Qiaowei Miao, JinSheng Quan, Kehan Li, Yichao Xu, Yi Yang, Yawei Luo

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We present \textbf{Frequency-Aware Dynamic Gaussian Splatting (FAGS)}, a novel approach to mitigating motion blur in 4D reconstruction, particularly under novel viewpoints. This blur stems from a fundamental spectral conflict in existing methods, which struggle to \textbf{balance high-frequency rendering details with high-frequency motion.} FAGS addresses this challenge with two key innovations. First, we introduce a frequency-differentiated Gaussian kernel that refines the alpha-blending process of 3D Gaussian Splatting. By adaptively classifying Gaussians into two types—a slowly varying kernel for smooth, low-frequency regions and a sharp-transitioning kernel for high-frequency boundaries—our method explicitly separates representation responsibilities, preserving fine details without sacrificing continuity. Second, we propose a Fourier-Deformation Network that enhances motion expressiveness. This network employs high-frequency Fourier embeddings to capture diverse motion patterns by learning amplitudes across frequency components. To further improve accuracy, we integrate a frequency-aware gate in fusion module, which predicts and regulates the relative deformation of each Gaussian. Extensive experiments on both synthetic and real-world 4D benchmarks demonstrate that FAGS significantly reduces motion blur and enhances structural details, achieving state-of-the-art performance.

Poster
On the Spectral Differences Between NTK and CNTK and Their Implications for Point Cloud Recognition

Yuanqu Mou, Chang Gou, Haiyang Bai, Jia Liu

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The Convolutional Neural Tangent Kernel (CNTK) offers a principled framework for understanding convolutional architectures in the infinite-width regime. However, a comprehensive spectral comparison between CNTK and the classical Neural Tangent Kernel (NTK) remains underexplored. In this work, we present a detailed analysis of the spectral properties of CNTK and NTK, revealing that point cloud data exhibits a stronger alignment with the spectral bias of CNTK than images. This finding suggests that convolutional structures are inherently more suited to such geometric and irregular data formats. Based on this insight, we implement CNTK-based kernel regression for point cloud recognition tasks and demonstrate that it significantly outperforms NTK and other kernel baselines, especially in low-data settings. Furthermore, we derive a closed-form expression that connects CNTK with NTK in hybrid architectures. In addition, we introduce a closed-form of CNTK followed by NTK, while not the main focus, achieves strong empirical performance when applied to point-cloud tasks. Our study not only provides new theoretical understanding of spectral behaviors in neural tangent kernels but also shows that these insights can guide the practical design of CNTK-based regression for structured data such as point clouds.

Poster
Soft Equivariance Regularization for Invariant Self-Supervised Learning

Joohyung Lee, Changhun Kim, Hyunsu Kim, Kwanhyung Lee, Juho Lee

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A central principle in self-supervised learning (SSL) is to learn data representations that are invariant to semantic-preserving transformations \eg, image representations should remain unchanged under augmentations like cropping or color jitter. While effective for classification, such invariance can suppress transformation-relevant information that is valuable for other tasks. To address this, recent works explore equivariant representation learning, which encourages representations to retain information about the applied transformations. \textcolor{blue}{However, how to effectively incorporate equivariance as an explicit regularizer on top of strong invariance‑based SSL backbones at ImageNet scale remains underexplored.} We conjecture that enforcing invariance and equivariance to the same layer is inherently difficult and, if handled naively, may even hinder learning. To overcome this, we propose soft equivariance regularization (SER), a simple yet scalable method that decouples the two objectives: learning invariant representations via standard SSL, while softly regularizing intermediate features with an equivariance loss. Our approach necessitates neither a transformation label nor its predictive objectives, but operates directly with group actions applied to the intermediate feature maps. We show that this soft equivariance regularization significantly improves the generalization performance of ImageNet-1k pre-training of vision transformers (ViT), leading to stronger downstream classification accuracy in ImageNet and in its variants, including both natural distributions and broad types of common corruptions and perturbations ImageNet-C and ImageNet-P. Our code is available at https://anonymous.4open.science/r/erl-B5CE

Poster
LiTo: Surface Light Field Tokenization

Jen-Hao Rick Chang, Xiaoming Zhao, Dorian Chan, Oncel Tuzel

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We propose a 3D latent representation that jointly models object geometry and view-dependent appearance. Most prior works focus on either reconstructing 3D geometry or predicting view-independent diffuse appearance, and thus struggle to capture realistic view-dependent effects. Our approach leverages the fact that RGB-depth images provide samples of a surface light field. By encoding random subsamples of this surface light field into a compact set of latent vectors, our model learns to represent both geometry and appearance within a unified 3D latent space. This representation can reproduce view-dependent effects such as lighting reflections and Fresnel reflections under complex lighting. We further train a latent flow matching model on this representation to learn its distribution conditioned on a single input image, enabling the generation of 3D objects with appearances consistent with the lighting and materials in the input. Experiments show that our approach achieves higher reconstruction quality and better separation of geometry and appearance than existing methods.

Poster