ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

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Topic: Reinforcement Learning · 911 papers · Reset filters

Relative Entropy Pathwise Policy Optimization

Claas A Voelcker, Axel Brunnbauer, Marcel Hussing, Michal Nauman, Pieter Abbeel, Radu Grosu, ERIC EATON, Amir-massoud Farahmand, Igor Gilitschenski

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Score-function based methods for policy learning, such as REINFORCE and PPO, have delivered strong results in game-playing and robotics, yet their high variance often undermines training stability. Using pathwise policy gradients, i.e. computing a derivative by differentiating the objective function, alleviates the variance issues. However, they require an accurate action-conditioned value function, which is notoriously hard to learn without relying on replay buffers for reusing past off-policy data. We present an on-policy algorithm that trains Q-value models purely from on-policy trajectories, unlocking the possibility of using pathwise policy updates in the context of on-policy learning. We show how to combine stochastic policies for exploration with constrained updates for stable training, and evaluate important architectural components that stabilize value function learning. The result, Relative Entropy Pathwise Policy Optimization (REPPO), is an efficient on-policy algorithm that combines the stability of pathwise policy gradients with the simplicity and minimal memory footprint of standard on-policy learning. Compared to state-of-the-art on two standard GPU-parallelized benchmarks, REPPO provides strong empirical performance at superior sample efficiency, wall-clock time, memory footprint, and hyperparameter robustness.

Poster
From Narrow to Panoramic Vision: Attention-Guided Cold-Start Reshapes Multimodal Reasoning

Ruilin Luo, Chufan Shi, Yizhen Zhang, Cheng Yang, Songtao Jiang, Tongkun Guan, Ruizhe Chen, Ruihang Chu, Peng Wang, Mingkun Yang, Lei Wang, Yujiu Yang, Junyang Lin, Zhibo Yang

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The cold-start initialization stage plays a pivotal role in training Multimodal Large Reasoning Models (MLRMs), yet its mechanisms remain insufficiently understood. To analyze this stage, we introduce the Visual Attention Score (VAS), an attention-based metric that quantifies how much a model attends to visual tokens. We find that reasoning performance is strongly correlated with VAS (r=0.9616): models with higher VAS achieve substantially stronger multimodal reasoning. Surprisingly, multimodal cold-start fails to raise VAS, leaving distributions close to the base model, whereas text-only cold-start induces a clear increase. We term this counter-intuitive phenomenon Lazy Attention Localization. To validate its causal role, we design training-free interventions that directly manipulate attention allocation at inference time, yielding consistent 1--2% gains without retraining. Building on these insights, we propose Attention-Guided Visual Anchoring and Reflection (AVAR), a comprehensive cold-start framework that integrates visual-anchored data synthesis, attention-guided objectives, and visual-anchored reward shaping. Applied to Qwen2.5-VL-7B, AVAR delivers an average gain of 7.0% across 7 multimodal reasoning benchmarks. Ablation studies further confirm that each component of AVAR contributes step-wise to the overall gains.

Poster
Distributions as Actions: A Unified Framework for Diverse Action Spaces

Jiamin He, A. Rupam Mahmood, Martha White

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We introduce a novel reinforcement learning (RL) framework that treats parameterized action distributions as actions, redefining the boundary between agent and environment. This reparameterization makes the new action space continuous, regardless of the original action type (discrete, continuous, hybrid, etc.). Under this new parameterization, we develop a generalized deterministic policy gradient estimator, \emph{Distributions-as-Actions Policy Gradient} (DA-PG), which has lower variance than the gradient in the original action space. Although learning the critic over distribution parameters poses new challenges, we introduce \emph{interpolated critic learning} (ICL), a simple yet effective strategy to enhance learning, supported by insights from bandit settings. Building on TD3, a strong baseline for continuous control, we propose a practical actor-critic algorithm, \emph{Distributions-as-Actions Actor-Critic} (DA-AC). Empirically, DA-AC achieves competitive performance in various settings across discrete, continuous, and hybrid control.

Poster
Lookahead Tree-Based Rollouts for Enhanced Trajectory-Level Exploration in Reinforcement Learning with Verifiable Rewards

Shangyu Xing, Siyuan Wang, Chenyuan Yang, Xinyu Dai, Xiang Ren

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Reinforcement Learning with Verifiable Rewards (RLVR), particularly with algorithms like Group Relative Policy Optimization (GRPO), has proven highly effective in enhancing the reasoning capabilities of large language models. However, a critical bottleneck in current pipelines lies in the limited diversity of sampled trajectories during group rollouts. Homogeneous trajectories and their associated rewards would diminish the return signals for policy updates, thereby hindering effective policy learning. This lack of diversity stems primarily from token-level stochastic sampling, where local variations are likely to collapse into near-identical reasoning paths. To address this limitation, we propose Lookahead Tree-Based Rollouts (LATR), a novel rollout strategy designed to explicitly promotes trajectory-level diversity by enforcing branching into different candidate tokens likely to yield distinct continuations. Specifically, LATR iteratively operates in three stages: (1) branching at high-uncertainty generation steps, (2) performing lookahead simulation for each new branch, and (3) pruning branches that exhibits prolonged similarity during simulation. Compared with Stochastic Sampling, LATR accelerates policy learning by 131% on average and improves final pass@1 performance by 4.2% on both GRPO and Dynamic sAmpling Policy Optimization (DAPO) algorithms across different reasoning tasks. Our code will be publicly available.

Poster
Real-Time Motion-Controllable Autoregressive Video Diffusion

Kesen Zhao, Jiaxin Shi, Beier Zhu, Junbao Zhou, Xiaolong Shen, Yuan Zhou, Qianru Sun, Hanwang Zhang

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Real-time motion-controllable video generation remains challenging due to the inherent latency of bidirectional diffusion models and the lack of effective autoregressive (AR) approaches. Existing AR video diffusion models are limited to simple control signals or text-to-video generation, and often suffer from quality degradation and motion artifacts in few-step generation. To address these challenges, we propose AR-Drag, the first RL-enhanced few-step AR video diffusion model for real-time image-to-video generation with diverse motion control. We first fine-tune a base I2V model to support basic motion control, then further improve it via reinforcement learning with a trajectory-based reward model. Our design preserves the Markov property through a Self-Rollout mechanism and accelerates training by selectively introducing stochasticity in denoising steps. Extensive experiments demonstrate that AR-Drag achieves high visual fidelity and precise motion alignment, significantly reducing latency compared with state-of-the-art motion-controllable VDMs, while using only 1.3B parameters. Codes are available in Supplementary Materials.

Poster
Meta-RL Induces Exploration in Language Agents

Yulun Jiang, Liangze Jiang, Damien Teney, Michael Moor, Maria Brbic

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Reinforcement learning (RL) has enabled the training of Large Language Model (LLM) agents to interact with the environment and to solve multi-turn longhorizon tasks. However, the RL-trained agents often struggle in tasks that require active exploration and fail to efficiently adapt from trial-and-error experiences. In this paper, we present LaMer, a general Meta-RL framework that enables LLM agents to actively explore and learn from the environment feedback at test time. LaMer consists of two key components: (i) a cross-episode training framework to encourage exploration and long term rewards optimization; and (ii) in-context policy adaptation via reflection, allowing the agent to adapt their policy from task feedback signal without gradient update. Experiments across diverse environments show that LaMer significantly improves performance over RL baselines, with 11\%, 14\%, and 19\% performance gains on Sokoban, MineSweeper and Webshop, respectively. Moreover, LaMer also demonstrates better generalization to more challenging or previously unseen tasks compared to the RL-trained agents. Overall, our results demonstrate that meta-reinforcement learning provides a principled approach to induce exploration in language agents, enabling more robust adaptation to novel environments through learned exploration strategies.

Poster
R1-Reward: Training Multimodal Reward Model Through Stable Reinforcement Learning

Yifan Zhang, Xingyu Lu, Xiao Hu, Chaoyou Fu, Bin Wen, Tianke Zhang, Changyi Liu, Kaiyu Jiang, Kaibing Chen, Kaiyu Tang, Haojie Ding, Jiankang Chen, Fan Yang, Zhang Zhang, Tingting Gao, Di Zhang, Guorui Zhou, Liang Wang

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Multimodal Reward Models (MRMs) play a crucial role in enhancing the performance of Multimodal Large Language Models (MLLMs). While recent advancements have primarily focused on improving the model structure and training data of MRMs, there has been limited exploration into the effectiveness of long-term reasoning capabilities for reward modeling and how to activate these capabilities in MRMs. In this paper, we explore how Reinforcement Learning (RL) can be used to improve reward modeling. Specifically, we reformulate the reward modeling problem as a rule-based RL task. However, we observe that directly applying existing RL algorithms, such as Reinforce++, to reward modeling often leads to training instability or even collapse due to the inherent limitations of these algorithms. To address this issue, we propose the StableReinforce algorithm, which refines the training loss, advantage estimation strategy, and reward design of existing RL methods. These refinements result in more stable training dynamics and superior performance. To facilitate MRM training, we collect 200K preference data from diverse datasets. Our reward model, R1-Reward, trained using the StableReinforce algorithm on this dataset, significantly improves performance on multimodal reward modeling benchmarks. Compared to previous SOTA models, R1-Reward achieves a 8.4% improvement on the VL Reward-Bench and a 14.3% improvement on the Multimodal Reward Bench. Moreover, with more inference compute, R1-Reward's performance is further enhanced, highlighting the potential of RL algorithms in optimizing MRMs.

Poster
Linking Process to Outcome: Conditional Reward Modeling for LLM Reasoning

Zheng Zhang, Ziwei Shan, Kaitao Song, Yexin Li, Kan Ren

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Process Reward Models (PRMs) have emerged as a promising approach to enhance the reasoning capabilities of large language models (LLMs) by guiding their step-by-step reasoning toward a final answer. However, existing PRMs either treat each reasoning step in isolation, failing to capture inter-step dependencies, or struggle to align process rewards with the final outcome. Consequently, the reward signal fails to respect temporal causality in sequential reasoning and faces ambiguous credit assignment. These limitations make downstream models vulnerable to reward hacking and lead to suboptimal performance. In this work, we propose Conditional Reward Modeling (CRM) that frames LLM reasoning as a temporal process leading to a correct answer. The reward of each reasoning step is not only conditioned on the preceding steps but also explicitly linked to the final outcome of the reasoning trajectory. By enforcing conditional probability rules, our design captures the causal relationships among reasoning steps, with the link to the outcome allowing precise attribution of each intermediate step, thereby resolving credit assignment ambiguity. Further, through this consistent probabilistic modeling, the rewards produced by CRM enable more reliable cross-sample comparison. Experiments across Best-of-N sampling, beam search and reinforcement learning demonstrate that CRM consistently outperforms existing reward models, offering a principled framework for enhancing LLM reasoning. In particular, CRM is more robust to reward hacking and delivers stable downstream improvements without relying on verifiable rewards derived from ground truth.

Poster
AbstRaL: Augmenting LLMs' Reasoning by Reinforcing Abstract Thinking

Silin Gao, Antoine Bosselut, Samy Bengio, Emmanuel Abbe

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Recent studies have shown that large language models (LLMs), especially smaller ones, often lack robustness in grade school math (GSM) reasoning. In particular, they tend to experience performance drops when faced with distribution shifts, such as changes to numerical or nominal variables, or insertions of distracting clauses. A possible strategy to address this involves generating synthetic data to further "instantiate" reasoning problems on potential variations. In this work, we instead focuses on the strategy of ``abstracting'' reasoning problems. This not only helps counteract distribution shifts but also facilitates the connection to symbolic tools for deriving solutions. Focusing on GSM, we find that this abstraction process is better acquired through reinforcement learning (RL) than just supervised fine-tuning, which often fails to produce faithful abstractions. Our method, AbstRaL---which promotes abstract reasoning in LLMs using RL on granular abstraction data---significantly mitigates performance degradation on recent GSM perturbation benchmarks. Besides, improving GSM robustness via AbstRaL is shown to also implicitly benefit LLMs' capabilities on OOD mathematical and general reasoning tasks, indicating that abstract thinking broadly enables better generalizability.

Poster
MolEditRL: Structure-Preserving Molecular Editing via Discrete Diffusion and Reinforcement Learning

Yuanxin Zhuang, Dazhong Shen, Ying Sun

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Molecular editing aims to modify a given molecule to optimize desired chemical properties while preserving structural similarity. However, current approaches typically rely on string-based or continuous representations, which fail to adequately capture the discrete, graph-structured nature of molecules, resulting in limited structural fidelity and poor controllability. In this paper, we propose MolEditRL, a molecular editing framework that explicitly integrates structural constraints with precise property optimization. Specifically, MolEditRL consists of two stages: (1) a discrete graph diffusion model pretrained to reconstruct target molecules conditioned on source structures and natural language instructions; (2) an editing-aware reinforcement learning fine-tuning stage that further enhances property alignment and structural preservation by explicitly optimizing editing decisions under graph constraints. For comprehensive evaluation, we construct MolEdit-Instruct, the largest and most property-rich molecular editing dataset, comprising 3 million diverse examples spanning single- and multi-property tasks across 10 chemical attributes. Experimental results demonstrate that MolEditRL significantly outperforms state-of-the-art methods in both property optimization accuracy and structural fidelity, achieving a 74% improvement in editing success rate while using 98% fewer parameters.

Poster
TreeGRPO: Tree-Advantage GRPO for Online RL Post-Training of Diffusion Models

Zheng Ding, Weirui Ye

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Reinforcement learning (RL) post-training is crucial for aligning generative models with human preferences, but its prohibitive computational cost remains a major barrier to widespread adoption. We introduce \textbf{TreeGRPO}, a novel RL framework that dramatically improves training efficiency by recasting the denoising process as a search tree. From shared initial noise samples, TreeGRPO strategically branches to generate multiple candidate trajectories while efficiently reusing their common prefixes. This tree-structured approach delivers three key advantages: (1) \emph{High sample efficiency}, achieving better performance under same training samples (2) \emph{Fine-grained credit assignment} via reward backpropagation that computes step-specific advantages, overcoming the uniform credit assignment limitation of trajectory-based methods, and (3) \emph{Amortized computation} where multi-child branching enables multiple policy updates per forward pass. Extensive experiments on both diffusion and flow-based models demonstrate that TreeGRPO achieves \textbf{2.4$\times$ faster training} while establishing a superior Pareto frontier in the efficiency-reward trade-off space. Our method consistently outperforms GRPO baselines across multiple benchmarks and reward models, providing a scalable and effective pathway for RL-based visual generative model alignment.

Poster
A Simple "Motivation" Can Enhance Reinforcement Finetuning of Large Reasoning Models

Junjie Zhang, Guozheng Ma, Shunyu Liu, Haoyu Wang, Jiaxing Huang, Ting-En Lin, Fei Huang, Yongbin Li, Dacheng Tao

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Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a powerful learn-to-reason paradigm for Large Reasoning Models to tackle complex tasks. However, current RLVR paradigm is still not efficient enough, as it works in a trial-and-error manner. To perform better, the model needs to explore the reward space by numerously generating responses and learn from fragmented reward signals, blind to the overall reward patterns. Fortunately, verifiable rewards make the natural language description of the reward function possible, and meanwhile, LLMs have demonstrated strong in-context learning ability. This motivates us to explore if Large Reasoning Models can benefit from a **motivation** of the task, i.e., awareness of the reward function, during the reinforcement finetuning process, as we humans sometimes do when learning. In this paper, we introduce ***M**otivation-**e**nhanced **R**einforcement **F**inetuning* (**MeRF**), an intuitive yet effective method enhancing reinforcement finetuning of LLMs by involving \emph{``telling LLMs rules of the game''}. Specifically, **MeRF** directly injects the reward specification into the prompt, which serves as an in-context motivation for the model to be aware of the optimization objective. This simple modification leverages the in-context learning ability of LLMs, aligning generation with optimization, thereby incentivizing the model to generate desired outputs from both inner motivation and external reward. Empirical evaluations demonstrate that **MeRF** achieves substantial performance gains over RLVR baseline. Moreover, ablation studies show that MeRF performs better with greater consistency between the in-context motivation and the external reward function, while the model also demonstrates an ability to adapt to misleading motivations through reinforcement finetuning.

Poster
Predicting LLM Output Length via Entropy-Guided Representations

Huanyi Xie, Yubin Chen, Liangyu Wang, Lijie Hu, Di Wang

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The long-tailed distribution of sequence lengths in LLM serving and reinforcement learning (RL) sampling causes significant computational waste due to excessive padding in batched inference. Existing methods rely on auxiliary models for static length prediction, but they incur high overhead, generalize poorly, and fail in stochastic "one-to-many" sampling scenarios. We introduce a lightweight framework that reuses the main model's internal hidden states for efficient length prediction. Our framework features two core components: 1) Entropy-Guided Token Pooling (EGTP), which uses on-the-fly activations and token entropy for highly accurate static prediction with negligible cost, and 2) Progressive Length Prediction (PLP), which dynamically estimates the remaining length at each decoding step to handle stochastic generation. To validate our approach, we build and release ForeLen, a comprehensive benchmark with long-sequence, Chain-of-Thought, and RL data. On ForeLen, EGTP achieves state-of-the-art accuracy, reducing MAE by 29.16\% over the best baseline. Integrating our methods with a length-aware scheduler yields significant end-to-end throughput gains. Our work provides a new technical and evaluation baseline for efficient LLM inference.

Poster
PLoP: Precise LoRA Placement for Efficient Finetuning of Large Models

Soufiane Hayou, Nikhil Ghosh, Bin Yu

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Low-Rank Adaptation is a widely used finetuning method for large models. Its small memory footprint allows practitioners to adapt large models to specific tasks at a fraction of the cost of full finetuning. Different modifications have been proposed to enhance its efficiency by, for example, setting the learning rate, the rank, and the initialization. Another improvement axis is adapter placement strategy: when using LoRA, practitioners usually pick \emph{module types} to adapt with LoRA, such as Query and Key modules. Few works have studied the problem of adapter placement, with nonconclusive results: original LoRA paper suggested placing adapters in attention modules, while other works suggested placing them in the MLP modules. Through an intuitive theoretical analysis, we introduce PLoP (Precise LoRA Placement), a lightweight method that allows automatic identification of module types where LoRA adapters should be placed, given a pretrained model and a finetuning task. We demonstrate that PLoP consistently outperforms, and in the worst case competes, with commonly used placement strategies through comprehensive experiments on supervised finetuning and reinforcement learning for reasoning.

Poster
Agentic Jigsaw Interaction Learning for Enhancing Visual Perception and Reasoning in Vision-Language Models

Yu Zeng, Wenxuan Huang, Shiting Huang, Xikun Bao, Yukun Qi, Yiming Zhao, Qiuchen Wang, Lin Chen, Zehui Chen, Huaian Chen, Wanli Ouyang, Feng Zhao

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Although current large Vision-Language Models (VLMs) have advanced in multimodal understanding and reasoning, their fundamental perceptual and reasoning abilities remain limited. Specifically, even on simple jigsaw tasks, existing VLMs perform near randomly, revealing deficiencies in core perception and reasoning capabilities. While high-quality vision-language data can enhance these capabilities, its scarcity and limited scalability impose significant constraints. To address this, we propose AGILE, an Agentic jiGsaw Interaction Learning for Enhancing visual perception and reasoning in VLMs. AGILE formulates jigsaw solving as an interactive process, enabling the model to progressively engage with the environment. At each step, the model generates executable code to perform an action based on the current state, while the environment provides fine-grained visual feedback to guide task completion. Through this iterative cycle of observation and interaction, the model incrementally improves its perceptual and reasoning capabilities via exploration and feedback. Experimental results show that AGILE not only substantially boosts performance on jigsaw tasks of varying complexity (e.g., increasing accuracy from 9.5\% to 82.8\% under the $2 \times 2$ setting) but also demonstrates strong generalization across 9 general vision tasks, achieving an average improvement of 3.1\%. These results indicate notable enhancements in both perceptual and reasoning abilities. This work opens a new avenue for advancing reasoning and generalization in multimodal models and provides an efficient, scalable solution to the scarcity of multimodal reinforcement learning data. Code and datasets will be released soon.

Poster
RL makes MLLMs see better than SFT

Junha Song, Sangdoo Yun, Dongyoon Han, Jaegul Choo, Byeongho Heo

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A dominant assumption in Multimodal Language Model (MLLM) research is that its performance is largely inherited from the LLM backbone, given its immense parameter scale and remarkable capabilities. This has created a void in the understanding of the vision encoder, which determines 'how MLLMs perceive images'. The recent shift in MLLM training paradigms, from Supervised Finetuning (SFT) to Reinforcement Learning (RL), magnifies this oversight—namely, the significant lack of analysis on how such training reshapes the vision encoder as well as the MLLM. To address this, we first investigate the impact of training strategies on MLLMs, where RL shows a clear advantage in strongly vision-related VQA benchmarks than SFT. Motivated by this, we conduct a critical yet under-explored analysis of the vision encoder of MLLMs through diverse and in-depth experiments, ranging from ImageNet classification and segmentation to gradient visualization. Our results demonstrate that MLLM's post-training strategy 'i.e, SFT or RL' not only leads to disctinct outcomes on MLLM downstream tasks, but also fundamentally reshapes MLLM's underlying visual representations. Specifically, our main finding is that RL produces stronger and more localized visual representations compared to SFT, boosting the ability of the vision encoder for MLLM. We then reframe our findings into a simple recipe for building strong vision encoders for MLLMs, Preference-Instructed Vision OpTimization (PIVOT). When integrated into MLLMs, a PIVOT-trained vision encoder outperforms even larger and more heavily-trained counterparts, despite requiring less than 1\% of the computational cost of standard vision pretraining. This result opens an effective and efficient path for advancing the vision backbones of MLLMs.

Poster
MomaGraph: State-Aware Unified Scene Graphs with Vision-Language Models for Embodied Task Planning

Yuanchen Ju, Yongyuan Liang, Yen-Jen Wang, Gireesh Nandiraju, Yuanliang Ju, Seungjae Lee, Qiao Gu, Elvis Hsieh, Furong Huang, Koushil Sreenath

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Mobile manipulators in households must both navigate and manipulate. This requires a compact, semantically rich scene representation that captures where objects are, how they function, and which parts are actionable. Scene graphs are a natural choice, yet prior work often separates spatial and functional relations, treats scenes as static snapshots without object states or temporal updates, and overlooks information most relevant for accomplishing the current task. To overcome these shortcomings, we introduce MomaGraph, a unified scene representation for embodied agents that integrates spatial-functional relationships and part-level interactive elements. However, advancing such a representation requires both suitable data and rigorous evaluation, which have been largely missing. To address this, we construct MomaGraph-Scenes, the first large-scale dataset of richly annotated, task-driven scene graphs in household environments, and design MomaGraph-Bench, a systematic evaluation suite spanning six reasoning capabilities from high-level planning to fine-grained scene understanding. Built upon this foundation, we further develop MomaGraph-R1, a 7B vision–language model trained with reinforcement learning on MomaGraph-Scenes. MomaGraph-R1 predicts task-oriented scene graphs and serves as a zero-shot task planner under a Graph-then-Plan framework. Extensive experiments show that our model achieves state-of-the-art results among open-source models, reaching 71.6% accuracy on the benchmark (+11.4% over the best baseline), while generalizing across public benchmarks and transferring effectively to real-robot experiments. More visualizations and robot demonstrations are available at https://momagraph.github.io/.

Oral
GTA1: GUI Test-time Scaling Agent

Yan Yang, Dongxu Li, Yutong Dai, Yuhao Yang, Ziyang Luo, Zirui Zhao, Zhiyuan Hu, JUNZHE HUANG, Amrita Saha, Zeyuan Chen, Ran Xu, Liyuan Pan, Caiming Xiong, Junnan Li

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Graphical user interface (GUI) agents autonomously complete tasks across platforms (\eg, Linux) by sequentially decomposing user instructions into action proposals that iteratively interact with visual elements in the evolving environment. However, two main challenges arise: i) planning (\ie, the action proposal sequence) under expansive action space, where selecting an appropriate plan is non-trivial, as many valid ones may exist; ii) accurately grounding actions in complex and high-resolution interfaces, \ie, precisely interacting with visual targets. This paper investigates the aforementioned challenges with our \textbf{G}UI \textbf{T}est-time Scaling \textbf{A}gent, namely \name. First, we conduct test-time scaling to select the most appropriate action proposal: at each step, multiple candidate proposals are sampled and evaluated and selected by a judge model. It trades off computation for better decision quality by concurrent sampling. Second, we propose a model that improves grounding of the selected action proposals to its corresponding visual elements. Our key insight is that reinforcement learning (RL) facilitates grounding through inherent objective alignments, rewarding successful clicks on interface elements. Experimentally, \name achieves state-of-the-art performance on both grounding and agent task execution benchmarks.

Poster
HWC-Loco: A Hierarchical Whole-Body Control Approach to Robust Humanoid Locomotion

Sixu Lin, Guanren Qiao, Yunxin Tai, Ang Li, Kui Jia, Guiliang Liu

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Humanoid robots, capable of assuming human roles in various workplaces, have become essential to the advancement of embodied intelligence. However, as robots with complex physical structures, learning a control model that can operate robustly across diverse environments remains inherently challenging, particularly under the discrepancies between training and deployment environments. In this study, we propose HWC-Loco, a robust whole-body control algorithm tailored for humanoid locomotion tasks. By reformulating policy learning as a robust optimization problem, HWC-Loco explicitly learns to recover from safety-critical scenarios. While prioritizing safety guarantees, overly conservative behavior can compromise the robot's ability to complete the given tasks. To tackle this challenge, HWC-Loco leverages a hierarchical policy for robust control. This policy can dynamically resolve the trade-off between goal-tracking and safety recovery, guided by human behavior norms and dynamic constraints. To evaluate the performance of HWC-Loco, we conduct extensive comparisons against state-of-the-art humanoid control models, demonstrating HWC-Loco's superior performance across diverse terrains, robot structures, and locomotion tasks under both simulated and real-world environments.

Poster
Bradley-Terry and Multi-Objective Reward Modeling Are Complementary

Zhiwei Zhang, Hui Liu, Xiaomin Li, Zhenwei Dai, Jingying Zeng, Fali Wang, Minhua Lin, Ramraj Chandradevan, Linlin Wu, Zhen Li, Chen Luo, Zongyu Wu, Xianfeng Tang, Qi He, Suhang Wang

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Reward models trained on human preference data have demonstrated strong effectiveness in aligning Large Language Models (LLMs) with human intent under the framework of Reinforcement Learning from Human Feedback (RLHF). However, RLHF remains vulnerable to reward hacking, where the policy exploits imperfections in the reward function rather than genuinely learning the intended behavior. Although significant efforts have been made to mitigate reward hacking, they predominantly focus on and evaluate in-distribution scenarios, where the training and testing data for the reward model share the same distribution. In this paper, we empirically show that state-of-the-art methods struggle in more challenging out-of-distribution (OOD) settings. We further demonstrate that incorporating fine-grained multi-attribute scores helps address this challenge. However, the limited availability of high-quality data often leads to weak performance of multi-objective reward functions, which can negatively impact overall performance and become the bottleneck. To address this issue, we propose a unified reward modeling framework that jointly trains Bradley-Terry (BT) single-objective and multi-objective regression-based reward functions using a shared embedding space. We theoretically establish a connection between the BT loss and the regression objective and highlight their complementary benefits. Specifically, the regression task enhances the single-objective reward function’s ability to mitigate reward hacking in challenging OOD settings, while BT-based training improves the scoring capability of the multi-objective reward function, enabling a 7B model to outperform a 70B baseline. Extensive experimental results demonstrate that our framework significantly improves both the robustness and the scoring performance of reward models.

Poster