ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

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Topic: Reinforcement Learning · 911 papers · Reset filters

cadrille: Multi-modal CAD Reconstruction with Reinforcement Learning

Maksim Kolodiazhnyi, Denis Tarasov, Dmitrii Zhemchuzhnikov, Alexander Nikulin, Ilya Zisman, Anna Vorontsova, Anton Konushin, Vladislav Kurenkov, Danila Rukhovich

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Computer-Aided Design (CAD) plays a central role in engineering and manufacturing, making it possible to create precise and editable 3D models. Using a variety of sensor or user-provided data as inputs for CAD reconstruction can democratize access to design applications. However, most existing methods focus on a single input modality: point clouds, images, or texts, which limits their generalizability and robustness, while few multimodal approaches struggle to deliver competitive quality. Leveraging advances in vision-language models (VLM), we propose $\texttt{cadrille}$, a multimodal CAD reconstruction model that takes inputs of three modalities and outputs executable Python code for CAD reconstruction. Inspired by large language model (LLM) training paradigm, we adopt a two-stage pipeline: supervised fine-tuning (SFT) on large-scale procedurally generated data, followed by reinforcement learning (RL) fine-tuning using online feedback, obtained programatically. In the DeepCAD benchmark, our SFT model outperforms existing single-modal approaches in all three input modalities simultaneously. More importantly, after RL fine-tuning, $\texttt{cadrille}$ sets new state-of-the-art in as many as 10 benchmarks across three modalities and four datasets, including a real-world one.

Oral
Beyond Markovian: Reflective Exploration via Bayes-Adaptive RL for LLM Reasoning

Shenao Zhang, Yaqing Wang, Yinxiao Liu, Tianqi Liu, Peter Grabowski, Eugene Ie, Zhaoran Wang, Yunxuan Li

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Large Language Models (LLMs) trained via Reinforcement Learning (RL) have exhibited strong reasoning capabilities and emergent reflective behaviors, such as rethinking and error correction, as a form of in-context exploration. However, the Markovian policy obtained from conventional RL training does not give rise to reflective exploration behaviors since the policy depends on the history only through the state and therefore has no incentive to enrich identical states with additional context. Instead, RL exploration is only useful during training to learn the optimal policy in a trial-and-error manner. Therefore, it remains unclear whether reflective reasoning will emerge during RL, or why they are beneficial. To remedy this, we recast reflective exploration within a Bayesian RL framework, which optimizes the expected return under a posterior distribution over Markov decision processes induced by the training data. This Bayesian formulation admits uncertainty-adaptive policies that, through belief updates, naturally incentivize information-gathering actions and induce self-reflection behaviors. Our resulting algorithm, BARL, instructs the LLM to stitch and switch strategies based on the observed outcomes, offering principled guidance on when and how the model should reflectively explore. Empirical results on both synthetic and mathematical reasoning tasks demonstrate that BARL outperforms conventional RL approaches, achieving superior test-time performance and token efficiency.

Poster
GEM: A Gym for Generalist LLMs

Zichen Liu, Anya Sims, Keyu Duan, Changyu Chen, Simon Yu, Xiangxin Zhou, Haotian Xu, Shaopan Xiong, Bo Liu, Chenmien Tan, Weixun Wang, Hao Zhu, Weiyan Shi, Diyi Yang, Michael Qizhe Shieh, Yee Whye Teh, Wee Sun Lee, Min Lin

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The training paradigm for large language models (LLMs) is moving from static datasets to experience-based learning, where agents acquire skills via interacting with complex environments. To facilitate this transition we introduce GEM (General Experience Maker), an open-source environment simulator designed for the age of LLMs. Analogous to OpenAI-Gym for traditional reinforcement learning (RL), GEM provides a standardized framework for the environment-agent interface, including asynchronous vectorized execution for high throughput, and flexible wrappers for easy extensibility. GEM also features a diverse suite of environments, robust integrated tools, and single-file example scripts demonstrating using GEM with five popular RL training frameworks. Along with this, we also provide a set of baselines across 24 environments using REINFORCE with Return Batch Normalization (ReBN), which---unlike GRPO---is compatible with the full RL setting of dense per-turn rewards and arbitrary discount factors. We further conduct apple-to-apple benchmarking of PPO, GRPO and REINFORCE in both single- and multi-turn settings using GEM to shed light on the algorithmic designs. GEM also functions as a convenient evaluation toolkit besides a training environment. We hope this framework can help accelerate future agentic LLM research.

Poster
Dynamics-Predictive Sampling for Active RL Finetuning of Large Reasoning Models

Yixiu Mao, Yun Qu, Cheems Wang, Heming Zou, Xiangyang Ji

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Reinforcement learning (RL) finetuning has become a key technique for enhancing the reasoning abilities of large language models (LLMs). However, its effectiveness critically depends on the selection of training data. Recent advances underscore the importance of online prompt selection methods, which typically concentrate training on partially solved or moderately challenging examples under the current policy, thereby yielding more effective model updates. While significantly accelerating RL finetuning in terms of training steps, they also incur substantial computational overhead by requiring extensive LLM rollouts over large candidate batches to identify informative samples, an expense that can outweigh the finetuning process itself. To address this challenge, this work proposes Dynamics-Predictive Sampling (DPS), which online predicts and selects informative prompts by inferring their learning dynamics prior to costly rollouts. Specifically, we introduce a new perspective by modeling each prompt's solving progress during RL finetuning as a dynamical system, where the extent of solving is represented as the state and the transition is characterized by a hidden Markov model. Using historical rollout reward signals, we perform online Bayesian inference to estimate evolving state distributions, and the inference outcome provides a predictive prior for efficient prompt selection without rollout-intensive filtering. Empirical results across diverse reasoning tasks, including mathematics, planning, and visual geometry, demonstrate that DPS substantially reduces redundant rollouts, accelerates the training process, and achieves superior reasoning performance.

Poster
InSight-o3: Empowering Multimodal Foundation Models with Generalized Visual Search

Kaican Li, Lewei Yao, Jiannan Wu, Tiezheng YU, Jierun Chen, Haoli Bai, Lu Hou, Lanqing HONG, Wei Zhang, Nevin L. Zhang

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The ability for AI agents to "think with images" requires a sophisticated blend of reasoning and perception. However, current open multimodal agents still largely fall short on the reasoning aspect that are crucial for real-world tasks like analyzing documents with dense charts/diagrams or navigating maps. To address this gap, we first introduce o3-bench, a new benchmark designed to evaluate multimodal reasoning while attending to visual details. O3-bench features challenging questions that require agents to gather subtle visual information from multiple distinct areas of an image while performing complex, interleaved reasoning using the gathered information. These tasks are highly challenging even for frontier systems like OpenAI o3, which only obtains 42.8% accuracy on o3-bench. To tackle these tasks, we propose InSight-o3, a multi-agent framework that divides labor between a visual reasoning agent (vReasoner) and a visual search agent (vSearcher). As a concrete first step towards o3-like systems, we focus on the latter (i.e., vSearcher) in this paper, for which we introduce the task of generalized visual search---locating relational, fuzzy, or conceptual regions described in free-form language, beyond just simple objects or figures in natural images. We present a multimodal LLM purpose-trained for this task via reinforcement learning. As a plug-and-play agent that can be directly called by other agents, our vSearcher significantly improves the performance of existing frontier multimodal models by empowering them with generalized visual search on a wide range of benchmarks.

Poster
Q-Learning with Adjoint Matching

Qiyang Li, Sergey Levine

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We propose Q-learning with Adjoint Matching (QAM), a novel TD-based reinforcement learning (RL) algorithm that tackles a long-standing challenge in continuous-action RL: efficient optimization of an expressive diffusion/flow-matching based policy with respect to a parameterized value function (i.e., the critic $Q_\phi(s, a)$). Effective optimization requires exploiting the first-order information of the critic (i.e., the action gradient, $\nabla_a Q_\phi(s, a)$), but it is especially challenging to do so for flow/diffusion policy because direct gradient-based optimization via backpropagation through their multi-step denoising process is unstable. Existing methods work around either by only using the value and discarding the gradient information, or by relying on approximations that sacrifice policy expressivity or bias the learned policy. QAM sidesteps both of these challenges by leveraging adjoint matching, a recently proposed technique in generative modeling, which transforms the critic's action gradient to form a step-wise objective function that is free from unstable backpropagation, while providing an unbiased, expressive policy at the optimum. Combined with temporal-difference (TD) backup for critic learning, QAM consistently outperforms prior approaches across challenging, sparse reward tasks in both offline and offline-to-online RL settings.

Poster
Stackelberg Learning from Human Feedback: Preference Optimization as a Sequential Game

Barna Pásztor, Thomas Kleine Buening, Andreas Krause

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We introduce Stackelberg Learning from Human Feedback (SLHF), a new framework for preference optimization. SLHF frames the alignment problem as a sequential-move game between two policies: a Leader, which commits to an action, and a Follower, which responds conditionally on the Leader's action. This approach decomposes preference optimization into a refinement problem for the Follower and an optimization problem against an adversary for the Leader. Unlike Reinforcement Learning from Human Feedback (RLHF), which assigns scalar rewards to actions, or Nash Learning from Human Feedback (NLHF), which seeks a simultaneous-move equilibrium, SLHF leverages the asymmetry of sequential play to capture richer preference structures. The sequential design of SLHF naturally enables inference-time refinement, as the Follower learns to improve the Leader’s actions, and these refinements can be leveraged through iterative sampling. We compare the solution concepts of SLHF, RLHF, and NLHF, and lay out key advantages in consistency, data sensitivity, and robustness to intransitive preferences. Experiments on large language models demonstrate that SLHF achieves strong alignment across diverse preference datasets, scales from 0.5B to 8B parameters, and yields inference-time refinements that transfer across model families without further fine-tuning.

Poster
How Far Are LLMs from Professional Poker Players? Revisiting Game-Theoretic Reasoning with Agentic Tool Use

Minhua Lin, Enyan Dai, Hui Liu, Xianfeng Tang, Yuliang Yan, Zhenwei Dai, Jingying Zeng, Zhiwei Zhang, Fali Wang, Hongcheng Gao, Chen Luo, Xiang Zhang, Qi He, Suhang Wang

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As Large Language Models (LLMs) are increasingly applied in high-stakes domains, their ability to reason strategically under uncertainty becomes critical. Poker provides a rigorous testbed, requiring not only strong actions but also principled, game-theoretic reasoning. In this paper, we conduct a systematic study of LLMs in multiple realistic poker tasks, evaluating both gameplay outcomes and reasoning traces. Our analysis reveals LLMs fail to compete against traditional algorithms and identifies three recurring flaws: reliance on heuristics, factual misunderstandings, and a “knowing–doing” gap where actions diverge from reasoning. An initial attempt with behavior cloning and step-level reinforcement learning improves reasoning style but remains insufficient for accurate game-theoretic play. Motivated by these limitations, we propose ToolPoker, a tool-integrated reasoning framework that combines external solvers for GTO-consistent actions with more precise professional-style explanations. Experiments demonstrate that ToolPoker achieves state-of-the-art gameplay while producing reasoning traces that closely reflect game-theoretic principles.

Poster
Solving Football by Exploiting Equilibrium Structure of 2p0s Differential Games with One-Sided Information

Mukesh Ghimire, Lei Zhang, Zhe Xu, Yi Ren

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For a two-player imperfect-information extensive-form game (IIEFG) with $K$ time steps and a player action space of size $U$, the game tree complexity is $U^{2K}$, causing existing IIEFG solvers to struggle with large or infinite $(U,K)$, e.g., differential games with continuous action spaces. To partially address this scalability challenge, we focus on an important class of 2p0s games where the informed player (P1) knows the payoff while the uninformed player (P2) only has a belief over the set of $I$ possible payoffs. Such games encompass a wide range of scenarios in sports, defense, cybersecurity, and finance. We prove that under mild conditions, P1's (resp. P2's) equilibrium strategy at any infostate concentrates on at most $I$ (resp. $I+1$) action prototypes. When $I\ll U$, this equilibrium structure causes the game tree complexity to collapse to $I^K$ for P1 when P2 plays pure best responses, and $(I+1)^K$ for P2 in a dual game where P1 plays pure best responses. We then show that exploiting this structure in standard learning modes, i.e., model-free multiagent reinforcement learning and model predictive control, is straightforward, leading to significant improvements in learning accuracy and efficiency from SOTA IIEFG solvers. Our demonstration solves a 22-player football game ($K=10$, $U=\infty$) where the attacking team has to strategically conceal their intention until a critical moment in order to exploit information advantage. Code is available [here](https://anonymous.4open.science/r/iclr_2026).

Poster
Memory-T1: Reinforcement Learning for Temporal Reasoning in Multi-session Agents

Yiming Du, Baojun Wang, Yifan Xiang, Zhaowei Wang, Wenyu Huang, Boyang XUE, Bin Liang, Xingshan Zeng, Fei Mi, Haoli Bai, Lifeng Shang, Jeff Z. Pan, Yuxin Jiang, Kam-Fai Wong

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Temporal reasoning over long, multi-session dialogues is a critical capability for conversational agents. As dialogue histories grow in length and accumulate noise, existing long-context models struggle to accurately identify temporally pertinent information, significantly impairing reasoning performance. To address this, we introduce **Memory-T1**, a framework that learns a time-aware memory selection policy using reinforcement learning (RL). It employs a coarse-to-fine strategy, first pruning the dialogue history into a candidate set with temporal and retriever filters, followed by an RL agent that selects the precise evidence. The RL training is guided by a multi-level reward function optimizing (i) accuracy, (ii) evidence grounding, and (iii) temporal consistency. This temporal consistency reward provides a dense signal by evaluating alignment at both the session-level (range proximity) and the utterance-level (evidence density), enabling the agent to resolve subtle chronological ambiguities. On the Time-Dialog benchmark, Memory-T1 boosts a 7B model to an overall score of 67.0\%, establishing a new state-of-the-art performance for open-source models and outperforming a 14B baseline by 10.2\%. Ablation studies show temporal consistency and evidence grounding rewards jointly contributing to a 15.0\% performance gain.Moreover, Memory-T1 maintains robustness up to 128k tokens, where baseline models collapse, proving effectiveness against noise in extensive dialogue histories.

Poster
Doctor-R1: Mastering Clinical Inquiry with Experiential Agentic Reinforcement Learning

Yunghwei Lai, Kaiming Liu, Ziyue Wang, Weizhi Ma, Yang Liu

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The professionalism of a human doctor in outpatient service depends on two core abilities: the ability to make accurate medical decisions and the medical consultation skill to conduct strategic, empathetic patient inquiry. Existing Large Language Models (LLMs) have achieved remarkable accuracy on medical decision-making benchmarks. However, they often lack the ability to conduct the strategic and empathetic consultation, which is essential for real-world clinical scenarios. To address this gap, we propose Doctor-R1, an AI doctor agent trained to master both of the capabilities by ask high-yield questions and conduct strategic multi-turn inquiry to guide decision-making. Our framework introduces three key components: a multi-agent interactive environment, a two-tiered reward architecture that separately optimizes clinical decision-making and communicative inquiry skills, and an experience repository to ground policy learning in high-quality prior trajectories. We evaluate Doctor-R1 on OpenAI's HealthBench and MAQuE, assessed across multi-facet metrics, such as communication quality, user experience, and task accuracy. Remarkably, Doctor-R1 surpasses state-of-the-art open-source specialized LLMs by a substantial margin with higher parameter efficiency and outperforms powerful proprietary models. Furthermore, the human evaluations show a strong preference for Doctor-R1 to generate human-preferred clinical dialogue, demonstrating the effectiveness of the framework.

Poster
Escaping Policy Contraction: Contraction-Aware PPO (CaPPO) for Stable Language Model Fine-Tuning

Dun Yuan, Di Wu, Xue Liu

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Reinforcement learning from human feedback (RLHF) with proximal policy optimization (PPO) is widely used but often yields less diverse outputs than supervised fine-tuning, suggesting an effect in which the policy’s support contracts during on-policy optimization. We formalize this “policy contraction” with the Support Retention Ratio (SRR)—the share of SFT completions that retain non-negligible probability under the RL policy—and additionally track token-entropy, Kullback–Leibler (KL) divergence to the reference, and repetition. We propose Contraction-Aware PPO (CaPPO), a minimum-norm multi-gradient update that co-optimizes reward, entropy, and KL, paired with a controller that steers exploration toward a target token entropy. On HH-RLHF, Summarize-from-Feedback, and UltraFeedback with Qwen2-7B, Qwen2.5-14B, Mistral-7B-Instruct, and Llama-3-8B-Instruct, CaPPO increases win rate by 2 to 4 points over PPO and improves diversity, gaining 0.2 to 0.3 higher SRR. The gains persist under decoding sweeps and are robust to reward scaling and critic variance. Treating reward, diversity, and stability as first-class objectives, CaPPO mitigates contraction without sacrificing alignment performance.

Poster
Reevaluating Policy Gradient Methods for Imperfect-Information Games

Max Rudolph, Nathan Lichtlé, Sobhan Mohammadpour, Alexandre M Bayen, J Zico Kolter, Amy Zhang, Gabriele Farina, Eugene Vinitsky, Samuel Sokota

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In the past decade, motivated by the putative failure of naive self-play deep reinforcement learning (DRL) in adversarial imperfect-information games, researchers have developed numerous DRL algorithms based on fictitious play (FP), double oracle (DO), and counterfactual regret minimization (CFR). In light of recent results of the magnetic mirror descent algorithm, we hypothesize that simpler generic policy gradient methods like PPO are competitive with or superior to these FP-, DO-, and CFR-based DRL approaches. To facilitate the resolution of this hypothesis, we implement and release the first broadly accessible exact exploitability computations for five large games. Using these games, we conduct the largest-ever exploitability comparison of DRL algorithms for imperfect-information games. Over 7000 training runs, we find that FP-, DO-, and CFR-based approaches fail to outperform generic policy gradient methods.

Poster
HARDTESTGEN: A High-Quality RL Verifier Generation Pipeline for LLM Algorithimic Coding

Zhongmou He, Yee Man Choi, Kexun Zhang, Ivan Bercovich, Jiabao Ji, Junting Zhou, Dejia Xu, Aidan Zhang, Yixiao Zeng, Lei Li

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Verifiers provide important reward signals for reinforcement learning of large language models (LLMs). However, it is challenging to develop or create reliable verifiers, especially for code generation tasks. A well-disguised wrong solution program may only be detected by carefully human-written edge cases that are difficult to synthesize automatically. To address this issue, we propose HardTestsGen, an approach to synthesize high-quality test cases for algorithmic coding problems. We curate a comprehensive algorithmic programming dataset HardTests with 26.6k problems and high-quality synthetic tests. Compared with existing tests, HardTestsGen tests demonstrate significantly higher accuracy in verifying LLM-generated code (+11.22 percentage points in precision, the percentage of actually correct code within the predicted correct ones). We also show that downstream post-training — including rejection sampling and reinforcement learning (RL) — using HardTests verifier results in improved performance of LLM code generation.

Poster
ViPER: Empowering the Self-Evolution of Visual Perception Abilities in Vision-Language Models

Juntian Zhang, Song Jin, Chuanqi Cheng, Yuhan Liu, Yankai Lin, Xun Zhang, Yufei Zhang, Fei Jiang, Guojun Yin, Wei Lin, Rui Yan

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The limited capacity for fine-grained visual perception presents a critical bottleneck for Vision-Language Models (VLMs) in real-world applications. Addressing this is challenging due to the scarcity of high-quality data and the limitations of existing methods: supervised fine-tuning (SFT) often compromises general capabilities, while reinforcement fine-tuning (RFT) prioritizes textual reasoning over visual perception. To bridge this gap, we propose a novel two-stage task that structures visual perception learning as a coarse-to-fine progressive process. Based on this task formulation, we develop ViPER, a self-bootstrapping framework specifically designed to enable iterative evolution through self-critiquing and self-prediction. By synergistically integrating image-level and instance-level reconstruction with a two-stage reinforcement learning strategy, ViPER establishes a closed-loop training paradigm, where internally synthesized data directly fuel the enhancement of perceptual ability. Applied to the Qwen2.5-VL family, ViPER produces the Qwen-Viper series. With an average gain of 1.7\% on seven comprehensive benchmarks spanning various tasks and up to 6.0\% on fine-grained perception, Qwen-Viper consistently demonstrates superior performance across different vision-language scenarios while maintaining generalizability. Beyond enabling self-improvement in perceptual capabilities, ViPER provides concrete evidence for the reciprocal relationship between generation and understanding, a breakthrough to developing more autonomous and capable VLMs.

Poster
Plan-R1: Safe and Feasible Trajectory Planning as Language Modeling

Xiaolong Tang, Meina Kan, Shiguang Shan, Xilin Chen

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Safe and feasible trajectory planning is critical for real-world autonomous driving systems. However, existing learning-based planners rely heavily on expert demonstrations, which not only lack explicit safety awareness but also risk inheriting undesirable behaviors such as speeding from suboptimal human driving data. Inspired by the success of large language models, we propose Plan-R1, a two-stage trajectory planning framework that decouples principle alignment from behavior learning. In the first stage, a general trajectory predictor is pre-trained on expert data to capture diverse, human-like driving behaviors. In the second stage, the model is fine-tuned with rule-based rewards using Group Relative Policy Optimization (GRPO), explicitly aligning ego planning with principles such as safety, comfort, and traffic rule compliance. This two-stage paradigm retains human-like behaviors while enhancing safety awareness and discarding undesirable patterns from demonstrations. Furthermore, we identify a key limitation of directly applying GRPO to planning: group-wise normalization erases cross-group scale differences, causing rare, high-variance safety-violation groups to have similar advantages as abundant low-variance safe groups, thereby suppressing optimization for safety-critical objectives. To address this, we propose Variance-Decoupled GRPO (VD-GRPO), which replaces normalization with centering and fixed scaling to preserve absolute reward magnitudes, ensuring that safety-critical objectives remain dominant throughout training. Experiments on the nuPlan benchmark demonstrate that Plan-R1 significantly improves planning safety and feasibility, achieving state-of-the-art performance, particularly in realistic reactive settings.

Poster
What Matters for Batch Online Reinforcement Learning in Robotics?

Perry Dong, Suvir Mirchandani, Dorsa Sadigh, Chelsea Finn

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The ability to learn from large batches of autonomously collected data for policy improvement---a paradigm we refer to as batch online reinforcement learning---holds the promise of enabling truly scalable robot learning by significantly reducing the need for human effort of data collection while getting benefits from self-improvement. Yet, despite the promise of this paradigm, it remains challenging to achieve due to algorithms not being able to learn effectively from the autonomous data. For example, prior works have applied imitation learning and filtered imitation learning methods to the batch online RL problem, but these algorithms often fail to efficiently improve from the autonomously collected data or converge quickly to a suboptimal point. This raises the question of what matters for effective batch online reinforcement learning in robotics. Motivated by this question, we perform a systematic empirical study of three axes---(i) algorithm class, (ii) policy extraction methods, and (iii) policy expressivity---and analyze how these axes affect performance and scaling with the amount of autonomously collected data. Through our analysis, we make several observations. First, we observe that the use of Q-functions to guide batch online RL significantly improves performance over imitation-based methods. Building on this, we show that an implicit method of policy extraction---via choosing the best action in the distribution of the policy---is necessary over traditional explicit policy extraction methods from offline RL. Next, we show that an expressive policy class is preferred over less expressive policy classes. Based on this analysis, we propose a general recipe for effective batch online RL. We then show a simple addition to the recipe, namely using temporally-correlated noise to obtain more diversity, results in further performance gains. Our recipe obtains significantly better performance and scaling compared to prior methods.

Poster
Relative Value Learning

Marc Höftmann, Jan Robine, Stefan Harmeling

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In reinforcement learning (RL), critics traditionally learn absolute state values, estimating how good a particular situation is in isolation. Adding any constant to $V(s)$ leaves action preferences unchanged. Thus only value differences are relevant for decision making. Motivated by this fact, we ask the question whether these differences can be learned directly. For this, we propose \emph{Relative Value Learning} (RV), a framework that considers antisymmetric value differences $\Delta(s_i, s_j) = V(s_i) - V(s_j)$. We define a new pairwise Bellman operator and prove it is a $\gamma$-contraction with a unique fixed point equal to the true value differences, derive well-posed $1$-step/$n$-step/$\lambda$-return targets and reconstruct generalized advantage estimation from pairwise differences to obtain an unbiased policy-gradient estimator (R-GAE). Besides rigorous theoretical contributions, we integrate RV with PPO and achieve competitive performance on the Atari benchmark (49 games, ALE) compared to standard PPO, indicating that relative value estimation is an effective alternative to absolute critics. Source code will be made available.

Poster
Random Policy Valuation is Enough for LLM Reasoning with Verifiable Rewards

Haoran He, Yuxiao Ye, Qingpeng Cai, Chen Hu, Binxing Jiao, Daxin Jiang, Ling Pan

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RL with Verifiable Rewards (RLVR) has emerged as a promising paradigm for improving the reasoning abilities of large language models (LLMs). Current methods rely primarily on policy optimization frameworks like PPO and GRPO, which follow generalized policy iteration that alternates between evaluating the current policy's value and improving the policy based on evaluation. While effective, they often suffer from training instability and diversity collapse, requiring complex heuristic tricks and careful tuning. We observe that standard RLVR in math reasoning can be formalized as a specialized finite-horizon Markov Decision Process with deterministic state transitions, tree-structured dynamics, and binary terminal rewards. Though large in scale, the underlying structure is simpler than general-purpose control settings for which popular RL algorithms (e.g., PPO) were developed, suggesting that several sophisticated techniques in existing methods may be reduced or even omitted. Based on this insight, we prove a surprising result: the optimal action can be recovered from the Q-function of a fixed uniformly random policy, thereby bypassing the generalized policy iteration loop and its associated heuristics. We introduce \underline{\textbf{R}}andom P\underline{\textbf{o}}licy \underline{\textbf{V}}aluation for Div\underline{\textbf{e}}rse \underline{\textbf{R}}easoning (ROVER) to translate this principle into a practical and scalable algorithm for LLM math reasoning, a minimalist yet highly effective RL method that samples actions from a softmax over these uniform-policy Q-values. ROVER preserves diversity throughout training, allowing sustained exploration of multiple valid pathways. Across multiple base models and standard math reasoning benchmarks, ROVER demonstrates superior performance in both \textbf{quality} (\textbf{+8.2} on pass@1, \textbf{+16.8} on pass@256) and \textbf{diversity} (\textbf{+20.5\%}), despite its radical simplification compared to strong, complicated existing methods.

Poster
NFT: Bridging Supervised Learning and Reinforcement Learning in Math Reasoning

Huayu Chen, Kaiwen Zheng, Qinsheng Zhang, Ganqu Cui, Yin Cui, Haotian Ye, Tsung-Yi Lin, Ming-Yu Liu, Jun Zhu, Haoxiang Wang

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Reinforcement Learning (RL) has played a central role in the recent surge of LLMs' math abilities by enabling verification-driven training through binary verifier signals. In contrast, Supervised Learning (SL) is rarely considered for such verification-driven training, largely due to its heavy reliance on reference answers and inability to reflect on mistakes. In this work, we challenge the prevailing notion that self-improvement is exclusive to RL and propose Negative-aware Fine-Tuning (NFT) --- a supervised approach that enables LLMs to reflect on their failures and improve autonomously with no external teachers. In online training, instead of throwing away self-generated negative answers, NFT constructs an \textit{implicit} negative policy to model them. This implicit policy is parameterized with the same positive LLM we target to optimize on positive data, enabling direct policy optimization on all LLMs' generations. We conduct experiments on 7B and 32B models in math reasoning tasks. Results consistently show that through the additional leverage of negative feedback, NFT significantly improves over SL baselines like rejection fine-tuning, matching, or even surpassing leading RL algorithms like GRPO and DAPO. Furthermore, we demonstrate that NFT and GRPO are actually equivalent in strict-on-policy training, even though they have entirely different theoretical foundations. Our experiments and theoretical findings bridge the gap between SL and RL methods in binary-feedback learning systems.

Poster