ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

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Topic: Reinforcement Learning · 911 papers · Reset filters

$AutoDrive\text{-}P^3$: Unified Chain of Perception–Prediction–Planning Thought via Reinforcement Fine-Tuning

Yuqi Ye, Zijian Zhang, Junhong Lin, Shangkun Sun, Changhao Peng, Wei Gao

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Vision-language models (VLMs) are increasingly being adopted for end-to-end autonomous driving systems due to their exceptional performance in handling long-tail scenarios. However, current VLM-based approaches suffer from two major limitations: 1) Some VLMs directly output planning results without chain-of-thought (CoT) reasoning, bypassing crucial perception and prediction stages which creates a significant domain gap and compromises decision-making capability; 2) Other VLMs can generate outputs for perception, prediction, and planning tasks but employ a fragmented decision-making approach where these modules operate seperately, leading to a significant lack of synergy that undermines true planning performance. To address these limitations, we propose ${AutoDrive\text{-}P^3}$, a novel framework that seamlessly integrates $\underline{\textbf{P}}$erception, $\underline{\textbf{P}}$rediction, and $\underline{\textbf{P}}$lanning through structured reasoning. We introduce the ${P^3\text{-}CoT}$ dataset to facilitate coherent reasoning and propose ${P^3\text{-}GRPO}$, a hierarchical reinforcement learning algorithm that provides progressive supervision across all three tasks. Specifically, ${AutoDrive\text{-}P^3}$ progressively generates CoT reasoning and answers for perception, prediction, and planning, where perception provides essential information for subsequent prediction and planning, while both perception and prediction collectively contribute to the final planning decisions, enabling safer and more interpretable autonomous driving. Additionally, to balance inference efficiency with performance, we introduce dual thinking modes: detailed thinking and fast thinking. Extensive experiments on both open-loop (nuScenes) and closed-loop (NAVSIMv1/v2) benchmarks demonstrate that our approach achieves state-of-the-art performance in planning tasks.

Poster
Mathesis: Towards Formal Theorem Proving from Natural Languages

Yu Xuejun, Jianyuan Zhong, Zijin Feng, Pengyi Zhai, Roozbeh Yousefzadeh, Wei Chong Ng, Haoxiong Liu, Ziyi Shou, Jing Xiong, Yudong Zhou, Claudia Beth Ong, Austen Jeremy Sugiarto, Yaoxi Zhang, Wai Ming Tai, Huan Cao, Dongcai Lu, Jiacheng Sun, Qiang Xu, SHEN XIN, Zhenguo Li

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Recent advances in large language models (LLMs) show strong promise for formal reasoning. However, most LLM-based theorem provers remain constrained by the need for expert-written formal statements as inputs, limiting their applicability to real-world problems expressed in natural language. We address this gap by focusing on autoformalization, the task of translating informal problems into formal statements. We propose Mathesis, the first pipeline for the systematic study of formal theorem proving from natural language. It contributes the first autoformalizer trained with reinforcement learning, which integrates syntactic, semantic, and prover feedback as reward signals to yield accurate and verifiable formalizations. This is further supported by our novel LeanScorer framework for evaluating semantic correctness. To assess real-world applicability, we introduce Gaokao-Formal, a benchmark of 495 complex proof problems from the college entrance exams. Experiments demonstrate that our autoformalizer improves pass rates by 45% on Gaokao-Formal and 6% on MiniF2F compared to state-of-the-art baselines. Paired with provers, our autoformalizer consistently enhances proving accuracy, including a 42% gain for DeepSeek-Prover-V2 on Gaokao-Formal. Our code is available at https://anonymous.4open.science/r/Mathesis-2D14.

Poster
DELTA-Code: How RL Unlocks and Transfers New Programming Algorithms in LLMs

Yiyou Sun, Yuhan Cao, Pohao Huang, Haoyue Bai, Hannaneh Hajishirzi, Nouha Dziri, Dawn Song

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It remains an open question whether LLMs can acquire or generalize genuinely new reasoning strategies, beyond the sharpened skills encoded in their parameters during pre-training or post-training. To attempt to answer this debate, we introduce DELTA-Code —Distributional Evaluation of Learnability and Transferrability in Algorithmic Coding, a controlled benchmark of synthetic coding problem families designed to probe two fundamental aspects: learnability—can LLMs, through reinforcement learning (RL), solve problem families where pretrained models exhibit failure with large enough attempts (pass@K=0)?—and transferrability— if learnability happens, can such skills transfer systematically to out-of-distribution (OOD) test sets? Unlike prior public coding datasets, DELTA isolates reasoning skills through templated problem generators and introduces fully OOD problem families that demand novel strategies rather than tool invocation or memorized patterns. Our experiments reveal a striking grokking phase transition: after an extended period with near-zero reward, RL-trained models abruptly climb to near-perfect accuracy. To enable learnability on previously unsolvable problem families, we explore key training ingredients such as staged warm-up with dense rewards, experience replay, curriculum training, and verification-in-the-loop. Beyond learnability, we use DELTA to evaluate transferability or generalization along exploratory, compositional, and transformative axes, as well as cross-family transfer. Results show solid gains within families and for recomposed skills, but persistent weaknesses in transformative cases. DELTA thus offers a clean testbed for probing the limits of RL-driven reasoning and for understanding how models can move beyond existing priors to acquire new algorithmic skills.

Poster
The Alignment Auditor: A Bayesian Framework for Verifying and Refining LLM Objectives

Matthieu Bou, Nyal Patel, Arjun Jagota, Satyapriya Krishna, Sonali Parbhoo

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The objectives that Large Language Models (LLMs) implicitly optimize remain dangerously opaque, making trustworthy alignment and auditing a grand challenge. While Inverse Reinforcement Learning (IRL) can infer reward functions from behaviour, existing approaches either produce a single, overconfident reward estimate or fail to address the fundamental ambiguity of the task, known as non-identifiability. This paper introduces a principled auditing framework that reframes reward inference from a simple estimation task to a comprehensive process for verification. Our framework leverages Bayesian IRL to not only recover a distribution over objectives but to enable three critical audit capabilities: (i) Quantifying and systematically reducing non-identifiability by demonstrating posterior contraction over sequential rounds of evidence; (ii) Providing actionable, uncertainty-aware diagnostics that expose spurious shortcuts and identify out-of-distribution prompts where the inferred objective cannot be trusted; and (iii) Validating policy-level utility by showing that the refined, low-uncertainty reward can be used directly in RLHF to achieve training dynamics and toxicity reductions comparable to the ground-truth alignment process. Empirically, our framework successfully audits a detoxified LLM, yielding a well-calibrated and interpretable objective that strengthens alignment guarantees. Overall, this work provides a practical toolkit for auditors, safety teams, and regulators to verify what LLMs are truly trying to achieve, moving us toward more trustworthy and accountable AI.

Poster
MobileRL: Online Agentic Reinforcement Learning for Mobile GUI Agents

Yifan Xu, Xiao Liu, Xinghan Liu, Jiaqi Fu, Jiayu Huang, Hanchen Zhang, Bohao Jing, Shudan Zhang, Yuting Wang, Zhao wenyi, Yuxiao Dong

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Building general-purpose graphical user interface (GUI) agents has become increasingly promising with the progress in vision language models. However, developing effective mobile GUI agents with reinforcement learning (RL) remains challenging due to the heavy-tailed distribution of task difficulty and the inefficiency of large-scale environment sampling. We present an online agentic reinforcement learning framework MOBILERL to enhance GUI agents in mobile environments. Its core component is the Difficulty-Adaptive GRPO (ADAGRPO) algorithm. In ADAGRPO, we design difficulty-adaptive positive replay and failure curriculum filtering to adapt the model to different task difficulties. We introduce the shortest-path reward adjustment strategy to reshape rewards concerning the task length in multi-turn agentic tasks. Those strategies jointly stabilize RL training, improve sample efficiency, and generate strong performance across diverse mobile apps and tasks. We apply MOBILERL to two open models (Qwen2.5-VL-7B-Instruct and GLM-4.1V-9B-Base). The resultant MOBILERL-9B model achieves state-of-the-art results in terms of success rates on both AndroidWorld (80.2%) and Android-Lab (53.6%). The MOBILERL framework is open-sourced at https://anonymous.4open.science/r/MobileRL-iclr-4513.

Poster
Self-Rewarding Vision-Language Model via Reasoning Decomposition and Multi-Reward Policy Optimization

Zongxia Li, Wenhao Yu, Chengsong Huang, Zhenwen Liang, Rui Liu, Fuxiao Liu, Jingxi Chen, Dian Yu, Jordan Lee Boyd-Graber, Haitao Mi, Dong Yu

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Vision-Language Models (VLMs) often suffer from visual hallucinations – generating things that are not consistent with visual inputs – and language shortcuts, where they skip the visual part and just rely on text priors. These issues arise because most post-training methods for VLMs rely on simple verifiable answer matching and supervise only final outputs, leaving intermediate visual reasoning without explicit guidance. As a result, VLMs receive sparse visual signals and often learn to prioritize language-based reasoning over visual perception. To mitigate this, some existing methods add visual supervision using human annotations or distilled labels from external large models. However, human annotations are labor-intensive and costly, and because external signals cannot adapt to the evolving policy, they cause distributional shifts that can lead to reward hacking. In this paper, we introduce Vision-SR1, a self-rewarding method that improves visual reasoning without relying on external visual supervisions via reinforcement learning and Multi-Reward Policy Optimization. Vision-SR1 decomposes VLM reasoning into two stages: visual perception and language reasoning. The model is first prompted to produce self-contained visual perceptions that are sufficient to answer the question without referring back the input image. To validate this self-containment, the same VLM model is then re-prompted to perform language reasoning using only the generated perception as input to compute reward. This self-reward is combined with supervision on final outputs, providing a balanced training signal that strengthens both visual perception and language reasoning. In addition, Multi-Reward Policy Optimization separately computes advantages and log probabilities for both the visual reasoning reward and the answer accuracy reward. The method then calculates KL divergence regularization and Actor Loss using the combined sum of these two reward components. Our experiments demonstrate that Vision-SR1 improves visual reasoning, mitigates visual hallucinations, and reduces reliance on language shortcuts across diverse vision-language tasks.

Poster
When a Robot is More Capable than a Human: Learning from Constrained Demonstrators

Xinhu Li, Ayush Jain, Zhaojing Yang, Yigit Korkmaz, Erdem Biyik

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Learning from demonstrations enables experts to teach robots complex tasks using interfaces such as kinesthetic teaching, joystick control, and sim-to-real transfer. However, these interfaces often constrain the expert's ability to demonstrate optimal behavior due to indirect control, setup restrictions, and hardware safety. For example, a joystick can move a robotic arm only in a 2D plane, even though the robot operates in a higher-dimensional space. As a result, the demonstrations collected by constrained experts lead to suboptimal performance of the learned policies. This raises a key question: Can a robot learn a better policy than the one demonstrated by a constrained expert? We address this by allowing the agent to go beyond direct imitation of expert actions and explore shorter and more efficient trajectories. We use the demonstrations to infer a state-only reward signal that measures task progress, and self-label reward for unknown states using temporal interpolation. Our approach outperforms common imitation learning in both sample efficiency and task completion time. On a real WidowX robotic arm, it completes the task in 11 seconds, 10x faster than behavioral cloning.

Poster
Don't Settle Too Early: Self-Reflective Remasking for Diffusion Language Models

Zemin Huang, Yuhang Wang, Zhiyang Chen, Guo-Jun Qi

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Mask-based Diffusion Language Models (DLMs) struggle to revise incorrect tokens: once a token is generated, it typically remains fixed. The key challenge is to identify potential errors in the inputs. In this paper, we propose Remasking-enabled Diffusion Language Model (RemeDi), a mask-based DLM that introduces remasking as another fundamental mechanism, enabling more flexible text refinement in diffusion-based text generation. To achieve this, RemeDi jointly predicts token distributions and per-token confidence scores at each step. The confidence scores determine which tokens to be unmasked after the current step, allowing the model to identify tokens with low quality and remask them. These remasked tokens can be resampled with richer context in subsequent steps. We design a remask-aware pipeline to train this ability, including supervised fine-tuning which teaches the model to detect and remask incorrect tokens in addition to predict mask tokens, and reinforcement learning which optimizes full generation trajectories toward higher rewards. Experiments show that RemeDi achieves the state-of-the-art results among open-source DLMs on multiple datasets.

Poster
Reinforcement Unlearning via Group Relative Policy Optimization

Efstratios Zaradoukas, Bardh Prenkaj, Gjergji Kasneci

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During pretraining, LLMs inadvertently memorize sensitive or copyrighted data, posing significant compliance challenges under legal frameworks like the GDPR and the EU AI Act. Fulfilling these mandates demands techniques that can remove information from a deployed model without retraining from scratch. Today’s unlearning approaches attempt to address this need, but often leak the very data they aim to erase, sacrifice fluency and robustness, or depend on costly external reward models. We introduce PURGE (Policy Unlearning through Relative Group Erasure), a novel method grounded in the Group Relative Policy Optimization framework that formulates unlearning as a verifiable problem. PURGE uses an intrinsic reward signal that penalizes any mention of forbidden concepts, allowing safe and consistent unlearning. Our approach achieves up to $\times$46 lower token usage per target than state-of-the-art methods, while improving fluency by +5.48\% and adversarial robustness by +12.02\% over the base model. Extensive evaluation on the Real World Knowledge Unlearning (RWKU) benchmark shows that PURGE reaches 11\% unlearning effectiveness while preserving 98\% of original utility. PURGE shows that framing LLM unlearning as a verifiable task, enables more reliable, efficient, and scalable forgetting, suggesting a promising new direction for unlearning research that combines theoretical guarantees, improved safety, and practical deployment efficiency.

Poster
STAIRS-Former: Spatio-Temporal Attention with Interleaved Recursive Structure TransFormer for Offline Mulit-task Multi-agent Reinforcement Learning

Jiwon Jeon, Myungsik Cho, Youngchul Sung

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Offline multi-agent reinforcement learning (MARL) with multi-task (MT) datasets poses unique challenges, as input structures vary across tasks due to the varying number of agents. Prior works have adopted transformers and hierarchical skill learning to facilitate coordination, but these methods underutilize the transformer’s attention mechanism, focusing instead on extracting transferable skills. Moreover, existing transformer-based approaches compress the entire history into a single token and input this token at next time step, forming simple recursive neural network (RNN) processing on history tokens. As a result, models rely primarily on current and near-past observations while neglecting long historical information, even though the partially observable nature of MARL makes history information critical. In this paper, we propose STAIRS-Former, a transformer architecture augmented with spatial and temporal hierarchies that enables the model to properly attend to critical tokens while effectively leveraging long history. To further enhance robustness across varying token counts, we incorporate token dropout, which improves generalization to diverse agent populations. Experiments on the StarCraft Multi-Agent Challenge (SMAC) benchmark with diverse multi-task datasets show that STAIRS-Former consistently outperforms prior algorithms, achieving new state-of-the-art performance.

Poster
DemoGrasp: Universal Dexterous Grasping from a Single Demonstration

Haoqi Yuan, Ziye Huang, Ye Wang, Chuan Mao, Chaoyi Xu, Zongqing Lu

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Universal grasping with multi-fingered dexterous hands is a fundamental challenge in robotic manipulation. While recent approaches successfully learn closed-loop grasping policies using reinforcement learning (RL), the inherent difficulty of high-dimensional, long-horizon exploration necessitates complex reward and curriculum design, often resulting in suboptimal solutions across diverse objects. We propose DemoGrasp, a simple yet effective method for learning universal dexterous grasping. We start from a single successful demonstration trajectory of grasping a specific object and adapt to novel objects and poses by editing the robot actions in this trajectory: changing the wrist pose determines where to grasp, and changing the hand joint angles determines how to grasp. We formulate this trajectory editing as a single-step Markov Decision Process (MDP) and use RL to optimize a universal policy across hundreds of objects in parallel in simulation, with a simple reward consisting of a binary success term and a robot–table collision penalty. In simulation, DemoGrasp achieves a 95% success rate on DexGraspNet objects using the Shadow Hand, outperforming previous state-of-the-art methods. It also shows strong transferability, achieving an average success rate of 84.6% across diverse dexterous hand embodiments on six unseen object datasets, while being trained on only 175 objects. Through vision-based imitation learning, our policy successfully grasps 110 unseen real-world objects, including small, thin items. It generalizes to spatial, background, and lighting changes, supports both RGB and depth inputs, and extends to language-guided grasping in cluttered scenes.

Poster
Octax: Accelerated CHIP-8 Arcade Environments for Reinforcement Learning in JAX

Waris Radji, Thomas Michel, Hector Piteau

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Reinforcement learning (RL) research requires diverse, challenging environments that are both tractable and scalable. While modern video games may offer rich dynamics, they are computationally expensive and poorly suited for large-scale experimentation due to their CPU-bound execution. We introduce Octax, a high-performance suite of classic arcade game environments implemented in JAX, based on CHIP-8 emulation, a predecessor to Atari, which is widely adopted as a benchmark in RL research. Octax provides the JAX community with a long-awaited end-to-end GPU alternative to Atari games, offering image-based environments, spanning puzzle, action, and strategy genres, all executable at massive scale on modern GPUs. Our JAX-based implementation achieves orders-of-magnitude speedups over traditional CPU emulators. We demonstrate Octax's capabilities by training RL agents across multiple games, showing significant improvements in training speed and scalability compared to existing solutions. The environment's modular design enables researchers to easily extend the suite with new games or generate novel environments using large language models, making it an ideal platform for large-scale RL experimentation.

Poster
On the Computational Limits of AI4S-RL : A Unified $\varepsilon$-$N$ Analysis

Qili Shen, Kairui Feng, Ang He, Xuanhong Chen, Dake Zhang

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Recent work increasingly adopts AI for Science (AI4S) models to replace expensive PDE solvers as simulation environments for reinforcement learning (RL), enabling faster training in complex physical control tasks. However, using approximate simulators introduces modeling errors that affect the learned policy. In this paper, we introduce a unified $\varepsilon$-$N$ framework that quantifies the minimal computational cost $N^*(\varepsilon)$ required for an AI4S model to ensure that tabular RL can estimate the value function with unbiasedness, with probability at least $1 - \delta$. This characterization allows us to connect surrogate accuracy, grid resolution, and RL policy quality under a shared probabilistic language. We analyze how the discretization level $K$ of AI4S and RL space governs both PDE surrogate error and RL lattice approximation error, and we employ spectral theory and Sobolev estimates to derive optimal grid strategies that minimize total cost while preserving learning fidelity. Our theory reveals that different systems, such as ODE- and PDE-governed environments, require different allocations of effort between physical simulation and RL optimization. Overall, our framework offers a principled foundation for designing efficient, scalable, and cost-aware AI4S-RL systems with provable learning guarantees.

Poster
Post-training Large Language Models for Diverse High-Quality Responses

Yilei Chen, Souradip Chakraborty, Lorenz Wolf, Ioannis Paschalidis, Aldo Pacchiano

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Reinforcement learning has emerged as a popular method for post-training large language models (LLMs). While improving the model's performance on downstream tasks, it often reduces the model's output diversity, leading to narrow, canonical responses. Existing methods to enhance diversity are limited, either by operating at inference time or by focusing on lexical differences. We propose a novel training method named DQO (Diversity Quality Optimization) based on determinantal point processes (DPPs) to jointly optimize LLMs for quality and semantic diversity. Our approach samples and embeds a group of responses for each prompt, then uses the determinant of a kernel-based similarity matrix to measure diversity as the volume spanned by the embeddings of these responses. Experiments across instruction-following, summarization, story generation, and reasoning tasks demonstrate that our method substantially improves semantic diversity without sacrificing model quality.

Poster
PRO-MOF: Policy Optimization with Universal Atomistic Models for Controllable MOF Generation

Zicheng Liu, Ben Fei, Di Huang

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Generating physically stable and novel metal-organic frameworks (MOFs) for inverse design that meet specific performance targets is a significant challenge. Existing generative models often struggle to explore the vast chemical and structural space effectively, leading to suboptimal solutions or mode collapse. To address this, we propose PRO-MOF, a hierarchical reinforcement learning (HRL) framework for controllable MOF generation. Our approach decouples the MOF design process into two policies: a high-level policy for proposing chemical building blocks and a low-level policy for assembling their 3D structures. By converting the deterministic Flow Matching model into a Stochastic Differential Equation (SDE), we enable the low-level policy to perform compelling exploration. The framework is optimized in a closed loop with high-fidelity physical reward signals provided by a pre-trained universal atomistic model (UMA). Furthermore, we introduce a Pass@K Group Relative Policy Optimization (GRPO) scheme that effectively balances exploration and exploitation by rewarding in-group diversity. Experiments on multiple inverse design tasks, such as maximizing CO2 working capacity and targeting specific pore diameters, show that PRO-MOF significantly outperforms existing baselines, including diffusion-based methods and genetic algorithms, in both success rate and the discovery of top-performing materials. Our work demonstrates that hierarchical reinforcement learning combined with a high-fidelity physical environment is a powerful paradigm for solving complex material discovery problems.

Poster
Breaking Safety Paradox with Feasible Dual Policy Iteration

Yujie Yang, Jinglin Teh, Ziyu Lin, Kaicheng Yu, Tao Zhang, Shengbo Eben Li

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Achieving zero constraint violations in safe reinforcement learning poses a significant challenge. We discover a key obstacle called the safety paradox, where improving policy safety reduces the frequency of constraint-violating samples, thereby impairing feasibility function estimation and ultimately undermining policy safety. We theoretically prove that the estimation error bound of the feasibility function increases as the proportion of violating samples decreases. To overcome the safety paradox, we propose an algorithm called feasible dual policy iteration (FDPI), which employs an additional policy to strategically maximize constraint violations while staying close to the original policy. Samples from both policies are combined for training, with data distribution corrected by importance sampling. Extensive experiments show FDPI's state-of-the-art performance on the Safety-Gymnasium benchmark, achieving the lowest violation and competitive-to-best return simultaneously.

Poster
Predictive CVaR Q-learning

Ju-Hyun Kim, Seungki Min

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We propose a sample-efficient Q-learning algorithm for reinforcement learning with the Conditional Value-at-Risk (CVaR) objective. Our algorithm is built upon predictive tail value function, a novel formulation of risk-sensitive action value, that admits a recursive structure as in the conventional risk-neutral Bellman equation. This structure enables the Q-learning algorithm to utilize the entire set of sample trajectories rather than relying only on worst-case outcomes, enhancing the sample efficiency. We further derive a Bellman optimality equation and a policy improvement theorem, which provide theoretical foundations of our algorithm and remedy inconsistencies that have existed in the literature. Empirical results demonstrate that our method consistently improves CVaR performance while maintaining stable and interpretable learning dynamics.

Poster
Learning to summarize user information for personalized reinforcement learning from human feedback

HyunJi Nam, Yanming Wan, Mickel Liu, Peter F. Ahnn, Jianxun Lian, Natasha Jaques

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As everyday use cases of large language model (LLM) AI assistants have expanded, it is becoming increasingly important to personalize responses to align to different users' preferences and goals. While reinforcement learning from human feedback (RLHF) is effective at improving LLMs to be generally more helpful and fluent, it does not account for variability across users, as it models the entire user population with a single reward model, meaning it assumes that everyone's preferences are the same. We present a novel framework, **P**reference **L**earning **U**sing **S**ummarization (**PLUS**), that uses reinforcement learning (RL) to learn to produce text-based summaries of each user's preferences, characteristics, and past conversations. These summaries condition the reward model, enabling it to make personalized predictions about the types of responses valued by each user. Both the user-summarization model and reward model are trained simultaneously, creating an online co-adaptation loop. We show that in contrast to the standard Bradley–Terry model, summaries produced by PLUS capture diverse aspects of user preferences, achieving a 11–77\% improvement in reward model accuracy. Key strengths of PLUS are: (1) robust performance with new users and conversation topics, achieving a 25\% improvement over the best personalized reward model technique used for RLHF; (2) zero-shot personalization with state-of-the-art proprietary models like GPT-4 (e.g., PLUS-summary-conditioned responses achieved a 72\% win rate compared to 28\% for default GPT-4o); (3) learning from flexible user contexts beyond preference labels, and (4) interpretable representation of users, enabling greater transparency and user control in pluralistic LLM alignment.

Poster
Temperature as a Meta-Policy: Adaptive Temperature in LLM Reinforcement Learning

Haoran Dang, Cuiling Lan, Hai Wan, Xibin Zhao, Yan Lu

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Temperature is a crucial hyperparameter in large language models (LLMs), controlling the trade-off between exploration and exploitation during text generation. High temperatures encourage diverse but noisy outputs, while low temperatures produce focused outputs but may cause premature convergence. Yet static or heuristic temperature schedules fail to adapt to the dynamic demands of reinforcement learning (RL) throughout training, often limiting policy improvement. We propose Temperature Adaptive Meta Policy Optimization (TAMPO), a new framework that recasts temperature control as a learnable meta-policy. TAMPO operates through a hierarchical two-loop process. In the inner loop, the LLM policy is updated (e.g., using GRPO) with trajectories sampled at the temperature selected by the meta-policy. In the outer loop, meta-policy updates the distribution over candidate temperatures by rewarding those that maximize the likelihood of high-advantage trajectories. This trajectory-guided, reward-driven mechanism enables online adaptation without additional rollouts, directly aligning exploration with policy improvement. On five mathematical reasoning benchmarks, TAMPO outperforms baselines using fixed or heuristic temperatures, establishing temperature as an effective learnable meta-policy for adaptive exploration in LLM reinforcement learning.

Poster
MARS-Sep: Multimodal-Aligned Reinforced Sound Separation

Zihan Zhang, Xize Cheng, Zhennan Jiang, Dongjie Fu, Jingyuan Chen, Zhou Zhao, Tao Jin

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Universal sound separation faces a fundamental misalignment: models optimized for low-level signal metrics often produce semantically contaminated outputs, failing to suppress perceptually salient interference from acoustically similar sources. We introduce a preference alignment perspective, analogous to aligning LLMs with human intent. To address this, we introduce MARS-Sep, a reinforcement learning framework that reformulates separation as decision making. Instead of simply regressing ground-truth masks, MARS-Sep learns a factorized Beta mask policy that is steered by a preference reward model and optimized by a stable, clipped trust-region surrogate. The reward, derived from a progressively-aligned audio-text-vision encoder, directly incentivizes semantic consistency with query prompts. Extensive experiments on multiple benchmarks demonstrate consistent gains in Text-, Audio-, and Image-Queried separation, with notable improvements in signal metrics and semantic quality. Our code is available at https://github.com/mars-sep/MARS-Sep. Sound separation samples are available at https://mars-sep.github.io/.

Poster