ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

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Topic: Reinforcement Learning · 911 papers · Reset filters

Value Gradient Flow: Behavior-Regularized RL without Regularization

Haoran Xu, Kaiwen Hu, Somayeh Sojoudi, Amy Zhang

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We study behavior-regularized reinforcement learning (RL), which encompasses offline RL and RL from human feedback (RLHF). In both settings, regularization toward a reference distribution (offline data in offline RL or the supervised-finetuned policy in RLHF) is essential to prevent value over-optimization caused by erroneous out-of-distribution extrapolation. Existing methods typically add distance or divergence penalties on the learning objective, which introduces optimization challenges and over-conservatism. In this paper, we propose Value Gradient Flow (VGF), a new paradigm for behavior-regularized RL. VGF formulates an optimal transport problem from the reference distribution to the optimal policy distribution induced by the value function. This problem is solved via discrete gradient flow, where value gradients guide particles sampled from the reference distribution. Our theoretical analysis shows that an implicit behavior regularization is imposed by controlling the transport budget. This formulation avoids unnecessary restrictions on the optimization problem, enabling better reward maximization. Moreover, VGF operates without explicit policy parameterization while remaining expressive and flexible, allowing adaptively test-time scaling by adjusting the transport budget. Extensive experiments demonstrate that VGF significantly outperforms prior methods, achieving state-of-the-art results on offline RL benchmarks (D4RL, OGBench) and challenging RLHF tasks.

Poster
EvoTest: Evolutionary Test-Time Learning for Self-Improving Agentic Systems

Yufei He, Juncheng Liu, Yue Liu, Yibo Li, Tri Cao, Zhiyuan Hu, Xinxing Xu, Bryan Hooi

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A fundamental limitation of current AI agents is their inability to learn complex skills on the fly at test time, often behaving like “clever but clueless interns” in novel environments. This severely limits their practical utility. To systematically measure and drive progress on this challenge, we first introduce the Jericho Test-Time Learning (J-TTL) benchmark. J-TTL is a new evaluation setup where an agent must play the same game for several consecutive episodes, attempting to improve its performance from one episode to the next. On J-TTL, we find that existing adaptation methods like reflection, memory, or reinforcement learning struggle. To address the challenges posed by our benchmark, we present EvoTest, an evolutionary test-time learning framework that improves an agent without any fine-tuning or gradients—by evolving the entire agentic system after every episode. EvoTest has two roles: the Actor Agent, which plays the game, and the Evolver Agent, which analyzes the episode transcript to propose a revised configuration for the next run. This configuration rewrites the prompt, updates memory by logging effective state–action choices, tunes hyperparameters, and learns the tool-use routines. On our J-TTL benchmark, EvoTest consistently increases performance, outperforming not only reflection and memory-only baselines but also more complex online fine-tuning methods. Notably, our method is the only one capable of winning two games (Detective and Library), while all baselines fail to win any.

Poster
Safe Exploration via Policy Priors

Manuel Wendl, Yarden As, Manish Prajapat, Anton Pollak, Stelian Coros, Andreas Krause

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Safe exploration is a key requirement for reinforcement learning agents to learn and adapt online, beyond controlled (e.g. simulated) environments. In this work, we tackle this challenge by utilizing suboptimal yet conservative policies (e.g., obtained from offline data or simulators) as priors. Our approach, SOOPER, uses probabilistic dynamics models to optimistically explore, yet pessimistically fall back to the conservative policy prior if needed. We prove that SOOPER guarantees safety throughout learning, and establish convergence to an optimal policy by bounding its cumulative regret. Extensive experiments on key safe RL benchmarks and real-world hardware demonstrate that SOOPER is scalable, outperforms the state-of-the-art and validate our theoretical guarantees in practice.

Poster
Federated ADMM from Bayesian Duality

Thomas Möllenhoff, Siddharth Swaroop, Finale Doshi-Velez, Mohammad Emtiyaz Khan

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We propose a new Bayesian approach to derive and extend the federated Alternating Direction Method of Multipliers (ADMM). We show that the solutions of variational-Bayesian objectives are associated with a duality structure that not only resembles ADMM but also extends it. For example, ADMM-like updates are recovered when the objective is optimized over the isotropic-Gaussian family, and new non-trivial extensions are obtained for other more flexible exponential families. Examples include a Newton-like variant that converges in one step on quadratics and an Adam-like variant called IVON-ADMM that has the same cost as Adam but yields up to 7\% accuracy boosts in heterogeneous deep learning. Our work opens a new direction to use Bayes to extend ADMM and other primal-dual methods.

Poster
TRACED: Transition-aware Regret Approximation with Co-learnability for Environment Design

Geonwoo Cho, Jaegyun Im, Jihwan Lee, Hojun Yi, Sejin Kim, Sundong Kim

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Generalizing deep reinforcement learning agents to unseen environments remains a significant challenge. One promising solution is Unsupervised Environment Design (UED), a co‑evolutionary framework in which a teacher adaptively generates tasks with high learning potential, while a student learns a robust policy from this evolving curriculum. Existing UED methods typically measure learning potential via regret, the gap between optimal and current performance, approximated solely by value‑function loss. Building on these approaches, we introduce the transition-prediction error as an additional term in our regret approximation. To capture how training on one task affects performance on others, we further propose a lightweight metric called Co-Learnability. By combining these two measures, we present Transition‑aware Regret Approximation with Co‑learnability for Environment Design (TRACED). Empirical evaluations show that TRACED produces curricula that improve zero-shot generalization over strong baselines across multiple benchmarks. Ablation studies confirm that the transition-prediction error drives rapid complexity ramp‑up and that Co‑Learnability delivers additional gains when paired with the transition-prediction error. These results demonstrate how refined regret approximation and explicit modeling of task relationships can be leveraged for sample-efficient curriculum design in UED.

Poster
A Reward-Free Viewpoint on Multi-Objective Reinforcement Learning

Ying-Tu Chen, Wei Hung, Bing-Shu Wu, Zhang-Wei Hong, Ping-Chun Hsieh

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Many sequential decision-making tasks involve optimizing multiple conflicting objectives, requiring policies that adapt to different user preferences. In multi-objective reinforcement learning (MORL), one widely studied approach addresses this by training a single policy network conditioned on preference-weighted rewards. In this paper, we explore a novel algorithmic perspective: leveraging reward-free reinforcement learning (RFRL) for MORL. While RFRL has historically been studied independently of MORL, it learns optimal policies for any possible reward function, making it a natural fit for MORL's challenge of handling unknown user preferences. We propose using the RFRL's training objective as an auxiliary task to enhance MORL, enabling more effective knowledge sharing beyond the multi-objective reward function given at training time. To this end, we adapt a state-of-the-art RFRL algorithm to the MORL setting and introduce a preference-guided exploration strategy that focuses learning on relevant parts of the environment. Through extensive experiments and ablation studies, we demonstrate that our approach significantly outperforms the state-of-the-art MORL methods across diverse MO-Gymnasium tasks, achieving superior performance and data efficiency. This work provides the first systematic adaptation of RFRL to MORL, demonstrating its potential as a scalable and empirically effective solution to multi-objective policy learning.

Poster
Empowering Multi-Robot Cooperation via Sequential World Models

Zijie Zhao, Honglei Guo, Shengqian Chen, Kaixuan Xu, Bo Jiang, Yuanheng Zhu, Dongbin Zhao

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Model-based reinforcement learning (MBRL) has achieved remarkable success in robotics due to its high sample efficiency and planning capability. However, extending MBRL to physical multi-robot cooperation remains challenging due to the complexity of joint dynamics. To address this challenge, we propose the Sequential World Model (**SeqWM**), a novel framework that integrates the sequential paradigm into multi-robot MBRL. SeqWM employs independent, autoregressive agent-wise world models to represent joint dynamics, where each agent generates its future trajectory and plans its actions based on the predictions of its predecessors. This design lowers modeling complexity and enables the emergence of advanced cooperative behaviors through explicit intention sharing. Experiments on Bi-DexHands and Multi-Quadruped demonstrate that SeqWM outperforms existing state-of-the-art model-based and model-free baselines in both overall performance and sample efficiency, while exhibiting advanced cooperative behaviors such as predictive adaptation, temporal alignment, and role division. Furthermore, SeqWM has been successfully deployed on physical quadruped robots, validating its effectiveness in real-world multi-robot systems. Demos and code are available at: https://github.com/zhaozijie2022/seqwm

Poster
ContextIF: Enhancing Instruction-Following through Context Reward

Yule Zhong, Jiacheng Yao, Guoxiu He

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While supervised fine-tuning (SFT) and preference learning (PL) are widely used to enhance the instruction-following ability of large language models (LLMs), they often struggle to generalize to novel or complex instructions and may compromise the models' general capabilities. In-context learning (ICL) emerges as a promising alternative due to its strong generalization without modifying the model's parameters, but its effectiveness is constrained by the reliance on high-quality, manually curated demonstration pools. To overcome this limitation, we propose ContextIF, a reinforcement learning (RL) framework for automatic context generation. Guided by comprehensive context reward, ContextIF is optimized by Group Relative Policy Optimization (GRPO). It aims to generate precise constraint summaries and optimal context demonstrations tailored to given instructions, thereby improving the instruction-following performance of target LLMs. We evaluate ContextIF on multiple representative instruction-following benchmarks using popular open-source LLMs. Experimental results demonstrate that ContextIF achieves substantial performance gains over existing SFT and ICL methods, while also generalizing effectively to unseen constraint conditions. Moreover, ContextIF preserves the parameters and general capabilities of the target models, offering strong adaptability and scalability. The code is provided in the Supplementary Materials.

Poster
Breaking the Total Variance Barrier: Sharp Sample Complexity for Linear Heteroscedastic Bandits with Fixed Action Set

Heyang Zhao, Tianyuan Jin, Weixin Wang, Vincent Y. F. Tan, Vincent Y. F. Tan, Pan Xu, Quanquan Gu

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Recent years have witnessed increasing interests in tackling heteroscedastic noise in bandits and reinforcement learning \citep{zhou2021nearly, zhao2023variance, jia2024does, pacchiano2025second}. In these works, the cumulative variance of the noise $\Lambda = \sum_{t=1}^T \sigma_t^2$, where $\sigma_t^2$ is the variance of the noise at round $t$, has been used to characterize the statistical complexity of the problem, yielding simple regret bounds of order $\tilde{\mathcal O}(d \sqrt{\Lambda / T^2})$ for linear bandits with heteroscedastic noise \citep{zhou2021nearly, zhao2023variance}. However, with a closer look, $\Lambda$ remains the same order even if the noise is close to zero at half of the rounds, which indicates that the $\Lambda$-dependence is not optimal. In this paper, we revisit the linear bandit problem with heteroscedastic noise. We consider the setting where the action set is fixed throughout the learning process. We propose a novel variance-adaptive algorithm VAEE (Variance-Aware Exploration with Elimination) for large action set, which actively explores actions that maximizes the information gain among a candidate set of actions that are not eliminated. With the active-exploration strategy, we show that VAEE achieves a *simple regret* with a nearly *harmonic-mean* dependent rate, i.e. $\tilde{\mathcal O}\Big(d\Big[\sum_{t = 1}^T \frac{1}{\sigma_t^2} - \sum_{i = 1}^{\tilde{O}(d)} \frac{1}{[\sigma^{(i)}]^2} \Big]^{-\frac{1}{2}}\Big)$ where $d$ is the dimension of the feature space and $\sigma^{(i)}$ is the $i$-th smallest variance among $\\{\sigma_t\\}_{t=1}^T$. For finitely many actions, we propose a variance-aware variant of G-optimal design based exploration, which achieves a $\tilde {\mathcal O}$ $\bigg(\sqrt{d \log |\mathcal A| }\Big[ \sum\_{t = 1}\^T \frac{1}{\sigma\_t\^2}- \sum\_{i = 1}^{\tilde{O}(d)} \frac{1}{[\sigma^{(i)}]^2} \Big]^{-\frac{1}{2}}\bigg)$ simple regret bound. We also establish a nearly matching lower bound for the fixed action set setting indicating that \emph{harmonic-mean} dependent rate is unavoidable. To the best of our knowledge, this is the first work that breaks the $\sqrt{\Lambda}$ barrier for linear bandits with heteroscedastic noise.

Poster
ROSETTA: Constructing Code-Based Reward from Unconstrained Language Preference

Sanjana Srivastava, Kangrui Wang, Yung-Chieh Chan, Tianyuan Dai, Manling Li, Ruohan Zhang, Mengdi Xu, Jiajun Wu, Li Fei-Fei

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Intelligent embodied agents not only need to accomplish preset tasks, but also learn to align with individual human needs and preferences. Extracting reward signals from human language preferences allows an embodied agent to adapt through reinforcement learning. However, human language preferences are unconstrained, diverse, and dynamic, making constructing learnable reward from them a major challenge. We present ROSETTA, a framework that uses foundation models to ground and disambiguate unconstrained natural language preference, construct multi-stage reward functions, and implement them with code generation. Unlike prior works requiring extensive offline training to get general reward models or fine-grained correction on a single task, ROSETTA allows agents to adapt online to preference that evolves and is diverse in language and content. We test ROSETTA on both short-horizon and long-horizon manipulation tasks and conduct extensive human evaluation, finding that ROSETTA outperforms SOTA baselines and achieves 87% average success rate and 86% human satisfaction across 116 preferences.

Poster
VTool-R1: VLMs Learn to Think with Images via Reinforcement Learning on Multimodal Tool Use

Mingyuan Wu, Jingcheng Yang, Jize Jiang, Meitang Li, Kaizhuo Yan, Hanchao Yu, Minjia Zhang, ChengXiang Zhai, Klara Nahrstedt

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Reinforcement learning finetuning (RFT) has significantly advanced the reasoning capabilities of large language models (LLMs) by enabling long chains of thought, multi-turn self-correction, and effective tool use. While recent works attempt to extend RFT to vision-language models (VLMs), these efforts largely produce text-only reasoning conditioned on original image inputs, falling short of incorporating visual reasoning in the response. In contrast, test-time methods like Visual Sketchpad incorporate visual steps but lack training mechanisms. We introduce VTool-R1, the first RFT framework that trains VLMs to generate multimodal chains of thought by interleaving text and intermediate visual reasoning steps. VTool-R1 integrates Python-based visual editing tools into the RFT process, enabling VLMs to learn when and how to generate visual reasoning steps that benefit final reasoning. Trained with outcome-based rewards, our approach elicits strategic visual tool use for multi-modal reasoning without relying on process-based supervision. Extensive experiments on structured visual reasoning over charts and tables show that VTool-R1 enhances reasoning performance by teaching VLMs to "think with images" and generate multimodal chain of thoughts with tools. To support future research in multi-turn multi-modal reasoning, we will release our full training and evaluation code as open source.

Poster
Stronger-MAS: Multi-Agent Reinforcement Learning for Collaborative LLMs

Yujie Zhao, Lanxiang Hu, Yang Wang, Minmin Hou, Hao Zhang, Ke Ding, Jishen Zhao

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Multi-Agent System (MAS) and Reinforcement Learning (RL) are both widely adopted to improve large language model (LLM) agentic performance. MAS strengthens task-specialized performance via role-based orchestration; RL leverages environment rewards to train stronger policies, such as Group Relative Policy Optimization (GRPO)-style optimization. Yet applying on-policy RL training to MAS is underexplored. While promising, it poses several challenges. On the algorithm side, Standard GRPO grouping assumptions fail in MAS because prompts differ by role and turn. On the system side, the training system needs to support MAS-workflow-based rollouts and on-policy updates for both single and multiple policy models. To address these issues, we introduce AT-GRPO, consisting of (i) an Agent- and Turn-wise grouped RL algorithm tailored for MAS and (ii) a system to support both single-policy and multi-policy training. Across game, plan, coding, and math tasks, AT-GRPO demonstrates substantial performance gains across diverse domains. Especially on long-horizon planning tasks, AT-GRPO boosts accuracy from a 14.0–47.0% single-agent RL baseline to 96.0–99.5%. Furthermore, it improves reasoning performance, with an average gain of 3.87–7.62% on coding and 9.0-17.93% on math. The code are available at https://github.com/pettingllms-ai/PettingLLMs.

Poster
Reference Guided Skill Discovery

Seungeun Rho, Aaron Trinh, Danfei Xu, Sehoon Ha

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Scaling unsupervised skill discovery algorithms to high-DoF agents remains challenging. As dimensionality increases, the exploration space grows exponentially, while the manifold of meaningful skills remains limited. Therefore, semantic meaningfulness becomes essential to effectively guide exploration in high-dimensional spaces. In this work, we present **Reference-Grounded Skill Discovery (RGSD)**, a novel algorithm that grounds skill discovery in a semantically meaningful latent space using reference data. RGSD first performs contrastive pretraining to embed motions on a unit hypersphere, clustering each reference trajectory into a distinct direction. This grounding enables skill discovery to simultaneously involve both imitation of reference behaviors and the discovery of semantically related diverse behaviors. On a simulated SMPL humanoid with $359$-D observations and $69$-D actions, RGSD successfully imitates skills such as walking, running, punching, and sidestepping, while also discover variations of these behaviors. In downstream locomotion tasks, RGSD leverages the discovered skills to faithfully satisfy user-specified style commands and outperforms imitation-learning baselines, which often fail to maintain the commanded style. Overall, our results suggest that lightweight reference-grounding offers a practical path to discovering semantically rich and structured skills in high-DoF systems.

Poster
AceReason-Nemotron 1.1: Advancing Math and Code Reasoning through SFT and RL Synergy

Zihan Liu, Zhuolin Yang, Yang Chen, Chankyu Lee, Mohammad Shoeybi, Bryan Catanzaro, Wei Ping

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In this work, we investigate the synergy between supervised fine-tuning (SFT) and reinforcement learning (RL) in developing strong reasoning models. We begin by curating the SFT training data through two scaling strategies: increasing the number of collected prompts and the number of generated responses per prompt. Both approaches yield notable improvements in reasoning performance, with scaling the number of prompts resulting in more substantial gains. We then explore the following questions regarding the synergy between SFT and RL: (i) Does a stronger SFT model consistently lead to better final performance after large-scale RL training? (ii) How can we determine an appropriate sampling temperature during RL training to effectively balance exploration and exploitation for a given SFT initialization? Our findings suggest that (i) holds true, provided effective RL training is conducted, particularly when the sampling temperature is carefully chosen to maintain the temperature-adjusted entropy around 0.3, a setting that strikes a good balance between exploration and exploitation. Notably, the performance gap between initial SFT models narrows significantly throughout the RL process. Built on a strong SFT foundation and SFT–RL synergy, our AceReason-Nemotron-1.1 7B model significantly outperforms AceReason-Nemotron-1.0 and achieves new state-of-the-art performance among Qwen2.5-7B-based reasoning models on challenging math and code benchmarks, thereby demonstrating the effectiveness of our post-training recipe.

Poster
InfGen: Scenario Generation as Next Token Group Prediction

Zhenghao Peng, Yuxin Liu, Bolei Zhou

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Realistic and interactive traffic simulation is essential for training and evaluating autonomous driving systems. However, most existing data-driven simulation methods rely on static initialization or log-replay data, limiting their ability to model dynamic, long-horizon scenarios with evolving agent populations. We propose InfGen, a scenario generation framework that outputs agent states and trajectories in an autoregressive manner. InfGen represents the entire scene as a sequence of tokens—including traffic light signals, agent states, and motion vectors—and uses a transformer model to simulate traffic over time. This design enables InfGen to continuously insert new agents into traffic, supporting infinite scene generation. Experiments demonstrate that InfGen produces realistic, diverse, and adaptive traffic behaviors. Furthermore, reinforcement learning policies trained in InfGen-generated scenarios achieve superior robustness and generalization, validating its utility as a high-fidelity simulation environment for autonomous driving. Code and models will be made publicly available.

Poster
Policy Likelihood-based Query Sampling and Critic-Exploited Reset for Efficient Preference-based Reinforcement Learning

Jongkook Heo, Jaehoon Kim, Young Jae Lee, Min Gu Kwak, Youngjoon Park, Seoung Bum Kim

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Preference-based reinforcement learning (PbRL) enables agent training without explicit reward design by leveraging human feedback. Although various query sampling strategies have been proposed to improve feedback efficiency, many fail to enhance performance because they select queries from outdated experiences with low likelihood under the current policy. Such queries may no longer represent the agent's evolving behavior patterns, reducing the informativeness of human feedback. To address this issue, we propose a policy likelihood-based query sampling and critic-exploited reset (PoLiCER). Our approach uses policy likelihood-based query sampling to ensure that queries remain aligned with the agent’s evolving behavior. However, relying solely on policy-aligned sampling can result in overly localized guidance, leading to overestimation bias, as the model tends to overfit to early feedback experiences. To mitigate this, PoLiCER incorporates a dynamic resetting mechanism that selectively resets the reward estimator and its associated Q-function based on critic outputs. Experimental evaluation across diverse locomotion and robotic manipulation tasks demonstrates that PoLiCER consistently outperforms existing PbRL methods. Our code is available at https://github.com/JongKook-Heo/PoLiCER.

Poster
SUSD: Structured Unsupervised Skill Discovery through State Factorization

Seyed Mohammad Hadi Hosseini, Mahdieh Soleymani Baghshah

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Unsupervised Skill Discovery (USD) aims to autonomously learn a diverse set of skills without relying on extrinsic rewards. One of the most common USD approaches is to maximize the Mutual Information (MI) between skill latent variables and states. However, MI-based methods tend to favor simple, static skills due to their invariance properties, limiting the discovery of dynamic, task-relevant behaviors. Distance-Maximizing Skill Discovery (DSD) promotes more dynamic skills by leveraging state-space distances, yet still fall short in encouraging comprehensive skill sets that engage all controllable factors or entities in the environment. In this work, we introduce SUSD, a novel framework that harnesses the compositional structure of environments by factorizing the state space into independent components (e.g., objects or controllable entities). SUSD allocates distinct skill variables to different factors, enabling more fine-grained control on the skill discovery process. A dynamic model also tracks learning across factors, adaptively steering the agent’s focus toward underexplored factors. This structured approach not only promotes the discovery of richer and more diverse skills, but also yields a factorized skill representation that enables fine-grained and disentangled control over individual entities which facilitates efficient training of compositional downstream tasks via Hierarchical Reinforcement Learning (HRL). Our experimental results across three environments, with factors ranging from 1 to 10, demonstrate that our method can discover diverse and complex skills without supervision, significantly outperforming existing unsupervised skill discovery methods in factorized and complex environments. Code is available at the anonymous repository: [https://anonymous.4open.science/r/SUSD](https://anonymous.4open.science/r/SUSD).

Poster
Self-Evolving Vision-Language Models for Image Quality Assessment via Voting and Ranking

Wen Wen, tianwu zhi, Kanglong FAN, Yang Li, Xinge Peng, Yabin ZHANG, Yiting Liao, Junlin Li, Li Zhang

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Improving vision-language models (VLMs) in the post-training stage typically relies on supervised fine-tuning or reinforcement learning, methods that necessitate costly, human-annotated data. While self-supervised techniques such as self-consistency have proven effective for enhancing reasoning capabilities, their application to perceptual domains such as image quality assessment (IQA) remains largely unexplored. In this work, we introduce EvoQuality, a novel framework that enables a VLM to autonomously refine its quality perception capabilities without any ground-truth labels. EvoQuality adapts the principle of self-consistency to the ranking-based nature of IQA. It generates pseudo-labels by performing pairwise majority voting on the VLM's own outputs to establish a consensus on relative quality. These pseudo-rankings are then formulated into a fidelity reward that guides the model's iterative evolution through group relative policy optimization (GRPO). By iteratively leveraging its own predictions, EvoQuality progressively refines the VLM’s perceptual capability. Extensive experiments show that EvoQuality boosts the base VLM's zero-shot performance by 31.8% on PLCC across diverse IQA benchmarks. Remarkably, despite being entirely self-supervised, EvoQuality achieves performance that is competitive with, or even surpasses, state-of-the-art supervised VLM-based IQA models, outperforming these models on 5 out of 7 IQA benchmarks. Furthermore, the framework demonstrates significant flexibility, allowing it to be stacked with pre-trained IQA models to bolster generalization on unseen datasets.

Poster
Learning To Draft: Adaptive Speculative Decoding with Reinforcement Learning

Jiebin Zhang, Zhenghan Yu, Liang Wang, Nan Yang, Eugene J. Yu, Zheng Li, Yifan Song, Dawei Zhu, Xingxing Zhang, Furu Wei, Sujian Li

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Speculative decoding accelerates large language model (LLM) inference by using a small draft model to generate candidate tokens for a larger target model to verify. The efficacy of this technique hinges on the trade-off between the time spent on drafting candidates and verifying them. However, current state-of-the-art methods rely on a static time allocation, while recent dynamic approaches optimize for proxy metrics like acceptance length, often neglecting the true time cost and treating the drafting and verification phases in isolation. To address these limitations, we introduce Learning to Draft (LTD), a novel method that directly optimizes for throughput of each draft-and-verify cycle. We formulate the problem as a reinforcement learning environment and train two co-adaptive policies to dynamically coordinate the draft and verification phases. This encourages the policies to adapt to each other and explicitly maximize decoding efficiency. We conducted extensive evaluations on five diverse LLMs and four distinct tasks. Our results show that LTD achieves speedup ratios ranging from 2.24x to 4.32x, outperforming the state-of-the-art method Eagle3 up to 36.4\%.

Poster
Prosperity before Collapse: How Far Can Off-Policy RL Reach with Stale Data on LLMs?

Haizhong Zheng, Jiawei Zhao, Beidi Chen

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Reinforcement learning has been central to recent advances in large language model reasoning, but most algorithms rely on on-policy training that demands fresh rollouts at every update, limiting efficiency and scalability. Asynchronous RL systems alleviate this by decoupling rollout generation from training, yet their effectiveness hinges on tolerating large staleness in rollout data, a setting where existing methods either degrade in performance or collapse. We revisit this challenge and uncover a \emph{prosperity-before-collapse} phenomenon: stale data can be as informative as on-policy data if exploited properly. Building on this insight, we introduce M2PO (Second-Moment Trust Proxy Optimization), which constrains the second moment of importance weights to suppress only extreme outliers while preserving informative updates. Notably, M2PO sharply reduces the fraction of clipped tokens under high staleness (from 1.22% to 0.006% over training), precisely masking high-variance tokens while maintaining stable optimization. Extensive evaluation across six model scales (1.7B–32B) and eight reasoning benchmarks shows that M2PO delivers stable off-policy training even with data stale by *at least 256 model updates* and matches on-policy performance.

Poster