ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

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R2-Dreamer: Redundancy-Reduced World Models without Decoders or Augmentation

Naoki Morihira, Amal Nahar, Kartik Bharadwaj, Yasuhiro Kato, Akinobu Hayashi, Tatsuya Harada

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A central challenge in image-based Model-Based Reinforcement Learning (MBRL) is to learn representations that distill essential information from irrelevant visual details. While promising, reconstruction-based methods often waste capacity on large task-irrelevant regions. Decoder-free methods instead learn robust representations by leveraging Data Augmentation (DA), but reliance on such external regularizers limits versatility. We propose R2-Dreamer, a decoder-free MBRL framework with a self-supervised objective that serves as an internal regularizer, preventing representation collapse without resorting to DA. The core of our method is a \emph{redundancy-reduction} objective inspired by Barlow Twins, which can be easily integrated into existing frameworks. On DeepMind Control Suite and Meta-World, R2-Dreamer is competitive with strong baselines such as DreamerV3 and TD-MPC2 while training 1.59$\times$ faster than DreamerV3, and yields substantial gains on DMC-Subtle with tiny task-relevant objects. These results suggest that an effective internal regularizer can enable versatile, high-performance decoder-free MBRL. Code is available at https://github.com/NM512/r2dreamer.

Poster
Empowering Multi-Robot Cooperation via Sequential World Models

Zijie Zhao, Honglei Guo, Shengqian Chen, Kaixuan Xu, Bo Jiang, Yuanheng Zhu, Dongbin Zhao

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Model-based reinforcement learning (MBRL) has achieved remarkable success in robotics due to its high sample efficiency and planning capability. However, extending MBRL to physical multi-robot cooperation remains challenging due to the complexity of joint dynamics. To address this challenge, we propose the Sequential World Model (**SeqWM**), a novel framework that integrates the sequential paradigm into multi-robot MBRL. SeqWM employs independent, autoregressive agent-wise world models to represent joint dynamics, where each agent generates its future trajectory and plans its actions based on the predictions of its predecessors. This design lowers modeling complexity and enables the emergence of advanced cooperative behaviors through explicit intention sharing. Experiments on Bi-DexHands and Multi-Quadruped demonstrate that SeqWM outperforms existing state-of-the-art model-based and model-free baselines in both overall performance and sample efficiency, while exhibiting advanced cooperative behaviors such as predictive adaptation, temporal alignment, and role division. Furthermore, SeqWM has been successfully deployed on physical quadruped robots, validating its effectiveness in real-world multi-robot systems. Demos and code are available at: https://github.com/zhaozijie2022/seqwm

Poster
Rolling Forcing: Autoregressive Long Video Diffusion in Real Time

Kunhao Liu, Wenbo Hu, Jiale Xu, Ying Shan, Shijian Lu

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Streaming video generation as one fundamental component in interactive world models and neural game engines aims to generate high-quality, low-latency, and temporally coherent long stream videos. However, most existing work suffers from severe error accumulation that often significantly degrades the generated stream videos over long horizons. We design Rolling Forcing, a novel video generation technique that enables streaming long videos with minimal error accumulation. Rolling Forcing comes with three novel designs. First, instead of iteratively sampling individual frames which accelerates error propagation, we design a joint denoising scheme that simultaneously denoises multiple frames with progressively increasing noise levels. This design relaxes the strict causality across adjacent frames, effectively suppressing error growth. Second, we introduce the attention sink mechanism into the long-horizon stream video generation task, which allows the model to keep key–value states of initial frames as a global context anchor and thereby enhances long-term global consistency. Third, we design an efficient training algorithm that enables few-step distillation over largely extended denoising windows. This algorithm operates on non-overlapping windows and mitigates exposure bias conditioned on self-generated histories. Extensive experiments show that Rolling Forcing enables real-time streaming generation of multi-minute videos on a single GPU, with substantially reduced error accumulation.

Poster
Learning Human Habits with Rule-Guided Active Inference

GONG ZHIREN, Chao Yang, Wendi Ren, Shuang Li

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Humans navigate daily life by combining two modes of behavior: deliberate planning in novel situations and fast, automatic responses in familiar ones. Modeling human decision-making therefore requires capturing how people switch between these modes. We present a framework for learning human habits with rule-guided active inference, extending the view of the brain as a prediction machine that minimizes mismatches between expectations and observations, and computationally modeling of human(-like) behavior and habits. In our approach, habits emerge as symbolic rules that serve as compact, interpretable shortcuts for action. To learn these rules alongside the human models, we design a biologically inspired wake--sleep algorithm. In the wake phase, the agent engages in active inference on real trajectories: reconstructing states, updating beliefs, and harvesting candidate rules that reliably reduce free energy. In the sleep phase, the agent performs generative replay with its world model, refining parameters and consolidating or pruning rules by minimizing joint free energy. This alternating rule–model consolidation lets the agent build a reusable habit library while preserving the flexibility to plan. Experiments on basketball player movements, car-following behavior, medical diagnosis, and visual game strategy demonstrate that our framework improves predictive accuracy and efficiency compared to logic-based, deep learning, LLM-based, model-based RL, and prior active inference baselines, while producing interpretable rules that mirror human-like habits.

Poster
Open-Set Semantic Gaussian Splatting SLAM with Expandable Representation

Yucheng Yan, Chen Liang, Wenguan Wang, Yi Yang

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This work enables everyday devices, e.g., smartphones, to dynamically capture open-ended 3D scenes with rich, expandable semantics for immersive virtual worlds. While 3DGS and foundation models hold promise for semantic scene understanding, existing solutions suffer from unscalable semantic integration, prohibitive memory costs, and cross-view inconsistency. To respond, we propose Open-Set Semantic Gaussian Splatting SLAM, a GS-SLAM system augmented by an expandable semantic feature pool that decouples condensed scene-level semantics from individual 3D Gaussians. Each Gaussian references semantics via a lightweight indexing vector, reducing memory overhead by orders of magnitude while supporting dynamic updates. Besides, we introduce a consistency-aware optimization strategy alongside a Semantic Stability Guidance mechanism to enhance long-term, cross-view semantic consistency and resolve inconsistencies. Experiments demonstrate that our system achieves high-fidelity rendering with scalable, open-set semantics across both controlled and in-the-wild environments, supporting applications like 3D localization and scene editing. These results mark an initial yet solid step towards high-quality, expressive, and accessible 3D virtual world modeling. Our code will be publicly released.

Poster
Video-GPT via Next Clip Diffusion

Shaobin Zhuang, Zhipeng Huang, Ying Zhang, Fangyikang Wang, Canmiao Fu, Binxin Yang, Chong Sun, Chen Li, Yali Wang

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GPT has shown its remarkable success in natural language processing. However, the language sequence is not sufficient to describe spatial-temporal details in the visual world. Alternatively, the video sequence is good at capturing such details. Motivated by this fact, we propose a concise Video-GPT in this paper by treating video as new language for visual world modeling. By analogy to next token prediction in GPT, we introduce a novel next clip diffusion paradigm for pretraining Video-GPT. Different from the previous works, this distinct paradigm allows Video-GPT to tackle both short-term generation and long-term prediction, by autoregressively denoising the noisy clip according to the clean clips in the history. Extensive experiments show our Video-GPT achieves the state-of-the-art performance on video prediction, which is the key factor towards world modeling (Physics-IQ Benchmark: Video-GPT 34.97 vs. Kling 23.64 vs. Wan 20.89). Moreover, it can be well adapted on 6 mainstream video tasks in both video generation and understanding, showing its great generalization capacity in downstream.

Poster
Verification of the Implicit World Model in a Generative Model via Adversarial Sequences

András Balogh, Márk Jelasity

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Generative sequence models are typically trained on sample sequences from natural or formal languages. It is a crucial question whether—or to what extent—sample-based training is able to capture the true structure of these languages, often referred to as the "world model". Theoretical results indicate that we can hope for soundness at best, that is, generating valid sequences, but not necessarily all of them. However, it is still important to have practical tools that are able to verify whether a given sequence model is sound. In this study, we focus on chess, as it is a domain that provides enough complexity while having a simple rule-based world model. We propose adversarial sequence generation for verifying the soundness of the sequence model. Our adversaries generate valid sequences so as to force the sequence model to generate an invalid next move prediction. Apart from the falsification of soundness, this method is also suitable for a more fine-grained analysis of the failure modes and the effects of different choices during training. To demonstrate this, we propose a number of methods for adversarial sequence generation and evaluate the approach on a large set of chess models. We train models on random as well as high-quality chess games, using several training recipes. We find that none of the models are sound, but some training techniques and dataset choices are able to improve soundness remarkably. We also investigate the potential application of board state probes in both our training and attack methods. Our findings indicate that the extracted board states have no causal role in next token prediction in most of the models.

Poster
FideDiff: Efficient Diffusion Model for High-Fidelity Image Motion Deblurring

Xiaoyang Liu, Zhengyan Zhou, Zihang Xu, Jiezhang Cao, Zheng Chen, Yulun Zhang

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Recent advancements in image motion deblurring, driven by CNNs and transformers, have made significant progress. Large-scale pre-trained diffusion models, which are rich in real-world modeling, have shown great promise for high-quality image restoration tasks such as deblurring, demonstrating stronger generative capabilities than CNN and transformer-based methods. However, challenges such as unbearable inference time and compromised fidelity still limit the full potential of the diffusion models. To address this, we introduce FideDiff, a novel single-step diffusion model designed for high-fidelity deblurring. We reformulate motion deblurring as a diffusion-like process where each timestep represents a progressively blurred image, and we train a consistency model that aligns all timesteps to the same clean image. By reconstructing training data with matched blur trajectories, the model learns temporal consistency, enabling accurate one-step deblurring. We further enhance model performance by integrating Kernel ControlNet for blur kernel estimation and introducing adaptive timestep prediction. Our model achieves superior performance on full-reference metrics, surpassing previous diffusion-based methods and matching the performance of other state-of-the-art models. FideDiff offers a new direction for applying pre-trained diffusion models to high-fidelity image restoration tasks, establishing a robust baseline for further advancing diffusion models in real-world industrial applications. Our dataset and code will be publicly available.

Poster
Astra: General Interactive World Model with Autoregressive Denoising

Yixuan Zhu, Feng Jiaqi, Wenzhao Zheng, Yuan Gao, Xin Tao, Pengfei Wan, Jiwen Lu, Jie Zhou

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Recent advances in diffusion transformers have empowered video generation models to generate high-quality video clips from texts or images. However, world models with the ability to predict long-horizon futures from past observations and actions remain underexplored, especially for general-purpose scenarios and various forms of actions. To bridge this gap, we introduce Astra, an interactive general world model that generates real-world futures for diverse scenarios (e.g., autonomous driving, robot grasping) with precise action interactions (e.g., camera motion, robot action). We propose an autoregressive denoising architecture and use temporal causal attention to aggregate past observations and support streaming outputs. We use a noise-augmented history memory to avoid over-reliance on past frames to balance responsiveness with temporal coherence. For precise action control, we introduce an action-aware adapter that directly injects action signals into the denoising process. We further develop a mixture of action experts that dynamically route heterogeneous action modalities, enhancing versatility across diverse real-world tasks such as exploration, manipulation, and camera control. Astra achieves interactive, consistent, and general long-term video prediction and supports various forms of interactions. Experiments across multiple datasets demonstrate the improvements of Astra in fidelity, long-range prediction, and action alignment over existing state-of-the-art world models.

Poster
Ctrl-World: A Controllable Generative World Model for Robot Manipulation

Yanjiang Guo, Lucy Xiaoyang Shi, Jianyu Chen, Chelsea Finn

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Generalist robot policies can now perform a wide range of manipulation skills, but evaluating and improving their ability with unfamiliar objects and instructions remains a significant challenge. Rigorous evaluation requires a large number of real-world rollouts, while systematic improvement demands additional corrective data with expert labels. Both of these processes are slow, costly, and difficult to scale. World models offer a promising, scalable alternative by enabling policies to rollout within imagination space. However, a key challenge is building a controllable world model that can handle multi-step interactions with generalist robot policies. This requires a world model compatible with modern generalist policies by supporting multi-view prediction, fine-grained action control, and consistent long-horizon interactions, which is not achieved by previous works. In this paper, we make a step forward by introducing a controllable multi-view world model that can be used to evaluate and improve the instruction-following ability of generalist robot policies. Our model maintains long-horizon consistency with a pose-conditioned memory retrieval mechanism and achieves precise action control through frame-level action conditioning. Trained on the DROID dataset (95k trajectories, 564 scenes), our model generates spatially and temporally consistent trajectories under novel scenarios and new camera placements for over 20 seconds. We show that our method can accurately rank policy performance without real-world robot rollouts. Moreover, by synthesizing successful trajectories in imagination and using them for supervised fine-tuning, our approach can improve policy success by 44.7\%. Videos can be found at https://sites.google.com/view/ctrl-world.

Poster
R-WoM: Retrieval-augmented World Model For Computer-use Agents

Kai Mei, Jiang Guo, Shuaichen Chang, Mingwen Dong, Dongkyu Lee, Xing Niu, Jiarong Jiang

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Large Language Models (LLMs) can serve as world models to enhance agent decision-making in digital environments by simulating future states and predicting action outcomes, potentially eliminating costly trial-and-error exploration. However, this capability is fundamentally limited by LLM’s tendency to hallucination and their reliance on static training knowledge, which could lead to compounding errors that inhibit long-horizon simulations. To systematically investigate whether LLMs are appropriate for world modeling, we probe two core capabilities of world models – future state prediction and reward estimation – through three tasks: next-state identification, full-procedure planning alignment, and milestone transition recognition. Our analysis shows that while LLMs effectively capture immediate next states and identify meaningful state transitions, their performance rapidly degrades in full-procedure planning. This highlights LLMs’ limitations in reliably modeling environment dynamics over long horizons. To address these limitations, we propose the Retrieval-augmented World Model (R-WoM), which grounds LLM simulations by incorporating factual, up-to-date knowledge retrieved from external tutorials. Experiments show that R-WoM achieves substantial improvements of up to 25.3% (OSWorld) and 18.1% (WebArena) com- pared to baselines, with particular advantage in longer-horizon simulations.

Poster
FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction

Yixiang Dai, Fan Jiang, Chiyu Wang, Mu Xu, Yonggang Qi

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High-quality 3D world models are pivotal for embodied intelligence and Artificial General Intelligence (AGI), underpinning applications such as AR/VR content creation and robotic navigation. Despite the established strong imaginative priors, current video foundation models lack explicit 3D grounding capabilities, thus being limited in both spatial consistency and their utility for downstream 3D reasoning tasks. In this work, we present FantasyWorld, a geometry-enhanced framework that augments frozen video foundation models with a trainable geometric branch, enabling joint modeling of video latents and an implicit 3D field in a single forward pass. Our approach introduces cross-branch supervision, where geometry cues guide video generation and video priors regularize 3D prediction, thus yielding consistent and generalizable 3D-aware video representations. Notably, the resulting latents from the geometric branch can potentially serve as versatile representations for downstream 3D tasks such as novel view synthesis and navigation, without requiring per-scene optimization or fine-tuning. Extensive experiments show that FantasyWorld effectively bridges video imagination and 3D perception, outperforming recent geometry-consistent baselines in multi-view coherence and style consistency. Ablation studies further confirm that these gains stem from the unified backbone and cross-branch information exchange.

Poster
Deep SPI: Safe Policy Improvement via World Models

Florent Delgrange, Raphaël Avalos, Willem Röpke

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Safe policy improvement (SPI) offers theoretical control over policy updates, yet existing guarantees largely concern offline, tabular reinforcement learning (RL). We study SPI in general online settings, when combined with world model and representation learning. We develop a theoretical framework showing that restricting policy updates to a well-defined neighborhood of the current policy ensures monotonic improvement and convergence. This analysis links transition and reward prediction losses to representation quality, yielding online, ''deep'' analogues of classical SPI theorems from the offline RL literature. Building on these results, we introduce DeepSPI, a principled on-policy algorithm that couples local transition and reward losses with regularised policy updates. On the ALE-57 benchmark, DeepSPI matches or exceeds strong baselines, including PPO and DeepMDPs, while retaining theoretical guarantees.

Poster
OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling

Yang Zhou, Yifan Wang, Jianjun Zhou, Wenzheng Chang, Haoyu Guo, Zizun Li, Kaijing Ma, Xinyue Li, Yating Wang, Haoyi Zhu, Mingyu Liu, Dingning Liu, Jiange Yang, Zhoujie Fu, Junyi Chen, Chunhua Shen, Jiangmiao Pang, Kaipeng Zhang, Tong He

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The field of 4D world modeling—aiming to jointly capture spatial geometry and temporal dynamics—has witnessed remarkable progress in recent years, driven by advances in large-scale generative models and multimodal learning. However, the development of truly general 4D world models remains fundamentally constrained by the availability of high-quality data. Existing datasets and benchmarks often lack the dynamic complexity, multi-domain diversity, and spatial-temporal annotations required to support key tasks such as 4D geometric reconstruction, future prediction, and camera-controlled video generation. To address this gap, we introduce OmniWorld, a large-scale, multi-domain, multi-modal dataset specifically designed for 4D world modeling. OmniWorld consists of a newly collected OmniWorld-Game dataset and several curated public datasets spanning diverse domains. Compared with existing synthetic datasets, OmniWorld-Game provides richer modality coverage, larger scale, and more realistic dynamic interactions. Based on this dataset, we establish a challenging benchmark that exposes the limitations of current state-of-the-art (SOTA) approaches in modeling complex 4D environments. Moreover, fine-tuning existing SOTA methods on OmniWorld leads to significant performance gains across 4D reconstruction and video generation tasks, strongly validating OmniWorld as a powerful resource for training and evaluation. We envision OmniWorld as a catalyst for accelerating the development of general-purpose 4D world models, ultimately advancing machines’ holistic understanding of the physical world.

Poster
Code World Models for General Game Playing

Wolfgang Lehrach, Daniel Hennes, Miguel Lazaro-Gredilla, Xinghua Lou, Carter Wendelken, Zun Li, Antoine Dedieu, Marc Lanctot, Atil Iscen, John Schultz, Marcus Chiam, Ian Gemp, Piotr Zielinski, Satinder Singh, Kevin Patrick Murphy

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Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach---involving prompting for direct move generation---has significant drawbacks. It relies on the model's implicit fragile pattern-matching capabilities, leading to frequent illegal moves and strategically shallow play. Here we introduce an alternative approach: We use the LLM to translate natural language rules and game trajectories into a formal, executable world model represented as Python code. This generated model---comprising functions for state transition, legal move enumeration, and termination checks---serves as a verifiable simulation engine for high-performance planning algorithms like Monte Carlo tree search (MCTS). In addition, we prompt the LLM to generate heuristic value functions (to make MCTS more efficient), and inference functions (to estimate hidden states in imperfect information games). Our method offers three distinct advantages compared to directly using the LLM as a policy: (1) Verifiability: The generated CWM serves as a formal specification of the game's rules, allowing planners to algorithmically enumerate valid actions and avoid illegal moves, contingent on the correctness of the synthesized model; (2) Strategic Depth: We combine LLM semantic understanding with the deep search power of classical planners; and (3) Generalization: We direct the LLM to focus on the meta-task of data-to-code translation, enabling it to adapt to new games more easily. We evaluate our agent on 10 different games, of which 4 are novel and created for this paper. 5 of the games are fully observed (perfect information), and 5 are partially observed (imperfect information). We find that our method outperforms or matches Gemini 2.5 Pro in 9 out of the 10 considered games.

Poster
Context and Diversity Matter: The Emergence of In-Context Learning in World Models

Fan Wang, Zhiyuan Chen, YUXUAN ZHONG, Sunjian Zheng, Pengtao Shao, Bo Yu, Shaoshan Liu, Jianan Wang, Ning Ding, Yang Cao, Yu Kang

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The capability of predicting environmental dynamics underpins both biological neural systems and general embodied AI in adapting to their surroundings. Yet prevailing approaches rest on static world models that falter when confronted with novel or rare configurations. We investigate in-context learning (ICL) of world models, shifting attention from zero-shot performance to the growth and asymptotic limits of the world model. Our contributions are three-fold: (1) we formalize ICL of a world model and identify two core mechanisms: environment recognition (ER) and environment learning (EL); (2) we derive error upper-bounds for both mechanisms that expose how the mechanisms emerge; and (3) we empirically confirm that distinct ICL mechanisms exist in the world model, and we further investigate how data distribution and model architecture affect ICL in a manner consistent with theory. These findings demonstrate the potential of self-adapting world models and highlight the key factors behind the emergence of EL/ER, most notably the necessity of long context and diverse environments.

Poster