ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

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Beyond the Heatmap: A Rigorous Evaluation of Component Impact in MCTS-Based TSP Solvers

Xuanhao Pan, Chenguang Wang, Chaolong Ying, Ye XUE, Tianshu Yu

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The ``Heatmap + Monte Carlo Tree Search (MCTS)'' paradigm has recently emerged as a prominent framework for solving the Travelling Salesman Problem (TSP). While considerable effort has been devoted to enhancing heatmap sophistication through advanced learning models, this paper rigorously examines whether this emphasis is justified, critically assessing the relative impact of heatmap complexity versus MCTS configuration. Our extensive empirical analysis across diverse TSP scales, distributions, and benchmarks reveals two pivotal insights: \textbf{1}) The configuration of MCTS strategies significantly influences solution quality, underscoring the importance of meticulous tuning to achieve optimal results and enabling valid comparisons among different heatmap methodologies. \textbf{2}) A rudimentary, parameter-free heatmap based on the intrinsic $k$-nearest neighbor structure of TSP instances, when coupled with an optimally tuned MCTS, can match or surpass the performance of more sophisticated, learned heatmaps, demonstrating robust generalizability on problem scale and distribution shift. To facilitate rigorous and fair evaluations in future research, we introduce a streamlined pipeline for standardized MCTS hyperparameter tuning. Collectively, these findings challenge the prevalent assumption that heatmap complexity is the primary determinant of performance, advocating instead for a balanced integration and comprehensive evaluation of both learning and search components within this paradigm.

Poster
Hierarchical Encoding Tree with Modality Mixup for Cross-modal Hashing

Zhiping Xiao, Junyu Luo, Hang Zhou, Yusheng Zhao, Xiao Luo, Pengyun Wang, Wei Ju, Siyu Heng, Ming Zhang

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Cross-modal retrieval is a significant task that aims to learn the semantic correspondence between visual and textual modalities. Unsupervised hashing methods can efficiently manage large-scale data and can be effectively applied to cross-modal retrieval studies. However, existing methods typically fail to fully exploit the hierarchical structure between text and image data. Moreover, the commonly used direct modal alignment cannot effectively bridge the semantic gap between these two modalities. To address these issues, we introduce a novel Hierarchical Encoding Tree with Modality Mixup (HINT) method, which achieves effective cross-modal retrieval by extracting hierarchical cross-modal relations. HINT constructs a cross-modal encoding tree guided by hierarchical structural entropy and generates proxy samples of text and image modalities for each instance from the encoding tree. Through the curriculum-based mixup of proxy samples, HINT achieves progressive modal alignment and effective cross-modal retrieval. Furthermore, we conduct cross-modal consistency learning to achieve global-view semantic alignment between text and image representations. Extensive experiments on a range of cross-modal retrieval datasets demonstrate the superiority of HINT over state-of-the-art methods.

Poster
SelvaBox: A high‑resolution dataset for tropical tree crown detection

Hugo Baudchon, Arthur Ouaknine, Martin Weiss, Mélisande Teng, Thomas R. Walla, Antoine Caron-Guay, Christopher Pal, Etienne Laliberté

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Detecting individual tree crowns in tropical forests is essential to study these complex and crucial ecosystems impacted by human interventions and climate change. However, tropical crowns vary widely in size, structure, and pattern and are largely overlapping and intertwined, requiring advanced remote sensing methods applied to high-resolution imagery. Despite growing interest in tropical tree crown detection, annotated datasets remain scarce, hindering robust model development. We introduce SelvaBox, the largest open‑access dataset for tropical tree crown detection in high-resolution drone imagery. It spans three countries and contains more than $83\,000$ manually labeled crowns -- an order of magnitude larger than all previous tropical forest datasets combined. Extensive benchmarks on SelvaBox reveal two key findings: 1) higher-resolution inputs consistently boost detection accuracy; and 2) models trained exclusively on SelvaBox achieve competitive zero-shot detection performance on unseen tropical tree crown datasets, matching or exceeding competing methods. Furthermore, jointly training on SelvaBox and three other datasets at resolutions from 3 to 10 cm per pixel within a unified multi-resolution pipeline yields a detector ranking first or second across all evaluated datasets. Our dataset, code, and pre-trained weights are made public.

Poster
Beyond Sequential Reranking: Reranker-Guided Search Improves Reasoning Intensive Retrieval

Haike Xu, Tong Chen

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The widely used retrieve-and-rerank pipeline faces two critical limitations: they are constrained by the initial retrieval quality of the top-k documents, and the growing computational demands of LLM-based rerankers restrict the number of documents that can be effectively processed. We introduce Reranker-Guided-Search (RGS), a novel approach that bypasses these limitations by directly retrieving documents according to reranker preferences rather than following the traditional sequential reranking method. Our method uses a greedy search on proximity graphs generated by approximate nearest neighbor algorithms, strategically prioritizing promising documents for reranking based on document similarity. Experimental results demonstrate substantial performance improvements across multiple benchmarks: 3.5 points on BRIGHT, 2.9 on FollowIR, and 5.1 on M-BEIR, all within a constrained reranker budget of 100 documents. Our analysis suggests that, given a fixed pair of embedding and reranker models, strategically selecting documents to rerank can significantly improve retrieval accuracy under limited reranker budget.

Poster
Regret-Guided Search Control for Efficient Learning in AlphaZero

Yun-Jui Tsai, Wei-Yu Chen, Yan-Ru Ju, Yu-Hung Chang, Ti-Rong Wu

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Reinforcement learning (RL) agents achieve remarkable performance but remain far less learning efficient than humans. While RL agents require extensive self-play games to extract useful signals, humans often need only a few games, improving rapidly by repeatedly revisiting states where mistakes occurred. This idea, known as search control, aims to restart from valuable states rather than always from the initial state. In AlphaZero, prior work Go-Exploit applies this idea by sampling past states from self-play or search trees, but it treats all states equally, regardless of their learning potential. We propose Regret-Guided Search Control (RGSC), which extends AlphaZero with a regret network that learns to identify high-regret states, where the agent's evaluation diverges most from the actual outcome. These states are collected from both self-play trajectories and MCTS nodes, stored in a prioritized regret buffer, and reused as new starting positions. Across 9×9 Go, 10×10 Othello, and 11×11 Hex, RGSC outperforms AlphaZero and Go-Exploit by an average of 77 and 89 Elo, respectively. When training on a well-trained 9×9 Go model, RGSC further improves the win rate against KataGo from 69.3% to 78.2%, while both baselines show no improvement. These results demonstrate that RGSC provides an effective mechanism for search control, improving both efficiency and robustness of AlphaZero training.

Poster
ToolTree: Efficient LLM Tool Planning via Dual-Feedback Monte Carlo Tree Search and Bidirectional Pruning

Shuo Yang, Caren Han, Yihao Ding, Shuhe Wang, Eduard Hovy

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Large Language Model (LLM) agents are increasingly applied to complex, multi-step tasks that require interaction with diverse external tools across various domains. However, current LLM agent tool planning methods typically rely on greedy, reactive tool selection strategies that lack foresight and fail to account for inter-tool dependencies. In this paper, we present ToolTree, a novel Monte-Carlo tree search-inspired planning paradigm for tool planning. ToolTree explores possible tool usage trajectories using a dual-stage LLM evaluation and bidirectional pruning mechanism that enables the agent to make informed, adaptive decisions over extended tool-use sequences while pruning less promising branches before and after the tool execution. Empirical evaluations across both open-set and closed-set tool planning tasks on 4 benchmarks demonstrate that ToolTree consistently improves performance while keeping the highest efficiency, achieving an average gain of around 10\% compared to the state-of-the-art planning paradigm.

Poster
Branch and Bound Search for Exact MAP Inference in Credal Networks

Radu Marinescu, Fabio Cozman, Denis Mauá, Debarun Bhattacharjya, Junkyu Lee, Alexander G. Gray

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Credal networks extend Bayesian networks by incorporating imprecise probabilities through convex sets of probability distributions known as credal sets. MAP inference in credal networks, which seeks the most probable variable assignment given evidence, becomes inherently more difficult than in Bayesian networks because it involves computations over a complex joint credal set. In this paper, we introduce two tasks called \emph{maximax} and \emph{maximin} MAP, and develop depth-first branch-and-bound search algorithms for solving them \emph{exactly}. The algorithms exploit problem decomposition by exploring an AND/OR search space and use a partitioning-based heuristic function enhanced with a cost-shifting scheme to effectively guide the search. Our experimental results obtained on both random and realistic credal networks clearly demonstrate the effectiveness of the proposed algorithms as they scale to large and complex problem instances.

Poster
Score-based Greedy Search for Structure Identification of Partially Observed Linear Causal Models

Xinshuai Dong, Ignavier Ng, Haoyue Dai, Jiaqi Sun, Xiangchen Song, Peter Spirtes, Kun Zhang

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Identifying the structure of a partially observed causal system is essential to various scientific fields. Recent advances have focused on constraint-based causal discovery to solve this problem, and yet in practice these methods often face challenges related to multiple testing and error propagation. These issues could be mitigated by a score-based method and thus it has raised great attention whether there exists a score-based greedy search method that can handle the partially observed scenario. In this work, we propose the first score-based greedy search method for the identification of structure involving latent variables with identifiability guarantees. Specifically, we propose Generalized N Factor Model and establish the global consistency: the true structure including latent variables can be identified up to the Markov equivalence class by using score. We then design Latent variable Greedy Equivalence Search (LGES), a greedy search algorithm for this class of model with well-defined operators, which search very efficiently over the graph space to find the optimal structure. Our experiments on both synthetic and real-life data validate the effectiveness of our method.

Poster
Multilevel Control Functional

Kaiyu Li, Yiming Yang, Xiaoyuan Cheng, Yi He, Zhuo Sun

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Control variates are variance reduction techniques for Monte Carlo estimators. They play a critical role in improving Monte Carlo estimators in scientific and machine learning applications that involve computationally expensive integrals. We introduce \emph{multilevel control functionals} (MLCFs), a novel and widely applicable extension of control variates that combines non-parametric Stein-based control variates with multi-fidelity methods. We show that when the integrand and the density are smooth, and when the dimensionality is not very high, MLCFs enjoy a faster convergence rate. We provide both theoretical analysis and empirical assessments on differential equation examples, including Bayesian inference for ecological models, to demonstrate the effectiveness of our proposed approach. Furthermore, we extend MLCFs for variational inference, and demonstrate improved performance empirically through Bayesian neural network examples.

Poster
VFScale: Intrinsic Reasoning through Verifier-Free Test-time Scalable Diffusion Model

Tao Zhang, Jia-Shu Pan, Ruiqi Feng, Tailin Wu

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Inspired by human SYSTEM 2 thinking, LLMs excel at complex reasoning tasks via extended Chain-of-Thought. However, similar test-time scaling for diffusion models to tackle complex reasoning remains largely unexplored. From existing work, two primary challenges emerge in this setting: (i) the dependence on an external verifier indicating a notable gap from intrinsic reasoning of human intelligence without any external feedback, and (ii) the lack of an efficient search algorithm. In this paper, we introduce the Verifier-free Test-time Scalable Diffusion Model (VFScale) to achieve scalable intrinsic reasoning, which equips number-of-sample test-time scaling with the intrinsic energy function of diffusion models as the verifier. Concretely, VFScale comprises two key innovations to address the aforementioned challenges. On the training side, VFScale consists of a novel MRNCL loss and a KL regularization to improve the energy landscape, ensuring that the learned energy function itself serves as a reliable verifier. On the inference side, VFScale integrates the denoising process with a novel hybrid Monte Carlo Tree Search (hMCTS) to improve search efficiency. On challenging reasoning tasks of Maze and Sudoku, we demonstrate the effectiveness of VFScale's training objective and scalable inference method. In particular, trained with Maze sizes of up to 6×6, our VFScale solves 88\% of Maze problems with much larger sizes of 15×15, while standard diffusion model completely fails. The code can be found at https://github.com/AI4Science-WestlakeU/VFScale.

Poster
Graph Random Features for Scalable Gaussian Processes

Matthew Zhang, Jihao Andreas Lin, Krzysztof Marcin Choromanski, Adrian Weller, Richard E. Turner, Isaac Reid

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We study the application of graph random features (GRFs) – a recently-introduced stochastic estimator of graph node kernels – to scalable Gaussian processes on discrete input spaces. We prove that (under mild assumptions) Bayesian inference with GRFs enjoys $\mathcal{O}(N^{3/2})$ time complexity with respect to the number of nodes $N$, with probabilistic accuracy guarantees. In contrast, exact kernels generally incur $\mathcal{O}(N^{3})$. Wall-clock speedups and memory savings unlock Bayesian optimisation with over 1M graph nodes on a single computer chip, whilst preserving competitive performance.

Poster
Efficient Approximate Posterior Sampling with Annealed Langevin Monte Carlo

Advait Parulekar, Litu Rout, Karthikeyan Shanmugam, Sanjay Shakkottai

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We study the problem of posterior sampling in the context of score based generative models. We have a trained score network for a prior $p(x)$, a measurement model $p(y|x)$, and are tasked with sampling from the posterior $p(x|y)$. Prior work has shown this to be intractable in KL (in the worst case) under well-accepted computational hardness assumptions. Despite this, popular algorithms for tasks such as image super-resolution, stylization, and reconstruction enjoy empirical success. Rather than establishing distributional assumptions or restricted settings under which exact posterior sampling is tractable, we view this as a more general "tilting" problem of biasing a distribution towards a measurement. Under minimal assumptions, we show that one can tractably sample from a distribution that is simultaneously close to the posterior of a noised prior in KL divergence and the true posterior in Fisher divergence. Intuitively, this combination ensures that the resulting sample is consistent with both the measurement and the prior. To the best of our knowledge these are the first formal results for (approximate) posterior sampling in polynomial time.

Poster
LLM-Guided Evolutionary Program Synthesis for Quasi-Monte Carlo Design

Amir Sadikov

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Low-discrepancy point sets and digital sequences underpin quasi-Monte Carlo (QMC) methods for high-dimensional integration. We cast two long-standing QMC design problems as program synthesis and solve them with an LLM-guided evolutionary loop that mutates and selects code under task-specific fitness: (i) constructing finite 2D/3D point sets with low star discrepancy, and (ii) choosing Sobol’ direction numbers that minimize randomized quasi-Monte Carlo (rQMC) error on downstream integrands. Our two-phase procedure combines constructive code proposals with iterative numerical refinement. On finite sets, we rediscover known optima in small 2D cases and set new best-known 2D benchmarks for N ≥ 40, while matching known 3D optima up to the proven frontier (N ≤ 8) and reporting improved 3D benchmarks beyond. On digital sequences, evolving Sobol' parameters yields consistent reductions in rQMC mean-squared error for several 32-dimensional option-pricing tasks relative to widely used Joe–Kuo parameters, while preserving extensibility to any sample size and compatibility with standard randomizations. Taken together, the results demonstrate that LLM-driven evolutionary program synthesis can automate the discovery of high-quality QMC constructions, recovering classical designs where they are optimal and improving them where finite-N structure matters. Data and code are available at anonymous.

Poster
Efficient Sliced Wasserstein Distance Computation via Adaptive Bayesian Optimization

Manish Acharya, David Hyde

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The sliced Wasserstein distance (SW) reduces optimal transport on $\mathbb{R}^d$ to a sum of one-dimensional projections, and thanks to this efficiency, it is widely used in geometry, generative modeling, and registration tasks. Recent work shows that quasi-Monte Carlo constructions for computing SW (QSW) yield direction sets with excellent approximation error. This paper presents an alternate, novel approach: learning directions with Bayesian optimization (BO), particularly in settings where SW appears inside an optimization loop (e.g., gradient flows). We introduce a family of drop-in selectors for projection directions: **BOSW**, a one-shot BO scheme on the unit sphere; **RBOSW**, a periodic-refresh variant; **ABOSW**, an adaptive hybrid that seeds from competitive QSW sets and performs a few lightweight BO refinements; and **ARBOSW**, a restarted hybrid that periodically relearns directions during optimization. Our BO approaches can be composed with QSW and its variants (demonstrated by ABOSW/ARBOSW) and require no changes to downstream losses or gradients. We provide numerical experiments where our methods achieve state-of-the-art performance, and on the experimental suite of the original QSW paper, we find that ABOSW and ARBOSW can achieve convergence comparable to the best QSW variants with modest runtime overhead. We release code with fixed seeds and configurations to support faithful replication (see supplementary material).

Poster
Lean Finder: Semantic Search for Mathlib That Understands User Intents

Jialin Lu, Kye Emond, Kaiyu Yang, Swarat Chaudhuri, Weiran Sun, Wuyang Chen

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We present Lean Finder, a semantic search engine for Lean and mathlib that understands and aligns with the intents of mathematicians. Progress in formal theorem proving is often hindered by the difficulty of locating relevant theorems and the steep learning curve of the Lean 4 language, making advancement slow and labor-intensive. Existing Lean search engines, though helpful, rely primarily on informalizations (natural language translation of the formal statements), while largely overlooking the mismatch with real-world user queries. In contrast, we propose a user-centered semantic search tailored to the needs of mathematicians. Our approach begins by analyzing and clustering the semantics of public Lean discussions, then fine-tuning text embeddings on synthesized queries that emulate user intents. We further align Lean Finder with mathematicians’ preferences using diverse feedback signals, encoding it with a rich awareness of their goals from multiple perspectives. Evaluations on real-world queries, informalized statements, and proof states demonstrate that our Lean Finder achieves over 30% relative improvement compared to previous search engines and GPT-4o. In addition, Lean Finder is compatible with LLM-based theorem provers, bridging retrieval with formal reasoning. Lean Finder is available at: https://leanfinder.github.io.

Poster
TreeGRPO: Tree-Advantage GRPO for Online RL Post-Training of Diffusion Models

Zheng Ding, Weirui Ye

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Reinforcement learning (RL) post-training is crucial for aligning generative models with human preferences, but its prohibitive computational cost remains a major barrier to widespread adoption. We introduce \textbf{TreeGRPO}, a novel RL framework that dramatically improves training efficiency by recasting the denoising process as a search tree. From shared initial noise samples, TreeGRPO strategically branches to generate multiple candidate trajectories while efficiently reusing their common prefixes. This tree-structured approach delivers three key advantages: (1) \emph{High sample efficiency}, achieving better performance under same training samples (2) \emph{Fine-grained credit assignment} via reward backpropagation that computes step-specific advantages, overcoming the uniform credit assignment limitation of trajectory-based methods, and (3) \emph{Amortized computation} where multi-child branching enables multiple policy updates per forward pass. Extensive experiments on both diffusion and flow-based models demonstrate that TreeGRPO achieves \textbf{2.4$\times$ faster training} while establishing a superior Pareto frontier in the efficiency-reward trade-off space. Our method consistently outperforms GRPO baselines across multiple benchmarks and reward models, providing a scalable and effective pathway for RL-based visual generative model alignment.

Poster
Hinge Regression Tree: A Newton Method for Oblique Regression Tree Splitting

Hongyi Li, Han Lin, Jun Xu

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Oblique decision trees combine the transparency of trees with the power of multivariate decision boundaries—but learning high-quality oblique splits is NP-hard, and practical methods still rely on slow search or theory-free heuristics. We present the Hinge Regression Tree (HRT), which reframes each split as a non-linear least-squares problem over two linear predictors whose max/min envelope induces ReLU-like expressive power. The resulting alternating fitting procedure is exactly equivalent to a damped Newton (Gauss–Newton) method within fixed partitions. We analyze this node-level optimization and, for a backtracking line-search variant, prove that the local objective decreases monotonically and converges; in practice, both fixed and adaptive damping yield fast, stable convergence and can be combined with optional ridge regularization. We further prove that HRT’s model class is a universal approximator with an explicit $O(\delta^2)$ approximation rate, and show on synthetic and real-world benchmarks that it matches or outperforms single-tree baselines with more compact structures.

Poster
Dr.LLM: Dynamic Layer Routing in LLMs

Ahmed Heakl, Martin Gubri, Salman Khan, Sangdoo Yun, Seong Joon Oh

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Large Language Models (LLMs) process every token through all layers of a transformer stack, causing wasted computation on simple queries and insufficient flexibility for harder ones that need deeper reasoning. Adaptive-depth methods can improve efficiency, but prior approaches rely on costly inference-time search, architectural changes, or large-scale retraining, and in practice often degrade accuracy despite efficiency gains. We introduce Dr.LLM, Dynamic routing of Layers for LLMs, a retrofittable framework that equips pretrained models with lightweight per-layer routers deciding to skip, execute, or repeat a block. Routers are trained with explicit supervision: using Monte Carlo Tree Search (MCTS), we derive high-quality layer configurations that preserve or improve accuracy under a compute budget. Our design, windowed pooling for stable routing, focal loss with class balancing, and bottleneck MLP routers, ensures robustness under class imbalance and long sequences. On ARC (logic) and DART (math), Dr.LLM improves accuracy by up to +3.4%p while saving 5 layers per example on average. Routers generalize to out-of-domain tasks (MMLU, GSM8k, AIME, TruthfulQA, SQuADv2, GPQA, PIQA, AGIEval) with only 0.85% accuracy drop while retaining efficiency, and outperform prior routing methods by up to +7.7%p. Overall, Dr.LLM shows that explicitly supervised routers retrofit frozen LLMs for budget-aware, accuracy-driven inference without altering base weights.

Poster
ATPO: ADAPTIVE TREE POLICY OPTIMIZATION FOR MULTI-TURN MEDICAL DIALOGUE

Ruike Cao, Shaojie Bai, Fugen Yao, Liang Dong, Jian Xu, Li Xiao

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Effective information seeking in multi-turn medical dialogues is critical for accurate diagnosis, especially when dealing with incomplete information. Aligning Large Language Models (LLMs) for these interactive scenarios is challenging due to the uncertainty inherent in user-agent interactions, which we formulate as a Hierarchical Markov Decision Process (H-MDP). While conventional Reinforcement Learning (RL) methods like Group Relative Policy Optimization (GRPO) struggle with long-horizon credit assignment and Proximal Policy Optimization (PPO) suffers from unstable value estimation in this context, we propose a novel uncertainty-aware Adaptive Tree Policy Optimization (ATPO) algorithm. Our method adaptively allocates the rollout budget to states with high uncertainty, quantified by a composite metric of Bellman error and action-value variance. This strategy enables more accurate value estimation, while fostering more efficient and diverse exploration. To mitigate the high computational cost of tree-based RL, we introduce two key optimizations: an uncertainty-guided pruning mechanism to minimize the number of rollouts, and an asynchronous search architecture that leverages KV cache reuse to maximize inference throughput. Extensive experiments on three public medical dialogue benchmarks demonstrate that our algorithm significantly outperforms several strong baselines, culminating in Qwen3-8B model surpassing the much larger GPT-4o (+0.92% accuracy).

Poster
Code World Models for General Game Playing

Wolfgang Lehrach, Daniel Hennes, Miguel Lazaro-Gredilla, Xinghua Lou, Carter Wendelken, Zun Li, Antoine Dedieu, Marc Lanctot, Atil Iscen, John Schultz, Marcus Chiam, Ian Gemp, Piotr Zielinski, Satinder Singh, Kevin Patrick Murphy

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Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach---involving prompting for direct move generation---has significant drawbacks. It relies on the model's implicit fragile pattern-matching capabilities, leading to frequent illegal moves and strategically shallow play. Here we introduce an alternative approach: We use the LLM to translate natural language rules and game trajectories into a formal, executable world model represented as Python code. This generated model---comprising functions for state transition, legal move enumeration, and termination checks---serves as a verifiable simulation engine for high-performance planning algorithms like Monte Carlo tree search (MCTS). In addition, we prompt the LLM to generate heuristic value functions (to make MCTS more efficient), and inference functions (to estimate hidden states in imperfect information games). Our method offers three distinct advantages compared to directly using the LLM as a policy: (1) Verifiability: The generated CWM serves as a formal specification of the game's rules, allowing planners to algorithmically enumerate valid actions and avoid illegal moves, contingent on the correctness of the synthesized model; (2) Strategic Depth: We combine LLM semantic understanding with the deep search power of classical planners; and (3) Generalization: We direct the LLM to focus on the meta-task of data-to-code translation, enabling it to adapt to new games more easily. We evaluate our agent on 10 different games, of which 4 are novel and created for this paper. 5 of the games are fully observed (perfect information), and 5 are partially observed (imperfect information). We find that our method outperforms or matches Gemini 2.5 Pro in 9 out of the 10 considered games.

Poster