ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

Browse all papers

VCWorld: A Biological World Model for Virtual Cell Simulation

Zhijian Wei, Runze Ma, Zichen Wang, Zhongmin Li, Shuotong Song, Shuangjia Zheng

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Virtual cell modeling aims to predict cellular responses to perturbations. Existing virtual cell models rely heavily on large-scale single-cell datasets, learning explicit mappings between gene expression and perturbations. Although recent models attempt to incorporate multi-source biological information, their generalization remains constrained by data quality, coverage, and batch effects. More critically, these models often function as black boxes, offering predictions without interpretability or consistency with biological principles, which undermines their credibility in scientific research. To address these challenges, we present VCWorld, a cell-level white-box simulator that integrates structured biological knowledge with the iterative reasoning capabilities of large language models to instantiate a biological world model. VCWorld operates in a data-efficient manner to reproduce perturbation-induced signaling cascades and generates interpretable, stepwise predictions alongside explicit mechanistic hypotheses. In drug perturbation benchmarks, VCWorld achieves state-of-the-art predictive performance, and the inferred mechanistic pathways are consistent with publicly available biological evidence. Our code is publicly available at https://anonymous.4open.science/r/VCWorld-B970.

Poster
Sparse Imagination for Efficient Visual World Model Planning

Junha Chun, Youngjoon Jeong, Taesup Kim

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World model based planning has significantly improved decision-making in complex environments by enabling agents to simulate future states and make informed choices. This computational burden is particularly restrictive in robotics, where resources are severely constrained. To address this limitation, we propose a Sparse Imagination for Efficient Visual World Model Planning, which enhances computational efficiency by reducing the number of tokens processed during forward prediction. Our method leverages a sparsely trained vision-based world model based on transformers with randomized grouped attention strategy, allowing the model to flexibly adjust the number of tokens processed based on the computational resource. By enabling sparse imagination during latent rollout, our approach significantly accelerates planning while maintaining high control fidelity. Experimental results demonstrate that sparse imagination preserves task performance while dramatically improving inference efficiency. This general technique for visual planning is applicable from simple test-time trajectory optimization to complex real-world tasks with the latest VLAs, enabling the deployment of world models in real-time scenarios.

Poster
Dual-Scale World Models for LLM Agents towards Hard-Exploration Problems

Minsoo Kim, seung-won hwang

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LLM-based agents have seen promising advances, yet they are still limited in “hard-exploration” tasks requiring learning new knowledge through exploration. We present GLoW, a novel approach leveraging dual-scale world models, maintaining a trajectory frontier of high-value discoveries at the global scale, while learning from local trial-and-error in exploration through a Multi-path Advantage Reflection mechanism which infers advantage-based progress signals to guide exploration. To evaluate our framework for hard-exploration, we tackle the Jericho benchmark suite of text-based games, where GLoW achieves a new state-of-the-art performance for LLM-based approaches. Compared to state-of-the-art RL-based methods, our approach achieves comparable performance while requiring 100-800× fewer environment interactions.

Poster
Speech World Model: Causal State–Action Planning with Explicit Reasoning for Speech

Xuanru Zhou, Jiachen Lian, Henry Hong, Xinyi Yang, Gopala Anumanchipalli

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Current speech-language models (SLMs) typically use a cascade of speech encoder and large language model, treating speech understanding as a single black box. They analyze the content of speech well but reason weakly about other aspects, especially under sparse supervision. Thus, we argue for explicit reasoning over speech states and actions with modular and transparent decisions. Inspired by cognitive science we adopt a modular perspective and a world model view in which the system learns forward dynamics over latent states. We factorize speech understanding into four modules that communicate through a causal graph, establishing a cognitive state search space. Guided by posterior traces from this space, an instruction-tuned language model produces a concise causal analysis and a user-facing response, enabling counterfactual interventions and interpretability under partial supervision. We present the first graph based modular speech model for explicit reasoning and we will open source the model and data to promote the development of advanced speech understanding.

Poster
One Life to Learn: Inferring Symbolic World Models for Stochastic Environments from Unguided Exploration

Zaid Khan, Archiki Prasad, Elias Stengel-Eskin, Jaemin Cho, Mohit Bansal

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Symbolic world modeling is the task of inferring and representing the transitional dynamics of an environment as an executable program. Previous research on symbolic world modeling has focused on simple, deterministic environments with abundant data and human-provided guidance. We address the more realistic and challenging problem of learning a symbolic world model in a complex, stochastic environment with severe constraints: a limited interaction budget where the agent has only “one life” to explore a hostile environment and no external guidance in the form of human-provided, environment-specific rewards or goals. We introduce OneLife, a framework that models world dynamics through conditionally-activated programmatic laws within a probabilistic programming framework. Each law operates through a precondition-effect structure, allowing it to remain silent on irrelevant aspects of the world state and predict only the attributes it directly governs. This creates a dynamic computation graph that routes both inference and optimization only through relevant laws for each transition, avoiding the scaling challenges that arise when all laws must contribute to predictions about a complex, hierarchical state space, and enabling accurate learning of stochastic dynamics even when most rules are inactive at any given moment. To evaluate our approach under these demanding constraints, we introduce a new evaluation protocol that measures (a) state ranking, the ability to distinguish plausible future states from implausible ones, and (b) state fidelity, the ability to generate future states that closely resemble reality. We develop and evaluate our framework on Crafter-OO, our reimplementation of the popular Crafter environment that exposes a structured, object-oriented symbolic state and and a pure transition function that operates on that state alone. OneLife can successfully learn key environment dynamics from minimal, unguided interaction, outperforming a strong baseline on 16 out of 23 scenarios tested. We also demonstrate the world model’s utility for planning, where rollouts simulated within the world model successfully identify superior strategies in multi-step goal-oriented tasks. Our work establishes a foundation for autonomously constructing programmatic world models of unknown, complex environments.

Poster
Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling

Haoyu Wu, Diankun Wu, Tianyu He, Junliang Guo, Yang Ye, Yueqi Duan, Jiang Bian

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Videos inherently represent 2D projections of a dynamic 3D world. However, our analysis suggests that video diffusion models trained solely on raw video data often fail to capture meaningful geometric-aware structure in their learned representations. To bridge this gap between video diffusion models and the underlying 3D nature of the physical world, we propose Geometry Forcing, a simple yet effective method that encourages video diffusion models to internalize latent 3D representations. Our key insight is to guide the model’s intermediate representations toward geometry-aware structure by aligning them with features from a pretrained geometric foundation model. To this end, we introduce two complementary alignment objectives: Angular Alignment, which enforces directional consistency via cosine similarity, and Scale Alignment, which preserves scale-related information by regressing unnormalized geometric features from normalized diffusion representation. We evaluate Geometry Forcing on both camera view–conditioned and action-conditioned video generation tasks. Experimental results demonstrate that our method substantially improves visual quality and 3D consistency over the baseline methods.

Poster
TD-JEPA: Latent-predictive Representations for Zero-Shot Reinforcement Learning

Marco Bagatella, Matteo Pirotta, Ahmed Touati, Alessandro Lazaric, Andrea Tirinzoni

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Latent prediction–where agents learn by predicting their own latents–has emerged as a powerful paradigm for training general representations in machine learning. In reinforcement learning (RL), this approach has been explored to define auxiliary losses for a variety of settings, including reward-based and unsupervised RL, behavior cloning, and world modeling. While existing methods are typically limited to single-task learning, one-step prediction, or on-policy trajectory data, we show that temporal difference (TD) learning enables learning representations predictive of long-term latent dynamics across multiple policies from offline, reward-free transitions. Building on this, we introduce TD-JEPA, which leverages TD-based latent-predictive representations into unsupervised RL. TD-JEPA trains explicit state and task encoders, a policy-conditioned multi-step predictor, and a set of parameterized policies directly in latent space. This enables zero-shot optimization of any reward function at test time. Theoretically, we show that an idealized variant of TD-JEPA avoids collapse with proper initialization, and learns encoders that capture a low-rank factorization of long-term policy dynamics, while the predictor recovers their successor features in latent space. Empirically, TD-JEPA matches or outperforms state-of-the-art baselines on locomotion, navigation, and manipulation tasks across 13 datasets in ExoRL and OGBench, especially in the challenging setting of zero-shot RL from pixels.

Oral
Mapping Overlaps in Benchmarks through Perplexity in the Wild

Siyang Wu, Honglin Bao, Sida Li, Ari Holtzman, James Evans

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We construct benchmark signatures that capture the capacity required for strong performance to characterize large language model (LLM) benchmarks and their meaningful overlaps. Formally, we define them as sets of salient tokens drawn from **in-the-wild** corpora whose LLM token perplexity, reflecting training exposure, is highly predictive of benchmark performance. We extract benchmark signatures via stepwise forward selection with linear regression in a large-scale meta-evaluation across 32 LLMs and 89 benchmarks spanning knowledge, coding, logic, instruction following, math, language, reasoning, missing-information detection, and cultural/world modeling. We then analyze how these signatures relate to both the semantic similarity of benchmark questions and the correlation structure of model performance. Performance-level overlaps remain universally high and semantic overlaps stay in a narrow mid-range, but signatures distinguish between benchmarks and illuminate nuanced differences in their capacity demands. For instance, signatures uniquely reveal substantial overlap among knowledge and reasoning benchmarks, whereas humanity- and culture-oriented benchmarks show relatively low similarity, lower even than typical cross-category overlap. Notably, performance-level results are strongly shaped by benchmark-**orthogonal** factors such as question format, whereas benchmark signatures remain robust to such confounds. We further reveal cross-functional overlaps among logic, math, language, instruction following, and cultural/world modeling, with coding emerging as the least overlapping domain, interacting only moderately with the ability of detecting missing information. Qualitative inspection of signatures shows that only the knowledge signature is aligned with actual knowledge, suggesting that LLMs may exhibit a distinctive semantic organization that differs from that of humans. Together, these findings offer insights into benchmark validity, LLM sensitivities, and the broad landscape of interconnected LLM capacities.

Poster
Unified Vision-Language-Action Model

Yuqi Wang, Xinghang Li, Wenxuan Wang, Junbo Zhang, Yingyan Li, Yuntao Chen, Xinlong Wang, Zhaoxiang Zhang

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Vision-language-action models (VLAs) have garnered significant attention for their potential in advancing robotic manipulation. However, previous approaches predominantly rely on the general comprehension capabilities of vision-language models (VLMs) to generate action signals, often overlooking the rich temporal and causal structure embedded in visual observations. In this paper, we present UniVLA, a unified and native multimodal VLA model that autoregressively models vision, language, and action signals as discrete token sequences. This tokenized formulation naturally supports flexible multimodal task learning, particularly from large-scale video data, and further demonstrates that generative vision supervision can significantly enhance visual understanding. By incorporating world modeling during post-training, UniVLA captures causal dynamics from videos, facilitating effective transfer to downstream policy learning—especially for long-horizon tasks. Our approach sets new state-of-the-art results across several widely used simulation benchmarks, including CALVIN, LIBERO, and Simplenv-Bridge, substantially outperforming prior methods. For example, UniVLA achieves 95.5% average success rate on LIBERO benchmark, surpassing π₀-FAST's 85.5%. We further demonstrate its broad applicability through experiments on real-world ALOHA manipulation tasks and autonomous driving scenarios.

Poster
ENACT: Evaluating Embodied Cognition with World Modeling of Egocentric Interaction

Qineng Wang, Wenlong Huang, Yu Zhou, Hang Yin, Tianwei Bao, Jianwen Lyu, Weiyu Liu, Ruohan Zhang, Jiajun Wu, Li Fei-Fei, Manling Li

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Embodied cognition argues that intelligence arises from continuous sensorimotor interaction with the world. It raises an intriguing question: do modern vision-language models (VLMs), trained largely in a disembodied manner, exhibit signs of embodied cognition? To investigate this, we introduce **ENACT**, a benchmark that probes this question through world modeling from egocentric interaction. Grounded in a partially observable Markov decision process (POMDP) framework, **ENACT** comprises two complementary sequence reordering tasks: forward world modeling (predicting an ordered sequence of future states from actions) and inverse world modeling (inferring an ordered sequence of actions from state changes). Correctly solving these tasks indicates that the model has a solid understanding of how the environment will evolve given one's actions. Our scalable dataset contains 8,972 QA pairs derived from diverse, long-horizon household activities in the BEHAVIOR simulator. Experiments reveal a significant performance gap between state-of-the-art VLMs and humans, which widens dramatically as interaction horizons lengthen. We find that models consistently solve the inverse problem better than the forward one and exhibit strong embodied biases, showing a preference for right-handed actions and performance degradation with camera perspectives that deviate from those of human vision. Code and supplementary materials are available in our [anonymous repository](https://github.com/iclrsubmission2026/iclr-2026-submission).

Poster
DrivingGen: A Comprehensive Benchmark for Generative Video World Models in Autonomous Driving

Yang Zhou, Hao Shao, Letian Wang, Zhuofan Zong, Hongsheng Li, Steven L. Waslander

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Video generation models, as one form of world models, has emerged as one of the most exciting frontiers in AI, promising agents the ability to imagine the future by modeling the temporal evolution of complex scenes. In autonomous driving, this vision gives rise to driving world models—generative simulators that imagine ego and agent futures, enabling scalable simulation, safe testing of corner cases, and rich synthetic data generation. Yet, despite fast-growing research activity, the field lacks a rigorous benchmark to measure progress and guide priorities. Existing evaluations remain limited: generic video metrics overlook safety-critical imaging factors; trajectory plausibility is rarely quantified; temporal and agent-level consistency is neglected; and controllability with respect to ego conditioning is ignored. Moreover, current datasets fail to cover the diversity of conditions required for real-world deployment. To address these gaps, we present DrivingGen, the first comprehensive benchmark for generative driving world models. DrivingGen combines a diverse evaluation dataset—curated from both driving datasets and internet-scale video sources, spanning varied weather, time of day, geographic regions, and complex maneuvers—with a suite of new metrics that jointly assess visual realism, trajectory plausibility, temporal coherence, and controllability. Benchmarking 14 state-of-the-art models reveals clear trade-offs: general models look better but break physics, while driving-specific ones capture motion realistically but lag in visual quality. DrivingGen offers a unified evaluation framework to foster reliable, controllable, and deployable driving world models, enabling scalable simulation, planning, and data-driven decision-making.

Poster
Horizon Imagination: Efficient On-Policy Rollout in Diffusion World Models

Lior Cohen, Ofir Nabati, Kaixin Wang, Navdeep Kumar, Shie Mannor

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We study diffusion-based world models for reinforcement learning, which offer high generative fidelity but face critical efficiency challenges in control. Current methods either require heavyweight models at inference or rely on highly sequential imagination, both of which impose prohibitive computational costs. We propose Horizon Imagination (HI), an on-policy imagination process for discrete stochastic policies that denoises multiple future observations in parallel. HI incorporates a stabilization mechanism and a novel sampling schedule that decouples the denoising budget from the effective horizon over which denoising is applied while also supporting sub-frame budgets. Experiments on Atari 100K and Craftium show that our approach maintains control performance with a sub-frame budget of half the denoising steps and achieves superior generation quality under varied schedules. Code is available at https://github.com/leor-c/horizon-imagination.

Poster
From Observations to Events: Event-Aware World Models for Reinforcement Learning

Zhao-Han Peng, Shaohui Li, Zhi Li, Shulan Ruan, Yu Liu, You He

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While model-based reinforcement learning (MBRL) improves sample efficiency by learning world models from raw observations, existing methods struggle to generalize across structurally similar scenes and remain vulnerable to spurious variations such as textures or color shifts. From a cognitive science perspective, humans segment continuous sensory streams into discrete events and rely on these key events for decision-making. Motivated by this principle, we propose the Event-Aware World Model (EAWM), a general framework that learns event-aware representations to streamline policy learning without requiring handcrafted labels. EAWM employs an automated event generator to derive events from raw observations and introduces a Generic Event Segmentor (GES) to identify event boundaries, which mark the start and end time of event segments. Through event prediction, the representation space is shaped to capture meaningful spatio-temporal transitions. Beyond this, we present a unified formulation of seemingly distinct world model architectures and show the broad applicability of our methods. Experiments on Atari 100K, Craftax 1M, and DeepMind Control 500K, DMC-GB2 500K demonstrate that EAWM consistently boosts the performance of strong MBRL baselines by 10\%–45\%, setting new state-of-the-art results across benchmarks. Our code is released at [https://github.com/MarquisDarwin/EAWM](https://github.com/MarquisDarwin/EAWM).

Poster
Scalable In-Context Q-Learning

Jinmei Liu, Fuhong Liu, Zhenhong Sun, Jianye Hao, Huaxiong Li, Bo Wang, Daoyi Dong, Chunlin Chen, Zhi Wang

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Recent advancements in language models have demonstrated remarkable in-context learning abilities, prompting the exploration of in-context reinforcement learning (ICRL) to extend the promise to decision domains. Due to involving more complex dynamics and temporal correlations, existing ICRL approaches may face challenges in learning from suboptimal trajectories and achieving precise in-context inference. In the paper, we propose **S**calable **I**n-**C**ontext **Q**-**L**earning (**S-ICQL**), an innovative framework that harnesses dynamic programming and world modeling to steer ICRL toward efficient reward maximization and task generalization, while retaining the scalability and stability of supervised pretraining. We design a prompt-based multi-head transformer architecture that simultaneously predicts optimal policies and in-context value functions using separate heads. We pretrain a generalized world model to capture task-relevant information, enabling the construction of a compact prompt that facilitates fast and precise in-context inference. During training, we perform iterative policy improvement by fitting a state value function to an upper-expectile of the Q-function, and distill the in-context value functions into policy extraction using advantage-weighted regression. Extensive experiments across a range of discrete and continuous environments show consistent performance gains over various types of baselines, especially when learning from suboptimal data. Our code is available at [https://github.com/NJU-RL/SICQL](https://github.com/NJU-RL/SICQL).

Poster
Unified 3D Scene Understanding Through Physical World Modeling

Wanhee Lee, Klemen Kotar, Rahul Mysore Venkatesh, Jared Watrous, Honglin Chen, Khai Loong Aw, Daniel LK Yamins

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Understanding 3D scenes requires flexible combinations of visual reasoning tasks, including depth estimation, novel view synthesis, and object manipulation, all of which are essential for perception and interaction. Existing approaches have typically addressed these tasks in isolation, preventing them from sharing a common representation or transferring knowledge across tasks. A conceptually simpler but practically non-trivial alternative is to unify these diverse tasks into a single model, reducing different tasks from separate training objectives to merely different prompts and allowing for joint training across all datasets. In this work, we present a physical world model for unified 3D understanding and interaction 3WM, formulated as a probabilistic graphical model in which nodes represent multimodal scene elements such as RGB, optical flow, and camera pose. Diverse tasks emerge from different inference pathways through the graph: novel view synthesis from RGB and dense flow prompts, object manipulation from RGB and sparse flow prompts, and depth estimation from RGB and camera conditioning, all zero-shot without task-specific training. 3WM outperforms specialized baselines without the need for finetuning by offering precise controllability, strong geometric consistency, and robustness in real-world scenarios, achieving state-of-the-art performance on NVS and 3D object manipulation. Beyond predefined tasks, the model supports composable inference pathways, such as moving objects aside while navigating a 3D environment, enabling complex geometric reasoning. This demonstrates that a unified model can serve as a practical alternative to fragmented task-specific systems, taking a step towards a general-purpose visual world model.

Poster
Towards Bridging the Gap between Large-Scale Pretraining and Efficient Finetuning for Humanoid Control

Weidong Huang, Zhehan Li, Hangxin Liu, Biao Hou, Yao Su, Jingwen Zhang

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Reinforcement learning (RL) is widely used for humanoid control, with on-policy methods such as Proximal Policy Optimization (PPO) enabling robust training via large-scale parallel simulation and, in some cases, zero-shot deployment to real robots. However, the low sample efficiency of on-policy algorithms limits safe adaptation to new environments. Although off-policy RL and model-based RL have shown improved sample efficiency, the gap between large-scale pretraining and efficient finetuning on humanoids still exists. In this paper, we find that off-policy Soft Actor-Critic (SAC), with large-batch update and a high Update-To-Data (UTD) ratio, reliably supports large-scale pretraining of humanoid locomotion policies, achieving zero-shot deployment on real robots. For adaptation, we demonstrate that these SAC-pretrained policies can be finetuned in new environments and out-of-distribution tasks using model-based methods. Data collection in the new environment executes a deterministic policy while stochastic exploration is instead confined to a physics-informed world model. This separation mitigates the risks of random exploration during adaptation while preserving exploratory coverage for improvement. Overall, the approach couples the wall-clock efficiency of large-scale simulation during pretraining with the sample efficiency of model-based learning during fine-tuning. Code and videos: https://lift-humanoid.github.io

Poster
Learning Massively Multitask World Models for Continuous Control

Nicklas Hansen, Hao Su, Xiaolong Wang

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General-purpose control demands agents that act across many tasks and embodiments, yet research on reinforcement learning (RL) for continuous control remains dominated by single-task or offline regimens, reinforcing a view that online RL does not scale. Inspired by the foundation model recipe (large-scale pretraining followed by light RL) we ask whether a single agent can be trained on hundreds of tasks with online interaction. To accelerate research in this direction, we introduce a new benchmark with 200 diverse tasks spanning many domains and embodiments, each with language instructions, demonstrations, and optionally image observations. We then present Newt, a language-conditioned multitask world model that is first pretrained on demonstrations to acquire task-aware representations and action priors, and then jointly optimized with online interaction across all tasks. Experiments show that Newt yields better multitask performance and data-efficiency than a set of strong baselines, exhibits strong open-loop control, and enables rapid adaptation to unseen tasks. We release our environments, demonstrations, code for training and evaluation, as well as 200+ checkpoints. Website: https://newt-world-models.github.io

Poster
Test-Time Mixture of World Models for Embodied Agents in Dynamic Environments

Jinwoo Jang, Minjong Yoo, Sihyung Yoon, Honguk Woo

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Language model (LM)-based embodied agents are increasingly deployed in real-world settings. Yet, their adaptability remains limited in dynamic environments, where constructing accurate and flexible world models is crucial for effective reasoning and decision-making. To address this challenge, we extend the Mixture-of-Experts (MoE) paradigm to embodied agents. While conventional MoE architectures modularize knowledge into expert components with pre-trained routing, they remain rigid once deployed, making them less effective for adapting to unseen domains in dynamic environments. We therefore propose Test-time Mixture of World Models (TMoW), a framework that enhances adaptability to unseen and evolving domains. TMoW updates its routing function over world models at test time, unlike conventional MoE where the function remains fixed, enabling agents to recombine existing models and integrate new ones for continual adaptation. It achieves this through (i) multi-granular prototype-based routing, which adapts mixtures across object- to scene-level similarities, (ii) test-time refinement that aligns unseen domain features with prototypes during inference, and (iii) distilled mixture-based augmentation, which efficiently constructs new models from few-shot data and existing prototypes. We evaluate TMoW on VirtualHome, ALFWorld, and RLBench benchmarks, demonstrating strong performance in both zero-shot adaptation and few-shot expansion scenarios, and showing that it enables embodied agents to operate effectively in dynamic environments.

Poster
Learning Physics-Grounded 4D Dynamics with Neural Gaussian Force Fields

Shiqian Li, Ruihong Shen, Junfeng Ni, Chang Pan, Chi Zhang, Yixin Zhu

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Predicting physical dynamics from raw visual data remains a major challenge in AI. While recent video generation models have achieved impressive visual quality, they still cannot consistently generate physically plausible videos due to a lack of modeling of physical laws. Recent approaches combining 3D Gaussian splatting and physics engines can produce physically plausible videos, but are hindered by high computational costs in both reconstruction and simulation, and often lack robustness in complex real-world scenarios. To address these issues, we introduce **Neural Gaussian Force Field (NGFF)**, an end-to-end neural framework that integrates 3D Gaussian perception with physics-based dynamic modeling to generate interactive, physically realistic 4D videos from multi-view RGB inputs, achieving two orders of magnitude faster than prior Gaussian simulators. To support training, we also present **GSCollision**, a 4D Gaussian dataset featuring diverse materials, multi-object interactions, and complex scenes, totaling over 640k rendered physical videos (∼4 TB). Evaluations on synthetic and real 3D scenarios show NGFF’s strong generalization and robustness in physical reasoning, advancing video prediction towards physics-grounded world models.

Poster
ROGA: Scaling Generalist Agents for Office Productivity Tasks via Tool Generation

Mugeng Liu, Xiaojun Ma, Yuhang Xie, Qin Chen, Xuanzhe Liu, Yun Ma

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Automatic tool generation (ATG) has emerged as a key approach to enable the automatic adaptation across diverse tasks within a single generalist agent. Despite their potential, we argue that current ATG agents, often built on reactive paradigms, fail to effectively adapt to realistic environments requiring long-term reasoning and stateful interaction, particularly in office ecosystems. We empirically show that current ATG agents underperform by up to 27.43\%. This performance degradation stems from three fundamental limitations of prevailing agent paradigms: (1) a failure to build a coherent world model from long, partially observable contexts; (2) a memory-less execution model where stateless actions fail to track state evolution during iterative tasks; and (3) a static capability generation model focusing on one-shot tool generation for immediate needs, thereby forcing redundant regeneration for similar steps. To address these fundamental limitations, we propose ROGA, which instantiates a new agent paradigm for long-horizon, stateful environments. ROGA moves beyond simple reactive loops by introducing four foundational algorithmic innovations: (1) \textbf{Active World Modeling}, an iterative process where the agent actively probes the environment to construct its own world model; (2) a \textbf{Persistent Symbolic Memory} that explicitly tracks the state evolution for temporal reasoning; and (3) a \textbf{Dynamic Capability Evolution} model for long-term adaptation and meta-learning on the agent's own capabilities. Comprehensive experiments on widely used benchmarks show that ROGA consistently outperforms existing ATG agents by up to 13.64\%. These results underscore ROGA's potential to advance the ATG paradigm, delivering a practical pathway toward building sustainable generalist agents in realistic environments.

Poster