ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

Browse all papers

Direct Preference Optimization for Primitive-Enabled Hierarchical RL: A Bilevel Approach

Utsav Singh, Souradip Chakraborty, Wesley A. Suttle, Brian M. Sadler, Derrik E. Asher, Anit Kumar Sahu, Mubarak Shah, Vinay P. Namboodiri, Amrit Singh Bedi

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Hierarchical reinforcement learning (HRL) enables agents to solve complex, long-horizon tasks by decomposing them into manageable sub-tasks. However, HRL methods face two fundamental challenges: (i) non-stationarity caused by the evolving lower-level policy during training, which destabilizes higher-level learning, and (ii) the generation of infeasible subgoals that lower-level policies cannot achieve. To address these challenges, we introduce DIPPER, a novel HRL framework that formulates goal-conditioned HRL as a bi-level optimization problem and leverages direct preference optimization (DPO) to train the higher-level policy. By learning from preference comparisons over subgoal sequences rather than rewards that depend on the evolving lower-level policy, DIPPER mitigates the impact of non-stationarity on higher-level learning. To address infeasible subgoals, DIPPER incorporates lower-level value function regularization that encourages the higher-level policy to propose achievable subgoals. We introduce two novel metrics to quantitatively verify that DIPPER mitigates non-stationarity and infeasible subgoal generation issues in HRL. Empirical evaluation on challenging robotic navigation and manipulation benchmarks shows that DIPPER achieves upto 40% improvements over state-of-the-art baselines on challenging sparse-reward scenarios, highlighting the potential of preference-based learning for addressing longstanding HRL limitations.

Poster
Beyond Markovian: Reflective Exploration via Bayes-Adaptive RL for LLM Reasoning

Shenao Zhang, Yaqing Wang, Yinxiao Liu, Tianqi Liu, Peter Grabowski, Eugene Ie, Zhaoran Wang, Yunxuan Li

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Large Language Models (LLMs) trained via Reinforcement Learning (RL) have exhibited strong reasoning capabilities and emergent reflective behaviors, such as rethinking and error correction, as a form of in-context exploration. However, the Markovian policy obtained from conventional RL training does not give rise to reflective exploration behaviors since the policy depends on the history only through the state and therefore has no incentive to enrich identical states with additional context. Instead, RL exploration is only useful during training to learn the optimal policy in a trial-and-error manner. Therefore, it remains unclear whether reflective reasoning will emerge during RL, or why they are beneficial. To remedy this, we recast reflective exploration within a Bayesian RL framework, which optimizes the expected return under a posterior distribution over Markov decision processes induced by the training data. This Bayesian formulation admits uncertainty-adaptive policies that, through belief updates, naturally incentivize information-gathering actions and induce self-reflection behaviors. Our resulting algorithm, BARL, instructs the LLM to stitch and switch strategies based on the observed outcomes, offering principled guidance on when and how the model should reflectively explore. Empirical results on both synthetic and mathematical reasoning tasks demonstrate that BARL outperforms conventional RL approaches, achieving superior test-time performance and token efficiency.

Poster
Q-Learning with Adjoint Matching

Qiyang Li, Sergey Levine

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We propose Q-learning with Adjoint Matching (QAM), a novel TD-based reinforcement learning (RL) algorithm that tackles a long-standing challenge in continuous-action RL: efficient optimization of an expressive diffusion/flow-matching based policy with respect to a parameterized value function (i.e., the critic $Q_\phi(s, a)$). Effective optimization requires exploiting the first-order information of the critic (i.e., the action gradient, $\nabla_a Q_\phi(s, a)$), but it is especially challenging to do so for flow/diffusion policy because direct gradient-based optimization via backpropagation through their multi-step denoising process is unstable. Existing methods work around either by only using the value and discarding the gradient information, or by relying on approximations that sacrifice policy expressivity or bias the learned policy. QAM sidesteps both of these challenges by leveraging adjoint matching, a recently proposed technique in generative modeling, which transforms the critic's action gradient to form a step-wise objective function that is free from unstable backpropagation, while providing an unbiased, expressive policy at the optimum. Combined with temporal-difference (TD) backup for critic learning, QAM consistently outperforms prior approaches across challenging, sparse reward tasks in both offline and offline-to-online RL settings.

Poster
Stackelberg Learning from Human Feedback: Preference Optimization as a Sequential Game

Barna Pásztor, Thomas Kleine Buening, Andreas Krause

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We introduce Stackelberg Learning from Human Feedback (SLHF), a new framework for preference optimization. SLHF frames the alignment problem as a sequential-move game between two policies: a Leader, which commits to an action, and a Follower, which responds conditionally on the Leader's action. This approach decomposes preference optimization into a refinement problem for the Follower and an optimization problem against an adversary for the Leader. Unlike Reinforcement Learning from Human Feedback (RLHF), which assigns scalar rewards to actions, or Nash Learning from Human Feedback (NLHF), which seeks a simultaneous-move equilibrium, SLHF leverages the asymmetry of sequential play to capture richer preference structures. The sequential design of SLHF naturally enables inference-time refinement, as the Follower learns to improve the Leader’s actions, and these refinements can be leveraged through iterative sampling. We compare the solution concepts of SLHF, RLHF, and NLHF, and lay out key advantages in consistency, data sensitivity, and robustness to intransitive preferences. Experiments on large language models demonstrate that SLHF achieves strong alignment across diverse preference datasets, scales from 0.5B to 8B parameters, and yields inference-time refinements that transfer across model families without further fine-tuning.

Poster
Solving Football by Exploiting Equilibrium Structure of 2p0s Differential Games with One-Sided Information

Mukesh Ghimire, Lei Zhang, Zhe Xu, Yi Ren

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For a two-player imperfect-information extensive-form game (IIEFG) with $K$ time steps and a player action space of size $U$, the game tree complexity is $U^{2K}$, causing existing IIEFG solvers to struggle with large or infinite $(U,K)$, e.g., differential games with continuous action spaces. To partially address this scalability challenge, we focus on an important class of 2p0s games where the informed player (P1) knows the payoff while the uninformed player (P2) only has a belief over the set of $I$ possible payoffs. Such games encompass a wide range of scenarios in sports, defense, cybersecurity, and finance. We prove that under mild conditions, P1's (resp. P2's) equilibrium strategy at any infostate concentrates on at most $I$ (resp. $I+1$) action prototypes. When $I\ll U$, this equilibrium structure causes the game tree complexity to collapse to $I^K$ for P1 when P2 plays pure best responses, and $(I+1)^K$ for P2 in a dual game where P1 plays pure best responses. We then show that exploiting this structure in standard learning modes, i.e., model-free multiagent reinforcement learning and model predictive control, is straightforward, leading to significant improvements in learning accuracy and efficiency from SOTA IIEFG solvers. Our demonstration solves a 22-player football game ($K=10$, $U=\infty$) where the attacking team has to strategically conceal their intention until a critical moment in order to exploit information advantage. Code is available [here](https://anonymous.4open.science/r/iclr_2026).

Poster
Memory-T1: Reinforcement Learning for Temporal Reasoning in Multi-session Agents

Yiming Du, Baojun Wang, Yifan Xiang, Zhaowei Wang, Wenyu Huang, Boyang XUE, Bin Liang, Xingshan Zeng, Fei Mi, Haoli Bai, Lifeng Shang, Jeff Z. Pan, Yuxin Jiang, Kam-Fai Wong

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Temporal reasoning over long, multi-session dialogues is a critical capability for conversational agents. As dialogue histories grow in length and accumulate noise, existing long-context models struggle to accurately identify temporally pertinent information, significantly impairing reasoning performance. To address this, we introduce **Memory-T1**, a framework that learns a time-aware memory selection policy using reinforcement learning (RL). It employs a coarse-to-fine strategy, first pruning the dialogue history into a candidate set with temporal and retriever filters, followed by an RL agent that selects the precise evidence. The RL training is guided by a multi-level reward function optimizing (i) accuracy, (ii) evidence grounding, and (iii) temporal consistency. This temporal consistency reward provides a dense signal by evaluating alignment at both the session-level (range proximity) and the utterance-level (evidence density), enabling the agent to resolve subtle chronological ambiguities. On the Time-Dialog benchmark, Memory-T1 boosts a 7B model to an overall score of 67.0\%, establishing a new state-of-the-art performance for open-source models and outperforming a 14B baseline by 10.2\%. Ablation studies show temporal consistency and evidence grounding rewards jointly contributing to a 15.0\% performance gain.Moreover, Memory-T1 maintains robustness up to 128k tokens, where baseline models collapse, proving effectiveness against noise in extensive dialogue histories.

Poster
Reevaluating Policy Gradient Methods for Imperfect-Information Games

Max Rudolph, Nathan Lichtlé, Sobhan Mohammadpour, Alexandre M Bayen, J Zico Kolter, Amy Zhang, Gabriele Farina, Eugene Vinitsky, Samuel Sokota

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In the past decade, motivated by the putative failure of naive self-play deep reinforcement learning (DRL) in adversarial imperfect-information games, researchers have developed numerous DRL algorithms based on fictitious play (FP), double oracle (DO), and counterfactual regret minimization (CFR). In light of recent results of the magnetic mirror descent algorithm, we hypothesize that simpler generic policy gradient methods like PPO are competitive with or superior to these FP-, DO-, and CFR-based DRL approaches. To facilitate the resolution of this hypothesis, we implement and release the first broadly accessible exact exploitability computations for five large games. Using these games, we conduct the largest-ever exploitability comparison of DRL algorithms for imperfect-information games. Over 7000 training runs, we find that FP-, DO-, and CFR-based approaches fail to outperform generic policy gradient methods.

Poster
What Matters for Batch Online Reinforcement Learning in Robotics?

Perry Dong, Suvir Mirchandani, Dorsa Sadigh, Chelsea Finn

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The ability to learn from large batches of autonomously collected data for policy improvement---a paradigm we refer to as batch online reinforcement learning---holds the promise of enabling truly scalable robot learning by significantly reducing the need for human effort of data collection while getting benefits from self-improvement. Yet, despite the promise of this paradigm, it remains challenging to achieve due to algorithms not being able to learn effectively from the autonomous data. For example, prior works have applied imitation learning and filtered imitation learning methods to the batch online RL problem, but these algorithms often fail to efficiently improve from the autonomously collected data or converge quickly to a suboptimal point. This raises the question of what matters for effective batch online reinforcement learning in robotics. Motivated by this question, we perform a systematic empirical study of three axes---(i) algorithm class, (ii) policy extraction methods, and (iii) policy expressivity---and analyze how these axes affect performance and scaling with the amount of autonomously collected data. Through our analysis, we make several observations. First, we observe that the use of Q-functions to guide batch online RL significantly improves performance over imitation-based methods. Building on this, we show that an implicit method of policy extraction---via choosing the best action in the distribution of the policy---is necessary over traditional explicit policy extraction methods from offline RL. Next, we show that an expressive policy class is preferred over less expressive policy classes. Based on this analysis, we propose a general recipe for effective batch online RL. We then show a simple addition to the recipe, namely using temporally-correlated noise to obtain more diversity, results in further performance gains. Our recipe obtains significantly better performance and scaling compared to prior methods.

Poster
Relative Value Learning

Marc Höftmann, Jan Robine, Stefan Harmeling

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In reinforcement learning (RL), critics traditionally learn absolute state values, estimating how good a particular situation is in isolation. Adding any constant to $V(s)$ leaves action preferences unchanged. Thus only value differences are relevant for decision making. Motivated by this fact, we ask the question whether these differences can be learned directly. For this, we propose \emph{Relative Value Learning} (RV), a framework that considers antisymmetric value differences $\Delta(s_i, s_j) = V(s_i) - V(s_j)$. We define a new pairwise Bellman operator and prove it is a $\gamma$-contraction with a unique fixed point equal to the true value differences, derive well-posed $1$-step/$n$-step/$\lambda$-return targets and reconstruct generalized advantage estimation from pairwise differences to obtain an unbiased policy-gradient estimator (R-GAE). Besides rigorous theoretical contributions, we integrate RV with PPO and achieve competitive performance on the Atari benchmark (49 games, ALE) compared to standard PPO, indicating that relative value estimation is an effective alternative to absolute critics. Source code will be made available.

Poster
Learning to Reason as Action Abstractions with Scalable Mid-Training RL

Shenao Zhang, Donghan Yu, Yihao Feng, Bowen Jin, Zhaoran Wang, John Peebles, Zirui Wang

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Large language models excel with reinforcement learning (RL), but fully unlocking this potential requires a mid-training stage. Intuitively, an effective mid-training stage should both learn a strong policy prior and enable fast learning through online interactions. We formalize this intuition by presenting the first theoretical result on how mid-training shapes post-training: it acquires strong policy priors by efficiently pruning the action space and accelerates RL convergence by shortening the effective planning horizon. Moreover, we prove that temporal abstractions simultaneously compress the size of the action set and reduce the decision horizon, thereby improving regret minimization after training. Building on these insights, we introduce Reasoning as Action Abstractions (RA3), a scalable mid-training algorithm. Specifically, we derive a temporal variational bound and optimize it by iteratively discovering temporally-consistent latent structures via RL, then fine-tuning on the bootstrapped data. Experiments on code generation tasks demonstrate the effectiveness of our approach. Across multiple base models, RA3 improves the average performance on HumanEval and MBPP by 8 and 4 points over the base model and the next-token prediction baseline. Furthermore, RA3 achieves faster convergence and higher asymptotic performance in RLVR on HumanEval+, MBPP+, LiveCodeBench, and Codeforces.

Poster
GRACE: A Language Model Framework for Explainable Inverse Reinforcement Learning

Silvia Sapora, R Devon Hjelm, Omar Attia, Alexander T Toshev, Bogdan Mazoure

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Inverse Reinforcement Learning aims to recover reward models from expert demonstrations, but traditional methods yield black-box models that are difficult to interpret and debug. In this work, we introduce GRACE (**G**enerating **R**ewards **A**s **C**od**E**), a method for using Large Language Models within an evolutionary search to reverse-engineer an interpretable, code-based reward function directly from expert trajectories. The resulting reward function is executable code that can be inspected and verified. We empirically validate GRACE on the MuJoCo, BabyAI and AndroidWorld benchmarks, where it efficiently learns highly accurate rewards, even in complex, multi-task settings. Further, we demonstrate that the resulting reward leads to strong policies, compared to both competitive Imitation Learning and online RL approaches with ground-truth rewards. Finally, we show that GRACE is able to build complex reward APIs in multi-task setups.

Poster
Reinforcement Mid-Training

Yijun Tian, Shaoyu Chen, Zhichao Xu, Yawei Wang, Jinhe Bi, Peng Han, Wei Wang

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The development of state-of-the-art large language models is commonly understood as a two-stage process involving pre-training and post-training. We point out the need for an additional intermediate stage called reinforcement mid-training with potential for strong performance gains. In this paper, we formally define the problem and identify three key challenges: (1) inefficient training due to excessive reasoning steps, (2) disregard of the imbalanced token entropy distribution, and (3) underutilization of token information. To address these challenges, we propose RMT, a framework for efficient, adaptive, and unified reinforcement mid-training with various innovative components. In particular, we first introduce a dynamic token budget mechanism that constrains unnecessary reasoning steps and mitigates model overthinking. Next, we design a curriculum-based adaptive sampling method that fosters a progressive learning trajectory from easy to hard tokens. Finally, we present a dual training strategy that combines reinforcement learning with next-token prediction, ensuring targeted learning on key tokens and full exploitation of all token information. Extensive experiments demonstrate the superiority of RMT over state-of-the-art methods, achieving up to +64.91% performance improvement with only 21% of the reasoning length in language modeling. We also show that checkpoints obtained after reinforcement mid-training can benefit the subsequent post-training, yielding up to +18.76% improvement in the mathematical domain.

Poster
Offline Reinforcement Learning with Adaptive Feature Fusion

Tieru Wang, Kunbao Wu, Guoshun Nan

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Return-conditioned supervised learning (RCSL) algorithms have demonstrated strong generative capabilities in offline reinforcement learning (RL) by learning action distributions based on both the state and the return. However, many existing approaches treat RL as a conditional sequence modeling task, which can lead to an overreliance on suboptimal past experiences, impairing decision-making and reducing the effectiveness of trajectory synthesis. To address these limitations, we propose a novel approach, the Q-Augmented Dual-Feature Fusion Decision Transformer (QDFFDT), which adaptively combines both global sequence features and local immediate features through a learnable fusion mechanism. This model improves generalization across different tasks without the need for extensive hyperparameter tuning. Experimental results on the D4RL benchmark show that QDFFDT outperforms current methods, establishing new state-of-the-art performance and demonstrating the power of adaptive feature fusion.

Poster
Flow-Based Single-Step Completion for Efficient and Expressive Policy Learning

Prajwal Koirala, Cody Fleming

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Generative models such as diffusion and flow-matching offer expressive policies for offline reinforcement learning (RL) by capturing rich, multimodal action distributions, but their iterative sampling introduces high inference costs and training instability due to gradient propagation across sampling steps. We propose the \textit{Single-Step Completion Policy} (SSCP), a generative policy trained with an augmented flow-matching objective to predict direct completion vectors from intermediate flow samples, enabling accurate, one-shot action generation. In an off-policy actor-critic framework, SSCP combines the expressiveness of generative models with the training and inference efficiency of unimodal policies, without requiring long backpropagation chains. Our method scales effectively to offline, offline-to-online, and online RL settings, offering substantial gains in speed and adaptability over diffusion-based baselines. We further extend SSCP to goal-conditioned RL (GCRL), enabling flat policies to exploit subgoal structures without explicit hierarchical inference. SSCP achieves strong results across standard offline RL and GCRL benchmarks, positioning it as a versatile, expressive, and efficient framework for deep RL and sequential decision-making.

Poster
XQC: Well-conditioned Optimization Accelerates Deep Reinforcement Learning

Daniel Palenicek, Florian Vogt, Joe Watson, Ingmar Posner, Jan Peters

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Sample efficiency is a central property of effective deep reinforcement learning algorithms. Recent work has improved this through added complexity, such as larger models, exotic network architectures, and more complex algorithms, which are typically motivated purely by empirical performance. We take a more principled approach by focusing on the optimization landscape of the critic network. Using the eigenspectrum and condition number of the critic’s Hessian, we systematically investigate the impact of common architectural design decisions on training dynamics. Our analysis reveals that a novel combination of batch normalization (BN), weight normalization (WN), and a distributional cross-entropy (CE) loss produces condition numbers orders of magnitude smaller than baselines. This combination also naturally bounds gradient norms, a property critical for maintaining a stable effective learning rate under non-stationary targets and bootstrapping. Based on these insights, we introduce XQC: a well-motivated, sample-efficient deep actor-critic algorithm built upon soft actor-critic that embodies these optimization-aware principles. We achieve state-of-the-art sample efficiency across 55 proprioception and 15 vision-based continuous control tasks, all while using significantly fewer parameters than competing methods.

Poster
Critique-Coder: Enhancing Coder Models by Critique Reinforcement Learning

Chi Ruan, Dongfu Jiang, Yubo Wang, Wenhu Chen

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Reinforcement Learning (RL) has emerged as a popular training paradigm, particularly when paired with reasoning models. While effective, it primarily focuses on generating responses and lacks mechanisms to explicitly foster critique or reflection. Several recent studies, like Critique-Fine-Tuning (CFT) and Critique-Guided-Distillation (CGD) have shown the benefits of explicitly teaching LLMs how to critique. Motivated by them, we propose Critique Reinforcement Learning (CRL), where the model is tasked with generating a critique for a given (question, solution) pair. The reward is determined solely by whether the final judgment label $c \in \{\texttt{True}, \texttt{False}\}$ of the generated critique aligns with the ground-truth judgment $c^*$. Building on this point, we introduce Critique-Coder, which is trained on a hybrid of RL and CRL by substituting 20\% of the standard RL data with CRL data. We fine-tune multiple models (Critique-Coder) and evaluate them on different benchmarks to show their advantages over RL-only models. We show that Critique-Coder consistently outperforms RL-only baselines on all the evaluated benchmarks. Notably, our Critique-Coder-8B can reach over 60\% on LiveCodeBench (v5), outperforming other reasoning models like DeepCoder-14B and GPT-o1. Beyond code generation, Critique-Coder also demonstrates enhanced general reasoning abilities, as evidenced by its better performance on logic reasoning tasks from the BBEH dataset. This indicates that the application of CRL on coding datasets enhances general reasoning and critique abilities, which are transferable across a broad range of tasks. Hence, we believe that CRL works as a great complement to standard RL for LLM reasoning.

Poster
Spectral Bellman Method: Unifying Representation and Exploration in RL

Ofir Nabati, Bo Dai, Shie Mannor, Guy Tennenholtz

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Representation learning is critical to the empirical and theoretical success of reinforcement learning. However, many existing methods are induced from model-learning aspects, misaligning them with the RL task in hand. This work introduces the Spectral Bellman Method, a novel framework derived from the Inherent Bellman Error (IBE) condition. It aligns representation learning with the fundamental structure of Bellman updates across a space of possible value functions, making it directly suited for value-based RL. Our key insight is a fundamental spectral relationship: under the zero-IBE condition, the transformation of a distribution of value functions by the Bellman operator is intrinsically linked to the feature covariance structure. This connection yields a new, theoretically-grounded objective for learning state-action features that capture this Bellman-aligned covariance, requiring only a simple modification to existing algorithms. We demonstrate that our learned representations enable structured exploration by aligning feature covariance with Bellman dynamics, improving performance in hard-exploration and long-horizon tasks. Our framework naturally extends to multi-step Bellman operators, offering a principled path toward learning more powerful and structurally sound representations for value-based RL.

Poster
Decision Pre-Trained Transformer is a Scalable In-Context Reinforcement Learner

Andrei Polubarov, Lyubaykin Nikita, Alexander Derevyagin, Artyom Grishin, Igor Saprygin, Aleksandr Serkov, Mark Averchenko, Daniil Tikhonov, Maksim Zhdanov, Alexander Nikulin, Ilya Zisman, Albina Klepach, Alexey Zemtsov, Vladislav Kurenkov

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Recent progress in in-context reinforcement learning (ICRL) has demonstrated its potential for training generalist agents that can acquire new tasks directly at inference. Algorithm Distillation (AD) pioneered this paradigm and was subsequently scaled to multi-domain settings, although its ability to generalize to unseen tasks remained limited. The Decision Pre-Trained Transformer (DPT) was introduced as an alternative, showing stronger in-context reinforcement learning abilities in simplified domains, but its scalability had not been established. In this work, we extend DPT to diverse multi-domain environments, applying Flow Matching as a natural training choice that preserves its interpretation as Bayesian posterior sampling. As a result, we obtain an agent trained across hundreds of diverse tasks that achieves clear gains in generalization to the held-out test set. This agent improves upon prior AD scaling and demonstrates stronger performance in both online and offline inference, reinforcing ICRL as a viable alternative to expert distillation for training generalist agents.

Poster
Triple-BERT: Do We Really Need MARL for Order Dispatch on Ride-Sharing Platforms?

Zijian Zhao, Sen Li

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On-demand ride-sharing platforms, such as Uber and Lyft, face the intricate real-time challenge of bundling and matching passengers—each with distinct origins and destinations—to available vehicles, all while navigating significant system uncertainties. Due to the extensive observation space arising from the large number of drivers and orders, order dispatching, though fundamentally a centralized task, is often addressed using Multi-Agent Reinforcement Learning (MARL). However, independent MARL methods fail to capture global information and exhibit poor cooperation among workers, while Centralized Training Decentralized Execution (CTDE) MARL methods suffer from the curse of dimensionality. To overcome these challenges, we propose Triple-BERT, a centralized Single Agent Reinforcement Learning (MARL) method designed specifically for large-scale order dispatching on ride-sharing platforms. Built on a variant TD3, our approach addresses the vast action space through an action decomposition strategy that breaks down the joint action probability into individual driver action probabilities. To handle the extensive observation space, we introduce a novel BERT-based network, where parameter reuse mitigates parameter growth as the number of drivers and orders increases, and the attention mechanism effectively captures the complex relationships among the large pool of driver and orders. We validate our method using a real-world ride-hailing dataset from Manhattan. Triple-BERT achieves approximately an 11.95% improvement over current state-of-the-art methods, with a 4.26% increase in served orders and a 22.25% reduction in pickup times. Our code, trained model parameters, and processed data are publicly available at https://github.com/RS2002/Triple-BERT .

Oral
Towards High Data Efficiency in Reinforcement Learning with Verifiable Reward

Xinyu Tang, Zhenduo Zhang, Yurou Liu, Xin Zhao, zujie wen, Zhiqiang Zhang, JUN ZHOU

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Recent advances in large language models (LLMs) have utilized reinforcement learning with verifiable rewards (RLVR) to improve reasoning capabilities. However, scaling these methods typically requires massive data and extensive rollout computations, leading to high training costs and low data efficiency. To mitigate this issue, we propose DEPO, a Data-Efficient Policy Optimization approach that combines optimized strategies for both offline and online data selection. In the offline phase, we curate a high-quality subset of training data based on multiple objectives, including diversity, influence, and difficulty. During online RLVR training, we propose a sample-level explorability metric to dynamically filter out samples with low exploration potential, thereby reducing substantial rollout computational costs. Additionally, we employ a replay mechanism for under-explored samples to ensure sufficient training, which enhances the final convergence performance. Experiments on five reasoning benchmarks show that DEPO consistently outperforms existing methods in both offline and online data selection scenarios. Notably, using only 20% of the training data, our approach achieves a 1.85 $\times$ speed-up on AIME24 and a 1.66 $\times$ speed-up on AIME25 compared to GRPO trained on the full dataset.

Poster